I think it's BECAUSE it's Saltzpyre's default class that makes it one of the best and most versatile class of his. FS made sure all of the default classes (or tried to) are versatile and good enough so players won't get screwed if they can't play a certain way well enough. Imagine if Kerillian's base class was Shade instead, can you imagine how much new players would hate playing as and with her? Look at Ranger, by far some of the best utilities in the game such as ammo generation, item generation, stealth, knock back, great damage, etc. Bright Wizard is still the strongest class on Sienna even after her DLC class released. Mercenary comes with THP generation, knock back, damage reduction, buffs, etc. And Waywatcher is the only one that can be argued isn't Kerillian's best class, but it does come with the easiest Special-deleting ability in the game and inexplicably a passive built in healing, it was definitely designed with new players in mind.
@bastait So I don't mind ranged classes, what is actually annoying is when you're primarily a Melee class and the snipers just shoot through you leaving the team without any temp health to build up
You are always doing the research that nobody else wants to upload, and it's high quality at that. Cheers to another good video, and I'm excited for more.
I think riposte for the rapier deserves an honerable mention. You lose out on the extra damage and it is more situational but when it is useful you can melt large groups of elites with ease
In all honesty, it's a hard-counter to Beastmen, moreso than the other two options, especially with R&P for melee. Every time you fire the off-hand pistol while maintaining a block, it procs "Parry", so if you're running Parry it's guaranteed unlimited BCR with every pistol shot, but you can still proc a "Parry" and therefore Riposte with every pistol shot while blocking. If a Bestigor charges you, you can block just before he hits, get the crit, and just skewer his head for an instant kill. It's the weakest option in the line, but it is in no way "bad".
Thank you so much for all the advice and build info! I love Vermintide 2 but I don't understand a lot of things in the game so this is such a big help! Thanks!
After watching I played WHC for the first time today, 3x with the 3 different weapon loadouts and had a lot of fun. Hook special is really satisfying when you interrupt a big overhead. Keep up the good vids!
Don't forget that Chaos Warriors and Standardbearers aren't considered man-sized and they're pretty tanky, so the extra headshot damage isn't totally useless for non-boss fights either. If you happen upon a patrol with your rapier, you could make short work of the CWs mixed in there
I use to main WHC, but after playing more specialized characters, I had no idea what to do with him. Thanks a lot, and wow this video is fresh, just posted an hour ago
-Rapier 2nd heavy one shots cw on cata with crit headshot breakpoints (Either with talent templar's knowledge, att speed + pw vs chaos on charm) or (crit power + pw vs chaos) -Rapier also one shots elites across the map with special attack -You can bind mousewheel to tag enemies easier -Billhook 3rd attack has a dodge function -You can outrun any enemy, patrol or boss using billhook 3rd att dodge + manual dodge on sweep and repeat
I like running the flail on my WHC. Take THP on cleave, flense, enhanced power, heretic sighted, charmed life, whatever level 30 talent you like (I like taking 40% cooldown on 10 enemies). On the weapon take the classic +attack speed, +BCR and swift slaying combo; take whatever ranged weapon you want, I like crossbow just because I usually end up being the designated special sniper for all tank teams, but you can also take a crit chance/crit power brace of pistols or even volley crossbow to shred monsters, in which case swap out charmed life for always prepared. Use heavy attacks on hordes to clear them, throw in the odd push attack for easy stagger. Use push > light > light for single target and armour. Hit whole ranks of stormvermin and beastmen to stagger lock and watch them die like flies. If you crit the swing at head height you might wipe them all out instantly in one go, I've done it more than once. CWs are sometimes an issue but teammates usually cover it.
If you run Parry on the Rapier, hold block and spam your weapon special every blocked hit will proc the parry. Good for if you get cornered/ overwhelmed
- if you're on the team, ALL tagged enemies (4) get 20% more damage taken, not just your tag. - wild fervour. It gives the entire team 5% more crit a "taggable" enemy dies. the enemy does not have to be tagged! basically its always up and increases the whole teams DPS. AttSpd for tag is the selfish choice, but very powerful,. Templar's choice only applies to tagged enemies, and its only 5% more damage. its strictly worse than Wild fervour. - Always prepared is 30% more ammo. its valid, especially with pistols, but its a playstyle kind of question. I don't really have problems with stamina, and I end up special sniping duty all the time. - in all my time playing this game, I never, never thought "if only my dodge was tiny bit longer!". WHC already has pretty high dodge weapons. I don't see the point. - Fervency, ironically, becoming more useless the more crit you stack since it basically sets you at 100% for 6 seconds. you can default reach I think 50%, and it has a huge downside in that it removes your abilities +crit to teammates. but if you want to end that chaosspawn NOW, take it and attSpd. wreck face. I think Ability uptime is worth more. or, 4 dudes hitting with 35-50 crit chance does more damage than 1 dude with 100 crit.
If you need time to think and breathing room, spamming the rapier’s special whilst holding block means every block counts as a parry so you won’t lose stamina as fast.
The issue with Deathknell is it's *far* from being a 50% damage boost that most people think it is. WHC already does 20% more damage on headshot as a passive, and the 50% bonus only applies to **only the base headshot damage**. It's improved by power and other damage boosts, but all said and done it only amounts to 15% more damage on headshot. Less if you're just instantly slaying things.
15% is still quite a lot of extra damage for breakpoint purposes as long as you're consistent with it. Granted most people will run BoP and one tapping won't be as important, but still
Rapier also has increased headshot damage. I like to run guaranteed crits with rapier, with good headshot accuracy you can chew through chaos patrols faster than any other weapon, so long as you're landing your headshots. Also you can bind most actions to multiple buttons, so I have tag on left mouse click so I can just shoot enemies and they automatically tag.
Regarding the talents, I'm a 3k hour player, and I have to say, Deathknell is the only thing I run on that line these days. I have the skill that I can fish easily for headshots, and one of the things that makes it so good is you don't *have* to crit to just slice off most basic enemy heads, such as skaven slaves. Additionally, WHC has access to 25% Crit chance if you build specifically to crit (talents, props, kit, etc.), and 50% with Animosity, which means on your own you can enter coin-toss crit territory for 6 seconds at a time. I always aim for headshots, as should everyone who plays this game, but in my opinion, Flense is good for the beginning WHC, and Deathknell is a way better option for higher-skilled players, as the 50% damage increase enables you to take properties you wouldn't otherwise take, such as crit-power, which when built for it, allows you to 1SHS Chaos Warriors on Cata. For the Level 30's, the way I look at it when deciding what to take is does my team do Power damage, Damage over Time, or Crit Damage more? If your team is a Power based team with few or no crit-traits, Fervency will serve you and the team better, as Fervency also denies the crits normally afforded by Animosity to the rest of the team (An immensely important note not mentioned in most Saltzpyre videos, including this one), as if the 25% CC offered to each teammate is compounded onto WHC alone. If you're running a team that does significant DoT, I Shall Judge You All paired with Templar's Knowledge means every 90 seconds, everything around you that's getting DoT'd gets melted much faster (pair it with a Wildfire Unchained and watch patrols melt with no problem). If your team relies on crits for damage, you're better off being the Captain and ulting as often as possible, which is where the Unending Hunt is strongest. In terms of general advice, this is a solid video, but I would like to see your thoughts further elaborated on for mixed horde situations regarding what jobs people should have. I would also love to see a video about reading information given to you on the screen, because in this video you say "We have good special sniping with the Ranger Veteran" and based on the footage... no... no you don't. That RV had throwing axes. They're more anti-elite/boss than special sniping. Solid video tho. Good work :3
Something I recommend (and I know I’m a few months late here) is to add M1 and M2 to your tag only binds. You press M1 and M2 all the time to attack, aim and block anyway, you’ll tag stuff on accident all the time. Additionally, every time you aim at or attack an enemy you’ll tag them, making sure you get your passive bonus. Like with tag on M1 every time you try to heavy attack with the rapier you’re tagging the guy you’re aiming at before the attack connects and you get the bonus. I’m pretty surprised I’ve never heard anyone else do this!
This is great in general but it has drawbacks. For example, tagging with a ranged weapon that zooms in means you need to either shoot or zoom in to tag something which isn't always ideal especially in combat.
@@maskettaman1488 yes but that’s why you don’t use both M1 and M2. You can bind 2 keys to “tag only” I use M1, and a mouse thumb button. So I can tag without attacking by using the thumb button. But also, everything that I attack automatically gets tagged!
i really think you are sleeping on how good the repeater pistol can be. witch hunter with the rapier can struggle to deal with crowds if things are getting dicey, and pulling out the pistol to very quickly cut a hole through the crowd can give you some breathing room. also its still accurate enough to just fire upon specials from middle range distance (and even farther if you stand still which gives you better accuracy) as you can just spam shots as fast as you want (in fact its the only gun in the game that allows you to shoot that fast) so not being able to 1 shot a special doesn't matter as much especially with witch hunt already making them take extra damage. just rapid fire shoot them a few more times.
Rapier alt fire counts as a ranged attack (I only know this because it counts as a ranged crit for bounty hunter's guaranteed ranged crit every 15 seconds; This also triggers swift slaying).
idk. I have done solo runs with grailknight, waystalker, sister of the thorn and ironbreaker but victor just doesnt have any heavy hitting armor piercing weapon, not even as a warrior priest. The best thing he has are the shotgun pistols and those dont even work on WHC. WHC has less horde clear, stagger, thp, boss damage and elite clear than GK. WHC has less horde clear, boss damage and special sniping than bounty hunter. As you said he is a generalist but i cheer way more when i have a warrior priest or ironbreaker on the team than a WHC, i am also of the belief that ignoring solo-play full tank teams just do everything with the least amount of risk. I have seen footknight with executioner get more THP from stagger talent that the damage he was recieving without blocking at all, just spamming lights on all enemies except CW and bosses, a full team of THP generators like that with a sister of the thorn simply can't lose.
I actually have my "tag only" button set to mouse1. Yep, that's right. I'm so lazy and sweaty I changed it to left click. Yep, it does count when you are shooting your crossbow, the tag will hit before the arrow does so you're always adding witchhunter's 20% damage bonus to specials/elites.
8:33 i have my secondary tag button on left click, I havent played saltz yet but i figure tagging's important enough that i should tag whatever im shooting at or stabbing.
Any chance you could let me know what properties and traits you’d recommend to put on my necklace, charm, and trinket when running the rapier and brace of pistols
There are three stages to the rapier heavy, stage two is when it's low to the screen and three is when it's pulled back. Also the crit headshot is not limited to melee
Going back to deathknell You are pretty right in saying that it does lose its value When getting crit, kills in Melee But it has its place such as if you’re a brace of pistols user And your specific goal is to headshot enemies across the map with those things They’re not perfect But boy oh boy, is it fun to just pop heads in the middle of a fight dodging in between the enemies attacks it’s not a smart way to play Cause you can get stabbed at any point But I have managed to kill 12 storm vermin in like five chaos Warriors, and close range combat with my pistols And it’s fine I enjoy it immensely to be dancing in between attacks from both rat man and North Landers You make golden points on what which hunter does best Sometimes witch Hunter, captain can say fine I’ll do it myself He’s balanced, but not broken Truly a blessed character Unlike the priest, no ranged hammers, sleeping tools they’re not bad he does get a bit boring with that class though since you can’t dance in between things in the funny
It's from beating all Helmgart missions with him on Champion. If you beat all of them on Legend (or Cata), you'll also get it along with the black Legend outfit
I bound my tag button on mouse scroll up, it works wonders. Mouse wheel is this weird button to use but it's incredibly easy and useful for so many things.
I like bringing always prepared and deathknell. Don't get me wrong the bill hook is great for killing bosses but if you can empty three full vollys of pistol ammo into the bosses head you melt them.
in legend, you dont really need to crit-headshot to kill stuff. you just deal enough damage with your passive, and 140% damage from aiming heads- which mean you can just skimp over all crit boosting upgrades and just focus on surviving/breakpointing(though latter doesnt really make sense) i use resourceful without any crit boost so i can just rely on rapier's innate fast swing speed, to crit and boost my ult speed. with my ult on ready i pop it on certain times when i need that crit boost to kill some patrols, horde with random stuff, whatever, and then -40% cooldown per 10 enemy hit is also a good one to use since you use it the most while having hordes and with both combined you get it like every 30 seconds.
I actually bind the tag to my left mouse button AND f. F for manual tagging and mouse clicking for random tags through hordes, saved me from some quiet hook rats and assasins when the noise pollution is nuts lol.
I am literally about to release a video called " X class is the best Class in the Game" I already got it recorded! Just commenting to prove I not copying. Good video btw
yes its best to spam heavy and the drrag heavy is rly good for hords. and best to play for death kneel and you can give around 200 dmg like nothing. i am 300+ lvl saltz and can aprove to a lot of things
Oke now i get what i was doing wrong trying this class with billhook on cata chaos wastes. I like the class but i do am botherd by the lack of defence he has in his talents
It does decent damage. Probably your best option for consistent damage if unloading the Brace of Pistols didn't finish it Don't think you really need +damage vs monsters though
I really like the dwarfs held shield bash... it comes with a hammer strike. I'm new to the game and have had trouble staying alive while learning what I can do in game (other than kill) so that with I've managed to stay alive really well That and paired with his smoke bomb for knockdown /knockback and being undetectable for 10 seconds is broken in this game lol I have less than 30hrs in game BTW.
Please do GK next. I dont seem to be able to make it as overpowered as everyone says it is. I have good breakpoints, I can go legend pretty confidently, but I seem to be getting hit alot compared to other careers and classes and I rarely have as high damage as people say I should. Thanks
-Flense only apply bleed to first target -Charged heavy on rapier pairs nicely with riposte -Riposte lets you trigger swift slay at start of every fight -Maxing crit chance on character that have so many sources of it is a waste
whut. Bounty hunter is quite literally "single target DPS: The class". comparing a melee generalist and team-support like WHC is foolish. like saying Ironbreaker is terrible because slayer kills bosses faster. They have different roles.
@@IAmTheStig32 It straight up only outperforms WHC at killing monsters IF they have a purple pot, lol. I love BH, it's my most played career after Huntsman but saying it's more than a B (maybe B+) class is major copium lol
He is 100% in the top three. He's at the top of the top 3, lol. Between his kit having 4 perks, what he brings to the team, and his options for dealing damage, he's an absolute machine. The only thing he struggles with is monster damage, but if that's a problem you wanna rectify, crit-power on a rapier+pistol or the billhook slaps pretty hard.
@@SmGTwist Didn't expect to see Twist here! Btw what up with your channel? Can't see the videos. Merc could take this place. He has more team support and more reliable special sniping, less dps tho. The other variant is BW. Even tho she has no team support, she can output 2 or even 3 players worth of dps, which is useful to the team as well.
I will never understand why people claim 'x class is the best' when Unchained is in my eyes SSS tier. She does everything WHC does but faster, stronger, and better.
I don't like WHC tbh. It's hard for me to consistent hit those needed headshots + relying on the highly unreliable tag system sucks. Oh, you wanted to ping the hookrat? No, you pinged the ungor archer instead.
Forgot to mention that WHC has increased base crit chance (10%) so the build actually has 20% crit chance.
5% called "Sigmars Charm" raising crit by 5%
Which means it does average 20% more damage if crit hit power is 2x damage
I think it's BECAUSE it's Saltzpyre's default class that makes it one of the best and most versatile class of his. FS made sure all of the default classes (or tried to) are versatile and good enough so players won't get screwed if they can't play a certain way well enough. Imagine if Kerillian's base class was Shade instead, can you imagine how much new players would hate playing as and with her?
Look at Ranger, by far some of the best utilities in the game such as ammo generation, item generation, stealth, knock back, great damage, etc. Bright Wizard is still the strongest class on Sienna even after her DLC class released. Mercenary comes with THP generation, knock back, damage reduction, buffs, etc. And Waywatcher is the only one that can be argued isn't Kerillian's best class, but it does come with the easiest Special-deleting ability in the game and inexplicably a passive built in healing, it was definitely designed with new players in mind.
Damn bro that was really well said. I know you commented this months ago, but I just thought I'd reply. Fully agree!
waywatcher is annoying to the point i leave when it enters a game
@bastait So I don't mind ranged classes, what is actually annoying is when you're primarily a Melee class and the snipers just shoot through you leaving the team without any temp health to build up
You are always doing the research that nobody else wants to upload, and it's high quality at that. Cheers to another good video, and I'm excited for more.
I think riposte for the rapier deserves an honerable mention. You lose out on the extra damage and it is more situational but when it is useful you can melt large groups of elites with ease
Yeah, honorable mention for sure. It's also a very fun way to play WHC
In all honesty, it's a hard-counter to Beastmen, moreso than the other two options, especially with R&P for melee. Every time you fire the off-hand pistol while maintaining a block, it procs "Parry", so if you're running Parry it's guaranteed unlimited BCR with every pistol shot, but you can still proc a "Parry" and therefore Riposte with every pistol shot while blocking. If a Bestigor charges you, you can block just before he hits, get the crit, and just skewer his head for an instant kill. It's the weakest option in the line, but it is in no way "bad".
I love the music in this video. It's not too loud or too distracting, and it makes the video super relaxing to listen to. Very well done!
Thank you so much for all the advice and build info! I love Vermintide 2 but I don't understand a lot of things in the game so this is such a big help! Thanks!
After watching I played WHC for the first time today, 3x with the 3 different weapon loadouts and had a lot of fun. Hook special is really satisfying when you interrupt a big overhead. Keep up the good vids!
Rapier's piston counts as ranged, BH passive works with it.
Killing shot works for everything, even bombs(Don't ask).
wait WHAT? Bombs can headshot crit? I'm curious
@@tearderp8327 Yep, but that's nearly impossible to do, Not only you need to be lucky enough, you need certain ground level to headshot.
Don't forget that Chaos Warriors and Standardbearers aren't considered man-sized and they're pretty tanky, so the extra headshot damage isn't totally useless for non-boss fights either. If you happen upon a patrol with your rapier, you could make short work of the CWs mixed in there
Yeah his explanation for taking flense didnt make any sense for me for that exact reason
Yes and any man size headshot criticals are allost certainly dead anyways
I use to main WHC, but after playing more specialized characters, I had no idea what to do with him. Thanks a lot, and wow this video is fresh, just posted an hour ago
Happy to help!
If you don't like actively tagging enemies, just bind to attack button also.
Great tip. There's lots of armored enemies that i forget to tag.
That's... so basic and so smart at the same time that I have no idea how I didnt think about that. lol
-Rapier 2nd heavy one shots cw on cata with crit headshot breakpoints
(Either with talent templar's knowledge, att speed + pw vs chaos on charm) or (crit power + pw vs chaos)
-Rapier also one shots elites across the map with special attack
-You can bind mousewheel to tag enemies easier
-Billhook 3rd attack has a dodge function
-You can outrun any enemy, patrol or boss using billhook 3rd att dodge + manual dodge on sweep and repeat
what the hell i recognise your name from lobbies
I like how basically every class has at least one video explaining why it is the best class.
This game is just an all around well balanced experience.
I like running the flail on my WHC. Take THP on cleave, flense, enhanced power, heretic sighted, charmed life, whatever level 30 talent you like (I like taking 40% cooldown on 10 enemies).
On the weapon take the classic +attack speed, +BCR and swift slaying combo; take whatever ranged weapon you want, I like crossbow just because I usually end up being the designated special sniper for all tank teams, but you can also take a crit chance/crit power brace of pistols or even volley crossbow to shred monsters, in which case swap out charmed life for always prepared.
Use heavy attacks on hordes to clear them, throw in the odd push attack for easy stagger. Use push > light > light for single target and armour. Hit whole ranks of stormvermin and beastmen to stagger lock and watch them die like flies. If you crit the swing at head height you might wipe them all out instantly in one go, I've done it more than once. CWs are sometimes an issue but teammates usually cover it.
If you run Parry on the Rapier, hold block and spam your weapon special every blocked hit will proc the parry. Good for if you get cornered/ overwhelmed
- if you're on the team, ALL tagged enemies (4) get 20% more damage taken, not just your tag.
- wild fervour. It gives the entire team 5% more crit a "taggable" enemy dies. the enemy does not have to be tagged! basically its always up and increases the whole teams DPS. AttSpd for tag is the selfish choice, but very powerful,. Templar's choice only applies to tagged enemies, and its only 5% more damage. its strictly worse than Wild fervour.
- Always prepared is 30% more ammo. its valid, especially with pistols, but its a playstyle kind of question. I don't really have problems with stamina, and I end up special sniping duty all the time.
- in all my time playing this game, I never, never thought "if only my dodge was tiny bit longer!". WHC already has pretty high dodge weapons. I don't see the point.
- Fervency, ironically, becoming more useless the more crit you stack since it basically sets you at 100% for 6 seconds. you can default reach I think 50%, and it has a huge downside in that it removes your abilities +crit to teammates. but if you want to end that chaosspawn NOW, take it and attSpd. wreck face. I think Ability uptime is worth more. or, 4 dudes hitting with 35-50 crit chance does more damage than 1 dude with 100 crit.
If you need time to think and breathing room, spamming the rapier’s special whilst holding block means every block counts as a parry so you won’t lose stamina as fast.
The issue with Deathknell is it's *far* from being a 50% damage boost that most people think it is. WHC already does 20% more damage on headshot as a passive, and the 50% bonus only applies to **only the base headshot damage**. It's improved by power and other damage boosts, but all said and done it only amounts to 15% more damage on headshot. Less if you're just instantly slaying things.
15% is still quite a lot of extra damage for breakpoint purposes as long as you're consistent with it. Granted most people will run BoP and one tapping won't be as important, but still
Rapier also has increased headshot damage. I like to run guaranteed crits with rapier, with good headshot accuracy you can chew through chaos patrols faster than any other weapon, so long as you're landing your headshots. Also you can bind most actions to multiple buttons, so I have tag on left mouse click so I can just shoot enemies and they automatically tag.
These guides are great, been binging them lately. It’s about time I changed up my gameplay so these are a good help
Regarding the talents, I'm a 3k hour player, and I have to say, Deathknell is the only thing I run on that line these days. I have the skill that I can fish easily for headshots, and one of the things that makes it so good is you don't *have* to crit to just slice off most basic enemy heads, such as skaven slaves. Additionally, WHC has access to 25% Crit chance if you build specifically to crit (talents, props, kit, etc.), and 50% with Animosity, which means on your own you can enter coin-toss crit territory for 6 seconds at a time. I always aim for headshots, as should everyone who plays this game, but in my opinion, Flense is good for the beginning WHC, and Deathknell is a way better option for higher-skilled players, as the 50% damage increase enables you to take properties you wouldn't otherwise take, such as crit-power, which when built for it, allows you to 1SHS Chaos Warriors on Cata.
For the Level 30's, the way I look at it when deciding what to take is does my team do Power damage, Damage over Time, or Crit Damage more? If your team is a Power based team with few or no crit-traits, Fervency will serve you and the team better, as Fervency also denies the crits normally afforded by Animosity to the rest of the team (An immensely important note not mentioned in most Saltzpyre videos, including this one), as if the 25% CC offered to each teammate is compounded onto WHC alone. If you're running a team that does significant DoT, I Shall Judge You All paired with Templar's Knowledge means every 90 seconds, everything around you that's getting DoT'd gets melted much faster (pair it with a Wildfire Unchained and watch patrols melt with no problem). If your team relies on crits for damage, you're better off being the Captain and ulting as often as possible, which is where the Unending Hunt is strongest.
In terms of general advice, this is a solid video, but I would like to see your thoughts further elaborated on for mixed horde situations regarding what jobs people should have. I would also love to see a video about reading information given to you on the screen, because in this video you say "We have good special sniping with the Ranger Veteran" and based on the footage... no... no you don't. That RV had throwing axes. They're more anti-elite/boss than special sniping.
Solid video tho. Good work :3
welcome back and thanks for the guide!
Something I recommend (and I know I’m a few months late here) is to add M1 and M2 to your tag only binds.
You press M1 and M2 all the time to attack, aim and block anyway, you’ll tag stuff on accident all the time. Additionally, every time you aim at or attack an enemy you’ll tag them, making sure you get your passive bonus.
Like with tag on M1 every time you try to heavy attack with the rapier you’re tagging the guy you’re aiming at before the attack connects and you get the bonus.
I’m pretty surprised I’ve never heard anyone else do this!
This is great in general but it has drawbacks. For example, tagging with a ranged weapon that zooms in means you need to either shoot or zoom in to tag something which isn't always ideal especially in combat.
@@maskettaman1488 yes but that’s why you don’t use both M1 and M2. You can bind 2 keys to “tag only”
I use M1, and a mouse thumb button. So I can tag without attacking by using the thumb button. But also, everything that I attack automatically gets tagged!
@@kuzidas4213 Your comment literally said to bind M1 and M2 to tag only.
i really think you are sleeping on how good the repeater pistol can be. witch hunter with the rapier can struggle to deal with crowds if things are getting dicey, and pulling out the pistol to very quickly cut a hole through the crowd can give you some breathing room. also its still accurate enough to just fire upon specials from middle range distance (and even farther if you stand still which gives you better accuracy) as you can just spam shots as fast as you want (in fact its the only gun in the game that allows you to shoot that fast) so not being able to 1 shot a special doesn't matter as much especially with witch hunt already making them take extra damage. just rapid fire shoot them a few more times.
Rapier alt fire counts as a ranged attack (I only know this because it counts as a ranged crit for bounty hunter's guaranteed ranged crit every 15 seconds; This also triggers swift slaying).
idk. I have done solo runs with grailknight, waystalker, sister of the thorn and ironbreaker but victor just doesnt have any heavy hitting armor piercing weapon, not even as a warrior priest. The best thing he has are the shotgun pistols and those dont even work on WHC.
WHC has less horde clear, stagger, thp, boss damage and elite clear than GK.
WHC has less horde clear, boss damage and special sniping than bounty hunter.
As you said he is a generalist but i cheer way more when i have a warrior priest or ironbreaker on the team than a WHC, i am also of the belief that ignoring solo-play full tank teams just do everything with the least amount of risk. I have seen footknight with executioner get more THP from stagger talent that the damage he was recieving without blocking at all, just spamming lights on all enemies except CW and bosses, a full team of THP generators like that with a sister of the thorn simply can't lose.
I actually have my "tag only" button set to mouse1. Yep, that's right. I'm so lazy and sweaty I changed it to left click. Yep, it does count when you are shooting your crossbow, the tag will hit before the arrow does so you're always adding witchhunter's 20% damage bonus to specials/elites.
8:33 i have my secondary tag button on left click, I havent played saltz yet but i figure tagging's important enough that i should tag whatever im shooting at or stabbing.
Any chance you could let me know what properties and traits you’d recommend to put on my necklace, charm, and trinket when running the rapier and brace of pistols
There are three stages to the rapier heavy, stage two is when it's low to the screen and three is when it's pulled back. Also the crit headshot is not limited to melee
Going back to deathknell
You are pretty right in saying that it does lose its value
When getting crit, kills in Melee
But it has its place such as if you’re a brace of pistols user
And your specific goal is to headshot enemies across the map with those things
They’re not perfect
But boy oh boy, is it fun to just pop heads in the middle of a fight dodging in between the enemies attacks it’s not a smart way to play
Cause you can get stabbed at any point
But I have managed to kill 12 storm vermin in like five chaos Warriors, and close range combat with my pistols
And it’s fine I enjoy it immensely to be dancing in between attacks from both rat man and North Landers
You make golden points on what which hunter does best
Sometimes witch Hunter, captain can say fine I’ll do it myself
He’s balanced, but not broken
Truly a blessed character
Unlike the priest, no ranged hammers, sleeping tools they’re not bad he does get a bit boring with that class though since you can’t dance in between things in the funny
Where does that red coat skin come from?
It's from beating all Helmgart missions with him on Champion. If you beat all of them on Legend (or Cata), you'll also get it along with the black Legend outfit
great video i enjoyed this
I use numbers for weapon swap so my tag is bound to Scroll Up which works well. You just scroll up and pan around and it tags whatever you hover
I bound my tag button on mouse scroll up, it works wonders. Mouse wheel is this weird button to use but it's incredibly easy and useful for so many things.
Good quality video, but smh, for the gameplay (@13:00) severly lacking 'tag' action, on a video preaching bout how to be good WHC
I like bringing always prepared and deathknell. Don't get me wrong the bill hook is great for killing bosses but if you can empty three full vollys of pistol ammo into the bosses head you melt them.
in legend, you dont really need to crit-headshot to kill stuff. you just deal enough damage with your passive, and 140% damage from aiming heads- which mean you can just skimp over all crit boosting upgrades and just focus on surviving/breakpointing(though latter doesnt really make sense)
i use resourceful without any crit boost so i can just rely on rapier's innate fast swing speed, to crit and boost my ult speed. with my ult on ready i pop it on certain times when i need that crit boost to kill some patrols, horde with random stuff, whatever, and then -40% cooldown per 10 enemy hit is also a good one to use since you use it the most while having hordes and with both combined you get it like every 30 seconds.
I actually bind the tag to my left mouse button AND f. F for manual tagging and mouse clicking for random tags through hordes, saved me from some quiet hook rats and assasins when the noise pollution is nuts lol.
Templar's knowledge lets trollhammer torpedo make the monster health bars do that one thing funnier
huh? Did they patch out Axe and Falchion? Can't find it in my weapons list.
Maybe you recycled it on accident? I've lost so many good reds to that.
I rebound my "tag only" to left mouse button. Every attack, I tag what I'm attacking.
What are you running on the necklace?
excelent work man thank u
"WHC Is The Best Class In The Game"
Me: *Cries in old Sister of the Thorns*
Grail Knight: ''Get one shot, Peasant"
After push attack I instantly stab with light wtf? What Am I doing wrong
I am literally about to release a video called " X class is the best Class in the Game" I already got it recorded! Just commenting to prove I not copying. Good video btw
Hahaha I'll be on the look out for it
Was just chuckling about that. 2 great classes tho
Am I too stupid or did they remove attack speed and power vs X from the properties of the charm?
What's that weapon Illusion?
How many space marines does it take to kill victor saltzpyre
all of them +1
He could kill all space Marines, primarcks, custodes, etc. On God Emporer. Frfr trust
Whats a weapon special and how do you do it
My kind to play: Hit blindly with everything you got and be thankful there´s no friendly fire! Works fine with me!
yes its best to spam heavy and the drrag heavy is rly good for hords. and best to play for death kneel and you can give around 200 dmg like nothing. i am 300+ lvl saltz and can aprove to a lot of things
where can I see the weapon stats like you do? Is this a mod ?
How about a video on bounty hunter? Been trying to find a build that work well with him
Oke now i get what i was doing wrong trying this class with billhook on cata chaos wastes. I like the class but i do am botherd by the lack of defence he has in his talents
Why take +dmg against monsters on the crossbow? Does the crossbow do good dmg to monsters?? Ig I’ve never tried to use it on one before lol
thinking the same tbh
It does decent damage. Probably your best option for consistent damage if unloading the Brace of Pistols didn't finish it
Don't think you really need +damage vs monsters though
is power vs monsters worthed on crossbow?
Can i bind my tag to a scroll And is it a good idea ?
Jewelry? Any sort of build ?
I really like the dwarfs held shield bash... it comes with a hammer strike. I'm new to the game and have had trouble staying alive while learning what I can do in game (other than kill) so that with I've managed to stay alive really well
That and paired with his smoke bomb for knockdown /knockback and being undetectable for 10 seconds is broken in this game lol
I have less than 30hrs in game BTW.
You forget to mention the necklacce and trinkets properties and traits:?
Any using the rapier and brace of pistols :)
i rly dont understand how you can play with dodge screen shake wobble.
Can you do one of this for engineer?
Please do GK next. I dont seem to be able to make it as overpowered as everyone says it is. I have good breakpoints, I can go legend pretty confidently, but I seem to be getting hit alot compared to other careers and classes and I rarely have as high damage as people say I should. Thanks
Hmmm yeah I think I will do this!
@@warmgunproduction4545 much appreciated
Can you do a mercenary and slayer guide please
Maybe it’s just my skill level but I love my BH 💯
Folks.
Rapiers have cutting edges, they are just very narrow and light
I absolutely hate how rapiers in Dark Souls only have thrust attacks while the estoc has slashes despite being essentially edgeless
Common census with my mates is "Even the absolute worst witch hunter captain is an extra 20% damage to any pingable enemy."
Best career is Warrior Priest.
and best voice lines
noice thx
-Flense only apply bleed to first target
-Charged heavy on rapier pairs nicely with riposte
-Riposte lets you trigger swift slay at start of every fight
-Maxing crit chance on character that have so many sources of it is a waste
Yes.
No need to explain, it's Saltzpyre 🗿
HOLD A MOMENT WHILE I DRINK !
but WHC in Chaos wastes is high A maybe
Uhmmm that’s a funny way to spell Footknight
best class in the game is bounty hunter. whc can't damage bosses nor get rid of elites fast enough
whut. Bounty hunter is quite literally "single target DPS: The class". comparing a melee generalist and team-support like WHC is foolish. like saying Ironbreaker is terrible because slayer kills bosses faster. They have different roles.
@@SteveAkaDarktimes That depends how you build it, and how you play it.
Bounty Hunter is a memey fan favourite but it's in no way the best class in the game, it's mid tier at best.
@@IAmTheStig32 one day you'll pay for your insolence
@@IAmTheStig32 It straight up only outperforms WHC at killing monsters IF they have a purple pot, lol.
I love BH, it's my most played career after Huntsman but saying it's more than a B (maybe B+) class is major copium lol
saltzpyre gaming
real
i dont get why everyone is saying that WHC "THE BEST OUT", Bounty Hunter can do the same work and two-shot bosses
WTF my dudes?!
bind u r tag key to left and right
Not sure if he's the best but he's at least top 3.
He is 100% in the top three. He's at the top of the top 3, lol. Between his kit having 4 perks, what he brings to the team, and his options for dealing damage, he's an absolute machine. The only thing he struggles with is monster damage, but if that's a problem you wanna rectify, crit-power on a rapier+pistol or the billhook slaps pretty hard.
@@SmGTwist Didn't expect to see Twist here! Btw what up with your channel? Can't see the videos.
Merc could take this place. He has more team support and more reliable special sniping, less dps tho.
The other variant is BW. Even tho she has no team support, she can output 2 or even 3 players worth of dps, which is useful to the team as well.
Barrage on pistol
I use barrage on the repeater
I also run enchanted power. Think the math on that makes it superior to assassin with 650 hero power.
no ironbreaker is the best in the game.
it's aite
Its so bitchin. Dont know if its the best class. Sienna battle mage with couruscation is broken
I will never understand why people claim 'x class is the best' when Unchained is in my eyes SSS tier. She does everything WHC does but faster, stronger, and better.
I don't like WHC tbh. It's hard for me to consistent hit those needed headshots + relying on the highly unreliable tag system sucks. Oh, you wanted to ping the hookrat? No, you pinged the ungor archer instead.