League of Dungeoneers - Part 16 - Backtracking
ฝัง
- เผยแพร่เมื่อ 1 เม.ย. 2024
- We move deeper into the bandits hideout
A couple of rules goofs:
I am sure I forgot to subtract the encumbrance penalty a few times.
Connect with us:
Instagram / saveyourgame
Facebook / saveyourgame. . - เกม
Monty is such a great bumbling Wizard name.
😂 Isn’t it? It popped into my head and I knew it was the one.
TY!
I've made previous comments about those dice trays you're using. They should be called "miss" trays. Ditch 'em!!!
I’m tempted to!
Excellent!
Bandits walk in and see the party killing their doggos. And you're wondering why they fought hard? Are you sure you're "the good guys"? 😁
Oh, and: Awesome session, lots of close calls, very exciting!
It sure was! One of the closest yet!
Right? And how do we know the merchants they’ve been attacking were honorable? What if I’ve been taking out Robin Hood and his merry men?
@@saveyourgame5578: That is the only flaw this games has: No way to talk your way out of a encounter. The party inevitably becomes murder-hobos. This is the problem with most GM-less games. Which is fine, my group of friend are "Kill them all, let God sort them out" types too.
That is true. Although the combat system is so deep that you almost don’t mind. You’re right, though, with the traveling, buying, selling, events, exploring, etc there’s almost every core aspect of an RPG except for that. I hadn’t thought about that before.
I’ve played a little bit of Pericle. It’s driven by an application on their website, has a fairly deep combat system and does have some dialogue options. It’s pretty cool. I hope to do a video on it someday.