I'm 1 week back in Vermintide after almost 300 hours in Darktide. Kinda ran out of things to do in DT until they add more content. But damn VT2 is so much better than I remember in 2018.
As a brand new player it's nice to see the old fella still playing this gem, can't believe I hadn't played this game earlier, it's been so much fun but sometimes it's difficult finding matches as a solo player
Not using items is a pain, I would add if you're the type of player to save pots for the perfect moment, maybe pick up a tome or grim. Also I would like to add that healing your teammates before they can heal themselves will benefit the chemistry and more often than not, the tm8 you heal will stay closer to the team going forward. People like being healed and if you see a teammates using items, feed them yours to encourage the use! Being a team nanny may feel like a chore but it will make everyone play closer to their ceiling rather than floor.
If someone has a healing item and they aren't using it, that can typically mean one of three things: Either they simply haven't had the opportunity yet, they forgot they had a heal at all, or they don't want/need it yet. That third case is probably the most likely, and if someone feels that they don't need a heal, and you heal them anyway, they probably aren't going to be happy with you for making that choice for them. Depending on the player/situation that might only be a minor annoyance that they don't actually say anything about, but in general I'd consider it to be bad etiquette to heal someone "against their will". If someone does NOT have a healing item, and especially if they are black and white as well, then by all means heal them.
The point that specials are the top priority is probably the one most often missed. A Packmaster can take a caught player to places players can't go (when you're caught, you're cargo), making it take a very long time before the party has a chance to be a full squad again.
Specials being top priority comes with some caveats. Just like a sergeant in motion outranks a lieutenant who doesn't know what is going on, an elite swinging at you outranks a special in the background. That is to say, do not get overzealous trying to kill specials if it means letting your guard down and getting hit by the horde/elite/monster in the process. It's better to let a teammate die, then to die trying to save them. I have died SO many times prioritizing a Blightstormer over my own safety.
Something I forgot to mention: I see a lot of reddit posts and comments on videos asking if now is a good time to grab Vermintide and get into it. The answer is absolutely yes. If you like visceral melee combat or liked L4D or even if you're just a fan of Warhammer Fantasy, then the game is worth a buy. The playerbase is still healthy even now, and probably will be for the foreseeable future. The playerbase is very loyal. Even then, the game plays well solo. 99% of the community is very chill, and that 1% resides in Legend lobbies.
the game is also more visually appealing than darktide as darktide is often these dank dark sewers and industrial complexes but i really prefer vermintides landscapes and stone walls which have a more varied color pallet
hahaha 'if now is a good time' bruddah it's always been a good time to grab vermintide! except maybe during it's very beginnings... heard it had a rough start like darktide did. not sure
@@sovietunion7643true that. I just got Darktide and it truly lives to its name, its really fucking dark and I can't see anything. Also, it really feels like you're playing the same map over and over with how claustrophobic it feels with a bunch of rooms and hallways. At least in Vermintide I can actually see stuff, even the specials/elites as they have better visual design to make them stand out more.
I play, both, VT2 (and 1) and DT and while I like DT and it's doing it's best after a rough launch year, I just love the atmosphere of VT2, the lore, the characters (though I love custom characters, too), the map variety, the amount of content and the overall gameplay (I prefer melee to guns) more and b/c it's had like ~5(?) years or so of polish and content additions, it feels like a very finished product with a lot to do (though, admittedly, if you don't like the VT/DT gameplay loop, this may not be for you) so I think it's very much worth purchasing, especially when it's dirt cheap during sales - and if you're still not convinced, you don't need to buy all the dlc (many like Chaos Wastes and Drachenfels are totally free) b/c if anyone in you group has them, you have the opportunity to play that map with them and see if you want to bother buying it. Great, quick intro video to the world of VT2, thanks.
1. don't let them surround you. Ever. Things get heavy, you group up back to a wall. Get ready to fight along the wall and stay mobile as gas or rattling threatens. If you have to flee, go back the direction you came, to fight. I see more folks run ahead and aggro a bunch of unknown specials into the already tense battle by running forward instead of retreating back to a known area. ( especially with monsters) Team Wall scooting with dodge and blocking has always been a way to protect if a horde is pressuring suddenly. You block hits better from front too than from back. 1.5 (Edit:) Tag, Tag, TAG everything you can, not only does it make your witch hunter captain happier.... But it shows the combat posture outline of large and dangerous enemies (Rothelm, Mauler, StmVermin and Fanatics) when they are blended into a horde. This allows you to block a brutal overhead or time a crucial dodge (why no dodging ppl? 🤕 ..stuff really works) to safety while simultaneously managing a trash horde because the outline of the nearby threat can be watched as you get rid of the adds. Tag. Everything. 2. Use choke points. 3. This is a "Team or Die" game , last person doesn't get to run from enemies. Stick together, this goes for the pokey resource gatherer and the speedy Rando "sprint into the horizon/I'm gonna take on the world." ....guy who's always the one using the "stick together" emote while breaking off his rear view mirror and throwing it out the window. 4. Always have the block up after you think the battle has ended, there's always one jerk rat or chaos dude off to the side winding up to smack you. 5. Although folks think a downed player isn't a biggie, and there ARE indeed times when its not wise to try to revive one, people don't understand that the longer this player is down, the danger of a wipe that the party is inviting ,increases dramatically with the AI Director. Nearly every single wipe I've encountered, is because some overconfident ninja cowboy took his sweet time picking ppl up or never got around to it. Team or Die. If you want to be a speedrunner play private. The Quick and the Dead. 6. FFS cover your teammates, especially your squishier teammates. People don't realize that if your collective swings gently overlap, it makes the group nearly immune to incoming trash mob attacks and pokes because some friendly weapon is always hitting them in between your swings. 7. I leave it up to host whether grims/tomes or not. Hopefully the host isn't too sh!tty about whether you prefer the book runs or not. TL:DR. "Team Or Die" 8. Wtf are you doing on champion with a lv 14 character? Some folks manage to pull it off, many just become a health sucking liability and one less DPS to help the team. Not the end of the world, but use discretion if you're not the snappiest player please? 9. DON'T fight Monsters in tight quarters if at all possible. Run back 50 ft into that open area you just cleared, aggro the monster with some good damage to lead it back to the open area and give relief to the people it's breathing on. This allows you line of sight for specials before they get too close and gives a better room for kiting, block and dodge tactics for Monster aggro. All of which result in less damage to the group as a whole and less handicap dealing with incidental mobs and specials. "3 cheers for the Ubersreik Five...!!" ".....or Four!."
Moving backward or forwards depends on the situation though. A blightstormer or a gas rat can easily change the optimal escape route, not to mention that a good choke points might be just a little ahead. That requires some map knowledge though. The most important thing, however, is that everyone makes the same choice.
@@johanrojassoderman5590 Yes, I agree there are exceptions to every situation. That's why I'd said " Fight along the wall and stay mobile in case of gas rat or ratling (or blightstormer) threatening..." It's something to keep in the team mindset, it's not something that will be achieved in every situation. You're correct, you won't always have choice. Snappy attention to specials and their sound cues help preempt and avoid those situations before a gas ball or blight tornado get dropped on your collective heads. Happy Rat Smacking to you. Cheers.✌️
Why don't we dodge? Because the netcode is rather bad. First i kill a chaos, then he kills me, then he dies. Same with dodges. I can't even tell if they have s.
@Soundwave1900 dodging has zero i frames whatsoever, which is why if you are unsure if your dodge will be fast enough to escape the hit please BLOCK since as long as youve got enough stamina shields you'll take no damage which on larger more dangerous enemies like chaos warriors and strmVermin/maulers you don't want to be hit by them at all. And on the brightside if you do dodge the attack whos to say theres not more readying an attack that will land as soon as that dodge is over and is especially more true when a big horde is grouped up making it harder to see whats going to attack you, what already tried and failed to attack you or was blocked, and what you've staggered. Basically, TLDR block when doing a risky dodge to guarantee that you wont be hit because block protects from melee attacks and better safe then dead
@@A_list_fiver factoid: you can dodge and block simultaneously.👍 You should certainly block over a dodge, but you can scoot along walls in between blocking and fighting. Blocks are used in conjunction with other moves. I will still use them one on one kiting a chaos spawn or an overhead swinging mauler or rothelm every time. Dodging in a thick horde is very risky in general. The point is don't neglect the dodge, it isn't the magic bullet, but it will save your bacon in many cases when used wisely.
I think the most important thing missed in this video is emphasizing how important kiting is. On cata you reach a point where you cannot cc/damage enough to keep you alive. So being able to slowly chip away at a horde when your team is down can clutch you a few
Horrible advice! Kiting separates the group and allows the enemies to position themselves between the players, making reconnecting the line and saving downed members impossible. Not to mention the increased risk of someone, not necessarily you the kiter, being hit in the back for triple damage. You are thinking like a solo player, but the game is designed for a 4-player COOP. Am I correct in assuming you usually play elf, and almost never use your ranged weapon? Your kind is why I quit the game, which is one of my favorite games.
@@oldscorp That's a wild take. Kiting is essential for FOW cata, generally agreed to be one of the hardest challenges in the game. It also has general use when overwhelmed by enemies, in fact in many cases on high difficulty it's a case of kite or die. It is however a fairly advanced requirement that is only really needed on cata w/ extra challenge modifiers.
On the tip of using your items, for pots/bombs, yes, use them at the first sign of trouble. They aren't rare, and can often prevent a situation from going from bad to worse. For healing, it's a bit more complicated than that. If you're playing a character with poor THP generation, use them if you start getting low. It's better to use it at a time it wasn't strictly necessary than to save it until you die. If you're playing a character who can generate THP well, on the other hand, playing safe for a couple seconds will almost always net you the same safety net, while keeping healing on hand in case someone gets downed. Also, do not drink healing unless either everyone has healing/tomes or you've been downed. I've seen too many people drink healing when they're the only one with something in that slot, which has led to wipes many times. When in doubt, make sure your team is cared for above yourself. They will almost always notice and return the care, leading to them fighting in a way that can really help you do your job, whether it be paying closer attention to not stand in your way when you're shooting specials, or keeping the hordes off as you line up a shot. Always prioritize the good of the team.
7:26 ty so much for this tip. My performance, focus, and overall experience has gotten 40 thousand times better after learning this, best technique out there, 10/10 would recommend and never hesitate to do this in game
1. Don't play for your stats, play to win. No one makes a screenshot of your collection of green circles. Finishing the mission is worth more for everyone. 2. Somewhat related to the first point: Don't shoot everything (especially when there is a teammate in the way)! I know there is plenty of ammunition and the **ching** for headshots is fun, but you won't get better at melee combat when you avoid it by putting a bullet/arrow into every little slave rat. Not only is it boring for everyone else, but too often have I seen people shoot everything until the first horde with berserkers and elites comes, and suddenly when range is no longer an option, they are out of their element. Or my personal favourite, someone gets ambushed by a gutter-runner or leech, and they have used up all their shots on the unimportant vermin, unable to help now when it should save a teammate.
note that this doesn't apply to ranged classes. you are not going to have much of a problem with ammo if you know what you are doing. always take scrounger and roll for crit chance and you can have a lot of ammo, as such you CAN afford to put buckshot through every rat that looks at you wrong and still have an option to deal with specials. the two way to do this are either a. have a gun with a lot of shots so scrounger gives more ammo at 5% of your max ammo b. take a sniper weapon with 'conservative shooter' and aim for the head as much as you can as you will always get a bullet back, particularly with bows this is useful. great builds for a huge ranged class are waystalker with kerillians swift bow. since waystalker gets +100% max ammo, the swift bow gives you 100 arrows, meaning scrounger will give you a whole 5 arrows back on a crit, allowing for all intents and purposes limitless arrows at 15% crit chance as long as you hit your shots. bounty hunter as well is really good as he gets guaranteed ranged crits meaning scrounger can be used more. take the pistols or the volley crossbow and you will be outputting insane amounts of damage with a huge amount of ammo, and even if you run out of ammo your ultimate attack is a heavy damage pistol shot that is perfectly accurate so in a pinch it can be used to save your teammates from assasin rats, leechs or hook rats as well.
It's not a goal but an analysis tool. You can compare your damage taken or specials killed to others and think "Maybe I should work on that. The slayer has more specials killed then me as a longbow waystalker." And then you go cry.
best tips for all vt or darktide => listen sound so you can dodge atk enemy when you can dodge mostly atk you can be immortal in this game and remember stay away patrol
Id add to this awesome video, that do what your character excels in, they each specialize at some task. If you are a horde clearer and you're busy trying to do something else, your ranged characters who specialize in killing specials start taking damage and get quickly overwhelmed. If you specialize in killing specials and are busy gathering low tier grunt kills your other characters will get disabled and killed. You not doing your "job" forces another character to do something they are not well equipped at handling, leaving their tasks unattended to. For example the handmaiden excels at dashing and picking up fallen allies. While the mercenary is a good horde clearer. Lets say someone goes down in a horde and mercenary decides hes gonna pick up the fallen ally, that puts everyone on the team at a disadvantage. The best way to deal with this is identify the problem, Kruber starts chopping down the horde around the fallen ally and Kerillian picks them up in a heartbeat (also giving the fallen ally some health). Identifying the problem and realizing what your "job" is in that situation is the difference between a low level player and a high level player. And tag EVERYTHING following the priority lists shown here. A well placed tag can help eliminate a special before they even engage the team. Or mark them thru a cloud of smoke making them visible and available for a clear shot.
play bardin with dual hammers / 1h hammer and gun // or any carrier that has access to a flail and you should be fine soloing this mission when u understand how to dance enemies
@@platoonmexx9278 I'm alright with off-meta weapons, been a 2H hammer fan since Vermintide 1. Dancing enemies is something I have to practice still though. Main reason why we got screwed was poor teamwork (nobody sticking together, not using chokepoints and corners on hordes), but that's just how it sometimes goes in quickplay.
6:51 The way I cure this line of thinking is with the trinket effect: “Gain all potion effects on use but 50% of the duration is cut”. One thing I hate about picking up all those potions is what you mentioned here but with this trinket it means I have a potion for every situation. If I’m low, high or just need a quick boost to get my career skill back. That trinket effects cures my “I need to wait for the right moment to use my potion” to “I have a potion for every situation” while it’s not the best. It helps alot in situations where I feel I may not get the best out of a speed or strength potion.
hoooollly shiiiiit THANK YOU i just started the game recently. was a long time L4D fan and im kicking myself for not getting into this sooner. thank god for that anniversary that gave it for free or I wouldn't have started
1) Curse resistance in the trinket reduces HP penalty from grims. 2) Horde+Boss at the same time is difficult and can lead to wipes. Learn where in the map are the boss/patrol triggers, so if you happen to hear a horde incoming, and a bit ahead of you is a boss trigger, then stop advancing, clear the horde first, and then move on. (Sometimes, you can even wait for a horde, before moving to a difficult terrain to fight a boss+horde. Good example is the dropdown right before you go get the 3rd tome in the "Into the Nest", or the spiral stairs before the 3rd tome in "Convocation of Decay")
I just got back to vermintide and its pretty wild how big the gap is between veteran and champion. I just got my equipment power to 300 so it's a little easier now than it used to be tho.
two more pieces of advice: one, cliff kiting (leading enemies up/down cliffs/ledges) locks them in an animation and stops them from blocking. useful in solo, if you have people down or dead, against patrols and enemies with shield (i.e. that brewery fight in mission of mercy). second, know your role in a group and adapt to the group's composition. if you're geared for special sniping, or monster/boss nuking, or horde clear, i expect you to actually focus on that. too many times i've been sucked off by a fatboy from behind while a waystalker/ranger vet/huntsman was in the weeds against slave rats. i've had groups where i, as a fk with handgun, was the best special killer we had, so even though i wanted to decap rats with my large sword™, i had to focus on ass rats etc. instead. little tip to make this easier for yourself and your pug mates: set your gear view to public. w.r.t the health items, it depends on the scenario. if you're tanky and/or have good thp gen and the group isn't in immediate massive danger, i'd hold off until b&w, especially with wraps since you could heal others with those. in some cases you might want to fall over intentionally to juice your healing as much as possible. otoh, with squishy classes and/or with bad thp gen i'd be more generous with using healing. however if shit hits the fan, then early healing could mean the difference between a 1-2 man clutch and the whole group getting rolled, so don't be a miser. on books runs you should always have someone heal when picking up a tome if the alternative is leaving healing behind. ironically, i'd be more conservative with healing if you're new or just stepped up a difficulty, because you'll be taking more damage and will need to maximise your healing/wound clearing to stay in the game reliably.
oh yeah, and actually use your ult regularly. an unused ult is as much use as a completely wasted one. if that means your ult is on cd for that one ideal use case, then shit la vie.
the most important tip of all is to ALWAYS have a bounty hunter if you have an elf on your team since he can instantly kill her if she brings the moon bow, hagbane or javelin
What do you have against moon bow? Just because it got hit with nerfs doesn't make it unplayable, i often throw a couple heashots in the horde before a fight.
@@Soundwave1900 it always hits me when i'm doing crowd control and deletes my gromril, i don't hate it because i use it like a dirty elf i hate it because the elves that do bring it suck at using it
Core is mostly the same. Mark specials, stay together and watch each others backs, snipe and target priority in specials>elites>ranged>horde order. In addition, use cover often, and back down to a corner if there are too many ranged. If ur out of enemy sight, they will come closer where u can melee them easily. And if there's a horde, use them to block enemy firing line. They will come close if it is blocked too. If ur a melee build, u could rush in to stop enemies from shooting, but only do it if there arnt many elites...unless u know what ur doing. In my case, if im a zealot, i usually have 2 rush ability charges so i can use 1 to close distance and the other to finish the rest off while charging toughness, or to retreat. If im a ogryn, i just get shot and replenish toughness by heavy attack through perks, qnd if its too much, I can always hunker down with a shield till toughness is recharged. And arm urself for every possible enemies and situation. I always make sure i can deal with multiple ranged, crusher, bulwark, and horde. (One of reasons why I dont use flamers. I also dont like how it blocks sights and make it extremely difficult to aim ranged enemies) For example, Veteren : devil claw/power sword for horde and plak armor and close berserker bolter, plasma, hand cannon for ranged, elite, special, and carap armor(+shield) krak granade for heavy armor and shield masses
As a veteran of Vermintide 1 and 2 for over 2k hours, there are a huge number of parallel combat mechanics in Darktide that mimic many of the useful tactics that worked in V1 and V2. Some notable new difference indeed, but the combat framework and the defensive team mindset that is needed to decisively adapt to the often wildly changing situations in the heat and circumstances of a battle. Nearly everything in these videos are useful in a Darktide context, it's just about getting the right weapon, class and moveset to suit your preferred playing style. Fatshark seemed to have carried forward proven mechanics that work and are very visceral and satisfying in game, particularly the melee experience.👍👏 Be Well. ✌️ Bonk more Rats in Sigmar/Shallya/Grimnir/Taal/Khorne's name. ( we've been calling the game Rats4Dead now for a few years among our gaming circle ) Looking forward to trying the Darktide one as soon as I can.
I've played a lot LFD4 and Vermintide2 and in my opinion there are more reasons to keep a heal for grey health in Vermin than lfd. In vermintide you have temp hp that will keep you pretty healthy even if you're low on permanent hp, if you keep fighting you will be essentially full hp (as long as you can dodge and block most of the attacks) , and on top of that you can heal 2 people from grey health with one medkit. In lfd2 there is no refilling your bar and you can heal only one from grey screen.
I learned on my own before watching this video but crowd control was a huge leap in ability for me. Hold block and push. It stuns a bunch of lesser enemies in front of you. Also if you hold the push you do an attack after pushing. It can also parry. The rapier can also use a pistol shot and not use ammo, it's really good.
Damn this game is deeper than i thought. I only started earlier this week and have been playing Mercenary on Recruit. And to be honest, I've just been spamming my attack and special. But thanks to you, I'm looking forward to eventually getting to the harder difficulties.
I would also say getting a feel for characters. If you stop playing after couple months and then don't pick them up. What do you think is going to happen. Your going to play like trash. If struggle with game as it is. That will make game harder again. And teammates will be resentful of you for it. One of colleagues said preparation is key. If learning to pick up game again or play with team after a while of playing. I would suggest before do that. You actually play game to get it lubricated again.
7: 20 a character specific one. As Outcast Engineer Bardin save purple potions for Hordes, it practically doubles how long you can shoot your gun for or if your using the 3 barreled variant save it for monsters, large numbers of Elites, etc., you get a ton more value out of Purples then any other potion simply because of how your skill works, also you can make your bombs work as both types and I highly reccomend that passive as you get two bombs that can instantly clear a chunk of a horde and then passively damage the rest of it, or that can be tossed at monsters to deal damage to them. (my build uses the 3-barreled gattling to get free Critical Hits on Trollhammers that don't consume ammo because of a passive on the Trollammer itself making me effectively completely ammo independant it works with the other two gattlings just the 3-barreled one is for consistency so Horde duty is handled by bombs when avalible and Cog Hammer because I still want to hurt Elites well if I have to melee them and the CH is a decent All-Rounder weapon like Kerillian's Glaive)
One of the counter-arguments about using heals that I heard was based on the fact that by using it you waste its potential and should instead abuse the temporary HP and go down if you're not on your last life. And by going down, you will then be picked up and receive half of your HP bar for free. And only when you're on your last life, you should go for healing yourself. In-other words, min-maxing at its finest.
There's definitely some nuance to the discussion. For instance, on shield FK who can get almost all his hp back as temp hp in two hits, abusing temp hp is entirely possible. But the problem with this is that it assumes that you will be picked up after going down, when outside of having a handmaiden or FK on your team, there's no guarantee you'll get picked up. And on Cata and Legend (I think), you are black and white after you go down once. So the real moral of the story is you should play FK :^)
@@warmgunproduction4545 This explanation ignores Battle Priest for some reason. He can both insta-pick up with his Ult and can also give his teammates temp HP non-stop as long as he has a horde to stagger. All with the right talets, of course.
Generally we see very little usage of healing before a first down, but generally it is used immediately after first down (leg/cata). If your character is very low green though it can be a good idea to preemptively heal so you don't pressure your team going down and lead to a potential wipe. It's true as well that some classes with very high thp gen can put off healing. It's a little situational too, if healing is plentiful that obviously increases the argument to use it more readily and preemptively. Additionally, many careers on cata can be just as comfortable at 50% green as 100% green since the vast majority of damage will be absorbed into massive thp gain. Use of healing in this case would be very wasteful.
A good argument not to use healing immediately is if a player uses a class that effortlessly generates lots of THP while being pretty hard for the enemies to kill outright, such as battle wizard, zealot, 2h hammer slayer, foot knight, etc. These classes usually even come with a career skill that lets them provide a clearing for an emergency heal without sacrificing much time. Especially if paired with a situation of playing with players who are still learning the ropes of Cata, or who are lagging, I'll just hog a medkit specifically for them, and, if I somehow go down myself, will still just double-heal them for extra value. Also with how dog all the Kerillian careers have become over time, you see more and more waystalkers with mass regen, so with one in your team, if the fight is won by the time you get the chance to heal yourself, you may as well keep the healing, as you'll probably be on at least half health for the next one. However, outside of these specific scenarios, yeah, you're far better off using your healing to avoid going down in the first place, rather than hoping to deal with the consequences of going down afterwards, provided you don't die and your team doesn't wipe.
you should talk about weapon setup, like what weapons you should pair with which secondary weapon. (usually that's just 1 for horde aoe + 1 for single target dps, but it's quite incomprehensive for beginners how to find out which weapons those are)
Thanks for the video. Super helpfull. And all the comments to. Im on console and just got the game. Played a little when it was on gamepass. And it would appear we still getting new players on console. Happy days
I’ve never played Vermentide II but I can assuredly say that dude pointing at me saying I suck instantly made me add the game to my cart while manically laughing.
As someone who has spent many years as a (senior) business consultant who needs to vacuum up a LOT of knowledge from experts and then use all that in various ways, one of the things I know all to well is that experts generally do NOT know just how much they assume other people know (who often don't), and indeed they find it difficult to 'regress' to explaining relatively, if not entirely, basic stuff. I mention this as an intro/for background, not any sort of criticism. Got the game when it was offered for free (can't remember why it was), but haven't got around to playing until now as I have some time. I'm someone who likes to UNDERSTAND MECHANICS, so modern games typically piss me off no end because devs don't write competent instructions explaining things. My real life experience makes this all but inevitable, LOL. A video like this one, that goes back to arguably basic concepts, is absolute gold for someone wanting to learn. I'm also taking it that the starting character with the Rapier is a decent choice for learning melee basics. Or would you recommend another, or a different weapon? I've also stumbled into 'Royale w/ Cheese' great output in Steam. The weapons one, for example, is very useful even for a newbie because RwC took the trouble to include what IS certainly bedrock basic stuff, namely "Input Types". They then move to "Combo Usage" to explain what the guide means by "Horde/Elite/Monster" with respect to what combo use of the weapon will be best for the particular target grouping. That's REALLY great stuff because it puts what it's presenting in context i.e. here's how to use x in y situation (and sometimes the answer is "don't" 😯🤣). I also found one titled "Things I wish I knew when I started" (th-cam.com/video/7c-0V_KOKFI/w-d-xo.html) and found it very helpful, ESPECIALLY the tips about how levels of gear work and the implications for opening the various chests. Bit dirty to learn about some of that, assuming it's correct (certainly seemed to be). If you or anyone else can point me to further "things you ought to understand/here's how this works" etc etc vids, I'd greatly appreciate it. Cheers
I would recommend, if you are playing shade to target bosses if they have showed up since you can take that boss out of the fight really quickly, especially do this if you are fighting a Chao's spawn or the rattling ogre during the skittergate final fight.
Pretty cool guide. One thing I find happening to me in Vermintide 2 more than Darktide, is just a single bloody slave rat stabbing me in the butt when I don't realise he's there. I know there's a sound to indicate that you're about to be attacked but for some reason in VT2 it only seems to register for me after I've already been hit.
The counter argument for not healing before you are grey is temp HP, at least if you are playing with at least moderate to high THP gain. I play mostly Merc and will take hits by accident or on purpose either way my real HP will go down but I will probably play at least 50% of the map on really low real HP and loads of THP. Some of the squishy classes should most definitely heal as needed like bounty hunter.
Havent played in exactly 3 year's 2020 so thanks for this i sucked at it when i played last probably becuase i had no clue about the mechanics, spawning, and other stuff also didnt have sound surround which i learnt is absolutely necessary for darktide which i just got back into after a year love that game now got 80 hours in it ao i know what iam doing so even though i only have 24 hours in vermintide 2 my knowledge should transfer over. Cheers.
After a lot of hours I think basically the best recipe for success is just practice on as high difficulty as you feel comfortable. The main thing is to get the dodge/push/block usage as a bare minimum to survive legend and above, then it's just building gamesense and ability to deal with threats under pressure. All the basic combat stuff should fade to automatic and then your mind is on what specials just spawned or the whereabouts of your team, item usage etc.
Seems like not alot of people are talking about pacing through levels. Alot of runs fail because you arent pushing as aggressively as you can and throughout the duration of the run, you need to take alot more engagements. An effective team lead can help a group pace through the level faster, taking less engagements and ultimately less opportunity for the AI director to mess with you.
the problem with using items has a simple solution for me: Book and Grims. Beside that, i often use them, in a dangerous situation, if it a boss spawns, or a team mate is in danger. To the weapon combos, i use no weapon, that needs a charge to do cleve damage. in a Horde situation i have no braincell left for combos. i simply use quick lightattack, block, push and dodge. However for elite i use combos, and use items if the situation is bad. good video overall. wish you all good luck and have fun.
I only have two things I want to add for new players. 1. Learn weapons. There will be tierlists out there and in a sense they are factually right. A dagger and sword will be ranked higher than a glaive but it doesn't mean that a glaive is a poor weapon of choice. Glaive will make any horde you face dinner with minimal chance of you getting trades. The only thing newbies should stay away from are weapons that have no cleave at all like elven axe. Find a weapon and try it out. Do lights, heavy, push attack, push attack heavy, heavy light light etc. There are some weapons that are tricky when you only know left click. 2. Learn how to give up teamates being dragged by a hook rat. There will be times that you are locked in melee and nobody has a space to shoot when elites are mixed into a horde and somehow a hook rat manages to get one of you. Never chase the rat during the horde to free your teamate. What you must learn is how to create space first and shoot. Never go in doing attacks while trying to reach your teamate. They may die but there will still be 3 of you. If you leave, there will only be 2 and a 1 and it will be 2 in a moment. If your teamate got hooked and it's tricky to shoot, just let go. Stay alive and always be in a teamates distance. Only a footknight or a battle wizard are reliable to go in like that. Never do it with any other class. Lastly, always heal your poor zealot teamates with low health and full white bar on ther hp. Always carry a medkit instead of draught if possible. More heals and you can heal teamates against their will.
Most of my friends want the juicy red items, but we are not very good at the game. Some of us can be pretty good if we spend time on it, but others reach their peak at Champion difficulty. Is there a team comp for very casual players who can't handle the pressure and die every 3 steps in Legend? or is there a minimal strategy that they can follow. For example, for Warrior Priest it can be "Flail & Shield, always use Heavy, stay next to Kerrigan, ult whoever is in trouble", he wont dodge or do weird combos. Very basic stuff that can be helpful just to relieve some pressure. The Foot Soldier push build helped, because it was very simple "Push them and when you have ult, use it for the armoured units.". But is there something more that I can "coach" them to do, if they aren't skillful gamers?
Hey Tony. Unfortunately, there are no shortcuts for success on the higher difficulties. If you and your team want to beat Legend, you need to practice dodging, blocking, and pushing. These mechanics, while foreign in the beginning, come naturally with practice and are key to survival. I recommend playing on Veteran/Champion until you master these difficulties. You will know that you've mastered them once they become boring to play. Regarding team composition, I would take some combination of the following careers: Ironbreaker, Warrior Priest/Zealot, Footknight/Mercenary, Handmaiden, Unchained/Necromancer. Playing careers that are tanky/have strong career skills will make the higher difficulties more palatable. For example, Ironbreaker and Zealot have very high survivability, Mercenary feeds temporary hit points to the whole team, and Necromancer's skeletons can help distract the horde, relieving pressure. Another thing to keep in mind is the different 'roles' that your team must fill in order to be successful. Ideally, you want your team composition to be roughly comprised of the following: (1) a horde clearer, (2) a special/elite killer, (3) a boss killer, and (4) some kind of hybrid/flex. You also want to use weapons that compliment the role you are trying to fill. Knowing which role your career is best at, in addition to practicing your weapon's attack combinations, will help you and your team to play more effectively. I know my response is late, but I hope you get some value out of it. Cheers to you and your party, and good luck!
I tend to save my health items if the situation is somewhat relaxed and I have faith in my team, as long as I'm confident I can regain THP easily. Often if I drop to low hp, it's during a horde anyways and farming THP is usually not any riskier than stressing to find an opportunity to heal.
may not have the most hours on the game, but I play mostly on legend and cata so here's my tips: 1: always know what your weapon is going to be best at. if you have a weapon that's best for taking out elites rather than hordes, or vice versa, prioritize that type of enemy. cant state how many times I've seen people with weapons' that can only really do chip damage to chaos warrior just ignore the horde and cause unnecessary damage from us becoming surrounded. 2: play around with different weapons on the class you are playing! don't take the meta as gospel, because in the end you could be using a whacky build and make it absolutely work! It's all about making sure *YOU* are comfortable with the weapon in your hands and how well *YOU* can use it. 3: Barely any careers are going to be a jack of all trades type. you might get away with trying to 1v1 a boss monster as a waystalker on the lower difficulties, but on the higher ones you will learn very quickly what your limits are, and how to speedrun death when you are out of position. 4: LEARN MELEE COMBAT FIRST! your sword, mace, or heck even scythe is going to be your best friend in the vast majority of situations. it allows you to kill without any sort of management for cooldowns or ammo, and will typically have at least one attack combo for any situation (of course you must remember tip 1!). 5: Your most important recourse is going to be your health and healing supplies. I would recommend only using healing supplies when absolutely necessary, because you may be low health now, but at least you still have a down state and can generate THP to keep yourself alive and available for combat. 6: I feel this is defnintely massively important, but look through the steam workshop under the approved sanction status. you can find many very useful information mods such as dodge count, persistent ammo counter, kill confirmations, or numeric health and cooldown values for yourself and your team. it helps you not have to try and do mental gymnastics in the middle of a heated situation.
to get used to drinking potions, drink one when horde comes past safe shooting range over time, you will make quick decisions, whether to drink it or keep for later and bombs and potions do act as panic buttons, so ending run with them in inventory is not bad it's just them lying everywhere around you is bad, because you're allowing them to waste
Pretty good video - While I myself have played VT2 since it's release and feel pretty comfortable handling pretty much anything in the game - I have had some friends run through the ringer and actively tried to give them similar suggestions, although in my wording ofc - Which hasn't always translated very well to all of my friends it feels like... Gonna pass this video around a bit - I know for a fact that some of my friends aren't very comfortable on the legend or cataclysm yet I would prolly emphasise a bit more on pinging and emotes though, but maybe it's just in my circle of friends where that becomes a big part of it aswell Also additionally to learn to conserve ammo, just a bit - because it happens far too often that I'm stuck on a melee only career and everyone is out of ammo because they're sniping slave rats like crazy in the first 10% of the map, hehe
The only time i holf onto heals when im playing a character im really comfortable in getting Temp HP with even then i only hold off until i see another one or a boss shows up.
I want to play with you, so you`ll see my majestic rat slaying skills, superoverpowered builds and team-combo`s and make video about me, how much are you ready to pay(in dollars) to play with me?
Coming from Darktide. It’s weird, because everything is just slightly different. It’s enough to throw me off, but. I’ve been able to keep my head above water.
This game allow you to bind one button for different function, so what I like to do is combine tag only and interact key (mine is E) together and so on
i once had GK kruber in team, who stated in very shy and scared british voice,, i cant play with this amount friendly fire,, and he quit in mid run with 99% of hp left, it was one of the moments when you get perfect shot and someone tries to melee that distant special while running past you. one of the tips is, try to convince your friends to play with you because random people can be bigger opponents than hordes of beastmen or rotbloods
After roughly 200hrs in darktide, most of which was in damnation, I finally decided to try vermintide 2. I thought I would just breeze through to legend, but nope. Unlike darktide, the game actively punishes you for ignoring kills. What I mean is "no action"=no THP (temporary health points). I like handling elites, pinging threats, covering flanks, I'm used to Psyker and veteran (the guns dude and the other ranged dude that pops heads), although I do decently with Zealot. I prefer giving people kills and staying a little back, which does hurt survivability in VT2. The biggest difference IMO is the absence of shields (secondary hp pool that replenishes with kills/staying close to team, a lot like THP, but a lot more forgiving). I'm enjoying VT2 and running champion missions, but my biggest struggle is constantly losing dmg to that one stragler before a horde. In a horde I'm dandy, because I get THP. Loving VT2 a lot and the class variety is what really gets me hooked, got 20hrs so far.
Glad to see you're enjoying VT2! My best advice for dealing with the stragglers is twofold. 1) Your head has to be on a swivel and use headphones listening closely. You'll hear the random skavenslaves running around. 2) Some of them come from the remnants of a hoard. Make sure at least one person is doing 'clean up' during the horde - killing the enemies that get staggered off to the side or thrown behind the team. Some players do this naturally, some don't.
@@warmgunproduction4545 Thanks! I tried lowering music volume a bit to bring out the backstab sound and it seems to help. Managed to finally beat trail of treachery on champion since I wasn't losing THP to backstabs.
You can try running Nature's Bond on your necklace. You'll slowly regen green health. Downside is that healing items only give you temp health instead of green health, unless an ally bandages you. It might suit your playstyle more as you don't have to worry about getting thp all the time.
As someone who's played every mission complete on cataclysm all I can say it that it'd a different game on that difficulty 1 small rat hits you. Half health
I like warhammer fantasy but Im not so into it to know every lore there exist. Also this fantasy being split into medievel and futuristic one is hard to get into. I always liked medievel fantasy in general so vermintide is great game for its setting and it's fun for so many roles/classes to change even if I play mostly veteran/champion
Very good guide actually, mastered what you said already but would be pretty good if I knew it like 150 hours back About not running away - unfortunately I see it a lot even with experienced players, take in mind - your team won't run after you and try to catch up, most of the times they will leave you to die, elf (or other, but mostly elf) Also one important thing for me personally was - always kill all enemies before going ahead, like hordes sometimes spawn behind you and I mainly was focused on clearing that out so no one would get surrounded, and special sniping is a must for me on any class and character, I even whip up the throwing axes on Slayer specifically for that because they one--body-shot everything except chaos warriors (and they're pretty good for headshotting too, and they're returning armaments, so always ready when you need them, just back off from the fight and summon one if you need, or stay if it's just a horde and dodge, idk, I prefer to always refill them the moment of silence falls)
I haven't much experience in vermintide, but I have over 450 hours in Darktide now, and I've discovered all of this on my own for the most part, even the whole dodge dance and learning what weapon combos work best for hordes and armored units. It pains me when half the team is at half health and the person with the medkit won't just place it down to heal everyone, just like how its annoying to no end when someone keeps a health potion on them, only to never heal, and then get downed... Oh yeah I'm getting into vermintide now.
This should be required viewing before being allowed on Legend. Most people do a decent job but it is a rare sight when I see players making use of tactical positioning that isn't immediately obvious, like being in a corridor or on a flight of stairs. The market just before the baron's manor is a prime example. There are so many ways you could get surrounded and overwhelmed there, as well as prime opportunities for setting up shop in one of the houses and letting the horde bleed out on your doorstep. I really wish players learnt to think defensively, just a little, just enough to remember that you always want to narrow down the potential angles of approach.
6:43 i disagree as i often just get loads of temp HP easily and stay that way for a very long time, which is a core play for some. Full HP is very prone to be clipped off and having a downed member is better than a captured member due to lack of meds becuase used it unnessesary. Besides, if you get an extra meds, you can always fill it up then. Otherwise, always keep it. Cuz u or ur teamate might just need it later.
Not necessarily a counter argument but more to touch on what you kinda almost said; you mentioned not using bombs, potions etc unless you feel like the run is in danger. And id also group in the healing items like that too. Use your best judgement, which will come from time playing and dying. If you're comfortable playing elf like a zealot then good. But if not, what i always tell mu friends, ask yourself: "if i go down right now, am i confident my team can get me up?" If yes, then hold it. Because more often than not, when you need em, there wont be any healing in sight. Always try to use the bare minimum to get it done, but still be efficient
As someone who primarily plays on Champion difficulty with a custom set of bots, I can attest that these tips do in fact help. I may not play online anymore due to toxicity on my preferred platform and the fact that I am a relative casual and just play the game sort of relaxed, however I have played over 300 hours in vermintide and beaten the entire game plus DLCs and and have beaten the chaos waste. Vermintide is indeed a relatively hard game and especially harder when you run solo. I also want to say to anyone looking to get into vermintide 2, a good class to start with maybe Sienna's new class The Necromancer. I have found many setups already that blend perfectly some of the other characters.
Necro is squishy and give you a bad habit of letting the Calcium Gang fight for you, I wouldnt recommend her for newbies. Mercenary, Foot/Grail Knight, Explorer and IB are better choices since they let you take more hits before you fall down, or have mechanics to deal with hordes (like Explorer or GK ults).
I can't play anything below legend anymore, not a fan of cata though. My friend started completing legend runs with the new necromancer because shes buster 😂
6:14 Here is a counter argument to wasting health potions. If the other 3 teammates are basically full health then it's very not likely for a team wipe, even if I don't waste healing. What happens most of the time is we would have a kerillian waste healing, then get one shot, and now she's black and white without any healing.
My issue is that 60% of the player base treat missions like a race and leave you behind if you go for a tome, look for items, use a heal kit, or even try to fight enemies.
I've tried vermintide and was just godawful at it. Since then I've actually gotten really good at darktide and I can see these strategies totally overlap for both games. I think it's time to give it another shot!
My guy can I get some advice. I like hagbane on kerillian but I never have enough ammo how do I socially manipulate a friend to always playing Ranger on Bardin and letting me take all the ammo? Thanks.
2 month ago I was like « I’m going to launch vermintide 2 quickly like the old times lol ». Since I played 200h lmao
Same except 90 days
I'm 1 week back in Vermintide after almost 300 hours in Darktide.
Kinda ran out of things to do in DT until they add more content. But damn VT2 is so much better than I remember in 2018.
So happy that there is sill a great number of new players and vétéran player playing 😊
As a brand new player it's nice to see the old fella still playing this gem, can't believe I hadn't played this game earlier, it's been so much fun but sometimes it's difficult finding matches as a solo player
Is Vermintide 2 better than Darktide?@@Rex_Smashington
Not using items is a pain, I would add if you're the type of player to save pots for the perfect moment, maybe pick up a tome or grim. Also I would like to add that healing your teammates before they can heal themselves will benefit the chemistry and more often than not, the tm8 you heal will stay closer to the team going forward. People like being healed and if you see a teammates using items, feed them yours to encourage the use! Being a team nanny may feel like a chore but it will make everyone play closer to their ceiling rather than floor.
Except for Zealots, they'll scream bloody murder about you nerfing their power level ;)
If someone has a healing item and they aren't using it, that can typically mean one of three things: Either they simply haven't had the opportunity yet, they forgot they had a heal at all, or they don't want/need it yet. That third case is probably the most likely, and if someone feels that they don't need a heal, and you heal them anyway, they probably aren't going to be happy with you for making that choice for them. Depending on the player/situation that might only be a minor annoyance that they don't actually say anything about, but in general I'd consider it to be bad etiquette to heal someone "against their will".
If someone does NOT have a healing item, and especially if they are black and white as well, then by all means heal them.
The point that specials are the top priority is probably the one most often missed. A Packmaster can take a caught player to places players can't go (when you're caught, you're cargo), making it take a very long time before the party has a chance to be a full squad again.
Specials being top priority comes with some caveats. Just like a sergeant in motion outranks a lieutenant who doesn't know what is going on, an elite swinging at you outranks a special in the background. That is to say, do not get overzealous trying to kill specials if it means letting your guard down and getting hit by the horde/elite/monster in the process. It's better to let a teammate die, then to die trying to save them.
I have died SO many times prioritizing a Blightstormer over my own safety.
Something I forgot to mention:
I see a lot of reddit posts and comments on videos asking if now is a good time to grab Vermintide and get into it. The answer is absolutely yes. If you like visceral melee combat or liked L4D or even if you're just a fan of Warhammer Fantasy, then the game is worth a buy. The playerbase is still healthy even now, and probably will be for the foreseeable future. The playerbase is very loyal. Even then, the game plays well solo. 99% of the community is very chill, and that 1% resides in Legend lobbies.
the game is also more visually appealing than darktide as darktide is often these dank dark sewers and industrial complexes but i really prefer vermintides landscapes and stone walls which have a more varied color pallet
hahaha 'if now is a good time' bruddah it's always been a good time to grab vermintide! except maybe during it's very beginnings... heard it had a rough start like darktide did. not sure
@@sovietunion7643true that. I just got Darktide and it truly lives to its name, its really fucking dark and I can't see anything. Also, it really feels like you're playing the same map over and over with how claustrophobic it feels with a bunch of rooms and hallways.
At least in Vermintide I can actually see stuff, even the specials/elites as they have better visual design to make them stand out more.
I play, both, VT2 (and 1) and DT and while I like DT and it's doing it's best after a rough launch year, I just love the atmosphere of VT2, the lore, the characters (though I love custom characters, too), the map variety, the amount of content and the overall gameplay (I prefer melee to guns) more and b/c it's had like ~5(?) years or so of polish and content additions, it feels like a very finished product with a lot to do (though, admittedly, if you don't like the VT/DT gameplay loop, this may not be for you) so I think it's very much worth purchasing, especially when it's dirt cheap during sales - and if you're still not convinced, you don't need to buy all the dlc (many like Chaos Wastes and Drachenfels are totally free) b/c if anyone in you group has them, you have the opportunity to play that map with them and see if you want to bother buying it.
Great, quick intro video to the world of VT2, thanks.
Do not recommend to Console! There is absolutely slim to none on ps4 and we have no cross play with xbox or pc....
1. don't let them surround you. Ever.
Things get heavy, you group up back to a wall. Get ready to fight along the wall and stay mobile as gas or rattling threatens. If you have to flee, go back the direction you came, to fight. I see more folks run ahead and aggro a bunch of unknown specials into the already tense battle by running forward instead of retreating back to a known area. ( especially with monsters)
Team Wall scooting with dodge and blocking has always been a way to protect if a horde is pressuring suddenly. You block hits better from front too than from back.
1.5 (Edit:) Tag, Tag, TAG everything you can, not only does it make your witch hunter captain happier....
But it shows the combat posture outline of large and dangerous enemies (Rothelm, Mauler, StmVermin and Fanatics) when they are blended into a horde. This allows you to block a brutal overhead or time a crucial dodge (why no dodging ppl? 🤕 ..stuff really works) to safety while simultaneously managing a trash horde because the outline of the nearby threat can be watched as you get rid of the adds. Tag. Everything.
2. Use choke points.
3. This is a "Team or Die" game , last person doesn't get to run from enemies. Stick together, this goes for the pokey resource gatherer and the speedy Rando
"sprint into the horizon/I'm gonna take on the world." ....guy who's always the one using the "stick together" emote while breaking off his rear view mirror and throwing it out the window.
4. Always have the block up after you think the battle has ended, there's always one jerk rat or chaos dude off to the side winding up to smack you.
5. Although folks think a downed player isn't a biggie, and there ARE indeed times when its not wise to try to revive one, people don't understand that the longer this player is down, the danger of a wipe that the party is inviting ,increases dramatically with the AI Director.
Nearly every single wipe I've encountered, is because some overconfident ninja cowboy took his sweet time picking ppl up or never got around to it.
Team or Die. If you want to be a speedrunner play private. The Quick and the Dead.
6. FFS cover your teammates, especially your squishier teammates. People don't realize that if your collective swings gently overlap, it makes the group nearly immune to incoming trash mob attacks and pokes because some friendly weapon is always hitting them in between your swings.
7. I leave it up to host whether grims/tomes or not.
Hopefully the host isn't too sh!tty about whether you prefer the book runs or not.
TL:DR. "Team Or Die"
8. Wtf are you doing on champion with a lv 14 character?
Some folks manage to pull it off, many just become a health sucking liability and one less DPS to help the team. Not the end of the world, but use discretion if you're not the snappiest player please?
9. DON'T fight Monsters in tight quarters if at all possible. Run back 50 ft into that open area you just cleared, aggro the monster with some good damage to lead it back to the open area and give relief to the people it's breathing on.
This allows you line of sight for specials before they get too close and gives a better room for kiting, block and dodge tactics for Monster aggro.
All of which result in less damage to the group as a whole and less handicap dealing with incidental mobs and specials.
"3 cheers for the Ubersreik Five...!!"
".....or Four!."
Moving backward or forwards depends on the situation though. A blightstormer or a gas rat can easily change the optimal escape route, not to mention that a good choke points might be just a little ahead. That requires some map knowledge though. The most important thing, however, is that everyone makes the same choice.
@@johanrojassoderman5590 Yes, I agree there are exceptions to every situation. That's why I'd said " Fight along the wall and stay mobile in case of gas rat or ratling (or blightstormer) threatening..." It's something to keep in the team mindset, it's not something that will be achieved in every situation.
You're correct, you won't always have choice.
Snappy attention to specials and their sound cues help preempt and avoid those situations before a gas ball or blight tornado get dropped on your collective heads.
Happy Rat Smacking to you.
Cheers.✌️
Why don't we dodge? Because the netcode is rather bad. First i kill a chaos, then he kills me, then he dies. Same with dodges. I can't even tell if they have s.
@Soundwave1900 dodging has zero i frames whatsoever, which is why if you are unsure if your dodge will be fast enough to escape the hit please BLOCK since as long as youve got enough stamina shields you'll take no damage which on larger more dangerous enemies like chaos warriors and strmVermin/maulers you don't want to be hit by them at all. And on the brightside if you do dodge the attack whos to say theres not more readying an attack that will land as soon as that dodge is over and is especially more true when a big horde is grouped up making it harder to see whats going to attack you, what already tried and failed to attack you or was blocked, and what you've staggered. Basically, TLDR block when doing a risky dodge to guarantee that you wont be hit because block protects from melee attacks and better safe then dead
@@A_list_fiver factoid: you can dodge and block simultaneously.👍
You should certainly block over a dodge, but you can scoot along walls in between blocking and fighting.
Blocks are used in conjunction with other moves. I will still use them one on one kiting a chaos spawn or an overhead swinging mauler or rothelm every time.
Dodging in a thick horde is very risky in general.
The point is don't neglect the dodge, it isn't the magic bullet, but it will save your bacon in many cases when used wisely.
Thanks a lot, that's 100% the video I'll show the friends who start the game from now on !
Ty!!
I think the most important thing missed in this video is emphasizing how important kiting is. On cata you reach a point where you cannot cc/damage enough to keep you alive. So being able to slowly chip away at a horde when your team is down can clutch you a few
Horrible advice! Kiting separates the group and allows the enemies to position themselves between the players, making reconnecting the line and saving downed members impossible. Not to mention the increased risk of someone, not necessarily you the kiter, being hit in the back for triple damage. You are thinking like a solo player, but the game is designed for a 4-player COOP. Am I correct in assuming you usually play elf, and almost never use your ranged weapon? Your kind is why I quit the game, which is one of my favorite games.
@@oldscorp reading comprehension is hard
@@oldscorp That's a wild take. Kiting is essential for FOW cata, generally agreed to be one of the hardest challenges in the game. It also has general use when overwhelmed by enemies, in fact in many cases on high difficulty it's a case of kite or die. It is however a fairly advanced requirement that is only really needed on cata w/ extra challenge modifiers.
On the tip of using your items, for pots/bombs, yes, use them at the first sign of trouble. They aren't rare, and can often prevent a situation from going from bad to worse.
For healing, it's a bit more complicated than that. If you're playing a character with poor THP generation, use them if you start getting low. It's better to use it at a time it wasn't strictly necessary than to save it until you die. If you're playing a character who can generate THP well, on the other hand, playing safe for a couple seconds will almost always net you the same safety net, while keeping healing on hand in case someone gets downed. Also, do not drink healing unless either everyone has healing/tomes or you've been downed.
I've seen too many people drink healing when they're the only one with something in that slot, which has led to wipes many times. When in doubt, make sure your team is cared for above yourself. They will almost always notice and return the care, leading to them fighting in a way that can really help you do your job, whether it be paying closer attention to not stand in your way when you're shooting specials, or keeping the hordes off as you line up a shot. Always prioritize the good of the team.
7:26 ty so much for this tip. My performance, focus, and overall experience has gotten 40 thousand times better after learning this, best technique out there, 10/10 would recommend and never hesitate to do this in game
1. Don't play for your stats, play to win. No one makes a screenshot of your collection of green circles. Finishing the mission is worth more for everyone.
2. Somewhat related to the first point: Don't shoot everything (especially when there is a teammate in the way)! I know there is plenty of ammunition and the **ching** for headshots is fun, but you won't get better at melee combat when you avoid it by putting a bullet/arrow into every little slave rat. Not only is it boring for everyone else, but too often have I seen people shoot everything until the first horde with berserkers and elites comes, and suddenly when range is no longer an option, they are out of their element. Or my personal favourite, someone gets ambushed by a gutter-runner or leech, and they have used up all their shots on the unimportant vermin, unable to help now when it should save a teammate.
note that this doesn't apply to ranged classes. you are not going to have much of a problem with ammo if you know what you are doing. always take scrounger and roll for crit chance and you can have a lot of ammo, as such you CAN afford to put buckshot through every rat that looks at you wrong and still have an option to deal with specials. the two way to do this are either
a. have a gun with a lot of shots so scrounger gives more ammo at 5% of your max ammo
b. take a sniper weapon with 'conservative shooter' and aim for the head as much as you can as you will always get a bullet back, particularly with bows this is useful.
great builds for a huge ranged class are waystalker with kerillians swift bow. since waystalker gets +100% max ammo, the swift bow gives you 100 arrows, meaning scrounger will give you a whole 5 arrows back on a crit, allowing for all intents and purposes limitless arrows at 15% crit chance as long as you hit your shots.
bounty hunter as well is really good as he gets guaranteed ranged crits meaning scrounger can be used more. take the pistols or the volley crossbow and you will be outputting insane amounts of damage with a huge amount of ammo, and even if you run out of ammo your ultimate attack is a heavy damage pistol shot that is perfectly accurate so in a pinch it can be used to save your teammates from assasin rats, leechs or hook rats as well.
"No one makes a screenshot of your collection of green circles" actually i have seen some do it
It's not a goal but an analysis tool.
You can compare your damage taken or specials killed to others and think "Maybe I should work on that. The slayer has more specials killed then me as a longbow waystalker."
And then you go cry.
Ive played nothing but warrior priest for a week so I forget guns exist sometimes
I have a bow, I can shoot arrows.
best tips for all vt or darktide => listen sound so you can dodge atk enemy when you can dodge mostly atk you can be immortal in this game and remember stay away patrol
Id add to this awesome video, that do what your character excels in, they each specialize at some task. If you are a horde clearer and you're busy trying to do something else, your ranged characters who specialize in killing specials start taking damage and get quickly overwhelmed. If you specialize in killing specials and are busy gathering low tier grunt kills your other characters will get disabled and killed. You not doing your "job" forces another character to do something they are not well equipped at handling, leaving their tasks unattended to.
For example the handmaiden excels at dashing and picking up fallen allies. While the mercenary is a good horde clearer. Lets say someone goes down in a horde and mercenary decides hes gonna pick up the fallen ally, that puts everyone on the team at a disadvantage. The best way to deal with this is identify the problem, Kruber starts chopping down the horde around the fallen ally and Kerillian picks them up in a heartbeat (also giving the fallen ally some health). Identifying the problem and realizing what your "job" is in that situation is the difference between a low level player and a high level player.
And tag EVERYTHING following the priority lists shown here. A well placed tag can help eliminate a special before they even engage the team. Or mark them thru a cloud of smoke making them visible and available for a clear shot.
This vid hits hard after like 5 unsuccessful attempts at Khazid Kro on Champion. Thanks!
play bardin with dual hammers / 1h hammer and gun // or any carrier that has access to a flail and you should be fine soloing this mission when u understand how to dance enemies
@@platoonmexx9278 I'm alright with off-meta weapons, been a 2H hammer fan since Vermintide 1. Dancing enemies is something I have to practice still though. Main reason why we got screwed was poor teamwork (nobody sticking together, not using chokepoints and corners on hordes), but that's just how it sometimes goes in quickplay.
6:51 The way I cure this line of thinking is with the trinket effect: “Gain all potion effects on use but 50% of the duration is cut”. One thing I hate about picking up all those potions is what you mentioned here but with this trinket it means I have a potion for every situation. If I’m low, high or just need a quick boost to get my career skill back. That trinket effects cures my “I need to wait for the right moment to use my potion” to “I have a potion for every situation” while it’s not the best. It helps alot in situations where I feel I may not get the best out of a speed or strength potion.
Just started playing this on console. Still found this super useful thanks
hoooollly shiiiiit THANK YOU i just started the game recently. was a long time L4D fan and im kicking myself for not getting into this sooner. thank god for that anniversary that gave it for free or I wouldn't have started
There are not that many creators making V2 videos, it's great to see you are on it, thanks 🐀
1) Curse resistance in the trinket reduces HP penalty from grims.
2) Horde+Boss at the same time is difficult and can lead to wipes. Learn where in the map are the boss/patrol triggers, so if you happen to hear a horde incoming, and a bit ahead of you is a boss trigger, then stop advancing, clear the horde first, and then move on. (Sometimes, you can even wait for a horde, before moving to a difficult terrain to fight a boss+horde. Good example is the dropdown right before you go get the 3rd tome in the "Into the Nest", or the spiral stairs before the 3rd tome in "Convocation of Decay")
I just got back to vermintide and its pretty wild how big the gap is between veteran and champion. I just got my equipment power to 300 so it's a little easier now than it used to be tho.
two more pieces of advice: one, cliff kiting (leading enemies up/down cliffs/ledges) locks them in an animation and stops them from blocking. useful in solo, if you have people down or dead, against patrols and enemies with shield (i.e. that brewery fight in mission of mercy). second, know your role in a group and adapt to the group's composition. if you're geared for special sniping, or monster/boss nuking, or horde clear, i expect you to actually focus on that. too many times i've been sucked off by a fatboy from behind while a waystalker/ranger vet/huntsman was in the weeds against slave rats. i've had groups where i, as a fk with handgun, was the best special killer we had, so even though i wanted to decap rats with my large sword™, i had to focus on ass rats etc. instead. little tip to make this easier for yourself and your pug mates: set your gear view to public.
w.r.t the health items, it depends on the scenario. if you're tanky and/or have good thp gen and the group isn't in immediate massive danger, i'd hold off until b&w, especially with wraps since you could heal others with those. in some cases you might want to fall over intentionally to juice your healing as much as possible. otoh, with squishy classes and/or with bad thp gen i'd be more generous with using healing. however if shit hits the fan, then early healing could mean the difference between a 1-2 man clutch and the whole group getting rolled, so don't be a miser. on books runs you should always have someone heal when picking up a tome if the alternative is leaving healing behind. ironically, i'd be more conservative with healing if you're new or just stepped up a difficulty, because you'll be taking more damage and will need to maximise your healing/wound clearing to stay in the game reliably.
oh yeah, and actually use your ult regularly. an unused ult is as much use as a completely wasted one. if that means your ult is on cd for that one ideal use case, then shit la vie.
the most important tip of all is to ALWAYS have a bounty hunter if you have an elf on your team since he can instantly kill her if she brings the moon bow, hagbane or javelin
Sigmar wills it
What do you have against moon bow? Just because it got hit with nerfs doesn't make it unplayable, i often throw a couple heashots in the horde before a fight.
@@Soundwave1900 it always hits me when i'm doing crowd control and deletes my gromril, i don't hate it because i use it like a dirty elf i hate it because the elves that do bring it suck at using it
@@AleK0451 ah, understandable
@@AleK0451 had one in my last game, i rush in to stun everything as a footknight, no enemy hit me in the fight, but i still lost like 50hp...
would be cool to see the same type of guide for Darktide
Core is mostly the same.
Mark specials, stay together and watch each others backs, snipe and target priority in specials>elites>ranged>horde order.
In addition, use cover often, and back down to a corner if there are too many ranged. If ur out of enemy sight, they will come closer where u can melee them easily. And if there's a horde, use them to block enemy firing line. They will come close if it is blocked too.
If ur a melee build, u could rush in to stop enemies from shooting, but only do it if there arnt many elites...unless u know what ur doing.
In my case, if im a zealot, i usually have 2 rush ability charges so i can use 1 to close distance and the other to finish the rest off while charging toughness, or to retreat.
If im a ogryn, i just get shot and replenish toughness by heavy attack through perks, qnd if its too much, I can always hunker down with a shield till toughness is recharged.
And arm urself for every possible enemies and situation.
I always make sure i can deal with multiple ranged, crusher, bulwark, and horde. (One of reasons why I dont use flamers. I also dont like how it blocks sights and make it extremely difficult to aim ranged enemies)
For example,
Veteren : devil claw/power sword for horde and plak armor and close berserker
bolter, plasma, hand cannon for ranged, elite, special, and carap armor(+shield)
krak granade for heavy armor and shield masses
As a veteran of Vermintide 1 and 2 for over 2k hours, there are a huge number of parallel combat mechanics in Darktide that mimic many of the useful tactics that worked in V1 and V2.
Some notable new difference indeed, but the combat framework and the defensive team mindset that is needed to decisively adapt to the often wildly changing situations in the heat and circumstances of a battle.
Nearly everything in these videos are useful in a Darktide context, it's just about getting the right weapon, class and moveset to suit your preferred playing style.
Fatshark seemed to have carried forward proven mechanics that work and are very visceral and satisfying in game, particularly the melee experience.👍👏
Be Well. ✌️
Bonk more Rats in Sigmar/Shallya/Grimnir/Taal/Khorne's name.
( we've been calling the game Rats4Dead now for a few years among our gaming circle )
Looking forward to trying the Darktide one as soon as I can.
"If your elf javelins you in the back..."
If you ask me, that just sounds like an extra entry against the knife ears in the book.
I've played a lot LFD4 and Vermintide2 and in my opinion there are more reasons to keep a heal for grey health in Vermin than lfd. In vermintide you have temp hp that will keep you pretty healthy even if you're low on permanent hp, if you keep fighting you will be essentially full hp (as long as you can dodge and block most of the attacks) , and on top of that you can heal 2 people from grey health with one medkit. In lfd2 there is no refilling your bar and you can heal only one from grey screen.
I learned on my own before watching this video but crowd control was a huge leap in ability for me. Hold block and push. It stuns a bunch of lesser enemies in front of you. Also if you hold the push you do an attack after pushing. It can also parry.
The rapier can also use a pistol shot and not use ammo, it's really good.
Very good guide. Dropped it to my newbie friends. Good work, dude!
i like your guides buddy, thank you very much and go on :)
Damn this game is deeper than i thought. I only started earlier this week and have been playing Mercenary on Recruit. And to be honest, I've just been spamming my attack and special. But thanks to you, I'm looking forward to eventually getting to the harder difficulties.
I would also say getting a feel for characters. If you stop playing after couple months and then don't pick them up. What do you think is going to happen. Your going to play like trash. If struggle with game as it is. That will make game harder again. And teammates will be resentful of you for it. One of colleagues said preparation is key. If learning to pick up game again or play with team after a while of playing. I would suggest before do that. You actually play game to get it lubricated again.
7: 20 a character specific one.
As Outcast Engineer Bardin save purple potions for Hordes, it practically doubles how long you can shoot your gun for or if your using the 3 barreled variant save it for monsters, large numbers of Elites, etc., you get a ton more value out of Purples then any other potion simply because of how your skill works, also you can make your bombs work as both types and I highly reccomend that passive as you get two bombs that can instantly clear a chunk of a horde and then passively damage the rest of it, or that can be tossed at monsters to deal damage to them.
(my build uses the 3-barreled gattling to get free Critical Hits on Trollhammers that don't consume ammo because of a passive on the Trollammer itself making me effectively completely ammo independant it works with the other two gattlings just the 3-barreled one is for consistency so Horde duty is handled by bombs when avalible and Cog Hammer because I still want to hurt Elites well if I have to melee them and the CH is a decent All-Rounder weapon like Kerillian's Glaive)
Came here for the tips. Just got back to the game recently and got beat the hell up in Legend difficulty
One of the counter-arguments about using heals that I heard was based on the fact that by using it you waste its potential and should instead abuse the temporary HP and go down if you're not on your last life. And by going down, you will then be picked up and receive half of your HP bar for free. And only when you're on your last life, you should go for healing yourself.
In-other words, min-maxing at its finest.
That's been my logic for healing conservation. Although I've never done Legendary let alone Cataclysm...
There's definitely some nuance to the discussion. For instance, on shield FK who can get almost all his hp back as temp hp in two hits, abusing temp hp is entirely possible. But the problem with this is that it assumes that you will be picked up after going down, when outside of having a handmaiden or FK on your team, there's no guarantee you'll get picked up. And on Cata and Legend (I think), you are black and white after you go down once.
So the real moral of the story is you should play FK :^)
@@warmgunproduction4545 This explanation ignores Battle Priest for some reason. He can both insta-pick up with his Ult and can also give his teammates temp HP non-stop as long as he has a horde to stagger. All with the right talets, of course.
Generally we see very little usage of healing before a first down, but generally it is used immediately after first down (leg/cata). If your character is very low green though it can be a good idea to preemptively heal so you don't pressure your team going down and lead to a potential wipe. It's true as well that some classes with very high thp gen can put off healing. It's a little situational too, if healing is plentiful that obviously increases the argument to use it more readily and preemptively.
Additionally, many careers on cata can be just as comfortable at 50% green as 100% green since the vast majority of damage will be absorbed into massive thp gain. Use of healing in this case would be very wasteful.
"Your elf javelins you in the back ... well ..."
HEY.
I mean, it's true, but still.
Don't say it out loud.
A good argument not to use healing immediately is if a player uses a class that effortlessly generates lots of THP while being pretty hard for the enemies to kill outright, such as battle wizard, zealot, 2h hammer slayer, foot knight, etc. These classes usually even come with a career skill that lets them provide a clearing for an emergency heal without sacrificing much time. Especially if paired with a situation of playing with players who are still learning the ropes of Cata, or who are lagging, I'll just hog a medkit specifically for them, and, if I somehow go down myself, will still just double-heal them for extra value.
Also with how dog all the Kerillian careers have become over time, you see more and more waystalkers with mass regen, so with one in your team, if the fight is won by the time you get the chance to heal yourself, you may as well keep the healing, as you'll probably be on at least half health for the next one.
However, outside of these specific scenarios, yeah, you're far better off using your healing to avoid going down in the first place, rather than hoping to deal with the consequences of going down afterwards, provided you don't die and your team doesn't wipe.
you should talk about weapon setup, like what weapons you should pair with which secondary weapon.
(usually that's just 1 for horde aoe + 1 for single target dps, but it's quite incomprehensive for beginners how to find out which weapons those are)
Thanks for the video. Super helpfull. And all the comments to. Im on console and just got the game. Played a little when it was on gamepass. And it would appear we still getting new players on console. Happy days
I’ve never played Vermentide II but I can assuredly say that dude pointing at me saying I suck instantly made me add the game to my cart while manically laughing.
As someone who has spent many years as a (senior) business consultant who needs to vacuum up a LOT of knowledge from experts and then use all that in various ways, one of the things I know all to well is that experts generally do NOT know just how much they assume other people know (who often don't), and indeed they find it difficult to 'regress' to explaining relatively, if not entirely, basic stuff. I mention this as an intro/for background, not any sort of criticism.
Got the game when it was offered for free (can't remember why it was), but haven't got around to playing until now as I have some time.
I'm someone who likes to UNDERSTAND MECHANICS, so modern games typically piss me off no end because devs don't write competent instructions explaining things. My real life experience makes this all but inevitable, LOL.
A video like this one, that goes back to arguably basic concepts, is absolute gold for someone wanting to learn. I'm also taking it that the starting character with the Rapier is a decent choice for learning melee basics. Or would you recommend another, or a different weapon?
I've also stumbled into 'Royale w/ Cheese' great output in Steam.
The weapons one, for example, is very useful even for a newbie because RwC took the trouble to include what IS certainly bedrock basic stuff, namely "Input Types". They then move to "Combo Usage" to explain what the guide means by "Horde/Elite/Monster" with respect to what combo use of the weapon will be best for the particular target grouping.
That's REALLY great stuff because it puts what it's presenting in context i.e. here's how to use x in y situation (and sometimes the answer is "don't" 😯🤣).
I also found one titled "Things I wish I knew when I started" (th-cam.com/video/7c-0V_KOKFI/w-d-xo.html) and found it very helpful, ESPECIALLY the tips about how levels of gear work and the implications for opening the various chests. Bit dirty to learn about some of that, assuming it's correct (certainly seemed to be).
If you or anyone else can point me to further "things you ought to understand/here's how this works" etc etc vids, I'd greatly appreciate it.
Cheers
I would recommend, if you are playing shade to target bosses if they have showed up since you can take that boss out of the fight really quickly, especially do this if you are fighting a Chao's spawn or the rattling ogre during the skittergate final fight.
You are funny asf, how are you not more popular? To be clear the comment will hopefully remedy that.
i have to admit, i love watching videos like this. i've completed all the levels on cata, and watching something like this just feels good. Sry XD
Watched this out of curiosity and I'm glad to know that I'm doing it right
I just picked it up and I did a weekly event and damn the difficulty ramped up quick we were dying left and right haha
Pretty cool guide. One thing I find happening to me in Vermintide 2 more than Darktide, is just a single bloody slave rat stabbing me in the butt when I don't realise he's there. I know there's a sound to indicate that you're about to be attacked but for some reason in VT2 it only seems to register for me after I've already been hit.
I just stumble upon this video, i learned how to do push attacks after 2 years playing
The counter argument for not healing before you are grey is temp HP, at least if you are playing with at least moderate to high THP gain. I play mostly Merc and will take hits by accident or on purpose either way my real HP will go down but I will probably play at least 50% of the map on really low real HP and loads of THP. Some of the squishy classes should most definitely heal as needed like bounty hunter.
Succinct, yet comprehensive. Well done.
Havent played in exactly 3 year's 2020 so thanks for this i sucked at it when i played last probably becuase i had no clue about the mechanics, spawning, and other stuff also didnt have sound surround which i learnt is absolutely necessary for darktide which i just got back into after a year love that game now got 80 hours in it ao i know what iam doing so even though i only have 24 hours in vermintide 2 my knowledge should transfer over. Cheers.
After a lot of hours I think basically the best recipe for success is just practice on as high difficulty as you feel comfortable. The main thing is to get the dodge/push/block usage as a bare minimum to survive legend and above, then it's just building gamesense and ability to deal with threats under pressure. All the basic combat stuff should fade to automatic and then your mind is on what specials just spawned or the whereabouts of your team, item usage etc.
I recommending binding Jump and Dodge separately.
They are defaulted to be both on the space key. I have Shift for dodge and Space for jump.
Seems like not alot of people are talking about pacing through levels. Alot of runs fail because you arent pushing as aggressively as you can and throughout the duration of the run, you need to take alot more engagements. An effective team lead can help a group pace through the level faster, taking less engagements and ultimately less opportunity for the AI director to mess with you.
I should apply this to my Darktide runs.
the problem with using items has a simple solution for me: Book and Grims. Beside that, i often use them, in a dangerous situation, if it a boss spawns, or a team mate is in danger.
To the weapon combos, i use no weapon, that needs a charge to do cleve damage. in a Horde situation i have no braincell left for combos. i simply use quick lightattack, block, push and dodge. However for elite i use combos, and use items if the situation is bad.
good video overall. wish you all good luck and have fun.
At 7:24 is the most important part of this lesson. This man is wise. ☺
I only have two things I want to add for new players.
1. Learn weapons. There will be tierlists out there and in a sense they are factually right. A dagger and sword will be ranked higher than a glaive but it doesn't mean that a glaive is a poor weapon of choice. Glaive will make any horde you face dinner with minimal chance of you getting trades. The only thing newbies should stay away from are weapons that have no cleave at all like elven axe. Find a weapon and try it out. Do lights, heavy, push attack, push attack heavy, heavy light light etc. There are some weapons that are tricky when you only know left click.
2. Learn how to give up teamates being dragged by a hook rat. There will be times that you are locked in melee and nobody has a space to shoot when elites are mixed into a horde and somehow a hook rat manages to get one of you. Never chase the rat during the horde to free your teamate. What you must learn is how to create space first and shoot. Never go in doing attacks while trying to reach your teamate. They may die but there will still be 3 of you. If you leave, there will only be 2 and a 1 and it will be 2 in a moment. If your teamate got hooked and it's tricky to shoot, just let go. Stay alive and always be in a teamates distance. Only a footknight or a battle wizard are reliable to go in like that. Never do it with any other class.
Lastly, always heal your poor zealot teamates with low health and full white bar on ther hp. Always carry a medkit instead of draught if possible. More heals and you can heal teamates against their will.
Most of my friends want the juicy red items, but we are not very good at the game. Some of us can be pretty good if we spend time on it, but others reach their peak at Champion difficulty. Is there a team comp for very casual players who can't handle the pressure and die every 3 steps in Legend? or is there a minimal strategy that they can follow.
For example, for Warrior Priest it can be "Flail & Shield, always use Heavy, stay next to Kerrigan, ult whoever is in trouble", he wont dodge or do weird combos. Very basic stuff that can be helpful just to relieve some pressure.
The Foot Soldier push build helped, because it was very simple "Push them and when you have ult, use it for the armoured units.".
But is there something more that I can "coach" them to do, if they aren't skillful gamers?
Hey Tony. Unfortunately, there are no shortcuts for success on the higher difficulties. If you and your team want to beat Legend, you need to practice dodging, blocking, and pushing. These mechanics, while foreign in the beginning, come naturally with practice and are key to survival. I recommend playing on Veteran/Champion until you master these difficulties. You will know that you've mastered them once they become boring to play.
Regarding team composition, I would take some combination of the following careers: Ironbreaker, Warrior Priest/Zealot, Footknight/Mercenary, Handmaiden, Unchained/Necromancer. Playing careers that are tanky/have strong career skills will make the higher difficulties more palatable. For example, Ironbreaker and Zealot have very high survivability, Mercenary feeds temporary hit points to the whole team, and Necromancer's skeletons can help distract the horde, relieving pressure.
Another thing to keep in mind is the different 'roles' that your team must fill in order to be successful. Ideally, you want your team composition to be roughly comprised of the following: (1) a horde clearer, (2) a special/elite killer, (3) a boss killer, and (4) some kind of hybrid/flex. You also want to use weapons that compliment the role you are trying to fill. Knowing which role your career is best at, in addition to practicing your weapon's attack combinations, will help you and your team to play more effectively.
I know my response is late, but I hope you get some value out of it. Cheers to you and your party, and good luck!
I tend to save my health items if the situation is somewhat relaxed and I have faith in my team, as long as I'm confident I can regain THP easily. Often if I drop to low hp, it's during a horde anyways and farming THP is usually not any riskier than stressing to find an opportunity to heal.
Damn this dwarf giving out tips to survive hella chill though
may not have the most hours on the game, but I play mostly on legend and cata so here's my tips:
1: always know what your weapon is going to be best at. if you have a weapon that's best for taking out elites rather than hordes, or vice versa, prioritize that type of enemy. cant state how many times I've seen people with weapons' that can only really do chip damage to chaos warrior just ignore the horde and cause unnecessary damage from us becoming surrounded.
2: play around with different weapons on the class you are playing! don't take the meta as gospel, because in the end you could be using a whacky build and make it absolutely work! It's all about making sure *YOU* are comfortable with the weapon in your hands and how well *YOU* can use it.
3: Barely any careers are going to be a jack of all trades type. you might get away with trying to 1v1 a boss monster as a waystalker on the lower difficulties, but on the higher ones you will learn very quickly what your limits are, and how to speedrun death when you are out of position.
4: LEARN MELEE COMBAT FIRST! your sword, mace, or heck even scythe is going to be your best friend in the vast majority of situations. it allows you to kill without any sort of management for cooldowns or ammo, and will typically have at least one attack combo for any situation (of course you must remember tip 1!).
5: Your most important recourse is going to be your health and healing supplies. I would recommend only using healing supplies when absolutely necessary, because you may be low health now, but at least you still have a down state and can generate THP to keep yourself alive and available for combat.
6: I feel this is defnintely massively important, but look through the steam workshop under the approved sanction status. you can find many very useful information mods such as dodge count, persistent ammo counter, kill confirmations, or numeric health and cooldown values for yourself and your team. it helps you not have to try and do mental gymnastics in the middle of a heated situation.
to get used to drinking potions, drink one when horde comes past safe shooting range
over time, you will make quick decisions, whether to drink it or keep for later
and bombs and potions do act as panic buttons, so ending run with them in inventory is not bad
it's just them lying everywhere around you is bad, because you're allowing them to waste
Pretty good video - While I myself have played VT2 since it's release and feel pretty comfortable handling pretty much anything in the game - I have had some friends run through the ringer and actively tried to give them similar suggestions, although in my wording ofc - Which hasn't always translated very well to all of my friends it feels like...
Gonna pass this video around a bit - I know for a fact that some of my friends aren't very comfortable on the legend or cataclysm yet
I would prolly emphasise a bit more on pinging and emotes though, but maybe it's just in my circle of friends where that becomes a big part of it aswell
Also additionally to learn to conserve ammo, just a bit - because it happens far too often that I'm stuck on a melee only career and everyone is out of ammo because they're sniping slave rats like crazy in the first 10% of the map, hehe
That's really funny because yesterday I was playing unchained and.. well I died due to a javeline in the back. Stop shooting me Kerilliaaaan !
The only time i holf onto heals when im playing a character im really comfortable in getting Temp HP with even then i only hold off until i see another one or a boss shows up.
Another great video!
I think shooting the elf in the face is a top priority on most runs, but when they hit you first is a good reason too
Just to add, you can dodge 2 times straight and jump, the jump resetsthe dodge hardcap,instead of waiting 1 sec.
Great Guide!
I am a veteran who watches this channel please ask questions below
I want to play with you, so you`ll see my majestic rat slaying skills, superoverpowered builds and team-combo`s and make video about me, how much are you ready to pay(in dollars) to play with me?
Would you take $17.50? I am slightly negotiable @@БодяДробовик
When next video?
Coming from Darktide. It’s weird, because everything is just slightly different. It’s enough to throw me off, but. I’ve been able to keep my head above water.
This game allow you to bind one button for different function, so what I like to do is combine tag only and interact key (mine is E) together and so on
i once had GK kruber in team, who stated in very shy and scared british voice,, i cant play with this amount friendly fire,, and he quit in mid run with 99% of hp left, it was one of the moments when you get perfect shot and someone tries to melee that distant special while running past you.
one of the tips is, try to convince your friends to play with you because random people can be bigger opponents than hordes of beastmen or rotbloods
this is like trying to be the world champion of checkers
Good thing that the rapier is my fav weapon for Saltzpyre
After roughly 200hrs in darktide, most of which was in damnation, I finally decided to try vermintide 2. I thought I would just breeze through to legend, but nope. Unlike darktide, the game actively punishes you for ignoring kills. What I mean is "no action"=no THP (temporary health points). I like handling elites, pinging threats, covering flanks, I'm used to Psyker and veteran (the guns dude and the other ranged dude that pops heads), although I do decently with Zealot. I prefer giving people kills and staying a little back, which does hurt survivability in VT2. The biggest difference IMO is the absence of shields (secondary hp pool that replenishes with kills/staying close to team, a lot like THP, but a lot more forgiving). I'm enjoying VT2 and running champion missions, but my biggest struggle is constantly losing dmg to that one stragler before a horde. In a horde I'm dandy, because I get THP.
Loving VT2 a lot and the class variety is what really gets me hooked, got 20hrs so far.
Glad to see you're enjoying VT2! My best advice for dealing with the stragglers is twofold.
1) Your head has to be on a swivel and use headphones listening closely. You'll hear the random skavenslaves running around.
2) Some of them come from the remnants of a hoard. Make sure at least one person is doing 'clean up' during the horde - killing the enemies that get staggered off to the side or thrown behind the team. Some players do this naturally, some don't.
@@warmgunproduction4545 Thanks! I tried lowering music volume a bit to bring out the backstab sound and it seems to help. Managed to finally beat trail of treachery on champion since I wasn't losing THP to backstabs.
You can try running Nature's Bond on your necklace. You'll slowly regen green health. Downside is that healing items only give you temp health instead of green health, unless an ally bandages you. It might suit your playstyle more as you don't have to worry about getting thp all the time.
As someone who's played every mission complete on cataclysm all I can say it that it'd a different game on that difficulty 1 small rat hits you. Half health
One big change between Veteran and Champion is the addition of Friendly Fire. You can be so sloppy with your range attacks at Vet.
I like warhammer fantasy but Im not so into it to know every lore there exist. Also this fantasy being split into medievel and futuristic one is hard to get into. I always liked medievel fantasy in general so vermintide is great game for its setting and it's fun for so many roles/classes to change even if I play mostly veteran/champion
Very good guide actually, mastered what you said already but would be pretty good if I knew it like 150 hours back
About not running away - unfortunately I see it a lot even with experienced players, take in mind - your team won't run after you and try to catch up, most of the times they will leave you to die, elf (or other, but mostly elf)
Also one important thing for me personally was - always kill all enemies before going ahead, like hordes sometimes spawn behind you and I mainly was focused on clearing that out so no one would get surrounded, and special sniping is a must for me on any class and character, I even whip up the throwing axes on Slayer specifically for that because they one--body-shot everything except chaos warriors (and they're pretty good for headshotting too, and they're returning armaments, so always ready when you need them, just back off from the fight and summon one if you need, or stay if it's just a horde and dodge, idk, I prefer to always refill them the moment of silence falls)
I haven't much experience in vermintide, but I have over 450 hours in Darktide now, and I've discovered all of this on my own for the most part, even the whole dodge dance and learning what weapon combos work best for hordes and armored units.
It pains me when half the team is at half health and the person with the medkit won't just place it down to heal everyone, just like how its annoying to no end when someone keeps a health potion on them, only to never heal, and then get downed... Oh yeah I'm getting into vermintide now.
I just got the game thanks for the tips
This should be required viewing before being allowed on Legend. Most people do a decent job but it is a rare sight when I see players making use of tactical positioning that isn't immediately obvious, like being in a corridor or on a flight of stairs. The market just before the baron's manor is a prime example. There are so many ways you could get surrounded and overwhelmed there, as well as prime opportunities for setting up shop in one of the houses and letting the horde bleed out on your doorstep. I really wish players learnt to think defensively, just a little, just enough to remember that you always want to narrow down the potential angles of approach.
For a new player.... can you do a gear guide on how to craft properly and not waste mats and how to get good gear
It's not bad but you have to put some hours in to learn the nuances. Once you get it, its fun as hell.
6:43 i disagree as i often just get loads of temp HP easily and stay that way for a very long time, which is a core play for some.
Full HP is very prone to be clipped off and having a downed member is better than a captured member due to lack of meds becuase used it unnessesary.
Besides, if you get an extra meds, you can always fill it up then. Otherwise, always keep it. Cuz u or ur teamate might just need it later.
What on planet earth is that weapon at minute 6:29? Looks like a mortar. Never seen it before. Can somebody help me out?
Trollhammer Torpedo!
thanks man! @@warmgunproduction4545
Not necessarily a counter argument but more to touch on what you kinda almost said; you mentioned not using bombs, potions etc unless you feel like the run is in danger. And id also group in the healing items like that too. Use your best judgement, which will come from time playing and dying. If you're comfortable playing elf like a zealot then good. But if not, what i always tell mu friends, ask yourself: "if i go down right now, am i confident my team can get me up?" If yes, then hold it. Because more often than not, when you need em, there wont be any healing in sight. Always try to use the bare minimum to get it done, but still be efficient
Good ol' times, playing solo kerilian on legend difficulty.
As someone who primarily plays on Champion difficulty with a custom set of bots, I can attest that these tips do in fact help. I may not play online anymore due to toxicity on my preferred platform and the fact that I am a relative casual and just play the game sort of relaxed, however I have played over 300 hours in vermintide and beaten the entire game plus DLCs and and have beaten the chaos waste. Vermintide is indeed a relatively hard game and especially harder when you run solo.
I also want to say to anyone looking to get into vermintide 2, a good class to start with maybe Sienna's new class The Necromancer. I have found many setups already that blend perfectly some of the other characters.
Necro is squishy and give you a bad habit of letting the Calcium Gang fight for you, I wouldnt recommend her for newbies. Mercenary, Foot/Grail Knight, Explorer and IB are better choices since they let you take more hits before you fall down, or have mechanics to deal with hordes (like Explorer or GK ults).
I can't play anything below legend anymore, not a fan of cata though. My friend started completing legend runs with the new necromancer because shes buster 😂
Thanks man, im level 35(+166) with Bardin Gorekson, i carry most of matches i play but sometimes i struggle in Cataclism
I swear to god the Director keep track of players fov so they can spawn 1~3 creeps behind you to backstab you
mooom a veteran ranger is pointing at me!
6:14
Here is a counter argument to wasting health potions.
If the other 3 teammates are basically full health then it's very not likely for a team wipe, even if I don't waste healing.
What happens most of the time is we would have a kerillian waste healing, then get one shot, and now she's black and white without any healing.
My issue is that 60% of the player base treat missions like a race and leave you behind if you go for a tome, look for items, use a heal kit, or even try to fight enemies.
I've tried vermintide and was just godawful at it. Since then I've actually gotten really good at darktide and I can see these strategies totally overlap for both games. I think it's time to give it another shot!
I think you missed one of the most important parts of this game, positioning, using chokes and the like be aware of where pits are, etc.
I figured I sucked cause I didn't have the gear. I also figured the hordes of enemies when a boss shows up just keeps spawning in
Choke rat took my player wizard for a 5 mile drag off...
Solid info. 👍
My guy can I get some advice. I like hagbane on kerillian but I never have enough ammo how do I socially manipulate a friend to always playing Ranger on Bardin and letting me take all the ammo? Thanks.
You can always take the talent that gives you ammo back when you use your career skill on an elite/special :)
@@richjenkins6831 That helps for waystalkers but I like Handmaiden, sorry.
Entice the dwarf with some ale and troll meat, he will be sure to let you pick up every ammo drop
Thank you