*UPDATE* This video was made before the major PvP patch. Post patch, I would keep the NGI, Santai, VP20C and VE20C on the list still, but I would replace VP20D with Hokushi. With the way speed is reworked, VP20D isn't as useful anymore, and now Hokushi is a great alternative to VP20C depending on your AC's needs. I realized I misspoke about pairing VP20D with cores that had good 'capacity multiplier.' I meant to say cores that have good booster efficiency multiplier. A lot of people are recommending the Hokushi generator, and it is very good. I'd put it just outside of these 5. I just don't find it as easy to fit on an AC as the VP20C, which is lighter and doesn't punish you as hard for genbusting.
I went for the AORTA Coral Generator, as it's basically a Coral version of the VP-20C. Essentially just a weaker yet lighter NGI-000 for builds that can't quite use the larger Coral Generator.
The big coral generator allows me to run dual coral missiles with the coral rifle and the redshift sword I haven't found any other generator that can help support this set up as well as the big coral generator
@@weasel003gaming7 it heavier and causes the legs to get overburdened so for me the big coral one is the only generator that has enough energy for all the parts I use while being light enough
For me, my most used generator is easily the Ming-Tang, I don't know why I don't see people talking about it. It has incredibly good stats all around and I tend to use it in my lightweight builds since the San-Tai weighs like 10k. The Ming-Tang in a Nacht lightweight really makes you feel like you're playing 4th gen again with how fast you can be and how good the energy economy is.
Great breakdown! Thanks for this, bro. I generally prefer the VP-20C to the VP-20D, mostly because weight and qb reload matter more to me for my bots. Both rock, though. I really like how many generators we have, now.
I was all about 20Deeznuts until I became a SAN TAI truther. Between the abundant cap and the quick recharge rate, it ensures that I can stick to my targets and still have enough energy left over to hit them with the pegasus dive. Good gen imo!
San Tai was my go-to generator for my spider build. I just recently started watching AC:VI videos after completing the game 3 times just to see what everyone's doing, what's the meta, what's broken, how do these work, etc.
I did something similar for my first playthrouh and didn't realize I was being carried by Zims haha. My second playthrouh I only used them when I felt like I "should" but by my third I stopped using Zims, tank treads and the the stun needle. And man did I get so much better. My 4th playthough will be my challenge run, only using a super lightweight. Game of the year imo.
I highly recommend hokushi generator. It's stats may not look impressive compared to san-tai but thanks to it's higher EN output than san-tai a lot builds can reach very high EN supply efficiency stat, allowing then to instantly regenerate their whole supply. Thanks to it's low weight hokushi generator can find it's place in extremely light builds. It is light enough that even gridwalker booster will not suffer from ideal weight debuff, making hokushi a viable choice in builds below 60000 weight. Thanks to hokushi's potential to reach high EN supply efficiency it can also become a great choice for builds that want to stay for a long time in the air but do not want to use the coral generators. Though this generator is not without it's downsides, it's supply recovery is pitiful, so much so that running out in the middle of the fight means death. Also because it is combustion generator it is not recommended to be used with energy weapons as it has 70 energy specialization. It's EN recharge is also worse than san-tai making it much harder to use. Overall this generator is a great choice for extreme light builds or builds that require high EN output but do not want to use electric or coral generators because of their bad EN recharge. It is hard to use but it rewards player skill greatly.
It's pretty easy to not run out if you just pause before totally out of EN. The Hokushi & Ming Tang are go to Generators that don't require Energy weapons. Ming Tang is a middle ground for supply efficiency & recharge.
Missing out on the hoshi. Decent capacity, higher output than the san-tai. If you pair it with something like the alba core you'll have a 1sec recharge delay and it will be very fast due to the extra output being dumped into supply efficiency
The coral genny is the one I use most often because most of the weapons I run are heavy on the drain. I was hesitant at first but leaning into the drain playstyle was actually fun.
I really love the diversity of viability in ACVI. Like most AC games it seems like its popularity dropped off really fast but I think this game hasn't gotten the credit it deserves for the amazing mechanics balancing and creative ideas. I've been having the best time playing ACVI
Both the coral gens let you fill your EN capacity to the max, which is great for cramming as much firepower into as little weight as possible. The Aorta in particular barely weighs anything and lets you cram some obscene weapon loads onto frames that have no right running that much firepower. Overall I think gen weights don't matter *that* much in gen 6, which is why the 20D and San Tai are such standouts; yeah they weigh 5000 more than most of their competitors, but that's not really an issue in almost any build.
I usually enjoy the ming-tang, vp-20c, or the aorta depending which weight class im going for an AC, the aorta and vp-20c especially on light weights just to have a mix of quick boosts, air time and energy wep damage.
Same, actually. The buff to energy firearms isn't significant enough to warrant the tradeoffs. These are the most practical gens except maybe Hokushi for the speedsters
While these might not be the best performers, the VP-20S and the VE-20A's are becoming some of my favorite generators for light builds. The VE-20A is best used with pure energy builds while the VP-20S is good for everything else. However, if you are running builds that require higher energy outputs or have extra weight to spare, you are better off with VP-20C or something stronger.
I used to use the San-tai for the longest time, but once I swapped to the Nachtrieher legs, it was so restricting. The Ming-tang has 30% less stamina, but 4000 less weight and pretty similar stats otherwise, making them far more forgiving for lightweight builds.
This was a very informative video. I will be utilizing the San tai in more of my builds. I really liked all your ac designs? Could you share your RGBs/paint designs?
Got a question and 2 opinions to share. Question: You mentioned speed breakpoints, are there well known and understood important speed breakpoints? If so I'd love to hear about them! Opinion 1: The lightest Dafeng generator has honestly been impressing me (the ling-tai). Sure it doesn't provide a lot of power or capacity but it reinitiates recharge so fast. You barely need to stop after a 0.5s quickboost to get a bit of energy back. Means that you can adopt a playstyle of getting small amounts of energy between quickboosts to have a near infinite supply without ever having to do a long weight for a full bar. The short timer also means you don't need as much excess energy, which alleivates one of its downsides. Obviously it's only good on light ACs (or more accurately low energy ACs if you can get a midweight build with not much EN consumption going) and light ACs have their own problems ATM, but I think it's definitely not worth ignoring. If very specialised lol. In theory the you get an absurdly quick recharge initiation with Ling-Tai + Nachtreiher core but in practise the cores terrible output adjustmen combines terribly with the Ling-Tai's already low output. Opinion 2: Love the greek mosaic style markings on that AC, they look sweet!
I also like the LingTai and use it with an Alba Core (Rustys AC). 2180 more weight than the Nachtreiher. It has a bit less booster efficiency and minimally less generator supply adjust (recharge delay) but they stay above 100 and also pump up the generator output to 101 and offer a chunk more defensive stats.
I personally don't know how the speed breakpoints work. Tough it seems the closer you are to the max load limit of your AC, the sooner they creep up. But yeah there will be some cases where going from vp20c to vp20d will only lose you 3kph, and in other cases you'll lose like 20-30kph. I just play it by ear and design around each AC.
@@TMRaven have you checked if you go over the weight softlimit of the booster when it goes up so much? each booster has a limit that breaking ramps up efficiency rapidly for each bit of extra weight above. also the impact of 5k extraweight on a light ac has far more impact on a generally heavier one as the %weight increase from changing generator goes down the higher the general weight of your machine is. another factor could be different booster efficiency multiplyers from core parts as a high efficiency increase also means each point it's decreased from weight is amplified too.
@@TheAzureGhost I have, yes. IIRC they were about the same penalties/decreases throughout multiple boosters. I think the booster weight limit only affects quick boost reload time.
@@TMRaven There're two big break points at 40k and 75k weight (regardless of boosters). Try building a midweight around 75k and you'll see you massively lose speed over that, but barely gains any if you go lower. With ALULA boosters you only lose around 10 speed going from 50k to 75k, but lose 20 speed going from 75k to 80k.
I honestly think the coral gen is busted and not very healthy for this game as is, but then again this is AC6, what even is healthy right now? I feel like the high recharge timer does not justify the immense stats it boasts litteraly everywhere else.. hell it can even support energy weapons, you won't be out DPSing the VE-20C but you are better at virtually everything else.. capacity, supply, perma flight and you only lose about 5-7% damage for EN weapons, nevermind it enabling some of the most snore inducing playstyles in this game. Oh and for some reason it also deals bonus damage with Assault Armor, as a bonus, because why not. I think after a few patches opinions might shift.. maybe.
Coral generator flaw is you have limited choice on where you need to drain the generator for the recharge It can be very fatal if people start realizing your movement, since that 4 second recharge make you vulnurable to missile & fast projectile weapon San-tai is the best for overall combat since it can cover many scenario & keep up with EN regen that is until you fight coral gen missile boat while using santai as zimmy monkey or other close range weapon
I'm not experienced enough with PVP to say OP or not but I will say that when I saw the coral gens I was kinda hoping they'd work out to be a bad but fun gimmick and not actually good. They kinda turn the games energy management on its head in a way I'm not super fond of lol.
@@JE-nf2gdif someone is using one you just need to understand the timing they only feel cheap right now because the vast majority of players refuse to try to adapt their playstyle to their opponent.
@@somechinesedude5466 Santai doesn't enable Perma flight is my main issue, even with kicking and recoil weapons it's post genbust supply will either ground it or keep the player doing silly animations in the air and not actually fighting. The coral gen has a big window of opportunity but thats assuming anything that's not a Santai can even catch up to it. That said if fire and forget playstyles like missile boats and drones get hit hopefully that won't be as much of an issue but currently it's silly. Waiting for that fabled PVP patch.
I like how you can pretty accurately tell how someone plays AC6 just by the parts they think are good or they recommend. You listed all the heaviest generators, which tells me you dont think highly of lightweight builds since few of those would ever fit 😂
Yeah unfortunately lightweights are in a pretty bad place right now in the current state of AC6. I don't really see the notion of the 'heaviest generators never fitting' on lightweight builds. It really depends on how close you are to your legs' load limit, but in nearly all cases you're only losing out on 2-3kph of speed going from a lighter weight generator to something like San-Tai or VP-20D. For the times that you're close to a speed breakpoint or just can't find away to build around the heavier generators, then VP-20C and Hokushi are good choices as well. I chose VP-20C because it fits a little easier when trying to minimize weight from the generator. It's 2k less weight than Hokushi with near identical capacity and recharge delay, but loses out a little bit on output.
i am a lightweight main and because of energy concerns i have never dropped my VP20D until i got the heavy coral gen and never had any problems with weight while staying in the max weight for the lightest leg piece
San-Tai with a Gridwalker when I want to fly VP-20S with a BST-G2 when I want fast movement Everything else is more or less according. I started on the VP-20C but honestly, it’s overrated
Energy Firearm Spec does not affect almost any shoulder weapons, only hand weapons. Except for the Aurora, which… are you really running Aurora for more than a meme?
I use the coral on my tank build it shreds in pvp out of 280 games I have a 89% win rate even against the fastest builds. If you want to check it out have plenty of 1v1 and 3v3 where I dominate the match.
*UPDATE* This video was made before the major PvP patch. Post patch, I would keep the NGI, Santai, VP20C and VE20C on the list still, but I would replace VP20D with Hokushi. With the way speed is reworked, VP20D isn't as useful anymore, and now Hokushi is a great alternative to VP20C depending on your AC's needs.
I realized I misspoke about pairing VP20D with cores that had good 'capacity multiplier.' I meant to say cores that have good booster efficiency multiplier.
A lot of people are recommending the Hokushi generator, and it is very good. I'd put it just outside of these 5. I just don't find it as easy to fit on an AC as the VP20C, which is lighter and doesn't punish you as hard for genbusting.
I went for the AORTA Coral Generator, as it's basically a Coral version of the VP-20C. Essentially just a weaker yet lighter NGI-000 for builds that can't quite use the larger Coral Generator.
Yeah, I prefer using assault core so I try to use coral generators as well. The damage bonus is noticeable.
The big coral generator allows me to run dual coral missiles with the coral rifle and the redshift sword I haven't found any other generator that can help support this set up as well as the big coral generator
@@placeholder7213 VP-20D has a higher energy output and is easier to use.
@@weasel003gaming7 it heavier and causes the legs to get overburdened so for me the big coral one is the only generator that has enough energy for all the parts I use while being light enough
For me, my most used generator is easily the Ming-Tang, I don't know why I don't see people talking about it. It has incredibly good stats all around and I tend to use it in my lightweight builds since the San-Tai weighs like 10k. The Ming-Tang in a Nacht lightweight really makes you feel like you're playing 4th gen again with how fast you can be and how good the energy economy is.
EXACTLY, keep it a secret I guess. The Ming Tang is an all around good gen for light to medium, non Energy weapon builds.
Great breakdown! Thanks for this, bro.
I generally prefer the VP-20C to the VP-20D, mostly because weight and qb reload matter more to me for my bots. Both rock, though. I really like how many generators we have, now.
I was all about 20Deeznuts until I became a SAN TAI truther. Between the abundant cap and the quick recharge rate, it ensures that I can stick to my targets and still have enough energy left over to hit them with the pegasus dive.
Good gen imo!
@@NoOne-us9xv The pegasus dive is vital!
San Tai was my go-to generator for my spider build. I just recently started watching AC:VI videos after completing the game 3 times just to see what everyone's doing, what's the meta, what's broken, how do these work, etc.
I did something similar for my first playthrouh and didn't realize I was being carried by Zims haha. My second playthrouh I only used them when I felt like I "should" but by my third I stopped using Zims, tank treads and the the stun needle. And man did I get so much better. My 4th playthough will be my challenge run, only using a super lightweight.
Game of the year imo.
I highly recommend hokushi generator. It's stats may not look impressive compared to san-tai but thanks to it's higher EN output than san-tai a lot builds can reach very high EN supply efficiency stat, allowing then to instantly regenerate their whole supply. Thanks to it's low weight hokushi generator can find it's place in extremely light builds. It is light enough that even gridwalker booster will not suffer from ideal weight debuff, making hokushi a viable choice in builds below 60000 weight. Thanks to hokushi's potential to reach high EN supply efficiency it can also become a great choice for builds that want to stay for a long time in the air but do not want to use the coral generators.
Though this generator is not without it's downsides, it's supply recovery is pitiful, so much so that running out in the middle of the fight means death. Also because it is combustion generator it is not recommended to be used with energy weapons as it has 70 energy specialization. It's EN recharge is also worse than san-tai making it much harder to use.
Overall this generator is a great choice for extreme light builds or builds that require high EN output but do not want to use electric or coral generators because of their bad EN recharge. It is hard to use but it rewards player skill greatly.
It's pretty easy to not run out if you just pause before totally out of EN. The Hokushi & Ming Tang are go to Generators that don't require Energy weapons. Ming Tang is a middle ground for supply efficiency & recharge.
Missing out on the hoshi. Decent capacity, higher output than the san-tai. If you pair it with something like the alba core you'll have a 1sec recharge delay and it will be very fast due to the extra output being dumped into supply efficiency
I 100% agree. It feels so good to just have your whole energy bar refill after 1 second of downtime! Just don't redline it ever
The coral genny is the one I use most often because most of the weapons I run are heavy on the drain.
I was hesitant at first but leaning into the drain playstyle was actually fun.
I really love the diversity of viability in ACVI. Like most AC games it seems like its popularity dropped off really fast but I think this game hasn't gotten the credit it deserves for the amazing mechanics balancing and creative ideas. I've been having the best time playing ACVI
Both the coral gens let you fill your EN capacity to the max, which is great for cramming as much firepower into as little weight as possible. The Aorta in particular barely weighs anything and lets you cram some obscene weapon loads onto frames that have no right running that much firepower.
Overall I think gen weights don't matter *that* much in gen 6, which is why the 20D and San Tai are such standouts; yeah they weigh 5000 more than most of their competitors, but that's not really an issue in almost any build.
TMRaven, one of the OG AC fans.
I usually enjoy the ming-tang, vp-20c, or the aorta depending which weight class im going for an AC, the aorta and vp-20c especially on light weights just to have a mix of quick boosts, air time and energy wep damage.
Same, actually. The buff to energy firearms isn't significant enough to warrant the tradeoffs. These are the most practical gens except maybe Hokushi for the speedsters
The VP 20D is my favorite generator because it has the highest EN load in my garage.
VE20b builds are almost a challenge mode to build around, but set up correctly is satisfying with the 150 damage output stat.
Only for laser pistol and rifle. It is not enough for anything else.
@@nahrubish No way. Double Karasawa tank. Mwa-hahaha!
@@nahrubish bubble guns are your friend.
I only use coral generator due to their very high capacity to weight ratio. Also ve20b and ve20c for laser boat.
While these might not be the best performers, the VP-20S and the VE-20A's are becoming some of my favorite generators for light builds. The VE-20A is best used with pure energy builds while the VP-20S is good for everything else. However, if you are running builds that require higher energy outputs or have extra weight to spare, you are better off with VP-20C or something stronger.
20S for speed baby!
Great breakdown got your self a sub
I prefer NGI 000 because I’m rewarded with a nice recharge after exhausting it. Powered up energy weapons and assault shield is nice to have as well.
Ming Tang is pretty good
San-Tai + Kikaku + Basho arms = goated melee builds
San-Tai + Gridwalker on anything light, will annoy tf out of tetrapods lol
I used to use the San-tai for the longest time, but once I swapped to the Nachtrieher legs, it was so restricting. The Ming-tang has 30% less stamina, but 4000 less weight and pretty similar stats otherwise, making them far more forgiving for lightweight builds.
Try the San-Tai with Alba Legs and Chest, VP-46 arms, Gridwalker booster, and personally I like the VP-44 head with that big ass antenna
Good video.
This was a very informative video. I will be utilizing the San tai in more of my builds. I really liked all your ac designs? Could you share your RGBs/paint designs?
Got a question and 2 opinions to share.
Question: You mentioned speed breakpoints, are there well known and understood important speed breakpoints? If so I'd love to hear about them!
Opinion 1: The lightest Dafeng generator has honestly been impressing me (the ling-tai). Sure it doesn't provide a lot of power or capacity but it reinitiates recharge so fast. You barely need to stop after a 0.5s quickboost to get a bit of energy back. Means that you can adopt a playstyle of getting small amounts of energy between quickboosts to have a near infinite supply without ever having to do a long weight for a full bar. The short timer also means you don't need as much excess energy, which alleivates one of its downsides. Obviously it's only good on light ACs (or more accurately low energy ACs if you can get a midweight build with not much EN consumption going) and light ACs have their own problems ATM, but I think it's definitely not worth ignoring. If very specialised lol.
In theory the you get an absurdly quick recharge initiation with Ling-Tai + Nachtreiher core but in practise the cores terrible output adjustmen combines terribly with the Ling-Tai's already low output.
Opinion 2: Love the greek mosaic style markings on that AC, they look sweet!
I also like the LingTai and use it with an Alba Core (Rustys AC).
2180 more weight than the Nachtreiher. It has a bit less booster efficiency and minimally less generator supply adjust (recharge delay) but they stay above 100 and also pump up the generator output to 101 and offer a chunk more defensive stats.
I personally don't know how the speed breakpoints work. Tough it seems the closer you are to the max load limit of your AC, the sooner they creep up.
But yeah there will be some cases where going from vp20c to vp20d will only lose you 3kph, and in other cases you'll lose like 20-30kph. I just play it by ear and design around each AC.
@@TMRaven have you checked if you go over the weight softlimit of the booster when it goes up so much? each booster has a limit that breaking ramps up efficiency rapidly for each bit of extra weight above.
also the impact of 5k extraweight on a light ac has far more impact on a generally heavier one as the %weight increase from changing generator goes down the higher the general weight of your machine is.
another factor could be different booster efficiency multiplyers from core parts as a high efficiency increase also means each point it's decreased from weight is amplified too.
@@TheAzureGhost I have, yes. IIRC they were about the same penalties/decreases throughout multiple boosters. I think the booster weight limit only affects quick boost reload time.
@@TMRaven There're two big break points at 40k and 75k weight (regardless of boosters). Try building a midweight around 75k and you'll see you massively lose speed over that, but barely gains any if you go lower. With ALULA boosters you only lose around 10 speed going from 50k to 75k, but lose 20 speed going from 75k to 80k.
What about Ling-Tai? Is it possible to make a viable build with this? It's only 2000 capacity, but recharge speed is best in the game.
Even on low drain builds that can fit it I still don't like it.
I honestly think the coral gen is busted and not very healthy for this game as is, but then again this is AC6, what even is healthy right now?
I feel like the high recharge timer does not justify the immense stats it boasts litteraly everywhere else.. hell it can even support energy weapons, you won't be out DPSing the VE-20C but you are better at virtually everything else.. capacity, supply, perma flight and you only lose about 5-7% damage for EN weapons, nevermind it enabling some of the most snore inducing playstyles in this game. Oh and for some reason it also deals bonus damage with Assault Armor, as a bonus, because why not.
I think after a few patches opinions might shift.. maybe.
Coral generator flaw is you have limited choice on where you need to drain the generator for the recharge
It can be very fatal if people start realizing your movement, since that 4 second recharge make you vulnurable to missile & fast projectile weapon
San-tai is the best for overall combat since it can cover many scenario & keep up with EN regen
that is until you fight coral gen missile boat while using santai as zimmy monkey or other close range weapon
What I think is happening with the AA is that the damage type is being changed to Coral, which ignores defense.
I'm not experienced enough with PVP to say OP or not but I will say that when I saw the coral gens I was kinda hoping they'd work out to be a bad but fun gimmick and not actually good. They kinda turn the games energy management on its head in a way I'm not super fond of lol.
@@JE-nf2gdif someone is using one you just need to understand the timing
they only feel cheap right now because the vast majority of players refuse to try to adapt their playstyle to their opponent.
@@somechinesedude5466 Santai doesn't enable Perma flight is my main issue, even with kicking and recoil weapons it's post genbust supply will either ground it or keep the player doing silly animations in the air and not actually fighting.
The coral gen has a big window of opportunity but thats assuming anything that's not a Santai can even catch up to it.
That said if fire and forget playstyles like missile boats and drones get hit hopefully that won't be as much of an issue but currently it's silly. Waiting for that fabled PVP patch.
Sorry I didn't hear a word you said, I have to watch the video again, I got distracted by day after day in the background.
I like how you can pretty accurately tell how someone plays AC6 just by the parts they think are good or they recommend. You listed all the heaviest generators, which tells me you dont think highly of lightweight builds since few of those would ever fit 😂
Yeah unfortunately lightweights are in a pretty bad place right now in the current state of AC6. I don't really see the notion of the 'heaviest generators never fitting' on lightweight builds. It really depends on how close you are to your legs' load limit, but in nearly all cases you're only losing out on 2-3kph of speed going from a lighter weight generator to something like San-Tai or VP-20D.
For the times that you're close to a speed breakpoint or just can't find away to build around the heavier generators, then VP-20C and Hokushi are good choices as well. I chose VP-20C because it fits a little easier when trying to minimize weight from the generator. It's 2k less weight than Hokushi with near identical capacity and recharge delay, but loses out a little bit on output.
i am a lightweight main and because of energy concerns i have never dropped my VP20D until i got the heavy coral gen and never had any problems with weight while staying in the max weight for the lightest leg piece
My bar doesn't work lol
San-Tai with a Gridwalker when I want to fly
VP-20S with a BST-G2 when I want fast movement
Everything else is more or less according. I started on the VP-20C but honestly, it’s overrated
Energy Firearm Spec does not affect almost any shoulder weapons, only hand weapons. Except for the Aurora, which… are you really running Aurora for more than a meme?
I use the coral on my tank build it shreds in pvp out of 280 games I have a 89% win rate even against the fastest builds. If you want to check it out have plenty of 1v1 and 3v3 where I dominate the match.
CHINA GENERATOR #1
cringe build
that background music is awful