League of Dungeoneers - Part 17 - Slow is the Pace

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  • เผยแพร่เมื่อ 3 พ.ค. 2024
  • We move deeper into the bandits hideout
    A couple of rules goofs:
    I am sure I forgot to subtract the encumbrance penalty a few times.
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ความคิดเห็น • 9

  • @arikwolf3777
    @arikwolf3777 3 หลายเดือนก่อน

    Short but profitable session.
    Also, I'm thinking the rules are too detailed. I will be changing some. Like the wizard can lays hands on himself and the archer uses the INTWISCHA’S AMMO method of tracing ammo.
    (The PC has an “ammo die” of a size determined by the amount of ammunition they’re carrying. They roll this die with each attack roll and if it comes up 1, their die type decreases by one size. If they purchase ammunition or find a stash of it during the adventure, they can increase the die size instead.)

    • @saveyourgame5578
      @saveyourgame5578  3 หลายเดือนก่อน +2

      These are great ideas!

    • @saveyourgame5578
      @saveyourgame5578  3 หลายเดือนก่อน +3

      I also really like the idea of rolling a dice to recover some arrows at the end of an encounter as well.

    • @arikwolf3777
      @arikwolf3777 3 หลายเดือนก่อน +2

      @@saveyourgame5578 Not my ideas, I just look for the best rules to handle the mechanics of a game, trying to balance realism and fun.

    • @rwustudios
      @rwustudios 2 หลายเดือนก่อน

      ​@@saveyourgame55781e AD&D has a 25% chance of recovery for magic arrows.
      I use that for LoD arrow recovery.

  • @johnmcmahon4222
    @johnmcmahon4222 3 หลายเดือนก่อน

    What miniatures are you using for your heroes (particularly interested in the dwarf)? Thanks for posting. Cheers

    • @saveyourgame5578
      @saveyourgame5578  2 หลายเดือนก่อน

      These are from Journeys in Middle Earth from FFG. The whole party is from the core box. The dwarf is a Gimli model. Thanks for watching!

  • @JLH111176
    @JLH111176 3 หลายเดือนก่อน

    8:00 was that a 9 not a 6