This One Block Could Fix The End Dimension

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  • เผยแพร่เมื่อ 1 ม.ค. 2024
  • It's time to make a cult to advocate for my random Minecraft idea. Please guys it would be so cool
    discord.gg/kenadian
    Music - • Wander • Wonderful Waltz • Horizons
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ความคิดเห็น • 2.9K

  • @kenadianthecat
    @kenadianthecat  4 หลายเดือนก่อน +4512

    IN CASE YOU MISHEARD
    ONLY THE COMPASS NEEDS TO BE FROM THE END. You can craft it the block while in any dimension, you just need the COMPASS to be from the right one! I think I worded it clearly in the video but many people misheard, so I'm making it clear.

    • @XanKing
      @XanKing 4 หลายเดือนก่อน +16

      oka

    • @CorMikeYT
      @CorMikeYT 4 หลายเดือนก่อน +90

      is this block a mod, I'd honestly want to install it. I know Mojang won't add it because it's too different, and Mojang is scared to change the game. I just want to get a jar file for this honestly. (If there is one, I wanna install it to trap my friends.)

    • @holographix4722
      @holographix4722 4 หลายเดือนก่อน

      same

    • @AhTooBe
      @AhTooBe 4 หลายเดือนก่อน +1

      i misheard too lol

    • @Yegor_Mechanic
      @Yegor_Mechanic 4 หลายเดือนก่อน +29

      ​@@CorMikeYT They added the crafter, so...

  • @datchia_exposed
    @datchia_exposed 4 หลายเดือนก่อน +13534

    plot twist, mojang wont add it because it is dangerous to shulkers in real life

    • @clemensghg9049
      @clemensghg9049 4 หลายเดือนก่อน +93

      First

    • @Rohee10
      @Rohee10 4 หลายเดือนก่อน +748

      fr cause i feel like mojang rn is just being kinda deadbeat about what to add and are just making excuses

    • @nokia-gm8gv
      @nokia-gm8gv 4 หลายเดือนก่อน +46

      fr

    • @tantthetank
      @tantthetank 4 หลายเดือนก่อน +43

      @@Rohee10 Fax

    • @laureloneiros1500
      @laureloneiros1500 4 หลายเดือนก่อน +257

      @@Rohee10Microsoft would prefer if no updates at all were added because mc is already making them loads of money. Any changes are perceived as risks to that income

  • @rhettorical
    @rhettorical 4 หลายเดือนก่อน +2909

    The core issue is that the End is a fundamentally flawed dimension. It was intended to just have a "final boss" and everything else was added in response to player demand without even attempting to make it a "real" dimension.

    • @Old_Duo
      @Old_Duo 4 หลายเดือนก่อน +214

      Nether was the same but look at it now.

    • @shrimpy7862
      @shrimpy7862 4 หลายเดือนก่อน +71

      True. The end is a perfect example of squandered potential.

    • @faseplay.
      @faseplay. 4 หลายเดือนก่อน +237

      ​@@Old_Duo Exactly, that's why we need an End update. The 1.16 completely reworked the entirety of the nether, leaving only some things behind. Now the actual End update will make the End better. And then, maybe Mojang will consider adding the End relay

    • @shadowsnake5133
      @shadowsnake5133 4 หลายเดือนก่อน +55

      ​@@Old_Duo No, not really, the wither isn't instantly summoned upon spawning in the dimension or forced to spawn there at all, and unlike the end has had multiple entrances since day one, something that changes how old world's interact with them. You can't just change the spawn to be to the end islands, as that risks not being able to get a world to update with all it's chunks still loaded. The only way to avoid this would be to add a new portal type that skips the end dragon fight entirely, but since you'd need a new Portal type, mojang won't add it, as it'd take too much effort besides adding 1 mob and 2 block types a year.

    • @noelka8134
      @noelka8134 4 หลายเดือนก่อน +51

      @@Old_Duo nether always had a purpose, it's used for traveling from the very moment it was added to the game. The end, on the other hand is, well, the end, and you don't have any reason to go there again.

  • @emanwonkon2205
    @emanwonkon2205 4 หลายเดือนก่อน +1424

    This guy is a genius in game design. He pointed out the flaw with netherite. I love it.

    • @wooyeahohyeah5421
      @wooyeahohyeah5421 4 หลายเดือนก่อน +21

      are you 10

    • @LibraryofAcousticMagic3240
      @LibraryofAcousticMagic3240 4 หลายเดือนก่อน +54

      @@wooyeahohyeah5421 are you 7?

    • @emanwonkon2205
      @emanwonkon2205 4 หลายเดือนก่อน +11

      @@wooyeahohyeah5421 yes, im 14

    • @ast8177
      @ast8177 4 หลายเดือนก่อน +2

      I'm not 14

    • @witoldhodys4453
      @witoldhodys4453 4 หลายเดือนก่อน +14

      Umm... no. I wouldn't call Kenedian a good game desinger just because he made a simple and unbalanced solution to a popular problem.

  • @carter9693
    @carter9693 4 หลายเดือนก่อน +356

    This feels so well thought out. I could really see it as an actual feature in minecraft. It feels balanced, unique, and serves a real purpose.

    • @punking892
      @punking892 หลายเดือนก่อน +1

      too bad Mojang won't add it just because.
      I've never seen devs actually add useful and thought out ideas from fans to their game, besides some indie-games like Patch Quest

    • @mostafaayman9664
      @mostafaayman9664 25 วันที่ผ่านมา +1

      @@punking892terraria has done it too but you are correct it is really really rare for game devs to directly take an idea from the community early Mincraft with notch did a few times but that was it from my knowledge

  • @An1mat0rz
    @An1mat0rz 4 หลายเดือนก่อน +5352

    I actually REALLY agree with this idea, using a teleport feature in a dimension of teleporting mobs and finishing the intentional game design trio sounds extremely fitting

    • @HexagonZQ
      @HexagonZQ 4 หลายเดือนก่อน +88

      Beds explode on nether and end, anchor explode on overworld and end, now relay for the overworld and nether xd

    • @darkcode4044
      @darkcode4044 4 หลายเดือนก่อน +57

      As a datapack maker, I now need figure out how to kill people with intentional game design.

    • @marckiezeender
      @marckiezeender 4 หลายเดือนก่อน

      @@darkcode4044 /damage

    • @user-bw6jg4ej2m
      @user-bw6jg4ej2m 4 หลายเดือนก่อน +6

      @@caleb.9 reported for spam

    • @widmo206
      @widmo206 4 หลายเดือนก่อน +2

      @@darkcode4044 Is it possible to simulate right-click on a block? if so, you could put down an anchor/bed (whichever is appropriate) and then simulate the player clicking it. _Boom!_

  • @Nylspider
    @Nylspider 4 หลายเดือนก่อน +1183

    The thing that sold me on this was the “Trinity of Intentional Game Design,” we have special mechanics for the Overworld and Nether, so an End mechanic is certainly in order :3

  • @baitornot4697
    @baitornot4697 4 หลายเดือนก่อน +601

    On the early versions of the unofficial Minecraft oculus quest port, the loadstone was incredibly useful, because there was no way to type or access coordinates. And with the low render distance due to the lack of processing power from the quest, you needed loadstones, or keep inventory if you wanted to explore.

    • @mil87_
      @mil87_ 4 หลายเดือนก่อน +4

      Wait, what version are you talking about? Do you mean ViveCraft?

    • @KingWashingMachine
      @KingWashingMachine 3 หลายเดือนก่อน

      @@mil87_ no silly he means on bedrock not java

    • @SirDingleIII
      @SirDingleIII 3 หลายเดือนก่อน +12

      @@KingWashingMachine he means oculus quest , the vr headset

    • @Stennishh
      @Stennishh 3 หลายเดือนก่อน +15

      they mean QuestCraft, a fanmade port of minecraft java edition to the Oculus Quest 2/3.
      it runs via the Vivecraft mod made for pc, yes. but the QuestCraft developers managed to make it run on the Oculus Quest 2/3 itself, no pc required for minecraft java in vr.
      hopefully that answered everyone's questions.

    • @SirDingleIII
      @SirDingleIII 3 หลายเดือนก่อน +1

      @@Stennishh i played it, its fun but hard

  • @jrcolonial98
    @jrcolonial98 4 หลายเดือนก่อน +187

    The warping actually fits thematically, since endermen also warp/teleport around

  • @matt-theq
    @matt-theq 4 หลายเดือนก่อน +380

    Also having a game rule that can allow ender relays in other dimensions would make it easier to use them in maps, creative builds etc, and wouldn't hurt any survival players

    • @Eldoofus
      @Eldoofus 4 หลายเดือนก่อน +18

      At that point you could also implement a cheat for beds and anchors to be usable in other dimensions

    • @Thefakewomanwithamustache
      @Thefakewomanwithamustache 4 หลายเดือนก่อน +15

      @@Eldoofus there’s already something to make beds not explode in the end or nether in vinalla

    • @snowballtacoburrito8758
      @snowballtacoburrito8758 3 หลายเดือนก่อน +4

      Rule name:
      intentionalGameDesignAllowed
      Edit:
      Someone actually should make this "the ender anchor" and this rule a reality holy shit

    • @l9m241
      @l9m241 หลายเดือนก่อน +3

      That's actually a thing:
      The Nether and Overworld have a special flag for their dimensions: "BedExplodes" and "AnchorExplodes" or something along that notion. If it's true they will explode as they would.
      This can even be set up to make the bed work in the nether and the respawn anchor and vise versa. Even mods that add custom dimensions could utilize this to allow those respective mechanics to work.
      In case you're wondering the day night cycle is global, so if it's night in the overworld, and the nether doesn't have exploding beds, you could sleep in the nether.

    • @ws4857
      @ws4857 12 วันที่ผ่านมา

      But in those cases, you already have access to command blocks.

  • @marzeqpog
    @marzeqpog 4 หลายเดือนก่อน +1199

    one small note: if this were to be implemented in a mod or in vanilla (same thing in practice), it would be easier to make you craft an unloaded version (as in without a compass), then load it with a compass with a right-click and then charge it with end crystals. the current crafting system doesnt really work with nbt data as far as i know

    • @YatYusYae
      @YatYusYae 4 หลายเดือนก่อน +295

      Minecraft actually already has a few recipes with NBT data that are hardcoded, like fireworks and banners. It wouldn’t be unprecedented to implement something similar for this block, although loading it with a compass after placing it doesn’t sound like a bad idea either.

    • @kanatatakonys5318
      @kanatatakonys5318 4 หลายเดือนก่อน +96

      current crafting system does work very well with nbt data!!
      your suggestion is still very good tho

    • @Adowrath
      @Adowrath 4 หลายเดือนก่อน +90

      @@kanatatakonys5318 It works very well for recipe types that have explicit support in the code. However, custom NBT crafting recipes are (still) not possible without a mod, so I wouldn't say it works "very well".

    • @tetriscat66
      @tetriscat66 4 หลายเดือนก่อน +52

      And if it’s done this way you could also make it so you can shift+right click to get the compass back without breaking and recrafting the block. This implementation is also similar to the decorated pots, so it may be easier to add too if it’s treated like a “container” (which would also allow for switching the compass out with hoppers/droppers/dispensers so people could do some creative things with that)

    • @thejustlexa
      @thejustlexa 4 หลายเดือนก่อน +16

      @@tetriscat66 single end relay block with a book to choose where you want to go and then the redstone shenanigans to make that work

  • @Kayday-km2sr
    @Kayday-km2sr 4 หลายเดือนก่อน +400

    If this were added I think it would be great if you could see the warp coordinates with F3. If you were afraid of a trap or wanted to track someone's escape, you could just click F3 and see the cords somewhere in the screen full of data.

    • @azrielhabal6428
      @azrielhabal6428 4 หลายเดือนก่อน +39

      Nahhh, NOT FUN. Funny traps

    • @matejsmetana3165
      @matejsmetana3165 4 หลายเดือนก่อน +50

      F3 is a debugging mode, they shouldn't be adding QOL features into it

    • @ED-gw9rg
      @ED-gw9rg 4 หลายเดือนก่อน +6

      ...Just...Don't click the block lol

    • @ast8177
      @ast8177 4 หลายเดือนก่อน +5

      or be prepared to escape a trap

    • @tea-drinkin_stu
      @tea-drinkin_stu 4 หลายเดือนก่อน +7

      bedrock edition though

  • @RukaDesu
    @RukaDesu 2 หลายเดือนก่อน +7

    it's a cool idea... but I think the problems with the end go FAR DEEPER than just lack of mobility... I feel the end is in need of a total rework similar to the nether update! exploration would be less boring if it wasn't a wasteland of NOTHING without anything useful and the same structures over and over again, with barely anything of use other than elytras...

  • @legendaerycraft2226
    @legendaerycraft2226 4 หลายเดือนก่อน +1963

    This honestly is great! doesnt feel like heavyly modded, or too.... you know what I mean. THis block sounds like it would really belong to minecraft. I´ve played the game for jears now, and I hobe this gets adden :D

    • @kenadianthecat
      @kenadianthecat  4 หลายเดือนก่อน +629

      Lets hope a mojang employee sees the video once for every typo in this comment

    • @avrilyu4309
      @avrilyu4309 4 หลายเดือนก่อน +77

      @kenadianthecatboy LMAO

    • @nokia-gm8gv
      @nokia-gm8gv 4 หลายเดือนก่อน +15

      yes

    • @SwaggyDawggy
      @SwaggyDawggy 4 หลายเดือนก่อน +36

      I counted 7

    • @Snugbrrrr
      @Snugbrrrr 4 หลายเดือนก่อน +67

      ​@@kenadianthecatTheir username even has a grammatical error.

  • @NickAndriadze
    @NickAndriadze 4 หลายเดือนก่อน +804

    This has to be one of the single best and most fool-proof fan suggestions I've *EVER* seen. It'd fit spectacularly in the vanilla base game and wouldn't feel modded AT ALL in my opinion, specifically because it'd work in the quirky teleport dimension and the quirky teleport dimension *alone.* I'm a huge fan of this, make a petition for this to get added in or something, I'd sign it.

    • @Yegor_Mechanic
      @Yegor_Mechanic 4 หลายเดือนก่อน +14

      I hope they'll approve this idea and add this in one of the updates

    • @user-bo7jn9jf8t
      @user-bo7jn9jf8t 4 หลายเดือนก่อน +10

      Come on Mojang you can add it i believe (not sure why)

    • @intomain3693
      @intomain3693 4 หลายเดือนก่อน +5

      The only problem is it doesn’t make finding your first elytra any easier, especially on a server. It can only take u to places that have already been raided

    • @brickbot2.038
      @brickbot2.038 4 หลายเดือนก่อน +12

      @@intomain3693 The issue with finding an elytra is getting past the ever-growing radius of raided cities. This would essentially allow you to teleport past that radius, to find new cities. It makes it just as easy to find a new End city as it was at the beginning of the game.

    • @lorrdy7640
      @lorrdy7640 4 หลายเดือนก่อน +1

      @@brickbot2.038 But only for the people already haing a elytra. This still doesn't solve the trouble of you getting any elytra after the server is going for some time without asking someone else for a elytra and his portal.

  • @iamwhatitorture6072
    @iamwhatitorture6072 4 หลายเดือนก่อน +61

    I like that your implementation does give it a nice way to distinguish it from the other two and really fits into the theme of the end. In general the end is in need of an update and this would be a great part of it. Mojang even said they would have to fix the current dimensions before adding a new one, so I suppose that in one of the next few updates we'll get an end update and this would be quite useful in it.
    And I think that some variation of this was already planned, just judging by the fact that it wouldn't make sense for the soul anchor to not work in the end otherwise, which I learned the hard way.

  • @JaekMC
    @JaekMC 4 หลายเดือนก่อน +48

    There are a few issues with this idea. Although I like the concept, it ultimately is only patchwork to the real problem, which being that the end ultimately is only a looting dimension. It has so much potential, and yet it hasn't been updated in almost 8 years.
    And although minor there are some exploitable quirks with this block.
    The first that pops into my head is the potential for easy void trading.

    • @itap8880
      @itap8880 3 หลายเดือนก่อน +5

      Some believe The End was originally intended to be a blank canvas for the player, fitting into the theme of the poem talking about how man-made worlds and stories are what matters.

    • @crunchevo8974
      @crunchevo8974 2 หลายเดือนก่อน

      @@itap8880 but isn't all of Minecraft a blank canvas for the player? I don't think that's any reason to not give it the ole nether treatment, and introduce a few new mobs, boimes, structures, and additional gameplay loop things that just make the game more fun in the long run. end trees that are blast resistent so you need to make a wither cage to farm them or grind them by hand, something to add more inventory space, maybe a ridable floating mob that can't survive outside of the end or some end settlers that fled the end cities after they were taken over by shulkers. there's soo soo much potential.

    • @itap8880
      @itap8880 2 หลายเดือนก่อน +1

      @@crunchevo8974 A canvas? Yes. Blank? No. Not at all.
      Also, I never said the dimension should not change. Minecraft as originally intended is probably long gone anyway.

    • @narionario54321
      @narionario54321 หลายเดือนก่อน

      Void trading? You wouldn't be able to right-click it to teleport with a villager GUI open. Maybe with a modded client, but certainly not in vanilla.

  • @SnoFitzroy
    @SnoFitzroy 4 หลายเดือนก่อน +569

    I only recently learned that the new nether respawn block actually kills you in the end (saw a speedrun that used it on the dragon) and honestly I think the idea of completing the "[Intentional Game Design] Triangle" is so cool and obvious that it's a little weird we don't have this yet! Maybe if we get a proper End Overhaul Update we'll see something like this??

    • @darkithnamgedrf9495
      @darkithnamgedrf9495 4 หลายเดือนก่อน +3

      If we are completing the triangle, then the third block would be something that allows us to set our spawn in the end, like the other two

    • @2008bunnydemibigenderflux
      @2008bunnydemibigenderflux 4 หลายเดือนก่อน +4

      ​@@darkithnamgedrf9495Considering the fact that the end brings you to your spawn point when you leave, that might be a bit weird.... Although I guess it could just bring you to your overworld spawn when you go to the portal, and the end spawn when you die?

    • @SnoFitzroy
      @SnoFitzroy 4 หลายเดือนก่อน +7

      @@NumberOneRated1997 I don't care? It's kinda implied by the fact I didn't know it explodes outside of the nether that I've been out of the loop on updates *since* the Nether Overhaul. We've had an entire fucking pandemic in that time!

    • @SnoFitzroy
      @SnoFitzroy 4 หลายเดือนก่อน +2

      @@darkithnamgedrf9495 Good point, I kinda forgot about that detail

    • @SnoFitzroy
      @SnoFitzroy 4 หลายเดือนก่อน +1

      @@2008bunnydemibigenderflux This is a really good idea!

  • @guts60
    @guts60 4 หลายเดือนก่อน +8

    I would love for the End to not be a fully fledged dimension, but rather a giant dungeon dimension. Keep it looking at a similar vibe, but make it filled to the brim with far more varied loot and different types of structures. Add more blocks and scenery objects, more ender mobs.
    With the end relay, it’s almost like saving your progress in the dungeon. The dragon island is still the same. The dragon has made it devoid of everything except the pillars and the endstone they reside on. But once you kill it and make it to the end islands, you are in the “dungeon”. As you get father, you’ll want to save your spot because you don’t wanna go through it all again, so you use an end relay. You can build in these new End islands, but it wouldn’t be encouraged. It’s not like the Nether where you can actually reasonably thrive is you spawned in there, there’s not a proper tree block and getting too good loot is impossible without some decent gear. And growing your own plants like trees and grass would be made impossible in the end because there is no sunlight.
    You could even treat the End Islands like a roguelite game, giving yourself like a stone sword and seeing how far you can go as you get better and better loot until you die and have to entirely restart

  • @catomax26jeev
    @catomax26jeev 4 หลายเดือนก่อน +11

    The only flaw with this:
    As it was stated, it would have no benefit in any other dimension, just the End.
    Basically you could build ice highways as it's possible in the Nether, because ender pearl and elytra transportation is basically locked on to be an End dimension thing.
    It would be a quick-use warp back thing, but only in the End, basically its use being relegated to only being used for quick transport to End workstations (enderman farms and "end bases").
    I think, the only use for end bases is to flex. In a casual playthrough, finding and making all the end crystals needed to power it up is not easy. In the End survival is not possible, so End bases are only used to store vast amounts of items. Still, going to the overworld to get more resources is only via the portal. It would still require nether highways and there-and-back transport methods.
    It would only benefit technical players. Building ice highways in the End is something i have never seen anyone do.

    • @TechBlade9000
      @TechBlade9000 หลายเดือนก่อน +2

      Not all mechanics will benefit all players, that's just a fact
      Remember this video started out saying End looting is balanced well enough in single player, this is moreso for multiplayer to have glorified savestates to counteract being second to a looting

    • @iliketoeatburnttothecrispkids
      @iliketoeatburnttothecrispkids 26 วันที่ผ่านมา

      Don't nether portals work in the end????

  • @spartan8705
    @spartan8705 4 หลายเดือนก่อน +445

    The biggest tweak I'd want is to put an Eye of Ender in the middle of the recipe, then put the compass in after
    That'll make the relays reprogrammable as well, so if you break the lodestone you don't have to make a new relay

    • @conorgalvin4289
      @conorgalvin4289 4 หลายเดือนก่อน +24

      might be more fitting with an Ender Pearl, good idea with the compass though!

    • @SethbotStar
      @SethbotStar 4 หลายเดือนก่อน +45

      @@conorgalvin4289 I actually think i agree with the Eye of Ender more, It's a *powerful* teleportation block, and we can see the use of the Eye in the Ender Chest already, which is a *powerful* teleportation item. To me an Ender Pearl in the recipe would make it feel slightly too cheap. If you have to go out of your way a little bit to get some blaze powder, might make that experience more interesting than getting everything but the fuel *exclusively* from the end.

    • @MeLlamoBauti
      @MeLlamoBauti 4 หลายเดือนก่อน +1

      ​@@SethbotStarThough I agree with you, keep in mind that things in the end tp without the need of blaze powder, so it wouldn't be that bad if it used ender pearls, it just would feel too cheap like you stated

    • @MaskOfLoki634
      @MaskOfLoki634 4 หลายเดือนก่อน +7

      @@MeLlamoBauti True, but ender pearls are single use. Eyes of Ender are used to power the portal to the end dimension and never wear out. Maybe Eyes of Ender are used to power it instead and have the same chance to break as when you throw it.

    • @Sr.Estroncio38
      @Sr.Estroncio38 4 หลายเดือนก่อน

      I really like thia idea too

  • @ShortNinjaa
    @ShortNinjaa 4 หลายเดือนก่อน +285

    I like to think Kenadian used f5 to come up with this amazing idea, see using f5 gave him a whole new perspective and he was able to recognize an idea that he couldn’t have seen before.

    • @mzlegal
      @mzlegal 4 หลายเดือนก่อน +2

      😐

    • @44hd59
      @44hd59 4 หลายเดือนก่อน +23

      I pressed F5 to agree with you, see using F5 gave me a whole new perspective and I was able to understand your point that I couldn’t have seen before.

    • @noone-vr1yq
      @noone-vr1yq 4 หลายเดือนก่อน +1

      I understand that it is a funny joke and i laugh too but its still kinda mocking seawattgaming so i would refrain from commentig on every video like this

    • @thatdelta
      @thatdelta 4 หลายเดือนก่อน +1

      Bro he embraces it and he references it from time to time

    • @SunilDachmann-mg7mm
      @SunilDachmann-mg7mm 4 หลายเดือนก่อน

      Yes 🙌 🙌🙌🙌

  • @areadenial2343
    @areadenial2343 4 หลายเดือนก่อน +26

    Awesome! I'd suggest giving the relay an animated end crystal floating above it when one is inserted, and a short animation casting a beam of light towards the teleport destination when activated. Along with lodestone compasses, a regular compass could be used to teleport to the obsidian spawning platform on the main island!

    • @Keeljoye
      @Keeljoye 4 หลายเดือนก่อน +1

      Don’t you, by default, get to the platform when you load into the End, tho?
      The way kenadian explained it, the last feature seems a bit unnecessary

    • @areadenial2343
      @areadenial2343 4 หลายเดือนก่อน +3

      @@Keeljoye You can't teleport to the platform once you're already *in* the end, though. Adding this feature would allow you to use the end relay to return to spawn from anywhere in the dimension, rather than needing to set up a lodestone there first.

    • @Keeljoye
      @Keeljoye 4 หลายเดือนก่อน +1

      @@areadenial2343 i get what you mean, and i kinda support the idea, it just seems a little useless.
      Cos, hear me out. The hub that you set up somewhere away from mainland links to mainland anyway, be that through a portal or through another relay. You need to be in the hub to teleport anyway, so why bother creating an extra feature, just to solve the problem of walking 20 blocks across mainland?

    • @areadenial2343
      @areadenial2343 4 หลายเดือนก่อน +2

      ​@@Keeljoye The only way to teleport back to the main island when you're deep in the End is by finding a randomly-generated end gateway. Sure, if you get lucky enough to find one then it would make a good central hub for a base, but why restrict players in this way? What if you've been traveling for thousands of blocks in unexplored territory without seeing a single gateway? Well, if you came prepared, you brought an end relay, end crystal and compass, and you can teleport straight back to the main island.

    • @Keeljoye
      @Keeljoye 4 หลายเดือนก่อน

      @@areadenial2343 “when you’re deep”
      You shouldn’t have a get out of jail free card, tho
      Wanna teleport, have infrastructure. Build a hub. You can WALK to the platform, you’ll either have a bridge there fine have it underground

  • @userk9
    @userk9 11 วันที่ผ่านมา +1

    cannot overstate how much of a genuine positive addition i feel this would be to the end. I feel like it would honestly fit right in with the ends "glitchy teleporty" aesthetic, while also encouraging players to build and do things there that isn't just mindlessly loot and pillage, while occasionally making use of the local efarm or killing a dragon or two,
    there is a reason 90% of what players do in the end just revolves around the main end island- and this would fix it, without removing the end island's significance- since it would still be the only way in or out of the dimension (barring dying to get out)
    This is one of the few suggestions I've seen for a completely new mechanic/block to the game that I have honestly wanted to be implemented in its entirety, cant think of really anything I feel would need to change.
    really hoping we get this block implemented in its entirety, would help with End Busting, Encourage building in the end (i know I would), and would also make lodestones more valuable (I love lodestones cuz I personally prefer survival without coordinates, but I also understand doing so on a server puts me at an inherent disadvantage, and removing coordinates at this stage in the game's history would not be a good idea)
    was less certain in the beginning when i first heard the idea, but after learning how it only works locally in the end, how that would not affect external dimensions as they do not link the same way the nether and overworld do, and the fact it would complete the "Holy Trinity of [Intentional Game Design]", I'm sold
    Surprisingly well thought-out and fitting addition to the game, praying mojang add this

  • @themightytrex5
    @themightytrex5 4 หลายเดือนก่อน +592

    This is an amazing idea! I always hear people wanting an end update, giving the end the same treatment as the nether did in the nether update, but I always have thought that the end deserves something more unique, and this is a perfect item for this kind of update!

    • @Vic_XD
      @Vic_XD 4 หลายเดือนก่อน +5

      you mean a second end update.. the end has already had a massive update

    • @thatexoguy6721
      @thatexoguy6721 4 หลายเดือนก่อน +11

      The End could really use an overhaul, and something like this would fit right in. If it would be too OP for players to craft it, have the dragon (or a new boss like an End version of the Wither) drop a compass that's already linked to an end city. The player then only crafts the relay to teleport to that city, which generates with an anchor.
      Something like that would make the End easier to explore AND give more of a reason to redo boss fights. Need a new pair of elytras, just fight the dragon again and go to a new End city.
      (Of course this poses the problem that someone else might've already found that End city the old fashioned way so you're teleported into an already looted city, but I think it would still be worth it)

    • @quanghoang6901
      @quanghoang6901 4 หลายเดือนก่อน +11

      ​@@Vic_XDwell, 1.9 was almost 8 years ago

    • @themightytrex5
      @themightytrex5 4 หลายเดือนก่อน

      @@Vic_XD oh yeah you're right I forgot to mention that

    • @themightytrex5
      @themightytrex5 4 หลายเดือนก่อน +2

      @@thatexoguy6721 That would also be a good idea, I thought it was weird that he talked about finding new end cities being a problem but never elaborating further on it. As the Ender relay doesn't really fix that problem.

  • @AlphaMC
    @AlphaMC 4 หลายเดือนก่อน +204

    Great idea, we need to get this in an end update. I'd probably adjust the crafting recipe so it's more balanced, and maybe add a cooldown to prevent abuse on servers.

    • @georgevoknerech228
      @georgevoknerech228 4 หลายเดือนก่อน +15

      Never happening. No fun is allowed.

    • @heyitiskiwi
      @heyitiskiwi 4 หลายเดือนก่อน +7

      What do you mean by "more balanced" hm? It gives purpose to that first trip out beyond hunting for the loot since chorus fruit is used for very little at the moment, and only builders in survival would really want it for purpur or end rods. I'm genuinely curious what you mean, and that's simply something I wanted to bring up, so I apologise if it sounds harsh, I promise I don't mean it to be rude in any way. I mean, it's also useless without a lodestone which is decently expensive too, so I'm super curious what your adjustment might be.

    • @faseplay.
      @faseplay. 4 หลายเดือนก่อน +14

      ​@@heyitiskiwi It feels like it's too cheap for such a powerful tool:
      Obsidian is everywhere, the chorus is everywhere, compasses are made of iron and redstone, and these are very common. The stone is everywhere, it's pretty easy to get chiseled stone bricks, and it seems like the only challenge is the netherite here. And still, it is for teleportation, which is very overpowered in an infinite world (even in the end), so it has to be an even harder item to obtain

    • @Venomm737
      @Venomm737 4 หลายเดือนก่อน +1

      ​@@faseplay.I think it should have netherite in its crafting recipe or maybe a new treasure only found in the end

    • @AlphaMC
      @AlphaMC 4 หลายเดือนก่อน +1

      @@faseplay. Yes, like we could add a nether star or something

  • @Txraiu77
    @Txraiu77 3 หลายเดือนก่อน +21

    Most annoying thing is “we can’t add it because it’s poisonous or deadly to this” that’s stopping them so much and since the next game changing mechanic is probably not coming too soon so them leaving out stuff in the filler updates sucks like they can add warnings in the game (trailers or when buying policy or something)

  • @darkstone_official_2427
    @darkstone_official_2427 4 หลายเดือนก่อน +2

    Have it admit this is a really ingenious idea. I never really thought about how long it takes to travel the end but now that you mention it I DO notice a huge gap of my time spent end-game on servers was flying through end resource worlds for HOURS coming across empty city after empty city. Even on servers that regen the end dimension you're still probably better off just grinding the money used to buy one for like a million because it'd be much faster than pillaring around and throwing ender pearls to make those nail bitingly large gaps across the islands.
    My thought process is that the gateway portals should exist naturally in the outer lands for easy teleports back to the main island and then follow this process loop once the initial dragon is killed: VVV
    End portal > Dragon (Drops Elytra > Rename Advancement 'To Infinity and Beyond' or 'Falling With Style') > Firework Show (Drops some firework items) > Players put 2 and 2 together to find out they can fly with firework boosted elytra > Head to the outer islands > loot structures > return home quickly with gateway.
    If more people want more elytra's then make the dragon drop another after being respawned at a % chance instead of a guarantee on the first kill, that way even after the first dragon dies at least SOMEONE should have an elytra or an easier way to obtain one.

  • @firecreeper21
    @firecreeper21 4 หลายเดือนก่อน +89

    This is probably the best fanmade idea ive seen in my whole 11 years of playing the game! This is awesome, I hope Mojang considers this as a real feature. It's so well thought out and works perfectly. Amazing bro!

  • @omayoperations8423
    @omayoperations8423 4 หลายเดือนก่อน +377

    i feel like this is a pretty well thought out block for the game, and would fit in vanilla. good work.

  • @oToil
    @oToil 4 หลายเดือนก่อน +3

    I usually dont rlly like ppls ideas on what would help because usually theyre unballanced or just dont sit right but this does and seems rlly cool

  • @bananathewolf5589
    @bananathewolf5589 4 หลายเดือนก่อน +9

    this is possible one of the BEST fan made ideas yet. It still feels like vanilla to me. Hes right, it would complete the holy trinity of intentional game design

  • @zdwlees7647
    @zdwlees7647 4 หลายเดือนก่อน +46

    This is an amazing idea. The downside to teleportation has always been how game breaking it might be. But confine it to the dimension where little gets done and you always go back to spawn point upon leaving. Perfection.

  • @Seiopio
    @Seiopio 4 หลายเดือนก่อน +57

    This definitely strikes gold. Any other potential future change is either going to be far too drastic and/or far more complicated . Its so well thought-out that even in the very likely scenario where the end likely receives a major rework, it wouldn't invalidate the usefulness of this feature in the end dimension where it would be still balanced and thematically a perfect fit.

  • @Kekktye
    @Kekktye 3 หลายเดือนก่อน +1

    Good game design is solving a dozen problems with one addition with its own application outside of solving those problems

  • @BlueEngland
    @BlueEngland 3 หลายเดือนก่อน +1

    I clicked on this video thinking the idea would be stupid and riddled with flaws, ready to laugh at it. Now I need this. Okay.

  • @garlicatom3680
    @garlicatom3680 4 หลายเดือนก่อน +34

    Honestly a great idea! The only fault that I feel would prevent this from being added is the fact that although the end may currently be a looting dimension, it might not always stay that way. If Mojang has planned updates for the end, they may be hesitant towards adding a block that would allow players to warp within it.

    • @itsdylanjenkins
      @itsdylanjenkins 4 หลายเดือนก่อน +6

      i think any end edits should be minimal, maybe a few more structures to keep from feeling so copy-pasted, but keep the looting dimension feel. if they have a desire to add more beyond that, it should come in the form of the Aether.

  • @thewanderingchelmet
    @thewanderingchelmet 4 หลายเดือนก่อน +19

    Finally! someone actually giving ideas for a block instead of just saying "add more features"

  • @karalac
    @karalac 4 หลายเดือนก่อน

    Thats actually one of the best ideas ive seen.
    I didnt think it could be THAT useful.
    Kind of a shame that mojang will probably not add it

  • @eidalon_the_revenant
    @eidalon_the_revenant 4 หลายเดือนก่อน +4

    It's a stretch to say it will *fix* minecraft, especially since the *biggest* issue isn't really with the gameplay, but it would definitely make it better.

  • @superlagbro192
    @superlagbro192 4 หลายเดือนก่อน +294

    cool idea, but i think it needs some way to tell which lodestone is for which relay when you pick them up. the way it currently is, any sort of restructuring of your network would get obscenely complicated very fast.

    • @RikaRoleplay
      @RikaRoleplay 4 หลายเดือนก่อน +20

      Probably in the tool tips I would imagine?

    • @Chameleonred5
      @Chameleonred5 4 หลายเดือนก่อน +42

      Tooltip, probably. Either coordinates, or the name of a renamed lodestone.

    • @KBRoller
      @KBRoller 4 หลายเดือนก่อน +31

      Since the coordinates would be stored in the block's NBT data (and the corresponding block item's NBT data), it could easily be shown as lore text in the item tooltip.

    • @egg_t
      @egg_t 4 หลายเดือนก่อน +14

      ...signs?

    • @user-nz8ox2lc7n
      @user-nz8ox2lc7n 4 หลายเดือนก่อน +17

      Give it the ability to keep an anvil rename when placed any broken. I think this works with shulker boxes?

  • @whodis4097
    @whodis4097 4 หลายเดือนก่อน +106

    I think it would need an "empty" version too.
    One that needs you to right click on it with a loadstone compass to travel.
    That would be good so that you can keep relays more private if you want.

    • @xubse
      @xubse 4 หลายเดือนก่อน

      Maybe if you craft it with an ender pearl.

    • @whodis4097
      @whodis4097 4 หลายเดือนก่อน +23

      @@xubse Oh, maybe an eye of ender actually, like the eye is reading the compass. I think that would be slick.

    • @hidebehind3565
      @hidebehind3565 4 หลายเดือนก่อน +3

      There are no locked chests in vanilla Minecraft. Being able to lock stuff is never going to come to vanilla I think.

    • @sciencemind11
      @sciencemind11 4 หลายเดือนก่อน

      But there are ender chests, and the mechanic to lock chests exists within the code, just not available to survival players.@@hidebehind3565

    • @zitronekoma30
      @zitronekoma30 4 หลายเดือนก่อน

      @@hidebehind3565 bot comment?

  • @thearchitectmc
    @thearchitectmc 4 หลายเดือนก่อน +2

    And thus, the competition of making an end relay begins.

  • @Yasser-444
    @Yasser-444 4 หลายเดือนก่อน +107

    i usually don't find most suggestions appealing, but man this one is on another level, i immediately felt like vanilla and concept is so accurate i like it so much. it's shame that devs don't listen to good suggestions like those for reasons you and i know.

    • @quanghoang6901
      @quanghoang6901 4 หลายเดือนก่อน

      Mojang is just lazy. If they really want money, why don't they make successor for Minecraft instead of stupid spinoffs no one cares? At this point they just sleep on their success and create the most lazy ass update every years.

    • @lorrdy7640
      @lorrdy7640 4 หลายเดือนก่อน

      Dude they can't add every suggestion

    • @blazen123
      @blazen123 4 หลายเดือนก่อน

      i don't see the point except as a tp to player builds

    • @Phant0mOfficial
      @Phant0mOfficial 4 หลายเดือนก่อน +2

      @@blazen123have you ever gone end raiding on a server/realm before? It’s awful. Trying to find untouched end cities can take a very long time

  • @sidarthus8684
    @sidarthus8684 4 หลายเดือนก่อน +23

    This is actually extremely fitting for the end dimension. Both the nether and the overworld have their own unique mechanics and uses that gives you a reason for existing in those dimensions. The only unique mechanics you have in the end don't really have any pull that makes you want to stay. You can kill and resummon a dragon, farm enderpearls, and explore to find resources like the elytra and shulker shells. All of this is cool, but all the reward you get from that can just be funneled back into your overworld or nether bases. On the other hand, this mechanic not only gives you incentive to build in the end, it also exponentially increases its potential with future additions to the dimension. Overall, it makes the end feel more included in the game.

  • @EnderMega
    @EnderMega 4 หลายเดือนก่อน +1

    For me, the end city dimension could just be re-generated every time you enter. Minecraft doesnt work with limited itens, I believe that is the biggest reason the Ender Dragon egg doesnt have a purpose, and I remember I saw a video saying why armor trins were a problem, not only they *virtually* incriase the difficulty to upgrade armor, but they also make so there is a limited amout of this item; this can make so only a few people can upgrade their armor and another few can put decorations on them. Elytras are in the same state, they are a limited item that you get from exploring, so my solution would be that when you enter the portal it generates a random end city with defined borders (x by x) and is this dimension there is garanted you can get a elytra, when you leave it it gets excluded and the next time you enter it will be regenerated generating another random setup.
    Of course, since Minecraft already made the end cities in the default end dimension we cant just delete it and put my idea; so what I recomend is that we leave the end dimension as it is and we make a block/portal that can only be -made- (only works) in the end and that block/portal will teleport you to this temporary dimension. The block should be craftable from itens you can getter normaly, but we can make it hard to make by using *choros fruits, end blocks and netherite* (we could even make something similar to blue ice, even though that is just virtually incriasing the dificulty).
    And the last thing I would like to add would be, how would it work for multiplayer? What if I want to help my friend? Well, I have 3 ideas:
    1º Every player get its own dimension that gets deleted when they leave it (this is bad cause this blocks friend from playing toguether).
    2º The dimension lasts until the last player leaves it (This raises another problem, what if we are in a public server and I want to seach for an elytra without interupting the other player? Or I want to make a friendly competition to see who can get an Elytra first? Welp, too bad, there is only 1 public dimension, *BUT* I fix that with the last option:)
    3º The dimension last until the last player leaves it, *BUT IT IS PARTICULLAR TO THE BLOCK/PORTAL* , that means friend can help each other in the same dimension AND players can compete or another player can just go for another dimension without interupting the other player! We could even make so the block changes a bit, like the nether anchor, when a dimension is rendered (at least 1 player is inside it or log out inside it) or the edges of the portal change.
    Last thing I would like to add, _damn that was long_ , even though Im not a big fan of mods, I remember a witchery mod that you had to build a structure to enchant/make stuff; you know like how the conduit only works (I believe so) if it is surounded by a structure? Well, if you want this portal this temporary dimension to be even harder to get, you could make so the portal is not like a normal portal, but a whole structure and when that structure is complete it activates.
    Well, tanks for reading all of this and I would just like to add that english is not my primary language so there must be a lot of misspelling errors, please forgive that.

    • @EnderMega
      @EnderMega 4 หลายเดือนก่อน +1

      I would also like to add that I dont even play on servers so its not like a experienced this problem my self.

  • @kettutelvella122
    @kettutelvella122 4 หลายเดือนก่อน +1

    Agree on all accounts. Minecraft's biggest problem is the lack of a "better together" update for Java. Mojang needs to look at how people are playing multiplayer servers and start implementing these features into the core game.

  • @enderstorm2460
    @enderstorm2460 4 หลายเดือนก่อน +18

    i would have expected the final block of the intentional game design trinity to set your spawn in the end, but when you leave the end it puts you at your spawn point, so your idea makes a lot of sense. I’d love to see this in the game.

  • @zetertheduck
    @zetertheduck 4 หลายเดือนก่อน +61

    I love this idea! It uses several other preexisting features to make it integrate better, and I like that it specifically works only in the end, which is a fantastic solution to making it balanced.

  • @luviana_
    @luviana_ 3 หลายเดือนก่อน

    I really like this idea, but I think that I'd make a few specific changes to it:
    1. The Ender Relay is crafted using a lodestone instead of a compass. I think crafting it with a specific compass would be kinda weird and clunky, and you'd end up being unable to stack the block too.
    2. If you right-click the block with a compass, you get a "Relay Compass". This way it still acts like the lodestone it was crafted from. You can only do this in the End. It just won't work in other dimensions.
    3. Relay compasses point towards relays, just like lodestone compasses point towards lodestones.
    4. Any enchanted compass (lodestone or relay compass) can be placed on top of an Ender Relay by right clicking, which sets the teleport destination to the block that compass points towards. This can be another relay, or a lodestone. It won't work with a lodestone compass that wasn't made in the End.
    5. Everything is the same. Charge it up with an End Crystal, and it'll teleport you to the destination. Only this time that destination can be either a Lodestone or another Ender Relay, and you can easily swap the destination by swapping the compass.

  • @hankalga5008
    @hankalga5008 4 หลายเดือนก่อน +1

    good idea, sadly we're talking about Mojang, they wont accept that they made a dimension so badly that has to make a block to make it playable, we have been asking for an end update so long and they doesn't do nothing, but if we all ask for this block, they will make the end update because is better to say "well, we added more things to end!!" than "the end has nothing so we made a block to save you time"

  • @dj3k610
    @dj3k610 4 หลายเดือนก่อน +23

    Absolutely a good idea, as per the many comments saying as such.
    My only feedback is that end crystals feel a tad bit expensive to use as a currency; ghast tears suck to get, and glass isn't easily renewable without bulk trading.
    You could just opt to use an eye of ender by itself, perhaps? gives them a core use outside of making purple floaty impact mines and opening end portals for the one time you'll ever need to.
    You'd still need an external supply of blaze powder, of course, but that just means you can't make a self-sustaining teleporter setup exclusively within the end.

    • @pohodovejrybar5918
      @pohodovejrybar5918 4 หลายเดือนก่อน +7

      That's the point
      If you don't have expensive items like ghast tears, you are not worthy using it

    • @mathman0569
      @mathman0569 4 หลายเดือนก่อน

      ​@@pohodovejrybar5918 it's not just having them though, it's having a constant supply of them, they're one of the more annoying items to get, while it should be expensive, it shouldn't be expensive to that degree. and if it were ghast tears it would create an imbalance between java and bedrock servers, as on java it's not too hard to make a ghast farm with some know how due to the nether roof, but on bedrock you don't really get that luxury. Eyes of ender are too cheap as well. it would need to be something renewable but semi-hard to get but not cause the have a farm for it/not having a farm for it to vary wildely, or at the very least the farms to be hard to make so it's very late game only. Though I'm honestly not sure what item would be best, diamonds aren't renewable and are a little too common, netherite is way too rare and also not renewable. though something to do with the nether star wouldn't be a bad idea, though just one charge per star is way too expensive. There's just currently no good item for powering it, at least that I can think of.

  • @pisscow6395
    @pisscow6395 4 หลายเดือนก่อน +37

    Love this idea! The End right now is a perfect sandbox! I do hope they add more to it, but I still think having just empty void islands is also a way to open a lot of space for creativity!

    • @TwentySeventhLetter
      @TwentySeventhLetter 4 หลายเดือนก่อน +8

      Right? I feel like a totally appropriate direction to take the End is "fun endgame creative world where you can be superpowered but only in this dimension"

  • @daltonrussell3357
    @daltonrussell3357 4 หลายเดือนก่อน

    You mentioned the end as the “Looter Dennison” has completely flipped what I want from an End update. I think Mojang should fully lean into the idea of the ending being a sort of ‘rough lite/ Extraction’ dimension. Adding new a bunch of dungeons, mobs, and maybe a new boss. Make any new biomes focused on being difficult to traverse with mechanics like the shulkers and encourage players to get creative with traversal. Like air vents that push up elytra, maybe I’m one biome have it so fire, and by extension fireworks don’t work, some sort of rapid biome where you get to use boats, some sort of a two grab biome. The structure of the end already lends itself well to this, one entry point, a couple dozen exit points. Grab your loot and try and get back. Could make a fun END game content loop

  • @tomc.5704
    @tomc.5704 4 หลายเดือนก่อน

    The only thing I don't like is the crafting recipe "just doesn't do anything" when you try to use a compass from another dimension. That's boring and anticlimactic. Exploding isn't the answer, but it should do _something_
    A few ideas:
    - Destroy the compass and spawn an angry enderman
    - Teleport you to random coordinates in the end (optionally exploding the crafting block behind you for good measure)
    - Give you a temporary effect that is nausea + chaurus fruit teleports
    - Teleport your crafting table to that location (either consuming your supplies, or dropping them on the ground)

  • @berylredburrow__8810
    @berylredburrow__8810 4 หลายเดือนก่อน +36

    I actually really like this idea!
    My only note would probably be that, rather than crafting it with the compass, you click it with the compass to link it. That way you don't have to recraft it every time you wanna swap the link

    • @Coreupt7118
      @Coreupt7118 2 หลายเดือนก่อน

      Yeah, and maybe you could even hook multiple end relays to the same lodestone

  • @leonardm490
    @leonardm490 4 หลายเดือนก่อน +6

    Mojang on their way to put your block in a "block vote" only for "beige tainted glass" to win

  • @cjthedreemurr
    @cjthedreemurr 3 หลายเดือนก่อน

    I absolutley LOVE this concept, and I HOPE Mojang see this and decide to implement the End Relay, it'd make the most boring dimension have so much potential that it would honestly be incredible to see.

  • @NoSeQueEl
    @NoSeQueEl 4 หลายเดือนก่อน +1

    For PVPers its the obsidian 2.0, like "put an end crystal here and ur enemy goes boom"

  • @kalebkjohnston5960
    @kalebkjohnston5960 4 หลายเดือนก่อน +102

    This is pretty well thought out, and it's awesome! I actually want it in the game, even if only in the form of a mod or plugin. This would be pretty hard to code, as it would have to take into account the NBT data of the compass. The whole crafting system would have to be recoded.

    • @hyper_lynx
      @hyper_lynx 4 หลายเดือนก่อน +24

      There's already recipes that transfer NBT data (think of copying a map or repairing an item) so this would just use a new override like those. The dropping the compass could be done by overriding the block's onRemove method too

    • @coolandonrs3680
      @coolandonrs3680 4 หลายเดือนก่อน +3

      @@hyper_lynxOh that’s brilliant. Forgot those recipes existed and was going to make this point myself.

  • @AhuiBooba
    @AhuiBooba 4 หลายเดือนก่อน +6

    Damn, I’ve never seen an idea this close to vanilla yet so “modded” at the same time. At first I thought it wouldn’t hold up but w/ all the drawbacks and seeing how close it is to the existing mechanics I would say this is something Mojang would do. My man just won’t disappoint

  • @underdogx2
    @underdogx2 28 วันที่ผ่านมา +1

    Code this as a mod, the community will praise you

  • @ZigZagZion
    @ZigZagZion 2 หลายเดือนก่อน +1

    I actually am all for this it really resonates with the design in minecraft

  • @lythd
    @lythd 4 หลายเดือนก่อน +60

    seeing the thumbnail i was like what different would respawning in the end make, but wow this video is actually a great suggestion. love tying in the use of netherite as well! only thing is i think to make the recipe cooler and tie in other elements, half of the popped fruit could be ender pearls. that way its a bit more interesting to craft u need other resources, and also since ender pearls can let you teleport farther i think they make sense to be in the recipe as well for warping.

  • @Keeljoye
    @Keeljoye 4 หลายเดือนก่อน +225

    “Warp mechanics non-vanilla” my pink booty, a literal stasis chamber with a chunk loader is arguably cheaper, and works in nether+overworld (i.e. non-exclusive to end only)
    Having netherite in the mix not only solves the issue with “bro, this thing useless”, but also makes it difficult enough to get, so that it’s balanced
    Edit:
    You could say that “balance” flies out the window as soon as Stasis is mentioned. Valid point, until you realize that the sheer amount of obsidian you need for chunk loaders (the 69420 blocks long line of restore isn’t gonna load itself) is absolutely insane.
    Here you bring up another point: isn’t the difficulty gradation supposed to be “easy OW, hard nether, harder end”? To which there is a rather simple answer: traversal of OW and nether does not require new resource or luck. You can MAKE traversal methods in OW and nether, while also getting resources. Warping is NOT useful. Wanna go through the struggle? Sure, but WHY, when it’s a grind?
    In the End, the situation is different. You want to traverse? Use the pre-set disgustingly awkward portals, or find an elytra. FIND. Luck, not skill. Now, if you wish to warp, you will need a lot of crystals, instead of copious amounts of obsidian. That requires a farm in the nether- it’s hard, but it isn’t a grind, therefore is skill. Our gradation is maintained, and the end isn’t a mess anymore. Balance. Time + skill = ease of access and saved braincells, which is exactly what we want from the game

    • @bidoof1337
      @bidoof1337 4 หลายเดือนก่อน +11

      wat

    • @Keeljoye
      @Keeljoye 4 หลายเดือนก่อน +6

      @@bidoof1337 bro never played past a stone pick ._.

    • @bidoof1337
      @bidoof1337 4 หลายเดือนก่อน

      Waffler @@Keeljoye

    • @areadenial2343
      @areadenial2343 4 หลายเดือนก่อน +20

      Your comment is kind of a mess, I couldn't tell if you were agreeing with the video or not. Seems like you are though, so I'm glad you like the end relay!

    • @bidoof1337
      @bidoof1337 4 หลายเดือนก่อน

      What I’m sayin@@areadenial2343

  • @MidNightMagician
    @MidNightMagician 4 หลายเดือนก่อน +1

    Kenadian: netherite is just a better gear upgrade
    Me crying with my 3 stacks of loadstones

  • @Lovegrow
    @Lovegrow 4 หลายเดือนก่อน +2

    I agree with everything in this video except the craft. It's not really cool for a lot of reasons, such as that you can acsidentely use the compass you needed, and that not every compass can be used, and more. I think the craft just needs to use the netherite bar. And by the way, we can add an enderpearl to the craft to even more fit the theme of teleportation.

  • @crazyking7186
    @crazyking7186 4 หลายเดือนก่อน +28

    i'm not used to youtuber suggestions being so well thought out and so... fitting
    i hope this does make into the game as it'll help get people off my back to add /home and reset the end at regular intervals

  • @AstroBoiGames007
    @AstroBoiGames007 4 หลายเดือนก่อน +11

    Mojang, Take notes.

  • @Artgalles
    @Artgalles 4 หลายเดือนก่อน +2

    This idea seems rather neat. One change I would suggest which will through some balance out, but will make more aligned with how other items in the world works is to have the Compass not apart of the crafting recipe itself, rather you should use that item on the block itself. This of course does change some balancing that it would have, however this does feel a lore more vanilla(to me at least).
    Good idea though!

  • @skztr
    @skztr 3 หลายเดือนก่อน

    I love it when people actually think through and discuss potential balance issues. This is great!

  • @Branbert
    @Branbert 4 หลายเดือนก่อน +35

    Honestly agree. This would definitely make The End more interesting. Great video!

  • @nowayjose1870
    @nowayjose1870 4 หลายเดือนก่อน +11

    That sounds super cool!! I love the phrase "teleporty dimension." This sounds like a super cool potential mod

  • @severalkorveks138
    @severalkorveks138 4 หลายเดือนก่อน

    That thing is a great addition and actually feels very vanilla.
    More vanilla than the upcoming update
    10/10

  • @theblaze89miller
    @theblaze89miller 4 หลายเดือนก่อน +2

    Mojang: we’ll add it but remove the teleporting feature

  • @CatManReal
    @CatManReal 4 หลายเดือนก่อน +64

    Netherite is one of those resources that you spend a lot of time grinding for, but they only have one using, meaning once you've done that hard grind you don't need to do it again. I like that a lot.

    • @jetsflyingoffatrain4338
      @jetsflyingoffatrain4338 4 หลายเดือนก่อน

      sure it's boring but it's replay value lost
      you only have to get so much of it thanks to mending meaning you never go netherite mining again

    • @TJ-hg6op
      @TJ-hg6op 4 หลายเดือนก่อน +1

      @@jetsflyingoffatrain4338That’s not an issue with netherite, it’s an issue with mending.

    • @Booklat1
      @Booklat1 4 หลายเดือนก่อน +4

      to be fair ancient debris itself has extra use as a pushable and tnt-resistant block and same for netherite. Though I guess it's cheaper to use debris and not everyone builds redstone machines that need these blocks.

    • @laphoenix9185
      @laphoenix9185 4 หลายเดือนก่อน

      ​@@Booklat1Minor feature that wasnt intentionally planned for what it is used

  • @darksentinel082
    @darksentinel082 4 หลายเดือนก่อน +13

    I’ll definitely be trying to get this mod added to any vanilla+ servers im a part of. It fits in great and drastically improves all of the end.
    (If it’s an existing mod anyways. I don’t actually know if it’s an existing mod or if you made it yourself, I don’t see a link or anything. If you made it yourself for this vid, major props)

    • @brickyboy690
      @brickyboy690 4 หลายเดือนก่อน

      someone has made it as a datapack! (because its that simple) th-cam.com/video/vaMy4XQWOAw/w-d-xo.html

  • @imMewasntavailable
    @imMewasntavailable 2 หลายเดือนก่อน

    im tripping bro ive been watching so much hazbin hotel to the point him explaining the block fixing the end dimension and the struggle of having to "schlep" everywhere in the end for more elytra just reminds me of like Charlie tryin to convince the idea of having a rehab for sinners is a good idea to Heaven.
    imagine a dude explaining to Mojang about why minecraft should have this to make things better

  • @Corrupted_Pheonix
    @Corrupted_Pheonix 4 หลายเดือนก่อน +1

    We need a petition for this!

  • @LShiftlessShenanigans
    @LShiftlessShenanigans 4 หลายเดือนก่อน +67

    -Datapack creators would have a blast out of this because from my understanding you currently cant use different nbt items for expecific recipes through a crafting table much less conserve the nbt so that single recipe would be fantastic for the creators-
    forget it, it exists but its hardcoded

    • @hyper_lynx
      @hyper_lynx 4 หลายเดือนก่อน +9

      This would most likely use the same logic that lets you copy books or maps in the crafting table, so it would probably be as specific as those

    • @Kool_Kids1
      @Kool_Kids1 4 หลายเดือนก่อน +8

      As Yat Yus Yae said above:
      Minecraft actually already has a few recipes with NBT data that are hardcoded, like fireworks and banners. It wouldn’t be unprecedented to implement something similar for this block, although loading it with a compass after placing it doesn’t sound like a bad idea either.

    • @SnoFitzroy
      @SnoFitzroy 4 หลายเดือนก่อน +2

      what the fuck is "expecific"

    • @hyper_lynx
      @hyper_lynx 4 หลายเดือนก่อน

      @@SnoFitzroy warped "specific"

    • @LShiftlessShenanigans
      @LShiftlessShenanigans 4 หลายเดือนก่อน

      @@SnoFitzroy i dont know how to write apparently

  • @Dzlta_
    @Dzlta_ 4 หลายเดือนก่อน +30

    if they added this, crystal pvp players wouldn't need glowstone or anchorts, meaning you'd free up 1 hotbar slot. good item

  • @lootria
    @lootria 4 หลายเดือนก่อน

    "make whatever tweaks you want" given the recent copper bulb changes i feel like that statement would completely change the block and its functionality to the point where its just not worth using it

  • @Cust0mCraft
    @Cust0mCraft 4 หลายเดือนก่อน +1

    Upgrade templates have the same problem tbh. Even if you can dupe them, no one has any to dupe or even wants to let you dupe them.

  • @alphacraft9658
    @alphacraft9658 4 หลายเดือนก่อน +10

    This has so much potential. And with the crafted, you can even auto-craft end-crystals and use multi-dimensional farms to automatically gather the resources for those. Then there's the potential for warping items, so you could transport items very far away or just transport additional resources or crystals for refueling. This would be so awesome!

  • @gtsteel
    @gtsteel 4 หลายเดือนก่อน +9

    Interesting idea. There is already a relatively unknown transportation possibility unique to the end: self-extending frost highways. They are quite complex to set up though, and aren't exactly intentional (as they involve zero-tick pushing waterlogged stairs).

  • @wGezer
    @wGezer 4 หลายเดือนก่อน +2

    Except the fact that the end is, as I suppose many people have said it already, a flawed dimension (same structures, same biomes, same mobs, same blocks nothing making you want to explore this, quite frankly, “end”less repeating dimension (pun intended). If no update changes that then this idea is amazing, I don’t know if they would want to add it but it’s a genius idea that could really open up doors to some awesome mechanics and works in the end that is a forgotten dimension after you’ve got your elytras.

  • @TheSolarist
    @TheSolarist 2 หลายเดือนก่อน +2

    You could also have loot respawn and shulkers spawn naturally and everything would be fixed

  • @SomeAverageJoe69
    @SomeAverageJoe69 4 หลายเดือนก่อน +6

    Skinny Kenadian is now canon

  • @KBRoller
    @KBRoller 4 หลายเดือนก่อน +12

    Honestly, this is well thought-out, balanced, and extremely useful. It's similar to a datapack I made when decorated pots were introduced in their first snapshots (before they had actual inventories), which let you click on a pot with a bound compass and the pot would become a teleporter to that location. (That version worked in all dimensions, though, and didn't require refueling. The pack... probably also broke as soon as pots got inventories, tbh 😅)
    Since the aesthetic theme of the End is "alien ocean", having the blocks look like actual anchors -- or some twisted version of them -- would be pretty cool, too! Maybe even replace the top-middle slot in the crafting recipe with a chain to emphasize the anchor shape?

    • @hello-xm5il
      @hello-xm5il 4 หลายเดือนก่อน +2

      How is the asthetic theme of the end "alien ocean?"
      I think most people view it as a barren skylands, or the moon, or a void populated with the remains of a dead civilazation

    • @killianobrien2007
      @killianobrien2007 4 หลายเดือนก่อน +1

      @hello-xm5il I think he means with the floating ships​

    • @hello-xm5il
      @hello-xm5il 4 หลายเดือนก่อน +2

      @@killianobrien2007 skylands often also have floating ships though
      Skylanders comes to mind, and those steampunky images of floating cities with flying boats traveling between them
      I guess I understand the concept of making the block look like an anchor to harken to the floating ships in the end cities, but I really still don't understand how anyone could view the end as an "alien ocean" beyond a vague metaphor
      "Aesthetic" implies a easily noticable and consistent theme. If The End had a "alien ocean aesthetic" it would look like subnautica, not like outer space

    • @KBRoller
      @KBRoller 4 หลายเดือนก่อน

      @@hello-xm5ilIslands, ships, shulkers as clams, chorus fruit literally being coral, levitation effect being floating, etc.

    • @hello-xm5il
      @hello-xm5il 4 หลายเดือนก่อน

      @@KBRoller I've started like two mini essays but I can't imagine you'd read through either of them so like--just google stuff
      Chorus plants are not meant to be coral, shulkers were never intended to be clams, and have so few similarities with them that it makes me think you ought to google clams as well, and a few other mollusks and tidal creatures while you're at it, the term island has been used to describe fantastical landmasses suspended in atmosphere with no central gravity since the concept was properly concieved literally hundreds of years ago, the concept of flying boats has also existed long before Minecraft and are a relatively common trope in stories that use floating islands as sort of a worldbuilding joke poking fun at the aforementioned linguistic quirk, and the idea that levitation is somehow buoyancy doesn't even make sense unless you're already coming at it with the idea that there needs to be an ocean aesthetic in the End, like its such a ridiculous stretch its not even funny
      If you want me to write you a essay I absolutley will, but I'm afraid I've ammased so much knowledge about the End, floating islands in various media, and bivalve marine mollusks over the past couple hours that the essay would be too large to fit in this comments section.

  • @barnigameplay2459
    @barnigameplay2459 4 หลายเดือนก่อน

    The Ender Relay is a perfect example to why Mojang should take more suggestions from the community. Some of them are very bad, but the ones that are well thought out like this could actually be beneficial to the game. People would know that they could get their ideas into the game, but only if they take it seriously.

  • @StarWarsExpert_
    @StarWarsExpert_ 4 หลายเดือนก่อน +3

    2:22 straight up wrong. Netherite can be used for redstone as it has properties that allow it to be moved and be blast resistent.

    • @Pogulation
      @Pogulation 4 หลายเดือนก่อน +1

      So can ancient debris

    • @StarWarsExpert_
      @StarWarsExpert_ 4 หลายเดือนก่อน

      yeah@@Pogulation

  • @uwula_the_cta
    @uwula_the_cta 4 หลายเดือนก่อน +29

    Amazing idea ! Fits with the games, and fix lot of issues
    Plus I also love using lodestone when i don't use banners with map to locate myself

  • @jiminypickleton
    @jiminypickleton 4 หลายเดือนก่อน +87

    One of the only downsides I can think of is that this makes player transportation in the end very quick and easy, while the other two dimensions are stuck to traditional (and rather bad) methods. Wanna get from your base to your farm in a very specific biome thousands of blocks away? Go to the Nether roof and elytra fly there. Wanna travel someplace not too far away but is very difficult to reach from the ground? Elytra fly there. The elytra are one of the only real transportation methods and have their own problems, so adding a warp mechanic but limiting it to the late game dimension that most people won't have a serious issue with seems as unfair as the April Fool's updates adding features that people have been begging for but limiting it to a fake snapshot.

    • @brickie9816
      @brickie9816 4 หลายเดือนก่อน +3

      thats a fair point. take my like

    • @aidanpousson2478
      @aidanpousson2478 4 หลายเดือนก่อน +31

      The main reason that the warping mechanic is exclusive to End is because its only point of the end besides the ender dragon fight and enderman farms is looting 1000's of blocks away its not OP since it exclusive to the end but its not underpowerd since the end requires lots of traveling.

    • @CanyonF
      @CanyonF 4 หลายเดือนก่อน +26

      theres nothing interesting in the end to be worth traveling through. its literally 90% empty air

    • @LucillePalmer
      @LucillePalmer 4 หลายเดือนก่อน +18

      the answer is traveling in the overworld and the nether is a thousand times more interesting and engaging and you probably arent even going out that far to begin with. the end is fucked up huge and barren

    • @tenidiotaodpizzy4603
      @tenidiotaodpizzy4603 4 หลายเดือนก่อน +6

      the april fools updates have so many cool features becouse they dont affect the whole actual game itself
      the first update microsoft released was 1.9, the combat update
      it started A LOT of arguments and hate towards microsoft as it has changed a way too big aspect of the game
      now the people making minecraft updates are scared to make big changes that dont feel like original minecraft
      also the decisions have to go through way more people now
      edit: oh yeah also updates need to have actual themes now

  • @mysterioushub013
    @mysterioushub013 3 หลายเดือนก่อน

    Another great idea I had has a "void catcher". A block that must be placed at just the start of the damaging void and is fueled by the void itself and a beacon for each activation (you may think it's to expensive for what it does but the end is supposed to be a risk for the players and no one should change that). When a player fell to the void the "Void Catcher" would suck the items from the void and keep them safe until the player came back for them (The items would be kept inside the "Void Catcher" block and this one would need to breathe the overworld's air for 1h to reload and be ready to work again. I imagine the recipe to be 4 blocks of netherite in each corner 4 shulker boxes in each middle of the side and an eye of the end in the middle, like said before the cost to activate it would be a beacon each time and if placed correctly the "Void Catcher" would point the beacon's light to the void and slightly light the void so the players would know that the void catcher is activated. There could only be one "Void Catcher" in each world and when activated would save the items from the player who dies to the void first

  • @apuji7555
    @apuji7555 4 หลายเดือนก่อน +2

    I think it's a great idea! Maybe there are teleport effects when you spawn at the new location as well.

  • @gachadogeyt7724
    @gachadogeyt7724 4 หลายเดือนก่อน +7

    wow mojang should add this!!

    • @efwserfwerfds
      @efwserfwerfds 4 หลายเดือนก่อน +2

      its been 3 minutes you haven't watched a 7 min vid lol

    • @psgamer-il2pt
      @psgamer-il2pt 4 หลายเดือนก่อน +1

      ​@@efwserfwerfdsand?

    • @user-ng8gm9pb4v
      @user-ng8gm9pb4v 4 หลายเดือนก่อน

      @@efwserfwerfdsit means the idea is so good that even if they didn’t view the whole video they already like it

  • @kingkimlo3819
    @kingkimlo3819 4 หลายเดือนก่อน +4

    Honestly this would be perfect for an end update
    It completes the trinity of spawns and as a crystal pvp lover, I can only imagine the possibilities

  • @dwinkley
    @dwinkley 4 หลายเดือนก่อน

    My only criticism of this idea is that respawn anchors are filled with dispensers, and the end anchors being able to be filled with hoppers would be inconsistent

  • @Squilly4
    @Squilly4 4 หลายเดือนก่อน

    6:58 LETS GO
    Awesome video man! You present stuff so well, it's very easy to be captivated when watching your videos. This block sounds incredible, i would love if it actually got added to the game. It's very well thought-out and fixes a big problem while causing so few.

  • @brutalbjorn7524
    @brutalbjorn7524 4 หลายเดือนก่อน +3

    this is actually pretty well thought out, I still think the "using the compass BEFORE crafting changes the behaviour of the received block" is something vanilla would never do, but that's far from an unsolvable problem. Overall you've convinced me even though I am not the target demographic of this change (Singleplayer, Hardcore). Overall it feels like something they would do for an "End overhaul" which might actually be fun.
    I don't think they have to majorly update the End dimension. I'm perfectly fine with how it is at the moment, but I had similar feelings towards the Nether and that one turned out amazingly, so who knows :)