I honestly thought I understood this game, on a 6 game with streak with over a 4.5 k/d ratio but after watching your videos I clearly wasn’t taking full advantage of my units
I love European doctrine because of the tank destroyers. I like to run them with motorized infantry(mechanized in desert and open area countries), and with AFV. Together with there buffs they are a VERY potent combination. Expensive tho, but potent. Plus both tank destroyers and AFV are air mobile at tech 2 not 3 unlike the MBT, not to mention far cheaper than MBT
That is fairly good against ground armies, but leaves you vulnerable to air attacks. The AFVs have some defence against air, but tank destroyers dont. Just going for MBTs means you can upgrade them further, faster, and cheaper. So motorised infantry, MBTs and then maybe some mobile anti-air defences would propably be a more wellrounded stack. You do you, tho.
@@J0lzi true but my play style I run air superiority fighters pretty heavy so I usually have fighter wings controlling the airspace so aerial threats are not much a threat to me usually
@@stephenmartin5766 oh ok, well that makes sense. Then the only threat would be artillery, and tbh artillery is a threat to anything on the ground. Only way to get rid of them is air, if the enemy is smart enough.
@@J0lzi yeah, only once have I come across a threat that was very difficult to get rid of and almost destroyed me, 10 stack of rocket trucks and 5 stack of SAM launchers right behind. Really wasn’t much of anything I could do. Only survived thanks to ally’s. But now I usually run superiority fighters, tank destroyers, mobile infantry, missiles, SAMs, radars, rocket trucks, and sometimes special forces, bombers, and helicopters as well. Hindsight 20/20 attack choppers would’ve countered his build very well, was a lesson learned
Hey I’m somewhat new to the game in that I only have 3 wins but can u talk more about doctrines and what units are good for what continents. And best unit combinations. Thanks btw the best guy for info I have found on the internet keep up the great work
Tank destroyers are vulnerable to mechanised infantry tho,I prefer armoured fighting vehicle as it can travel over almost any terrain without suffering debuffs
Just mix all of them and 1 motorized infantry and boom your enemy capital is in danger (if you have enough resources actually) For the western doctrine maybe using AFV is more better, AFV is good enough at the game, for amphibious i don't really need those, because my attack is depending at surprise attack, and if your enemy has navy, built navy to counter them, for MBT nah, they we're good enough, im using those tank when im still mid early time, for anti tank, well i don't really seeing them very useful, im using air strike to destroy enemy armored, for recon it's good at early game so maybe producing some at early game is good
I’d like to see armour tips on being the east if the afv sucks for them. Do east people not use afv and move right from recon to mbt? Is the amphibious vehicle a good alternative?
Welp i win as myanmar with eastern doctrine I do find amphibious with basic infantry is the one for me. I might try mechanised infantry and amphibious vehicle in other match
Ranged support units, aircraft such as strike fighters and attack choppers is also good. Even infantry mortars. But tank destroyers can also be a decent option.
The creators of CoN are breaking the game more and more, so I play less. after an update last year that took away one city with components. Instead of adding one city, they took it, so there are even fewer units in the game and it should be the other way around. The start was boring and now it has become even slower and forces players to play for money. 1. the development of the country at the beginning of the game is even slower 2. the number of units, which was small, is even smaller 3. The game forces players to use money more often The fourth update broke what man had time to get used to. 4. make changes that cause bugs - why change something that is good, especially if it can't be improved :P 5. map 2050 for 124 players is graphically underdeveloped, and above all strategically in terms of sea logistics - the roads on which ships move are often hopeless labyrinths that prevent a normal naval battle. Not only that, the map does not even show where the shallows are and where the sea is full. This map, despite an interesting idea, sucks :P and there are a lot of golden players :P 6. the amount of points to get 1850 is so small that the player ends the game before he can develop it properly - TOTALLY NO SENSE 7. The magnification of the map should be greater when zooming out and zooming in. Later in the game it's very annoying, in Call of War they did it much better. 8. It would be nice if each country was different and had extra bonuses 9. they should eliminate this child icon (advisers who say nothing specific, only disturb and annoy) This strategy has its glory years behind it and unfortunately it is slowly moving towards call of war :P (apparently maybe because a year earlier some employees were delegated from call of war to CoN and here we have a weak effect ... :P ) I'm going to play this winter anyway, but I've stopped taking the game seriously. :)
I would like to point out that most players can get to 1850 from day 40-50 on 4x speed maps which is plenty of time to develop properly. You can see a whole continent when fully zoomed out. It's only 2 mouse drags away from another. If each country had special bonuses it would make already great countries flat out OP. They take a component city from a country. Tons of countries only have 1 component city and do just fine(I almost exclusively play African countries with 5 cities for the challenge and end up taking 1st or 2nd when the game ends). Nevertheless CoN does have its fair share of bugs.
It’s great that someone is finally addressing everything like this. PLEASE do fighters, helicopters, and heavies!
Everything is planned and will be explained. I am sick so future vids are on hold.
last video he explained that he will do so...
I honestly thought I understood this game, on a 6 game with streak with over a 4.5 k/d ratio but after watching your videos I clearly wasn’t taking full advantage of my units
"How can you see into my eyes, with open doors, leading me down into my core" that's what the back ground reminded me of
I think it might be the Bo1 zombies theme
It kind of does! Evanescence is so great.
It’s the BO1 zombies theme lol. 🤣
It is great that now the amphibious vehicle is not a branch off of AFV! Now they aren’t as useless!
I love European doctrine because of the tank destroyers.
I like to run them with motorized infantry(mechanized in desert and open area countries), and with AFV. Together with there buffs they are a VERY potent combination. Expensive tho, but potent. Plus both tank destroyers and AFV are air mobile at tech 2 not 3 unlike the MBT, not to mention far cheaper than MBT
That is fairly good against ground armies, but leaves you vulnerable to air attacks. The AFVs have some defence against air, but tank destroyers dont. Just going for MBTs means you can upgrade them further, faster, and cheaper. So motorised infantry, MBTs and then maybe some mobile anti-air defences would propably be a more wellrounded stack. You do you, tho.
@@J0lzi true but my play style I run air superiority fighters pretty heavy so I usually have fighter wings controlling the airspace so aerial threats are not much a threat to me usually
@@stephenmartin5766 oh ok, well that makes sense. Then the only threat would be artillery, and tbh artillery is a threat to anything on the ground. Only way to get rid of them is air, if the enemy is smart enough.
@@J0lzi yeah, only once have I come across a threat that was very difficult to get rid of and almost destroyed me, 10 stack of rocket trucks and 5 stack of SAM launchers right behind. Really wasn’t much of anything I could do. Only survived thanks to ally’s.
But now I usually run superiority fighters, tank destroyers, mobile infantry, missiles, SAMs, radars, rocket trucks, and sometimes special forces, bombers, and helicopters as well.
Hindsight 20/20 attack choppers would’ve countered his build very well, was a lesson learned
@@J0lzi that’s not including any navy of course
13:00 actually its either the main battle tank or tank destroyer can be researched on day one on the European doctrine
No its not
@@aliartk9155 he's right you're wrong
Good videos. The infantry one was great too
Yes, it was a great video. Can you explain a bit more about stacking please?
Hey I’m somewhat new to the game in that I only have 3 wins but can u talk more about doctrines and what units are good for what continents. And best unit combinations. Thanks btw the best guy for info I have found on the internet keep up the great work
When is teh next vid coming out? I am loving this small series. keep it up dude!
I have been ill for the past few days. It's been very bad so I will try as soon as I can.
@@conflictofnick3578 I hope u get better :)
Really glad that I found someone who profoundly explains everything about this game! Good job, mate. You deserved my subscriber.
Solid video!
Thank you
thanks dude you really helped me
I’m very happy I was able to help.
I use tank destroyers over all of these, they are most versatile
I do to I use 2 tds with 3 mechanized infantry and strike fighters to protect them
I use main battle tanks because they are very good against infantry and also do very good DMG to armored vehicles
i use afv
Tank destroyers are vulnerable to mechanised infantry tho,I prefer armoured fighting vehicle as it can travel over almost any terrain without suffering debuffs
Is the AFV the same stat wise as a amphibious assault vehicle?
The AFV has slightly more damage and HP numbers but is more expensive.
The cod zombies music is awesome
I’d do anything to go back in time and just enjoy bo2 buried, or nuke town 😂
Good content!
Great info
I love the main battle tank
Just mix all of them and 1 motorized infantry and boom your enemy capital is in danger (if you have enough resources actually)
For the western doctrine maybe using AFV is more better, AFV is good enough at the game, for amphibious i don't really need those, because my attack is depending at surprise attack, and if your enemy has navy, built navy to counter them, for MBT nah, they we're good enough, im using those tank when im still mid early time, for anti tank, well i don't really seeing them very useful, im using air strike to destroy enemy armored, for recon it's good at early game so maybe producing some at early game is good
Is there any difference between combat patrol vehicles
I’d like to see armour tips on being the east if the afv sucks for them. Do east people not use afv and move right from recon to mbt? Is the amphibious vehicle a good alternative?
Welp i win as myanmar with eastern doctrine I do find amphibious with basic infantry is the one for me. I might try mechanised infantry and amphibious vehicle in other match
Pls the first Song in the video name😅
Thanks again, my last comment said it all 👍
Bo2 zombies music?
A slightly different piano version but yes.
I'm not alone 😂
Respect bro
Is that cod zombies in the background music 😂
I still don’t get how do you heal armor units?
Same way you heal all units. Park them in a city with a hospital.
Thank you man!!
Glad I could help
4 Mech Infrantry, 1 Abrams, 1 Anti Air, 1 MLRS
Slow, But Steady.
Hello, bro why the recon battalion have unless damage than infantry? I guess it is a bug.
Great now I wanna play CoD zombies 😂
I’d do anything to go back to my childhood and play bo2 zombies again 😔
Where's the doctrine info
I mentioned the Doctrine buffs in the video.
you can find all informations you want on the CoN's wiki
I like Potatos
Me too ;)
COD Black Ops Zombies.
Why am I getting call of duty vibes
Its all fun and games until someone shows up with anti-tank guns.
How to counter grups op tank
Ranged support units, aircraft such as strike fighters and attack choppers is also good. Even infantry mortars. But tank destroyers can also be a decent option.
Tank destroyer are not very rare tho
The creators of CoN are breaking the game more and more, so I play less. after an update last year that took away one city with components. Instead of adding one city, they took it, so there are even fewer units in the game and it should be the other way around. The start was boring and now it has become even slower and forces players to play for money.
1. the development of the country at the beginning of the game is even slower
2. the number of units, which was small, is even smaller
3. The game forces players to use money more often
The fourth update broke what man had time to get used to.
4. make changes that cause bugs - why change something that is good, especially if it can't be improved :P
5. map 2050 for 124 players is graphically underdeveloped, and above all strategically in terms of sea logistics - the roads on which ships move are often hopeless labyrinths that prevent a normal naval battle.
Not only that, the map does not even show where the shallows are and where the sea is full. This map, despite an interesting idea, sucks :P and there are a lot of golden players :P
6. the amount of points to get 1850 is so small that the player ends the game before he can develop it properly - TOTALLY NO SENSE
7. The magnification of the map should be greater when zooming out and zooming in. Later in the game it's very annoying, in Call of War they did it much better.
8. It would be nice if each country was different and had extra bonuses
9. they should eliminate this child icon (advisers who say nothing specific, only disturb and annoy)
This strategy has its glory years behind it and unfortunately it is slowly moving towards call of war :P (apparently maybe because a year earlier some employees were delegated from call of war to CoN and here we have a weak effect ... :P )
I'm going to play this winter anyway, but I've stopped taking the game seriously. :)
I would like to point out that most players can get to 1850 from day 40-50 on 4x speed maps which is plenty of time to develop properly. You can see a whole continent when fully zoomed out. It's only 2 mouse drags away from another. If each country had special bonuses it would make already great countries flat out OP. They take a component city from a country. Tons of countries only have 1 component city and do just fine(I almost exclusively play African countries with 5 cities for the challenge and end up taking 1st or 2nd when the game ends). Nevertheless CoN does have its fair share of bugs.
Love the music I really do but it's not call of duty Black ops 2 zombies and this is only zombies music trust me I know