they all serve a perpouse you just need to use everything for a particular purpose, and the coral stuff is great for making everything red the only correct color
i love going into a match with only mele and totaly thrashing people i watch see what their build is for and then when its my turn i use that and CRUSH THEM! im the DEVIL
Remember, if something seems "Bad" in a Fromsoft game, it's usually just hyper-specialized. Someone can and will find a use for it that makes it outperform other options, with few exceptions.
Weirdly having poor energy management utilizes it well on a spring chicken reverse jointed legs too Being able to spam dodge then glide for several seconds then spam dodge again
You know, a good amount of mediumweight builds can hold it. Until I swapped my TURNER out for the REDSHIFT Coral Rifle I had enough weight to use the NGI 000 with extra weight to spare, but now with the REDSHIFT I continue to use the AORTA since it's the only Coral Generator I can use without getting overburdened.
You can with either of the coral ones actually, use them up fully mid flight with enough height (aim slightly up whilst AB-ing) and even a fully-stocked max-weight tank can fly infinitely. I used it to fly straight to the guy Carla asks you to take out.
Yeah! I love aggressive boosting with the Coral generators, I love that emptying it makes it recover faster than leaving it, which is the opposite of most generators
The bigger version is great on heavy weight quad leg builds. Basically turns you into an attack chopper and you'll still recharge before your back to the ground
The implications of the description are also really neat, basically forcing the coral to exponentially recover from almost nothing just like it does by the institute. Sick thrusters and expansions as well of course.
It's really amazing how much info is hidden in the expanded stat screen. That, and "contextual help" option (gives you help/description about the stat line you highlight) really help you understand how everything works
@@lchn12345678 That's fair for the right side stats which are mostly "overall stats" for the whole AC. But the left side stats show less than half the actual stats on each piece of gear. I think it would be better if it showed "simplified stats" or something, that gave you a general idea of how an item performs, and then let you dig into advanced stats if you wanted. Instead it shows the full advanced stats, but leaves half of them off screen. I just unlocked this reactor the other day myself, and looking at it I couldn't figure out why I'd ever want to use it, since it had stats about 1/4 of the reactor I already had equipped when I unlocked it. Then I hit the detailed stats button and I could tell why someone would want to use it.
I think its the expanded stats that make AC6 a very special game. The amount of thought and work that went into balancing every part, making sure they all have a place in the game must of been staggering.
A lot of parts have key differences hidden in there. For example, one FCS chip heavily favors missile builds and gives you greatly enhanced lock on speed and multi missile accuracy. But if you only look at the basic stats you'll only see its close, medium and long range functionality. With boosters, an important stat is its own ideal weight capacity. If you go over it, you will suffer a delay in your QB recovery. (making you wait untill you can QB again regardless of your energy bar) So a booster with great stats might only be suitable for very light builds. Or one that has lower stats might be better if you're heavy. Offcourse, tank thread AC's don't have to worry about thos sunce they get built in boosters for free.
I had a feeling the two Institute-made generators were intended for some very specialized builds or playstyles. Good to see I was at least kind of right.
I mean it was pretty obvious that there will be a generator specified on post recovery supply. Otherwise why make stats if the generators are all the same. I saw so many ppl saying never to empty your energy but I knew its bs even before unlocking these specific ones.
@@JK-jw3poWell, emptying your generator is still generally a bad move, unless you're doing one of the following: • Using the reverse-joint's jump unboosted to dodge around enemy ACs while waiting for a generator with a low recharge delay (or the coral gens) to kick in. • Strategically buffering assault boosts in place of quick boosts and carefully managing your energy, then burning out on a melee combo once the target's attitude stability is broken (particularly enabled by these generators). • Remaining airborne for a prolongued period of time in a quad, relying on a generator with low delay and high recharge (or, once more, the coral generators' instant refill) to continue flight without ever touching down. I'm sure there will be other strategies discovered, each more off-meta than the last, but it certainly doesn't suit every mech out there. The most valuable usage of the Institute's inventions is sheer, unbridled _style._
Its works really well on a super light high EN load AC. Can use with lightest reverse joint or biped legs and still have nearly max EN load with the right Core piece.
Exactly just all your EN load and no worries. Also works well with Reversed joints. Your defensive option of jumping is great if you ever empty your generator on the ground
@bobikoart yea surprised a few ppl haven't picked up on that, jumping with reverse joint in itself is a great mobility tool and can be a semi dodge/qb in its own right, just use all ur energy qbing then when your out jump and then by the time you've fallen back to the ground... BOOM all your energy back.. I still have to learn how best to manoeuvre in pvp with it as still get my ass handed to me but still it is a useful generator when you get the idea around it
coming back to this, it's actually worth noting the extreme difference between the two coral generators. namely that the second one you get from the loghunts isn't just "a more extreme version", but due to the way that capacity works it literally gives you more boosts. like, twice as many in some cases depending on how you build it. if you're a fast, light build, the second c-gen can give you up to 8 boosts before going dry and then refilling almost completely. it's a completely different animal really. as in: a tiger to a puma.
Thanks for explaining the Coral gems! I just finished my NG++ run and started tweaking my main build for S-ranking everything and had discarded the Coral gens since they seemed overly niche, when in actuality they fuel my QB-addicyed brain.
Might be reading too far into it but I like the fact that it incentivizes you for going "into the red" and is also red, whereas a lot of boosters burn blue or a much brighter color. Feels like a subtle hint towards the playstyle.
OHHH THIS explains why I could have near infinite flight with the log hunt version when I was speedrunning “Honest” Brute’s stage. Honestly perfect for quad leg and tank builds if staying in the air all the time is the way to go. That’s actually amazing.
I equipped this generator when I got it just because the red effects are cool, and boy am I happy I stuck with it and learned to use it. I found it worked really well on semi-light builds, where you can spam quick-boosts like a maniac to be essentially impossible to hit except for short periods when your supply recovers.
I just found this tonight and was doing some testing and didn’t understand until I bottomed out while fighting the tester AC and realized what it’s strength was. I tend to always bottom out while maneuvering so I am excited to put this to use in missions.
I find generators like this way easier to use as a new player. I was originally drawn to the Ling-Tai due to its super quick EN Recharge, but that 280 post recovery supply was just not cutting it for the way I play. I'm using the VP-20D at the moment, and its post recovery of 1400 is so much comfier. Once I unlock this I might have to give it a try.
Been playing since 1997 during my youth times. Over time I have learned when it comes to carefully building your AC on certain parts with low or high EN Load, basically by lowering the EN load further would help with energy recovery speed. I have used the coral generators before, one thing is the EN Recharge Delay is kinda slow, but as you pointed out there are tricks. So that's my take on when it comes to building a low energy efficient AC for battle. The generators I use mostly that produces a blue plasma glow on boosters like the VP-20D has great recovery time, although it's the heaviest yes.
I already knew how this generator worked, but i didnt think to use the weapons as a means for more hang time. Ill be sure to use this now. Lol. Great vid. Thanks!
I am running the chunky boi coral generator on my light weight biped. It felt great figuring out how to get it to fit. Being at speeds over 335 means redling for a few seconds is fine to get all your energy back.
The Heavy Coral Generator allows you to sorta roleplay as the IBIS Series AC boss. For anyone who is curious, you get the Heavy coral generator on log hunt rank 9 and it can be done before new game+
I use this one not for my airborne builds, but for my lightweights like my CQC build and the light missile boat I built recently. Since the armor on them is so low to save weight I can use this to quick boost something like 6 or seven times in succession and be ready to go again before the enemy has reloaded, usually.
its really good when using energy weapons you really need to charge to use effectively like the nebula because you don't have to worry about holding a charge slowing down energy regen, which means it pairs well with the nebula which I guess makes sense lore wise
I just got it and saw the massive reboot recovery stand out. My current generator feels a bit light on energy, and since I usually run on very high regular thrust instead of quick boost, the times I run out of energy are usually when I do a lot of flight or melee attacking. Being without energy for 2 seconds would be very bad for a light AC. But I'm using the buckler that has the instant guard of almost 2 seconds. I might have to see how it feels on mine.
Thank you for making this, i was wondering what the gimmick was, because i could see they had massive recovery, but other stats felt lacking. As someone who likes the heavy boys, ill be trying these gens out! Next do one on Thrusters please, im still lost on them lol.
The two coral gens work even better for me on reverse joint legs using energy weapons. You can do what you are doing and stay in the air by melee, heavy weapon use, charged weapon attacks or by falling to the ground and just jumping to dodge stuff as well since you jump very quickly forward and very high with reverse joints. Plus you can get the recharge time down to 3 seconds while still carrying decent weapons. Plays very well in my opinion.
I found it useful on a reverse joint melee build. Assault boost into charged laser lance into charged pile bunker is great for keeping the attack chain running while the generator recharges.
daayuum. I didn't know about the need to empty it first for the effect to take place. That makes a light dodging build absolutely amazing in theory! thank you for sharing this with us!
I noticed you were fast falling in mid air when you ran out of energy, if you just press forward on the stick/movement keys you will fall considerably slower and lose less height even without taking advantage of weapon recoil
It's really just to demo how fast it recovers too. The actual build has better gameplay, just wanted to focus on the generator and gave a quick plug to the build video itself 😜 you could even go hover legs for more shenanigans
I have a bad habit of getting started on a fight and bottoming out my energy, so this generator honestly is amazing for turning my screw ups into one more advantage. I'm terrible about energy management in those bigger fights, so i'm just so grateful this generator exists
SPRING CHICKEN + AORTA = BEST COMBINATION! GUYS YOU NEED TO TRY THIS! It's useful if you are out of EN while on the ground, you can jump higher to evade then right the time when EN recovers mid-air on good timing, then continue to boost.
@@LikelyFeral And more thing, remember Sea Spider in second phase? I think spider legs build with that generator makes you hover forever. Makes it long range against enemies so i think using Nebula and Vvc-703PM as a back weapon, hard to miss AOE + quick reload after Nebula charge shot and back weapon shots = spamming plasmas overload, then Songbirds after you shoot plasmas for nice stagger combo while the enemies tried to dodging away from AOE then go for Pile Punker as a finisher against staggered enemies, high chance of staggering enemies and bosses much quicker but it makes you slow while hovering with those legs(situational for some missions) or just go with Spring Chicken leg build with those weapons for fast mobility suitable for S-Ranking missions very easily because it's fast and tanky alongside double stun needle and double gatling gun meta build. I haven't finished the game yet so i have this build in chapter 3.
Ah, so that's how it works. I remember getting it and seeing it's stats and long recovery thought there might be specific weapons that get bonuses from it or something but otherwise that it was awful. Sure didn't expect it to have a large recovery from completely emptying the energy. Very interesting and unique from the others, I like it.
The Aorta and 000 are my go-to generators unless I'm specifically trying to build hard into one thing- energy weapons, lightweight kinetic, etc - but even still they're great all around imo. I usually start with either Coral gen or the VP-20C as a baseline. The awesome looking Coral-red booster color is the cherry on top.
That explains the kind of shenanigans I am pulling off with my terrible energy management, I just used it because "ooh pretty red ✨S P A R C L Y✨engine fire", but it's actually the optimal generator for my adhd ass not paying attention to my boost bar, cool.
I only recently got into really aggressive CQC pressure with heavyweights, and I find myself running out of energy to due to both QB and AB. Don't have the heavier version of this generator yet, but I may give the lighter version a shot to see if it works out.
I used both of the coral gens from the moment I unlocked them for pretty much my entire playthrough through NG++ and getting all the parts. They worked well for my medium weight speedy biped build using dual pistols and a pile bunker for ng and ng+ then swapping the pistols for Zimmermans as NG++'s difficulty started ramping up. The energy capacity worked well for my playstyle.
Coral generators work really well with reverse joint AC's. Once you've bottomed out your energy you can just jump and be back up to full, you basically have a ton of free energy to use for evasion/chasing.
btw the coral generators even recharges slower if u dont bottom out, see the higher supply recovery stat than the en recharge stat my current thoughts are that the coral generators are best for the most aggressive playstyle where u constantly bottom out to apply pressure
after watching this video last night it really got me rethinking my approach to builds, even though it might be considered skillful to manage ur en and not bottom out to get faster recharge on normal generators, i think it might be a good or even better approach to just constantly spam qb and bottom out on a coral generator, cuz if u consider the qb spam semi invulnerable, it makes ur windows of vulnerability much fewer and farther between, also u have to consider normal generators recharge pretty slow if u dont have excess output, but coral u get the majority of the bar back, so in reality i think the window of vulnerability of normal generators are not that much smaller than a coral generator
Pretty good option - I'm loving the VP-20C for it's waay better supply recovery and increased EN output - I can fly permanently with enough EN to have a great amount of weapon variety.
Great video, this was just randomly on my homepage on here and I am glad I clicked on it. I haven't played an AC game since AC2/3 I think it was and I am loving AC6. I found this booster but didn't give it much thought but I want to do a kind of tanky bipedal build now so will give this a go.
Thanks for the tip. I knew that if you were going to use set, you should bottom out do to the whole post recovery thing. I didn't realize how fast that actually was. I figured it probably still would take in the ballpark of like four seconds, but this is good to know.
Didn't knew that. I thought the "time to recover" was global, thought it would take 4 seconds to recover from a small en consuming action and 4 seconds to recover from total usage. Thanks for the info!
This is the sort of thing that I kinda knew in the back of my head, but I never really thought about. However this video gave me great ideas on how to use my all Coral/C-Weapon AC better. I can bottom out my generator and then use the Coral Shield to mitigate damage during the period I'm vulnerable on recharge. Thanks a lot!
Huh! Thats super interesting to know! I unlocked it today and was like this seems terrible! But i didnt read the description and didnt realize what post recovery was. Thanks for the vid!
Did not know, Nice… I’m an old AC vet from AC 1 to now but AC FOR ANSWERS used a lot of primal points to tweak the AC FROM HEAD TO TOE and the ability to carry a sword in each hand
This was my entire build once I found this: - Light-weight/Medium-weight AC - Extremely high Energy Load/Usage - Infinite flight with the IB-C03G: NGI 000. - Missiles or orbits w/ Coral Weapons (Oscillator, Moonlight Equiv Swap and the Coral Karasawa at the end of the game) But yeah, not sure if that one is different, (it doesn't look like it is) but with the one I use, doing the weapon recoil thing is pointless, I've already easily hit the height-ceiling on maps by just waiting for the post-usage recovery to occur midair. Edit: Just offset the height you'll fall mid-recovery by aiming slightly higher, it's that simple.
In case anyone's wondering, you can in fact get the other Coral generator on your first playthrough (in fact, it's the reactor I used when facing the final boss on my first playthrough). It comes from rank 9 in the Loghunt, and if I'm not mistaken you can get to rank 11 without NG+. Also, a cute detail about both Coral reactors is that they change the damage type of Assault Armor to Coral damage, meaning it'll generally be more powerful.
dang, I've been using the bigger one in my favorite build because all the parameters are so tight I couldn't use another generator with everything else I wanted. and I've considered it the one downside to my build, I had no idea!
I have a ~50 ton reverse joint laser cannon mech I use the heavy version on, because by making the stats more extreme, it really just makes it better for the main use case, as long as you can fit it. The slightly higher energy weapon spec is a tiny boost to damage, the standouts are the 4000 capacity and 3300 post-recovery energy, which means you can fly for a long time with it, leave some to dip out a little bit and then get all of your energy back really quickly and do it all again. The extra output actually is kinda nice for getting the last 700 energy out, because when you recover your regen also starts, and 700 energy is like, 2 boosts worth.
You got yourself a new subscriber sir, completely slept on this thinking that it's terrible and didn't have any idea! As I like to Assault Boost and fly a lot, thinking i'm gonna boot up the game right away and start making builds with this :D thank you so much for a great video!
I totally get you I can't remember if I am using the same generator, but I also use the trick of completely depleting energy as I will quickly gain it back and almost full. Its made adding assault boost and the kick into my play style so much easier as I don't have to worry about not having any energy when I need it.
I have a light build called 609-Mantis that weighs exactly 60900, which is the ideal quick boost weight of my booster Gridwalker. I can also stay in permanent flight, because my AC is so light and the vertical thrust is the best out of the boosters, and my generator Ling-Tai has the best recharge, so even if I deplete all my energy, the upward thrust still carries me higher everytime I get some EN back from full depletion. Obviously yours works well with heavy ACs as you can suspend yourself in air with your heavy weapon shots, so it's interesting to see all kinds of permanent flight builds work in different ways.
with the tank yacht legs you can stay in the air indefinitely. when you run out of energy you hover down so slowly the whole generator recovers and you can boost up again.
I've been using the other coral generator for my light melee builds and it's awesome. With a higher EN capacity I'm able to dash around enemy ACs more than what any generator can give me and when fully depleted it gives me 3k EN immediately when it starts recharging giving me more dashes for evasion or repositioning in an instant. Add to that a higher EN load to bring in EN heavy equipments that usually a light build won't be able to bring with it to a sortie.
Yeah, when I first unlocked it I always test out the parts and noticed how well this generator was especially when things get chaotic and you don't always pay attention to the EN.
With the second coral generator, it gives my ac 9 to 10 Quick boosts. It's a game changer. And if it runs out. I think it's a 1.5, 2 second recharge. And it expands your core assault. That to top it off it's a coral red. So sweet.
Historically, Armored Core has been the Gundam Game Gundam Fans deserve, while not being an actual Gundam Game. This has been true since AC1. With this knowledge, that fact has been reinforced.
Thank you! I noticed something interesting sometimes, but I was always focused on a different part of my build. I only ever considered these for EN issues.
I use that gen for tank legs. Your grounded more with that leg type anyway so to capitalize on that it allows you to use stronger weapons and gives a hefty boost to energy weapons without much sacrifice.
I put the bigger one on every mech I use. Its so easier to manage your energy when you WANT to let it run out and just time your floor boost times. During the cooldown all you need is 1 jump while coasting with reverse legs to keep the dance of dodging going on and once it recovers you have the fattest energy pool to just do anything!
Quite a few comments mentioning using this for heavy builds but i actually really love using this for my super agile reverse legs sniper build. You can quick boost a ton and with the extremely quick recharge you can just keep going
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they all serve a perpouse you just need to use everything for a particular purpose, and the coral stuff is great for making everything red the only correct color
i love going into a match with only mele and totaly thrashing people i watch see what their build is for and then when its my turn i use that and CRUSH THEM! im the DEVIL
@@rebeccachambers4701 a very specific purpose that one is
Damn i didn't even realize. its a very unique generator @@LikelyFeral
Thank you for making this great guide, I hope you can do the same of other underappreciated parts!
Ultimately, the coral booster effects make these the best generators for ~*aesthetics*~
They DO look great
It also affects the Assault Armor aesthetic. Absolutely *beautiful* !
if ur playing on pc there's a mod in nexus mod for generator colors, now u dont have to worry about disadvantage for using "cool" generator
Armordecor
@@MaximilianBrandt man of culture
Remember, if something seems "Bad" in a Fromsoft game, it's usually just hyper-specialized. Someone can and will find a use for it that makes it outperform other options, with few exceptions.
Speaking truth
True
The other Coral Generator is more extreme. You get way more capacity as well as post shortage regen. Very useful for the heavier mechs.
For sure! Just have to be able to fit the behemoth :D
@@LikelyFeral Luckily, I found the right quad mech for it.
Weirdly having poor energy management utilizes it well on a spring chicken reverse jointed legs too
Being able to spam dodge then glide for several seconds then spam dodge again
Most importantly these also give the best energy weapon damage boosts. Making them very effective with energy builds.
You know, a good amount of mediumweight builds can hold it. Until I swapped my TURNER out for the REDSHIFT Coral Rifle I had enough weight to use the NGI 000 with extra weight to spare, but now with the REDSHIFT I continue to use the AORTA since it's the only Coral Generator I can use without getting overburdened.
You can stay airborne infinitely with this and get the true Gundam experience
The Gundam game we never got
You can with either of the coral ones actually, use them up fully mid flight with enough height (aim slightly up whilst AB-ing) and even a fully-stocked max-weight tank can fly infinitely. I used it to fly straight to the guy Carla asks you to take out.
@NoisyRen have you not played Battle Operation?!?
@@jon2153i can't because the server suck
@jon2153 I haven't, actually. Always ment to, just never found the time.
Yeah! I love aggressive boosting with the Coral generators, I love that emptying it makes it recover faster than leaving it, which is the opposite of most generators
Love how unique they are
the one time they're optional is during the sky-high mission of fighting the vesper warships, and it's great.
@CallofDutyBlackOps28 one of my top missions!
The bigger version is great on heavy weight quad leg builds. Basically turns you into an attack chopper and you'll still recharge before your back to the ground
With the quad kick you even hack the spinning chopper blades lol
Hover tank is true aerial missile boat
Holy shit my death from above gundam needs that.
Can u make a build
@@raghebyared8177 potentially. I've got several others in the pipeline to do first :)
The implications of the description are also really neat, basically forcing the coral to exponentially recover from almost nothing just like it does by the institute.
Sick thrusters and expansions as well of course.
All the coral stuff looks great!
I love the details that have gone into the lore. Really adds to the immersion and experience in my opinion.
You're basically almost turning your AC into a C-Weapon, and I love it
It's really amazing how much info is hidden in the expanded stat screen. That, and "contextual help" option (gives you help/description about the stat line you highlight) really help you understand how everything works
They do! Not everyone realizes the contextual help is a thing. Super usefull
idk if its fair to say that they are hidden, u dont want stats covering ur screen all the time while asembling
@@lchn12345678 That's fair for the right side stats which are mostly "overall stats" for the whole AC. But the left side stats show less than half the actual stats on each piece of gear. I think it would be better if it showed "simplified stats" or something, that gave you a general idea of how an item performs, and then let you dig into advanced stats if you wanted. Instead it shows the full advanced stats, but leaves half of them off screen. I just unlocked this reactor the other day myself, and looking at it I couldn't figure out why I'd ever want to use it, since it had stats about 1/4 of the reactor I already had equipped when I unlocked it. Then I hit the detailed stats button and I could tell why someone would want to use it.
I think its the expanded stats that make AC6 a very special game. The amount of thought and work that went into balancing every part, making sure they all have a place in the game must of been staggering.
A lot of parts have key differences hidden in there. For example, one FCS chip heavily favors missile builds and gives you greatly enhanced lock on speed and multi missile accuracy. But if you only look at the basic stats you'll only see its close, medium and long range functionality. With boosters, an important stat is its own ideal weight capacity. If you go over it, you will suffer a delay in your QB recovery. (making you wait untill you can QB again regardless of your energy bar) So a booster with great stats might only be suitable for very light builds. Or one that has lower stats might be better if you're heavy. Offcourse, tank thread AC's don't have to worry about thos sunce they get built in boosters for free.
I had a feeling the two Institute-made generators were intended for some very specialized builds or playstyles. Good to see I was at least kind of right.
Yep. A little weird at first, but great to use.
I mean it was pretty obvious that there will be a generator specified on post recovery supply. Otherwise why make stats if the generators are all the same. I saw so many ppl saying never to empty your energy but I knew its bs even before unlocking these specific ones.
@@JK-jw3poWell, emptying your generator is still generally a bad move, unless you're doing one of the following:
• Using the reverse-joint's jump unboosted to dodge around enemy ACs while waiting for a generator with a low recharge delay (or the coral gens) to kick in.
• Strategically buffering assault boosts in place of quick boosts and carefully managing your energy, then burning out on a melee combo once the target's attitude stability is broken (particularly enabled by these generators).
• Remaining airborne for a prolongued period of time in a quad, relying on a generator with low delay and high recharge (or, once more, the coral generators' instant refill) to continue flight without ever touching down.
I'm sure there will be other strategies discovered, each more off-meta than the last, but it certainly doesn't suit every mech out there. The most valuable usage of the Institute's inventions is sheer, unbridled _style._
Its works really well on a super light high EN load AC. Can use with lightest reverse joint or biped legs and still have nearly max EN load with the right Core piece.
Good insight
Exactly just all your EN load and no worries.
Also works well with Reversed joints. Your defensive option of jumping is great if you ever empty your generator on the ground
@bobikoart yea surprised a few ppl haven't picked up on that, jumping with reverse joint in itself is a great mobility tool and can be a semi dodge/qb in its own right, just use all ur energy qbing then when your out jump and then by the time you've fallen back to the ground... BOOM all your energy back..
I still have to learn how best to manoeuvre in pvp with it as still get my ass handed to me but still it is a useful generator when you get the idea around it
This is how i use it on my ultralight sub 0.4qb shotgun menace build
Reversed joint jump into AB is my fav. AB increase damage a tons and can’t miss at close range.
coming back to this, it's actually worth noting the extreme difference between the two coral generators. namely that the second one you get from the loghunts isn't just "a more extreme version", but due to the way that capacity works it literally gives you more boosts. like, twice as many in some cases depending on how you build it. if you're a fast, light build, the second c-gen can give you up to 8 boosts before going dry and then refilling almost completely. it's a completely different animal really. as in: a tiger to a puma.
A fair point, a very large capacity difference.
@@LikelyFeralbut heavy as hell
That's what I'm thinking. Kinda like using the VP-20D generator on a Nacthreiher frame. It's also lighter than the VP-20D, so even more weight room.
Thanks for making the video! I thought they were just high capacity gimicks. Def gonna try a build around one now
Thanks so much! Glad you found it helpful 😃
It feels great strapped into a reverse-joint AC, since its jump is effectively quick-boost, and you rarely on the ground depending on your playstyle.
A great one for RJ for sure
Thanks for explaining the Coral gems! I just finished my NG++ run and started tweaking my main build for S-ranking everything and had discarded the Coral gens since they seemed overly niche, when in actuality they fuel my QB-addicyed brain.
Haha love it
Might be reading too far into it but I like the fact that it incentivizes you for going "into the red" and is also red, whereas a lot of boosters burn blue or a much brighter color. Feels like a subtle hint towards the playstyle.
Hmm, hadn't thought of it that way
OHHH THIS explains why I could have near infinite flight with the log hunt version when I was speedrunning “Honest” Brute’s stage. Honestly perfect for quad leg and tank builds if staying in the air all the time is the way to go. That’s actually amazing.
Yea, it works awesome for that.
There we go. That explains where I got the NG 000. I was convinced I got it from killing Ibis! xD
I equipped this generator when I got it just because the red effects are cool, and boy am I happy I stuck with it and learned to use it. I found it worked really well on semi-light builds, where you can spam quick-boosts like a maniac to be essentially impossible to hit except for short periods when your supply recovers.
Just be careful where you land 😉
I just found this tonight and was doing some testing and didn’t understand until I bottomed out while fighting the tester AC and realized what it’s strength was. I tend to always bottom out while maneuvering so I am excited to put this to use in missions.
Good discovery :D
Straight to the point, very informative, and sick looking mech - very nice
Thanks!
just paint red and make a sazabi
Gill boosters + aorta on a light build is ridiculously fun, actually turns the game into a chipp zanuf sim lol
🤣
Funny, I just commented on a GG thread
I find generators like this way easier to use as a new player. I was originally drawn to the Ling-Tai due to its super quick EN Recharge, but that 280 post recovery supply was just not cutting it for the way I play. I'm using the VP-20D at the moment, and its post recovery of 1400 is so much comfier. Once I unlock this I might have to give it a try.
I do like the VP line, but yea, this one seems to gel well for alot of people.
yeah, new players tend to mismanage their EN usage and go red lots of time
this generator is way less punishing for that kinda reckless playstyle
Been playing since 1997 during my youth times. Over time I have learned when it comes to carefully building your AC on certain parts with low or high EN Load, basically by lowering the EN load further would help with energy recovery speed. I have used the coral generators before, one thing is the EN Recharge Delay is kinda slow, but as you pointed out there are tricks. So that's my take on when it comes to building a low energy efficient AC for battle. The generators I use mostly that produces a blue plasma glow on boosters like the VP-20D has great recovery time, although it's the heaviest yes.
Nice, been around a while!
Fascinating - really speaks to why coral is valuable in-world in the first place.
Love a lore tie-in
I already knew how this generator worked, but i didnt think to use the weapons as a means for more hang time. Ill be sure to use this now. Lol. Great vid. Thanks!
Glad you learned something new!
I am running the chunky boi coral generator on my light weight biped. It felt great figuring out how to get it to fit. Being at speeds over 335 means redling for a few seconds is fine to get all your energy back.
Love a lightweight with beefy gen
The Heavy Coral Generator allows you to sorta roleplay as the IBIS Series AC boss. For anyone who is curious, you get the Heavy coral generator on log hunt rank 9 and it can be done before new game+
Yep. Does have that same combat flow too of very aggressive followed by a brief moment of downtime.
I use this one not for my airborne builds, but for my lightweights like my CQC build and the light missile boat I built recently. Since the armor on them is so low to save weight I can use this to quick boost something like 6 or seven times in succession and be ready to go again before the enemy has reloaded, usually.
Nice
its really good when using energy weapons you really need to charge to use effectively like the nebula because you don't have to worry about holding a charge slowing down energy regen, which means it pairs well with the nebula which I guess makes sense lore wise
Indeed!
yeah nebula is the best gun for flying with coral generator
The "redshift" version of the Nebula is also very good with the coral generators, I believe coral weapons actually get a damage boost from it.
I just got it and saw the massive reboot recovery stand out.
My current generator feels a bit light on energy, and since I usually run on very high regular thrust instead of quick boost, the times I run out of energy are usually when I do a lot of flight or melee attacking.
Being without energy for 2 seconds would be very bad for a light AC. But I'm using the buckler that has the instant guard of almost 2 seconds.
I might have to see how it feels on mine.
Oh that's a great idea to cover for the recharge window.
Okay, now that's a combo I'll have to try out, having coverage for most/all of that time is the missing piece for me.
Thank you for making this, i was wondering what the gimmick was, because i could see they had massive recovery, but other stats felt lacking. As someone who likes the heavy boys, ill be trying these gens out!
Next do one on Thrusters please, im still lost on them lol.
I'll definitely have all sorts of info coming out soon :)
The two coral gens work even better for me on reverse joint legs using energy weapons. You can do what you are doing and stay in the air by melee, heavy weapon use, charged weapon attacks or by falling to the ground and just jumping to dodge stuff as well since you jump very quickly forward and very high with reverse joints. Plus you can get the recharge time down to 3 seconds while still carrying decent weapons. Plays very well in my opinion.
Agreed, that style works well
I found it useful on a reverse joint melee build. Assault boost into charged laser lance into charged pile bunker is great for keeping the attack chain running while the generator recharges.
daayuum. I didn't know about the need to empty it first for the effect to take place. That makes a light dodging build absolutely amazing in theory!
thank you for sharing this with us!
Sure thing 👍
I noticed you were fast falling in mid air when you ran out of energy, if you just press forward on the stick/movement keys you will fall considerably slower and lose less height even without taking advantage of weapon recoil
Falling straight down is faster, makes you harder to hit
It's really just to demo how fast it recovers too. The actual build has better gameplay, just wanted to focus on the generator and gave a quick plug to the build video itself 😜 you could even go hover legs for more shenanigans
@@LikelyFeral ah yeah that makes sense lol
Freefall is useful for dodges tho, and it builds up en slightly faster
When you glide, you recover slower than straight falling
You get the other one through battle logs at battle log level 9, the capacity is almost doubled on the NG00
Yep. The weight too, but it is really nice
I have a bad habit of getting started on a fight and bottoming out my energy, so this generator honestly is amazing for turning my screw ups into one more advantage. I'm terrible about energy management in those bigger fights, so i'm just so grateful this generator exists
haha looks like you are in good company here.
SPRING CHICKEN + AORTA = BEST COMBINATION!
GUYS YOU NEED TO TRY THIS!
It's useful if you are out of EN while on the ground, you can jump higher to evade then right the time when EN recovers mid-air on good timing, then continue to boost.
A good combo for sure
@@LikelyFeral And more thing, remember Sea Spider in second phase? I think spider legs build with that generator makes you hover forever. Makes it long range against enemies so i think using Nebula and Vvc-703PM as a back weapon,
hard to miss AOE + quick reload after Nebula charge shot and back weapon shots = spamming plasmas overload,
then Songbirds after you shoot plasmas for nice stagger combo while the enemies tried to dodging away from AOE then go for Pile Punker as a finisher against staggered enemies, high chance of staggering enemies and bosses much quicker but it makes you slow while hovering with those legs(situational for some missions) or just go with Spring Chicken leg build with those weapons for fast mobility suitable for S-Ranking missions very easily because it's fast and tanky alongside double stun needle and double gatling gun meta build.
I haven't finished the game yet so i have this build in chapter 3.
Ah, so that's how it works. I remember getting it and seeing it's stats and long recovery thought there might be specific weapons that get bonuses from it or something but otherwise that it was awful. Sure didn't expect it to have a large recovery from completely emptying the energy. Very interesting and unique from the others, I like it.
Yep, it's definitely an interesting choice.
Thanks for the explanation. For some reason I didn't get the purpose of this generator. Seems so obvious now.
Seems like it completely changes how you manage energy, benefitting co.pletely draining the bar instead of preserving it
Yep! You aren't alone in that, so I wanted to get an explanation out so people could use them.
Thanks for explaining this. I didnt understand the wording on the description at all and was expecting it to rapidly charge when it hits the red.
Seems like alot of people were 👍
I wouldnt care if it was the worst generator in the game, i am not willing to switch back to lame blue or yellow flames.
Haha everyone loves the red!
The Aorta and 000 are my go-to generators unless I'm specifically trying to build hard into one thing- energy weapons, lightweight kinetic, etc - but even still they're great all around imo. I usually start with either Coral gen or the VP-20C as a baseline. The awesome looking Coral-red booster color is the cherry on top.
The 20C is awesome too. 👌 love the red color, and the alternate death animation.
That explains the kind of shenanigans I am pulling off with my terrible energy management, I just used it because "ooh pretty red ✨S P A R C L Y✨engine fire", but it's actually the optimal generator for my adhd ass not paying attention to my boost bar, cool.
Haha you don't seem to be alone in that
I only recently got into really aggressive CQC pressure with heavyweights, and I find myself running out of energy to due to both QB and AB. Don't have the heavier version of this generator yet, but I may give the lighter version a shot to see if it works out.
I used both of the coral gens from the moment I unlocked them for pretty much my entire playthrough through NG++ and getting all the parts. They worked well for my medium weight speedy biped build using dual pistols and a pile bunker for ng and ng+ then swapping the pistols for Zimmermans as NG++'s difficulty started ramping up. The energy capacity worked well for my playstyle.
Definitely have great capacity, glad they are working well for you 👍
Coral generators work really well with reverse joint AC's. Once you've bottomed out your energy you can just jump and be back up to full, you basically have a ton of free energy to use for evasion/chasing.
Agreed
btw the coral generators even recharges slower if u dont bottom out, see the higher supply recovery stat than the en recharge stat
my current thoughts are that the coral generators are best for the most aggressive playstyle where u constantly bottom out to apply pressure
yeah it’s only good if you lean into that playstyle, if you aren’t going red frequently other generators will still have more “uptime” overall
They can be good for that for sure. Just have to watch out for that vulnerable window afterwards.
after watching this video last night it really got me rethinking my approach to builds, even though it might be considered skillful to manage ur en and not bottom out to get faster recharge on normal generators, i think it might be a good or even better approach to just constantly spam qb and bottom out on a coral generator, cuz if u consider the qb spam semi invulnerable, it makes ur windows of vulnerability much fewer and farther between, also u have to consider normal generators recharge pretty slow if u dont have excess output, but coral u get the majority of the bar back, so in reality i think the window of vulnerability of normal generators are not that much smaller than a coral generator
Pretty good option - I'm loving the VP-20C for it's waay better supply recovery and increased EN output - I can fly permanently with enough EN to have a great amount of weapon variety.
Yep, there's certainly other ways to do it if you can get enough energy recovery. :D
nooooo now the secret is out its so good in pvp
Haha whoops, now they know. Have to come up with a new secret tech
Great video, this was just randomly on my homepage on here and I am glad I clicked on it. I haven't played an AC game since AC2/3 I think it was and I am loving AC6. I found this booster but didn't give it much thought but I want to do a kind of tanky bipedal build now so will give this a go.
Nice! Glad it was helpful.
Me who uses it for the red booster color: 🗿
The only legitimate reason lol
Thank you for drawing our attention to this, buddy.
Glad you liked it buddy
Finally, a generator for hover builds that I’ve been searching for the longest of time
It sure is!
This sounds perfect for me. I am so bad at paying attention to my EN and I bottom it out constantly and get merked.
Haha may be just right then
Thanks for the tip. I knew that if you were going to use set, you should bottom out do to the whole post recovery thing. I didn't realize how fast that actually was. I figured it probably still would take in the ballpark of like four seconds, but this is good to know.
Yep, a significant difference
Your weathering / texture on your AC is perfect !!!
Glad you like it! This one's popular
Didn't knew that.
I thought the "time to recover" was global, thought it would take 4 seconds to recover from a small en consuming action and 4 seconds to recover from total usage.
Thanks for the info!
Glad it helped!
Thanks for pointing this out, I thought the big advantage was going to be supply, and that overall recovery was the penalty
Glad it was informative
This is the sort of thing that I kinda knew in the back of my head, but I never really thought about. However this video gave me great ideas on how to use my all Coral/C-Weapon AC better. I can bottom out my generator and then use the Coral Shield to mitigate damage during the period I'm vulnerable on recharge. Thanks a lot!
Hope it works well for you!
The recovery energy is what made me think it was slow because I thought the red was lasting longer and the the bar was just filling behind it
Yep, it's super slow if you don't fully drain it.
Huh! Thats super interesting to know! I unlocked it today and was like this seems terrible! But i didnt read the description and didnt realize what post recovery was. Thanks for the vid!
Hope it's useful to you!
My perspective on this generator has changed and will put it on most of my builds, thank you so much
You are very welcome.
REALLY nice look on your AC, love the details :)
Thanks :)
Did not know, Nice… I’m an old AC vet from AC 1 to now but AC FOR ANSWERS used a lot of primal points to tweak the AC FROM HEAD TO TOE and the ability to carry a sword in each hand
Glad to see the vets around the help guide the new generation.
Was scratching my head trying to figure this generator out, thanks for the insight!
You're very welcome 👍
This was my entire build once I found this:
- Light-weight/Medium-weight AC
- Extremely high Energy Load/Usage
- Infinite flight with the IB-C03G: NGI 000.
- Missiles or orbits w/ Coral Weapons (Oscillator, Moonlight Equiv Swap and the Coral Karasawa at the end of the game)
But yeah, not sure if that one is different, (it doesn't look like it is) but with the one I use, doing the weapon recoil thing is pointless, I've already easily hit the height-ceiling on maps by just waiting for the post-usage recovery to occur midair. Edit: Just offset the height you'll fall mid-recovery by aiming slightly higher, it's that simple.
Glad to see some orbit love.
This was helpful. I normally just mindlessly press and hold x whilst I rain down fire from above so this’ll help me stay up there indefinitely
That it will
In case anyone's wondering, you can in fact get the other Coral generator on your first playthrough (in fact, it's the reactor I used when facing the final boss on my first playthrough). It comes from rank 9 in the Loghunt, and if I'm not mistaken you can get to rank 11 without NG+.
Also, a cute detail about both Coral reactors is that they change the damage type of Assault Armor to Coral damage, meaning it'll generally be more powerful.
All true, a good point.
It also completely changes the visual and sound effects of OS Expansions.
Yep, a good point.
dang, I've been using the bigger one in my favorite build because all the parameters are so tight I couldn't use another generator with everything else I wanted. and I've considered it the one downside to my build, I had no idea!
Upgraded!
The coral cake. Imma draw art of that generator looking like a sliced up birthday cake
🤣 🎂
One of the more useful gides ive seen from using CGs, not great on paper but incredibly specialized, atleast how i managed to slot one in my build.
Yep, specialized for sure but very good for the builds that like them.
I have a ~50 ton reverse joint laser cannon mech I use the heavy version on, because by making the stats more extreme, it really just makes it better for the main use case, as long as you can fit it. The slightly higher energy weapon spec is a tiny boost to damage, the standouts are the 4000 capacity and 3300 post-recovery energy, which means you can fly for a long time with it, leave some to dip out a little bit and then get all of your energy back really quickly and do it all again. The extra output actually is kinda nice for getting the last 700 energy out, because when you recover your regen also starts, and 700 energy is like, 2 boosts worth.
Yea, so long as you can fit it, seems like a great choice.
Oh dang, I would have totally passed over this thinking it was useless. Thanks for the heads up!!
Check it out for sure!
You got yourself a new subscriber sir, completely slept on this thinking that it's terrible and didn't have any idea! As I like to Assault Boost and fly a lot, thinking i'm gonna boot up the game right away and start making builds with this :D thank you so much for a great video!
Glad you like it! Thanks for the sub.
I totally get you I can't remember if I am using the same generator, but I also use the trick of completely depleting energy as I will quickly gain it back and almost full. Its made adding assault boost and the kick into my play style so much easier as I don't have to worry about not having any energy when I need it.
Either coral gens work great for that if you like that playstyle
I have a light build called 609-Mantis that weighs exactly 60900, which is the ideal quick boost weight of my booster Gridwalker. I can also stay in permanent flight, because my AC is so light and the vertical thrust is the best out of the boosters, and my generator Ling-Tai has the best recharge, so even if I deplete all my energy, the upward thrust still carries me higher everytime I get some EN back from full depletion. Obviously yours works well with heavy ACs as you can suspend yourself in air with your heavy weapon shots, so it's interesting to see all kinds of permanent flight builds work in different ways.
Love that combo too!
Thank you for making this great guide, I hope you can do the same of other underappreciated parts!
That's the plan!
Nice!@@LikelyFeral
with the tank yacht legs you can stay in the air indefinitely. when you run out of energy you hover down so slowly the whole generator recovers and you can boost up again.
Yep! The ultimate missile boat
The Aorta's a great generator indeed, and great for coral weapons too.
Yep
I love combining this generator with quad-legs and never having to touch the ground again
That is a blast
I've been using the other coral generator for my light melee builds and it's awesome. With a higher EN capacity I'm able to dash around enemy ACs more than what any generator can give me and when fully depleted it gives me 3k EN immediately when it starts recharging giving me more dashes for evasion or repositioning in an instant. Add to that a higher EN load to bring in EN heavy equipments that usually a light build won't be able to bring with it to a sortie.
A good option, seems like several people are doing it this way :)
Yeah, when I first unlocked it I always test out the parts and noticed how well this generator was especially when things get chaotic and you don't always pay attention to the EN.
Good to test 👍
I'd just like to take a moment to appreciate how thicc your mech is. Glorious.
Isn't it! Just massive. Love it.
With the second coral generator, it gives my ac 9 to 10 Quick boosts. It's a game changer. And if it runs out. I think it's a 1.5, 2 second recharge. And it expands your core assault. That to top it off it's a coral red. So sweet.
Lots of perks
Historically, Armored Core has been the Gundam Game Gundam Fans deserve, while not being an actual Gundam Game. This has been true since AC1. With this knowledge, that fact has been reinforced.
There are too many mediocre Gundam games 😔
This was super insightful. I'll have to give this generator a shot on a build or 2.
I'm glad!
You can find it in the "Survey the Floating City" mission in a chest on top of an oval building.
That's the spot 👌
That's nice. I remember in AC2 and AC3 depleting your energy being a death sentence.
For sure. It's still bad on most of them, but these two are a nice exception.
It's really great finally seeing heavyweight biped build
You don't see too many!
Just throwing this out there, I dig the AC design. What a wide, wide boi you have.
Thanks! He's VERY WIDE indeed. Really happy with how he turned out
Amazing explanation! I was pretty overwhelmed by it's stats, but I really wanted to use it for aesthetic purposes lmao.
Certainly alot of stats to take in and balance in the game.
The best generator that I use for my hit&run tactic. Assault Boost in attack then AB out until the EN is fully depleted for greater recovery.
A good tactic
Thank you! I noticed something interesting sometimes, but I was always focused on a different part of my build. I only ever considered these for EN issues.
They have some interesting stats in this game.
Oh shit that's so cool. I've never thought of that. Also that has to be the first ac I see the snail legs look good on lol
Haha they look ridiculous if the rest of the AC isn't also huge.
Rubicon Dogs: It’s good because if you use it right, it can be a very valuable asset to your builds.
Me: it good because it cool
It IS COOL THOUGH
I use that gen for tank legs. Your grounded more with that leg type anyway so to capitalize on that it allows you to use stronger weapons and gives a hefty boost to energy weapons without much sacrifice.
A great way to go with it
I put the bigger one on every mech I use. Its so easier to manage your energy when you WANT to let it run out and just time your floor boost times. During the cooldown all you need is 1 jump while coasting with reverse legs to keep the dance of dodging going on and once it recovers you have the fattest energy pool to just do anything!
Absolutely. Goes great on RJs. Just like there's an art form to managing NOT running out of energy, there's also one to managing WHEN to run out.
Quite a few comments mentioning using this for heavy builds but i actually really love using this for my super agile reverse legs sniper build. You can quick boost a ton and with the extremely quick recharge you can just keep going
A great use as well!
This generator is awesome. Decent energy weapon damage adjustment too. I can just forever fly and fire laser cannons when I redline.
What more could you want haha
Dont forget it also turns your pulse armor red which is dope af
That it does! Looks awesome 👌