Welcome - today we are testing our new camera out while playing a game of the fantastic Dropfleet Commander by TTCOMBAT. Please do let us know where we have made any mistakes and do subscribe for more. Content
Nice Batrep. Camera and Sound quality is on Point. For the next one maybe you could explain your Fleets before the Battle begins. A tactical overview of the battlefield between the turns over the complete map would be Great. Love your Painting on the ships
Really excited to see this game on your channel. Such a great set of rules and beautiful miniatures. I love the new camera and the sound is border line perfect.
Loving the battle report for fleet though is there any chance we can get an overview of the fleets before play starts? Otherwise, looks like you were measuring front of base to front of base (at least at the 3 minute mark) it's not much of an impact but at the very least for moving on the table you're missing out on a bit of potential movement as it's all meant to be stem to stem which can make a huge difference for medeas being able to reach the centre sectors on turn 2 Otherwise here's what I picked up on throughout At the 6:00 minute mark was it a second cruiser couldn't doing an active scan? If so it couldn't have turned earlier Were you doing a tweak to the scoring system? Normally scoring is carried out on turns 4 and 6 rather than 2 (12 minute mark) At the 14:00 mark both new orleans would have needed to roll for being crippled as the first one had lost 50% of its hull points (The text on page 22 specifically calls out ships with 4 hull points) 14:40 - ships in atmosphere when destroyed are simply removed from the table without rolling for catastrophic damage (no chain detonating frigates for you all) Page 25 - 3rd paragraph 39:40 - Yes you do combine a squadron of ships Close action against a single target so point defence only triggers once 42:10 - The armour save of the sector itself was missed which could have saved the tanks as they only check for collateral after damage to the sector has been applied 42:40 - Don't forget that New Orleans has a pop gun it could use against the medeas/Echoes. Harsh language might be more impactful but it's there, enough shots from those can (eventually) do something 47:00 - That Medea drops a tank off right after it having been said it's in low orbit. Dropships can only be dropped from atmosphere against sectors (low orbit for space stations) though the Medea does have the atmospheric bombardment rule meaning it's one of 2 ships in the game (that I can immediately think of) which can bombard from the safety of atmosphere. Otherwise, great video and lovely fleets though can we get the occasional wider table shot? I had some difficulty following the action with just the close up shots
Thanks for the comment and also the pointers they are very helpful. Funnily enough I've just got a wide angle lens to capture a fuller table view. Watch this space for more 🙂
Addendum note on the bombardment, any hits taken by sectors cause collateral damage, the wording on it is very goofy and there's still some disagreement
@@halfskeloton They may have tidied up the language at some point, the current wording is "If a sector takes damage and the sector is occupied by ground assets, you must roll for collateral damage" though the position of the paragraph being before the total up hull damage inflicted does muddy things I'll admit. That said the entire thing is going to be moot in about 2 months anyway when we have to drop all this and learn V2 instead XD
Has there been any information on the new edition or revamp of dropfleet? Is there any talk of new starter sets or moving some of the resin models to plastic? I've been looking to get into the drop zone universe. Only real problem is the main group in my area is rather far away. I've also been looking into Dystopian Wars.
2.0 is coming and brings some major changes, largely aimed at streamlining and speeding up games. All light ships (destroyers, monitors, cutters, corvettes etc) will also be coming out in plastic. This leaves only the bigger ships (battlecruisers and up) in resin
2.0 is out and you can download rules, FAQ (literally clarifications), fleet books (be sure to grab the "Misc ships" that's just a link below the fleet icons), etc.
Welcome - today we are testing our new camera out while playing a game of the fantastic Dropfleet Commander by TTCOMBAT. Please do let us know where we have made any mistakes and do subscribe for more. Content
Glad to see dropfleet gwtting some new bat reps
@@saintsinthenight awesome game. Should be out by end of next week
So glad I found this channel, used to play v1 years ago getting back into the game for V2. Keep up the great videos!
Awesome stuff - we will be giving V2 a thorough going over once we have it
I love the look of this game. It's just awesome to look at.
Also love the camera - really nice shots and sure you'll get more confidence using it
Here here
Thankyou for your continued support 👍
The Drop games are my favourite!
I can't express how happy I am to see these games on your channel.
Great report! Keep em coming
Thankyou 🙂
Nice Batrep. Camera and Sound quality is on Point. For the next one maybe you could explain your Fleets before the Battle begins. A tactical overview of the battlefield between the turns over the complete map would be Great. Love your Painting on the ships
Thanks for the comment. We're waiting for 2.0 for more batreps but have purchased a new lens for wider shots and lights 🙂
Really excited to see this game on your channel. Such a great set of rules and beautiful miniatures. I love the new camera and the sound is border line perfect.
Thankyou that feedback means a lot to us as we step up our production values 🙏
"Whoops! Two-point-oh-OH-oh-OH!
Whoops! Two-point-oh-OH-oh-OH!"
Loving the battle report for fleet though is there any chance we can get an overview of the fleets before play starts? Otherwise, looks like you were measuring front of base to front of base (at least at the 3 minute mark) it's not much of an impact but at the very least for moving on the table you're missing out on a bit of potential movement as it's all meant to be stem to stem which can make a huge difference for medeas being able to reach the centre sectors on turn 2
Otherwise here's what I picked up on throughout
At the 6:00 minute mark was it a second cruiser couldn't doing an active scan? If so it couldn't have turned earlier
Were you doing a tweak to the scoring system? Normally scoring is carried out on turns 4 and 6 rather than 2 (12 minute mark)
At the 14:00 mark both new orleans would have needed to roll for being crippled as the first one had lost 50% of its hull points (The text on page 22 specifically calls out ships with 4 hull points)
14:40 - ships in atmosphere when destroyed are simply removed from the table without rolling for catastrophic damage (no chain detonating frigates for you all) Page 25 - 3rd paragraph
39:40 - Yes you do combine a squadron of ships Close action against a single target so point defence only triggers once
42:10 - The armour save of the sector itself was missed which could have saved the tanks as they only check for collateral after damage to the sector has been applied
42:40 - Don't forget that New Orleans has a pop gun it could use against the medeas/Echoes. Harsh language might be more impactful but it's there, enough shots from those can (eventually) do something
47:00 - That Medea drops a tank off right after it having been said it's in low orbit. Dropships can only be dropped from atmosphere against sectors (low orbit for space stations) though the Medea does have the atmospheric bombardment rule meaning it's one of 2 ships in the game (that I can immediately think of) which can bombard from the safety of atmosphere.
Otherwise, great video and lovely fleets though can we get the occasional wider table shot? I had some difficulty following the action with just the close up shots
Thanks for the comment and also the pointers they are very helpful.
Funnily enough I've just got a wide angle lens to capture a fuller table view.
Watch this space for more 🙂
Addendum note on the bombardment, any hits taken by sectors cause collateral damage, the wording on it is very goofy and there's still some disagreement
@@halfskeloton They may have tidied up the language at some point, the current wording is "If a sector takes damage and the sector is occupied by ground assets, you must roll for collateral damage" though the position of the paragraph being before the total up hull damage inflicted does muddy things I'll admit.
That said the entire thing is going to be moot in about 2 months anyway when we have to drop all this and learn V2 instead XD
Thanks for the batrep
@@jacobcdenton8524 no problem. Watch this space for V2 coming soon
I love the coloured tags on your bases to differentiate groups, where can I find these?
TT combat made them for v1
They still make a Dropzone commander token set which includes them
We love to see some Dropzone! :) :)
Who commands this dropped into zone?
@@TomsTabletopBunker Oh no I meant dropfleet Ahahaha! XD
This is my kinda thing YAAAARRR
YAAAAAAARRRRRRR
Has there been any information on the new edition or revamp of dropfleet? Is there any talk of new starter sets or moving some of the resin models to plastic? I've been looking to get into the drop zone universe. Only real problem is the main group in my area is rather far away. I've also been looking into Dystopian Wars.
Basically all of those changes are coming out Summer this year so imminently as far as we know
2.0 is coming and brings some major changes, largely aimed at streamlining and speeding up games. All light ships (destroyers, monitors, cutters, corvettes etc) will also be coming out in plastic. This leaves only the bigger ships (battlecruisers and up) in resin
2.0 is out and you can download rules, FAQ (literally clarifications), fleet books (be sure to grab the "Misc ships" that's just a link below the fleet icons), etc.
What mission was this? most missions, or all that I've played, only score on turns four and six.
It was a home brew I think however now 2.0 is coming who knows what the missions will be haha