Hey karma, mod dev here. Glad to see you’re enjoying the mod, and it seems like you’re having a good time larping as a batt boi. If you’d like even more Larp, I’d recommend the camo selector mod by Anthony so you can have variations in uniforms (Tactical Barbie go brrrrr) Great vid btw!
Another tip about nades in this game, something that might help with extra safety when throwing nades, you can actually toss nades hard enough at a wall to bounce it off and back into a room if you don't have an angle and don'twant to inch closer to the door to throw it, the farther you throw it "past" the wall, the harder the bounce, you can even bounce it off the door frame if you want, this way in dicey rooms you don't have to inch so close to the door and have a safer space to toss nades
@iheelhookday1whitebelts22 thanks, I don't play too often anymore but I try all sorts of tricks, especially when I try doing 1 man runs you tend to think much more frugal than normal
This is currently the best content on TH-cam. Watching you painfully struggle second by second while skillfully kicking arse is addictive as hell. Any Map builders out there can you get together the best builders and make a map of hell for this guy, It's his "Best" content you are helping him with and such lack of appreciation demands a response; oh and it will just happen to be epic to watch, lol.
Pro gamer tip, you can keep dragging when you're setting the throwing paths for flashbangs/grenades to add more force to the throw so you can get those throwables deeper into the room, might have saved your guys from that shotgun freak at 47:25
it also extends the detonation timer of bangs, it can works when you have a slow mover like vanilla machinegunner, marksman, grenadier that cant immidiately bring guns up and go into the banged room
@@karmakut It can be a little fiddly and involve a lot of mouse dragging, but I can usually get my bangs much deeper with this method. One other cosmetic tweak to consider, you can make the bodies not disappear, it's a simple text edit. Small thing, but it's kinda nice not having bodies magically apparate into chalk outlines within a half a second. No adverse affects that I've ever experienced - [Drive]:\Users\[User_Name]\AppData\Local\KillHouseGames\DoorKickers2 Open up "options.xml" and change "keepDeadBodies="false" to "keepDeadBodies="true"
I like to imagine that this platoon is an SCP. It is a SWAT team that has the ability to telekinetically communicate instantly. They each have photographic memory
Definitely a great map. This dude is pretty talented when it comes to recreating famous scenes and houses from movies and series. He made the sicario tunnel and highway scenes as well as the friend's appartement lol also made walt's house from breaking bad.
if you ever feel like you dont have enough guys, map editor holds the last map you played so you can add two or more spawn locations to the map. did that for a random gen large map that only gave me 4 guys
I feel like you played this one kind of weird. It was slow and methodical until you were in the action phases. You put a lot of effort into thinking out the problem, managing variables, and keeping yourself covered, when you were paused, but it felt like you didnt put an equal amount of effort into the manipulation of your troopers. Like their movement paths, where they were looking (better than the last video), and syncing up the movements. The equipment selection was a bit off but that is just an unfortunate part of the going in blind mod and much more difficult to manage. Sorry if it sounds like complaining. Love and appreciate all the content mam! 🙏
Bro I just got off a mean 8 hour shift and took a shower and ate some food and now I pull up youtube and I see an hour and a half door kickers vid from karmakut😂 just what I needed lol great content bro
In the game's discord I had an interesting debate about that going on. I wished for wall pen ammunition but some lads said players would cheese it in exactly this way. I don't get it though. First of all, it could be nerfed by limiting mags and second, you'd be mowing down civilians.
@@sprottenwels if you add ways to cheese, players will cheese. Easy access to cheats/cheese incentivizes use and not all are capable of simply ignoring them
1:24:00 A suggestion for doors that have no room around them to work (and you have no slap charges). You can always crouch a first guy ("breacher" who opens the door) before interacting with the door and shoot over his head. Granted, this is not very realistic and has some weird possibilities with bad angles as the crouched guy himself cant shoot. But better than nothing i guess. 1:30:08 - model looks a little like Saiga i think
You generally do so well strategically. Your blue isolation was watching a cleared garage and forced your hand with green plating a door for about 2 mins of live clearing. Had one less rifle in the fight for a area you could have collapsed. Plus plating that long in a dynamic house hit is so not the move. It probably wouldn’t have saved those rangers tho. Your micro flooding that room was a little rough.
Id be interested to see you replay this (or another challenging map) with ISR after playing blind to see what you'd do differently knowing the map vs going totally blind.
Would very much like a final summary at the end that just plays through "real time" in-world. To watch the ice cold efficiency in action would be a satisfying conclusion.
who the fuck puts a shitter in between a conference room and a lobby? You have to go in an make sure to lock both if you don't want to be caught with your pants down haha
I have seen the colour coded "tracks" for each individual trooper in DK2 before, but I can't find it in the settings. Is that a mod? Great video, well done!
Great vid. That map is indeed a bitch, there are no good ways into the main house. The Sicario maps are really fun, I particularly liked part 3 cause it's so different from the usual DK designs. Suggestion, there's a quick little mod on Nexus to remove the bullet contrails, they feel like everyone's shooting 100% tracers. It's much more immersive to me to start getting incoming and not be able to immediately pinpoint the origin.
Idk dude I've had guys just start bleeding without knowing who was shooting them and I don't have the remove bullet trails. Mayne it was cause no one was looking that direction idk. I feel like they still show up even though you can't see the shooter.
@@deadmantwen Yes they do, and that's what I don't like. If you mess up and get shot from a blind angle, you shouldn't have visual confirmation if there are no eyes turned that way. Also, the replays look much cooler to me without them. But I get it, personal preference.
Map suggestion: the "say hello to my little friend" scene from Scarface. Only one super-tanky enemy, can you take him down better than the assaulters in the movie did?
The mod is iffy because the lights still show and you'd definitely at least have the exterior of the building scoped out, if not the basic floorplan. It'd totally depend on the type of structure as well. Some shitty shack in the middle of a third world country? Probably no floorplan. A massive compound in South America? You'd have... Something.
Sup Karma! Great video! i'm falling in love with the DK2 videos. Could you play a map of mine? its called "Phantom Missions (06) Operation snowman" i really think you would like it a lot and i would love to see your first impressions of it! Keep up the good work and bring us more DK2! If you ever try the map check the steam map page to receive your briefing!
If only Wolf had the name Wy instead!! Then you would have the perfect two man element right there!! (Together with his buddy on the right side in the beginning)
46:10 I feel like you could have cleared the behind the garage to where blue in the lower left could hold the L from the top left and then you could have green collapse back to the stack. Green holding one door the whole time felt like a waste.
Way to much of a nightmare. This game really isn't good for trying to plan things out all in one go. The plans get very messy and confusing on the map.
@@hereandnow3156 I know, that's the fun in it. It's always been my understanding that it was made to be played that way. And the fact that things go wrong is part of it, then you restart and try again until you get it.
@@draconicdust3435 well the problem I have with it is that it just doesn't feel well designed. It isn't simply that things go wrong with your plan, it's that the planning itself feels super clunky the farther out your are trying to plan for. You can accidentally delete entire portions of your plan, the UI is messy, trying to track where your guys are going and what they are going to do is a pain. I actually really like the aspect of dying and trying to start over, I just don't like how a lot of the difficulty comes from the planning system itself, rather than actually engaging with the enemies. The planning feels like an obstacle I have to overcome rather than a tool to help me.
A better team setup would be the delta mod. Or maybe the GB mod as per the line in the movie “I got a team for you”. Not trying to be “that guy”, but the weapon choice is not pronounced as one who word. Each letter is individually said. U. R. G. I.
you need to add the soundtrack mod and the sfx mods, they are a game changer, i cant let go of this game now, the vanilla sfx and music were terrible sadly
I like how ares in actual greek myth is a whiney little bitch but in pop culture hes the god of war lol. Btw the real god of war was actually a godess named Athena
Hey karma, mod dev here. Glad to see you’re enjoying the mod, and it seems like you’re having a good time larping as a batt boi. If you’d like even more Larp, I’d recommend the camo selector mod by Anthony so you can have variations in uniforms (Tactical Barbie go brrrrr) Great vid btw!
bruh, are those the same voice lines as Insurgency: Sandstorm?
Another tip about nades in this game, something that might help with extra safety when throwing nades, you can actually toss nades hard enough at a wall to bounce it off and back into a room if you don't have an angle and don'twant to inch closer to the door to throw it, the farther you throw it "past" the wall, the harder the bounce, you can even bounce it off the door frame if you want, this way in dicey rooms you don't have to inch so close to the door and have a safer space to toss nades
Little bit late but this is 1 of the best tips I’ve seen for dk2
@iheelhookday1whitebelts22 thanks, I don't play too often anymore but I try all sorts of tricks, especially when I try doing 1 man runs you tend to think much more frugal than normal
This is currently the best content on TH-cam. Watching you painfully struggle second by second while skillfully kicking arse is addictive as hell.
Any Map builders out there can you get together the best builders and make a map of hell for this guy, It's his "Best" content you are helping him with and such lack of appreciation demands a response; oh and it will just happen to be epic to watch, lol.
Who would have thought the bartender would be the biggest problem in the mansion 🤣
Pro gamer tip, you can keep dragging when you're setting the throwing paths for flashbangs/grenades to add more force to the throw so you can get those throwables deeper into the room, might have saved your guys from that shotgun freak at 47:25
Actually interesting
it also extends the detonation timer of bangs, it can works when you have a slow mover like vanilla machinegunner, marksman, grenadier that cant immidiately bring guns up and go into the banged room
@@karmakut It can be a little fiddly and involve a lot of mouse dragging, but I can usually get my bangs much deeper with this method.
One other cosmetic tweak to consider, you can make the bodies not disappear, it's a simple text edit. Small thing, but it's kinda nice not having bodies magically apparate into chalk outlines within a half a second. No adverse affects that I've ever experienced -
[Drive]:\Users\[User_Name]\AppData\Local\KillHouseGames\DoorKickers2
Open up "options.xml" and change "keepDeadBodies="false" to "keepDeadBodies="true"
I like to imagine that this platoon is an SCP. It is a SWAT team that has the ability to telekinetically communicate instantly. They each have photographic memory
This house is an architectural nightmare, so many unrealistic rooms.
You handled that the best you could.
"unrealistic"
@@B2Rolanddrapes next to the toilet is pretty unrealistic tbh, that’s just gross xD
Sims players built it
this looks like a RoN map, with all the unnecessary doors and randomly connected rooms
@@6105boepretty sure that is supposed to be shower curtains on a bathtub.
Definitely a great map. This dude is pretty talented when it comes to recreating famous scenes and houses from movies and series. He made the sicario tunnel and highway scenes as well as the friend's appartement lol also made walt's house from breaking bad.
if you ever feel like you dont have enough guys, map editor holds the last map you played so you can add two or more spawn locations to the map. did that for a random gen large map that only gave me 4 guys
47:20 if there's anything I've learned from TV, never mess with a bartender holding a shotgun
I feel like you played this one kind of weird. It was slow and methodical until you were in the action phases.
You put a lot of effort into thinking out the problem, managing variables, and keeping yourself covered, when you were paused, but it felt like you didnt put an equal amount of effort into the manipulation of your troopers.
Like their movement paths, where they were looking (better than the last video), and syncing up the movements.
The equipment selection was a bit off but that is just an unfortunate part of the going in blind mod and much more difficult to manage.
Sorry if it sounds like complaining. Love and appreciate all the content mam! 🙏
“MORE!! MOREE!!!!”
I love these videos, so satisfying to watch
Bro I just got off a mean 8 hour shift and took a shower and ate some food and now I pull up youtube and I see an hour and a half door kickers vid from karmakut😂 just what I needed lol great content bro
Karmakut, completely wigged out by a shower curtain over a bathtub
bullet penetration through walls would just make me indiscriminately order my squad to magdump rooms before going in.
In the game's discord I had an interesting debate about that going on. I wished for wall pen ammunition but some lads said players would cheese it in exactly this way. I don't get it though. First of all, it could be nerfed by limiting mags and second, you'd be mowing down civilians.
@@sprottenwels if you add ways to cheese, players will cheese. Easy access to cheats/cheese incentivizes use and not all are capable of simply ignoring them
Lol according to the movie Del toro didn't give 2 fucks about civilians lol he sent everyone on their way 🤣 😂 kids and all!
Yep. He just wanted revenge.
That drape in the right-side bathroom is a shower curtain, I suspect.
Beat me to it.
1:24:00 A suggestion for doors that have no room around them to work (and you have no slap charges). You can always crouch a first guy ("breacher" who opens the door) before interacting with the door and shoot over his head. Granted, this is not very realistic and has some weird possibilities with bad angles as the crouched guy himself cant shoot. But better than nothing i guess.
1:30:08 - model looks a little like Saiga i think
I am very confused about crouched characters not being able to shoot in this game.
Least those parts of red dust didn't have civies behind them. Those wall charges took care of the threat
This is genuinely the best content, even for non-gamers who like to see simulated runs of different rooms for CQB - more of this!
I love that every good map, we say, "this is a great map, but fuck you" to the creator and you know it is the best compliment
You generally do so well strategically. Your blue isolation was watching a cleared garage and forced your hand with green plating a door for about 2 mins of live clearing. Had one less rifle in the fight for a area you could have collapsed. Plus plating that long in a dynamic house hit is so not the move. It probably wouldn’t have saved those rangers tho. Your micro flooding that room was a little rough.
Id be interested to see you replay this (or another challenging map) with ISR after playing blind to see what you'd do differently knowing the map vs going totally blind.
"One of my favourite top down arcade games"? What are the contenders?
the ranger voicelines are super annoying. love the DK2 videos though. karmas tactics are awesome. this is one of my favorite games.
Only realized this was the house from the end of Sicario at the very end. super cool attention to detail now that I notice it.
I lovehow the most troublesome member of the team was himself xD
I have watched a couple of your videos on this game it looks amazing, and I love the way you play it. Thank you for entertaining gameplay
It’s confirmed, spec ops soldiers hate architects 😂
1:15:00 I think 'drapes' is a shower curtain
00:47:13 Bartender :”Say hello to my little friend! ”
Would very much like a final summary at the end that just plays through "real time" in-world. To watch the ice cold efficiency in action would be a satisfying conclusion.
Whoops. Commented before I got to the end! My bad!
who the fuck puts a shitter in between a conference room and a lobby? You have to go in an make sure to lock both if you don't want to be caught with your pants down haha
hope he uses the two GLs he brought
~doesnt use GLS
sadness!
I have seen the colour coded "tracks" for each individual trooper in DK2 before, but I can't find it in the settings. Is that a mod? Great video, well done!
That bartender wasn't playing around😮
Great vid. That map is indeed a bitch, there are no good ways into the main house. The Sicario maps are really fun, I particularly liked part 3 cause it's so different from the usual DK designs.
Suggestion, there's a quick little mod on Nexus to remove the bullet contrails, they feel like everyone's shooting 100% tracers. It's much more immersive to me to start getting incoming and not be able to immediately pinpoint the origin.
Idk dude I've had guys just start bleeding without knowing who was shooting them and I don't have the remove bullet trails. Mayne it was cause no one was looking that direction idk. I feel like they still show up even though you can't see the shooter.
@@deadmantwen Yes they do, and that's what I don't like. If you mess up and get shot from a blind angle, you shouldn't have visual confirmation if there are no eyes turned that way.
Also, the replays look much cooler to me without them. But I get it, personal preference.
Man I love this, thank you so much for this kind of content
was definitely a good one improved since last couple for sure 👍
I'm tempted to get this game.
Map suggestion: the "say hello to my little friend" scene from Scarface. Only one super-tanky enemy, can you take him down better than the assaulters in the movie did?
I've been obsessively watching you and Controlled Pairs Gaming play this.
That was hard. This game is a dream come true if you like milsim and played lots of UFO back then 😄👍
1:26:45 looks like a Mp-153 baikal to me not like a AA-12 xD but anyway you did this mission pretty well
Out of curiosity with bar tender, why didn't you bang from the far door then go in from the circle room to clear?
“We’re eating out the outside”😭😭😭
Whats the mod you using for the colored circles around the rangers?
How do you get them to pin areas while moving?
Are the pervious parts of this map posted?
part of me wants to get this game just to remake my house as a level, idk why lol
so you can practice different ways to breach your house and how to defend against them. You are now on a list.
Now I want to do that but my house is 2 stories though :(
@@krispypepper1898 make each floor as a separate level and then larp the stairs being an attack vector.
MyHouse.wad intensifies
Hey karma! I wanna know how you got the Insurgency Sandstorm voices in the game. is there a mod that does it?
How do you have the project ares mod and going in blind mod? I can only download maps.
I feel like the fog of war wit that mod is even worse than real life cause in real life you would study the area you're fighting in
The mod is iffy because the lights still show and you'd definitely at least have the exterior of the building scoped out, if not the basic floorplan. It'd totally depend on the type of structure as well. Some shitty shack in the middle of a third world country? Probably no floorplan. A massive compound in South America? You'd have... Something.
@@B2Roland youd have saltelite photos is what you would have but yeah not the inside structure of the buildings
34:22 best moment
how are you folks geting moded maps? campaign arent even available n i bought the game
oh that shotgun dude, nightmare delux!
How do u lock the line of sight??
Bro what mods are you using and how do i get them for my game?
The moment Karma enters John Wick's bar
You should also consider using stingers to get enemies out of rooms
Never saw the point. Would rather flash or frag and just eliminate the problem, instead of pushing the problem to another room.
it took me 2 days to finish the video. GG.
would be nice to jam or barricade doors if the player wants to
Mission as long as the movie lol :)
Sup Karma! Great video! i'm falling in love with the DK2 videos. Could you play a map of mine? its called "Phantom Missions (06) Operation snowman" i really think you would like it a lot and i would love to see your first impressions of it! Keep up the good work and bring us more DK2! If you ever try the map check the steam map page to receive your briefing!
This map is way too large to cover it with only 10 people. In a real scenario I feel like they would have allowed the entire platoon to work together.
Wdym? The dinner was well served! 😂
I have this game but have never played it
What mods is he running?
Dude I’m pretty sure you did bring frags with Fu.
I love this game only problem I have is I suck at this game
Map maker probably used the drapes on the tub as a shower curtain.
If only Wolf had the name Wy instead!! Then you would have the perfect two man element right there!!
(Together with his buddy on the right side in the beginning)
i love your vids🥰, but man your gasps drive me insane😮💨.
Sat too close to the mic on this one
@@karmakut that shotgun was OP behind the bar though. keep it up i love this game, can't wait for it to go on sale
@@D4rkDr4g0n44__when will it be on sale?
@@peanutant11 i have no idea, whenever it dies and its a good one ill probably get it
46:10 I feel like you could have cleared the behind the garage to where blue in the lower left could hold the L from the top left and then you could have green collapse back to the stack. Green holding one door the whole time felt like a waste.
Glorious
reminds me of sicario (edit: i now read the map name :P)
2nd time suggesting doing it with no pause. Set up everything first, and let the game run it.
With the fog of war mod it's not that feasible. He has done those in the past before implementing the fog of war mod
Single plan doesn't really work with very complex maps and especially not with the fog of war mod.
Way to much of a nightmare. This game really isn't good for trying to plan things out all in one go. The plans get very messy and confusing on the map.
@@hereandnow3156 I know, that's the fun in it. It's always been my understanding that it was made to be played that way. And the fact that things go wrong is part of it, then you restart and try again until you get it.
@@draconicdust3435 well the problem I have with it is that it just doesn't feel well designed. It isn't simply that things go wrong with your plan, it's that the planning itself feels super clunky the farther out your are trying to plan for. You can accidentally delete entire portions of your plan, the UI is messy, trying to track where your guys are going and what they are going to do is a pain. I actually really like the aspect of dying and trying to start over, I just don't like how a lot of the difficulty comes from the planning system itself, rather than actually engaging with the enemies. The planning feels like an obstacle I have to overcome rather than a tool to help me.
What does "SA" and "LP" mean?
7:00 Bro, that decorative…thing ain’t even a wall. It’s turned out to be a decorative obstacle, with no security property whatsoever. WTF?
A better team setup would be the delta mod. Or maybe the GB mod as per the line in the movie “I got a team for you”. Not trying to be “that guy”, but the weapon choice is not pronounced as one who word. Each letter is individually said. U. R. G. I.
Never seen so many bots! 😂
Starting to think you might be allergic to shotguns at this point.
pause simulater :)
Couch shootingbend
you should play ghost recon
Shotgun OP, pls nerf.
you need to add the soundtrack mod and the sfx mods, they are a game changer, i cant let go of this game now, the vanilla sfx and music were terrible sadly
How can he have so many guys
thx for the 4k :D
This game is getting pushed harddddd for an early access
Literally paused to go watch sicario lol
Never enough DuDeS lol
I see in the comments, people have never seen a bathtub with shower curtains/drapes
Thos walls are all style, and there is no function other then the main gate
"This is going to be a long one" he says, 15 minutes in. He wasn't wrong. Great video, except for that shady bartender ruining things
Damn I haven’t been this early to a video in a long while:
Hi everyone, whoever is reading this just wants to say that we are all praying for each other,
i am watching this on 1.5x speed and it's still slow af, damn
i want this game but shit 25 still
I like how ares in actual greek myth is a whiney little bitch but in pop culture hes the god of war lol. Btw the real god of war was actually a godess named Athena