Making a Good Looking Super Structure: A From the Depths Tutorial (Minecraft and Stormworks too)

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 68

  • @Hawkins656
    @Hawkins656  7 วันที่ผ่านมา +13

    I'm currently drafting up a list of other topics to do tutorials on. so what would you guys like to see?

    • @formicidae9126
      @formicidae9126 7 วันที่ผ่านมา +3

      The two big ones I can think of are:
      Gunhouse Concepts (What considerations should you put in when shaping them, what sort of detail is suitable to find on one, how they change with era and size and role of gun, etc)
      Deck Clutter/Greebling (You mentioned have like three segments that you cut because they were just tangents on small details, but knowing what those small details are and how you should be using them to create good looking greebling is useful information. Also an opportunity for you to point at some weird little object on a ship and go "that actually does this thing, you should think about these factors if you want to put them on your ship)

    • @TwigHasTape
      @TwigHasTape 7 วันที่ผ่านมา +2

      Hello, new viewer here, so forgive me if its already been done, but maybe a generalized basics to building ships? I've never played From the Depths before, but it'd be interesting to look at how the sausage is made. Thank you for reading!

    • @_Beans_
      @_Beans_ 6 วันที่ผ่านมา +2

      Could you commentate an entire build from start to finish? Could structure a series of tutorials around each aspect of shipbuilding as it arises during the build.

  • @hamstern6176
    @hamstern6176 8 วันที่ผ่านมา +44

    Aesthetics is really the one thing I always struggle with when playing from the depths, aside from all of the games other aspects.

    • @Hawkins656
      @Hawkins656  8 วันที่ผ่านมา

      @hamstern6176 i hope this has gone a little way in helping that!

  • @karbengo
    @karbengo 7 วันที่ผ่านมา +29

    An exceptionnal video tutorial. As the manager of the Steel Striders faction, I care very much about making ships look authentic as much as combat effective. Adding small details like vents, properly sized smokestacks, mast, superstructures, catwalks and all those bits a real ship with a crew would need to function. Thank you for putting this mindset into words.

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา +2

      @@karbengo thanks for the kind words Karb!

  • @mizarluke
    @mizarluke 8 วันที่ผ่านมา +14

    I love the massive binoculars at 8:47, it's an even better joke than the one right before it.

  • @AlanZhang-g9z
    @AlanZhang-g9z 7 วันที่ผ่านมา +12

    war thunder + from the depths + minecraft + ultimate admiral == underrated youtuber

  • @Yuudachi_Pois
    @Yuudachi_Pois 6 วันที่ผ่านมา +3

    i think something that might add to it is battleship structures tend to climb high since the artillery officers have range finders on the structure so for a ship with larger guns a taller structures work

  • @savagecarwash5262
    @savagecarwash5262 7 วันที่ผ่านมา +6

    This man's voice is perfection and the information he provides is both useful and entertaining. With the added benefit that it relates to a game that has both enthralled and frustrated me. Please do continue Hawkins, I'll be here to listen.

  • @GMODISM
    @GMODISM 5 วันที่ผ่านมา +5

    Awesome chill and open tips for anyone to develop their own style instead of enforcing one way to design stuff! Nice tutorial/tips video!

  • @ShadowRulah
    @ShadowRulah 7 วันที่ผ่านมา +3

    Get a reference image (shipbucket is great) pop it into a hologram projector and trace the profile of the image. Really helped me pin down where my own designs were lacking and what would improve their look.

  • @whoopass_mcgue5538
    @whoopass_mcgue5538 8 วันที่ผ่านมา +6

    @ 9:23 I have a small correction - It was Dreadnought's foremast that was the problem because the designers decided to put it behind the first funnel. Due to the problems this caused, it was fixed in the next few ships they built, but then they seemed to forgot their common sense again because they swapped them back again for a while...

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา +1

      @@whoopass_mcgue5538 👆👆

  • @cleantoast3
    @cleantoast3 8 วันที่ผ่านมา +6

    Honestly, playing Ultimate Admiral: Dreadnoughts really helped me build ships in FTD, considering the weight offset and armored citadel of a ship translates really well to voxel shipbuilding. I like how you used it as a reference.

    • @Hawkins656
      @Hawkins656  8 วันที่ผ่านมา +1

      @@cleantoast3 I totally agree, I had built ships for a while in FtD but UAD really showed me how one wants to use them in combat

  • @AminoAcidsTelevisionChannel
    @AminoAcidsTelevisionChannel 4 วันที่ผ่านมา +1

    9:28 you can also do what Carnival or the French navy does by having the exhausts on the side of the funnel

  • @connseanery6683
    @connseanery6683 8 วันที่ผ่านมา +5

    Excellent tutorial, in the few ships I built I found that the easiest way to make a good looking super structure is to simply not have one ;)

    • @Hawkins656
      @Hawkins656  8 วันที่ผ่านมา +1

      Innovation at its finest!

  • @diamonddumpster804
    @diamonddumpster804 8 วันที่ผ่านมา +3

    Amazing guide, and beautifully constructed ships as well!

    • @Hawkins656
      @Hawkins656  8 วันที่ผ่านมา

      @@diamonddumpster804 thank you!

  • @xmastersrule
    @xmastersrule 7 วันที่ผ่านมา +1

    stumbled on this vid and i thought this would be a channel with thousands of subs because of the quality of this vid

  • @formicidae9126
    @formicidae9126 8 วันที่ผ่านมา +7

    I initially didn't realize how helpful the part on funnels is, but watching it again and thinking about it, it's actually incredibly useful to have some info on the considerations I should put in when designing one, seeing how core to the super they are. Now I shall promptly ignore all that advice and build them sticking out the sides of the ship like a hot rod :p
    On another note, while this is an entirely aesthetic tutorial, I feel like its worth mentioning for anyone reading this the functional uses of supers (Or lack thereof) (Its a lack thereof). Obviously, all this is about function and may limit aesthetic potential, so if it does and you don't like that it's all good to ignore it, just keep in mind that it may not function as well. The point with supers, though, is that when building a boat, you really want to utilize all the advantages being a boat gives you, and one of the biggest of those is being able to keep components underwater, where they're much harder to hit. Now, consider that anything functional you put in your super will not only be way above water and much easier to hit, it will also be in a much less armored area, so it really is the best idea to leave your supers as empty, or even fake, as possible, with maybe a scant few detection pieces at most. If someone cuts your super off (it happens more often than you'd think), the best case is a minimal impact on your HP% and no impact on your functionality.
    But again, functionality and aesthetics do not go hand in hand, so keep in mind that if you want cool things like guns on your super you're going to have to put components in that vulnerable position, and its up to you to decide which one end of the scale you care about more.

    • @Hawkins656
      @Hawkins656  8 วันที่ผ่านมา

      @@formicidae9126 I appreciate you highlighting this part. I couldn’t have said it better.

  • @floppp
    @floppp 8 วันที่ผ่านมา +2

    The voiceover combined with the music heals my soul.

  • @yaktyafiyae
    @yaktyafiyae 7 วันที่ผ่านมา +4

    by god it's a quality from the depths video this is rare
    may the tsar bless you with a bajillion views

  • @neurofiedyamato8763
    @neurofiedyamato8763 7 วันที่ผ่านมา +2

    My philosophy is generally form follows function. A good way of making things that look good and that can convey a "story" is to learn how real things work. That same mindset and knowledge will help on designing ships (and even fictional sci-fi stuff). It's less about copying real life designs and more about understanding why something is there and why it looks that way.

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา +1

      That’s beautifully said. I couldn’t find the words for it in the tutorial but my favorite ships (real or fictional) are the ones which fit into the norm yet shine through with subtle personality.

    • @formicidae9126
      @formicidae9126 7 วันที่ผ่านมา +1

      I think this may actually be the single most useful piece of advice you can give in regards to aesthetics. I have one particular memory of trying to design a PAC turret, feeling like it needed detail, but having no idea what the detail should be. I ended up actually sketching out some imaginary inner workings for the turret, and suddenly greebling it was a breeze because I could just point to my diagram and say "okay, so this pressure release valve will look like this and be here, and this emergency vent up here looks like this".

  • @ghost_ship_supreme
    @ghost_ship_supreme 7 วันที่ผ่านมา +2

    Actually impressive and really helpful!

  • @Mr.Beantown
    @Mr.Beantown 7 วันที่ผ่านมา +2

    please keep making FtD tutorials! They have all been very high quality and have helped significantly with my amateur ship building

  • @itstherealbrace6424
    @itstherealbrace6424 7 วันที่ผ่านมา +3

    I'm shocked that you have less than a thousand subs, the production quality on this video is amazing

  • @Klint_Izwudd
    @Klint_Izwudd 7 วันที่ผ่านมา +1

    HMS Carmania and SMS Cap Trafalgar would disagree with the first point.
    Also I love your turret caps.

  • @GMODIST
    @GMODIST 8 วันที่ผ่านมา +2

    Looking forward to see if I learn something new to implement!

  • @Thetankracer
    @Thetankracer 8 วันที่ผ่านมา +3

    I think I know a whole lot about ship building,
    Then I watch a Hawk video...

    • @Hawkins656
      @Hawkins656  8 วันที่ผ่านมา +1

      @@Thetankracer NOW YOU KNOW MOAR

  • @snowdrop9810
    @snowdrop9810 7 วันที่ผ่านมา +1

    Really useful guide like the last one. You're a rare one who can actually succeed at good aesthethic tutorials

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา

      I'm glad you say that because I doubt I have much useful to say about anything function in the game (has only ever beaten the DWG once)

    • @snowdrop9810
      @snowdrop9810 7 วันที่ผ่านมา +1

      ​@@Hawkins656 beating the factions is honestly a much smaller feat than being able to make things loom good, specifically because you can cheese them really hard. Eitherway, your aesthethics guides are far better than any I've ever seen thus far, and aesthethics are the HARDEST thing to make guides for, since inner workings of ships& stuff are a science, which is easy to explain, while aesthethics is an art, which is really damn hard to explain.

  • @oliverprotasewicz5376
    @oliverprotasewicz5376 8 วันที่ผ่านมา +2

    i said airships a while ago but forgot to actually say speciffically, airship hulls, sorry

    • @Hawkins656
      @Hawkins656  8 วันที่ผ่านมา

      @@oliverprotasewicz5376 it will happen

  • @MauAdri2135
    @MauAdri2135 7 วันที่ผ่านมา +1

    You are amazing, I mean it!
    I see your video, I open FtD and start a new project.

  • @MiaHermans297
    @MiaHermans297 8 วันที่ผ่านมา +1

    These are genuinely some of the best From The Depths tutorials that have ever been released. Keep up the good work! I hope these catch on to the algorithm and many more get to see this.

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา

      @@MiaHermans297 thanks! I hope I can keep up the quality

  • @Termannator8989
    @Termannator8989 6 วันที่ผ่านมา +1

    Thank you a lot man, this actually helped me in more ways I could say.

    • @Hawkins656
      @Hawkins656  6 วันที่ผ่านมา

      @Termannator8989 happy to have helped!

  • @scribblesmcgee
    @scribblesmcgee 8 วันที่ผ่านมา +3

    very video gaming 10/10

  • @coralski9373
    @coralski9373 8 วันที่ผ่านมา +2

    9:04 shame you didn't put the skyscaper the Fuso had as an example here lol
    Plenty of references from real designs, even for unconventional concepts

    • @Hawkins656
      @Hawkins656  8 วันที่ผ่านมา +2

      @@coralski9373 oh dang, I completely missed out on the pagodas designs. I’ll have to include them later in the follow up

  • @gex6692
    @gex6692 8 วันที่ผ่านมา +2

    Very nice

  • @thekringe4387
    @thekringe4387 8 วันที่ผ่านมา +2

    Based video

  • @aurele2989
    @aurele2989 8 วันที่ผ่านมา +1

    hi, this might be useful for your cinematic shots. there's an unset keybind for smoothed camera movement, which makes recordings look much better when i make them. i set mine to Ctrl+Shift+Backslash. please try it!

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา +1

      @aurele2989 thanks! I never heard of this, I’ll look into it later!

  • @yourfavoritejojo5235
    @yourfavoritejojo5235 8 วันที่ผ่านมา +2

    I HATE this video...
    Naw just joking thanks for cranking out the good videos and making more content!

  • @MIIRBH
    @MIIRBH 7 วันที่ผ่านมา +1

    I generally make superstructures i end up liking but they often look like 19th century superstructures and also don't have very good firing angles but that's not that important

  • @bartomolev6682
    @bartomolev6682 7 วันที่ผ่านมา

    My tip is to grab some paper and a pen first, then build it in game

  • @Croatoan140
    @Croatoan140 7 วันที่ผ่านมา +1

    Is an American style ironclad considered stealthy🤔

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา

      @@Croatoan140 when sunk? Yes!

  • @squidthelol
    @squidthelol วันที่ผ่านมา +1

    DOOO it please

  • @IDF4HELL
    @IDF4HELL 7 วันที่ผ่านมา

    My shit don't look like that? Is this a mode you enable to show angles ? (I am noob)

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา

      @@IDF4HELL what game you playing? From the depths/minecraft/stormworks?

    • @IDF4HELL
      @IDF4HELL 7 วันที่ผ่านมา

      @Hawkins656 from the depths.

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา

      @@IDF4HELL hmm, from the small description you gave me, it sounds like you are in LOD mode (basicaly everything then looks like minecraft blocks, that or your look at the Ultimate Admiral footage and thinking its FtD. which do you think is more likely?

    • @IDF4HELL
      @IDF4HELL 7 วันที่ผ่านมา +1

      @@Hawkins656 prob a diff game. Sorry for wasting ya time.

    • @Hawkins656
      @Hawkins656  7 วันที่ผ่านมา

      @@IDF4HELL no worries dude!