The last thing I truly missed from Max is finally here, not fully but this is almost enough and I believe in the future (in combination with geo nodes) it will be even better then Max
About the only thing I enjoy more in 3ds Max compared to Blender is how the modifier stack works. Although definitely not to the same level yet, this gives me hope that Blender can have a modifier stack with the same degree of flexibility in the future.
@@mini_moeller9032 yeah I like the modifier stack options in Max but like the smoothness of the Modefier stack in blender more. Let’s just see if we can keep improving and get ahead in the options department
Does it bake GN too? I can add armature after this? I’m done for the day and not moving back to the desk to test. Ha. This is just great though. Opens things up so much I’ll have to remind myself not to limit what I can do
Don’t really see the difference. How is Max version better? The fact that is Blender and not have to use Max makes it better. Max is a dinosaur tool.. loved it, missed it but now can’t go back to it
@@hectorescobar9450 The max is actually non-destructive and you can always add, delete and change anything in pre-modifly versions. While here it is not possible to only just if you delete the modifly
The last thing I truly missed from Max is finally here, not fully but this is almost enough and I believe in the future (in combination with geo nodes) it will be even better then Max
That's cool! I suppose it saves a copy into the blend file for each edit mesh modifier. (Save state, like you said)
Conceptually, it seems nice!
And..... Installed it asap! I did not know this addon existed! And it has the old Modifier ui stack, too.
About the only thing I enjoy more in 3ds Max compared to Blender is how the modifier stack works. Although definitely not to the same level yet, this gives me hope that Blender can have a modifier stack with the same degree of flexibility in the future.
@@mini_moeller9032 yeah I like the modifier stack options in Max but like the smoothness of the Modefier stack in blender more. Let’s just see if we can keep improving and get ahead in the options department
hallelujah, it happened. There are still many things you can borrow from 3D max ))
which, give me examples...
Awesome. Blender is more like Max. The thing I've started my modeling with. Cool. Love it
Least it's another great step forward, until we keep improving it !!
Have I ever told you that I love you? Well I guess this is that. Thanks for the superb content as usual!
Oh wow, that actually is a game changer 😊
So basically C4D logic now haha
I wish I had to make changes in frozen modifiers like in a 3DS Max stack))
Does it bake GN too? I can add armature after this? I’m done for the day and not moving back to the desk to test. Ha. This is just great though. Opens things up so much I’ll have to remind myself not to limit what I can do
Yes. If instancing realize instances. You will be able to hop into edit mode then. Armature works as well.
Nice.
where to download?
Extensions in the preferences. Its the fork version. Might be on github as well.
@@pzthree what is its name? i can't find it in extensions
@@simsimsim-n2t modifier list
Unfortunately not As good as in Max.
True but still really useful and better then nothing.
will paying for bandwidth is good than paying for max. lol
Don’t really see the difference. How is Max version better? The fact that is Blender and not have to use Max makes it better. Max is a dinosaur tool.. loved it, missed it but now can’t go back to it
@@hectorescobar9450 The max is actually non-destructive and you can always add, delete and change anything in pre-modifly versions. While here it is not possible to only just if you delete the modifly
(I hate Max by the way)
first