I remember rolling a “presence of mind fire mage” back in vanilla. Damn those were the days. I don’t even like playing a mage, but just the idea of one shorting someone with this big ass ball of fire was so appealing. Lots of laughter ensued. Miss those days...
An honorable mention for Balance Druids: when starfall was first implemented, every star also caused aoe damage around the target, so using it on high density mobs meant every target was hit by every star. This also led to hilarity like 5 moonkins wiping the other team in 5s just by pressing starfall at the same time.
+BRB ICECREAMTRUCK sl/sl locks were in it. BC resto druids for pvp had some next-level ladder domination, probably the longest and most OP streak out of any class ever
"Thorns could kill rogues on its own in the Cata prepatch" You're damn right. As a resto druid, no rogue could touch me. They usually just gave up and left me alone.
I was one of those mages. It was the best feeling ever. I remember the day the patch happened. I glosses over the notes, loaded the game, ran into my first pvp and... noticed something funny happen. Arcane Power didn't trigger??? So I deserted pvp, checked patch notes again and shook my head. Oh well had a good run. :p
Shockadin should have been number 1 tbh. I stacked stam gems and managed to get more health than fully geared 70s, and my shield would Crit for 4-5k almost one shooting people. It
@Dom C no... a hybrid dk could win against a protret... you can test it out in privates servers because as of today, they can be as accurate was wotlk was back blizz days.
+Spunk McKullins only 500k, hell late- Mop, I hitting 1m super easy as a Boomkin. not to mention my damn agro gain, I had to wait 45seconds into a fight to start doing damage, or I would take agro and die, even that sometimes didnt work
+Unholynite 500k means nothing, what fight was it? on fights like protectors Aff warlocks did 1mil dps and bursted for 2mil+, also if you had aggro issue your tanks were just bad.
equoowe I pointing out another guy saying 500k was an easy amount of dps to do, I was just pointing 500k was nothing compared what was easy to get stating 1mil easy to get and maintain, burst I could reach nearly 3mil.so don't i know 500k means nothing. boomkins had extreme threat gain, and if you played boomkin from anytime pre wod you were likely to pull agro and no tank could do anything about it. first thing you use have realise as boomkin was no dpsing till atleast 10seconds into a fight.
RMP on arena for BC and Wrath. Playing a holy paladin was the worst time vs them... 1. You spam AOE to remove the rogue from stealth - he still saps you. (mages had invisibility too, their priest could be NE with racial invis.), so triple chance you'll be controlled from the beginning. 2. You could try to use Sacrifice on someone to break the sap or sheep or blind or gouge or may be fear (not enough cc already - i know, right), but even if you managed to use Sacrifice mage or Priest could just wait with the damage and steal or dispel Sacri form the target and here goes your sheep of eternity... 3. Ok, your team somehow survived first 10 seconds, you used your trinket and some save cooldowns to instaheal someone or dispeled debuffs... aaaand you get sheeped or feared again meaning it's time to use your Bubble+HS.. oops, sorry, just Bubble, but wait there is Mass Dispel! Actually 3 mass dispels cast in 1 sec, just to make sure that even the air you breath is dispelled. 4. Somehow you survived by running around the pillar and your dudes helped you by fearing them or maybe slowing them for a while. You ran out of all your saves and start fake casting some flash heals - Rouge kicks you, but misses, mage counter spells you, but he also misses (yeah you are that good, boi!)... "Sorry..." says the Priest who kidnapped your mana.. and your kids, and your parents = gg.
+IronfistedPriest i remember that like yesterday, full season 2 with bit of season 3 geared resto shaman, could kite and outheal the damage of several players at once but after that patch went live, blue geared paladins were killing me in a couple of globals
+IronfistedPriest I remember I played an afflock in BC and just owned ret on a stick... I got a beta invite for wrath beta and saw a ret pally leveling in borean tundra. I thought, oh, easy kill, lets go! 10 seconds later I'm in the graveyard lol
+IronfistedPriest Paladins were owning a full AV raid with 2 or 3 guys... Makes me wonder how they can claim beta testing even happened, or else beta players just didn't PvP
+IronfistedPriest yeah I was fully pvp ret geared back then. I never did black temple or hyjal, got into a group. I was top damage in top heals most fights in pvp gear on the first try.
+Turd Ferguson I've been playing feral druid in pvp since cata. MoP and WoD has killed the spec. Being able to shift roots is rediculous and incarnation burst is just flat our retarded, I really wish they returned feral play style to what it was in cata, less mobility but higher bleed dmg and a lot less burst.
+EU 〉NA Ferals were always able to shift roots until Cata or something I believe...idk exactly when since I stopped playing around the same time. But they obviously reverted that now. Ferals were the only class/spec that could effectively counter Frost Mages in Wrath. I don't see a problem with that at all. But I do agree on one thing tho...current burst is just awkward. The spec seems kinda broken tbh...both in PvP and PvE. PvP for shifting the play-style to this warrior type BS wrecking ball FB one-trick-pony. And PvE for completely gimping the spec to not having a viable AoE roation while most fights included some part or were mainly AoE fights.
+Joe Kerr Agreed I think WOTLK was when feral was the most balanced and fun to play overall. Feral is pretty much an underdog right now in PVE, I'm in a raiding guild that clear heroic HFC and I do really good on single target fight, usually in the top 3. The problem is that the majority of fights, Archi and Manno for example, require lots of target switching and aoe and we just can't keep up, I don't believe it's a rotation issue as I work very hard to optimize my rotation and gear. This is the reason ferals aren't considered viable for mythic level raiding and we are forced to switch boomkin if we want to progress further. I haven't done a lot of PVP in wod but feral seems fairly bad overall since all our damage is concentrated in the 3 min cooldowns and we have the worst defensive cooldowns. The self healing only helps so much if you're getting stunlocked/focused fired. The spec being very low skill cap right now means you can have some success initially but as you start facing better teams who know how to counter your "one trick pony style" it becomes an uphill battle.
+magicaltomatoes Holy fucking shit, are you serious? In PvP, Feral Druids are the most broken class. They've got the strongest defensives currently in-game. They've got BROKEN self-heals, burst beyond all recognition, can stun-lock you with ONE retarded fucking ability (Rake), and you CANNOT CC / Snare / Root them (outside of fears / stuns) They are just absurd. Little to no effort on the player's part, yet they exceed any other class, currently.
Nice vid :)I got two more: - Early MOP warriors with def stance + second wind and glyphed heroic throw silence, that 1v2 and even 1v3. - Patch 5.2 fury warriors with 2h in main hand and 1h in offhand (that gave pvp power above 75%) that could 1shot with dragon roar
there was so much more you could have mentioned for ret pallies during WotLK. We had fucking everything back then. My favorite was how critting with one of our abilities would give us a free flash of light. Since Sheath of Light placed a HoT that healed for a % of the total amount over time, we had some amazing survivability. Especially with Lay on Hands. If that heal crit, not only would you get healed to full health, but you'd get a very strong HoT too. It was pretty common for me to take out 2v2 teams by myself. We also had gap closers, dispel all movement impairing effects (including stuns), and in early wrath we hadn't yet gotten the damage reduction while Divine Shield was active. Near the end of wrath, they put in the ability to use our finishing move for the entire duration of Avenging Wrath. That was OP as fuck back then. I could burn people down before my Hammer of Justice went away.
Hand of freedom stun dispel, it was savage against stun locks! Buuuuut thanks to the babycries, pallys got nerfed to the ground to never rise again :( And you forget that all those tools were compensated out with marginally decent dmg, so trying to kill a priest (specially disc) and healers was pretty hard
Saw the old talent specs and cried. I miss the old talent system, you could really customize how you wanted to play which added diversity to the game, not everyones classes were the exact same.
i feel like its the exact opposite, everybody used the same builds in the old talent system, if you didnt you got kicked out of the raid and told to google a fucking build.
Tbh i like the new system a lot better. Keeps things moving a lot smoother while leveling and also as other guy said, everyone used the same builds anyway at level cap so it didn't make a difference. I'd rather not have to open up my talent tree every level just to add an exta +1% crit to an ability i don't use that often. Now talents do feel a lot more special when you do get them and generally have a lot more impact. Plus it means all 3 options are a lot more balanced.
3.1 patch Desto/Demo lock hybrid spec. It lasted 14 hours before it was nerfed. Basically the talent tree allowed you to get "Shadow and Flame" in the destro tree and Decimation and Molten Core were up 2 tiers. Molten core also was a straight up DMG boost to Fire damage spells (making Rain of Fire was very OP) I know you are talking mostly PvP but to but this in perspective at the end of Naxx as Destro on PW I was doing about 6.5k dps with that build it went up to almost 9k dps on Ignis. Cor>imm>inc spam SF at 35%. For PvP out side of Uldar I was 1 shoting with SF.
Death knights were really strong at the start. They were also quite good to solo things. One of the few classes that could solo Zul Gurub back then thanks to their self healing.
Druids were by far the best arena healers in TBC. The other healers had their own niche compositions, but druids were in almost every top tier comp. Basically, in 3v3 unless you were running RMP or shadow cleave, you had a druid and a rogue and/or warrior. And they were used in most good 2v2 comps as well.
in 3v3 disc was basically only used in RMP... lots of stuff could work, but I'm talking about meta comps, things that were statistically better I played goofy shit sometimes, like in season 2 I did rogue/shadowpriest/doomkin and took it to rank 1 (temporarily) doesn't mean the meta comps weren't straight up better, which they were
Honor Among Thieves - Patch 3.0.8 (2009-01-20): The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
I remember the bank bag Stat stack bug when the Sunwell patch came out onto the PTR. Also the druid PTR bug of the mangle glyph. 6000% increased damage on managle.
One of the most OP things in wow were enh shamans, when dual wielding was introduced. In early patches you could put different ranks of windfury on each weapon, which gave them independent buggy procs. I could literary press the stormstrike button, and one shot anyone just because there were too many WF procs at the same time.
The real reason HaT Rogue was so overpowered and broken wasn't even that no cooldown aspect of it. When Wrath launched HaT had a bug within it that it would grant a combo point for each rogue in the party when anyone crit, as in if a party within the raid was HaT rogue x4 + Fury Warrior the moment anyone crit all 4 rogues got 4 combo points instantly. Even when Blizz put in the ICD on HaT of 1 second it didn't matter until they fixed this bug, as we were still sitting at combo cap always because of Relentlessness and cast nothing but 5cp Eviscerates.
Did everyone forget about Arcana mages back in the wrath of the Lich King??? In pvp , presence of mind+sheep stun+ arcane power + mana shield+ Incanters absorption + 4 arcane blasts = dead
+Techno Trance channel I played my Arcane Mage different back then in PvP.. Slow-Arcane Barrage-Slow-Arcane Barrage etc lol.. Even the OP DKs didnt stand a chance, Frost Warding talent so when they hit you, bam Freeze them in place.. Icy Veins Glyph to remove slowing effects.. I really miss my Arcane Mage they were so fun, now they are one of the least fun specs
Surprised not to see AR/Prep Rogues from BC on here. That spec was absolutely ridiculous haha. Rogues in BC PvP would go down Combat and Subtlety to get Adrenaline Rush, Blade Flurry, Mace Stuns, Preparation, and Hemo. Then they'd just open on someone with 2 Adrenaline Rushes, 2 Blade Flurrys, and Hemo spam with random mace stuns that did not share DR with Cheap Shot or Kidney Shot, which also did not share DR with each other at the time. It was absolutely insane and made Mage/Rogue the #1 2s comp besides Warr/Druid. (lol Stunherald warriors)
You should do a video about enginering in vanilla, shadow reflection trinket etc and he trinket you could channel for a while that did damage but could crit one shotting people. Or Windfury + BRD trinket + Epic mace (when it had +3 instant swings on proc) Or early The burning crusade with lvl 4 and 5 windfury on a dw shaman so they didnt have shared proc cooldown. Or back in vanilla when shaman got earth shield at the end of vanilla, that made them unkillable in pvp.
I was a disc priest in wrath too but there's one thing you forgot, reflective shield. Bubble everyone in an instance constantly and that's a lot of damage back to any boss using aoe. It would add up very quickly if you was on the ball.
My favorite was Shadow Priest when they decided to change them from pure mana fountains to actual DPS. For a short time on beta black temple we had the best of both. I was going top dps and top healing thanks to 25% vampiric.
Cannot confirm. The scaling was still bad and was eventually changed with 3.3.0 over one year later, due to SWP and VP benefiting from haste the first time ever. Also mind seer got a huge boost. After that, shadows were top notch DPS. In between, you were pretty useless due to low damage and nearly no unique support capabilities.
Should've added locks to the hunter spot - pretty much the same one-button playstyle. Sac pet before the pull, put up curse of elements and spam shadow bolt until the boss is dead. At least hunters had to do mana regen phases with aspect of viper and fel mana pots.
as a BC prot pally, we could hit the mitigation cap before even Karazhan, you needed stupid block but thanks to Holy Shield it wasn't an issue. also warrior tanks from Cata onwards could solo dungeons from level 8 to 70, if loomed, I had 4 of these warriors, and leveling was ridiculously fast, talking 8-58 in less than 10 hours.
How was old-school arcane/fire overpowered? You were basically a 3 minute mage, because all your cooldowns relied on that on single combo. Besides those big numbers every 3 minutes you were pretty useless and frost or elemental was by far the superior spec for pvp. I can't tell you how many times I've used iceblock on my mage or grounding totem on my shaman to see an arcane/fire mage's burst go to shit.
+Andreas Lundqvistq Frost was only the best spec because mages were too cheap to spec back to fire. (Everything in mc/bwl was immune to fire.) They would till use rank 1 frost bolt for the slowing effect when they pvp'd fire. Do you remember when the books started dropping from aq 20 and all of a sudden you were getting smashed for 2 k frost bolts in pvp though? *shudder* bad, bad memories.
i played pom/pyro in TBC. I remember there being a fire talent that added dots after fire spell crits. With frequent enough crits, i remember seeing that dot tick for 20k which immediately pulled threat and death. That is what made the spec OP, not the insta pom/pyro.
sorry vs. a really good warrior, "ur overpowered mage" was just bullshit, even the oneshot 2 trinket mages got rect by good warriors .. just not overpowered, only stupid, as always if you dont have skill, go mage or rogue :D
BM hunters were still quite OP at the beginning of Wrath. My devilsaur alone could outdamage most classes. The fact that he got enormous with 3 stacks of Monstrous Bite, and had real loud walking sound that annoyed everyone was a bonus. The damage output from BM pets was so crazy, the best-in-slot shoulders (until the nerf to the spec came in the middle of Naxx) were the Beast-Tamer shoulders that dropped in Mount Hyjal, in the previous expansion! 3% extra pet damage if I remember correctly.
Sideshownicful Later Vanilla Marks/BM were super OP. But no one let people use pets in raids because they were bugged very early. So even after being fixed they didnt let them be used. I wasnt a raider and filled in a few times in my guild but since I was BM they let me use my pet. When I decided to raid more I switched to this build and was one of the guild's top Dpser with way worst gear. It wasnt until Naxx that the top raid guilds realized it.
One thing a lot of people forget was prot holy pallies in wrath. If you specced into prot and holy and used pvp gear, prot gave spell power equal to stamina and so while using pvp holy gear your flash of light generally hit for around 60k non crit. Factor that in with beacons 100% transfer of healing, you could heal and never worry about someone dying. This was useful in 3s and raiding as I personally helped my guild progress through multiple fights raiding by solo healing allowing us more dps. In pvp we could not be killed as we had all the perks and damage of prot paladin, with massive healing of a holy pally.
Same. But I already playing WoW again and it's just no the same. A lot of my friends stopped playing and I'd probably consider playing solo but the world is just so empty. Everyone's sitting in their garrisons or they just queue in dungeon finder. I went on a new account and made a BE Mage, leveled it up to like lvl 70 and then stopped playing. It just doesn't have the magic anymore. I don't know if it's just me not enjoying the game anymore of if the game has just changed.
In cata/mists Kitty druids destroyed in Strand of the Ancient. I basically soloed multiple SotA's because bomb running was superior to the catapults for destroying doors, since it only took 3 bombs; where a catapult had to hammer away for long minutes. being attackable, it hardly ever made it. Bombs also took a fairly long time to defuse, so dropping out of stealth to melee the defuser was enough for it to explode. slap on some Hots and run away, stealthing again as they had to return to guarding the gate. If a gate was down, it was ease itself to stealth behind, and cap a graveyard behind the gate that still stood, since there was almost never anyone defending.
Patch 3.1 Warlock destro/demo hybrid spec. Lasted 12 hours till it got fixed. Basically you could get “molten core” and “fire and flame” as well as “pyroclasm” was all fire damage. DPS overnight went from 7k (affliction wac-a-mole) to 10k incinerate spam. Incinerate hit for a stupid amount of damage
Thought rogues should have been #1. Mute, created a whole story based on how bad ass rogues were. I remember putting on white daggers to kill warriors all the time. Rogues were unstoppable!
I don't know if this has been mentioned, however adding onto the avoidance tanks for BC and Wrath being intended another clear example of this was the fight at the end of ToGC being Heroic Anub'arak, where you required one or two tanks who were at avoidance cap to control the adds which possessed a mechanic that if an attack landed on you it would apply a stacking debuff which made you take more damage, and they attacked super fast.. like 5 attacks a second fast.
In BC raiding locks had a one spell rotation: shadow bolt. Because of the way that shadow debuffs worked, along with shadow buffs from sacrifice succubus, spamming shadow bolt as a demo/destro hybrid spec was far higher than going full destro with conflag and such.
Happojee no, it was BC. DS/S&F was so much fun. Put your curse up at the start then spam SB until you need to lifetap, with your succy sac'd you'd do god tier dmg
I remember how powerful BC (or Wrath I can't remember) Demonology Warlocks were to the point where I was specifically told to hold back my dps in raids so the tank could get threat while ALL other dps charged the boss with the tank, and I was in blues. I miss the old metamorphosis talent, so much burst damage.
Warlocks in BC were seen as literal raid bosses in PvP especially with SL/SL build, something that was probably deserved consider they were a free kill through most of Vanilla. Fel armor healing that increased healing effects by 20% that could be talented for 30% and didn't even need a healer to take advantage of with siphon life, drain life and haunt boosting both, death coil also healed with a 3 second unbreakable CC and ofcourse healthstones recovered damn near their entire health especially on crit. Coupled with fear that never seem to brake on dot damage, resilience not effecting dot damage and god help you if the warlock had any kind of healer.
The SINGLE most OP class spec EVER with NO QUESTION was pre BC patch Rogues. 10/0/41 spec. After the patch for BC but before BC came out, that spec for a rouge could, without trying, kill any 5 other players at once. all cloth would be 1 shot, and the most geard prot warriors died in 6 seconds
While Brewmasters were almost always really well tuned, we weren't really "overpowered" until HM and BRF. Pre-nerf Serenity allowing us to stack Shuffle to basically never drop and spam Purifying Brew so we were essentially only taking damage that wasn't staggered (which got to ~50% between mastery, pre-nerf Shuffle, and fort brew). BRF gets a special mention because our Toolkit perfectly countered *every* boss. We went from just another tank option to mandatory pretty quickly.
I experienced the bug in classic. I had 52 talent points so I took Bloodthirst on the fury tree and sweeping strike on the arms tree leading to some insane DPS and threat generation
IMHO rogues in TBC were the most OP class in the game for PVP for all time. Saying this as I played one. I once held off 5 horde at lumber mill all by myself with sap, stuns ect which gave the rest of the ally just enough time to take farm and win. You didn't even have to engage in combat to make a difference. You could just go around sapping players keeping them from their group and getting to were they needed to be.
Back when SoO first came out for about 3 hours, there was a bug with feral druids, if you hit both thrash and swipe at the same time, both would go off, not use any energy, and not have a global cd. I did over 18 million single target XD
+Smiles Never roll a current OP class, because WoW is ment to be balanced and they will nerf the classes that need it.. then you've spent all that time rolling a class that was OP instead of the class you really wanna play
Jacob Curless Not always the case, (Ex: Never nerfed mages prop, Never Buffed shamans esp. Ele properly). I don't reroll because I class is op, i reroll whenever I find my current class dull, usually rerolling once an xpac.
Hunters also had a "one-shot" macro for PVE in TBC. Just one macro that you could spam to do all your damage. Even though I was really bad player back then, I could still always top the charts (and feel "proud" about it :D) Dealing with threat was really easy for hunters as well. Good times!
Since i only played MoP on private servers i was stuck on 5.0.4 (i think?) until live servers hit 5.4 (again i think so?), so i had to put up with destro locks oneshoting everyone except for the 2nd most bugged/op class warriors, who could reflect the chaos bolt back to them and crit them for 200k+ with just a colossus smash and a mortal strike, while DPS paladins with the best gear at the time could only BARELY duel kill a green-geared ARMS warrior with second wind talent (it made them invincible when under 30% hp cuz of insane regen) and could NOT kill a full geared arms warrior EVEN if he didnt hit them (second wind healed for about 20k per second while palas did barely 15k dps)
they hurt in arenas and duels back then, i played on mop release, it was horrible to face warriors, you virtually died wehn you looke at them. But still nothing in comparisson to demon locks, they were the most revamped spec in mop and the abilities were not quite tuned....2x chaos wave + dark soul up could wipe a raid in rated bg, while gear was not high in ilvl yet either!(no scaling)
for wotlk, DKs overall were the most OP going into max level with rel palas in 2nd, but what this vid doesnt mention is that during northrend leveling all DKs had blues and greens because they were all new characters while ret palas could be decked out in SWP gear which wasnt replaced until you were near level cap. this meant that for early wotlk leveling ret palas were way overtuned and my SWP geared ret could kill literally anyone with a single rotation. and to make things even more crazy HoW was usable at 35% health instead of 20% at release which basically no one could survive
I remember makeing all melee classes, rogue, warrior, DK and so on killing them self on my resto druid back in wotlk. The Thorn ability were way way to strong back in wotlk. They critted them self by crittin me but my thorns did more crit dmg and i would just spamm heal. We even tested it with 1 Rogue and 2 DK's hitting me at the same time and they ended dead and i was still alive. Now that is insain.
Funny to see Paladin in the number 1 spot. I started in January of 2005 and my first character was a Paladin. I leveled it to 30 before I rerolled Warrior. The reason? At the time in early vanilla, everyone on the forums basically said they were cleanse/blessing bots and little more at end game. They also basically had no attack abilities except consecration "a fairly weak aoe dot that people can easily move out of" and using judgement after a certain seal for a pitiful "nuke". Otherwise it was waiting for seal of command to proc. It was like playing an enhancement shaman, but way worse. At least shamans could shock every 6 seconds, lay fire totems, lightning shield, snare opponents, and spec into Storm Strike if they really wanted. I guess that's what I got for playing a hybrid class and thinking I would be doing DPS similar to pure DPS classes. Yeah, they slowly gave them buffs and better abilities like their ranged hammer execute, and yeah they're capable of doing high damage when geared out, but at the beginning of WoW they were basically considered jokes. (Bubble-hearth meme.) EDIT: They also should have put Reckoning in the Retribution tree. That would have made them far scarier.
+CommanderPimanz agree. but they nerfed shield slam damage so hard in WoD at early lvls. u can actually solo everything while as lvling to max lvl back in Mists as a prot warrior just using shield slam. Fully Loomed ofc
You forgot to mention Throne of Thunder Demonology warlocks with the Unerring Visions of Lei Shen trinket (granted 100% crit for 4 seconds) and with DoT snapshotting you could permanently keep 100% Doom dot on bosses. Doom was a dot that spawned an Imp that fought for you every time it used to crit. This was really strong in normal fights but outright broken on multiple target fights like Council of Elders. You would have Doom on 4 targets for the entire fight. this would spawn you an unbelievable amount of imps throughout the fight, not only making you top damage meter by a huge margin, but for players with weaker PC setups would sometimes make the game lag out or freeze.
Regarding paladin tanks in wrath; we were able to solo any physical dps in pvp, if we had enough block rating (& dodge/parry) and block value. The only issue was our mana, as tanks, but still... We could survive anything physical.
it wasn't exactly a Self-rez (it was more akin to Spirit of Redemption in that it gave you some time after death to deal more damage though with a weakened skill set). They revived as a Ghoul, similar to how their combat rez used to revive people as Ghouls for 1 minute. With Ghoul abilities and would last for like 1 minute and then you'd typically use your Corpse Explosion at the last second to blow yourself up for some extra damage and put down a poison cloud.
At the end of BC/Sunwell era and the Isle of Quel'Danas, Boomkins were especially deadly. Given a decent Black Temple raid set, which was the first time for Boomkins to have a raid set, Boomkins could basically one shot on a Starfire crit. Stacking crit gems and using the bugged Kitty stealth casting combo, to not have the player know who's casting on them, you were basically given a free open world pvp kill.
yo :v you made pala #1, but the wrong specs, Late WTLK , with Shadowmourne, Retri pala's would nearly one shot people in arena, what made most Retardins achieve high rating, Mid WTLK , Prot Paladins where healing in arenas, because of the talent they had who increased their Spell power based on their hp(i might be wrong , but was something around there), this was hilarious, has the healers in wintergraps had more hp then the tanks inside the raids , and were nearly unkillable by melle classes. Priest.. Mana burn ? No ? :o, Resto Dudu , on tree form ?:(
That Prot healing spec also gave us shield of righteousness which was a silence. So we could hammer stun into blanket silence that did decent damage. It was very op in 2v2 where I used it.
You missed Shockadin and the single strongest beta bug ever. MOP jade forest went down and they allowed players to skip the zone and collect quest gear at a vendor. Quest gear doesnt have a level req so level 1s would make their way to the vendor and purchase level 85 gear! Stats scaled far beyond cap!! Op af
Arcane/Fire Pyro Mage Was my Vanilla Love.. I hit 60 4 months before BC, and I can't explain the amount of warm fuzzy, perhaps even gooey, nostalgia I feel for that time.
God, I remember that one paladin talent mid-wotlk which literally reduced stats of whatever you hit by 10%. Good times. That made 5-person elites soloable from several levels below with crappy gear. Oh, that and the whole "moving 15% faster than everyone else" thing.
I miss these slightly broken talents that gave your class an advantage in certain areas of the game. Wrath was the last time WoW was full of crazy fun unbalances before the hyperbalance of Cata.
diminishing returns were a thing in vanilla and also pvp durations, yes when you got sheeped it shoved 50 sec until it breaks, but it was only 10 sec, mace spec was terrible in pvp because if you got a mace spec proc after cheap shot, it would screw you over hard cuz of diminishing returns, swords were by far the best, exposing armor was useless in pvp cuz if you dont kill you target in full stuns, you are rekt. lot of fake information you got there also priests were only good in raids after wrath cuz they were dogshit in pvp until this very day
Im pretty sure DM's were not a thing or they were incredebly low.Best proof i guess would be naked rogue pvp video. Armor reduction can be pretty usefull but none used it
so?i played rogue in vanilla too,it was extremly easy to 2shot people or fully stunlock. Killing people naked was also easy with abuse of double blind...
As a Frostmage in TBC, SL/SL Locks were just... I wanted to find them IRL and gut them with a rusty spoon lol. Not sure if it was a bug, or just how ressilience worked back then, but Ice lance critting a ressilience stacking SL/SL lock, would actually result in less damage than a hit.
I rarely agree with these lists, but having played ret in the wrath prepatch, I totally agree. My ret in random t5 equivalent purps was killing full gladiator geared warriors in 2 hits, the brand new, extremely overtuned divine storm was the main culprit. I got called ridiculous names.
Shamans were pretty awesome during SoO. Between Healing Rain, Spirit Link, and Healing Tide, they were unbelievable during high-damage CD-based fights like Iron Juggernaut.
I''m surprised I never see cata feral druids on these types of lists. Back in cataclysm feral druids were in their prime where their bleeds did so much damage to the point where you can kill someone just by applying rip and rake to your target then walking away.
I can no longer find that article where I have read it but apparently in TBC Blizzard mistakenly tuned Lifebloom to lvl 80. No wonder resto druids were so op during that expansion.
There was a bug for hunters in early vanilla (pre aq) that allowed hunters to do pretty much twice the single target dps compared to any other class at the time. Even more so if the hunter would feign-drink at appropiate times. This was because aimed shot and multi shot would completely reset auto attack timers, so if timed right, every aimed shot and multishot would be accompanied by two autoshots as well. plus, feign and drink would mean you can reset aggro and spam the best rotation pretty much non stop. Especially long pve fights hunters were super imba. And fights were aggro was a real issue for other classes, like onyxia, hunters could do 3 to 4 times more damage than other classes. I remember doing 15% total damage on onyxia regularly in a 40 man raid setting. Very imba indeed. But seems not many hunters really knew how to use it well, and it also required very specific timing and concentration to keep it up throughout the fights without messing up.
5:20 the weapon was Stormherald (aka Stunherald) though Thundercaller could do a lesser stun IIRC. You forgot to mention Shadow Priests in early TBC when Vampiric Touch could also restore mana. It turned Spriests into awesome batteries so nobody in their party EVER went below 95% mana.
And don't forget a decent geared Disc Priest would eventually start out dps'ing a lot of classes in Late cata and through out most of MoP. It wasn't uncommon to run a 5 man heroic and have the Disc Priest healer as the top DPS and no one died all due to how overturned Atonement healing was.
As a main feral druid back in wotlk I say it should've been mentioned that it was kinda overpowered that feral Druid could DPS and Tank with the same spec with no need of even changing equipments since Feral talent tree had both bear and cat form upgrades.
Yeah, MoP disc priests. Had one in our core when we did SoO, solohealed 10 man Garrosh while we basically ignored the big pools of crap we were supposed to get rid of. (TBH, we did get rid of them, but I don't think you were supposed to just stand in them and cleave the weapons down.)
oh god, the DKs back in early Wrath, I remember doing dungeons with 5 dks and never dying xD
I remember rolling a “presence of mind fire mage” back in vanilla. Damn those were the days. I don’t even like playing a mage, but just the idea of one shorting someone with this big ass ball of fire was so appealing. Lots of laughter ensued. Miss those days...
An honorable mention for Balance Druids: when starfall was first implemented, every star also caused aoe damage around the target, so using it on high density mobs meant every target was hit by every star. This also led to hilarity like 5 moonkins wiping the other team in 5s just by pressing starfall at the same time.
And in patch 7.0.1 it'll be Demon Hunters.
+Yuuki Hikari u dont say?!
Its kinda obvious since this will be the new Hero Class
+FettesMc that doesnt mean it wil be OP so your comment is invalid
+Yuuki Hikari It might be like mop
+Yuuki Hikari because that's a spec
+Yuuki Hikari I don't think so
BC PvP Resto druids should have made the list.
+Tammyaway this
+Tammyaway lol true. and drainlife locks :^)
+BRB ICECREAMTRUCK
sl/sl locks were in it.
BC resto druids for pvp had some next-level ladder domination, probably the longest and most OP streak out of any class ever
+Tammyaway I was a VERY sad mage in TBC...
Indeed. I remember trees healing themselves through the damage of 4-5 players with hots and kiting. Was almost impossible to kill them in bgs.
"Thorns could kill rogues on its own in the Cata prepatch"
You're damn right. As a resto druid, no rogue could touch me. They usually just gave up and left me alone.
I love how the footage doesn't even go with the contents of your list.
Are u being sarcastic?
Kyle Bernabe many of the spots didn’t have correct correlating video. Not that it matters
How is he supposed to get correct video footage of old abilities plus grabbing other people's videos you deal with copyright infringement problems
I was one of those mages. It was the best feeling ever. I remember the day the patch happened. I glosses over the notes, loaded the game, ran into my first pvp and... noticed something funny happen. Arcane Power didn't trigger??? So I deserted pvp, checked patch notes again and shook my head. Oh well had a good run. :p
Shockadin should have gotten an honorable mention.
yeah, when he got Paladins at rank 1 I was like "and here´s the shockadin".
Shockadin should have been number 1 tbh. I stacked stam gems and managed to get more health than fully geared 70s, and my shield would Crit for 4-5k almost one shooting people. It
@Dom C no... a hybrid dk could win against a protret... you can test it out in privates servers because as of today, they can be as accurate was wotlk was back blizz days.
early and mid mop, demon locke was too damn strong, could solo 4-5 players alone. that was really op.
please tell me, Im playing a holy pally in classic
I'm surprised you never mentioned late-Pandaria Destro Warlocks, breaking 500k DPS easily.
+Spunk McKullins or MoP enh shamans :3
+Spunk McKullins And PvE TBC destro locks :)
+Spunk McKullins only 500k, hell late- Mop, I hitting 1m super easy as a Boomkin. not to mention my damn agro gain, I had to wait 45seconds into a fight to start doing damage, or I would take agro and die, even that sometimes didnt work
+Unholynite 500k means nothing, what fight was it? on fights like protectors Aff warlocks did 1mil dps and bursted for 2mil+, also if you had aggro issue your tanks were just bad.
equoowe I pointing out another guy saying 500k was an easy amount of dps to do, I was just pointing 500k was nothing compared what was easy to get stating 1mil easy to get and maintain, burst I could reach nearly 3mil.so don't i know 500k means nothing. boomkins had extreme threat gain, and if you played boomkin from anytime pre wod you were likely to pull agro and no tank could do anything about it. first thing you use have realise as boomkin was no dpsing till atleast 10seconds into a fight.
RMP on arena for BC and Wrath. Playing a holy paladin was the worst time vs them...
1. You spam AOE to remove the rogue from stealth - he still saps you. (mages had invisibility too, their priest could be NE with racial invis.), so triple chance you'll be controlled from the beginning.
2. You could try to use Sacrifice on someone to break the sap or sheep or blind or gouge or may be fear (not enough cc already - i know, right), but even if you managed to use Sacrifice mage or Priest could just wait with the damage and steal or dispel Sacri form the target and here goes your sheep of eternity...
3. Ok, your team somehow survived first 10 seconds, you used your trinket and some save cooldowns to instaheal someone or dispeled debuffs... aaaand you get sheeped or feared again meaning it's time to use your Bubble+HS.. oops, sorry, just Bubble, but wait there is Mass Dispel! Actually 3 mass dispels cast in 1 sec, just to make sure that even the air you breath is dispelled.
4. Somehow you survived by running around the pillar and your dudes helped you by fearing them or maybe slowing them for a while. You ran out of all your saves and start fake casting some flash heals - Rouge kicks you, but misses, mage counter spells you, but he also misses (yeah you are that good, boi!)... "Sorry..." says the Priest who kidnapped your mana.. and your kids, and your parents = gg.
was kind of expecting to see the infamous ret buff back in BC right before WOTLK came out. when they became pvp gods.
+IronfistedPriest i remember that like yesterday, full season 2 with bit of season 3 geared resto shaman, could kite and outheal the damage of several players at once but after that patch went live, blue geared paladins were killing me in a couple of globals
+Bamulas ....The Storm is coming.
I miss those days.
+IronfistedPriest I remember I played an afflock in BC and just owned ret on a stick... I got a beta invite for wrath beta and saw a ret pally leveling in borean tundra. I thought, oh, easy kill, lets go! 10 seconds later I'm in the graveyard lol
+IronfistedPriest Paladins were owning a full AV raid with 2 or 3 guys... Makes me wonder how they can claim beta testing even happened, or else beta players just didn't PvP
+IronfistedPriest yeah I was fully pvp ret geared back then. I never did black temple or hyjal, got into a group. I was top damage in top heals most fights in pvp gear on the first try.
Feral druids are the biggest pieces of shit in PvP.
+Turd Ferguson I've been playing feral druid in pvp since cata. MoP and WoD has killed the spec. Being able to shift roots is rediculous and incarnation burst is just flat our retarded, I really wish they returned feral play style to what it was in cata, less mobility but higher bleed dmg and a lot less burst.
+Turd Ferguson If you don't like feral druids, just play a hunter, they are our main counter (my opinion with 2500 exp in 2v2 bracket)
+EU 〉NA Ferals were always able to shift roots until Cata or something I believe...idk exactly when since I stopped playing around the same time. But they obviously reverted that now. Ferals were the only class/spec that could effectively counter Frost Mages in Wrath. I don't see a problem with that at all.
But I do agree on one thing tho...current burst is just awkward. The spec seems kinda broken tbh...both in PvP and PvE. PvP for shifting the play-style to this warrior type BS wrecking ball FB one-trick-pony. And PvE for completely gimping the spec to not having a viable AoE roation while most fights included some part or were mainly AoE fights.
+Joe Kerr Agreed I think WOTLK was when feral was the most balanced and fun to play overall. Feral is pretty much an underdog right now in PVE, I'm in a raiding guild that clear heroic HFC and I do really good on single target fight, usually in the top 3. The problem is that the majority of fights, Archi and Manno for example, require lots of target switching and aoe and we just can't keep up, I don't believe it's a rotation issue as I work very hard to optimize my rotation and gear. This is the reason ferals aren't considered viable for mythic level raiding and we are forced to switch boomkin if we want to progress further.
I haven't done a lot of PVP in wod but feral seems fairly bad overall since all our damage is concentrated in the 3 min cooldowns and we have the worst defensive cooldowns. The self healing only helps so much if you're getting stunlocked/focused fired. The spec being very low skill cap right now means you can have some success initially but as you start facing better teams who know how to counter your "one trick pony style" it becomes an uphill battle.
+magicaltomatoes Holy fucking shit, are you serious? In PvP, Feral Druids are the most broken class. They've got the strongest defensives currently in-game. They've got BROKEN self-heals, burst beyond all recognition, can stun-lock you with ONE retarded fucking ability (Rake), and you CANNOT CC / Snare / Root them (outside of fears / stuns)
They are just absurd. Little to no effort on the player's part, yet they exceed any other class, currently.
Nice vid :)I got two more:
- Early MOP warriors with def stance + second wind and glyphed heroic throw silence, that 1v2 and even 1v3.
- Patch 5.2 fury warriors with 2h in main hand and 1h in offhand (that gave pvp power above 75%) that could 1shot with dragon roar
there was so much more you could have mentioned for ret pallies during WotLK.
We had fucking everything back then. My favorite was how critting with one of our abilities would give us a free flash of light. Since Sheath of Light placed a HoT that healed for a % of the total amount over time, we had some amazing survivability. Especially with Lay on Hands. If that heal crit, not only would you get healed to full health, but you'd get a very strong HoT too. It was pretty common for me to take out 2v2 teams by myself. We also had gap closers, dispel all movement impairing effects (including stuns), and in early wrath we hadn't yet gotten the damage reduction while Divine Shield was active.
Near the end of wrath, they put in the ability to use our finishing move for the entire duration of Avenging Wrath. That was OP as fuck back then. I could burn people down before my Hammer of Justice went away.
Hand of freedom stun dispel, it was savage against stun locks!
Buuuuut thanks to the babycries, pallys got nerfed to the ground to never rise again :(
And you forget that all those tools were compensated out with marginally decent dmg, so trying to kill a priest (specially disc) and healers was pretty hard
Love how every rouge clip was them just basically charging in , sneaky sneaky ha hammer stun burrr
Saw the old talent specs and cried. I miss the old talent system, you could really customize how you wanted to play which added diversity to the game, not everyones classes were the exact same.
ughhh same
Vanillagaming you're welcome
i feel like its the exact opposite, everybody used the same builds in the old talent system, if you didnt you got kicked out of the raid and told to google a fucking build.
Tbh i like the new system a lot better. Keeps things moving a lot smoother while leveling and also as other guy said, everyone used the same builds anyway at level cap so it didn't make a difference. I'd rather not have to open up my talent tree every level just to add an exta +1% crit to an ability i don't use that often. Now talents do feel a lot more special when you do get them and generally have a lot more impact. Plus it means all 3 options are a lot more balanced.
good old days
3.1 patch Desto/Demo lock hybrid spec. It lasted 14 hours before it was nerfed. Basically the talent tree allowed you to get "Shadow and Flame" in the destro tree and Decimation and Molten Core were up 2 tiers. Molten core also was a straight up DMG boost to Fire damage spells (making Rain of Fire was very OP)
I know you are talking mostly PvP but to but this in perspective at the end of Naxx as Destro on PW I was doing about 6.5k dps with that build it went up to almost 9k dps on Ignis. Cor>imm>inc spam SF at 35%. For PvP out side of Uldar I was 1 shoting with SF.
In Wrath in PVE gear tank spec, I pulled highest damage and most HKs in battlegrounds...while using Thunderfury. I love paladin
Death knights were really strong at the start. They were also quite good to solo things. One of the few classes that could solo Zul Gurub back then thanks to their self healing.
Druids were by far the best arena healers in TBC. The other healers had their own niche compositions, but druids were in almost every top tier comp. Basically, in 3v3 unless you were running RMP or shadow cleave, you had a druid and a rogue and/or warrior. And they were used in most good 2v2 comps as well.
in 3v3 disc was basically only used in RMP... lots of stuff could work, but I'm talking about meta comps, things that were statistically better
I played goofy shit sometimes, like in season 2 I did rogue/shadowpriest/doomkin and took it to rank 1 (temporarily)
doesn't mean the meta comps weren't straight up better, which they were
EMR - Ele sham/Mage/Ret pally. Apply reckoning 15% reduce stats, hero, ele mage with bop insta killssssss
I want a remake of this video . After the shanenigans of Legion , bfa and shadowlands this video will be crazy
Ooooh my friend, you forgot about Wrath pre patch retridins. That was an interesting time on the Isle of QD
Honor Among Thieves - Patch 3.0.8 (2009-01-20): The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
I remember the bank bag Stat stack bug when the Sunwell patch came out onto the PTR. Also the druid PTR bug of the mangle glyph. 6000% increased damage on managle.
Mangle*
One of the most OP things in wow were enh shamans, when dual wielding was introduced. In early patches you could put different ranks of windfury on each weapon, which gave them independent buggy procs. I could literary press the stormstrike button, and one shot anyone just because there were too many WF procs at the same time.
i member
Shadow Priest in Wrath was crazy, they would heal more than some healers while still doing a lot of damage.
My favourite class spec. Only pc I ever maxed back in Wrath. ^_^
The real reason HaT Rogue was so overpowered and broken wasn't even that no cooldown aspect of it. When Wrath launched HaT had a bug within it that it would grant a combo point for each rogue in the party when anyone crit, as in if a party within the raid was HaT rogue x4 + Fury Warrior the moment anyone crit all 4 rogues got 4 combo points instantly. Even when Blizz put in the ICD on HaT of 1 second it didn't matter until they fixed this bug, as we were still sitting at combo cap always because of Relentlessness and cast nothing but 5cp Eviscerates.
Did everyone forget about Arcana mages back in the wrath of the Lich King??? In pvp , presence of mind+sheep stun+ arcane power + mana shield+ Incanters absorption + 4 arcane blasts = dead
+Techno Trance channel Good old days.....fondly remembered.
+Techno Trance channel Yea i loved it and in PVE they rocked too with there 1a 2 button spell rotation and top the charts:P
+Techno Trance channel I played my Arcane Mage different back then in PvP.. Slow-Arcane Barrage-Slow-Arcane Barrage etc lol.. Even the OP DKs didnt stand a chance, Frost Warding talent so when they hit you, bam Freeze them in place.. Icy Veins Glyph to remove slowing effects.. I really miss my Arcane Mage they were so fun, now they are one of the least fun specs
Techno Trance channel sheep stun didn’t exist in wotlk
No I was too busy getting 2 shot by ret pallies judgement, if anyone remembers how stupidly overtuned that was
Surprised not to see AR/Prep Rogues from BC on here. That spec was absolutely ridiculous haha. Rogues in BC PvP would go down Combat and Subtlety to get Adrenaline Rush, Blade Flurry, Mace Stuns, Preparation, and Hemo. Then they'd just open on someone with 2 Adrenaline Rushes, 2 Blade Flurrys, and Hemo spam with random mace stuns that did not share DR with Cheap Shot or Kidney Shot, which also did not share DR with each other at the time. It was absolutely insane and made Mage/Rogue the #1 2s comp besides Warr/Druid. (lol Stunherald warriors)
Ghostcrawler Ice mage :)
The dark days of pvp
Cata's pvp dark days when a frost mage just had to stack mastery and do some CC to proc icy fingers and hit like a truck?
It's funny that when he quit, he finally was able to say what class he played. A priest... he probably had a PvP frost mage alt though.
The Cata prepatch for Ret Pallies with the first addition of the Wings and Hammer spam lead to the ability of one shotting a lot of people
You should do a video about enginering in vanilla, shadow reflection trinket etc and he trinket you could channel for a while that did damage but could crit one shotting people. Or Windfury + BRD trinket + Epic mace (when it had +3 instant swings on proc) Or early The burning crusade with lvl 4 and 5 windfury on a dw shaman so they didnt have shared proc cooldown. Or back in vanilla when shaman got earth shield at the end of vanilla, that made them unkillable in pvp.
i'm glad someone else remembers the glorious days of wf downranking.
Gnomish Death Ray? :D good times
I was a disc priest in wrath too but there's one thing you forgot, reflective shield. Bubble everyone in an instance constantly and that's a lot of damage back to any boss using aoe. It would add up very quickly if you was on the ball.
My favorite was Shadow Priest when they decided to change them from pure mana fountains to actual DPS. For a short time on beta black temple we had the best of both. I was going top dps and top healing thanks to 25% vampiric.
Cannot confirm. The scaling was still bad and was eventually changed with 3.3.0 over one year later, due to SWP and VP benefiting from haste the first time ever. Also mind seer got a huge boost. After that, shadows were top notch DPS. In between, you were pretty useless due to low damage and nearly no unique support capabilities.
Should've added locks to the hunter spot - pretty much the same one-button playstyle. Sac pet before the pull, put up curse of elements and spam shadow bolt until the boss is dead.
At least hunters had to do mana regen phases with aspect of viper and fel mana pots.
You forgot frost mage at the start of mist of pandaria, I used to one shot people with frost bomb dealing around 250k to 300k
as a BC prot pally, we could hit the mitigation cap before even Karazhan, you needed stupid block but thanks to Holy Shield it wasn't an issue.
also warrior tanks from Cata onwards could solo dungeons from level 8 to 70, if loomed, I had 4 of these warriors, and leveling was ridiculously fast, talking 8-58 in less than 10 hours.
How was old-school arcane/fire overpowered? You were basically a 3 minute mage, because all your cooldowns relied on that on single combo. Besides those big numbers every 3 minutes you were pretty useless and frost or elemental was by far the superior spec for pvp. I can't tell you how many times I've used iceblock on my mage or grounding totem on my shaman to see an arcane/fire mage's burst go to shit.
+HamsterWheelGaming Frost was the best spec back in vanilla. The 1k frost bolts did really, really hurt. Especially when you are a rogue or a warrior
+Andreas Lundqvistq Frost was only the best spec because mages were too cheap to spec back to fire. (Everything in mc/bwl was immune to fire.) They would till use rank 1 frost bolt for the slowing effect when they pvp'd fire.
Do you remember when the books started dropping from aq 20 and all of a sudden you were getting smashed for 2 k frost bolts in pvp though? *shudder* bad, bad memories.
Disc priest best pvp healer in area in tbc lol. Restokin got best in s4
i played pom/pyro in TBC.
I remember there being a fire talent that added dots after fire spell crits. With frequent enough crits, i remember seeing that dot tick for 20k which immediately pulled threat and death. That is what made the spec OP, not the insta pom/pyro.
sorry vs. a really good warrior, "ur overpowered mage" was just bullshit, even the oneshot 2 trinket mages got rect by good warriors .. just not overpowered, only stupid, as always if you dont have skill, go mage or rogue :D
BM hunters were still quite OP at the beginning of Wrath. My devilsaur alone could outdamage most classes. The fact that he got enormous with 3 stacks of Monstrous Bite, and had real loud walking sound that annoyed everyone was a bonus.
The damage output from BM pets was so crazy, the best-in-slot shoulders (until the nerf to the spec came in the middle of Naxx) were the Beast-Tamer shoulders that dropped in Mount Hyjal, in the previous expansion! 3% extra pet damage if I remember correctly.
Sideshownicful Later Vanilla Marks/BM were super OP. But no one let people use pets in raids because they were bugged very early. So even after being fixed they didnt let them be used. I wasnt a raider and filled in a few times in my guild but since I was BM they let me use my pet. When I decided to raid more I switched to this build and was one of the guild's top Dpser with way worst gear. It wasnt until Naxx that the top raid guilds realized it.
hey im one of those plebs saying nice video the second after release even tho theres no chance I got the time to see it. Nice video hiru!
ok that was a nice vid, I seem to recognize the black book picture. Nice vid hiru!
One thing a lot of people forget was prot holy pallies in wrath. If you specced into prot and holy and used pvp gear, prot gave spell power equal to stamina and so while using pvp holy gear your flash of light generally hit for around 60k non crit. Factor that in with beacons 100% transfer of healing, you could heal and never worry about someone dying. This was useful in 3s and raiding as I personally helped my guild progress through multiple fights raiding by solo healing allowing us more dps. In pvp we could not be killed as we had all the perks and damage of prot paladin, with massive healing of a holy pally.
this makes me wanna play wow again.
Stay away from my game
seriously :( it makes me sad
Same. But I already playing WoW again and it's just no the same. A lot of my friends stopped playing and I'd probably consider playing solo but the world is just so empty. Everyone's sitting in their garrisons or they just queue in dungeon finder. I went on a new account and made a BE Mage, leveled it up to like lvl 70 and then stopped playing. It just doesn't have the magic anymore. I don't know if it's just me not enjoying the game anymore of if the game has just changed.
you can never have the fun when years ago you find something cool and share with your friend. Thats how I feel.
+DarkbloomTV no I believe you. many severs are dried out
In cata/mists Kitty druids destroyed in Strand of the Ancient. I basically soloed multiple SotA's because bomb running was superior to the catapults for destroying doors, since it only took 3 bombs; where a catapult had to hammer away for long minutes. being attackable, it hardly ever made it. Bombs also took a fairly long time to defuse, so dropping out of stealth to melee the defuser was enough for it to explode. slap on some Hots and run away, stealthing again as they had to return to guarding the gate. If a gate was down, it was ease itself to stealth behind, and cap a graveyard behind the gate that still stood, since there was almost never anyone defending.
I remember the old DKs but I never realized that they were that op, because I was so young and played on my brothers acc
Patch 3.1 Warlock destro/demo hybrid spec. Lasted 12 hours till it got fixed. Basically you could get “molten core” and “fire and flame” as well as “pyroclasm” was all fire damage.
DPS overnight went from 7k (affliction wac-a-mole) to 10k incinerate spam.
Incinerate hit for a stupid amount of damage
Thought rogues should have been #1. Mute, created a whole story based on how bad ass rogues were. I remember putting on white daggers to kill warriors all the time. Rogues were unstoppable!
I don't know if this has been mentioned, however adding onto the avoidance tanks for BC and Wrath being intended another clear example of this was the fight at the end of ToGC being Heroic Anub'arak, where you required one or two tanks who were at avoidance cap to control the adds which possessed a mechanic that if an attack landed on you it would apply a stacking debuff which made you take more damage, and they attacked super fast.. like 5 attacks a second fast.
In BC raiding locks had a one spell rotation: shadow bolt. Because of the way that shadow debuffs worked, along with shadow buffs from sacrifice succubus, spamming shadow bolt as a demo/destro hybrid spec was far higher than going full destro with conflag and such.
*in vanilla
Happojee no, it was BC. DS/S&F was so much fun. Put your curse up at the start then spam SB until you need to lifetap, with your succy sac'd you'd do god tier dmg
Batmandaman it was exactly same in vanilla.
Happojee no, it was DS ruin, which is not the same. You also still had CoA, CoD, and corruption in your rotation in vanilla.
Batmandaman only if you were noob.
I remember how powerful BC (or Wrath I can't remember) Demonology Warlocks were to the point where I was specifically told to hold back my dps in raids so the tank could get threat while ALL other dps charged the boss with the tank, and I was in blues. I miss the old metamorphosis talent, so much burst damage.
Warlocks in BC were seen as literal raid bosses in PvP especially with SL/SL build, something that was probably deserved consider they were a free kill through most of Vanilla. Fel armor healing that increased healing effects by 20% that could be talented for 30% and didn't even need a healer to take advantage of with siphon life, drain life and haunt boosting both, death coil also healed with a 3 second unbreakable CC and ofcourse healthstones recovered damn near their entire health especially on crit. Coupled with fear that never seem to brake on dot damage, resilience not effecting dot damage and god help you if the warlock had any kind of healer.
The SINGLE most OP class spec EVER with NO QUESTION was pre BC patch Rogues.
10/0/41 spec. After the patch for BC but before BC came out, that spec for a rouge could, without trying, kill any 5 other players at once.
all cloth would be 1 shot, and the most geard prot warriors died in 6 seconds
That was the same for arms warriors. Pre-BC, I used to run up to a group of 4 guys and hit bladestorm. It was carnage.
uhhh bladestorm didn't come out until wrath.
you probably mean whirlwind.
I meant bladestorm but I also meant pre-WOTLK, good spot.
While Brewmasters were almost always really well tuned, we weren't really "overpowered" until HM and BRF. Pre-nerf Serenity allowing us to stack Shuffle to basically never drop and spam Purifying Brew so we were essentially only taking damage that wasn't staggered (which got to ~50% between mastery, pre-nerf Shuffle, and fort brew). BRF gets a special mention because our Toolkit perfectly countered *every* boss. We went from just another tank option to mandatory pretty quickly.
sorin255 not to mention our old aggro barrels we could kite mobs for days.
Calling it, Ret Pallies will be #1
+SpyCrab97 nope, knowing Hiru, my guess is S5 DKs
+SpyCrab97 20seconds into the video and i was wrong... Ret pallies then
+SpyCrab97 ...well i was wrong LK Dk was my #1 i thought.
nope,feral ;) the biggest face roll ever
Affli lock should be #1 imo
I experienced the bug in classic. I had 52 talent points so I took Bloodthirst on the fury tree and sweeping strike on the arms tree leading to some insane DPS and threat generation
IMHO rogues in TBC were the most OP class in the game for PVP for all time. Saying this as I played one. I once held off 5 horde at lumber mill all by myself with sap, stuns ect which gave the rest of the ally just enough time to take farm and win. You didn't even have to engage in combat to make a difference. You could just go around sapping players keeping them from their group and getting to were they needed to be.
Back when SoO first came out for about 3 hours, there was a bug with feral druids, if you hit both thrash and swipe at the same time, both would go off, not use any energy, and not have a global cd. I did over 18 million single target XD
so much rerolling after this vid
+Smiles Never roll a current OP class, because WoW is ment to be balanced and they will nerf the classes that need it.. then you've spent all that time rolling a class that was OP instead of the class you really wanna play
Jacob Curless Not always the case, (Ex: Never nerfed mages prop, Never Buffed shamans esp. Ele properly). I don't reroll because I class is op, i reroll whenever I find my current class dull, usually rerolling once an xpac.
+Smiles and you end up not being good at any class
The imbalance, is the balance.
Hunters also had a "one-shot" macro for PVE in TBC.
Just one macro that you could spam to do all your damage.
Even though I was really bad player back then, I could still always top the charts (and feel "proud" about it :D)
Dealing with threat was really easy for hunters as well. Good times!
Since i only played MoP on private servers i was stuck on 5.0.4 (i think?) until live servers hit 5.4 (again i think so?), so i had to put up with destro locks oneshoting everyone except for the 2nd most bugged/op class warriors, who could reflect the chaos bolt back to them and crit them for 200k+ with just a colossus smash and a mortal strike, while DPS paladins with the best gear at the time could only BARELY duel kill a green-geared ARMS warrior with second wind talent (it made them invincible when under 30% hp cuz of insane regen) and could NOT kill a full geared arms warrior EVEN if he didnt hit them (second wind healed for about 20k per second while palas did barely 15k dps)
they hurt in arenas and duels back then, i played on mop release, it was horrible to face warriors, you virtually died wehn you looke at them. But still nothing in comparisson to demon locks, they were the most revamped spec in mop and the abilities were not quite tuned....2x chaos wave + dark soul up could wipe a raid in rated bg, while gear was not high in ilvl yet either!(no scaling)
in 5.4 no war ever beat me..And i have done over 7k duels in mob. Wwoping evry class.
5.4. wasn't mops release, tho. Actually warriors are a joke of a class when it comes to duels, except 5.0/5.1. when they were broken.
Demolocks in Mists. Had one on almost every single world championship arena teams.
i'll tell you what thats not Op: my social life :c
+Lhynkrix Love this comment :)
Feelsbad
for wotlk, DKs overall were the most OP going into max level with rel palas in 2nd, but what this vid doesnt mention is that during northrend leveling all DKs had blues and greens because they were all new characters while ret palas could be decked out in SWP gear which wasnt replaced until you were near level cap. this meant that for early wotlk leveling ret palas were way overtuned and my SWP geared ret could kill literally anyone with a single rotation. and to make things even more crazy HoW was usable at 35% health instead of 20% at release which basically no one could survive
Prot/Holy WOTLK Sacred Shield paladins in PVP? :D
I remember makeing all melee classes, rogue, warrior, DK and so on killing them self on my resto druid back in wotlk. The Thorn ability were way way to strong back in wotlk. They critted them self by crittin me but my thorns did more crit dmg and i would just spamm heal.
We even tested it with 1 Rogue and 2 DK's hitting me at the same time and they ended dead and i was still alive. Now that is insain.
8:29 need this songname would mean the world to me since i love the tune
After 1 year still no 1 helped 😮 rude as hell... I was looking for that song as well but I never found it I gues I have bad luck 😐
shadowclin rog It’s not “rude”, it’s just that nobody knew the answer.
dance of the pixies
Funny to see Paladin in the number 1 spot. I started in January of 2005 and my first character was a Paladin. I leveled it to 30 before I rerolled Warrior. The reason? At the time in early vanilla, everyone on the forums basically said they were cleanse/blessing bots and little more at end game. They also basically had no attack abilities except consecration "a fairly weak aoe dot that people can easily move out of" and using judgement after a certain seal for a pitiful "nuke". Otherwise it was waiting for seal of command to proc.
It was like playing an enhancement shaman, but way worse. At least shamans could shock every 6 seconds, lay fire totems, lightning shield, snare opponents, and spec into Storm Strike if they really wanted. I guess that's what I got for playing a hybrid class and thinking I would be doing DPS similar to pure DPS classes. Yeah, they slowly gave them buffs and better abilities like their ranged hammer execute, and yeah they're capable of doing high damage when geared out, but at the beginning of WoW they were basically considered jokes. (Bubble-hearth meme.)
EDIT: They also should have put Reckoning in the Retribution tree. That would have made them far scarier.
I actually liked being a support in vanilla/tbc, throw some random heals, tank a hit or 2, just dont look at the dps meter lol.
below level 80 my prot warrior can one hit mostly anything in heirlooms with shield slam
+CommanderPimanz agree. but they nerfed shield slam damage so hard in WoD at early lvls. u can actually solo everything while as lvling to max lvl back in Mists as a prot warrior just using shield slam. Fully Loomed ofc
+CommanderPimanz i'm full heirloom at 65 and my shieldslam hits for 400?
Richard Flodberg git gud?
+Richard Flodberg Ya he's bullshitting.
Keeping in mind my warrior hasnt been played since the start of mists, I one hit my friend (also fully loomed) arms warrior in a duel.
You forgot to mention Throne of Thunder Demonology warlocks with the Unerring Visions of Lei Shen trinket (granted 100% crit for 4 seconds) and with DoT snapshotting you could permanently keep 100% Doom dot on bosses. Doom was a dot that spawned an Imp that fought for you every time it used to crit. This was really strong in normal fights but outright broken on multiple target fights like Council of Elders. You would have Doom on 4 targets for the entire fight. this would spawn you an unbelievable amount of imps throughout the fight, not only making you top damage meter by a huge margin, but for players with weaker PC setups would sometimes make the game lag out or freeze.
No early Cataclysm frost mages?
Regarding paladin tanks in wrath; we were able to solo any physical dps in pvp, if we had enough block rating (& dodge/parry) and block value. The only issue was our mana, as tanks, but still... We could survive anything physical.
Don't mention the shield slow, it was so damn useful against hunters and rogues...
Did Blizzard remove the DK self rez cuz ive never seen it before?
it was removed in early wotlk
+Antonio Maccorrio It got removed in like 3.0.8, pretty much immediately because of how crazy it was.
it wasn't exactly a Self-rez (it was more akin to Spirit of Redemption in that it gave you some time after death to deal more damage though with a weakened skill set). They revived as a Ghoul, similar to how their combat rez used to revive people as Ghouls for 1 minute. With Ghoul abilities and would last for like 1 minute and then you'd typically use your Corpse Explosion at the last second to blow yourself up for some extra damage and put down a poison cloud.
Old comment but the early wrath dk was OP to the point nerfs happened damn near within hours/ days of release.
No mention of warrior TfB stacks in early MoP (when they could one-shot anyone after playing proc lottery for 5 minutes)?
No mention of mages soloing Naxx at level in wrath? Technically not a spec but after all the pally was #1
+SlyCooper92 at the end of expansion ? Even rogues could do that
no very early they could solo Naxx 25 by stealing a buff from the horse enemies.
That's not really an overpowered spec though, just one single very rare circumstance
Which was counted as bug abusing, and the mage lost his loot for it along with 24h ban
LOL @ 10:28, I love the tanking druid. He did everything right and was on the roll. Bam, one shot from Felmyst and graveyard is calling.
Wow, no frost mage? ALLLLLLLLLLLLLLLLRIGHTYTHEN
Mike Obama I know!! Wrath ice makes could 2v1 people. So glad you said that
At the end of BC/Sunwell era and the Isle of Quel'Danas, Boomkins were especially deadly. Given a decent Black Temple raid set, which was the first time for Boomkins to have a raid set, Boomkins could basically one shot on a Starfire crit. Stacking crit gems and using the bugged Kitty stealth casting combo, to not have the player know who's casting on them, you were basically given a free open world pvp kill.
yo :v you made pala #1, but the wrong specs, Late WTLK , with Shadowmourne, Retri pala's would nearly one shot people in arena, what made most Retardins achieve high rating, Mid WTLK , Prot Paladins where healing in arenas, because of the talent they had who increased their Spell power based on their hp(i might be wrong , but was something around there), this was hilarious, has the healers in wintergraps had more hp then the tanks inside the raids , and were nearly unkillable by melle classes. Priest.. Mana burn ? No ? :o, Resto Dudu , on tree form ?:(
That Prot healing spec also gave us shield of righteousness which was a silence. So we could hammer stun into blanket silence that did decent damage. It was very op in 2v2 where I used it.
Rest in Peace Disc priest. You'll never be forgotten!
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/cast !Auto Shot
/cast [target=pettarget, exists] Kill Command
/cast Steady Shot
/script UIErrorsFrame:Clear()
You missed Shockadin and the single strongest beta bug ever. MOP jade forest went down and they allowed players to skip the zone and collect quest gear at a vendor. Quest gear doesnt have a level req so level 1s would make their way to the vendor and purchase level 85 gear! Stats scaled far beyond cap!! Op af
Where's balance druids at they could 1 vs 5 in wod
Pam Schreier Man, I guess I sucked at PvP. That sounds awesome.
Arcane/Fire Pyro Mage Was my Vanilla Love.. I hit 60 4 months before BC, and I can't explain the amount of warm fuzzy, perhaps even gooey, nostalgia I feel for that time.
Feral Druids right now. :( My warrior gets rekt in every PvP skirmish. :(
God, I remember that one paladin talent mid-wotlk which literally reduced stats of whatever you hit by 10%. Good times. That made 5-person elites soloable from several levels below with crappy gear.
Oh, that and the whole "moving 15% faster than everyone else" thing.
I miss these slightly broken talents that gave your class an advantage in certain areas of the game. Wrath was the last time WoW was full of crazy fun unbalances before the hyperbalance of Cata.
diminishing returns were a thing in vanilla and also pvp durations, yes when you got sheeped it shoved 50 sec until it breaks, but it was only 10 sec, mace spec was terrible in pvp because if you got a mace spec proc after cheap shot, it would screw you over hard cuz of diminishing returns, swords were by far the best, exposing armor was useless in pvp cuz if you dont kill you target in full stuns, you are rekt. lot of fake information you got there also priests were only good in raids after wrath cuz they were dogshit in pvp until this very day
deenman23 yep but cata was so boring that it's not even worth talkin' about
deenman23 well i died of boredom in cata
Im pretty sure DM's were not a thing or they were incredebly low.Best proof i guess would be naked rogue pvp video.
Armor reduction can be pretty usefull but none used it
alfrick i played vanilla as a rogue in pvp, i know it, i don't care what you say
so?i played rogue in vanilla too,it was extremly easy to 2shot people or fully stunlock.
Killing people naked was also easy with abuse of double blind...
As a Frostmage in TBC, SL/SL Locks were just... I wanted to find them IRL and gut them with a rusty spoon lol. Not sure if it was a bug, or just how ressilience worked back then, but Ice lance critting a ressilience stacking SL/SL lock, would actually result in less damage than a hit.
Honorable mention, Early MoP Prot Paladins. Eternal flame healing was OP AF. Could out heal and even solo the first raid boss.
I rarely agree with these lists, but having played ret in the wrath prepatch, I totally agree. My ret in random t5 equivalent purps was killing full gladiator geared warriors in 2 hits, the brand new, extremely overtuned divine storm was the main culprit. I got called ridiculous names.
Shamans were pretty awesome during SoO. Between Healing Rain, Spirit Link, and Healing Tide, they were unbelievable during high-damage CD-based fights like Iron Juggernaut.
I''m surprised I never see cata feral druids on these types of lists. Back in cataclysm feral druids were in their prime where their bleeds did so much damage to the point where you can kill someone just by applying rip and rake to your target then walking away.
I can no longer find that article where I have read it but apparently in TBC Blizzard mistakenly tuned Lifebloom to lvl 80. No wonder resto druids were so op during that expansion.
There was a bug for hunters in early vanilla (pre aq) that allowed hunters to do pretty much twice the single target dps compared to any other class at the time. Even more so if the hunter would feign-drink at appropiate times.
This was because aimed shot and multi shot would completely reset auto attack timers, so if timed right, every aimed shot and multishot would be accompanied by two autoshots as well.
plus, feign and drink would mean you can reset aggro and spam the best rotation pretty much non stop.
Especially long pve fights hunters were super imba. And fights were aggro was a real issue for other classes, like onyxia, hunters could do 3 to 4 times more damage than other classes. I remember doing 15% total damage on onyxia regularly in a 40 man raid setting. Very imba indeed. But seems not many hunters really knew how to use it well, and it also required very specific timing and concentration to keep it up throughout the fights without messing up.
For PoM Pyro mages you could actually stack 2 spell power trinkets together until it was later changed so that those effects shared the same cooldown.
When I think of OP classes the 1st class which comes to my mind is the feral dudu in TBC.
5:20 the weapon was Stormherald (aka Stunherald) though Thundercaller could do a lesser stun IIRC.
You forgot to mention Shadow Priests in early TBC when Vampiric Touch could also restore mana. It turned Spriests into awesome batteries so nobody in their party EVER went below 95% mana.
And don't forget a decent geared Disc Priest would eventually start out dps'ing a lot of classes in Late cata and through out most of MoP. It wasn't uncommon to run a 5 man heroic and have the Disc Priest healer as the top DPS and no one died all due to how overturned Atonement healing was.
As a main feral druid back in wotlk I say it should've been mentioned that it was kinda overpowered that feral Druid could DPS and Tank with the same spec with no need of even changing equipments since Feral talent tree had both bear and cat form upgrades.
Yeah, MoP disc priests. Had one in our core when we did SoO, solohealed 10 man Garrosh while we basically ignored the big pools of crap we were supposed to get rid of. (TBH, we did get rid of them, but I don't think you were supposed to just stand in them and cleave the weapons down.)
Oh my god the Zoo days of BM. As long as you can survive the zoo you win the arena
Fun fact: The famous Pat warrior pvp video from vanilla was made during the Mortal strike/Death wish bug period