IN CASE YOU MISHEARD ONLY THE COMPASS NEEDS TO BE FROM THE END. You can craft it the block while in any dimension, you just need the COMPASS to be from the right one! I think I worded it clearly in the video but many people misheard, so I'm making it clear.
is this block a mod, I'd honestly want to install it. I know Mojang won't add it because it's too different, and Mojang is scared to change the game. I just want to get a jar file for this honestly. (If there is one, I wanna install it to trap my friends.)
I actually REALLY agree with this idea, using a teleport feature in a dimension of teleporting mobs and finishing the intentional game design trio sounds extremely fitting
@@darkcode404 Is it possible to simulate right-click on a block? if so, you could put down an anchor/bed (whichever is appropriate) and then simulate the player clicking it. _Boom!_
The core issue is that the End is a fundamentally flawed dimension. It was intended to just have a "final boss" and everything else was added in response to player demand without even attempting to make it a "real" dimension.
@@Meet_The_Arsonist Exactly, that's why we need an End update. The 1.16 completely reworked the entirety of the nether, leaving only some things behind. Now the actual End update will make the End better. And then, maybe Mojang will consider adding the End relay
@@Meet_The_Arsonist No, not really, the wither isn't instantly summoned upon spawning in the dimension or forced to spawn there at all, and unlike the end has had multiple entrances since day one, something that changes how old world's interact with them. You can't just change the spawn to be to the end islands, as that risks not being able to get a world to update with all it's chunks still loaded. The only way to avoid this would be to add a new portal type that skips the end dragon fight entirely, but since you'd need a new Portal type, mojang won't add it, as it'd take too much effort besides adding 1 mob and 2 block types a year.
@@Meet_The_Arsonist nether always had a purpose, it's used for traveling from the very moment it was added to the game. The end, on the other hand is, well, the end, and you don't have any reason to go there again.
Also having a game rule that can allow ender relays in other dimensions would make it easier to use them in maps, creative builds etc, and wouldn't hurt any survival players
That's actually a thing: The Nether and Overworld have a special flag for their dimensions: "BedExplodes" and "AnchorExplodes" or something along that notion. If it's true they will explode as they would. This can even be set up to make the bed work in the nether and the respawn anchor and vise versa. Even mods that add custom dimensions could utilize this to allow those respective mechanics to work. In case you're wondering the day night cycle is global, so if it's night in the overworld, and the nether doesn't have exploding beds, you could sleep in the nether.
one small note: if this were to be implemented in a mod or in vanilla (same thing in practice), it would be easier to make you craft an unloaded version (as in without a compass), then load it with a compass with a right-click and then charge it with end crystals. the current crafting system doesnt really work with nbt data as far as i know
Minecraft actually already has a few recipes with NBT data that are hardcoded, like fireworks and banners. It wouldn’t be unprecedented to implement something similar for this block, although loading it with a compass after placing it doesn’t sound like a bad idea either.
@@kanatatakonys5318 It works very well for recipe types that have explicit support in the code. However, custom NBT crafting recipes are (still) not possible without a mod, so I wouldn't say it works "very well".
And if it’s done this way you could also make it so you can shift+right click to get the compass back without breaking and recrafting the block. This implementation is also similar to the decorated pots, so it may be easier to add too if it’s treated like a “container” (which would also allow for switching the compass out with hoppers/droppers/dispensers so people could do some creative things with that)
too bad Mojang won't add it just because. I've never seen devs actually add useful and thought out ideas from fans to their game, besides some indie-games like Patch Quest
@@punking892terraria has done it too but you are correct it is really really rare for game devs to directly take an idea from the community early Mincraft with notch did a few times but that was it from my knowledge
@@punking892 did bro forget about the aquatic update and the village and pillage update and the caves and cliffs update and the nether update and the crafter and the new wolf types and wolf armor and all the new copper blocks and-
@@_roheeMicrosoft would prefer if no updates at all were added because mc is already making them loads of money. Any changes are perceived as risks to that income
The thing that sold me on this was the “Trinity of Intentional Game Design,” we have special mechanics for the Overworld and Nether, so an End mechanic is certainly in order :3
On the early versions of the unofficial Minecraft oculus quest port, the loadstone was incredibly useful, because there was no way to type or access coordinates. And with the low render distance due to the lack of processing power from the quest, you needed loadstones, or keep inventory if you wanted to explore.
they mean QuestCraft, a fanmade port of minecraft java edition to the Oculus Quest 2/3. it runs via the Vivecraft mod made for pc, yes. but the QuestCraft developers managed to make it run on the Oculus Quest 2/3 itself, no pc required for minecraft java in vr. hopefully that answered everyone's questions.
This has to be one of the single best and most fool-proof fan suggestions I've *EVER* seen. It'd fit spectacularly in the vanilla base game and wouldn't feel modded AT ALL in my opinion, specifically because it'd work in the quirky teleport dimension and the quirky teleport dimension *alone.* I'm a huge fan of this, make a petition for this to get added in or something, I'd sign it.
The only problem is it doesn’t make finding your first elytra any easier, especially on a server. It can only take u to places that have already been raided
@@intomain3693 The issue with finding an elytra is getting past the ever-growing radius of raided cities. This would essentially allow you to teleport past that radius, to find new cities. It makes it just as easy to find a new End city as it was at the beginning of the game.
@@brickbot2.038 But only for the people already haing a elytra. This still doesn't solve the trouble of you getting any elytra after the server is going for some time without asking someone else for a elytra and his portal.
I only recently learned that the new nether respawn block actually kills you in the end (saw a speedrun that used it on the dragon) and honestly I think the idea of completing the "[Intentional Game Design] Triangle" is so cool and obvious that it's a little weird we don't have this yet! Maybe if we get a proper End Overhaul Update we'll see something like this??
@@darkithnamgedrf9495Considering the fact that the end brings you to your spawn point when you leave, that might be a bit weird.... Although I guess it could just bring you to your overworld spawn when you go to the portal, and the end spawn when you die?
@NumberOneRated1997 I don't care? It's kinda implied by the fact I didn't know it explodes outside of the nether that I've been out of the loop on updates *since* the Nether Overhaul. We've had an entire fucking pandemic in that time!
This honestly is great! doesnt feel like heavyly modded, or too.... you know what I mean. THis block sounds like it would really belong to minecraft. I´ve played the game for jears now, and I hobe this gets adden :D
This is an amazing idea! I always hear people wanting an end update, giving the end the same treatment as the nether did in the nether update, but I always have thought that the end deserves something more unique, and this is a perfect item for this kind of update!
The End could really use an overhaul, and something like this would fit right in. If it would be too OP for players to craft it, have the dragon (or a new boss like an End version of the Wither) drop a compass that's already linked to an end city. The player then only crafts the relay to teleport to that city, which generates with an anchor. Something like that would make the End easier to explore AND give more of a reason to redo boss fights. Need a new pair of elytras, just fight the dragon again and go to a new End city. (Of course this poses the problem that someone else might've already found that End city the old fashioned way so you're teleported into an already looted city, but I think it would still be worth it)
@@thatexoguy6721 That would also be a good idea, I thought it was weird that he talked about finding new end cities being a problem but never elaborating further on it. As the Ender relay doesn't really fix that problem.
The biggest tweak I'd want is to put an Eye of Ender in the middle of the recipe, then put the compass in after That'll make the relays reprogrammable as well, so if you break the lodestone you don't have to make a new relay
@@meconagood I actually think i agree with the Eye of Ender more, It's a *powerful* teleportation block, and we can see the use of the Eye in the Ender Chest already, which is a *powerful* teleportation item. To me an Ender Pearl in the recipe would make it feel slightly too cheap. If you have to go out of your way a little bit to get some blaze powder, might make that experience more interesting than getting everything but the fuel *exclusively* from the end.
@@SethbotStarThough I agree with you, keep in mind that things in the end tp without the need of blaze powder, so it wouldn't be that bad if it used ender pearls, it just would feel too cheap like you stated
@@MeLlamoBauti True, but ender pearls are single use. Eyes of Ender are used to power the portal to the end dimension and never wear out. Maybe Eyes of Ender are used to power it instead and have the same chance to break as when you throw it.
it's a cool idea... but I think the problems with the end go FAR DEEPER than just lack of mobility... I feel the end is in need of a total rework similar to the nether update! exploration would be less boring if it wasn't a wasteland of NOTHING without anything useful and the same structures over and over again, with barely anything of use other than elytras...
I dont get why they would add exploration on a dimension meant for the final boss i mean it would be cool to make make it more lively but its only a boss dimension and nothing else, i get your opinion tho it would be cool to see anything other than yellow purple and black while searching for the elytra
@@Mrcat1080pDo you see the problem with making an entire new location and using it for nothing? Imagine opening a full sized grocery store, but it only sells one item. That’s it. That’s what this is. There is a comparison I could make to another video game, Super Mario Odyssey, which has a location called Ruined Kingdom. Ruined Kingdom has this cool castle-like aesthetic, and it’s way cooler than what I can describe. But it’s just a boss fight with a dragon. It’s disappointing because it contrasts so well with the rest of the game and it doesn’t feel like a place where Mario would go. It’s the same situation here. It’s such a cool idea, but it was underused.
This is probably the best fanmade idea ive seen in my whole 11 years of playing the game! This is awesome, I hope Mojang considers this as a real feature. It's so well thought out and works perfectly. Amazing bro!
If this were added I think it would be great if you could see the warp coordinates with F3. If you were afraid of a trap or wanted to track someone's escape, you could just click F3 and see the cords somewhere in the screen full of data.
Great idea, we need to get this in an end update. I'd probably adjust the crafting recipe so it's more balanced, and maybe add a cooldown to prevent abuse on servers.
What do you mean by "more balanced" hm? It gives purpose to that first trip out beyond hunting for the loot since chorus fruit is used for very little at the moment, and only builders in survival would really want it for purpur or end rods. I'm genuinely curious what you mean, and that's simply something I wanted to bring up, so I apologise if it sounds harsh, I promise I don't mean it to be rude in any way. I mean, it's also useless without a lodestone which is decently expensive too, so I'm super curious what your adjustment might be.
@@heyitiskiwi It feels like it's too cheap for such a powerful tool: Obsidian is everywhere, the chorus is everywhere, compasses are made of iron and redstone, and these are very common. The stone is everywhere, it's pretty easy to get chiseled stone bricks, and it seems like the only challenge is the netherite here. And still, it is for teleportation, which is very overpowered in an infinite world (even in the end), so it has to be an even harder item to obtain
This definitely strikes gold. Any other potential future change is either going to be far too drastic and/or far more complicated . Its so well thought-out that even in the very likely scenario where the end likely receives a major rework, it wouldn't invalidate the usefulness of this feature in the end dimension where it would be still balanced and thematically a perfect fit.
I would love for the End to not be a fully fledged dimension, but rather a giant dungeon dimension. Keep it looking at a similar vibe, but make it filled to the brim with far more varied loot and different types of structures. Add more blocks and scenery objects, more ender mobs. With the end relay, it’s almost like saving your progress in the dungeon. The dragon island is still the same. The dragon has made it devoid of everything except the pillars and the endstone they reside on. But once you kill it and make it to the end islands, you are in the “dungeon”. As you get father, you’ll want to save your spot because you don’t wanna go through it all again, so you use an end relay. You can build in these new End islands, but it wouldn’t be encouraged. It’s not like the Nether where you can actually reasonably thrive is you spawned in there, there’s not a proper tree block and getting too good loot is impossible without some decent gear. And growing your own plants like trees and grass would be made impossible in the end because there is no sunlight. You could even treat the End Islands like a roguelite game, giving yourself like a stone sword and seeing how far you can go as you get better and better loot until you die and have to entirely restart
That sounds like a hell good of an idea, make at least two more structures for the end (small or big just enough to make the end worth exploring) and maybe add new biomes that variate the terrain more and give access to the new building blocks they may use in the new structures, they could even add a new armor only found in the structures and a new weapon just like the mace, the posibilities for this are "endless"
This is an amazing idea. The downside to teleportation has always been how game breaking it might be. But confine it to the dimension where little gets done and you always go back to spawn point upon leaving. Perfection.
cool idea, but i think it needs some way to tell which lodestone is for which relay when you pick them up. the way it currently is, any sort of restructuring of your network would get obscenely complicated very fast.
Since the coordinates would be stored in the block's NBT data (and the corresponding block item's NBT data), it could easily be shown as lore text in the item tooltip.
I like to think Kenadian used f5 to come up with this amazing idea, see using f5 gave him a whole new perspective and he was able to recognize an idea that he couldn’t have seen before.
I understand that it is a funny joke and i laugh too but its still kinda mocking seawattgaming so i would refrain from commentig on every video like this
I think it would need an "empty" version too. One that needs you to right click on it with a loadstone compass to travel. That would be good so that you can keep relays more private if you want.
Awesome! I'd suggest giving the relay an animated end crystal floating above it when one is inserted, and a short animation casting a beam of light towards the teleport destination when activated. Along with lodestone compasses, a regular compass could be used to teleport to the obsidian spawning platform on the main island!
@@Keeljoye You can't teleport to the platform once you're already *in* the end, though. Adding this feature would allow you to use the end relay to return to spawn from anywhere in the dimension, rather than needing to set up a lodestone there first.
@@areadenial2343 i get what you mean, and i kinda support the idea, it just seems a little useless. Cos, hear me out. The hub that you set up somewhere away from mainland links to mainland anyway, be that through a portal or through another relay. You need to be in the hub to teleport anyway, so why bother creating an extra feature, just to solve the problem of walking 20 blocks across mainland?
@@Keeljoye The only way to teleport back to the main island when you're deep in the End is by finding a randomly-generated end gateway. Sure, if you get lucky enough to find one then it would make a good central hub for a base, but why restrict players in this way? What if you've been traveling for thousands of blocks in unexplored territory without seeing a single gateway? Well, if you came prepared, you brought an end relay, end crystal and compass, and you can teleport straight back to the main island.
@@areadenial2343 “when you’re deep” You shouldn’t have a get out of jail free card, tho Wanna teleport, have infrastructure. Build a hub. You can WALK to the platform, you’ll either have a bridge there fine have it underground
Honestly a great idea! The only fault that I feel would prevent this from being added is the fact that although the end may currently be a looting dimension, it might not always stay that way. If Mojang has planned updates for the end, they may be hesitant towards adding a block that would allow players to warp within it.
i think any end edits should be minimal, maybe a few more structures to keep from feeling so copy-pasted, but keep the looting dimension feel. if they have a desire to add more beyond that, it should come in the form of the Aether.
I love this idea! It uses several other preexisting features to make it integrate better, and I like that it specifically works only in the end, which is a fantastic solution to making it balanced.
i usually don't find most suggestions appealing, but man this one is on another level, i immediately felt like vanilla and concept is so accurate i like it so much. it's shame that devs don't listen to good suggestions like those for reasons you and i know.
Mojang is just lazy. If they really want money, why don't they make successor for Minecraft instead of stupid spinoffs no one cares? At this point they just sleep on their success and create the most lazy ass update every years.
i would have expected the final block of the intentional game design trinity to set your spawn in the end, but when you leave the end it puts you at your spawn point, so your idea makes a lot of sense. I’d love to see this in the game.
Honestly instead of a warp block, I think it would be cool to have a block like this to be an RTPA feature for the end, where you can craft this block to teleport hundreds of thousands of blocks into a random unexplored place in the end, this WOULD be useful for many large servers. Another cool feature would be being able to upgrade the distance with other blocks or items
this is possible one of the BEST fan made ideas yet. It still feels like vanilla to me. Hes right, it would complete the holy trinity of intentional game design
This is actually extremely fitting for the end dimension. Both the nether and the overworld have their own unique mechanics and uses that gives you a reason for existing in those dimensions. The only unique mechanics you have in the end don't really have any pull that makes you want to stay. You can kill and resummon a dragon, farm enderpearls, and explore to find resources like the elytra and shulker shells. All of this is cool, but all the reward you get from that can just be funneled back into your overworld or nether bases. On the other hand, this mechanic not only gives you incentive to build in the end, it also exponentially increases its potential with future additions to the dimension. Overall, it makes the end feel more included in the game.
I actually really like this idea! My only note would probably be that, rather than crafting it with the compass, you click it with the compass to link it. That way you don't have to recraft it every time you wanna swap the link
This is pretty well thought out, and it's awesome! I actually want it in the game, even if only in the form of a mod or plugin. This would be pretty hard to code, as it would have to take into account the NBT data of the compass. The whole crafting system would have to be recoded.
There's already recipes that transfer NBT data (think of copying a map or repairing an item) so this would just use a new override like those. The dropping the compass could be done by overriding the block's onRemove method too
seeing the thumbnail i was like what different would respawning in the end make, but wow this video is actually a great suggestion. love tying in the use of netherite as well! only thing is i think to make the recipe cooler and tie in other elements, half of the popped fruit could be ender pearls. that way its a bit more interesting to craft u need other resources, and also since ender pearls can let you teleport farther i think they make sense to be in the recipe as well for warping.
Mojang 2 years from now: And finally, despite popular opinion, the end is getting an update: We've thought of a fun new game mechanic called the End Relay, which teleports the player to a lodestone!
Absolutely a good idea, as per the many comments saying as such. My only feedback is that end crystals feel a tad bit expensive to use as a currency; ghast tears suck to get, and glass isn't easily renewable without bulk trading. You could just opt to use an eye of ender by itself, perhaps? gives them a core use outside of making purple floaty impact mines and opening end portals for the one time you'll ever need to. You'd still need an external supply of blaze powder, of course, but that just means you can't make a self-sustaining teleporter setup exclusively within the end.
@@pohodovejrybar5918 it's not just having them though, it's having a constant supply of them, they're one of the more annoying items to get, while it should be expensive, it shouldn't be expensive to that degree. and if it were ghast tears it would create an imbalance between java and bedrock servers, as on java it's not too hard to make a ghast farm with some know how due to the nether roof, but on bedrock you don't really get that luxury. Eyes of ender are too cheap as well. it would need to be something renewable but semi-hard to get but not cause the have a farm for it/not having a farm for it to vary wildely, or at the very least the farms to be hard to make so it's very late game only. Though I'm honestly not sure what item would be best, diamonds aren't renewable and are a little too common, netherite is way too rare and also not renewable. though something to do with the nether star wouldn't be a bad idea, though just one charge per star is way too expensive. There's just currently no good item for powering it, at least that I can think of.
“Warp mechanics non-vanilla” my pink booty, a literal stasis chamber with a chunk loader is arguably cheaper, and works in nether+overworld (i.e. non-exclusive to end only) Having netherite in the mix not only solves the issue with “bro, this thing useless”, but also makes it difficult enough to get, so that it’s balanced Edit: You could say that “balance” flies out the window as soon as Stasis is mentioned. Valid point, until you realize that the sheer amount of obsidian you need for chunk loaders (the 69420 blocks long line of restore isn’t gonna load itself) is absolutely insane. Here you bring up another point: isn’t the difficulty gradation supposed to be “easy OW, hard nether, harder end”? To which there is a rather simple answer: traversal of OW and nether does not require new resource or luck. You can MAKE traversal methods in OW and nether, while also getting resources. Warping is NOT useful. Wanna go through the struggle? Sure, but WHY, when it’s a grind? In the End, the situation is different. You want to traverse? Use the pre-set disgustingly awkward portals, or find an elytra. FIND. Luck, not skill. Now, if you wish to warp, you will need a lot of crystals, instead of copious amounts of obsidian. That requires a farm in the nether- it’s hard, but it isn’t a grind, therefore is skill. Our gradation is maintained, and the end isn’t a mess anymore. Balance. Time + skill = ease of access and saved braincells, which is exactly what we want from the game
Your comment is kind of a mess, I couldn't tell if you were agreeing with the video or not. Seems like you are though, so I'm glad you like the end relay!
There are a few issues with this idea. Although I like the concept, it ultimately is only patchwork to the real problem, which being that the end ultimately is only a looting dimension. It has so much potential, and yet it hasn't been updated in almost 8 years. And although minor there are some exploitable quirks with this block. The first that pops into my head is the potential for easy void trading.
Some believe The End was originally intended to be a blank canvas for the player, fitting into the theme of the poem talking about how man-made worlds and stories are what matters.
@@itap8880 but isn't all of Minecraft a blank canvas for the player? I don't think that's any reason to not give it the ole nether treatment, and introduce a few new mobs, boimes, structures, and additional gameplay loop things that just make the game more fun in the long run. end trees that are blast resistent so you need to make a wither cage to farm them or grind them by hand, something to add more inventory space, maybe a ridable floating mob that can't survive outside of the end or some end settlers that fled the end cities after they were taken over by shulkers. there's soo soo much potential.
@@crunchevo8974 A canvas? Yes. Blank? No. Not at all. Also, I never said the dimension should not change. Minecraft as originally intended is probably long gone anyway.
Damn, I’ve never seen an idea this close to vanilla yet so “modded” at the same time. At first I thought it wouldn’t hold up but w/ all the drawbacks and seeing how close it is to the existing mechanics I would say this is something Mojang would do. My man just won’t disappoint
I’ll definitely be trying to get this mod added to any vanilla+ servers im a part of. It fits in great and drastically improves all of the end. (If it’s an existing mod anyways. I don’t actually know if it’s an existing mod or if you made it yourself, I don’t see a link or anything. If you made it yourself for this vid, major props)
Have it admit this is a really ingenious idea. I never really thought about how long it takes to travel the end but now that you mention it I DO notice a huge gap of my time spent end-game on servers was flying through end resource worlds for HOURS coming across empty city after empty city. Even on servers that regen the end dimension you're still probably better off just grinding the money used to buy one for like a million because it'd be much faster than pillaring around and throwing ender pearls to make those nail bitingly large gaps across the islands. My thought process is that the gateway portals should exist naturally in the outer lands for easy teleports back to the main island and then follow this process loop once the initial dragon is killed: VVV End portal > Dragon (Drops Elytra > Rename Advancement 'To Infinity and Beyond' or 'Falling With Style') > Firework Show (Drops some firework items) > Players put 2 and 2 together to find out they can fly with firework boosted elytra > Head to the outer islands > loot structures > return home quickly with gateway. If more people want more elytra's then make the dragon drop another after being respawned at a % chance instead of a guarantee on the first kill, that way even after the first dragon dies at least SOMEONE should have an elytra or an easier way to obtain one.
-Datapack creators would have a blast out of this because from my understanding you currently cant use different nbt items for expecific recipes through a crafting table much less conserve the nbt so that single recipe would be fantastic for the creators- forget it, it exists but its hardcoded
As Yat Yus Yae said above: Minecraft actually already has a few recipes with NBT data that are hardcoded, like fireworks and banners. It wouldn’t be unprecedented to implement something similar for this block, although loading it with a compass after placing it doesn’t sound like a bad idea either.
I think that this is an interesting idea, but we need 1 more thing to make it complete. A relay is defined as something that receives and passes on. I think what the end relay needs is obvious. Limit the range, AND LET THEM GET CHAINED TOGETHER! Fast transport is useful, but traveling any arbitrary distance instantly is too powerful. If we instead made them have a limit, say, 10k blocks, and let players link together really long chains of relays, and build elaborate end-spanning transport networks. Or add a cooldown to how long it takes until it can teleport a 2nd player, which you can keep reducing by building larger supporting structures with netherite-derived materials the same way the conduit can increase in range by using more prismarine. This automatically puts checks and balances for the power, incentivising players to build cool structures around their relays, but it also makes a power difference. If it was JUST the relay then anyone could go from 0 -> 100% instantly, but requiring a *little* infrastructure sets up a difference between the bigger, more well-known trading routes that are expensive to upkeep VS the cheaper but lower-range routes. And limiting the range isn't that bad anyways, teleporting 10k and as you upgrade it, maybe to 30k, 50k, etc, the distance limitation doesn't matter that much anyways because it's still so much faster than previous means, and it just gives there a little bit more end proression. Plus, it still makes the distance a consideration, it just minimises it. Which I think makes sense. Teleporting to a REALLY far base should FEEL far away, more than just the F3 number getting really big. If you were to teleport to something 1 million blocks away, having to jump through half a dozen relays, even if you're only ever spending 10 seconds at each is still granting you most the benefits of teleportation, but really lets you FEEL the sheer magnitude of distance you're travelling. And if building larger pads might increase range, then seeing this massive contraption being used to whisk you away only adds to the feeling of grandiosity as you need more resources to be sent to a far off city. Imagine how much more fun you could have, building fancy intermediate relay stations that act as a cute little hub for you to chill in and take a seat while waiting for your next connection. Or a connection hub to decide which route to connect yourself to as you travel. It also creates that weird feeling where you can be in a quiet and more obscure and off-shore hub that's in between the few main cities while waiting, maybe having to wait 1 minute for your thing to recharge and taking that time to explore this under-visited gem of a station when waiting to be patched in for your next teleport.
My big problem with this is that it has the a major problem of mine carts in a dimension where the problem is a lot worse, if you go exploring out too many blocks then going through the effort to place end relays all the way back to where you started is too much effort. You should be able to go far out and place an End Relay to instantly teleport back.
This has so much potential. And with the crafted, you can even auto-craft end-crystals and use multi-dimensional farms to automatically gather the resources for those. Then there's the potential for warping items, so you could transport items very far away or just transport additional resources or crystals for refueling. This would be so awesome!
Netherite is one of those resources that you spend a lot of time grinding for, but they only have one using, meaning once you've done that hard grind you don't need to do it again. I like that a lot.
to be fair ancient debris itself has extra use as a pushable and tnt-resistant block and same for netherite. Though I guess it's cheaper to use debris and not everyone builds redstone machines that need these blocks.
Most annoying thing is “we can’t add it because it’s poisonous or deadly to this” that’s stopping them so much and since the next game changing mechanic is probably not coming too soon so them leaving out stuff in the filler updates sucks like they can add warnings in the game (trailers or when buying policy or something)
The only flaw with this: As it was stated, it would have no benefit in any other dimension, just the End. You could build ice highways as it's possible in the Nether, but because ender pearl and elytra transportation is basically viewed regularly to be an End dimension thing, it's rare for people to do that. It is a quick-use warp back thing that only works in the End, and that's the problem; its use being relegated to only being used exclusively for quick transport to End workstations (enderman farms and "end bases"). Yet, the only use for End bases is to flex. In a casual playthrough, finding and making all the end crystals needed to power it up is not easy, thus needing OBLIGATORY use of Wither farms, which is NOT a casual player's thing. In the End, survival is not easy and favorable, so the true usage of End bases is to only be used as a "personal space", or simply an extension of your current base. Speaking of which, as the End has almost no natural resources, you MUST teleport to the overworld over and over, and going to the overworld to get more resources can only be achieved via going back and forth with the end portal. It would still require nether highways and there-and-back transport methods to simply finish building your base. In the end, it only benefits technical players. Building ice highways in the End is something i have never seen anyone do, yet i have not seen casual players give a reason to stay in the End, neither wilfully perform End survival.
Not all mechanics will benefit all players, that's just a fact Remember this video started out saying End looting is balanced well enough in single player, this is moreso for multiplayer to have glorified savestates to counteract being second to a looting
Interesting idea. There is already a relatively unknown transportation possibility unique to the end: self-extending frost highways. They are quite complex to set up though, and aren't exactly intentional (as they involve zero-tick pushing waterlogged stairs).
Well, the idea of the End Anchor is still good, really good but... Now the Netherite problem will be worse since they'll change the Lodestone recipe by using iron instead.
Honestly, this is well thought-out, balanced, and extremely useful. It's similar to a datapack I made when decorated pots were introduced in their first snapshots (before they had actual inventories), which let you click on a pot with a bound compass and the pot would become a teleporter to that location. (That version worked in all dimensions, though, and didn't require refueling. The pack... probably also broke as soon as pots got inventories, tbh 😅) Since the aesthetic theme of the End is "alien ocean", having the blocks look like actual anchors -- or some twisted version of them -- would be pretty cool, too! Maybe even replace the top-middle slot in the crafting recipe with a chain to emphasize the anchor shape?
How is the asthetic theme of the end "alien ocean?" I think most people view it as a barren skylands, or the moon, or a void populated with the remains of a dead civilazation
@@killianobrien2007 skylands often also have floating ships though Skylanders comes to mind, and those steampunky images of floating cities with flying boats traveling between them I guess I understand the concept of making the block look like an anchor to harken to the floating ships in the end cities, but I really still don't understand how anyone could view the end as an "alien ocean" beyond a vague metaphor "Aesthetic" implies a easily noticable and consistent theme. If The End had a "alien ocean aesthetic" it would look like subnautica, not like outer space
@@KBRoller I've started like two mini essays but I can't imagine you'd read through either of them so like--just google stuff Chorus plants are not meant to be coral, shulkers were never intended to be clams, and have so few similarities with them that it makes me think you ought to google clams as well, and a few other mollusks and tidal creatures while you're at it, the term island has been used to describe fantastical landmasses suspended in atmosphere with no central gravity since the concept was properly concieved literally hundreds of years ago, the concept of flying boats has also existed long before Minecraft and are a relatively common trope in stories that use floating islands as sort of a worldbuilding joke poking fun at the aforementioned linguistic quirk, and the idea that levitation is somehow buoyancy doesn't even make sense unless you're already coming at it with the idea that there needs to be an ocean aesthetic in the End, like its such a ridiculous stretch its not even funny If you want me to write you a essay I absolutley will, but I'm afraid I've ammased so much knowledge about the End, floating islands in various media, and bivalve marine mollusks over the past couple hours that the essay would be too large to fit in this comments section.
"Make whatever tweaks you want" Next thing you know it has a one use teleport limit, uses items from a mob specifically designed to only drop an item used in the recipe and said mob is extremly difficult to find, you can't control the teleport, etc.
this is actually pretty well thought out, I still think the "using the compass BEFORE crafting changes the behaviour of the received block" is something vanilla would never do, but that's far from an unsolvable problem. Overall you've convinced me even though I am not the target demographic of this change (Singleplayer, Hardcore). Overall it feels like something they would do for an "End overhaul" which might actually be fun. I don't think they have to majorly update the End dimension. I'm perfectly fine with how it is at the moment, but I had similar feelings towards the Nether and that one turned out amazingly, so who knows :)
hear me out- randomly generate end islands every time someone goes there, and delete them when they leave. im not sure how it would work, but if we're spitballing, I have many dumb ideas.
Considering that today's Piglins originated from a mob called the Zombified Pigman, and that the Pigman was created from the idea of one user, there is ample reason to listen to it. I mean seriously, they should at least listen to the modders' opinions rather than ignore every users complaining about slow updates.
It's a stretch to say it will *fix* minecraft, especially since the *biggest* issue isn't really with the gameplay, but it would definitely make it better.
This idea seems rather neat. One change I would suggest which will through some balance out, but will make more aligned with how other items in the world works is to have the Compass not apart of the crafting recipe itself, rather you should use that item on the block itself. This of course does change some balancing that it would have, however this does feel a lore more vanilla(to me at least). Good idea though!
The problem is that a critical resource is gated behind exploration. This means that every time you die and lose an elytra or a new player needs an elytra, the world size gets larger. There are many potential solutions but I don't think teleportation solves the actual problem
I actually think that the gateway should let you teleport to other dimensions--but not back to the End (since they blow up in other dimensions). That way, the End continues serving a purpose long into a world's lifespan as the central hub for fast travel outward, but since strongholds are finite and close to the worldspawn, the Nether still dominates middle-distance travel and return highways at 8x speed. This rewards players for exploring vast distances by cutting the commute in half, without entirely trivializing it outright. And it's not like Elytra don't already make short distances a non factor, so all the trouble you'd go through to set up a portal hub would at least be an infrastructure you would invest in. I've always wanted a way to incorporate all three dimensions into a travel network, and this sounds perfect.
Then mojang will proceed to add yet ANOTHER animal out of the blue that may or may not exist in the real world, which will only have one mediocre in-game use. Thank you Mojang.
It would be cool if it could transport entities too. Maybe with a Redstone single, you could make it automatically teleport all entities in a 2-block radius. That would allow for some interesting automation.
good idea, sadly we're talking about Mojang, they wont accept that they made a dimension so badly that has to make a block to make it playable, we have been asking for an end update so long and they doesn't do nothing, but if we all ask for this block, they will make the end update because is better to say "well, we added more things to end!!" than "the end has nothing so we made a block to save you time"
real question, if you destroy the loadstone the relay was pointing to, does that make the entire relay block broken, just useless? I think having an inventory for the relay to add in the compass is a good way to both recover the compass, and reconfigure the block if you need
I 100% agree! This would fix everything, Especially with the most, white space/copy-pasted/boring/useless part of the game, endbusting. endbusting just takes SO LONG of doing nothing interesting, untill you find a city, and in multiplayer, being able to look for end cities, starting from a farther out position. would fix it, making them a ton less sparse. Not like you need multiple end cities anyways when not in multiplayer, because of mending. THIS IS GREAT, Mojang NEEDS to get on this idea RIGHT NOW!!!!
I am a fan of the use lodestones and compases. It doesnt feel too op because every teleport costs an end crystal which are fairly pricey, and they only go to a place youve been before. If it needs nore balacing maybe they borrow beacon mechanics and you have to have a base for it to set on to expand the range at which you can warp. Also, then a loadstone is broken what happens to the relay? I assume its non-functional, but does it chache the loadstone so if its placed in a different spot it still tps to that loadstone? If its placed in the same spot it was will it function again? Or is the relay just forever broken?
The simplest implementation would just check for the lodestone at the stored coordinates when the teleport happens, so the stone could be broken and replaced without issue. Maybe the block would just fail to send the player if the lodestone was gone. Since the lodestone and relay won't often both be loaded doing something else could be tricky
For me, the end city dimension could just be re-generated every time you enter. Minecraft doesnt work with limited itens, I believe that is the biggest reason the Ender Dragon egg doesnt have a purpose, and I remember I saw a video saying why armor trins were a problem, not only they *virtually* incriase the difficulty to upgrade armor, but they also make so there is a limited amout of this item; this can make so only a few people can upgrade their armor and another few can put decorations on them. Elytras are in the same state, they are a limited item that you get from exploring, so my solution would be that when you enter the portal it generates a random end city with defined borders (x by x) and is this dimension there is garanted you can get a elytra, when you leave it it gets excluded and the next time you enter it will be regenerated generating another random setup. Of course, since Minecraft already made the end cities in the default end dimension we cant just delete it and put my idea; so what I recomend is that we leave the end dimension as it is and we make a block/portal that can only be -made- (only works) in the end and that block/portal will teleport you to this temporary dimension. The block should be craftable from itens you can getter normaly, but we can make it hard to make by using *choros fruits, end blocks and netherite* (we could even make something similar to blue ice, even though that is just virtually incriasing the dificulty). And the last thing I would like to add would be, how would it work for multiplayer? What if I want to help my friend? Well, I have 3 ideas: 1º Every player get its own dimension that gets deleted when they leave it (this is bad cause this blocks friend from playing toguether). 2º The dimension lasts until the last player leaves it (This raises another problem, what if we are in a public server and I want to seach for an elytra without interupting the other player? Or I want to make a friendly competition to see who can get an Elytra first? Welp, too bad, there is only 1 public dimension, *BUT* I fix that with the last option:) 3º The dimension last until the last player leaves it, *BUT IT IS PARTICULLAR TO THE BLOCK/PORTAL* , that means friend can help each other in the same dimension AND players can compete or another player can just go for another dimension without interupting the other player! We could even make so the block changes a bit, like the nether anchor, when a dimension is rendered (at least 1 player is inside it or log out inside it) or the edges of the portal change. Last thing I would like to add, _damn that was long_ , even though Im not a big fan of mods, I remember a witchery mod that you had to build a structure to enchant/make stuff; you know like how the conduit only works (I believe so) if it is surounded by a structure? Well, if you want this portal this temporary dimension to be even harder to get, you could make so the portal is not like a normal portal, but a whole structure and when that structure is complete it activates. Well, tanks for reading all of this and I would just like to add that english is not my primary language so there must be a lot of misspelling errors, please forgive that.
I like the idea, my only qualm tho is that the block should have netherite be included somehow in the recipe, my brain says netherite blocks (to use up more netherite) but on the other hand that might end up being too cost heavy, as the usefulness of this block would mean it probably would get crafted a lot (to get across islands) depends on how late-game the block should be, I suppose
to be fair i’m like 90% sure this is the popped chorus fruits first USEFUL recipe (unless you count end rods but you can just steal those from end cities) and it does contain netherite because of the lodestone.
Technically speaking, ultra-technical servers already have this (if they set it up in 1.12 when a it was possible) such as Sci-craft and Prototech, which was done by abusing an exploit relating to the end gateways. So, it would be a perfect addition, considering that it actually existed for a time.
6:58 LETS GO Awesome video man! You present stuff so well, it's very easy to be captivated when watching your videos. This block sounds incredible, i would love if it actually got added to the game. It's very well thought-out and fixes a big problem while causing so few.
An interesting idea, and I’d certainly rather have it in the game than not. However, warping to specific spots feels still a little overpowered. You make the excellent point that respawn anchors bring you back to a precise spot, and beds bring you back to a precise point, but I look to nether portals and ender pearls. You can use them knowing roughy where you’ll turn up, but with the pearl, you can’t be entirely sure and often throw it to get somewhere other than where you’re at now, and with the portal, the coordinates don’t line up perfectly and the new portal can spawn in a cave or on a tree, for example. With these in mind, I think it would make sense to have the ender relay to warp you to the desired location, but somewhere in a fifty by fifty block diameter, or something similar to add a degree of uncertainty to it’s use. What are your thoughts?
50x50 is way too large of a radius. and what if you somehow get sent onto a block that's over the void and you have no way of getting back up for one reason or another? The End is full of odd terrain generation, small patches of blocks of the void. There really is nothing wrong with the teleportation IMO. it is an End-game item, literally. and it requires you to goto the location first anyway to teleport.
I would also like to point out, a sort of warping tech does already exist in the current version of the game if you count ender pearl stasis chambers, loaded via chunk loaders, and triggering using wolf AI to detect when you go in/out of the nether. You could rig a contraption that detects when the wolf sits for exactly 12 seconds, and have it warp you. Or have another warp for when you come back from the nether after exactly 19 seconds, etc. This would simplify this process in the end (not to mention the current "warping" is difficult to do in the end in single player).
IN CASE YOU MISHEARD
ONLY THE COMPASS NEEDS TO BE FROM THE END. You can craft it the block while in any dimension, you just need the COMPASS to be from the right one! I think I worded it clearly in the video but many people misheard, so I'm making it clear.
oka
is this block a mod, I'd honestly want to install it. I know Mojang won't add it because it's too different, and Mojang is scared to change the game. I just want to get a jar file for this honestly. (If there is one, I wanna install it to trap my friends.)
same
i misheard too lol
@@CorMikeYT They added the crafter, so...
I actually REALLY agree with this idea, using a teleport feature in a dimension of teleporting mobs and finishing the intentional game design trio sounds extremely fitting
Beds explode on nether and end, anchor explode on overworld and end, now relay for the overworld and nether xd
As a datapack maker, I now need figure out how to kill people with intentional game design.
@@darkcode404 /damage
@@caleb.9 reported for spam
@@darkcode404 Is it possible to simulate right-click on a block? if so, you could put down an anchor/bed (whichever is appropriate) and then simulate the player clicking it. _Boom!_
The core issue is that the End is a fundamentally flawed dimension. It was intended to just have a "final boss" and everything else was added in response to player demand without even attempting to make it a "real" dimension.
Nether was the same but look at it now.
True. The end is a perfect example of squandered potential.
@@Meet_The_Arsonist Exactly, that's why we need an End update. The 1.16 completely reworked the entirety of the nether, leaving only some things behind. Now the actual End update will make the End better. And then, maybe Mojang will consider adding the End relay
@@Meet_The_Arsonist No, not really, the wither isn't instantly summoned upon spawning in the dimension or forced to spawn there at all, and unlike the end has had multiple entrances since day one, something that changes how old world's interact with them. You can't just change the spawn to be to the end islands, as that risks not being able to get a world to update with all it's chunks still loaded. The only way to avoid this would be to add a new portal type that skips the end dragon fight entirely, but since you'd need a new Portal type, mojang won't add it, as it'd take too much effort besides adding 1 mob and 2 block types a year.
@@Meet_The_Arsonist nether always had a purpose, it's used for traveling from the very moment it was added to the game. The end, on the other hand is, well, the end, and you don't have any reason to go there again.
This guy is a genius in game design. He pointed out the flaw with netherite. I love it.
are you 10
@@wooyeahohyeah5421 are you 7?
@@wooyeahohyeah5421 yes, im 14
I'm not 14
Umm... no. I wouldn't call Kenedian a good game desinger just because he made a simple and unbalanced solution to a popular problem.
Also having a game rule that can allow ender relays in other dimensions would make it easier to use them in maps, creative builds etc, and wouldn't hurt any survival players
At that point you could also implement a cheat for beds and anchors to be usable in other dimensions
@@Eldoofus there’s already something to make beds not explode in the end or nether in vinalla
Rule name:
intentionalGameDesignAllowed
Edit:
Someone actually should make this "the ender anchor" and this rule a reality holy shit
That's actually a thing:
The Nether and Overworld have a special flag for their dimensions: "BedExplodes" and "AnchorExplodes" or something along that notion. If it's true they will explode as they would.
This can even be set up to make the bed work in the nether and the respawn anchor and vise versa. Even mods that add custom dimensions could utilize this to allow those respective mechanics to work.
In case you're wondering the day night cycle is global, so if it's night in the overworld, and the nether doesn't have exploding beds, you could sleep in the nether.
But in those cases, you already have access to command blocks.
one small note: if this were to be implemented in a mod or in vanilla (same thing in practice), it would be easier to make you craft an unloaded version (as in without a compass), then load it with a compass with a right-click and then charge it with end crystals. the current crafting system doesnt really work with nbt data as far as i know
Minecraft actually already has a few recipes with NBT data that are hardcoded, like fireworks and banners. It wouldn’t be unprecedented to implement something similar for this block, although loading it with a compass after placing it doesn’t sound like a bad idea either.
current crafting system does work very well with nbt data!!
your suggestion is still very good tho
@@kanatatakonys5318 It works very well for recipe types that have explicit support in the code. However, custom NBT crafting recipes are (still) not possible without a mod, so I wouldn't say it works "very well".
And if it’s done this way you could also make it so you can shift+right click to get the compass back without breaking and recrafting the block. This implementation is also similar to the decorated pots, so it may be easier to add too if it’s treated like a “container” (which would also allow for switching the compass out with hoppers/droppers/dispensers so people could do some creative things with that)
@@tetriscat66 single end relay block with a book to choose where you want to go and then the redstone shenanigans to make that work
This feels so well thought out. I could really see it as an actual feature in minecraft. It feels balanced, unique, and serves a real purpose.
too bad Mojang won't add it just because.
I've never seen devs actually add useful and thought out ideas from fans to their game, besides some indie-games like Patch Quest
@@punking892terraria has done it too but you are correct it is really really rare for game devs to directly take an idea from the community early Mincraft with notch did a few times but that was it from my knowledge
@@punking892 did bro forget about the aquatic update and the village and pillage update and the caves and cliffs update and the nether update and the crafter and the new wolf types and wolf armor and all the new copper blocks and-
@@totallyreyalfactsfsfs
and the concept of mob votes
It serves no purpose though.
plot twist, mojang wont add it because it is dangerous to shulkers in real life
First
fr cause i feel like mojang rn is just being kinda deadbeat about what to add and are just making excuses
fr
@@_rohee Fax
@@_roheeMicrosoft would prefer if no updates at all were added because mc is already making them loads of money. Any changes are perceived as risks to that income
The thing that sold me on this was the “Trinity of Intentional Game Design,” we have special mechanics for the Overworld and Nether, so an End mechanic is certainly in order :3
>:3
Spongebob@@eggymari
Yeah same
:3
:3
On the early versions of the unofficial Minecraft oculus quest port, the loadstone was incredibly useful, because there was no way to type or access coordinates. And with the low render distance due to the lack of processing power from the quest, you needed loadstones, or keep inventory if you wanted to explore.
Wait, what version are you talking about? Do you mean ViveCraft?
@@mil87_ no silly he means on bedrock not java
@@KingWashingMachine he means oculus quest , the vr headset
they mean QuestCraft, a fanmade port of minecraft java edition to the Oculus Quest 2/3.
it runs via the Vivecraft mod made for pc, yes. but the QuestCraft developers managed to make it run on the Oculus Quest 2/3 itself, no pc required for minecraft java in vr.
hopefully that answered everyone's questions.
@@Stennishh i played it, its fun but hard
This has to be one of the single best and most fool-proof fan suggestions I've *EVER* seen. It'd fit spectacularly in the vanilla base game and wouldn't feel modded AT ALL in my opinion, specifically because it'd work in the quirky teleport dimension and the quirky teleport dimension *alone.* I'm a huge fan of this, make a petition for this to get added in or something, I'd sign it.
I hope they'll approve this idea and add this in one of the updates
Come on Mojang you can add it i believe (not sure why)
The only problem is it doesn’t make finding your first elytra any easier, especially on a server. It can only take u to places that have already been raided
@@intomain3693 The issue with finding an elytra is getting past the ever-growing radius of raided cities. This would essentially allow you to teleport past that radius, to find new cities. It makes it just as easy to find a new End city as it was at the beginning of the game.
@@brickbot2.038 But only for the people already haing a elytra. This still doesn't solve the trouble of you getting any elytra after the server is going for some time without asking someone else for a elytra and his portal.
I only recently learned that the new nether respawn block actually kills you in the end (saw a speedrun that used it on the dragon) and honestly I think the idea of completing the "[Intentional Game Design] Triangle" is so cool and obvious that it's a little weird we don't have this yet! Maybe if we get a proper End Overhaul Update we'll see something like this??
If we are completing the triangle, then the third block would be something that allows us to set our spawn in the end, like the other two
@@darkithnamgedrf9495Considering the fact that the end brings you to your spawn point when you leave, that might be a bit weird.... Although I guess it could just bring you to your overworld spawn when you go to the portal, and the end spawn when you die?
@NumberOneRated1997 I don't care? It's kinda implied by the fact I didn't know it explodes outside of the nether that I've been out of the loop on updates *since* the Nether Overhaul. We've had an entire fucking pandemic in that time!
@@darkithnamgedrf9495 Good point, I kinda forgot about that detail
@@bunnydemitrigenderflux This is a really good idea!
The warping actually fits thematically, since endermen also warp/teleport around
And shulkers!
@@RovyWorth And Chorus fruit
@@mifiwi3438 pearls too, if we're counting items
This honestly is great! doesnt feel like heavyly modded, or too.... you know what I mean. THis block sounds like it would really belong to minecraft. I´ve played the game for jears now, and I hobe this gets adden :D
Lets hope a mojang employee sees the video once for every typo in this comment
@kenadianthecatboy LMAO
yes
I counted 7
@@kenadianthecatTheir username even has a grammatical error.
2:53 Lodestones are crafted with iron in the newest snapshot, there is no purpose left besides armor/tools.
This is an amazing idea! I always hear people wanting an end update, giving the end the same treatment as the nether did in the nether update, but I always have thought that the end deserves something more unique, and this is a perfect item for this kind of update!
you mean a second end update.. the end has already had a massive update
The End could really use an overhaul, and something like this would fit right in. If it would be too OP for players to craft it, have the dragon (or a new boss like an End version of the Wither) drop a compass that's already linked to an end city. The player then only crafts the relay to teleport to that city, which generates with an anchor.
Something like that would make the End easier to explore AND give more of a reason to redo boss fights. Need a new pair of elytras, just fight the dragon again and go to a new End city.
(Of course this poses the problem that someone else might've already found that End city the old fashioned way so you're teleported into an already looted city, but I think it would still be worth it)
@@Vic_XDwell, 1.9 was almost 8 years ago
@@Vic_XD oh yeah you're right I forgot to mention that
@@thatexoguy6721 That would also be a good idea, I thought it was weird that he talked about finding new end cities being a problem but never elaborating further on it. As the Ender relay doesn't really fix that problem.
The biggest tweak I'd want is to put an Eye of Ender in the middle of the recipe, then put the compass in after
That'll make the relays reprogrammable as well, so if you break the lodestone you don't have to make a new relay
might be more fitting with an Ender Pearl, good idea with the compass though!
@@meconagood I actually think i agree with the Eye of Ender more, It's a *powerful* teleportation block, and we can see the use of the Eye in the Ender Chest already, which is a *powerful* teleportation item. To me an Ender Pearl in the recipe would make it feel slightly too cheap. If you have to go out of your way a little bit to get some blaze powder, might make that experience more interesting than getting everything but the fuel *exclusively* from the end.
@@SethbotStarThough I agree with you, keep in mind that things in the end tp without the need of blaze powder, so it wouldn't be that bad if it used ender pearls, it just would feel too cheap like you stated
@@MeLlamoBauti True, but ender pearls are single use. Eyes of Ender are used to power the portal to the end dimension and never wear out. Maybe Eyes of Ender are used to power it instead and have the same chance to break as when you throw it.
I really like thia idea too
it's a cool idea... but I think the problems with the end go FAR DEEPER than just lack of mobility... I feel the end is in need of a total rework similar to the nether update! exploration would be less boring if it wasn't a wasteland of NOTHING without anything useful and the same structures over and over again, with barely anything of use other than elytras...
I dont get why they would add exploration on a dimension meant for the final boss i mean it would be cool to make make it more lively but its only a boss dimension and nothing else, i get your opinion tho it would be cool to see anything other than yellow purple and black while searching for the elytra
@@Mrcat1080pDo you see the problem with making an entire new location and using it for nothing?
Imagine opening a full sized grocery store, but it only sells one item.
That’s it. That’s what this is.
There is a comparison I could make to another video game, Super Mario Odyssey, which has a location called Ruined Kingdom.
Ruined Kingdom has this cool castle-like aesthetic, and it’s way cooler than what I can describe.
But it’s just a boss fight with a dragon. It’s disappointing because it contrasts so well with the rest of the game and it doesn’t feel like a place where Mario would go. It’s the same situation here. It’s such a cool idea, but it was underused.
This is probably the best fanmade idea ive seen in my whole 11 years of playing the game! This is awesome, I hope Mojang considers this as a real feature. It's so well thought out and works perfectly. Amazing bro!
i feel like this is a pretty well thought out block for the game, and would fit in vanilla. good work.
If this were added I think it would be great if you could see the warp coordinates with F3. If you were afraid of a trap or wanted to track someone's escape, you could just click F3 and see the cords somewhere in the screen full of data.
Nahhh, NOT FUN. Funny traps
F3 is a debugging mode, they shouldn't be adding QOL features into it
...Just...Don't click the block lol
or be prepared to escape a trap
bedrock edition though
Great idea, we need to get this in an end update. I'd probably adjust the crafting recipe so it's more balanced, and maybe add a cooldown to prevent abuse on servers.
Never happening. No fun is allowed.
What do you mean by "more balanced" hm? It gives purpose to that first trip out beyond hunting for the loot since chorus fruit is used for very little at the moment, and only builders in survival would really want it for purpur or end rods. I'm genuinely curious what you mean, and that's simply something I wanted to bring up, so I apologise if it sounds harsh, I promise I don't mean it to be rude in any way. I mean, it's also useless without a lodestone which is decently expensive too, so I'm super curious what your adjustment might be.
@@heyitiskiwi It feels like it's too cheap for such a powerful tool:
Obsidian is everywhere, the chorus is everywhere, compasses are made of iron and redstone, and these are very common. The stone is everywhere, it's pretty easy to get chiseled stone bricks, and it seems like the only challenge is the netherite here. And still, it is for teleportation, which is very overpowered in an infinite world (even in the end), so it has to be an even harder item to obtain
@@faseplay.I think it should have netherite in its crafting recipe or maybe a new treasure only found in the end
@@faseplay. Yes, like we could add a nether star or something
This definitely strikes gold. Any other potential future change is either going to be far too drastic and/or far more complicated . Its so well thought-out that even in the very likely scenario where the end likely receives a major rework, it wouldn't invalidate the usefulness of this feature in the end dimension where it would be still balanced and thematically a perfect fit.
I would love for the End to not be a fully fledged dimension, but rather a giant dungeon dimension. Keep it looking at a similar vibe, but make it filled to the brim with far more varied loot and different types of structures. Add more blocks and scenery objects, more ender mobs.
With the end relay, it’s almost like saving your progress in the dungeon. The dragon island is still the same. The dragon has made it devoid of everything except the pillars and the endstone they reside on. But once you kill it and make it to the end islands, you are in the “dungeon”. As you get father, you’ll want to save your spot because you don’t wanna go through it all again, so you use an end relay. You can build in these new End islands, but it wouldn’t be encouraged. It’s not like the Nether where you can actually reasonably thrive is you spawned in there, there’s not a proper tree block and getting too good loot is impossible without some decent gear. And growing your own plants like trees and grass would be made impossible in the end because there is no sunlight.
You could even treat the End Islands like a roguelite game, giving yourself like a stone sword and seeing how far you can go as you get better and better loot until you die and have to entirely restart
That sounds like a hell good of an idea, make at least two more structures for the end (small or big just enough to make the end worth exploring) and maybe add new biomes that variate the terrain more and give access to the new building blocks they may use in the new structures, they could even add a new armor only found in the structures and a new weapon just like the mace, the posibilities for this are "endless"
This is an amazing idea. The downside to teleportation has always been how game breaking it might be. But confine it to the dimension where little gets done and you always go back to spawn point upon leaving. Perfection.
cool idea, but i think it needs some way to tell which lodestone is for which relay when you pick them up. the way it currently is, any sort of restructuring of your network would get obscenely complicated very fast.
Probably in the tool tips I would imagine?
Tooltip, probably. Either coordinates, or the name of a renamed lodestone.
Since the coordinates would be stored in the block's NBT data (and the corresponding block item's NBT data), it could easily be shown as lore text in the item tooltip.
...signs?
Give it the ability to keep an anvil rename when placed any broken. I think this works with shulker boxes?
Good game design is solving a dozen problems with one addition with its own application outside of solving those problems
I like to think Kenadian used f5 to come up with this amazing idea, see using f5 gave him a whole new perspective and he was able to recognize an idea that he couldn’t have seen before.
😐
I pressed F5 to agree with you, see using F5 gave me a whole new perspective and I was able to understand your point that I couldn’t have seen before.
I understand that it is a funny joke and i laugh too but its still kinda mocking seawattgaming so i would refrain from commentig on every video like this
Bro he embraces it and he references it from time to time
Yes 🙌 🙌🙌🙌
I think it would need an "empty" version too.
One that needs you to right click on it with a loadstone compass to travel.
That would be good so that you can keep relays more private if you want.
Maybe if you craft it with an ender pearl.
@@sola_is_chilling Oh, maybe an eye of ender actually, like the eye is reading the compass. I think that would be slick.
There are no locked chests in vanilla Minecraft. Being able to lock stuff is never going to come to vanilla I think.
But there are ender chests, and the mechanic to lock chests exists within the code, just not available to survival players.@@hidebehind3565
@@hidebehind3565 bot comment?
Awesome! I'd suggest giving the relay an animated end crystal floating above it when one is inserted, and a short animation casting a beam of light towards the teleport destination when activated. Along with lodestone compasses, a regular compass could be used to teleport to the obsidian spawning platform on the main island!
Don’t you, by default, get to the platform when you load into the End, tho?
The way kenadian explained it, the last feature seems a bit unnecessary
@@Keeljoye You can't teleport to the platform once you're already *in* the end, though. Adding this feature would allow you to use the end relay to return to spawn from anywhere in the dimension, rather than needing to set up a lodestone there first.
@@areadenial2343 i get what you mean, and i kinda support the idea, it just seems a little useless.
Cos, hear me out. The hub that you set up somewhere away from mainland links to mainland anyway, be that through a portal or through another relay. You need to be in the hub to teleport anyway, so why bother creating an extra feature, just to solve the problem of walking 20 blocks across mainland?
@@Keeljoye The only way to teleport back to the main island when you're deep in the End is by finding a randomly-generated end gateway. Sure, if you get lucky enough to find one then it would make a good central hub for a base, but why restrict players in this way? What if you've been traveling for thousands of blocks in unexplored territory without seeing a single gateway? Well, if you came prepared, you brought an end relay, end crystal and compass, and you can teleport straight back to the main island.
@@areadenial2343 “when you’re deep”
You shouldn’t have a get out of jail free card, tho
Wanna teleport, have infrastructure. Build a hub. You can WALK to the platform, you’ll either have a bridge there fine have it underground
Honestly a great idea! The only fault that I feel would prevent this from being added is the fact that although the end may currently be a looting dimension, it might not always stay that way. If Mojang has planned updates for the end, they may be hesitant towards adding a block that would allow players to warp within it.
i think any end edits should be minimal, maybe a few more structures to keep from feeling so copy-pasted, but keep the looting dimension feel. if they have a desire to add more beyond that, it should come in the form of the Aether.
I love this idea! It uses several other preexisting features to make it integrate better, and I like that it specifically works only in the end, which is a fantastic solution to making it balanced.
5:37 THE SOLUTION WAS A HOPPER
i usually don't find most suggestions appealing, but man this one is on another level, i immediately felt like vanilla and concept is so accurate i like it so much. it's shame that devs don't listen to good suggestions like those for reasons you and i know.
Mojang is just lazy. If they really want money, why don't they make successor for Minecraft instead of stupid spinoffs no one cares? At this point they just sleep on their success and create the most lazy ass update every years.
Dude they can't add every suggestion
i don't see the point except as a tp to player builds
@@blazen123have you ever gone end raiding on a server/realm before? It’s awful. Trying to find untouched end cities can take a very long time
i would have expected the final block of the intentional game design trinity to set your spawn in the end, but when you leave the end it puts you at your spawn point, so your idea makes a lot of sense. I’d love to see this in the game.
Honestly instead of a warp block, I think it would be cool to have a block like this to be an RTPA feature for the end, where you can craft this block to teleport hundreds of thousands of blocks into a random unexplored place in the end, this WOULD be useful for many large servers. Another cool feature would be being able to upgrade the distance with other blocks or items
Mojang on their way to put your block in a "block vote" only for "beige tainted glass" to win
Finally! someone actually giving ideas for a block instead of just saying "add more features"
this is possible one of the BEST fan made ideas yet. It still feels like vanilla to me. Hes right, it would complete the holy trinity of intentional game design
This is actually extremely fitting for the end dimension. Both the nether and the overworld have their own unique mechanics and uses that gives you a reason for existing in those dimensions. The only unique mechanics you have in the end don't really have any pull that makes you want to stay. You can kill and resummon a dragon, farm enderpearls, and explore to find resources like the elytra and shulker shells. All of this is cool, but all the reward you get from that can just be funneled back into your overworld or nether bases. On the other hand, this mechanic not only gives you incentive to build in the end, it also exponentially increases its potential with future additions to the dimension. Overall, it makes the end feel more included in the game.
I actually really like this idea!
My only note would probably be that, rather than crafting it with the compass, you click it with the compass to link it. That way you don't have to recraft it every time you wanna swap the link
Yeah, and maybe you could even hook multiple end relays to the same lodestone
lowkey want to send this video to mojang now that they've said they want to listen to fan suggestions more
This is pretty well thought out, and it's awesome! I actually want it in the game, even if only in the form of a mod or plugin. This would be pretty hard to code, as it would have to take into account the NBT data of the compass. The whole crafting system would have to be recoded.
There's already recipes that transfer NBT data (think of copying a map or repairing an item) so this would just use a new override like those. The dropping the compass could be done by overriding the block's onRemove method too
@@hyper_lynxOh that’s brilliant. Forgot those recipes existed and was going to make this point myself.
seeing the thumbnail i was like what different would respawning in the end make, but wow this video is actually a great suggestion. love tying in the use of netherite as well! only thing is i think to make the recipe cooler and tie in other elements, half of the popped fruit could be ender pearls. that way its a bit more interesting to craft u need other resources, and also since ender pearls can let you teleport farther i think they make sense to be in the recipe as well for warping.
Mojang 2 years from now: And finally, despite popular opinion, the end is getting an update: We've thought of a fun new game mechanic called the End Relay, which teleports the player to a lodestone!
Absolutely a good idea, as per the many comments saying as such.
My only feedback is that end crystals feel a tad bit expensive to use as a currency; ghast tears suck to get, and glass isn't easily renewable without bulk trading.
You could just opt to use an eye of ender by itself, perhaps? gives them a core use outside of making purple floaty impact mines and opening end portals for the one time you'll ever need to.
You'd still need an external supply of blaze powder, of course, but that just means you can't make a self-sustaining teleporter setup exclusively within the end.
That's the point
If you don't have expensive items like ghast tears, you are not worthy using it
@@pohodovejrybar5918 it's not just having them though, it's having a constant supply of them, they're one of the more annoying items to get, while it should be expensive, it shouldn't be expensive to that degree. and if it were ghast tears it would create an imbalance between java and bedrock servers, as on java it's not too hard to make a ghast farm with some know how due to the nether roof, but on bedrock you don't really get that luxury. Eyes of ender are too cheap as well. it would need to be something renewable but semi-hard to get but not cause the have a farm for it/not having a farm for it to vary wildely, or at the very least the farms to be hard to make so it's very late game only. Though I'm honestly not sure what item would be best, diamonds aren't renewable and are a little too common, netherite is way too rare and also not renewable. though something to do with the nether star wouldn't be a bad idea, though just one charge per star is way too expensive. There's just currently no good item for powering it, at least that I can think of.
“Warp mechanics non-vanilla” my pink booty, a literal stasis chamber with a chunk loader is arguably cheaper, and works in nether+overworld (i.e. non-exclusive to end only)
Having netherite in the mix not only solves the issue with “bro, this thing useless”, but also makes it difficult enough to get, so that it’s balanced
Edit:
You could say that “balance” flies out the window as soon as Stasis is mentioned. Valid point, until you realize that the sheer amount of obsidian you need for chunk loaders (the 69420 blocks long line of restore isn’t gonna load itself) is absolutely insane.
Here you bring up another point: isn’t the difficulty gradation supposed to be “easy OW, hard nether, harder end”? To which there is a rather simple answer: traversal of OW and nether does not require new resource or luck. You can MAKE traversal methods in OW and nether, while also getting resources. Warping is NOT useful. Wanna go through the struggle? Sure, but WHY, when it’s a grind?
In the End, the situation is different. You want to traverse? Use the pre-set disgustingly awkward portals, or find an elytra. FIND. Luck, not skill. Now, if you wish to warp, you will need a lot of crystals, instead of copious amounts of obsidian. That requires a farm in the nether- it’s hard, but it isn’t a grind, therefore is skill. Our gradation is maintained, and the end isn’t a mess anymore. Balance. Time + skill = ease of access and saved braincells, which is exactly what we want from the game
wat
@@bidoof1337 bro never played past a stone pick ._.
Waffler @@Keeljoye
Your comment is kind of a mess, I couldn't tell if you were agreeing with the video or not. Seems like you are though, so I'm glad you like the end relay!
What I’m sayin@@areadenial2343
There are a few issues with this idea. Although I like the concept, it ultimately is only patchwork to the real problem, which being that the end ultimately is only a looting dimension. It has so much potential, and yet it hasn't been updated in almost 8 years.
And although minor there are some exploitable quirks with this block.
The first that pops into my head is the potential for easy void trading.
Some believe The End was originally intended to be a blank canvas for the player, fitting into the theme of the poem talking about how man-made worlds and stories are what matters.
@@itap8880 but isn't all of Minecraft a blank canvas for the player? I don't think that's any reason to not give it the ole nether treatment, and introduce a few new mobs, boimes, structures, and additional gameplay loop things that just make the game more fun in the long run. end trees that are blast resistent so you need to make a wither cage to farm them or grind them by hand, something to add more inventory space, maybe a ridable floating mob that can't survive outside of the end or some end settlers that fled the end cities after they were taken over by shulkers. there's soo soo much potential.
@@crunchevo8974 A canvas? Yes. Blank? No. Not at all.
Also, I never said the dimension should not change. Minecraft as originally intended is probably long gone anyway.
Void trading? You wouldn't be able to right-click it to teleport with a villager GUI open. Maybe with a modded client, but certainly not in vanilla.
Damn, I’ve never seen an idea this close to vanilla yet so “modded” at the same time. At first I thought it wouldn’t hold up but w/ all the drawbacks and seeing how close it is to the existing mechanics I would say this is something Mojang would do. My man just won’t disappoint
I’ll definitely be trying to get this mod added to any vanilla+ servers im a part of. It fits in great and drastically improves all of the end.
(If it’s an existing mod anyways. I don’t actually know if it’s an existing mod or if you made it yourself, I don’t see a link or anything. If you made it yourself for this vid, major props)
someone has made it as a datapack! (because its that simple) th-cam.com/video/vaMy4XQWOAw/w-d-xo.html
Have it admit this is a really ingenious idea. I never really thought about how long it takes to travel the end but now that you mention it I DO notice a huge gap of my time spent end-game on servers was flying through end resource worlds for HOURS coming across empty city after empty city. Even on servers that regen the end dimension you're still probably better off just grinding the money used to buy one for like a million because it'd be much faster than pillaring around and throwing ender pearls to make those nail bitingly large gaps across the islands.
My thought process is that the gateway portals should exist naturally in the outer lands for easy teleports back to the main island and then follow this process loop once the initial dragon is killed: VVV
End portal > Dragon (Drops Elytra > Rename Advancement 'To Infinity and Beyond' or 'Falling With Style') > Firework Show (Drops some firework items) > Players put 2 and 2 together to find out they can fly with firework boosted elytra > Head to the outer islands > loot structures > return home quickly with gateway.
If more people want more elytra's then make the dragon drop another after being respawned at a % chance instead of a guarantee on the first kill, that way even after the first dragon dies at least SOMEONE should have an elytra or an easier way to obtain one.
Honestly agree. This would definitely make The End more interesting. Great video!
Mojang, Take notes.
I clicked on this video thinking the idea would be stupid and riddled with flaws, ready to laugh at it. Now I need this. Okay.
-Datapack creators would have a blast out of this because from my understanding you currently cant use different nbt items for expecific recipes through a crafting table much less conserve the nbt so that single recipe would be fantastic for the creators-
forget it, it exists but its hardcoded
This would most likely use the same logic that lets you copy books or maps in the crafting table, so it would probably be as specific as those
As Yat Yus Yae said above:
Minecraft actually already has a few recipes with NBT data that are hardcoded, like fireworks and banners. It wouldn’t be unprecedented to implement something similar for this block, although loading it with a compass after placing it doesn’t sound like a bad idea either.
what the fuck is "expecific"
@@SnoFitzroy warped "specific"
@@SnoFitzroy i dont know how to write apparently
if they added this, crystal pvp players wouldn't need glowstone or anchorts, meaning you'd free up 1 hotbar slot. good item
I think that this is an interesting idea, but we need 1 more thing to make it complete.
A relay is defined as something that receives and passes on. I think what the end relay needs is obvious. Limit the range, AND LET THEM GET CHAINED TOGETHER! Fast transport is useful, but traveling any arbitrary distance instantly is too powerful. If we instead made them have a limit, say, 10k blocks, and let players link together really long chains of relays, and build elaborate end-spanning transport networks.
Or add a cooldown to how long it takes until it can teleport a 2nd player, which you can keep reducing by building larger supporting structures with netherite-derived materials the same way the conduit can increase in range by using more prismarine.
This automatically puts checks and balances for the power, incentivising players to build cool structures around their relays, but it also makes a power difference. If it was JUST the relay then anyone could go from 0 -> 100% instantly, but requiring a *little* infrastructure sets up a difference between the bigger, more well-known trading routes that are expensive to upkeep VS the cheaper but lower-range routes. And limiting the range isn't that bad anyways, teleporting 10k and as you upgrade it, maybe to 30k, 50k, etc, the distance limitation doesn't matter that much anyways because it's still so much faster than previous means, and it just gives there a little bit more end proression. Plus, it still makes the distance a consideration, it just minimises it. Which I think makes sense. Teleporting to a REALLY far base should FEEL far away, more than just the F3 number getting really big. If you were to teleport to something 1 million blocks away, having to jump through half a dozen relays, even if you're only ever spending 10 seconds at each is still granting you most the benefits of teleportation, but really lets you FEEL the sheer magnitude of distance you're travelling. And if building larger pads might increase range, then seeing this massive contraption being used to whisk you away only adds to the feeling of grandiosity as you need more resources to be sent to a far off city.
Imagine how much more fun you could have, building fancy intermediate relay stations that act as a cute little hub for you to chill in and take a seat while waiting for your next connection. Or a connection hub to decide which route to connect yourself to as you travel. It also creates that weird feeling where you can be in a quiet and more obscure and off-shore hub that's in between the few main cities while waiting, maybe having to wait 1 minute for your thing to recharge and taking that time to explore this under-visited gem of a station when waiting to be patched in for your next teleport.
I was pretty against this at first but this is pretty convincing.
Here's the like you deserve
My big problem with this is that it has the a major problem of mine carts in a dimension where the problem is a lot worse, if you go exploring out too many blocks then going through the effort to place end relays all the way back to where you started is too much effort. You should be able to go far out and place an End Relay to instantly teleport back.
This has so much potential. And with the crafted, you can even auto-craft end-crystals and use multi-dimensional farms to automatically gather the resources for those. Then there's the potential for warping items, so you could transport items very far away or just transport additional resources or crystals for refueling. This would be so awesome!
Netherite is one of those resources that you spend a lot of time grinding for, but they only have one using, meaning once you've done that hard grind you don't need to do it again. I like that a lot.
sure it's boring but it's replay value lost
you only have to get so much of it thanks to mending meaning you never go netherite mining again
@@jetsflyingoffatrain4338That’s not an issue with netherite, it’s an issue with mending.
to be fair ancient debris itself has extra use as a pushable and tnt-resistant block and same for netherite. Though I guess it's cheaper to use debris and not everyone builds redstone machines that need these blocks.
@@Booklat1Minor feature that wasnt intentionally planned for what it is used
Most annoying thing is “we can’t add it because it’s poisonous or deadly to this” that’s stopping them so much and since the next game changing mechanic is probably not coming too soon so them leaving out stuff in the filler updates sucks like they can add warnings in the game (trailers or when buying policy or something)
That sounds super cool!! I love the phrase "teleporty dimension." This sounds like a super cool potential mod
I usually dont rlly like ppls ideas on what would help because usually theyre unballanced or just dont sit right but this does and seems rlly cool
The only flaw with this:
As it was stated, it would have no benefit in any other dimension, just the End.
You could build ice highways as it's possible in the Nether, but because ender pearl and elytra transportation is basically viewed regularly to be an End dimension thing, it's rare for people to do that.
It is a quick-use warp back thing that only works in the End, and that's the problem; its use being relegated to only being used exclusively for quick transport to End workstations (enderman farms and "end bases").
Yet, the only use for End bases is to flex. In a casual playthrough, finding and making all the end crystals needed to power it up is not easy, thus needing OBLIGATORY use of Wither farms, which is NOT a casual player's thing. In the End, survival is not easy and favorable, so the true usage of End bases is to only be used as a "personal space", or simply an extension of your current base. Speaking of which, as the End has almost no natural resources, you MUST teleport to the overworld over and over, and going to the overworld to get more resources can only be achieved via going back and forth with the end portal. It would still require nether highways and there-and-back transport methods to simply finish building your base.
In the end, it only benefits technical players. Building ice highways in the End is something i have never seen anyone do, yet i have not seen casual players give a reason to stay in the End, neither wilfully perform End survival.
Not all mechanics will benefit all players, that's just a fact
Remember this video started out saying End looting is balanced well enough in single player, this is moreso for multiplayer to have glorified savestates to counteract being second to a looting
Don't nether portals work in the end????
Lukethenotable (the original 100 days guy) survived 100 days in the end from nothing. It's possible to survive in the end, just really hard.
@@nathanramage1275 Thus, meaning for normal players this could be very hard to achieve, which is very pointless.
@@catomax26jeev I might be a bit late to the party, but why are you bringing up wither farms?
Amazing idea ! Fits with the games, and fix lot of issues
Plus I also love using lodestone when i don't use banners with map to locate myself
Interesting idea. There is already a relatively unknown transportation possibility unique to the end: self-extending frost highways. They are quite complex to set up though, and aren't exactly intentional (as they involve zero-tick pushing waterlogged stairs).
Well, the idea of the End Anchor is still good, really good but... Now the Netherite problem will be worse since they'll change the Lodestone recipe by using iron instead.
Skinny Kenadian is now canon
💀
he always was
Cpg grey Kenadian
Honestly, this is well thought-out, balanced, and extremely useful. It's similar to a datapack I made when decorated pots were introduced in their first snapshots (before they had actual inventories), which let you click on a pot with a bound compass and the pot would become a teleporter to that location. (That version worked in all dimensions, though, and didn't require refueling. The pack... probably also broke as soon as pots got inventories, tbh 😅)
Since the aesthetic theme of the End is "alien ocean", having the blocks look like actual anchors -- or some twisted version of them -- would be pretty cool, too! Maybe even replace the top-middle slot in the crafting recipe with a chain to emphasize the anchor shape?
How is the asthetic theme of the end "alien ocean?"
I think most people view it as a barren skylands, or the moon, or a void populated with the remains of a dead civilazation
@hello-xm5il I think he means with the floating ships
@@killianobrien2007 skylands often also have floating ships though
Skylanders comes to mind, and those steampunky images of floating cities with flying boats traveling between them
I guess I understand the concept of making the block look like an anchor to harken to the floating ships in the end cities, but I really still don't understand how anyone could view the end as an "alien ocean" beyond a vague metaphor
"Aesthetic" implies a easily noticable and consistent theme. If The End had a "alien ocean aesthetic" it would look like subnautica, not like outer space
@@hello-xm5ilIslands, ships, shulkers as clams, chorus fruit literally being coral, levitation effect being floating, etc.
@@KBRoller I've started like two mini essays but I can't imagine you'd read through either of them so like--just google stuff
Chorus plants are not meant to be coral, shulkers were never intended to be clams, and have so few similarities with them that it makes me think you ought to google clams as well, and a few other mollusks and tidal creatures while you're at it, the term island has been used to describe fantastical landmasses suspended in atmosphere with no central gravity since the concept was properly concieved literally hundreds of years ago, the concept of flying boats has also existed long before Minecraft and are a relatively common trope in stories that use floating islands as sort of a worldbuilding joke poking fun at the aforementioned linguistic quirk, and the idea that levitation is somehow buoyancy doesn't even make sense unless you're already coming at it with the idea that there needs to be an ocean aesthetic in the End, like its such a ridiculous stretch its not even funny
If you want me to write you a essay I absolutley will, but I'm afraid I've ammased so much knowledge about the End, floating islands in various media, and bivalve marine mollusks over the past couple hours that the essay would be too large to fit in this comments section.
Well you sold me on this. Mojang, you listening?
"Make whatever tweaks you want" Next thing you know it has a one use teleport limit, uses items from a mob specifically designed to only drop an item used in the recipe and said mob is extremly difficult to find, you can't control the teleport, etc.
the problem of this, is that now you showed this block to us, mojang never gonna use it....
Genuinely a good feature idea
this is actually pretty well thought out, I still think the "using the compass BEFORE crafting changes the behaviour of the received block" is something vanilla would never do, but that's far from an unsolvable problem. Overall you've convinced me even though I am not the target demographic of this change (Singleplayer, Hardcore). Overall it feels like something they would do for an "End overhaul" which might actually be fun.
I don't think they have to majorly update the End dimension. I'm perfectly fine with how it is at the moment, but I had similar feelings towards the Nether and that one turned out amazingly, so who knows :)
That's actually kinda cool and a great idea. Question, would it be okay for someone to turn this into some sort of mod or something?
I'm also wondering if i'm allowed to make the mod
@@orenenglander5424please do and let me know when its finished
of course
@@orenenglander5424 if you do make it please let me know when you finish it.
hear me out- randomly generate end islands every time someone goes there, and delete them when they leave. im not sure how it would work, but if we're spitballing, I have many dumb ideas.
Honestly this would be perfect for an end update
It completes the trinity of spawns and as a crystal pvp lover, I can only imagine the possibilities
Secondary suggestion: structure-dwelling warp blocks that teleport to an end dungeon with loot, puzzles, perhaps with a miniboss or new mobs to fight.
Good idea!
that’s not vanilla but could be a fun mod
Considering that today's Piglins originated from a mob called the Zombified Pigman, and that the Pigman was created from the idea of one user, there is ample reason to listen to it.
I mean seriously, they should at least listen to the modders' opinions rather than ignore every users complaining about slow updates.
It's a stretch to say it will *fix* minecraft, especially since the *biggest* issue isn't really with the gameplay, but it would definitely make it better.
wow mojang should add this!!
its been 3 minutes you haven't watched a 7 min vid lol
@@efwserfwerfdsand?
@@efwserfwerfdsit means the idea is so good that even if they didn’t view the whole video they already like it
Minecraft need to go on a hiring spree for some content creators
This idea seems rather neat. One change I would suggest which will through some balance out, but will make more aligned with how other items in the world works is to have the Compass not apart of the crafting recipe itself, rather you should use that item on the block itself. This of course does change some balancing that it would have, however this does feel a lore more vanilla(to me at least).
Good idea though!
This would be a great addition, and I feel like it fits vanilla too
This is brilliant because it STILL NEEDS A NETHERITE INGOT, THIS SLAPS
The problem is that a critical resource is gated behind exploration. This means that every time you die and lose an elytra or a new player needs an elytra, the world size gets larger.
There are many potential solutions but I don't think teleportation solves the actual problem
I actually think that the gateway should let you teleport to other dimensions--but not back to the End (since they blow up in other dimensions). That way, the End continues serving a purpose long into a world's lifespan as the central hub for fast travel outward, but since strongholds are finite and close to the worldspawn, the Nether still dominates middle-distance travel and return highways at 8x speed. This rewards players for exploring vast distances by cutting the commute in half, without entirely trivializing it outright. And it's not like Elytra don't already make short distances a non factor, so all the trouble you'd go through to set up a portal hub would at least be an infrastructure you would invest in. I've always wanted a way to incorporate all three dimensions into a travel network, and this sounds perfect.
Then mojang will proceed to add yet ANOTHER animal out of the blue that may or may not exist in the real world, which will only have one mediocre in-game use.
Thank you Mojang.
It would be cool if it could transport entities too. Maybe with a Redstone single, you could make it automatically teleport all entities in a 2-block radius. That would allow for some interesting automation.
please don't make minecarts even more useless
@@megaclpbMinecart interaction, anyone? What if a minecart could be teleported? Would make minecarts cool
this would still only happen in the end@@megaclpb
if u can only use it in the end it doesnt really effect minecarts since literally the only time u use them is for shulker farms
@@megaclpb You seriously think minecarts were ever useful in the end?
I’m on board, but I think it’s better for them to rework the entire dimension instead of having a block cover its problems.
good idea, sadly we're talking about Mojang, they wont accept that they made a dimension so badly that has to make a block to make it playable, we have been asking for an end update so long and they doesn't do nothing, but if we all ask for this block, they will make the end update because is better to say "well, we added more things to end!!" than "the end has nothing so we made a block to save you time"
real question, if you destroy the loadstone the relay was pointing to, does that make the entire relay block broken, just useless? I think having an inventory for the relay to add in the compass is a good way to both recover the compass, and reconfigure the block if you need
it'd prob work the same as lodestone compasses
1:17 how do you get monster hunter AFTER you’ve already beaten the dragon?!?! Let alone gotten all the ender pearls and blaze rods…
If you are in a supposed multiplayer server then someone could open the end
I 100% agree! This would fix everything, Especially with the most, white space/copy-pasted/boring/useless part of the game, endbusting. endbusting just takes SO LONG of doing nothing interesting, untill you find a city, and in multiplayer, being able to look for end cities, starting from a farther out position. would fix it, making them a ton less sparse. Not like you need multiple end cities anyways when not in multiplayer, because of mending. THIS IS GREAT, Mojang NEEDS to get on this idea RIGHT NOW!!!!
3:16 “We have F3”
Mobile players:
Coordinates
you can enable coordinates in the settings
@@stampedetrail2003 that's what I said
@@glantycoordinates aren’t f3
You can active f3 in video settings
I am a fan of the use lodestones and compases. It doesnt feel too op because every teleport costs an end crystal which are fairly pricey, and they only go to a place youve been before. If it needs nore balacing maybe they borrow beacon mechanics and you have to have a base for it to set on to expand the range at which you can warp.
Also, then a loadstone is broken what happens to the relay? I assume its non-functional, but does it chache the loadstone so if its placed in a different spot it still tps to that loadstone? If its placed in the same spot it was will it function again? Or is the relay just forever broken?
The simplest implementation would just check for the lodestone at the stored coordinates when the teleport happens, so the stone could be broken and replaced without issue. Maybe the block would just fail to send the player if the lodestone was gone.
Since the lodestone and relay won't often both be loaded doing something else could be tricky
make the relay explode if the loadstone is gone simple
For me, the end city dimension could just be re-generated every time you enter. Minecraft doesnt work with limited itens, I believe that is the biggest reason the Ender Dragon egg doesnt have a purpose, and I remember I saw a video saying why armor trins were a problem, not only they *virtually* incriase the difficulty to upgrade armor, but they also make so there is a limited amout of this item; this can make so only a few people can upgrade their armor and another few can put decorations on them. Elytras are in the same state, they are a limited item that you get from exploring, so my solution would be that when you enter the portal it generates a random end city with defined borders (x by x) and is this dimension there is garanted you can get a elytra, when you leave it it gets excluded and the next time you enter it will be regenerated generating another random setup.
Of course, since Minecraft already made the end cities in the default end dimension we cant just delete it and put my idea; so what I recomend is that we leave the end dimension as it is and we make a block/portal that can only be -made- (only works) in the end and that block/portal will teleport you to this temporary dimension. The block should be craftable from itens you can getter normaly, but we can make it hard to make by using *choros fruits, end blocks and netherite* (we could even make something similar to blue ice, even though that is just virtually incriasing the dificulty).
And the last thing I would like to add would be, how would it work for multiplayer? What if I want to help my friend? Well, I have 3 ideas:
1º Every player get its own dimension that gets deleted when they leave it (this is bad cause this blocks friend from playing toguether).
2º The dimension lasts until the last player leaves it (This raises another problem, what if we are in a public server and I want to seach for an elytra without interupting the other player? Or I want to make a friendly competition to see who can get an Elytra first? Welp, too bad, there is only 1 public dimension, *BUT* I fix that with the last option:)
3º The dimension last until the last player leaves it, *BUT IT IS PARTICULLAR TO THE BLOCK/PORTAL* , that means friend can help each other in the same dimension AND players can compete or another player can just go for another dimension without interupting the other player! We could even make so the block changes a bit, like the nether anchor, when a dimension is rendered (at least 1 player is inside it or log out inside it) or the edges of the portal change.
Last thing I would like to add, _damn that was long_ , even though Im not a big fan of mods, I remember a witchery mod that you had to build a structure to enchant/make stuff; you know like how the conduit only works (I believe so) if it is surounded by a structure? Well, if you want this portal this temporary dimension to be even harder to get, you could make so the portal is not like a normal portal, but a whole structure and when that structure is complete it activates.
Well, tanks for reading all of this and I would just like to add that english is not my primary language so there must be a lot of misspelling errors, please forgive that.
I would also like to add that I dont even play on servers so its not like a experienced this problem my self.
I like the idea, my only qualm tho is that the block should have netherite be included somehow in the recipe, my brain says netherite blocks (to use up more netherite) but on the other hand that might end up being too cost heavy, as the usefulness of this block would mean it probably would get crafted a lot (to get across islands) depends on how late-game the block should be, I suppose
to be fair i’m like 90% sure this is the popped chorus fruits first USEFUL recipe (unless you count end rods but you can just steal those from end cities) and it does contain netherite because of the lodestone.
@@GDAccelerate oh ya, plus I agree on the chorus fruit thint
Technically speaking, ultra-technical servers already have this (if they set it up in 1.12 when a it was possible) such as Sci-craft and Prototech, which was done by abusing an exploit relating to the end gateways. So, it would be a perfect addition, considering that it actually existed for a time.
6:58 LETS GO
Awesome video man! You present stuff so well, it's very easy to be captivated when watching your videos. This block sounds incredible, i would love if it actually got added to the game. It's very well thought-out and fixes a big problem while causing so few.
An interesting idea, and I’d certainly rather have it in the game than not. However, warping to specific spots feels still a little overpowered. You make the excellent point that respawn anchors bring you back to a precise spot, and beds bring you back to a precise point, but I look to nether portals and ender pearls. You can use them knowing roughy where you’ll turn up, but with the pearl, you can’t be entirely sure and often throw it to get somewhere other than where you’re at now, and with the portal, the coordinates don’t line up perfectly and the new portal can spawn in a cave or on a tree, for example. With these in mind, I think it would make sense to have the ender relay to warp you to the desired location, but somewhere in a fifty by fifty block diameter, or something similar to add a degree of uncertainty to it’s use. What are your thoughts?
50x50 is way too large of a radius. and what if you somehow get sent onto a block that's over the void and you have no way of getting back up for one reason or another? The End is full of odd terrain generation, small patches of blocks of the void. There really is nothing wrong with the teleportation IMO. it is an End-game item, literally. and it requires you to goto the location first anyway to teleport.
whatever fuel you use to power the teleportation should also be consumed so you cant really spam teleportation @@Taevarth
I would also like to point out, a sort of warping tech does already exist in the current version of the game if you count ender pearl stasis chambers, loaded via chunk loaders, and triggering using wolf AI to detect when you go in/out of the nether. You could rig a contraption that detects when the wolf sits for exactly 12 seconds, and have it warp you. Or have another warp for when you come back from the nether after exactly 19 seconds, etc. This would simplify this process in the end (not to mention the current "warping" is difficult to do in the end in single player).