ive been watching tutorial videos for MANY years... This is hands down the best video I have ever seen. You didn't go too fast, You didn't go too slow. You showed a bunch of useful information and ways they get used in real situations. You are really skilled at knowing what needs to be conveyed about a tools capabilities. I subscribed at the end of the video something I RARELY do... and hardly ever post positive youtube comments. THAT is how good I think you are at teaching through this medium.
I'm an expert 3d artist in 3ds max but after i see zbrush workflow specially this polygon modeling, i think this was a huge threat to maya and 3ds max. After 5years or more may be, zbrush will also have a rigging system ,dynamic effects, animation etc until it becomes a full pack 3d software for all types of uses such as games, movies, motion graphics, digital painting/sculpting etc. But it's just a prediction though haha
Zbrush is a tool that works great in a pipeline, so no need for it to become a full 3d package. It's great at what it does: get out extremely high-res models fast, both organic and hardedge and provide ways to take these down to lowres models with the necessary maps to incorporate all the details. They didn't invest in having an internal render-engine, but rather chose to create a keyshot bridge which is actually quite smart.
This doesn't compare to 3DS max... I think in a professional 3D modelling setting 3Ds max and maya have nothing to worry about; I'm still a student so I probably don't know as much as you but from what I've seen you have more control in 3DS max, especially over the poly count, which is important; I just use Zbrush for making normal maps, to imitate detail in my 3D models
I can only hope zbrush could become almost a 1 package fits all. 3ds max and maya have become stagnant and priced ridiculously. just another corporate machine.
@@yasaipicles6295 Zbrush only does about a tenth of what maya and 3ds can do. It appeals to a massive industry of advertisement, video game, cartoon, etc. where zbrush is quite literally just a scultping tool (A really good sculpting tool). I've found though Zbrush is industry standard because of how fast it allows artists to create assets with a high to lowpoly workflow. I can pump out a full retopologized model in a day if im confident in my sculpting and retopo skills which is awesome.
Wow, the Zbrush modeler is so powerful. That bridging of two holes 18:00 with different edge amounts is incredible. Michael Pavlovich is the best Zbrush teacher I've seen. Great videos.
Excellent tutorial . I am a 3d jewellery CAD ( Rhino and Matrix gemvision ) . I use Zbrush for sculpting on jewellery and medals , pins . Still have a lot to learn in Zbrush . And this tutorial is really great . Thank you .
Fantastic video Michael! Joseph was very specific in his billion videos on Zmodeler... but .... they were kind of putting me to sleep, and didn't feel as practical and engaging as yours. Your video definitely made me feel like I've got more of a grasp on it -- and you covered some things he didn't, one of which is what I was looking for (smaller brush size = faster Qmesh interaction).
Yeah it's all preference. I bet if some guy did a tutorial on creating a train using just Zbrush, people would still not be convinced simply because people do not want to give up the software they already invested in. Me personally the more software you know more power to you. Thank you Pixologic and Autodesk.for providing the tools. Good job Mr. Pavlovich very educational.
Yeah, "a pretty good start"! I've been dabbling with the brush and now your video is providing me some serious landmarks over the Zmodeler brush! Thanks!
Man this the best zmodeler tutorial so far, I am a long time maya user when zmodeler was introduced I didn't wanna waste my time trying to learn the tool because the other tutorials were not making sense.Now I think I will be able to use it thanks to you :-)
Great tutorial. I dont get why on nearly every zbrush video theres complaints about the UI. I started doing 3d art using silo3d then moved into Max so Im used to poly modeling but I understood that zbrush was a sculpting software so obviously things were supposed to be different. Maybe because Im used to drawing is probably why, zbrush really feels like drawing to me but come on folks if you need help getting started on something, its laughable how spoiled we are compared to how it was 10 years even 5 years ago. But even back then you could buy a damn book & just take notes, believe me I did that with Max to learn the UI & would watch timelapse videos of some badass modelers for inspiration & just to observe the logic & workflow. Now we have a million different videos with a million different perspectives for FREE all in 1080p with great talented people like Pavlovich who are actually EAGER to teach us all lol just let that sink in. Lets not forget that a poly modeler like Max was originally an architectural design program, we appropriated it for game design. Zbrush was made for sculpting organic forms, again we appropriated it for hard surface stuff, just so happens that pixologic caught on & began implementing hard surfacing tools for us. I was reluctant to use zbrush for hard surfacing myself, I thought Ive invested enough time into poly modeling I'll just use zbrush for organic stuff. But as I got more into concept art I realized that its very difficult to do fast concept design with poly tools, at least for me. Zbrush again is like drawing or painting so you can explore shapes pretty quickly is the way I see it.
I had to watch this video again to have it all sink in and as an owner of Zbrush and 3DS Max, I have to say these tools are equally powerful to Max's and even faster! I love Max for the simpler learning curve and I hope when Zbrush 5 actually comes out that the organization of the menus, tools and brushes would be simplified similar to Max's. Simplification will lower the learning curve. Press Z, B and then M is just too much for me and I have to write that down and place the notes on my desk. Truespace down fall was because of complex layers and layers of icons. There are Zbrush users who will only use the program just for characters and common objects modeling using something else. I want to learn Zbrush and use it to model characters as well making game assets like a pirate chest. My 3DS Max might be jealous!
Just as an aside, hover over any button in zbrush and hit ctl+alt, then hit a key combination to assign a hotkey to that button; for the zmodeler brush, instead of hitting z, b, m, go into the brush palette, find the zmodeler brush, hold ctl+alt, then click the zmodeler brush, and assign a hotkey (I have mine assigned to alt+q). Hotkeys and custom menus are super useful once you get comfortable; custom hotkeys, interface, and menus are covered here: th-cam.com/video/1XYrCGRYBss/w-d-xo.html So you can simplify based on what you need to use, but I do understand, there's a lot of stuff in there, so you have to learn it first in order to simplify, which isn't easy! But hopefully the intro to zbrush series will cover enough so that you can make informed decisions on what you need to keep, and what you can stash away for a rainy day.
Michael could you make some more videos on how to make brickwalls, bridges, terrains ect. I enjoy making models and need to learn more from zbrushes and how to make them. great video
Zbrush is properly the most user unfriendly software i have ever tried but its by far the most powerful. Menus are all over the place. Coming from 15 years of Art direction, artschol Knowing the workflow of Adobe products, Auto desk felt like a natural step. Getting into Zbrush was just extremely slow and frustrating. Took me well over half a year so master the easy things. Some things Zbrush could be better is Retyppo & UV´s ( feel forced to use 3D coat). R7 is great for box modeling indeed. Pix logic always delivers. / Designer @ dice
This is an excellent tutorial! I love the way you demonstrate and explain the detailed process.... question...is there a way to add an edge between two vertices (like you might do in Maya with the "multi-cut-tool")..? I havent found a solution for this... Thanks
QBRUSH is key to hardsurface modelling and the need to GoZ between other applications like MODO or MAYA... still the only thing I'm seeing is if ZBRUSH has a measuring system where you can model exactly to size rather than eye balling stuff or using reference images... then software like MODO is king when following drawings.
Thanks!But there are so many brushes A-Z and it makes my head spin! Why can't they categorize the brushes and have a tree/branch style of organization? Not all brushes edit the shape but do other things like brushing on a tool.
Mmmmmmaybe? I'd hate to promise anything and disappoint so I'll leave it at that for now...we'll see what my schedule looks like over the next few months!
Hey michael, just picked up your into to zbrush 2 and 3 and they are great. I just got into zmodeler and am loving it but hope you can answer a question. When I use creasing in my models in zbrush, is there anyway to get those creased edges into another application like Modo or Lightwave? Right now extra edge loops seems to be the only way.
+35hrgiger oh man it's been a long time since I've used Modo...a quick test would be to use goZ, sometimes it can do some magical stuff. Other than that...I don't think .obj's pass back and forth creasing information (?); the .ma extension I believe does, fbx...maybe? As a kind of hacky work around you could create polygroups for each individual surface that you want creasing between, then use those to convert to creased edges in Modo maybe? Wish I had a better answer for you! It's stuff like this that made me just want to stay in ZBrush lol
Yeah I dont think creasing info is available through GoZ, I tried making a feature request for support for zb creasing and one of the developers said they didnt find any info on it via GoZ. The best suggestion ive gotten is to use edge weighting but its tedious to have to set that up also. Was just hoping I was missing something obvious. I dont use keyshot so I render in lw or Modo.
Nice tutorial by the way, but I would like to know what the advantage is to using Zmodeler over an established modeling software like the ones I mentioned.
+jose cua oops sorry about the late reply. you can split edge and connect points, you can mask faces and split ring, or you can do visibility selection > slice modifier, but there's not a good "split path" like what you're talking about unfortunately (zbrush realllly doesn't like ngons)
Very nice tutorial. I am downloading your zbrush part one series now and if they are nice and punchy like this one then I will be getting parts 2 and 3 as well.
Very nice walkthrough, thx! I've been playing around with the Zmodeler last night which was a lot of fun. One thing that I couldn't get to work was a rounded bevel on one edgeloop without creasing and using all the smooth options that increase the polycount so much. I might have overlooked something. Any ideas?!
Hmm I'm stumped. Let me dig in there a little bit and I'll report back what I find (if anything), I haven't done my "due diligence" pass on every facet yet. If you find anything let me know as well!!
Michael Pavlovich A little workaround could be to slightly extrude two faces and fill the gap with a bridge. Not really preferable though. Another thing that surprised me is that it seems you can't do an inward bridge.
Thank you for replying to my question on another video. I really appreciate that. I have another question I was hoping you could help me with. I am trying to add thickness to the inside of a car body I had downloaded. But Qmesh action seems to be disabled. All other actions seem to be fine.
QMesh can sometimes try and resolve in tight areas; try the extrude option instead (extrude > all polygons or polygroup all or whatever target you're going for--)
How can I Chamfer an edgeloop? I know I could with the add to curve and then add the whole loop but it's a really long loop! That or, how would I add a whole edge loop to the curve faster than selecting each edge separately?
+József László (Yoji) Off the top of my head, you can crease between two polygroups (set up your polygroups, then under the tool > geo > crease submenu, choose crease pg, which will crease the border between your polygroups); after you have that, under the crease submenu, choose bevel, and change that slider--that will add a bevel wherever you have creased lines!
I'm having a problem with "close convex hole". When I drag up and down it will add resolution but dragging left and right doesn't add height. It just stays flat. Any idea what my problem is?
+Michael McLaughlin I've noticed that if i use the default insert cylinder (which as 32 divisions), close convex hole doesn't like to play nice with the dome-cap-creation. I usually have to resort to using an 8 / 12 / 16 / 24 division cylinder instead :(
hi mike , hey is there a way to draw out a mask and freeze it where it is then move it over the geometry , i have treied every thing and im not getting a straight answer out of any onethanks if you can help
mmm freezing it I'm not sure, but what you can do is draw out a mask wherever you want, then use the spacebar to move it over your model into place. Another alternative I like to use with masking is the smart transpose mask: th-cam.com/video/WLB09HmFK4Y/w-d-xo.html
That Q-mesh poly tagging doesn't work for me. I tag them, and move them. but it saves them as a single poly for the rest of the session and I can't NOT move them separately anymore.
I can't reproduce it on ZB4r7p3. alt-poly tagging paints them white, I run an operation on them, which does change them to a different color polygroup, which I can then chose to move separately (using target > polygroup all or polygroup island), but I can always change their assignment after that or target them differently if I choose.
There are incremental rotation snapping / span number type things available on some of the operations, but it's definitely not a cad program. Fusion 360 is awesome for super precise machine part type operations.
+VFX Ltd™ Ah, the entire face should be the default when you're in the face parameters (hover over a face and hit the spacebar key); there's a number of ways to select an entire face...I'm on my phone so I don't have ZBrush available, but off the top of my head you can hold down alt+drag on faces to make a selection out of them, you can polygroup > single poly, you can transpose > single poly (that'll mask everything but the face you select)...probably some more creative ways than that, but those should get you what you need.
one of the only zmodeler tutorials that shows how to get to the dang cube primitive! Thank you!
ive been watching tutorial videos for MANY years... This is hands down the best video I have ever seen. You didn't go too fast, You didn't go too slow. You showed a bunch of useful information and ways they get used in real situations. You are really skilled at knowing what needs to be conveyed about a tools capabilities. I subscribed at the end of the video something I RARELY do... and hardly ever post positive youtube comments. THAT is how good I think you are at teaching through this medium.
I'm an expert 3d artist in 3ds max but after i see zbrush workflow specially this polygon modeling, i think this was a huge threat to maya and 3ds max. After 5years or more may be, zbrush will also have a rigging system ,dynamic effects, animation etc until it becomes a full pack 3d software for all types of uses such as games, movies, motion graphics, digital painting/sculpting etc. But it's just a prediction though haha
Zbrush is a tool that works great in a pipeline, so no need for it to become a full 3d package. It's great at what it does: get out extremely high-res models fast, both organic and hardedge and provide ways to take these down to lowres models with the necessary maps to incorporate all the details. They didn't invest in having an internal render-engine, but rather chose to create a keyshot bridge which is actually quite smart.
This doesn't compare to 3DS max... I think in a professional 3D modelling setting 3Ds max and maya have nothing to worry about; I'm still a student so I probably don't know as much as you but from what I've seen you have more control in 3DS max, especially over the poly count, which is important; I just use Zbrush for making normal maps, to imitate detail in my 3D models
I can only hope zbrush could become almost a 1 package fits all. 3ds max and maya have become stagnant and priced ridiculously. just another corporate machine.
@@yasaipicles6295 Zbrush only does about a tenth of what maya and 3ds can do. It appeals to a massive industry of advertisement, video game, cartoon, etc. where zbrush is quite literally just a scultping tool (A really good sculpting tool). I've found though Zbrush is industry standard because of how fast it allows artists to create assets with a high to lowpoly workflow. I can pump out a full retopologized model in a day if im confident in my sculpting and retopo skills which is awesome.
Wow, the Zbrush modeler is so powerful. That bridging of two holes 18:00 with different edge amounts is incredible. Michael Pavlovich is the best Zbrush teacher I've seen. Great videos.
Excellent tutorial . I am a 3d jewellery CAD ( Rhino and Matrix gemvision ) . I use Zbrush for sculpting on jewellery and medals , pins . Still have a lot to learn in Zbrush . And this tutorial is really great . Thank you .
best zmodeler tutorial I have seen so far. *thumbs up* :)
Agreed!
Definitely the best ZModeler tutorial i've seen. I learned exactly what I wanted to know in the first 5 minutes :D
Fantastic video Michael! Joseph was very specific in his billion videos on Zmodeler... but .... they were kind of putting me to sleep, and didn't feel as practical and engaging as yours. Your video definitely made me feel like I've got more of a grasp on it -- and you covered some things he didn't, one of which is what I was looking for (smaller brush size = faster Qmesh interaction).
it makes me happy to find someone so great at explaining. keep teaching. High5
What a great tutorial. Such pleasure to learn like this, 100% well explained, straight to the point, and keeping to the point.
Yeah it's all preference. I bet if some guy did a tutorial on creating a train using just Zbrush, people would still not be convinced simply because people do not want to give up the software they already invested in. Me personally the more software you know more power to you. Thank you Pixologic and Autodesk.for providing the tools. Good job Mr. Pavlovich very educational.
Thank you Pixologic, but fuck Autodesk and their ridiculous prices! Fuck Cinema 4d too! Blender love..
Yeah, "a pretty good start"! I've been dabbling with the brush and now your video is providing me some serious landmarks over the Zmodeler brush! Thanks!
Man this the best zmodeler tutorial so far, I am a long time maya user when zmodeler was introduced I didn't wanna waste my time trying to learn the tool because the other tutorials were not making sense.Now I think I will be able to use it thanks to you :-)
This tools are unbelievable. Wow, wow wow. Jus startin to learn them. A blasting addition to the toolkit. Leaves me pretty euphoric.
Very, very, very, very, very, very, VERY useful tutorial. Thank you so much Mr. Pavlovich - nothing short of amazing.
I just started your course of sci-fi wepon and I love the rithm and the way you explain things
lowpoly + polygroups = efficiency coolness! thank you for this fantastic vid!
This is best tutorial I've ever seen. Can't thank you enough :D
Great tutorial. I dont get why on nearly every zbrush video theres complaints about the UI. I started doing 3d art using silo3d then moved into Max so Im used to poly modeling but I understood that zbrush was a sculpting software so obviously things were supposed to be different. Maybe because Im used to drawing is probably why, zbrush really feels like drawing to me but come on folks if you need help getting started on something, its laughable how spoiled we are compared to how it was 10 years even 5 years ago. But even back then you could buy a damn book & just take notes, believe me I did that with Max to learn the UI & would watch timelapse videos of some badass modelers for inspiration & just to observe the logic & workflow. Now we have a million different videos with a million different perspectives for FREE all in 1080p with great talented people like Pavlovich who are actually EAGER to teach us all lol just let that sink in. Lets not forget that a poly modeler like Max was originally an architectural design program, we appropriated it for game design. Zbrush was made for sculpting organic forms, again we appropriated it for hard surface stuff, just so happens that pixologic caught on & began implementing hard surfacing tools for us. I was reluctant to use zbrush for hard surfacing myself, I thought Ive invested enough time into poly modeling I'll just use zbrush for organic stuff. But as I got more into concept art I realized that its very difficult to do fast concept design with poly tools, at least for me. Zbrush again is like drawing or painting so you can explore shapes pretty quickly is the way I see it.
Fantastically helpful, thank you.
great. very nicely explained.
this is absolutely amazing. one of the best tuts on zmodeler and i can see 12 dislikes too. wtf guys, why :/
I'm just a tad late to this brush, but super helpful! Thanks for being thorough :)
I had to watch this video again to have it all sink in and as an owner of Zbrush and 3DS Max, I have to say these tools are equally powerful to Max's and even faster! I love Max for the simpler learning curve and I hope when Zbrush 5 actually comes out that the organization of the menus, tools and brushes would be simplified similar to Max's. Simplification will lower the learning curve. Press Z, B and then M is just too much for me and I have to write that down and place the notes on my desk.
Truespace down fall was because of complex layers and layers of icons. There are Zbrush users who will only use the program just for characters and common objects modeling using something else. I want to learn Zbrush and use it to model characters as well making game assets like a pirate chest. My 3DS Max might be jealous!
Just as an aside, hover over any button in zbrush and hit ctl+alt, then hit a key combination to assign a hotkey to that button; for the zmodeler brush, instead of hitting z, b, m, go into the brush palette, find the zmodeler brush, hold ctl+alt, then click the zmodeler brush, and assign a hotkey (I have mine assigned to alt+q). Hotkeys and custom menus are super useful once you get comfortable; custom hotkeys, interface, and menus are covered here: th-cam.com/video/1XYrCGRYBss/w-d-xo.html
So you can simplify based on what you need to use, but I do understand, there's a lot of stuff in there, so you have to learn it first in order to simplify, which isn't easy! But hopefully the intro to zbrush series will cover enough so that you can make informed decisions on what you need to keep, and what you can stash away for a rainy day.
very useful so far! and thanks for getting right into it without a lot of extraneous "chatting" :]
great stuff, love your tutorials. very easy to understand, thanks Michael
you covered alot of things clearly and without too much talk ... i really thank you :)))))))
Wonderful! Lots of stuff not covered in Pixologics video tutorials. Will watch again.
Great tutorial! Thank you!
best zbrush tutorial ever
Michael, have you found a way to extrude edge loop directly? Extrude function seems to produce thickness with the new edge.
Excellent!!! Thanks Michael
Michael could you make some more videos on how to make brickwalls, bridges, terrains ect. I enjoy making models and need to learn more from zbrushes and how to make them. great video
Amazing tutorial, very comprehensive!
Excellent tutorial. Thanks.
jeeeezus this is ridiculously powerful....
Thanks for you tuto, it's clear and precise.
Zbrush is properly the most user unfriendly software i have ever tried but its by far the most powerful. Menus are all over the place. Coming from 15 years of Art direction, artschol Knowing the workflow of Adobe products, Auto desk felt like a natural step. Getting into Zbrush was just extremely slow and frustrating. Took me well over half a year so master the easy things. Some things Zbrush could be better is Retyppo & UV´s ( feel forced to use 3D coat). R7 is great for box modeling indeed. Pix logic always delivers. / Designer @ dice
la revolución del modelado poligonal!
Michael i LOVE YOUR VIDEOS, THANK YOU SO MUCH FOR SHARING. THE BEST FOR YOU!
This is an excellent tutorial! I love the way you demonstrate and explain the detailed process....
question...is there a way to add an edge between two vertices (like you might do in Maya with the "multi-cut-tool")..?
I havent found a solution for this...
Thanks
Great tutorial! Thanks for sharing.
great tutorial...ultimate speed...nice explanation
THIS IS SO MUCH EASIER THAN MAYA THANK YOU
They reinvented wheel, all this have been exist over ten years in 3ds max, more flexible and convinient
Awesome!!!! Thank you Michael!
Great video. Thanks Michael!
Very powerful new tools thanks for the tutorial.
brilliant tut mate, subbed
Thank you for this great lesson on Zmodeleur. :) ;)
Great stuff, really quick, clear and informative. Wonderful.
Trying to force myself to learn hard surface modeling in ZBrush from a 3dsMax background. The process is painful... :(
Mind-blowing. Thank you!
fun fact:
You can use "that's what she said" after about 85% of all his statements.
PS: Thanks for the tuts.
thank you, very nice tutorial (well paced and to the point:)
QBRUSH is key to hardsurface modelling and the need to GoZ between other applications like MODO or MAYA... still the only thing I'm seeing is if ZBRUSH has a measuring system where you can model exactly to size rather than eye balling stuff or using reference images... then software like MODO is king when following drawings.
Super awesome thank you. I was going through the manual, but is it quicker and easier to watch you do it and then mimic you :)
Thanks!But there are so many brushes A-Z and it makes my head spin! Why can't they categorize the brushes and have a tree/branch style of organization? Not all brushes edit the shape but do other things like brushing on a tool.
Great start man, question. Will you release a full tutorial DVD about R7,
Keep up the good work man. Thank you !
Mmmmmmaybe? I'd hate to promise anything and disappoint so I'll leave it at that for now...we'll see what my schedule looks like over the next few months!
It's definitely helpful video, thanks Michael!
thank you sir for this knowledge
Awesome video. Thanks for this!
Hey michael, just picked up your into to zbrush 2 and 3 and they are great. I just got into zmodeler and am loving it but hope you can answer a question. When I use creasing in my models in zbrush, is there anyway to get those creased edges into another application like Modo or Lightwave? Right now extra edge loops seems to be the only way.
+35hrgiger oh man it's been a long time since I've used Modo...a quick test would be to use goZ, sometimes it can do some magical stuff. Other than that...I don't think .obj's pass back and forth creasing information (?); the .ma extension I believe does, fbx...maybe? As a kind of hacky work around you could create polygroups for each individual surface that you want creasing between, then use those to convert to creased edges in Modo maybe? Wish I had a better answer for you! It's stuff like this that made me just want to stay in ZBrush lol
Yeah I dont think creasing info is available through GoZ, I tried making a feature request for support for zb creasing and one of the developers said they didnt find any info on it via GoZ. The best suggestion ive gotten is to use edge weighting but its tedious to have to set that up also. Was just hoping I was missing something obvious. I dont use keyshot so I render in lw or Modo.
Creasing edges and then adding subdivisions in Max does pass into Zbrush 4R7 when you export from Max as an OBJ. I don't know about vice versa
Fantastic man thank you!
Indeed, preety good start. THank you for this you made it really clear and informative!!! :) :)
Nice tutorial by the way, but I would like to know what the advantage is to using Zmodeler over an established modeling software like the ones I mentioned.
If I model a cartoon character can I make it in to a short clip are is this software all about modeling and no video editing
Why the hell do ZBrush cylinders always have triangulated caps???
Hi Michael, great tutorial! Does Zmodeller hve a way to just add verts like you would with the "split poly" function in maya?
+jose cua oops sorry about the late reply. you can split edge and connect points, you can mask faces and split ring, or you can do visibility selection > slice modifier, but there's not a good "split path" like what you're talking about unfortunately (zbrush realllly doesn't like ngons)
Next time... a further series of One More Thing!
Like Bigtime!
Thank you for this tutorial :D Really helpful !!!
Thank you!
this is outrageously helpful.
Very nice tutorial. I am downloading your zbrush part one series now and if they are nice and punchy like this one then I will be getting parts 2 and 3 as well.
Very nice walkthrough, thx! I've been playing around with the Zmodeler last night which was a lot of fun. One thing that I couldn't get to work was a rounded bevel on one edgeloop without creasing and using all the smooth options that increase the polycount so much. I might have overlooked something. Any ideas?!
Hmm I'm stumped. Let me dig in there a little bit and I'll report back what I find (if anything), I haven't done my "due diligence" pass on every facet yet. If you find anything let me know as well!!
Michael Pavlovich A little workaround could be to slightly extrude two faces and fill the gap with a bridge. Not really preferable though. Another thing that surprised me is that it seems you can't do an inward bridge.
Rein Blank ... to round/smooth the edge of the inside of an L corner
when I press spacebar in face mode the window that appears is half out of the screen of my laptop , how can I fix that?
Awesome video, thank you very much !
is it possible to do plane modeling like im used to in max,... like making a plane and extruding more polygons from that...
Thank you for replying to my question on another video. I really appreciate that. I have another question I was hoping you could help me with. I am trying to add thickness to the inside of a car body I had downloaded. But Qmesh action seems to be disabled. All other actions seem to be fine.
QMesh can sometimes try and resolve in tight areas; try the extrude option instead (extrude > all polygons or polygroup all or whatever target you're going for--)
very nice bro
helped me a lot thanks
Was gonna export my model into 3ds Max to clean it up there, but then I saw this. Wayyy easier.
Thank you for this amazing tutorial!
your awesome for doing this on youtube.. i usually get your EAT3d stuff..
Thanks dude! :D
How can I Chamfer an edgeloop? I know I could with the add to curve and then add the whole loop but it's a really long loop! That or, how would I add a whole edge loop to the curve faster than selecting each edge separately?
+József László (Yoji) Off the top of my head, you can crease between two polygroups (set up your polygroups, then under the tool > geo > crease submenu, choose crease pg, which will crease the border between your polygroups); after you have that, under the crease submenu, choose bevel, and change that slider--that will add a bevel wherever you have creased lines!
amazing really thank you sir
Genial! Great tuto man!
Very usefull. Thanks for sharing!
Im mind blown, the shit is better than maya, wtf!
I'm having a problem with "close convex hole". When I drag up and down it will add resolution but dragging left and right doesn't add height. It just stays flat. Any idea what my problem is?
+Michael McLaughlin I've noticed that if i use the default insert cylinder (which as 32 divisions), close convex hole doesn't like to play nice with the dome-cap-creation. I usually have to resort to using an 8 / 12 / 16 / 24 division cylinder instead :(
+Michael Pavlovich thank you. that is helpful.
masterpiece. you are very good teacher :)
hi mike , hey is there a way to draw out a mask and freeze it where it is then move it over the geometry , i have treied every thing and im not getting a straight answer out of any onethanks if you can help
mmm freezing it I'm not sure, but what you can do is draw out a mask wherever you want, then use the spacebar to move it over your model into place. Another alternative I like to use with masking is the smart transpose mask: th-cam.com/video/WLB09HmFK4Y/w-d-xo.html
thank you! =)
great tutorial, thanks
That Q-mesh poly tagging doesn't work for me. I tag them, and move them. but it saves them as a single poly for the rest of the session and I can't NOT move them separately anymore.
I can't reproduce it on ZB4r7p3. alt-poly tagging paints them white, I run an operation on them, which does change them to a different color polygroup, which I can then chose to move separately (using target > polygroup all or polygroup island), but I can always change their assignment after that or target them differently if I choose.
Does ZBrush 4R7 have precise measure tools? For example if I need to make exactly 40mm length or 15 degree corner. It was always problematic in ZB.
There are incremental rotation snapping / span number type things available on some of the operations, but it's definitely not a cad program. Fusion 360 is awesome for super precise machine part type operations.
+izvarzone There is a plugin called Calipers Master that lets you set the scale of a model. This essential functionality had to be created by a user.
Nice video, thanks
Pretty awesome but WAY too many options in the spacebar menu. Couldn't they have just incorporated a "gumball" like all the other software out there??
love this
How do i select more than the entire face instead of a portion of a face?
+VFX Ltd™ How do you select a portion of a face?
Michael Pavlovich No, not the portion of the face. The entire face haha
+VFX Ltd™ Ah, the entire face should be the default when you're in the face parameters (hover over a face and hit the spacebar key); there's a number of ways to select an entire face...I'm on my phone so I don't have ZBrush available, but off the top of my head you can hold down alt+drag on faces to make a selection out of them, you can polygroup > single poly, you can transpose > single poly (that'll mask everything but the face you select)...probably some more creative ways than that, but those should get you what you need.