@@Varksterable physics are a general term. Buoyancy in games and particularly in Kerbal has been non-existent. Kerbal Physics themselves are just okay in the sense that the game has almost none save for basic astro-physics
The way buoyancy works in KSP (at least in KSP 1, I think it's the same in KSP 2) is that each part has a specific buoyancy value. It doesn't really calculate if cargo bays are airtight or anything, they just have a pretty low buoyancy. The KSP ship "meta" is to use fuel tanks, but to empty out all the fuel (you can do this in the builder) which results in insane buoyancy.
Definitely think you should try out "From the Depths". It's a crafting game focused on building freedom with ships, planes etc built from scratch, from hull to engines and weapons. Think it would be right up your alley!
“You know what definitely has air in them , wheels” Puts the only set of wheels in the game that are made of metal mesh and we’re designed to be used without air on the moon ….. love it
@@goldenbananas1389 Usually it'd be compressed, so more dense than water. Although even oil, and petroleum, diesel, etc, float on water. One reason we get enormous oil slicks that kill everything for miles around when a tanker gets holed and that bloke from BP says "soz".
As someone who occasionally launched boats in vanilla KSP I, this excites me. No longer having to design the boat so it can survive rolling down the whole runway and then down the slope to the beach before entering the water is completely came changing
From my experience with KSP1 boats, the buoyant parts are fuel tanks and aero surfaces, hince why whenever you launched your boats the fuel tank sides would be pulled to the top. Try using all fuel tanks instead of cargo/hollow pieces
This confirms my bunker builder theory. That bunker was protecting the Kerbals from the HMS Knob! But clearly it wasn't enough. That monstrosity destroys everything. But hey, that's just a theory, a quantum mechanics/rocket science/Engineering theory!
I beliefe those wheels you've put on are the games version of the Apollo moon rover wheels. This would mean that they aren't rubber tubes full of air, but some sort of metal mesh. Worth checking out, tho, some great engineering indeed. And I don't think ecranoplanes will work in the game because the KSP aerodynamics don't model ground effect. At least the first game needed a mod for it. But kudos for trying, again... great engineering indeed. But it looked alright and I might even say, if you'd build the same thing in KSP1 with the ground effect mod, it could actually work...
KSP2 is supposed to have all those physics as part of the base game, but they have admitted that most of the physics are still very much a work in progress.
@@jarjarpfeil No, an engineer is an everything engineer. It's like a car mechanic and a doctor... pretty much interchangable. No snobby "well i rather work on fuel pumps" garbage.
@chrisakaschulbus4903 I can confirm this. I'm currently in school for cyber security engineering, and by the time I graduate, I'm certain I could design an airplane and run a nuclear reactor.
Can confirm, most of the engineers will learn Fluid Dynamics. It doesn't mean Aerodynamics or Hydrodynamics as these are specialized fields for fluids that we commonly encounter. In aerodynamics, at car cruising speeds, we assume air cannot be compressed, if you only studied fluid dynamics you'd have zero idea we solve equations differently. It's not about the fluid, it's the pressure gradient.
“Starting to think this game is a little buggy” Well, you got that part right… Also I don’t think KSP2 has the physics of ground effect in it so ekranoplans won’t work. You should try using fuel tanks with no fuel in them in future boats?
@@monad_tcp Nah, definitely a different codebase, Dataminers confirmed as such. As for the issues? Some may be as persistent, however safe to assume a VAST majority are due to the fact it's an unfinished in-house build months before intended release...
@@monad_tcp Where did you get "Tech Debt" from?? This a "devs were in the middle of making it and were forced to release WAY too early" problem. Different aspects of Physics are either placeholders, a framework, or dont exist. Optimization hasnt happened, as it wasnt tested on many systems past their offices, there's additionally features we KNOW exist, such as Heating and Autostrut, they're simply incomplete/disabled. Etc etc
From an interview, the devs haven't implemented a realistic ground effect yet, but they might. It'd be interesting, though not sure how applicable to a space program it'd be...
Loved the video @Real Civil Engineer! Can't wait for the next video of Kerbal Space Program 2 man! Okay, now you've given me another Challenge idea, however I don't think KSP 2 was meant to support this so just do your best. This Challenge is to build an Actual Warship in KSP 2! Be it a Destroyer, Frigate, Corvette, Light Cruiser, Heavy Cruiser, Battleships, Aircraft Carrier or Submarine for World War Two or even a Modern Warship. Again, just build an Actual Warship in KSP 2 and have some fun Building it! Don't forget about the Actual Jet Aircraft Challenge as well man!
Try Stormworks: Build and rescue. Its a game where you build ships and helicopters and cars and pretty much everything you like. There are reactors, boiler, modular engines (engines you can build yourself) and game engines (engines provided by the game) you have to connect pipes to connect fuel air and exhaust and logic is where you connect stuff to control it.
My understanding is the internal settings for physics are borked but can be manually tweaked to be less insane and more like ksp1. Might be worth the research to avoid all the noodle rockets.
Ballast is important: water surface is like a fulcrum and ballast-weight is the leverage keeping the deck on-top; fuel is lighter than water so it makes a poor substitute for ballast; most ships just use stones and sand against the keel.
RCE, I am a channel that does KSP specifically. Over my 573.3 hours playing, I have had a lot of experience with buoyancy and boats. If you are looking for buoyancy, cargo containers might not be your best bet. I have always used empty ore containers and that has always worked, so I suggest you try that out. I don't know if it works on KSP 2, though, because I don't have it yet.
I made one hell of a navy in KSP 1, I have LCS-2, some destroyers, I tried making CV-65 and so on.....and they all float and sail so try doing it in KSP 1
You should try to build a traditional boat - buoyancy is about weight and displacement, so you should theoretically be able to build something out of panels that floats. Container ships don't have balloons inside, they just displace enough water that they float. I don't have any particular faith that the physics are worked out in that way in KSP, but it's worth a shot.
I think your "boat" was rolling because the fuel tanks on the bottom were being emptied and were becoming buoyant. try modifying fuel tanks to contain 0 fuel or oxidizer and they should float?
@@pawedabek1445have you even tried it? Because it is a fun game for people that can’t get a PC for KSP or some can’t even afford it. PC version has cool mods
2:10 Matt you dork think about it, empty fuel tanks. Even in ksp1 they had buoyancy when empty and would float you should know this it happened multiple times!
Day 16 of asking RCE to play Machinarium. It’s a 2011 puzzle game with great characters and gameplay, an amazing soundtrack and some very detailed puzzles. It’s available (though not free) on Steam.
Oh dear matt. I'm fairly sure that the fuel tanks are buoyant, or at least they are in ksp1. Seems like skill issue on behalf if the UK space agency if you ask me.
Old KSP 1 trick... use air intakes... they float... weirdly. I haven't tried them in KSP 2 yet though... Also use advanced control option on the wing control surfaces to seperate them out, I found it's REALLY unstable if you don't seperate out the controls into individual controls.
You can build nice boats and cars and planes and rockets or whatever on Juno :) I built a 1200+ m/s boat myself took a few hours of cheesing the parts lol
I was about to comment about the plane you made and how the ground effect allows it to fly, and then i hear you start to talk about it right as i was about to send.
Ekranoplans use the ground effect to remain stable at low altitude and unfortunately, the ground effect is not present in KSP so a KSP Ekranoplan would be no different that a plane you choose to fly near the ground. It would be nice if KSP added phenomena like the ground effect but I’m not sure the physics engine is quite up to it.
Something tells me the buoyancy physics are still a work in progress
Something tells me being able to play the game is a wip
@@Varksterable physics are a general term. Buoyancy in games and particularly in Kerbal has been non-existent. Kerbal Physics themselves are just okay in the sense that the game has almost none save for basic astro-physics
Something tells me this game is a working progress
lol
@@liviekumori true, can't tell what it is tho
The way buoyancy works in KSP (at least in KSP 1, I think it's the same in KSP 2) is that each part has a specific buoyancy value. It doesn't really calculate if cargo bays are airtight or anything, they just have a pretty low buoyancy. The KSP ship "meta" is to use fuel tanks, but to empty out all the fuel (you can do this in the builder) which results in insane buoyancy.
The empty fuel tanks thing (still) doesn't work in KSP2.
Definitely think you should try out "From the Depths". It's a crafting game focused on building freedom with ships, planes etc built from scratch, from hull to engines and weapons. Think it would be right up your alley!
🧇
if he takes the time to learn it, that is
yes, absolutely!
Stormworks... 👍
A game focused on building guns with ships attached to them
“You know what definitely has air in them , wheels”
Puts the only set of wheels in the game that are made of metal mesh and we’re designed to be used without air on the moon ….. love it
I think you should try and build the boat using fuel tanks, if you go in parts manager you can empty the fuel tanks to make it more buoyant.
i also wonder how hydrogen fuel tanks would work for this.
@@goldenbananas1389 Usually it'd be compressed, so more dense than water. Although even oil, and petroleum, diesel, etc, float on water. One reason we get enormous oil slicks that kill everything for miles around when a tanker gets holed and that bloke from BP says "soz".
@@greenaum thanks for the rant bro but nobody asked 😬
@@LeafBoyeyou’re a “Top G” rite maate
@@LeafBoye I actually wanted someone to talk about this tho
As someone who occasionally launched boats in vanilla KSP I, this excites me. No longer having to design the boat so it can survive rolling down the whole runway and then down the slope to the beach before entering the water is completely came changing
From my experience with KSP1 boats, the buoyant parts are fuel tanks and aero surfaces, hince why whenever you launched your boats the fuel tank sides would be pulled to the top. Try using all fuel tanks instead of cargo/hollow pieces
Can confirm, but wings are like 5 times more buoyant than fuel tanks
but this is ksp 2 and the water doesn't work at all here
What about _intakes_ ? Those were famously buoyant for a time.
This confirms my bunker builder theory. That bunker was protecting the Kerbals from the HMS Knob! But clearly it wasn't enough. That monstrosity destroys everything.
But hey, that's just a theory, a quantum mechanics/rocket science/Engineering theory!
And... CUT!
Why do I feel like this comment is going to blow up
Very smooth.
Kraken?
Your post is just a theory. A parody unfunny theory!
I beliefe those wheels you've put on are the games version of the Apollo moon rover wheels. This would mean that they aren't rubber tubes full of air, but some sort of metal mesh.
Worth checking out, tho, some great engineering indeed.
And I don't think ecranoplanes will work in the game because the KSP aerodynamics don't model ground effect. At least the first game needed a mod for it. But kudos for trying, again... great engineering indeed.
But it looked alright and I might even say, if you'd build the same thing in KSP1 with the ground effect mod, it could actually work...
KSP2 is supposed to have all those physics as part of the base game, but they have admitted that most of the physics are still very much a work in progress.
I feel like every time matt plays this game, he does something that doesnt work, then makes it bigger and adds struts.
And covers it with wheels!
That’s just how you play KSP
Gotta say since i have discovered this channel I have not been able to stop watching all of your videos. Love the daily uploads too.
Same here
By any chance have you got this thing to is it a scam Teleagam
The whole competition
Rce: I'm a drainage engineer! (For a city in a desert)
Also Rce: what's "hydrodynamics"?
Love your stuff mate keep doing what you're doing.
he knows how to make water go through stuff, not making stuff go through water!
@@jarjarpfeil No, an engineer is an everything engineer. It's like a car mechanic and a doctor... pretty much interchangable.
No snobby "well i rather work on fuel pumps" garbage.
He probably called it another term
@chrisakaschulbus4903 I can confirm this. I'm currently in school for cyber security engineering, and by the time I graduate, I'm certain I could design an airplane and run a nuclear reactor.
Can confirm, most of the engineers will learn Fluid Dynamics.
It doesn't mean Aerodynamics or Hydrodynamics as these are specialized fields for fluids that we commonly encounter.
In aerodynamics, at car cruising speeds, we assume air cannot be compressed, if you only studied fluid dynamics you'd have zero idea we solve equations differently. It's not about the fluid, it's the pressure gradient.
“Starting to think this game is a little buggy”
Well, you got that part right… Also I don’t think KSP2 has the physics of ground effect in it so ekranoplans won’t work. You should try using fuel tanks with no fuel in them in future boats?
I'm starting to think KSP2 is just KSP1 with even more things pilled on top of the same crusty technical debt ridden codebase but with a newer UI.
@@monad_tcp Nah, definitely a different codebase, Dataminers confirmed as such.
As for the issues? Some may be as persistent, however safe to assume a VAST majority are due to the fact it's an unfinished in-house build months before intended release...
@@monad_tcp Where did you get "Tech Debt" from??
This a "devs were in the middle of making it and were forced to release WAY too early" problem.
Different aspects of Physics are either placeholders, a framework, or dont exist. Optimization hasnt happened, as it wasnt tested on many systems past their offices, there's additionally features we KNOW exist, such as Heating and Autostrut, they're simply incomplete/disabled.
Etc etc
Will there be “Truss me, I’m an engineer!” hoodie? It’s such a cool design
12:57 Jeb having too much fun
That's what I was thinking 😂
10:46 rover wheels usually do not have air inside
From an interview, the devs haven't implemented a realistic ground effect yet, but they might. It'd be interesting, though not sure how applicable to a space program it'd be...
you could try making a boat with a hydrofoil, and slap on some boosteres to give it it's initial speed
A glorious thumbnail
I kept thinking, JUST USE EMPTY FUEL TANKS! XD
Truly a RCE moment
"how many atmospheres of pressure can this space ship withstand?"
"well, it's a space ship, so somewhere between Zero and One."
-Dr. Farnsworth
Loved the video @Real Civil Engineer! Can't wait for the next video of Kerbal Space Program 2 man! Okay, now you've given me another Challenge idea, however I don't think KSP 2 was meant to support this so just do your best.
This Challenge is to build an Actual Warship in KSP 2! Be it a Destroyer, Frigate, Corvette, Light Cruiser, Heavy Cruiser, Battleships, Aircraft Carrier or Submarine for World War Two or even a Modern Warship. Again, just build an Actual Warship in KSP 2 and have some fun Building it! Don't forget about the Actual Jet Aircraft Challenge as well man!
Only Matt would think of putting training wheels on a boat! 🤣
Cargo bay:
No wobble.
Fuel tanks:
Snake having a seizure.
I love how when you saw you couldn't build a boat you proceeded to try a much difficult thing instead
Try Stormworks: Build and rescue. Its a game where you build ships and helicopters and cars and pretty much everything you like. There are reactors, boiler, modular engines (engines you can build yourself) and game engines (engines provided by the game) you have to connect pipes to connect fuel air and exhaust and logic is where you connect stuff to control it.
The front 8 engines were only used to get speed, 2 rear engines propelled the plane in flight.
cant wait till KSP2 makes it beyond early alpha.
**In Jeremy Clarkson voice **
Sometimes RCE's Genius , it creates strongest shaped structures!
You want to take fueltanks and empty them in the parts manager so that you can float
Intern broke your land speed record with the kerban being safe .
UK space agency will be so proud of this
Hydrodynamics was the word you were looking for. Keep up the entertaining vids!
Trust matt to build his most stable and controllable aircraft when he was trying to build a boat
My understanding is the internal settings for physics are borked but can be manually tweaked to be less insane and more like ksp1. Might be worth the research to avoid all the noodle rockets.
Matt: Posts Me: I Am Speed 🏎️⚡️⚡️💨💨💨
I think you can empty the fuel from fuel tanks, making them better then cargo bays visually and possibly just more buoyant? Idk
You must rule the waves like a true Britton!
9:07 I can‘t get rid of the thought that I have seen this shape in Germany before 🤔😂
RCE + KSB = Gold
Kerbal Space Brogram
@@RealCivilEngineerGaming Lol love it
@@RealCivilEngineerGaming A game where you launch Kerbros into space.
Ballast is important: water surface is like a fulcrum and ballast-weight is the leverage keeping the deck on-top; fuel is lighter than water so it makes a poor substitute for ballast; most ships just use stones and sand against the keel.
Do a boat with a rocket on top and launch it
The low flying plane you made has an hammerhead shark look
RCE, you do not have the Land speed record, Intern beat it. YOU MUST take it back!
Jeb is the true hero of these videos! 😂
"I don't think their engines fell off as often..." Dude it's the Soviets, there's a 50/50 chance...
RCE someone already beat your land speed record. The new speed is 420 m/s, rip that was fast.
He already knows
Nice
13:57 The Soviet Union was not the only ones to use them. There were also commercial ground-effect vehicles that would acts as ferries and the like.
Your last design was quite tame and realistic looking. It's a shame KSP hasn't prioritized fixing the kraken or allowed looping connectors
Damnit Matt!
Its HYDROdynamics!
Aquadynamics sounds like something an architect would say!
15:00 by god that is the best pirate i have ever seen *pirate music plays*
Build a big boat and send it in a rocket to laythe and make a ocean fleet.
dont know if that is stil the case, but in ksp 1 you could emty fueltanks and those would float
10:44 Matt the parts you used looks like they got holes in them 🤣
RCE, I am a channel that does KSP specifically. Over my 573.3 hours playing, I have had a lot of experience with buoyancy and boats. If you are looking for buoyancy, cargo containers might not be your best bet. I have always used empty ore containers and that has always worked, so I suggest you try that out. I don't know if it works on KSP 2, though, because I don't have it yet.
The engines at the front are only used to lift the ekranoplan up. The two back ones provide thrust.
I made one hell of a navy in KSP 1, I have LCS-2, some destroyers, I tried making CV-65 and so on.....and they all float and sail so try doing it in KSP 1
For the ekranoplane, you would want the engines to be angled down so the air would get pushed under the wing
New project idea: a giant ground effect aircraft to test the game physics. Like the titanic and ekronoplan had a freaky kid
Never thought I’d see a Caspian Sea Monster on here.
I can't believe you haven't used ksp2 to build a bridge yet
3:15 what do you mean what is it doing?it’s DANCING
Please play from the depths! It’s right up your alley!
7:08 matt using the logic of Warhammer 40k orks
Every time RCE upload i get so happy
3:23 Jeb accepts his fate and embraces madness.
I can't wait for this to not be in early access
About Ekranoplan (also dubbed Caspian Monster) - it's never been used, there was only one prototype.
You should try to build a traditional boat - buoyancy is about weight and displacement, so you should theoretically be able to build something out of panels that floats. Container ships don't have balloons inside, they just displace enough water that they float. I don't have any particular faith that the physics are worked out in that way in KSP, but it's worth a shot.
1:40 in KSP 1 it is more a barge, with a ramp into the water
RCE, I think you’ve become, a naval…. Architect…👀
Makes u appreciate ship wrights of old
3:25 Jeb is getting blown by Valentina.
Love your content 😊
The words, 'top heavy', kept springing to mind whilst watching this video.
I just want to mention that it kinda looks like the strongest shape there at 5:35
Fuel tanks especially empty has highest buoyancy. You could see that in the game.
Matt!!! Intern beat your land speed record by a lot, are you gonna set another one
Sadly it is prerecorded.
I love how a boat has flapping Wings
I think your "boat" was rolling because the fuel tanks on the bottom were being emptied and were becoming buoyant.
try modifying fuel tanks to contain 0 fuel or oxidizer and they should float?
Absolutely this
7:08 Spoken like a true architect!
use the fule tanks for your fuselage at the top and cargo bays at the bottom with the engins mounted there and your boat should work
RCE: plays kerbal space program
Also RCE: builds every type of vehicle EXCEPT a spaceship.
cant expect a space game to have the best aquatics
Day 33 of asking Matt to play SpaceFlight Simulator.
No that game is literaly worse ksp
Literaly 2D ksp
@@pawedabek1445 with less parts and no electricity
@@death_is_here SFS once did have electricity but it got deleted but will come back in a later update!
@@pawedabek1445have you even tried it? Because it is a fun game for people that can’t get a PC for KSP or some can’t even afford it. PC version has cool mods
@@amirsalih2332 i remember good old times when good games were free and thay gave you lots of fun
I haven't even watched the vid yet but speaking as someone who just tried to make a small boat in KSP 2, yes, yes it was a mistake
Kerbal *space* program
*Builds a ship*
2:10 Matt you dork think about it, empty fuel tanks. Even in ksp1 they had buoyancy when empty and would float you should know this it happened multiple times!
Hey what happened to my membership....?
I blame it on rocket, he stole batteries, and my account got frozen.
The lack of a certain shape is why you sunk.
And keep up the wonderful singing (maybe a feature song with Paddy?)
Day 16 of asking RCE to play Machinarium. It’s a 2011 puzzle game with great characters and gameplay, an amazing soundtrack and some very detailed puzzles. It’s available (though not free) on Steam.
Oh dear matt. I'm fairly sure that the fuel tanks are buoyant, or at least they are in ksp1. Seems like skill issue on behalf if the UK space agency if you ask me.
Old KSP 1 trick... use air intakes... they float... weirdly. I haven't tried them in KSP 2 yet though... Also use advanced control option on the wing control surfaces to seperate them out, I found it's REALLY unstable if you don't seperate out the controls into individual controls.
You can build nice boats and cars and planes and rockets or whatever on Juno :) I built a 1200+ m/s boat myself took a few hours of cheesing the parts lol
The Kraken loves your designs.
I was about to comment about the plane you made and how the ground effect allows it to fly, and then i hear you start to talk about it right as i was about to send.
The flapping wings on the plane LOL
“If it looks boatish it should act boatish” he says as he is constructing a pipe organ lol
Ekranoplans use the ground effect to remain stable at low altitude and unfortunately, the ground effect is not present in KSP so a KSP Ekranoplan would be no different that a plane you choose to fly near the ground. It would be nice if KSP added phenomena like the ground effect but I’m not sure the physics engine is quite up to it.
When multiplayer releases we need to see a series with RCE and Blitz
You can recreate sea animals, maybe a stingray shaped boat could work. Or a waterplane in the shape of a flying fish