I think the worst part of Death Stranding is how it was seemingly marketed. It has a somewhat complex story and engaging cut scenes and characters, but the PR for the game was mostly "walk around and try not to fall". It took me years before actually picking it up and now I think it's one of the better games I've ever played, tbh.
TBH I think that was for the best though, because there were still a LOT of people who thought that the walk around and try not to fall game would be... _not_ that, like Kojima was being coy with them, and got all sorts of pissed when they realized the trailers were pretty honest.
I liked this a lot, and I'm also a big believer in setting your own rules when playing a game. The first time I played AC4: Black Flag I totally ignored all fast traveling, forcing me to get used to 'life at sea' and finding things along the way to objectives. For DS I'm interested to try this method. I also thought the roads were a bit of a bittersweet reward, as they pretty much remove what's interesting about the game. Same with ziplines, which are even less engaging to use. The one thing I think roads do well is to communicate, through gameplay, the idea of humanity ironically beginning to lose its connections all over again even after the reconstruction has begun. It's a very effective representation of the Kuralt quote, "The interstate highway system is a wonderful thing. It makes it possible to go from coast to coast without seeing anything or meeting anybody." 😅
Interestingly, if you play without other players' structures, ziplines are much more balanced. Other player's structures don't take up chiral bandwidth, so when you're providing all of the structures yourself, you don't have room for many ziplines. Especially because you won't come across other players' ziplines to attach to.
That method is pretty much the only option on DS. You can get the option to fast travel but not until sometime in chapter 3, it only allows you to fast travel between outposts that have a private room for your character to sleep in, and doesn't allow you to take any cargo, weapons, or gear with you when you do. So the game both heavily encourages, and kind of forces you to actually explore the world lol.
I knew a guy who -walked- through the first Assassin's Creed, everywhere, including between cities. Seemed like a neat way to experience that first world
@@cybblesI'm one of those psychopaths and prefers traveling by foot in open world games over using vehicles. Gives the world a different feel to it. Sorta like walking through your hometown vs driving through it has 2 distinct feelings to it.
The correct way to play a game is in a way that makes you happy. I work a 12 hr a day 5 day a week, stressful job, have 4 kids and a mortgage. This game is a godsend for me, the music is perfect, the scenery is gorgeous and the story is 2nd to none. Its challenging and decent in length. Gameplay is a 5th or 6th thought.
I did a lot of hikes in the military and what are called "ruck runs," meaning we ran with large and very heavy packs on our back. grabbing both straps to balance yourself is very realistic though and I have no issue with it. you move much slower this way, just as I remember during the ruck runs, but have much better balance and it makes going down or up steep terrain much easier. I'm only 10 hours into the game but I love it and this little feature felt very realistic.
Yeah dude, when I saw he had the pack and shit. I said yo this is literally rucking and doing patrol. So much fun hiking and rucking with a pack and Sam clearly embraces the suck when he's rucking 200#, makes all of us look like wimps 😂🎉
Same! 😏 How I often feel after building some more sections of the highway, and making that part of the Map way more accessible, is honestly so cathartic & satisfying. I EARNED the ease for which I have afforded myself. I beat up Mules, stole their materials, hauled it to each paver etc. So the highway is my reward for putting in that work, simple as that.
Yeah, finding that ONE randomly placed generator from another player when your trike is just about to die is awesome! But literally having to DODGE randomly dumped (and often very colorful) trucks and trikes from other players gets old real quick. Even once had a trike blocking my route... Like, you needed a pretty good amount of momentum to scale this one steep and rocky hillside, only to crash into a trike parked on top of that hillside and rolling back downhill...
I've seen multiple trikes from other players so far but no trucks, and I've been lucky enough to only ever have a single trike so far actually get in my way. So I got on it, left it in the middle of a deep stream, and continued adventures in my Half Life truck lol.
I disagree with you about not using roads. The goal is to reconnect America and roads are a vital element especially when the character is delivering stuff.
This is great man. I love the gameplay to bits but my no.1 issue with it (from a postgame perspective) is that it becomes a matter of going through menus to select an order, pressing x a couple times as I watch Sam fly across my perfect zip line network, and repeat. I thoroughly enjoyed creating that network, but the only delivery I truly remember was the one that takes you to your first waystation after capital knot where I had to bring a ladder and a climbing rope. As rewarding as the roads and zip lines are, they minimalize your engagement with the game to a silly degree. MatthewMatosis put it well in his review if you've watched it. The absence of obstacles that are impossible to pass without the right tools, or at least cause more than a minor inconvenience, put less emphasis on preparation, and creativity then suffers also. Despite their usefulness, I never once built a bridge or ramp; why would I when I've already built a road? If I wanted to load a van up with packages and drive to my destination, I'd work for Amazon. Some of the gameplay suggestions you bring up have crossed my mind a couple times as I work towards my true 100% of the game, but going offline is a great idea too. When I eventually and inevitably replay the game, I will almost certainly avoid roads and zip lines at the very least. Let's just hope DS2 leans more into its gameplay without offering so many ways to avoid engaging with it.
The online is great, until you first meet Mama, who says she’s been alone and had no visitors, only to pull up and see 5 vehicles parked out front like we’re about to do a casting couch scene 😂.
I think that when hideo said it was a brand new genre he didn't mean it in a condescending artsy way but in the sense that you have to really give it a chance and reach chapter 3 to see if it "clicks" with you, it can be a game where you just deliver packages and optimize cargo but there's so much more to play with, so many game mechanics and systems - and the idea of connecting with other players and helping each other out has never been done on this scale with this budget before, its a very solitary and introspective game
The only suggestion I have is to remove structures that have no practical purpose - like bridges in the middle of nowhere, and structures that have a better alternative
I just beat the game for the first time, after having given up on it halfway through the first time 4 years ago. I didn’t see as nearly as many roads, and the mountains were severely lacking in zip lines & other structures! Made me kinda sad😅 I’m loving the post game. I have so many materials at so many centers I’ve been spending like wildfire!! It’s made getting 5-star relationships soooooooo much easier. I feel bad for people who quit when vehicles were no longer viable! 80% of the gameplay to be had is on foot in my opinion.
You deserve all the likes in the world bro. Shit, I even give you all my likes 👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽 👍🏽👍🏽 Come on everybody, let's connect & contribute to the cause 👍🏽👍🏽👍🏽👍🏽
This is my first playthrough of DS and plan on playing it vanilla and using all the tools the game offers whether it makes things easier or not. I'm currently at porter lvl 201 and just hit episode 8 and I've started to make mental notes of things I plan to change on my next go around. Second playthrough will be on Very Hard difficulty, no HUD, disable online player structures and completely avoid building roads as I feel ziplines feel more engaging since you can make an early stop if you want to explore an area you didn't notice before. Took me 3 years to finally come back to DS but it's been unlike anything I've ever played.
No HUD is an amazing experience. You really have to pay attention to Sam's movements and sounds, e.g. when getting captured by BTs knowing when to shake them off vs. regain balance (with very little idea of how much stamina you have) or fighting mules without having a strong idea of your health or ammo.
Gotta disagree on the point you made as far as player structures. That fits in line with the games themes of links and chains. The point is that we aren't alone, that we are building upon the progress others as well as we've made to achieve our goal. So no, leave player structures on, it fits the theme.
In a way, I think the game itself is aware of that trade off with making things too easy. The Roboticist remarks that some porters find a certain skeleton as "too functional." Like they knew some would prefer harder gameplay. 🙂
Ehh, I don't agree, I like the 2 hands to stabilize, It makes sense, More from a gameplay perspective but also in a realistic sense as well, Obviously it wouldn't make you incapable of falling over in real life, but WOULD improve your balance, And cutting out roads all together? Nah dawg, I'll traverse the landscape a couple of times, but the 6th or 7th time going through an area, I've earned the right to bypass enemies and have a safer easier route to and from. This really shouldn't be titled as the "Correct" way to play, i know you mentioned at the end that you believe this to be that for a 2nd playthrough, But it just seems like you enjoy a more hardcore experience and that's fine, and if the game had been more hardcore i would had still loved it, But I'm happy with it as is, i do hope the next game is more hardcore, but if not, I'm sure i will still enjoy it. So lets just all agree, there is no "Correct" way to play a Singleplayer game, unless that "correct" way is whichever the player finds more fun.
I buit all the roades and set up zip line short cuts was my favorite part wish there was more building structures and i wish you could actually go into the bases and bunkers and explore them
Awesome to come across this video as these are all things I'm doing myself already. I've got an additional house rule I think you'll like. Don't ever use crouch during the BT encounters. You can still sneak through with a combination of walking slowly and holding your breath, but it's way more challenging and tense. Also if a BT spots you, you can stand perfectly still and hold your breath until they eventually get bored and wander off - but not before you're practically suffocating! Very cool.
I just go ham and get caught on purpose, I drop everything outside before encounter though. Also its about six hits per mule. So I’ll usually just get a work out before their backup shows up.
Comes off as "Arnt I cool for making the game harder for myself meaning I have skill? Please think I have skill. I played on hard. I didn't even use the gun that makes it trivial." 😅
This video might bring me back to play it through! I only played a handful of hours before giving the game up.. I didn't know about turning off other players structures. That's what immediately killed my curiosity.
I truly appreciate vids like these. I nearly bought DS Director's Cut a few weeks ago but I can tell from the walkthrough-esque clips from folks, and informational videos like this one, it's just not a game I could get into successfully and I'd be wasting my money. The graphics and work behind it look amazing, unfortunately it's just not my gaming cup of tea.
This is a good attitude to have. People really underestimate the usefulness of both. Using a positive video of a game to dissuade them (because the positive notes don't appeal to them) and using a negative video to persuade them. (I've bought many games because someone's negatives were positives for me) Thanks for watching it. I'm glad it was useful!
How did you got the goods from the robotic to the craftsman un 5 minutes without ziplines or roads? I actively think that some of the legends of legends needs to be done with many friendly constructs .. ps I just build 40 ziplines into the map to so I could just easily get some legends of the legends and I still have problems I don't run to delivery cargo cause the time fall can only damage the container so the gods usually get intact. I do think some of the map is barely profited cause people tend to prefer roads but I fell you in my fist playtrough sometimes I went off my way just to explore the map better and found some pretty locations but wen I am going for time runs I go trough roads or ziplines always
I just finished my first playthrough completely "offline" and am looking to do a second playthrough on very hard to finish "Platinum" (I'm on XBSX). Would you say I'm better off leaving others buildings off or should try at least once with the full "online" mechanics?
Something I do out of pure OCD-ness and that barely affects gameplay is arranging my cargo such that heavier cargo is closer to Sam's back than lighter ones. I know balance is affected in a vertical axis, i.e. cargo of different weight affects your balance if it's piled lower or higher on your backpack. However, the same doesn't seem to hold true for the horizontal axis, that is how far away the cargo is to Sam's back in a perpendicular line. Another thing you mentioned, and I swear I'm not trying to brag, is Cliff's fights. I played on Very Hard and I actually found them pretty easy. Maybe it's cause I'm playing with mouse and keyboard, I don't know. All I had to do was kill his soldiers first before engaging and taking cover to reload, etc.
I totally agree. I actually just started playing, but I fell in love pretty immediately and decided to go completely offline for my first play-through. So far, the experience is just exceptionally deep; I am clenching every muscle of my body crouch walking by those disgusting BTs - and I feel like on a holiday getting to the moments when the camera zooms out and the music sets in. I am still very challenged by the game as is, so I think I might continue to use both hands to balance me for now; but it sounds like a great idea for a second run.
Same, I'm still working on the roads. I've had to build all of them myself and the only help I've received is the tiny bit of materials that are automatically added when the area where the auto paver is is added to the chiral network.
Bruh I feel your god damn pain. It took forever for my strand homies to pick up the damn slack… but also having like 10k likes every delivery during chapter 2-3 was hilariously nuts to me. My miscellaneous and top star was all crazy colored while the rest was basically still green.
@@gothscvm2878basically he’s saying the correct way is to not play a certain way. But wait, there is no correct way according to him. Damnit, vicious circle he entered😂
There is no correct way, just play however you find it more fun. You can't "Do it wrong" nobody else's enjoyment is being impacted but your own, So literally ignore everyone in that regard.
I have not put more than maybe 10 hours in it. The main reason being that literally every path had been tread and prepped by other players. It was a walking simulator. I'm going to try it again, but completely offline
i absolutely see why this 'handicap' is necessary for the game tho. Theres SOO much to experience in the game that a lot of people still havent experienced because they viewed it as a walking simulator. imagine if even more people couldnt get over the small difficulty cap of keep balance and managing stamina.. I was obsessed with the title pre release but still havent played thru to completion even after discovering thru youtube that the game completely transforms into a better sci fi themed action game than something like 'StarField' or even some mass effect titles once you start opening up the entirety of the games mechanics.
yeah but you get the level 3 power exoskeleton very early on and it kinda negated me ever feeling like i didn’t bring enough. i mean, multiple ladders and climbing anchors have literally rotted away because i never use them. about 99.9% of the time, there’s always a way around something if you just head left or right from your road block.
i disconnected and didnt use vehicles much and i had a blast. i didnt stop using the right or left triggers though, i never felt like it took away from the game design.
Im currently 7hours into my 2nd pkaythrough (1st played roughly on launch).. and your video scratchs that itch that was nagging me.. I will definitely imlplement these "tricks" into my pkaythrough!!! .. was already thinking about how broken the triggers are in this game... Let you know how it goes!
There's another downside to holding both triggers beyond just making you slower; it also reduces how quickly stamina regenerates (very noticeable when walking up steep hills). Knowing that will only save a few seconds of regen at a time though, so it does still feel a little too cheaty.
I stopped using Equipment Repair spray and Extra boots only. Eventually Replacing Repair spray with the cover It makes it, so you actually have to play The Game I might try not using dual triggers And flask I didn't know you could turn off the online stuff. That's cool
I haven't played the game yet, but watching your tips has made me actually want to boot the game up. There has to be something special about this game as I see a lot creators love it. Great video.
I played through twice. First on normal and again on very hard. I never used the canteen but this was not a conscious decision. I simply forgot about it because it never really mattered.
Making previously hard things being easy is really one of the best parts of them game and its a really good rewarding mechanic The roads are really making you more immersed vis a vis the whole "rebuilding American thing" A lot of aspects are hard in the game, you just have to find a way to get to them. If you are carrying a lot of cargo you can't really carry anything else as "weapons" and such. This really makes the game hard, because you have to often choose what you carry. BTs are meant to be sneaked easily past Holding the "two buttons" isn't really that OP as you advertise it; if you are carrying a bomb and Sam goes through rocky terrain he needs to train more stopping strength. A lot of mechanics I just don't use because they are often not needed Yet again online really helps immersion and its a really good rewarding mechanic when you help other people when you yourself build different roads, ziplines, ladders and such. Trying to avoid BT territory really makes the game harder as of the hard terrain most times. P.S. Please can someone tell me how can I transfer my save files to Death Stranding Director's cut on PS5 If i had previously played Death Stranding on PS5 :D
I'm playing my first playthough without server connection because it felt too cluttered for me when suff from other players started to appear. Meybe next time with very hard difficulty it would be helpful
Nothing from what you mentioned made the game less fun for me. I also played twice, the second time I also had rules: always avoid BT territories if possible (utilizing timefall shelters e.g. or alternative routes); use a different route when playing story missions than my first playthrough; reduce zip-line dependency and use trikes and vans more often (I built a full zip-line network in my first playthrough); always stealth clear a camp (which is kind of not optional because of Very Hard, I also cleared a camp only using catapults). The fun part of the game is planning the optimal routes and building structures as setups for orders, you don't have to turn into a masochist who needs to make walking miserable or rejects other people's structures to feel challenged.
You're misunderstanding his argument. He would like structures but the problem is they are too common. I wish there was a setting where you only saw structures of steam friends list
From my experience, people usually go all in on it or bounce off completely. In my case, I really liked the story, and I enjoyed the gameplay enough to platinum the original version and play through a second time with the director's cut. I reviewed Death Stranding before I started making video reviews to complement my written ones, so I don't have a video review of it. But here's my written one if you're interested. gideonsgaming.com/death-stranding-review-delivering-greatness/
@@Calx9 Who said i'm upset? I'm simply stating a fact. You just proved it. "The way we personally prefer to play." It's not how you play it that makes it correct. It's the fact that you're enjoying yourself.
I’ve literally built so many god damn roads solo until two or so away from the damn timefall farm. Just hours of beating the crap outta those poor mules for their goodies.
I've been wanting to give this story a second chance for a long time. I love the aesthetic and the story was bizzare enough to keep me intrigued. I just didn't understand the "walking simulator" aspect about it. I think I'll revisit as a casual gaming experience, much like how I view Skyrim -- drop in when I feel the need to and just hang out with it.
Well, i felt those same things in the game. Roads and online structures seems like a reward that lets you "chill out" (ore bore?) after you complete a difficult mission
I couldn’t figure out how to make roads. The canapult I didn’t like. Zip lines were good but not always accessable . I found walking my best option and I think that’s how it is ment to be played.
Yes!!!! Im watching and reading all these comments about how ppl are zipping thru missions and i just cannot do it 😂 im really bad and find myself walking everywhere. . .im having this problem in totk as well 😂
Man, these are the self-imposed rules I didn't know I wanted. I genuinely was super skeptical when you started, but I'm on board and am going to change up my gameplay.
The only rhing you said I dint agree with is going offline so you don't see other player's structures. That is one of ghe main points, and mechanic, of the game. You're supposed to see people have been where you are before. You're not alone even though you feel alone. Which is why when Sam yells other Sam's yell back. The core message of the game is connection so turning off your connection feels wrong to me. Granted everybody should play the game how they want, and I guess it's not as bad to go offline on a second playthrough.
You ended with something like 'following these rules will make death stranding the most fun... At least on a second playthrough.' Which ones would you recommend for the best first time experience?
Totally agree with you! All core mechanics are broken at the certain point. The coolest similar game experience that works perfect is in the game called Snowrunner/mudrunner. But it lacks Kojima's story obviously 😂 yet I really recommend this game. And this studio makes the new game called Expedition
hello guys, anyone can help me to play this game again? pls :c i got an error each time i try to open the game, the error is "c00005h" access violation... i have tried everything that i found on internet, i want to know if anyone got the same problem and could fix it, thank you in advance... Ps. pls help me to carry packages again :c
I love this game but hate the story, characters and the combat system, I Use it to kill time and do mindless deliveries, I got a trainer that disabled the enemey detection and therefore skipping all BT and MULE/ Terro encounters, just me and my BB and our cargo and music doing deliveries. Such a relaxingg experience.
you ruined this game for me, was having fun, but now realised most of the joy I found in the game was from bypassing and not engaging with the game mechanics, that is I always hold LT RT when I walk down slopes and I love using roads to pass through a dangerous area. After hearing what you said, yeah, that is just stupid design, by making things convenient, they sucked the joy out of playing the game. I also found building road with online players rewarding, but as you said, that is just too overpowered to the point where I am just holding down my left stick and not thinking at all
I really wanted to like this game … but … perhaps I’ll try again soon. These types usually appeal to me, however this literally, and I do mean _literally_ , made my eyes glaze over. 12 hours I lasted.
Still haven't seen the ending, I've been playing Death Stranding for more than two thousand hours, on very hard structural repairs are a full time job.
I'm doing my first playthrough and I immediatelly decided to ignore roads and ziplines. They completely ruin the fun for me. I'm 2/3 into the game and I haven't even used ladders or ropes :P I sometimes use vehicles though - driving through rough terrain can be fun.
I tried playing this when it came out, but the music was way too loud and ruined the ambience for me. Can't believe there isn't an option to just disable it. People keep saying "the music is integral" but I feel like the world and weather would make for such an immersive experience if I wasn't being hit with loud music that is grading to me personally constantly. If 2 has an option to disable it, I'll try 1 again.
I turn off the sharing but all structure of everyone has stayed on the map, the road i built all by myself. I don't see any road that other have built tho
Personally I very much agree with all the takes and I wanted to beat the game again but in offline for a while. The only thing that seems (sadly) like too much of a hassle to apply is using only one shoulder button. I wish there was a mod for that, sound like too much self-control foran enjoyable playthrough.
I started the game brand new implementing most of these rules and i wouldnt turn back. It is very similar to how survival mode in fallout 4 is, it just feels like THE way to play the game and you can never not play it like that anymore.
great perspective! I always thought the issue with this game was its need for accessibility. For example, there are ways to do pretty much 95% of deliveries without any gear at all, it just is more time consuming and frustrating. I feel death stranding needed to better incentivise strategy, because ive seen too many thoughtless runs of the game with people still getting S on most deliveries. I hope this fundamental flaw is addressed in the sequel. However I never thought of the R2 L2 trivializing the moment to moment gameplay, but really that makes alot of sense. Gonna try my best to never do that from now on.
The entire “shared structure” thing should have been tweaked. Structures should deteriorate quicker (with roads being an exception) so they aren’t there for basically forever. There should be less structures imported from other players. When it comes to the roads, I wish other players could only contribute like 50% at most and you had to provide the other 50% so you still had the challenge of delivering resources to build each section. I really don’t like the roads being built themselves, but some of them take a ton of resources. I tried playing without imported structures and the roads really take absolutely forever to build. I also missed seeing signs and goofy stuff other players would leave.
I love this. I play on hardest difficulty and have a rule to never use vehicles except on roads and flat terrain. It makes the gameplay way more enjoyable and engaging. Never thought to disconnect or never use my canteen. I’ll definitely use these. I love DS so much but its biggest flaw by far was the gameplay being far too easy.
to be honest, the only thing that prevents me from finishing it and actually appreciating the game is the lack of subtlety in the narration, and the very poorly written character. I could free roam the game for a stupid ammount of time, I love the gameplay and the contemplative aspect of the game, but the story seems to go nowhere, with a lot of exposition that doesn't lead anywhere and a narrative that simultanuously holds you by the hand (explaining its themes through dialogues) and loses you (with a lore that is way more complicated than it needs). If anything, Kojima has good core concepts, but needs to take inspiration from Ghibli in the way they treat there character and expose their lore. The best way to play it, in my humble opinion, is not ignore the whole story.
I completely disagree. I think taking away the roads, weapons and shared buildings take away from the spirit of the game, which is “life is easier together, make connections and share the burden.” What I experience when I rebuild the roads is a sense of awe, this is what made modern society so much better to live in than the past. No longer does a delivery take ages, a perilous journey with little delivered, it’s now safe and expedient. By just going at it alone, sure, it becomes a challenge, but to me, death stranding is about the initial challenge becoming easier with a little help from strangers.
The essential part in the last sentence of the video: Almost all these "tips" only make sense in a 2nd playthrough. And even then, many are questionable. It's defintely not the "correct" way to play. This isn't really the game for high difficulty. If that was the intention, higher difficulty settings would have applied stuff like this, but they don't. Even if you build all the roads, which is a lot of work, there are still plenty of occasions where you have to go on foot. I think a better challenge is to 5-star every Prepper/location.
There is no correct way to play the game. I play it my way. She plays it her way. That other player plays their way.He plays it his way. Have fun. That's the way to play the game. Keep on Keepin on !!
I hope that Death Stranding 2 pulls a Doom Eternal and really goes "you're going to engage with the mechanics we made and you're going to like it". I've played the opening three hours or so of Death Stranding probably four times over, and I always drop it because I can already feel some of what you're talking about happening, and it's just disappointing. Disabling two-button grip entirely is a good idea... maybe should have been a feature for Hard Mode like disabling the radar in MGS.
If you titled the video "how I like to play Death Stranding" I would have no problem. But since you decided to title it like that then I must say this video is douchy and "gatekeepery".
i always wanted games to have challenging walking mechanics like this to make them more immersive thats the real next gen .. except when the walking mechanics of the game is the entire game its not really fun
I think the worst part of Death Stranding is how it was seemingly marketed.
It has a somewhat complex story and engaging cut scenes and characters, but the PR for the game was mostly "walk around and try not to fall".
It took me years before actually picking it up and now I think it's one of the better games I've ever played, tbh.
I’m excited for death stranding 2 but of course the low rent critics will hate on it for views
@@musicmane4146 Unfortunately, haters will hate no matter what. Then a few years later "omg it's the best game ever!!!"...
TBH I think that was for the best though, because there were still a LOT of people who thought that the walk around and try not to fall game would be... _not_ that, like Kojima was being coy with them, and got all sorts of pissed when they realized the trailers were pretty honest.
I'm about an hour in and I'm hating that i can't turn this garbage music off. I could take the music but there's lyrics too
that was the thing that sold the game for me, actually 😅
I liked this a lot, and I'm also a big believer in setting your own rules when playing a game. The first time I played AC4: Black Flag I totally ignored all fast traveling, forcing me to get used to 'life at sea' and finding things along the way to objectives.
For DS I'm interested to try this method. I also thought the roads were a bit of a bittersweet reward, as they pretty much remove what's interesting about the game. Same with ziplines, which are even less engaging to use. The one thing I think roads do well is to communicate, through gameplay, the idea of humanity ironically beginning to lose its connections all over again even after the reconstruction has begun. It's a very effective representation of the Kuralt quote, "The interstate highway system is a wonderful thing. It makes it possible to go from coast to coast without seeing anything or meeting anybody." 😅
Interestingly, if you play without other players' structures, ziplines are much more balanced. Other player's structures don't take up chiral bandwidth, so when you're providing all of the structures yourself, you don't have room for many ziplines. Especially because you won't come across other players' ziplines to attach to.
That method is pretty much the only option on DS. You can get the option to fast travel but not until sometime in chapter 3, it only allows you to fast travel between outposts that have a private room for your character to sleep in, and doesn't allow you to take any cargo, weapons, or gear with you when you do. So the game both heavily encourages, and kind of forces you to actually explore the world lol.
I knew a guy who -walked- through the first Assassin's Creed, everywhere, including between cities. Seemed like a neat way to experience that first world
@@cybblesI'm one of those psychopaths and prefers traveling by foot in open world games over using vehicles. Gives the world a different feel to it. Sorta like walking through your hometown vs driving through it has 2 distinct feelings to it.
The correct way to play a game is in a way that makes you happy. I work a 12 hr a day 5 day a week, stressful job, have 4 kids and a mortgage. This game is a godsend for me, the music is perfect, the scenery is gorgeous and the story is 2nd to none. Its challenging and decent in length. Gameplay is a 5th or 6th thought.
Well said
I did a lot of hikes in the military and what are called "ruck runs," meaning we ran with large and very heavy packs on our back. grabbing both straps to balance yourself is very realistic though and I have no issue with it. you move much slower this way, just as I remember during the ruck runs, but have much better balance and it makes going down or up steep terrain much easier. I'm only 10 hours into the game but I love it and this little feature felt very realistic.
the problem wasnt the realistic aspect?
Did you also carry spare boots?
@@cybbles you're told to in training. After training, I rarely did.
I agree brother, realistic in that aspect and I am glad it is a feature.
Yeah dude, when I saw he had the pack and shit. I said yo this is literally rucking and doing patrol. So much fun hiking and rucking with a pack and Sam clearly embraces the suck when he's rucking 200#, makes all of us look like wimps 😂🎉
I loved making hard things mundane. Taking a truck and running routes to get 5 stars
It can get addicting oddly
Same! 😏 How I often feel after building some more sections of the highway, and making that part of the Map way more accessible, is honestly so cathartic & satisfying. I EARNED the ease for which I have afforded myself. I beat up Mules, stole their materials, hauled it to each paver etc. So the highway is my reward for putting in that work, simple as that.
So, real life.
Indeed! Building the roads was the only cut scene that I never once skipped. I loved watching that sucker get built.
Same! I'm finishing each road as I progress the story. I've gone through I think 5 mule trucks and still only in chapter 3😂
Yeah, finding that ONE randomly placed generator from another player when your trike is just about to die is awesome! But literally having to DODGE randomly dumped (and often very colorful) trucks and trikes from other players gets old real quick.
Even once had a trike blocking my route... Like, you needed a pretty good amount of momentum to scale this one steep and rocky hillside, only to crash into a trike parked on top of that hillside and rolling back downhill...
I've seen multiple trikes from other players so far but no trucks, and I've been lucky enough to only ever have a single trike so far actually get in my way. So I got on it, left it in the middle of a deep stream, and continued adventures in my Half Life truck lol.
Don't forget all of the useless bridges placed to farm likes.
I disagree with you about not using roads. The goal is to reconnect America and roads are a vital element especially when the character is delivering stuff.
This is great man. I love the gameplay to bits but my no.1 issue with it (from a postgame perspective) is that it becomes a matter of going through menus to select an order, pressing x a couple times as I watch Sam fly across my perfect zip line network, and repeat. I thoroughly enjoyed creating that network, but the only delivery I truly remember was the one that takes you to your first waystation after capital knot where I had to bring a ladder and a climbing rope. As rewarding as the roads and zip lines are, they minimalize your engagement with the game to a silly degree.
MatthewMatosis put it well in his review if you've watched it. The absence of obstacles that are impossible to pass without the right tools, or at least cause more than a minor inconvenience, put less emphasis on preparation, and creativity then suffers also. Despite their usefulness, I never once built a bridge or ramp; why would I when I've already built a road? If I wanted to load a van up with packages and drive to my destination, I'd work for Amazon.
Some of the gameplay suggestions you bring up have crossed my mind a couple times as I work towards my true 100% of the game, but going offline is a great idea too. When I eventually and inevitably replay the game, I will almost certainly avoid roads and zip lines at the very least. Let's just hope DS2 leans more into its gameplay without offering so many ways to avoid engaging with it.
The online is great, until you first meet Mama, who says she’s been alone and had no visitors, only to pull up and see 5 vehicles parked out front like we’re about to do a casting couch scene 😂.
I think that when hideo said it was a brand new genre he didn't mean it in a condescending artsy way but in the sense that you have to really give it a chance and reach chapter 3 to see if it "clicks" with you, it can be a game where you just deliver packages and optimize cargo but there's so much more to play with, so many game mechanics and systems - and the idea of connecting with other players and helping each other out has never been done on this scale with this budget before, its a very solitary and introspective game
The only suggestion I have is to remove structures that have no practical purpose - like bridges in the middle of nowhere, and structures that have a better alternative
I just beat the game for the first time, after having given up on it halfway through the first time 4 years ago. I didn’t see as nearly as many roads, and the mountains were severely lacking in zip lines & other structures! Made me kinda sad😅 I’m loving the post game. I have so many materials at so many centers I’ve been spending like wildfire!! It’s made getting 5-star relationships soooooooo much easier. I feel bad for people who quit when vehicles were no longer viable! 80% of the gameplay to be had is on foot in my opinion.
I'm doing a replay of the game it'll take me 3 days to do it but the story is worth it by god ill rebuild the fuckin highway again even if it kills me
You deserve all the likes in the world bro. Shit, I even give you all my likes 👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽 👍🏽👍🏽
Come on everybody, let's connect & contribute to the cause 👍🏽👍🏽👍🏽👍🏽
This is my first playthrough of DS and plan on playing it vanilla and using all the tools the game offers whether it makes things easier or not. I'm currently at porter lvl 201 and just hit episode 8 and I've started to make mental notes of things I plan to change on my next go around. Second playthrough will be on Very Hard difficulty, no HUD, disable online player structures and completely avoid building roads as I feel ziplines feel more engaging since you can make an early stop if you want to explore an area you didn't notice before. Took me 3 years to finally come back to DS but it's been unlike anything I've ever played.
No HUD is an amazing experience. You really have to pay attention to Sam's movements and sounds, e.g. when getting captured by BTs knowing when to shake them off vs. regain balance (with very little idea of how much stamina you have) or fighting mules without having a strong idea of your health or ammo.
Gotta disagree on the point you made as far as player structures. That fits in line with the games themes of links and chains. The point is that we aren't alone, that we are building upon the progress others as well as we've made to achieve our goal. So no, leave player structures on, it fits the theme.
In a way, I think the game itself is aware of that trade off with making things too easy. The Roboticist remarks that some porters find a certain skeleton as "too functional." Like they knew some would prefer harder gameplay. 🙂
Ehh, I don't agree, I like the 2 hands to stabilize, It makes sense, More from a gameplay perspective but also in a realistic sense as well, Obviously it wouldn't make you incapable of falling over in real life, but WOULD improve your balance, And cutting out roads all together? Nah dawg, I'll traverse the landscape a couple of times, but the 6th or 7th time going through an area, I've earned the right to bypass enemies and have a safer easier route to and from. This really shouldn't be titled as the "Correct" way to play, i know you mentioned at the end that you believe this to be that for a 2nd playthrough, But it just seems like you enjoy a more hardcore experience and that's fine, and if the game had been more hardcore i would had still loved it, But I'm happy with it as is, i do hope the next game is more hardcore, but if not, I'm sure i will still enjoy it. So lets just all agree, there is no "Correct" way to play a Singleplayer game, unless that "correct" way is whichever the player finds more fun.
"The correct way to have fun is my way"
He's right
This man gets it.
Nobody made you watch, not everything is about you
That's not the take away I got from this video. Some folks just like to make the game more challenging. And I appreciate his advice personally.
@@Calx9 That's called a challenge run. Not "the correct way to play."
I buit all the roades and set up zip line short cuts was my favorite part wish there was more building structures and i wish you could actually go into the bases and bunkers and explore them
Same
Awesome to come across this video as these are all things I'm doing myself already. I've got an additional house rule I think you'll like. Don't ever use crouch during the BT encounters. You can still sneak through with a combination of walking slowly and holding your breath, but it's way more challenging and tense. Also if a BT spots you, you can stand perfectly still and hold your breath until they eventually get bored and wander off - but not before you're practically suffocating! Very cool.
I just go ham and get caught on purpose, I drop everything outside before encounter though.
Also its about six hits per mule. So I’ll usually just get a work out before their backup shows up.
Comes off as "Arnt I cool for making the game harder for myself meaning I have skill? Please think I have skill. I played on hard. I didn't even use the gun that makes it trivial." 😅
This video might bring me back to play it through!
I only played a handful of hours before giving the game up.. I didn't know about turning off other players structures. That's what immediately killed my curiosity.
I truly appreciate vids like these. I nearly bought DS Director's Cut a few weeks ago but I can tell from the walkthrough-esque clips from folks, and informational videos like this one, it's just not a game I could get into successfully and I'd be wasting my money. The graphics and work behind it look amazing, unfortunately it's just not my gaming cup of tea.
This is a good attitude to have. People really underestimate the usefulness of both. Using a positive video of a game to dissuade them (because the positive notes don't appeal to them) and using a negative video to persuade them. (I've bought many games because someone's negatives were positives for me)
Thanks for watching it. I'm glad it was useful!
@@GideonsGamingappreciate all the work you put in my friend!
Constructive discourse on Yt comments? Impossible !!! I must steady myself yet resist the urge to hold both triggers!!! . What a dilemma... *tips hat*
How did you got the goods from the robotic to the craftsman un 5 minutes without ziplines or roads? I actively think that some of the legends of legends needs to be done with many friendly constructs .. ps I just build 40 ziplines into the map to so I could just easily get some legends of the legends and I still have problems I don't run to delivery cargo cause the time fall can only damage the container so the gods usually get intact. I do think some of the map is barely profited cause people tend to prefer roads but I fell you in my fist playtrough sometimes I went off my way just to explore the map better and found some pretty locations but wen I am going for time runs I go trough roads or ziplines always
I just finished my first playthrough completely "offline" and am looking to do a second playthrough on very hard to finish "Platinum" (I'm on XBSX).
Would you say I'm better off leaving others buildings off or should try at least once with the full "online" mechanics?
Something I do out of pure OCD-ness and that barely affects gameplay is arranging my cargo such that heavier cargo is closer to Sam's back than lighter ones. I know balance is affected in a vertical axis, i.e. cargo of different weight affects your balance if it's piled lower or higher on your backpack. However, the same doesn't seem to hold true for the horizontal axis, that is how far away the cargo is to Sam's back in a perpendicular line.
Another thing you mentioned, and I swear I'm not trying to brag, is Cliff's fights. I played on Very Hard and I actually found them pretty easy. Maybe it's cause I'm playing with mouse and keyboard, I don't know. All I had to do was kill his soldiers first before engaging and taking cover to reload, etc.
I totally agree. I actually just started playing, but I fell in love pretty immediately and decided to go completely offline for my first play-through. So far, the experience is just exceptionally deep; I am clenching every muscle of my body crouch walking by those disgusting BTs - and I feel like on a holiday getting to the moments when the camera zooms out and the music sets in. I am still very challenged by the game as is, so I think I might continue to use both hands to balance me for now; but it sounds like a great idea for a second run.
The maser gun works on mule trucks directly?!
@@LucTaylor it does! Nearly lost my mind when I figured it out
I completed all the roads myself. Don't think anyone helped me with it. Took so long.
Same, put so many hours, resources and didn’t feel like anybody online helped. Hahaha
Same, the online players usually only helps on the zipline not the road =/
Same, I'm still working on the roads. I've had to build all of them myself and the only help I've received is the tiny bit of materials that are automatically added when the area where the auto paver is is added to the chiral network.
Bruh I feel your god damn pain. It took forever for my strand homies to pick up the damn slack… but also having like 10k likes every delivery during chapter 2-3 was hilariously nuts to me. My miscellaneous and top star was all crazy colored while the rest was basically still green.
@@MrSeekz-rp3suwhat I thought online ppl did that?! Jeeesus.
There is 'no correct way to play a game' though.
Ughhhhh. What a gamer intellectual we got here….
@@gothscvm2878basically he’s saying the correct way is to not play a certain way. But wait, there is no correct way according to him. Damnit, vicious circle he entered😂
There is no correct way, just play however you find it more fun. You can't "Do it wrong" nobody else's enjoyment is being impacted but your own, So literally ignore everyone in that regard.
Well said
Yes there is actually a correct way to play every game
I have not put more than maybe 10 hours in it. The main reason being that literally every path had been tread and prepped by other players. It was a walking simulator. I'm going to try it again, but completely offline
i absolutely see why this 'handicap' is necessary for the game tho. Theres SOO much to experience in the game that a lot of people still havent experienced because they viewed it as a walking simulator. imagine if even more people couldnt get over the small difficulty cap of keep balance and managing stamina.. I was obsessed with the title pre release but still havent played thru to completion even after discovering thru youtube that the game completely transforms into a better sci fi themed action game than something like 'StarField' or even some mass effect titles once you start opening up the entirety of the games mechanics.
yeah but you get the level 3 power exoskeleton very early on and it kinda negated me ever feeling like i didn’t bring enough. i mean, multiple ladders and climbing anchors have literally rotted away because i never use them. about 99.9% of the time, there’s always a way around something if you just head left or right from your road block.
i disconnected and didnt use vehicles much and i had a blast. i didnt stop using the right or left triggers though, i never felt like it took away from the game design.
best house rule: lethal combat only.
Can you create a video with all death stranding menu options explained in detail?
Im currently 7hours into my 2nd pkaythrough (1st played roughly on launch).. and your video scratchs that itch that was nagging me.. I will definitely imlplement these "tricks" into my pkaythrough!!! .. was already thinking about how broken the triggers are in this game... Let you know how it goes!
There's another downside to holding both triggers beyond just making you slower; it also reduces how quickly stamina regenerates (very noticeable when walking up steep hills).
Knowing that will only save a few seconds of regen at a time though, so it does still feel a little too cheaty.
I stopped using Equipment Repair spray and Extra boots only. Eventually Replacing Repair spray with the cover It makes it, so you actually have to play The Game I might try not using dual triggers And flask I didn't know you could turn off the online stuff. That's cool
I haven't played the game yet, but watching your tips has made me actually want to boot the game up. There has to be something special about this game as I see a lot creators love it. Great video.
I played through twice. First on normal and again on very hard. I never used the canteen but this was not a conscious decision. I simply forgot about it because it never really mattered.
Making previously hard things being easy is really one of the best parts of them game and its a really good rewarding mechanic
The roads are really making you more immersed vis a vis the whole "rebuilding American thing"
A lot of aspects are hard in the game, you just have to find a way to get to them.
If you are carrying a lot of cargo you can't really carry anything else as "weapons" and such. This really makes the game hard, because you have to often choose what you carry.
BTs are meant to be sneaked easily past
Holding the "two buttons" isn't really that OP as you advertise it; if you are carrying a bomb and Sam goes through rocky terrain he needs to train more stopping strength.
A lot of mechanics I just don't use because they are often not needed
Yet again online really helps immersion and its a really good rewarding mechanic when you help other people when you yourself build different roads, ziplines, ladders and such.
Trying to avoid BT territory really makes the game harder as of the hard terrain most times.
P.S. Please can someone tell me how can I transfer my save files to Death Stranding Director's cut on PS5 If i had previously played Death Stranding on PS5 :D
I'm playing my first playthough without server connection because it felt too cluttered for me when suff from other players started to appear. Meybe next time with very hard difficulty it would be helpful
Nothing from what you mentioned made the game less fun for me. I also played twice, the second time I also had rules: always avoid BT territories if possible (utilizing timefall shelters e.g. or alternative routes); use a different route when playing story missions than my first playthrough; reduce zip-line dependency and use trikes and vans more often (I built a full zip-line network in my first playthrough); always stealth clear a camp (which is kind of not optional because of Very Hard, I also cleared a camp only using catapults). The fun part of the game is planning the optimal routes and building structures as setups for orders, you don't have to turn into a masochist who needs to make walking miserable or rejects other people's structures to feel challenged.
You're misunderstanding his argument. He would like structures but the problem is they are too common. I wish there was a setting where you only saw structures of steam friends list
I don't mind these things, but a "Hardcore" mode for people with your preferences would be cool.
Is the game fun, or at least really engaging story-wise? I’m curious about it, but I’m not sure it will click with me.
From my experience, people usually go all in on it or bounce off completely. In my case, I really liked the story, and I enjoyed the gameplay enough to platinum the original version and play through a second time with the director's cut.
I reviewed Death Stranding before I started making video reviews to complement my written ones, so I don't have a video review of it. But here's my written one if you're interested. gideonsgaming.com/death-stranding-review-delivering-greatness/
The only "correct way" to play any game is to have fun, whatever that means for you.
@@Calx9 Who said i'm upset? I'm simply stating a fact. You just proved it. "The way we personally prefer to play." It's not how you play it that makes it correct. It's the fact that you're enjoying yourself.
@@Calx9 Kinda was. But that's okay. Hope i cleared it up for you. 😊
@@Calx9 Sorry, but i don't have time to explain every little thing. I'm sure you'll figure it out one day. Have a good one. 😉
I’m like a hour in and am just confused on what to do I just look at Sam and pitty his back he’s gotta be hurting
I’ve literally built so many god damn roads solo until two or so away from the damn timefall farm. Just hours of beating the crap outta those poor mules for their goodies.
I've been wanting to give this story a second chance for a long time. I love the aesthetic and the story was bizzare enough to keep me intrigued. I just didn't understand the "walking simulator" aspect about it. I think I'll revisit as a casual gaming experience, much like how I view Skyrim -- drop in when I feel the need to and just hang out with it.
Well, i felt those same things in the game. Roads and online structures seems like a reward that lets you "chill out" (ore bore?) after you complete a difficult mission
That Maser Gun trick was pretty nifty 😮
Do you play on normal difficulty?
@bulka5305 Very hard difficulty.
but cant you just dismantle someone's stuff if you dont like where its placed ?
Yes but there is just SO MUCH stuff that it gets old to delete them
id love to try no hud gameplay after im done with my first playthrough, game really has a lot of indicators to make it playable with no hud
I couldn’t figure out how to make roads. The canapult I didn’t like. Zip lines were good but not always accessable . I found walking my best option and I think that’s how it is ment to be played.
Yes!!!! Im watching and reading all these comments about how ppl are zipping thru missions and i just cannot do it 😂 im really bad and find myself walking everywhere. . .im having this problem in totk as well 😂
Man, these are the self-imposed rules I didn't know I wanted. I genuinely was super skeptical when you started, but I'm on board and am going to change up my gameplay.
The only rhing you said I dint agree with is going offline so you don't see other player's structures. That is one of ghe main points, and mechanic, of the game. You're supposed to see people have been where you are before. You're not alone even though you feel alone. Which is why when Sam yells other Sam's yell back. The core message of the game is connection so turning off your connection feels wrong to me. Granted everybody should play the game how they want, and I guess it's not as bad to go offline on a second playthrough.
No guys you dont understand this games gonna take my firewood business off the ground. Thank you Hideo. Youre a real strange one in the best of ways.
You ended with something like 'following these rules will make death stranding the most fun... At least on a second playthrough.'
Which ones would you recommend for the best first time experience?
Leave the online on for the first time. But the rest is applicable.
I’m surprised my back buttons aren’t broken
Is this game more than just playing a delivery guy? I’ve never played it
Totally agree with you! All core mechanics are broken at the certain point. The coolest similar game experience that works perfect is in the game called Snowrunner/mudrunner. But it lacks Kojima's story obviously 😂 yet I really recommend this game. And this studio makes the new game called Expedition
hello guys, anyone can help me to play this game again? pls :c i got an error each time i try to open the game, the error is "c00005h" access violation... i have tried everything that i found on internet, i want to know if anyone got the same problem and could fix it, thank you in advance... Ps. pls help me to carry packages again :c
I love this game but hate the story, characters and the combat system, I Use it to kill time and do mindless deliveries, I got a trainer that disabled the enemey detection and therefore skipping all BT and MULE/ Terro encounters, just me and my BB and our cargo and music doing deliveries. Such a relaxingg experience.
you ruined this game for me, was having fun, but now realised most of the joy I found in the game was from bypassing and not engaging with the game mechanics, that is I always hold LT RT when I walk down slopes and I love using roads to pass through a dangerous area. After hearing what you said, yeah, that is just stupid design, by making things convenient, they sucked the joy out of playing the game. I also found building road with online players rewarding, but as you said, that is just too overpowered to the point where I am just holding down my left stick and not thinking at all
I really wanted to like this game … but … perhaps I’ll try again soon. These types usually appeal to me, however this literally, and I do mean _literally_ , made my eyes glaze over. 12 hours I lasted.
Still haven't seen the ending, I've been playing Death Stranding for more than two thousand hours, on very hard structural repairs are a full time job.
I'm doing my first playthrough and I immediatelly decided to ignore roads and ziplines. They completely ruin the fun for me. I'm 2/3 into the game and I haven't even used ladders or ropes :P I sometimes use vehicles though - driving through rough terrain can be fun.
I love these tips 👍
I tried playing this when it came out, but the music was way too loud and ruined the ambience for me. Can't believe there isn't an option to just disable it.
People keep saying "the music is integral" but I feel like the world and weather would make for such an immersive experience if I wasn't being hit with loud music that is grading to me personally constantly.
If 2 has an option to disable it, I'll try 1 again.
🤦
I turn off the sharing but all structure of everyone has stayed on the map, the road i built all by myself. I don't see any road that other have built tho
Personally I very much agree with all the takes and I wanted to beat the game again but in offline for a while. The only thing that seems (sadly) like too much of a hassle to apply is using only one shoulder button. I wish there was a mod for that, sound like too much self-control foran enjoyable playthrough.
I started the game brand new implementing most of these rules and i wouldnt turn back. It is very similar to how survival mode in fallout 4 is, it just feels like THE way to play the game and you can never not play it like that anymore.
I wish someone would help me finish these damn roads or even better keep up with repairing them
great perspective! I always thought the issue with this game was its need for accessibility. For example, there are ways to do pretty much 95% of deliveries without any gear at all, it just is more time consuming and frustrating. I feel death stranding needed to better incentivise strategy, because ive seen too many thoughtless runs of the game with people still getting S on most deliveries. I hope this fundamental flaw is addressed in the sequel.
However I never thought of the R2 L2 trivializing the moment to moment gameplay, but really that makes alot of sense. Gonna try my best to never do that from now on.
The entire “shared structure” thing should have been tweaked. Structures should deteriorate quicker (with roads being an exception) so they aren’t there for basically forever. There should be less structures imported from other players. When it comes to the roads, I wish other players could only contribute like 50% at most and you had to provide the other 50% so you still had the challenge of delivering resources to build each section. I really don’t like the roads being built themselves, but some of them take a ton of resources. I tried playing without imported structures and the roads really take absolutely forever to build. I also missed seeing signs and goofy stuff other players would leave.
i can easily drive my motor cycle anywhere i want feels like i dont need to walk and just make my own generators
Thanks, I’m doing my first play through now and following your guide.
I love this. I play on hardest difficulty and have a rule to never use vehicles except on roads and flat terrain. It makes the gameplay way more enjoyable and engaging. Never thought to disconnect or never use my canteen. I’ll definitely use these. I love DS so much but its biggest flaw by far was the gameplay being far too easy.
Why wouldn't they make a hardcore mode without these cheat codes?
You played on normal difficulty didn’t you.
Nope, played the original on hard and the directors cut on very hard.
I would love a game walkthrough for this from you, please consider it.
I play Death stranding my way dont really listen to people cause there mostly dont know what there talking about my way is better
about the road, agree that takes away the challenge, but you clearly haven't completed large scale delivery from corner to corner
to be honest, the only thing that prevents me from finishing it and actually appreciating the game is the lack of subtlety in the narration, and the very poorly written character. I could free roam the game for a stupid ammount of time, I love the gameplay and the contemplative aspect of the game, but the story seems to go nowhere, with a lot of exposition that doesn't lead anywhere and a narrative that simultanuously holds you by the hand (explaining its themes through dialogues) and loses you (with a lore that is way more complicated than it needs). If anything, Kojima has good core concepts, but needs to take inspiration from Ghibli in the way they treat there character and expose their lore.
The best way to play it, in my humble opinion, is not ignore the whole story.
Could be interesting if I ever do a 2nd playthrough. I kinda like how it is as is though. But thats probably bc im part of the "masses" lol
I have to disagree. The only correct way to play the game is "to each, his own".
I completely disagree.
I think taking away the roads, weapons and shared buildings take away from the spirit of the game, which is “life is easier together, make connections and share the burden.”
What I experience when I rebuild the roads is a sense of awe, this is what made modern society so much better to live in than the past. No longer does a delivery take ages, a perilous journey with little delivered, it’s now safe and expedient.
By just going at it alone, sure, it becomes a challenge, but to me, death stranding is about the initial challenge becoming easier with a little help from strangers.
I play on foot only and create my own paths
The essential part in the last sentence of the video: Almost all these "tips" only make sense in a 2nd playthrough. And even then, many are questionable. It's defintely not the "correct" way to play. This isn't really the game for high difficulty. If that was the intention, higher difficulty settings would have applied stuff like this, but they don't. Even if you build all the roads, which is a lot of work, there are still plenty of occasions where you have to go on foot. I think a better challenge is to 5-star every Prepper/location.
There is no correct way to play the game. I play it my way. She plays it her way. That other player plays their way.He plays it his way. Have fun. That's the way to play the game. Keep on Keepin on !!
Best way to play this, tooless sam from the beginning
I hope that Death Stranding 2 pulls a Doom Eternal and really goes "you're going to engage with the mechanics we made and you're going to like it".
I've played the opening three hours or so of Death Stranding probably four times over, and I always drop it because I can already feel some of what you're talking about happening, and it's just disappointing. Disabling two-button grip entirely is a good idea... maybe should have been a feature for Hard Mode like disabling the radar in MGS.
I wonder if there are mods that could do all of this so that you don't have to play-pretend. That would be sick.
Worth looking into if you play on PC.
no YOU're sam and the baby too!
I built the entire roads system in my game 😂
If you titled the video "how I like to play Death Stranding" I would have no problem. But since you decided to title it like that then I must say this video is douchy and "gatekeepery".
It's also to make the video more attractive to click on, in this age of search engine optimization
I like that the xbox players just started. So all of us are going through. The structures arent egregious yet.
i always wanted games to have challenging walking mechanics like this to make them more immersive thats the real next gen .. except when the walking mechanics of the game is the entire game its not really fun