High level tank destroyers combined with special forces is one of my favorite combos. You can air assault deep into enemy territory and quickly chew-up enemy reinforcements while your main force pushes in to secure territory
Wouldn’t heli or air players just destroy them? Tank destroyers aren’t stealth like spec ops. And if you stack them then your spec ops will be targeted too
Better combined with Airmobile since the SF are better deployed by themselves or other stealth units. Their stealth is a big part of their usage so using them with armor while effective, is counter-productive/intuitive and is a waste of the resources used for such units.
@@Decoded414 I usually send some air Superiority fighters to patrol nearby and give them cover. Just a few of those is usually enough to deter an attack from the air
Amphibs are actually really useful. Strong players set up defenses around their naval ports as they are the point of entry for ground troops. So by using amphibs you bypass their initial defensive setups. The best way to use them is to figure out when the opponent is offline (you do this by gathering information, look what their name is, look what time they are active in the news papaer or posting articles). Then when you figure it out, you launch your amphibs and bypass their port defenses (navy and ground troops). then you can build airfield, look for weak stacks etc. this can also cause them to deploy troops from their cities to chase the amphibs, then you attack the cities they were once in.
I agree. I use Marines and their tanks often. Enemy harbours, (as you say), are usually well guarded. It's just easier to bypass them and attack from the rear. Works for me
in my honest opinion i think tank is good,but a waste of components. tanks take a lot of components when you could instead spend it on ships or air force,although tank is great it doesn’t hold much significance in winning battles as much as air-force or navy. you could instead get artillery which has almost same damage,cost less,better range and overall safer to engage with enemy units.
@@MelliodasGaming I have decided to research the simple one (less expensive) and then later, get the rocket launcher. I like the special rocket launcher but I do not have it anymore (as a normal user). merci. ;)
meliodas i have challenge for you. you have to play a game of solo but you can’t level up units. let’s see if you are capable of accomplishing this challenge.
I have played the game for a while, and I have come to be pretty good at using any of the unit at hand. All in all, they all have their own roles and uses in CoN. Recon is cheap, but thats what makes them crazy early game. I have had 1 infantry 1 recon surviving 2 strikes from 8 strike fighters, despite them being crippled and had to retreat later on. Thats almost 2 hours of time wasted killing nothing by strike fighter user when there is 8 division of these combination with 1 or 2 of them is at full strength, gives air superiority fighter plenty of time to wipe those unit out. Them being recon and longer sight range makes them very useful, allowing you to identify which target needs the full strength of the main force to kill during an invasion, very dangerous early game, and can already be exploited to their full potential just by being up to level 2 speed. Late game the NBC upgrades is going to be crazy useful even if its just 1 of them in a division. Armored Fighting Vehicle, a good armored vehicle, effective in almost all terrain, at a pinch can give these small unit division some much needed armored support. Functions like a mini tank in my opinion with some level of air defense. Speed though is what I think is pretty good if you run one of those maximum speed army, and that speed pretty important with my play style, especially when you want to kill them dead before they get their nukes out. This thing also have NBC upgrade, which is very good late game. MBT, the one thing that is easy to use but hard to use well. In all my games I have not seen one player, good or.... not so good player capable of keeping these thing alive even when they have the means to do so. In the right hands, these tank can mitigate huge amount of damage that would otherwise send your unit to Jesus and survive. With that high of hp, in the right hand, they should not even loose a single unit even when they get hammered by dozen of air. I had in 2 games where my division nuked 3 times in a row by ballistic missile and it didnt kill a single one of my unit and the same division with them in it will still roll over the offending player without dying. Their really good, though if you loose one, its going to be punishing losses with the cost needed to make one of these boys. Down side is.... if you try to use these thing in rough terrain, like jungle or mountain heavy area, be prepared to travel for 1 whole day just go through 2-3 province and with the terrain penalty fighting in these area, even small unit division can deal serious amount of damage in a group of 3-4 tanks in it. Tank Destroyer, an odd one in my opinion but still pretty good. Its functions well as a defender, and give out some much needed anti armor support when the enemy field a decent amount of armor. It has decent amount of hp to help mitigate damages. Its the only one out of all armored vehicle that doesnt have NBC protection, which you might find yourself needing if you are behind schedule in rolling over nation. I havent much experience with these thing yet, as I have not been in a situation where these thing is a must have. Amphibious fighting vehicle, these one, with the recent changes to the tech tree they become a decent option to go for. However whenever I have need of it, I have good experience using them. Marines+Amphibious combination is by far one of the combination you definitely need to watch out for, these are the composition that a maritime nation have higher chance of using. They are rare, most people would use other vehicle or unit. But when these thing are seen in action with the marines, they kill army in city extremely hard. I had several occasion where the defenders put up 3 modern infantry in a city, they get killed within a single round even when they get to launch their mortar attack and thats because of the bonus both of these unit have when attacking units in city, they will even get away with 1 or 2 unit casualty attacking straight into a city with 3 tanks and 3 modern infantry in it. Not only do amphibious serve as armored support role for marines, they also come with Recon ability, although much shorter range. Which makes them somewhat on a level between AFV and Recon, with the added bonus of amphibious ability. Of course, no sane person would make them land directly in enemy territory, that is ideally not how you should use them in a game where people are highly active. They are there to reinforce your troopers without going through port which is highly likely to be guarded in certain situation, and drive straight into decent stronghold along with the main force. Or used to make extra entrance into land where people dont expect them to come, the latter often spelling the end for those who overly spend their resources on ship and missiles, but not enough on land unit or air. All in all, it all depends of how well they go with the strategy you try to go for. They can all be powerful in the right hands, and does nothing or back fire when mishandled like any weapons. All the advanced little tricks you can pull with em is up to you to find out in the game.
Nice to see the Mobile Recon Vehicle shinning in the rating because you always see elite and very experienced players use max level Mobile Recon Vehicles and max level national guards and all most always if you encounter them even with a very strong armored gameplay or division they always managed to pull through because they mostly have more resources and time to get more support units and strikers and stuff to support that strategy whilst the player with the massive armored stack/division is always struggling with lack of support units and resources. Great video and explanation.
Amphibious capabilities are actually surprisingly effective when going up against a country with a larger navy then yourself distracting the playing and causing them to freak out at the sight of dozens of marines and ACVs rolling into your country can be the difference between winning and losing besides that I managed to get a stack of 4 marines 3 ACVs and 3 anti tank units for a max damage of 154 tank and 134 infantry ofc that’s if you’re amphibious units can link up with you’re anti tank team
I have like 5 games in a row not using any kind of armored vehicles. With Air Force/navy, arty, or cruise missiles is more than enough, and I won all those games.
I think that the armored fighting vehicle is underrated asf, if your an African country you will need these tanks cuz they don’t have any bad perks in mountains, the only minus is the cost but in the middle of a game, I will prefer this tank
I did have 1 use for amphibious vehicle and naval infantry: I’m Argentina (that was a 1 times speed game which is finally finishing today) There is a river going from Rosario to 1 province away from brasilia. I use them to take that province and I build an airbase there. With that, I was at the back door of Brasilia and easily took Brazil with my ally, Chile.
There is good but i think armor is very important. I tend to use strikers and towed artilley. Recently i needed to soften a stack of 2 mechanized lv3, a CRV level 4 and 3 moto infantry lv4. I play to lose the less units as possible (i have a rate of almost 8), so, use my strikers lv5 was not a good choice. The fact is that i used 5 lv3 towed artillery to smash the pack. I have succes but i crush the city too, so, my morale goes down. Two days before i crush the homeland of the guy with conventional BM, so, the morale begun to be the most expensive resource. That made me re think my strategy for next games. Most of the battles are in cities, so, using hard power like strikers of even worse, bombers, are prohibitive. Using artillery and strikers must be limited. What remains? Melee. Most of the time the people use infantry in cities for defense, but mechanized and AFV too. Tanks are the worst because they are too hard. The possible strategy for this could be a combo of AFV + TD, but it is expensive.
To be honest, I don't focus on armour, cuz I focused on strikers they are powerful against many units including mechanized Infantry, besides they eat the armour and infantry faster than losing our own units, if enemies has anti air , then I will focus on artillery or if he has anti air with low upgrading, then I build hospital and increase its level to heal them soon
I think armoured fighting vehicle should be a better option than the main battle tank cause it only have 1 penalty which is in Snow terain. But main battle tanks have alot of penalties.
The best thing I’ve used amphibious units for is invading Russia from Alaska. Just sent a small platoon of amphibious units to the eastern tip of Russia to build a pontoon lol
Why does NO ONE talk about the CRVs not loosing any speed in hostile territory??? The only other unit I know that does this is Spec Ops. Also, the game doesn’t list the attacking stats correctly while CRVs and TDs are air assaulting. The game says they have no damage, but they definitely do have significant damage while helicopters
Since this video was updated, the ACVs have been given their own tech trees, separate from the AFVs. Does this mean that a South American country could fare better with ACVs (for jungle bonuses)?
The thing about amphibious is that regular units have to embark/disembark which leaves plenty of time for corvette to finish the job, but amphibious vehicles can quickly enter land without giving corvettes enough time to react! Also the best tank does depend on ur doctrine, for example the European Doctrine favour tank destroyers, you can find this information on the CON WW3 wiki! 😁👍
Damn i used to play con and never really cared about the combat recons seems they really useful thanks for this video btw may I ask you how you got 990 days
I usually don't use armored, but recon is different. they also have another great perk that is unique to it, and IT HAVE NO BADGE TO TELL in the unit profile. (If anyone knows what I'm talking about I would like to play together since we pay attention more than others...)
I argue that amphibious units are extremely useful, everyone positions defensive units in cities, not they're entire coasts, so you can attack anywhere and cause a lot of confusion
Aussi pour le tank j' ai remarquer qu il faisait plus de dégât selon le lui où il est par exemple il faut plus de dégât dans des pleins que dans les lieux où il y a des montagne
@@MelliodasGaming I lost like 93% of my land army to the zombies after fighting Libya as Egypt :(((( maybe I should of built up tank destroyers and waited until like day 3 to invade instead of day 2
But MBT has penalty in urban and suburbs and jungles (50%), Where armored fighting vehicles only has penalty in jungles (25%). So when you are attacking a city AFV will favor more Than mbt in my opinion.
They should make AFV's cheaper and stronger against helicopters, versatility would be their point AND Amphbs could become even cheaper, their role would be highly moblie and easily made armor
Hey can u do a tutorial of what are the best units to use in Rising Tides as "Greater Tamilkam" I am playing this game and I really need to know what should I use based on YOUR personal experience :)
I agree in general, except I reversed #1 & #2. But I think different nations have different military doctrines and geostrategic needs. So I think it also depends on who you're playing.
You are basically just ranking them cost wise . Being cheaper and more spam-able doesn’t mean a unit is better . Amphibious fighting vehicles are indeed expensive to invest , but they offer alot (mixed with amphibious infantry) they have a huge attacking damage and they give you many options for attacking your enemies where they dont expect you . You also failed to mention why armored fighting vehicles nearly cost as much as tanks , yes they are a weaker unit in combat but they are much more mobile than main battle tanks which is an advantage in its own . Ranking combat recons as the best was the worst part though . They are good for rushing or defending rushes and early battles , but past day 15 they are outmatched and outgunned by any land unit including infantry .
I would disagree with your feedback. Was indeed costwise and also effectiveness. Recons are one of the few counters for special ops also they have air assault abilities that none of the others has. And if you survived the first 15 days thanks to recons then who needs tanks after that ? Go for airforce and artilleries if you want a guaranteed win. I won solo with Morocco thanks to recons. But eventually everyone has his own opinion and playstyle
If someone is obviously doing MBT rush mechanized infantry and anti tank along with AA will eat them up easily 5 anti tank and 5 mechanized infantry will do a shit ton of damage with a follow up of AA will keep them protected from air but is easily destroyed by MLRS due to lower HP then MBT and AA and that’s why I don’t use anti tank armor instead I focus on MLRS, AA, MBT and mechanized infantry and National Guard as regular infantry
Okay so my rankings are a bit different 1. Armored Fighting Vehicle esp if your western doctrine They are great in cities and chew up infantry and pair with good infantry in cities can defeat heavy armor ... They are cheaper then tanks and can airlift sooner and they have decent defensive stats against air which is nice.. A really nice overall unit.. Remember since this game is so city oriented and because you will more often then not ... Not be logged on playing the game then defensive and city holding stats are paramount. 2. Tank destroyers esp if your european doctrine ... Great in urban areas.. Pair with mech infantry they smoke enemy armor.. Low research cost .. Can spam 3. Main Battle Tanks ... People say eastern have it best with them but I actually prefer the European Buff with them the best.. They are HP shields and so well in open terrain but really struggle in cities which is HUGE and the main reason why tank destroyers and AFVs are better.. They are also costly on research ... 4. Combat Recon What I don't like is that they eat up supplies AND components which are the 2 staple needs.. Their abilities are cool and all but they get smoked by Mech infantry or marines early.. I also rather use air units for recon.. 5. Amphibious vehicles.. I've seen them once in about 20 games.. Nuff said lol Who the hell would make these???
I choose to play with motorized infantrys and artillery just like you😅, I have a question, if I made stack of 5 special forces who are stealth and 5 motorized infantrys, will it still stealth ? I hope you answer this question thanks 😊 And keep going your videos are awesome bro 👏🏻
i don't use armor unit at all. components are better spent on navy and strike fighters cause you always start with a huge air and naval attack. maybe mobile recon for the intel to help your air support.
Exactly what i was thinking recon is for scouting and air support very usefull to clear dangerous unis and then go in with infantry to conquer overall of ur active and watches war carefully then yep fighters and navy is the show
thanks for this video, merci. I like the anti tank very much. when you play European Army you get this earlier, at D1. what is the best artillery for you?
also i would argue about tank destroyers cause they are cheap which is good for early but like in early you dont need dmg vs tank but dmg vs inf thats why i think armored vehicle better also western doctorine
I think you still underestimate the tank destroyers. Since most big fights are in cities, tank destroyers get huge Boni in attack and defence which makes them so much better then MBTs
I love playing conflicts of nathaons and I think the best armoured viecle is the main battle tank and the aormud fitting vehicle because it has more health
CRV isn't bad but but MBT especially Russian doctrine are No.1. Armata on max lvl don't have ( like all others MBTs)urban penalties and can delete even tank destroyers in direct combat. I'm also high lvl player with excelent statistic. Zatocnik is my name in game
well personally armored fighting vehicles are my staple when it comes to hard targets. why not main battle tanks its bcos of its debuffs on urban environments. afv are versatile at least for me bcos of its overall buffs on any environments. cos i usually use vehicles in capturing cities. someone please change my mind
I think advanced players tend to avoid using any form of armor. I call them "facilitators" rather than "deciders"--when you already have the ability to win, they allow you to win faster and easier (e.g. with less micromanagement), but they can never turn the tide of the war. Simply put, they don't solve any critical problem and don''t improve any strategic aspect of the game (air force and defense, navy, artillery, and military intelligence).
id pick main battle tank i almost use them in every game of mine the main abttle tanks are amazing i only built the tank detsroyers when i play the zombie mode cuz zombies are hard yargets and btw melliodas form a canaidian empire with zombie mode the zombie mode is back
The zombies wiped out my entire army 😭 I'm playing as Egypt against active player Libya and finally made it to Tripoli when I go to sleep and I wake up to only having 3 units and 2 corvettes remaining... It's day 5 now idk what to do. Even worse is that Mali and Algeria are allies and enemies of mine and I know that they will come for me soon (they are powerhouses)
Recon vehicles are one of the only counters to special forces, are cheap, can air assault and scout. Tanks and tank destroyers are much more expensive and slower, though decent in some situations.
@@generals1584 recon vehicles are close to useless in combat. If you're already leading the game and have good economy there is absolutely no reason to prefer them instead of MBTs
Yes, I think it's pretty useless and really doesn't do anything, I've yet to see anyone building around special forces. Drones for me are better for recon since it see everywhere, and cheap ( I build around Mechanized so components are important ).
Armored Fighting Vehicles are best and Tank Destroyers are second. MBTs cost too much and have land disadvantages. Only use AFV in Western. Western is so underrated. Anything other than those tanks are trash. Tank Destroyers are situational so I almost never use them. If I'm eastern or european, I will towed artillery instead of AFVs.I recommend upgrading AFVs and TDs both to level 4, but you should take priority over more vital units instead.
I think tanks are a waste of resources. I rather save my components for Navy and Strikers. They cant be airlifted and are very slow. But a stack of Strike Fighters can destroy them. Then fly to the next target.
The only type of tank worth investing in is tank destroyers. It also depends on what country you're playing as. If you're Russia, the travel time for tanks is way too long so it's not worth it. If you're smaller like Romania, tanks are way more efficient and worth the money.
You disregard the fact that each doctrine has different stats depending on their focuses. MBT for Western is Balanced while Eastern has the best Defense Stat. These facts can make or break your stack depending on what you are facing. Covering only European units is misleading. Do better.
to be honest doctorines does not offer too much differences, on the battlefield it doesn't make big difference in head to head battles or Alliance battles yes doctorine matters
Танк - это самый бесполезный юнит. Возможность переброски по воздуху только с предпоследнего уровня. Штраф к эффективности практически на любом ландшафте. А также он слишком дорогой
They are in a tough position because they are surrounded by other players.. But what's good is they have river lands on the border with Pakistan that can be integrated into a defensive line
High level tank destroyers combined with special forces is one of my favorite combos. You can air assault deep into enemy territory and quickly chew-up enemy reinforcements while your main force pushes in to secure territory
I do the same tactic. I love tank destroyers and level them up asap.
Wouldn’t heli or air players just destroy them? Tank destroyers aren’t stealth like spec ops. And if you stack them then your spec ops will be targeted too
@@Decoded414i think it should be combined with anti air, but 3 tanks-2 anti with 5 spec ops it's a deadly combo
Better combined with Airmobile since the SF are better deployed by themselves or other stealth units. Their stealth is a big part of their usage so using them with armor while effective, is counter-productive/intuitive and is a waste of the resources used for such units.
@@Decoded414 I usually send some air Superiority fighters to patrol nearby and give them cover. Just a few of those is usually enough to deter an attack from the air
Amphibs are actually really useful. Strong players set up defenses around their naval ports as they are the point of entry for ground troops. So by using amphibs you bypass their initial defensive setups. The best way to use them is to figure out when the opponent is offline (you do this by gathering information, look what their name is, look what time they are active in the news papaer or posting articles). Then when you figure it out, you launch your amphibs and bypass their port defenses (navy and ground troops). then you can build airfield, look for weak stacks etc. this can also cause them to deploy troops from their cities to chase the amphibs, then you attack the cities they were once in.
Off to change my name now
@@FOOTBALL-ir6or huh?
@@Writeous0ne i mean that my name in CON is very clear about where I'm from, so now i gotta change it
I agree. I use Marines and their tanks often. Enemy harbours, (as you say), are usually well guarded. It's just easier to bypass them and attack from the rear. Works for me
This is a pretty bad strategy and won't work for any nation that has to fight actual resistance in the early game
in my honest opinion i think tank is good,but a waste of components.
tanks take a lot of components when you could instead spend it on ships or air force,although tank is great it doesn’t hold much significance in winning battles as much as air-force or navy. you could instead get artillery which has almost same damage,cost less,better range and overall safer to engage with enemy units.
It took me too long to learn that lesson
Artillery is the best ever
@@MelliodasGaming which artillery is the best one?
@@raspc it depends ok the situation but MRLS are the best
@@MelliodasGaming I have decided to research the simple one (less expensive) and then later, get the rocket launcher. I like the special rocket launcher but I do not have it anymore (as a normal user).
merci. ;)
meliodas i have challenge for you. you have to play a game of solo but you can’t level up units. let’s see if you are capable of accomplishing this challenge.
Everything lvl 1 ?
@@MelliodasGaming yes
you can research everything but you can’t level them, all your units should be level 1
There's no way anyone could win a game with everything lvl 1.
@@lonewolf9390 no it’s hard but possible,i think melliodas can do it.
I have played the game for a while, and I have come to be pretty good at using any of the unit at hand.
All in all, they all have their own roles and uses in CoN.
Recon is cheap, but thats what makes them crazy early game. I have had 1 infantry 1 recon surviving 2 strikes from 8 strike fighters, despite them being crippled and had to retreat later on. Thats almost 2 hours of time wasted killing nothing by strike fighter user when there is 8 division of these combination with 1 or 2 of them is at full strength, gives air superiority fighter plenty of time to wipe those unit out. Them being recon and longer sight range makes them very useful, allowing you to identify which target needs the full strength of the main force to kill during an invasion, very dangerous early game, and can already be exploited to their full potential just by being up to level 2 speed. Late game the NBC upgrades is going to be crazy useful even if its just 1 of them in a division.
Armored Fighting Vehicle, a good armored vehicle, effective in almost all terrain, at a pinch can give these small unit division some much needed armored support. Functions like a mini tank in my opinion with some level of air defense. Speed though is what I think is pretty good if you run one of those maximum speed army, and that speed pretty important with my play style, especially when you want to kill them dead before they get their nukes out. This thing also have NBC upgrade, which is very good late game.
MBT, the one thing that is easy to use but hard to use well. In all my games I have not seen one player, good or.... not so good player capable of keeping these thing alive even when they have the means to do so. In the right hands, these tank can mitigate huge amount of damage that would otherwise send your unit to Jesus and survive. With that high of hp, in the right hand, they should not even loose a single unit even when they get hammered by dozen of air. I had in 2 games where my division nuked 3 times in a row by ballistic missile and it didnt kill a single one of my unit and the same division with them in it will still roll over the offending player without dying. Their really good, though if you loose one, its going to be punishing losses with the cost needed to make one of these boys. Down side is.... if you try to use these thing in rough terrain, like jungle or mountain heavy area, be prepared to travel for 1 whole day just go through 2-3 province and with the terrain penalty fighting in these area, even small unit division can deal serious amount of damage in a group of 3-4 tanks in it.
Tank Destroyer, an odd one in my opinion but still pretty good. Its functions well as a defender, and give out some much needed anti armor support when the enemy field a decent amount of armor. It has decent amount of hp to help mitigate damages. Its the only one out of all armored vehicle that doesnt have NBC protection, which you might find yourself needing if you are behind schedule in rolling over nation. I havent much experience with these thing yet, as I have not been in a situation where these thing is a must have.
Amphibious fighting vehicle, these one, with the recent changes to the tech tree they become a decent option to go for. However whenever I have need of it, I have good experience using them. Marines+Amphibious combination is by far one of the combination you definitely need to watch out for, these are the composition that a maritime nation have higher chance of using. They are rare, most people would use other vehicle or unit. But when these thing are seen in action with the marines, they kill army in city extremely hard. I had several occasion where the defenders put up 3 modern infantry in a city, they get killed within a single round even when they get to launch their mortar attack and thats because of the bonus both of these unit have when attacking units in city, they will even get away with 1 or 2 unit casualty attacking straight into a city with 3 tanks and 3 modern infantry in it. Not only do amphibious serve as armored support role for marines, they also come with Recon ability, although much shorter range. Which makes them somewhat on a level between AFV and Recon, with the added bonus of amphibious ability. Of course, no sane person would make them land directly in enemy territory, that is ideally not how you should use them in a game where people are highly active. They are there to reinforce your troopers without going through port which is highly likely to be guarded in certain situation, and drive straight into decent stronghold along with the main force. Or used to make extra entrance into land where people dont expect them to come, the latter often spelling the end for those who overly spend their resources on ship and missiles, but not enough on land unit or air.
All in all, it all depends of how well they go with the strategy you try to go for. They can all be powerful in the right hands, and does nothing or back fire when mishandled like any weapons. All the advanced little tricks you can pull with em is up to you to find out in the game.
Thanks
Nice to see the Mobile Recon Vehicle shinning in the rating because you always see elite and very experienced players use max level Mobile Recon Vehicles and max level national guards and all most always if you encounter them even with a very strong armored gameplay or division they always managed to pull through because they mostly have more resources and time to get more support units and strikers and stuff to support that strategy whilst the player with the massive armored stack/division is always struggling with lack of support units and resources. Great video and explanation.
You will not see any decent player using max lvl national guard bro
Exactly instead of investing on armored i’d rather put my resources on a tough airforce
@@generals1584 Mellio uses NG's sometimes.
@@evan9145 of course, national guards are great, but no normal person makes them max level
Amphibious capabilities are actually surprisingly effective when going up against a country with a larger navy then yourself distracting the playing and causing them to freak out at the sight of dozens of marines and ACVs rolling into your country can be the difference between winning and losing besides that I managed to get a stack of 4 marines 3 ACVs and 3 anti tank units for a max damage of 154 tank and 134 infantry ofc that’s if you’re amphibious units can link up with you’re anti tank team
I have like 5 games in a row not using any kind of armored vehicles. With Air Force/navy, arty, or cruise missiles is more than enough, and I won all those games.
I think that the armored fighting vehicle is underrated asf, if your an African country you will need these tanks cuz they don’t have any bad perks in mountains, the only minus is the cost but in the middle of a game, I will prefer this tank
maxed tanks dont have any debuffs
I did have 1 use for amphibious vehicle and naval infantry:
I’m Argentina (that was a 1 times speed game which is finally finishing today)
There is a river going from Rosario to 1 province away from brasilia. I use them to take that province and I build an airbase there. With that, I was at the back door of Brasilia and easily took Brazil with my ally, Chile.
There is good but i think armor is very important. I tend to use strikers and towed artilley. Recently i needed to soften a stack of 2 mechanized lv3, a CRV level 4 and 3 moto infantry lv4. I play to lose the less units as possible (i have a rate of almost 8), so, use my strikers lv5 was not a good choice.
The fact is that i used 5 lv3 towed artillery to smash the pack. I have succes but i crush the city too, so, my morale goes down. Two days before i crush the homeland of the guy with conventional BM, so, the morale begun to be the most expensive resource.
That made me re think my strategy for next games. Most of the battles are in cities, so, using hard power like strikers of even worse, bombers, are prohibitive. Using artillery and strikers must be limited. What remains? Melee.
Most of the time the people use infantry in cities for defense, but mechanized and AFV too. Tanks are the worst because they are too hard. The possible strategy for this could be a combo of AFV + TD, but it is expensive.
To be honest, I don't focus on armour, cuz I focused on strikers they are powerful against many units including mechanized Infantry, besides they eat the armour and infantry faster than losing our own units, if enemies has anti air , then I will focus on artillery or if he has anti air with low upgrading, then I build hospital and increase its level to heal them soon
Yes exactly i do the same!!
Challenge: play with only marines, corvettes and amphibious combat vehicles (and maybe naval fighters and strikers)
I think armoured fighting vehicle should be a better option than the main battle tank cause it only have 1 penalty which is in Snow terain. But main battle tanks have alot of penalties.
The best thing I’ve used amphibious units for is invading Russia from Alaska. Just sent a small platoon of amphibious units to the eastern tip of Russia to build a pontoon lol
Why does NO ONE talk about the CRVs not loosing any speed in hostile territory??? The only other unit I know that does this is Spec Ops. Also, the game doesn’t list the attacking stats correctly while CRVs and TDs are air assaulting. The game says they have no damage, but they definitely do have significant damage while helicopters
Correct 👏
Since this video was updated, the ACVs have been given their own tech trees, separate from the AFVs. Does this mean that a South American country could fare better with ACVs (for jungle bonuses)?
Do eastern doctrine main battle tanks do more damage then western? And how about European doctrine, how is their damage compared to the others?
I believe European does more damage but has more land disadvantages. I don't recommend MBTs anyway.
The thing about amphibious is that regular units have to embark/disembark which leaves plenty of time for corvette to finish the job, but amphibious vehicles can quickly enter land without giving corvettes enough time to react! Also the best tank does depend on ur doctrine, for example the European Doctrine favour tank destroyers, you can find this information on the CON WW3 wiki! 😁👍
But tbh, I don't use amphibious anyways! 😂😅
Damn i used to play con and never really cared about the combat recons seems they really useful thanks for this video btw may I ask you how you got 990 days
I usually don't use armored, but recon is different. they also have another great perk that is unique to it, and IT HAVE NO BADGE TO TELL in the unit profile. (If anyone knows what I'm talking about I would like to play together since we pay attention more than others...)
that they can see units? what? 🤔😂
@@tsmith6203 nope.
@@BonaparteStyle they have no debuffs in terrain?
@@tsmith6203 close but still no.
@@BonaparteStyle pretty sure thats it, they have no debufs in different terrain from level 1.
I argue that amphibious units are extremely useful, everyone positions defensive units in cities, not they're entire coasts, so you can attack anywhere and cause a lot of confusion
Aussi pour le tank j' ai remarquer qu il faisait plus de dégât selon le lui où il est par exemple il faut plus de dégât dans des pleins que dans les lieux où il y a des montagne
Le char est meilleur dans les terrain ouvert et dans le désert
Oui, mais les chars sont tres mauvais dans les villes et les montagnes
What's your opinion on the Airborne Infantry + Recon Vehicle combo since they can both air assault?
Airborne is expensive and not that efficient on the battlefield
But looks like a cool stategy to try
@@MelliodasGaming I lost like 93% of my land army to the zombies after fighting Libya as Egypt :(((( maybe I should of built up tank destroyers and waited until like day 3 to invade instead of day 2
@@flying0possum strike fighters are better they burn them like ashes
But MBT has penalty in urban and suburbs and jungles (50%), Where armored fighting vehicles only has penalty in jungles (25%). So when you are attacking a city AFV will favor more Than mbt in my opinion.
They should make AFV's cheaper and stronger against helicopters, versatility would be their point
AND Amphbs could become even cheaper, their role would be highly moblie and easily made armor
Hey can u do a tutorial of what are the best units to use in Rising Tides as "Greater Tamilkam" I am playing this game and I really need to know what should I use based on YOUR personal experience :)
I would suggest some navy to defendyour coast and airforce Elite Attack Aircrafts for example 😁😁
I agree in general, except I reversed #1 & #2. But I think different nations have different military doctrines and geostrategic needs. So I think it also depends on who you're playing.
Yes indeed
All in all i'm not an armored player i almost never use them
The only unit that i really find usefull is the recon
Will you start posting the BR or there will be elections for a new series?
Elections yes
max lvl tdk's, crv's and airborne infantry are my favorite combo
You are basically just ranking them cost wise . Being cheaper and more spam-able doesn’t mean a unit is better .
Amphibious fighting vehicles are indeed expensive to invest , but they offer alot (mixed with amphibious infantry) they have a huge attacking damage and they give you many options for attacking your enemies where they dont expect you .
You also failed to mention why armored fighting vehicles nearly cost as much as tanks , yes they are a weaker unit in combat but they are much more mobile than main battle tanks which is an advantage in its own .
Ranking combat recons as the best was the worst part though . They are good for rushing or defending rushes and early battles , but past day 15 they are outmatched and outgunned by any land unit including infantry .
I would disagree with your feedback.
Was indeed costwise and also effectiveness.
Recons are one of the few counters for special ops also they have air assault abilities that none of the others has.
And if you survived the first 15 days thanks to recons then who needs tanks after that ? Go for airforce and artilleries if you want a guaranteed win.
I won solo with Morocco thanks to recons.
But eventually everyone has his own opinion and playstyle
@@MelliodasGaming indeed everyone has his own play style and strategy 👍 .
Keep up the good work your videos are always a must watch to me ❤️
@@MelliodasGaming Tank destroyer has air assault i believe
If someone is obviously doing MBT rush mechanized infantry and anti tank along with AA will eat them up easily 5 anti tank and 5 mechanized infantry will do a shit ton of damage with a follow up of AA will keep them protected from air but is easily destroyed by MLRS due to lower HP then MBT and AA and that’s why I don’t use anti tank armor instead I focus on MLRS, AA, MBT and mechanized infantry and National Guard as regular infantry
Okay so my rankings are a bit different
1. Armored Fighting Vehicle esp if your western doctrine
They are great in cities and chew up infantry and pair with good infantry in cities can defeat heavy armor ... They are cheaper then tanks and can airlift sooner and they have decent defensive stats against air which is nice.. A really nice overall unit.. Remember since this game is so city oriented and because you will more often then not ... Not be logged on playing the game then defensive and city holding stats are paramount.
2. Tank destroyers esp if your european doctrine ... Great in urban areas.. Pair with mech infantry they smoke enemy armor.. Low research cost .. Can spam
3. Main Battle Tanks ... People say eastern have it best with them but I actually prefer the European Buff with them the best.. They are HP shields and so well in open terrain but really struggle in cities which is HUGE and the main reason why tank destroyers and AFVs are better.. They are also costly on research ...
4. Combat Recon
What I don't like is that they eat up supplies AND components which are the 2 staple needs.. Their abilities are cool and all but they get smoked by Mech infantry or marines early.. I also rather use air units for recon..
5. Amphibious vehicles..
I've seen them once in about 20 games.. Nuff said lol
Who the hell would make these???
You can cover your recons with air units because recons do not use electronics
I choose to play with motorized infantrys and artillery just like you😅, I have a question, if I made stack of 5 special forces who are stealth and 5 motorized infantrys, will it still stealth ? I hope you answer this question thanks 😊
And keep going your videos are awesome bro 👏🏻
You will only see the 5 infantries coming and not the special forces
@@MelliodasGaming does this also apply for planes?
@@timeforrevolution3744 Yes
i don't use armor unit at all. components are better spent on navy and strike fighters cause you always start with a huge air and naval attack. maybe mobile recon for the intel to help your air support.
Exactly what i was thinking recon is for scouting and air support very usefull to clear dangerous unis and then go in with infantry to conquer overall of ur active and watches war carefully then yep fighters and navy is the show
thanks for this video, merci. I like the anti tank very much. when you play European Army you get this earlier, at D1. what is the best artillery for you?
Hello meliodas nice video. Also when are you going to post the vote about the new series?
Like usuall here on TH-cam
also i would argue about tank destroyers cause they are cheap which is good for early but like in early you dont need dmg vs tank but dmg vs inf thats why i think armored vehicle better also western doctorine
Yeah your 100 percent ... That's why I ranked AFVs and Tank Destroyers #1 and #2 as well.. AFVs paired with Mech Infantry or Marines is DOPE
Like you said you need damage vs infantries early game
And you need to act fast so recons can be deployed fast
I think you still underestimate the tank destroyers. Since most big fights are in cities, tank destroyers get huge Boni in attack and defence which makes them so much better then MBTs
That's why i chose tank destroyers over mbts
Nice video and whats your favourite country to play as?
I have a question is motorized infantry level 4 +with recon level + and strikers good
I still don't know why the ACV exists like this. Anyways, great video again!
I love playing conflicts of nathaons and I think the best armoured viecle is the main battle tank and the aormud fitting vehicle because it has more health
CRV isn't bad but but MBT especially Russian doctrine are No.1. Armata on max lvl don't have ( like all others MBTs)urban penalties and can delete even tank destroyers in direct combat. I'm also high lvl player with excelent statistic. Zatocnik is my name in game
I need more videos like this, thank you!
✌️❤️
well personally armored fighting vehicles are my staple when it comes to hard targets. why not main battle tanks its bcos of its debuffs on urban environments. afv are versatile at least for me bcos of its overall buffs on any environments. cos i usually use vehicles in capturing cities. someone please change my mind
Do the best naval ships in Conflict of Nations ( Corvettes frigates etc ) also include submarines
Hi any chance you could rank the heavies next?
Yes i will ✌
- open terrain: mechanized infantry - Main tank (national guard)
-Mountain special forces armored fighting vehicle multiple rocket launcher/mobile artillery
- Forest special forces amphibious combat vehicle (rocket launcher) multiplies (defense: National Guard motorized infantry marine infantry)
-Urbain/de -Balieue: Marine infantry tank destroyers mobile artillery
(defense): National station 50% motorized infantry 25 % airborne infantry 25 % mechanized infantry (25 %
-Jungle special forces amphibious combat vehicle (mobile artillery) (motorized infantry)
-Tundra Mechanized Infantry Amphibious Combat Vehicle / Armored Combat Vehicle Mobile Artillery + Multiplier Rocket Launcher
-Desert: mechanized infantry main tank combat vehicle Monday mobile artillery + rocket launcher multiplies
I think advanced players tend to avoid using any form of armor. I call them "facilitators" rather than "deciders"--when you already have the ability to win, they allow you to win faster and easier (e.g. with less micromanagement), but they can never turn the tide of the war. Simply put, they don't solve any critical problem and don''t improve any strategic aspect of the game (air force and defense, navy, artillery, and military intelligence).
I disagree with the latter, tanks are the best unit to defend artillery from ground targets, if you focus on support units you should also have tanks.
I think this is not true for the early game
You are the YODA of Conflict Of Nations. 👍👍
🙏❤️
Did Saqr beat your team in the tournament
Greetings from Algeria
Heyy
No i did’t fight with Saqr
@@MelliodasGaming look at his channel
@@RaulSanchez-ld5io we are friends and i’m a follower ❤️
the only thing i disagree with is the afv because they are the best all around tank in the game in my opinion thyre the best
nice video. thanks!!
Enjoy 😍
id pick main battle tank i almost use them in every game of mine the main abttle tanks are amazing i only built the tank detsroyers when i play the zombie mode cuz zombies are hard yargets and btw melliodas form a canaidian empire with zombie mode the zombie mode is back
The zombies wiped out my entire army 😭 I'm playing as Egypt against active player Libya and finally made it to Tripoli when I go to sleep and I wake up to only having 3 units and 2 corvettes remaining... It's day 5 now idk what to do. Even worse is that Mali and Algeria are allies and enemies of mine and I know that they will come for me soon (they are powerhouses)
I usually use the main battle tank in stacks of inf and main battle tank in a stack
Add Anti Air to that
@@MelliodasGaming thanks
Hello Meliodas
Could you please post the first episode of the new Zeeland game as the vote chose
Yes buddy i will ✌️
@@MelliodasGaming okay Thanks a lot.
I love your content
why was i using main battle tanks the whole time😅
Haha i also wonder 😂
Haha everyone does that when they start playing
When is the next battle royale?
I can’t join the discord so I don’t know
Soon ✌️
@@MelliodasGaming watch out😉
Hey melliodas how yo get to that map yhat you're playing
That's a private map bro for trials and tutos
How is it day 977?
What the fricking hell, bro is on day 1000
Next do support or fighters or helicopters or heavies or naval.
Yes i will ✌️
Lol u ca just say everything
Melliodas please start a game with iran thank you
Yess 😃
can you show us the war
Great content!
I'm waiting the spanish empire
did anyone noticed the game is 997 days old? wtf also is nice to know that the recon division is the best
It's a private map i use for trials and making tutorial videos
Appreciate this
Thank you
Only naval challenge on the weakest county in the gane
my man is on day 997
Did anyone else notice the day count at 997?
Yep
You sure you didn't mean "Best Armor"? Because only one of these units is a tank.
1:01 Meanwhile the strategy of serbian series:
Am I a joke to you? 😂
Please rising tides on the elections!
Haha okay ✌
The recon vehicle is useless. It does nothing in combat. The only useful vehicles are MBT and tank destroyer, but the last one isn't very versatile
Recon vehicles are one of the only counters to special forces, are cheap, can air assault and scout. Tanks and tank destroyers are much more expensive and slower, though decent in some situations.
@@generals1584 recon vehicles are close to useless in combat. If you're already leading the game and have good economy there is absolutely no reason to prefer them instead of MBTs
@@jangardini7909 you will not use "only" recons on combat.. you will afford electronics to spamm strikers or EAA
@@MelliodasGaming that's true, but you can center your land forces around tanks, you can't do that around recons
Yes, I think it's pretty useless and really doesn't do anything, I've yet to see anyone building around special forces.
Drones for me are better for recon since it see everywhere, and cheap ( I build around Mechanized so components are important ).
I
Yes 🥰
Armored Fighting Vehicles are best and Tank Destroyers are second. MBTs cost too much and have land disadvantages. Only use AFV in Western. Western is so underrated. Anything other than those tanks are trash. Tank Destroyers are situational so I almost never use them. If I'm eastern or european, I will towed artillery instead of AFVs.I recommend upgrading AFVs and TDs both to level 4, but you should take priority over more vital units instead.
It's funny how sometimes you start coughing all of a sudden, it just makes me laugh for some reason, sorry, lmao.
How did you get day 997?
It's a special dev map
day 1000????????
Anyone notice the game day?
997 tf
I think tanks are a waste of resources. I rather save my components for Navy and Strikers. They cant be airlifted and are very slow. But a stack of Strike Fighters can destroy them. Then fly to the next target.
But if you have a lot of support units you can use the tanks to protect the artillery, that's the best function they have.
The only type of tank worth investing in is tank destroyers. It also depends on what country you're playing as.
If you're Russia, the travel time for tanks is way too long so it's not worth it. If you're smaller like Romania, tanks are way more efficient and worth the money.
Main Battle Tank
Melliodas Lvl is 45hp its so OP
You disregard the fact that each doctrine has different stats depending on their focuses. MBT for Western is Balanced while Eastern has the best Defense Stat. These facts can make or break your stack depending on what you are facing. Covering only European units is misleading. Do better.
to be honest doctorines does not offer too much differences, on the battlefield it doesn't make big difference
in head to head battles or Alliance battles yes doctorine matters
like be real tanks are to tank hit the tank with most hp best
Танк - это самый бесполезный юнит. Возможность переброски по воздуху только с предпоследнего уровня. Штраф к эффективности практически на любом ландшафте. А также он слишком дорогой
Is india best country in this game? India ranks 4th powerful country in real life what is the rank in the game?
They are in a tough position because they are surrounded by other players.. But what's good is they have river lands on the border with Pakistan that can be integrated into a defensive line
India can be ranked 6 or 7 here
you're capping
Adv can airlift quicker in
Afv
But main battle tank can’t till later
day 997!!??
Now it’s 1000 hahaha
👍✅
First
mew