ZBrush 4R7 ZModeler

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • / @michaelpavlovich
    / pavmike
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ความคิดเห็น • 203

  • @Kouyou160
    @Kouyou160 7 ปีที่แล้ว +9

    one of the only zmodeler tutorials that shows how to get to the dang cube primitive! Thank you!

  • @aaronv2photography
    @aaronv2photography 7 ปีที่แล้ว

    ive been watching tutorial videos for MANY years... This is hands down the best video I have ever seen. You didn't go too fast, You didn't go too slow. You showed a bunch of useful information and ways they get used in real situations. You are really skilled at knowing what needs to be conveyed about a tools capabilities. I subscribed at the end of the video something I RARELY do... and hardly ever post positive youtube comments. THAT is how good I think you are at teaching through this medium.

  • @LomellRueca
    @LomellRueca 9 ปีที่แล้ว +17

    I'm an expert 3d artist in 3ds max but after i see zbrush workflow specially this polygon modeling, i think this was a huge threat to maya and 3ds max. After 5years or more may be, zbrush will also have a rigging system ,dynamic effects, animation etc until it becomes a full pack 3d software for all types of uses such as games, movies, motion graphics, digital painting/sculpting etc. But it's just a prediction though haha

    • @showmedesign
      @showmedesign 7 ปีที่แล้ว +1

      Zbrush is a tool that works great in a pipeline, so no need for it to become a full 3d package. It's great at what it does: get out extremely high-res models fast, both organic and hardedge and provide ways to take these down to lowres models with the necessary maps to incorporate all the details. They didn't invest in having an internal render-engine, but rather chose to create a keyshot bridge which is actually quite smart.

    • @obi-wankenobi8446
      @obi-wankenobi8446 6 ปีที่แล้ว +2

      This doesn't compare to 3DS max... I think in a professional 3D modelling setting 3Ds max and maya have nothing to worry about; I'm still a student so I probably don't know as much as you but from what I've seen you have more control in 3DS max, especially over the poly count, which is important; I just use Zbrush for making normal maps, to imitate detail in my 3D models

    • @yasaipicles6295
      @yasaipicles6295 6 ปีที่แล้ว +1

      I can only hope zbrush could become almost a 1 package fits all. 3ds max and maya have become stagnant and priced ridiculously. just another corporate machine.

    • @MultiNutterbutter
      @MultiNutterbutter 5 ปีที่แล้ว

      @@yasaipicles6295 Zbrush only does about a tenth of what maya and 3ds can do. It appeals to a massive industry of advertisement, video game, cartoon, etc. where zbrush is quite literally just a scultping tool (A really good sculpting tool). I've found though Zbrush is industry standard because of how fast it allows artists to create assets with a high to lowpoly workflow. I can pump out a full retopologized model in a day if im confident in my sculpting and retopo skills which is awesome.

  • @aeko
    @aeko 6 ปีที่แล้ว

    Wow, the Zbrush modeler is so powerful. That bridging of two holes 18:00 with different edge amounts is incredible. Michael Pavlovich is the best Zbrush teacher I've seen. Great videos.

  • @silvaazarian4296
    @silvaazarian4296 6 ปีที่แล้ว

    Excellent tutorial . I am a 3d jewellery CAD ( Rhino and Matrix gemvision ) . I use Zbrush for sculpting on jewellery and medals , pins . Still have a lot to learn in Zbrush . And this tutorial is really great . Thank you .

  • @leviadraconia
    @leviadraconia 7 ปีที่แล้ว +13

    best zmodeler tutorial I have seen so far. *thumbs up* :)

  • @TheRossCam
    @TheRossCam 9 ปีที่แล้ว +1

    Definitely the best ZModeler tutorial i've seen. I learned exactly what I wanted to know in the first 5 minutes :D

  • @OriBengal
    @OriBengal 8 ปีที่แล้ว +1

    Fantastic video Michael! Joseph was very specific in his billion videos on Zmodeler... but .... they were kind of putting me to sleep, and didn't feel as practical and engaging as yours. Your video definitely made me feel like I've got more of a grasp on it -- and you covered some things he didn't, one of which is what I was looking for (smaller brush size = faster Qmesh interaction).

  • @kainthomas
    @kainthomas 9 ปีที่แล้ว +1

    it makes me happy to find someone so great at explaining. keep teaching. High5

  • @dikost
    @dikost 5 ปีที่แล้ว

    What a great tutorial. Such pleasure to learn like this, 100% well explained, straight to the point, and keeping to the point.

  • @aricornejo
    @aricornejo 9 ปีที่แล้ว +1

    Yeah it's all preference. I bet if some guy did a tutorial on creating a train using just Zbrush, people would still not be convinced simply because people do not want to give up the software they already invested in. Me personally the more software you know more power to you. Thank you Pixologic and Autodesk.for providing the tools. Good job Mr. Pavlovich very educational.

    • @queenofstamford3141
      @queenofstamford3141 5 ปีที่แล้ว

      Thank you Pixologic, but fuck Autodesk and their ridiculous prices! Fuck Cinema 4d too! Blender love..

  • @adriengahery9471
    @adriengahery9471 8 ปีที่แล้ว

    Yeah, "a pretty good start"! I've been dabbling with the brush and now your video is providing me some serious landmarks over the Zmodeler brush! Thanks!

  • @kinglaw2011
    @kinglaw2011 7 ปีที่แล้ว

    Man this the best zmodeler tutorial so far, I am a long time maya user when zmodeler was introduced I didn't wanna waste my time trying to learn the tool because the other tutorials were not making sense.Now I think I will be able to use it thanks to you :-)

  • @harrysanders818
    @harrysanders818 6 ปีที่แล้ว

    This tools are unbelievable. Wow, wow wow. Jus startin to learn them. A blasting addition to the toolkit. Leaves me pretty euphoric.

  • @coottius1830
    @coottius1830 8 ปีที่แล้ว

    Very, very, very, very, very, very, VERY useful tutorial. Thank you so much Mr. Pavlovich - nothing short of amazing.

  • @mariannaist
    @mariannaist 3 ปีที่แล้ว

    I just started your course of sci-fi wepon and I love the rithm and the way you explain things

  • @VoidloniXaarii
    @VoidloniXaarii 9 ปีที่แล้ว

    lowpoly + polygroups = efficiency coolness! thank you for this fantastic vid!

  • @dzodzu
    @dzodzu 9 ปีที่แล้ว +2

    This is best tutorial I've ever seen. Can't thank you enough :D

  • @XTheDentist
    @XTheDentist 6 ปีที่แล้ว

    Great tutorial. I dont get why on nearly every zbrush video theres complaints about the UI. I started doing 3d art using silo3d then moved into Max so Im used to poly modeling but I understood that zbrush was a sculpting software so obviously things were supposed to be different. Maybe because Im used to drawing is probably why, zbrush really feels like drawing to me but come on folks if you need help getting started on something, its laughable how spoiled we are compared to how it was 10 years even 5 years ago. But even back then you could buy a damn book & just take notes, believe me I did that with Max to learn the UI & would watch timelapse videos of some badass modelers for inspiration & just to observe the logic & workflow. Now we have a million different videos with a million different perspectives for FREE all in 1080p with great talented people like Pavlovich who are actually EAGER to teach us all lol just let that sink in. Lets not forget that a poly modeler like Max was originally an architectural design program, we appropriated it for game design. Zbrush was made for sculpting organic forms, again we appropriated it for hard surface stuff, just so happens that pixologic caught on & began implementing hard surfacing tools for us. I was reluctant to use zbrush for hard surfacing myself, I thought Ive invested enough time into poly modeling I'll just use zbrush for organic stuff. But as I got more into concept art I realized that its very difficult to do fast concept design with poly tools, at least for me. Zbrush again is like drawing or painting so you can explore shapes pretty quickly is the way I see it.

  • @somegreybloke
    @somegreybloke 8 ปีที่แล้ว +2

    Fantastically helpful, thank you.

  • @MrGaurishankarbehera
    @MrGaurishankarbehera 8 ปีที่แล้ว +5

    great. very nicely explained.

  • @MountainGoat11
    @MountainGoat11 6 ปีที่แล้ว

    this is absolutely amazing. one of the best tuts on zmodeler and i can see 12 dislikes too. wtf guys, why :/

  • @taylor_3d
    @taylor_3d 3 ปีที่แล้ว

    I'm just a tad late to this brush, but super helpful! Thanks for being thorough :)

  • @bjmgraphics617
    @bjmgraphics617 8 ปีที่แล้ว

    I had to watch this video again to have it all sink in and as an owner of Zbrush and 3DS Max, I have to say these tools are equally powerful to Max's and even faster! I love Max for the simpler learning curve and I hope when Zbrush 5 actually comes out that the organization of the menus, tools and brushes would be simplified similar to Max's. Simplification will lower the learning curve. Press Z, B and then M is just too much for me and I have to write that down and place the notes on my desk.
    Truespace down fall was because of complex layers and layers of icons. There are Zbrush users who will only use the program just for characters and common objects modeling using something else. I want to learn Zbrush and use it to model characters as well making game assets like a pirate chest. My 3DS Max might be jealous!

    • @MichaelPavlovich
      @MichaelPavlovich  8 ปีที่แล้ว +2

      Just as an aside, hover over any button in zbrush and hit ctl+alt, then hit a key combination to assign a hotkey to that button; for the zmodeler brush, instead of hitting z, b, m, go into the brush palette, find the zmodeler brush, hold ctl+alt, then click the zmodeler brush, and assign a hotkey (I have mine assigned to alt+q). Hotkeys and custom menus are super useful once you get comfortable; custom hotkeys, interface, and menus are covered here: th-cam.com/video/1XYrCGRYBss/w-d-xo.html
      So you can simplify based on what you need to use, but I do understand, there's a lot of stuff in there, so you have to learn it first in order to simplify, which isn't easy! But hopefully the intro to zbrush series will cover enough so that you can make informed decisions on what you need to keep, and what you can stash away for a rainy day.

  • @KamaBeat1000
    @KamaBeat1000 8 ปีที่แล้ว

    very useful so far! and thanks for getting right into it without a lot of extraneous "chatting" :]

  • @davidpayne8154
    @davidpayne8154 9 ปีที่แล้ว

    great stuff, love your tutorials. very easy to understand, thanks Michael

  • @mennaessam3217
    @mennaessam3217 6 ปีที่แล้ว

    you covered alot of things clearly and without too much talk ... i really thank you :)))))))

  • @alolkoydesigns
    @alolkoydesigns 9 ปีที่แล้ว

    Wonderful! Lots of stuff not covered in Pixologics video tutorials. Will watch again.

  • @OrkhanJulfa
    @OrkhanJulfa 5 ปีที่แล้ว +1

    Great tutorial! Thank you!

  • @siva7198
    @siva7198 4 ปีที่แล้ว

    best zbrush tutorial ever

  • @GloomProduction
    @GloomProduction 9 ปีที่แล้ว

    Michael, have you found a way to extrude edge loop directly? Extrude function seems to produce thickness with the new edge.

  • @billisenberger7112
    @billisenberger7112 9 ปีที่แล้ว

    Excellent!!! Thanks Michael

  • @modelbuildings-ml4ni
    @modelbuildings-ml4ni 5 ปีที่แล้ว

    Michael could you make some more videos on how to make brickwalls, bridges, terrains ect. I enjoy making models and need to learn more from zbrushes and how to make them. great video

  • @BingBangPoe
    @BingBangPoe 9 ปีที่แล้ว

    Amazing tutorial, very comprehensive!

  • @UrraSergio
    @UrraSergio 7 ปีที่แล้ว

    Excellent tutorial. Thanks.

  • @gealdyrtheta6938
    @gealdyrtheta6938 5 ปีที่แล้ว

    jeeeezus this is ridiculously powerful....

  • @Rajuuken
    @Rajuuken 7 ปีที่แล้ว

    Thanks for you tuto, it's clear and precise.

  • @peppipepp6855
    @peppipepp6855 9 ปีที่แล้ว

    Zbrush is properly the most user unfriendly software i have ever tried but its by far the most powerful. Menus are all over the place. Coming from 15 years of Art direction, artschol Knowing the workflow of Adobe products, Auto desk felt like a natural step. Getting into Zbrush was just extremely slow and frustrating. Took me well over half a year so master the easy things. Some things Zbrush could be better is Retyppo & UV´s ( feel forced to use 3D coat). R7 is great for box modeling indeed. Pix logic always delivers. / Designer @ dice

  • @DANUNAVARRO
    @DANUNAVARRO 8 ปีที่แล้ว

    la revolución del modelado poligonal!

  • @ilustradsn
    @ilustradsn 5 ปีที่แล้ว

    Michael i LOVE YOUR VIDEOS, THANK YOU SO MUCH FOR SHARING. THE BEST FOR YOU!

  • @ttotsbarc
    @ttotsbarc 7 ปีที่แล้ว

    This is an excellent tutorial! I love the way you demonstrate and explain the detailed process....
    question...is there a way to add an edge between two vertices (like you might do in Maya with the "multi-cut-tool")..?
    I havent found a solution for this...
    Thanks

  • @aleksandarkutic7657
    @aleksandarkutic7657 5 ปีที่แล้ว

    Great tutorial! Thanks for sharing.

  • @janaraj47
    @janaraj47 8 ปีที่แล้ว

    great tutorial...ultimate speed...nice explanation

  • @darrian80
    @darrian80 9 ปีที่แล้ว

    THIS IS SO MUCH EASIER THAN MAYA THANK YOU

  • @alexeyled4680
    @alexeyled4680 9 ปีที่แล้ว

    They reinvented wheel, all this have been exist over ten years in 3ds max, more flexible and convinient

  • @ArlindoOliveira81
    @ArlindoOliveira81 9 ปีที่แล้ว

    Awesome!!!! Thank you Michael!

  • @moonjam
    @moonjam 9 ปีที่แล้ว

    Great video. Thanks Michael!

  • @kronoterria2347
    @kronoterria2347 9 ปีที่แล้ว

    Very powerful new tools thanks for the tutorial.

  • @PonteRyuurui
    @PonteRyuurui 8 ปีที่แล้ว

    brilliant tut mate, subbed

  • @olivierlediscot3373
    @olivierlediscot3373 9 ปีที่แล้ว

    Thank you for this great lesson on Zmodeleur. :) ;)

  • @Adamtherocket1
    @Adamtherocket1 9 ปีที่แล้ว

    Great stuff, really quick, clear and informative. Wonderful.

  • @TheOmnipRotenT
    @TheOmnipRotenT 7 ปีที่แล้ว +4

    Trying to force myself to learn hard surface modeling in ZBrush from a 3dsMax background. The process is painful... :(

  • @klovver
    @klovver 9 ปีที่แล้ว

    Mind-blowing. Thank you!

  • @petergandia5342
    @petergandia5342 6 ปีที่แล้ว

    fun fact:
    You can use "that's what she said" after about 85% of all his statements.
    PS: Thanks for the tuts.

  • @martontokes8132
    @martontokes8132 7 ปีที่แล้ว

    thank you, very nice tutorial (well paced and to the point:)

  • @nssdesigns
    @nssdesigns 6 ปีที่แล้ว

    QBRUSH is key to hardsurface modelling and the need to GoZ between other applications like MODO or MAYA... still the only thing I'm seeing is if ZBRUSH has a measuring system where you can model exactly to size rather than eye balling stuff or using reference images... then software like MODO is king when following drawings.

  • @RandellTrulson
    @RandellTrulson 9 ปีที่แล้ว

    Super awesome thank you. I was going through the manual, but is it quicker and easier to watch you do it and then mimic you :)

  • @bjmgraphics617
    @bjmgraphics617 8 ปีที่แล้ว

    Thanks!But there are so many brushes A-Z and it makes my head spin! Why can't they categorize the brushes and have a tree/branch style of organization? Not all brushes edit the shape but do other things like brushing on a tool.

  • @R4zyel
    @R4zyel 9 ปีที่แล้ว +1

    Great start man, question. Will you release a full tutorial DVD about R7,
    Keep up the good work man. Thank you !

    • @MichaelPavlovich
      @MichaelPavlovich  9 ปีที่แล้ว

      Mmmmmmaybe? I'd hate to promise anything and disappoint so I'll leave it at that for now...we'll see what my schedule looks like over the next few months!

  • @yujinseol8769
    @yujinseol8769 9 ปีที่แล้ว

    It's definitely helpful video, thanks Michael!

  • @gurupb43
    @gurupb43 6 ปีที่แล้ว

    thank you sir for this knowledge

  • @themarkers123
    @themarkers123 9 ปีที่แล้ว

    Awesome video. Thanks for this!

  • @35hrgiger
    @35hrgiger 8 ปีที่แล้ว

    Hey michael, just picked up your into to zbrush 2 and 3 and they are great. I just got into zmodeler and am loving it but hope you can answer a question. When I use creasing in my models in zbrush, is there anyway to get those creased edges into another application like Modo or Lightwave? Right now extra edge loops seems to be the only way.

    • @MichaelPavlovich
      @MichaelPavlovich  8 ปีที่แล้ว

      +35hrgiger oh man it's been a long time since I've used Modo...a quick test would be to use goZ, sometimes it can do some magical stuff. Other than that...I don't think .obj's pass back and forth creasing information (?); the .ma extension I believe does, fbx...maybe? As a kind of hacky work around you could create polygroups for each individual surface that you want creasing between, then use those to convert to creased edges in Modo maybe? Wish I had a better answer for you! It's stuff like this that made me just want to stay in ZBrush lol

    • @35hrgiger
      @35hrgiger 8 ปีที่แล้ว

      Yeah I dont think creasing info is available through GoZ, I tried making a feature request for support for zb creasing and one of the developers said they didnt find any info on it via GoZ. The best suggestion ive gotten is to use edge weighting but its tedious to have to set that up also. Was just hoping I was missing something obvious. I dont use keyshot so I render in lw or Modo.

    • @realbadtech9318
      @realbadtech9318 8 ปีที่แล้ว

      Creasing edges and then adding subdivisions in Max does pass into Zbrush 4R7 when you export from Max as an OBJ. I don't know about vice versa

  • @BigMummyLongLegs
    @BigMummyLongLegs 6 ปีที่แล้ว

    Fantastic man thank you!

  • @nikolandjelon
    @nikolandjelon 7 ปีที่แล้ว

    Indeed, preety good start. THank you for this you made it really clear and informative!!! :) :)

  • @joebuehrer
    @joebuehrer 6 ปีที่แล้ว

    Nice tutorial by the way, but I would like to know what the advantage is to using Zmodeler over an established modeling software like the ones I mentioned.

  • @BOXBOY390
    @BOXBOY390 9 ปีที่แล้ว

    If I model a cartoon character can I make it in to a short clip are is this software all about modeling and no video editing

  • @formative3d274
    @formative3d274 7 ปีที่แล้ว

    Why the hell do ZBrush cylinders always have triangulated caps???

  • @cok3y
    @cok3y 9 ปีที่แล้ว

    Hi Michael, great tutorial! Does Zmodeller hve a way to just add verts like you would with the "split poly" function in maya?

    • @MichaelPavlovich
      @MichaelPavlovich  8 ปีที่แล้ว

      +jose cua oops sorry about the late reply. you can split edge and connect points, you can mask faces and split ring, or you can do visibility selection > slice modifier, but there's not a good "split path" like what you're talking about unfortunately (zbrush realllly doesn't like ngons)

  • @yonderobserver8135
    @yonderobserver8135 9 ปีที่แล้ว

    Next time... a further series of One More Thing!
    Like Bigtime!

  • @holyengine3618
    @holyengine3618 6 ปีที่แล้ว

    Thank you for this tutorial :D Really helpful !!!

  • @rodrigobutron1983
    @rodrigobutron1983 5 ปีที่แล้ว

    Thank you!

  • @erik.kangas
    @erik.kangas 9 ปีที่แล้ว

    this is outrageously helpful.

  • @planeyogurt573
    @planeyogurt573 8 ปีที่แล้ว

    Very nice tutorial. I am downloading your zbrush part one series now and if they are nice and punchy like this one then I will be getting parts 2 and 3 as well.

  • @weclome
    @weclome 9 ปีที่แล้ว

    Very nice walkthrough, thx! I've been playing around with the Zmodeler last night which was a lot of fun. One thing that I couldn't get to work was a rounded bevel on one edgeloop without creasing and using all the smooth options that increase the polycount so much. I might have overlooked something. Any ideas?!

    • @MichaelPavlovich
      @MichaelPavlovich  9 ปีที่แล้ว

      Hmm I'm stumped. Let me dig in there a little bit and I'll report back what I find (if anything), I haven't done my "due diligence" pass on every facet yet. If you find anything let me know as well!!

    • @weclome
      @weclome 9 ปีที่แล้ว

      Michael Pavlovich A little workaround could be to slightly extrude two faces and fill the gap with a bridge. Not really preferable though. Another thing that surprised me is that it seems you can't do an inward bridge.

    • @weclome
      @weclome 9 ปีที่แล้ว

      Rein Blank ... to round/smooth the edge of the inside of an L corner

  • @yiannis8134
    @yiannis8134 7 ปีที่แล้ว

    when I press spacebar in face mode the window that appears is half out of the screen of my laptop , how can I fix that?

  • @adamzlotkowski8357
    @adamzlotkowski8357 9 ปีที่แล้ว

    Awesome video, thank you very much !

  • @EmilKlingberg
    @EmilKlingberg 9 ปีที่แล้ว

    is it possible to do plane modeling like im used to in max,... like making a plane and extruding more polygons from that...

  • @austinbrown2432
    @austinbrown2432 7 ปีที่แล้ว

    Thank you for replying to my question on another video. I really appreciate that. I have another question I was hoping you could help me with. I am trying to add thickness to the inside of a car body I had downloaded. But Qmesh action seems to be disabled. All other actions seem to be fine.

    • @MichaelPavlovich
      @MichaelPavlovich  7 ปีที่แล้ว

      QMesh can sometimes try and resolve in tight areas; try the extrude option instead (extrude > all polygons or polygroup all or whatever target you're going for--)

  • @siva7198
    @siva7198 4 ปีที่แล้ว

    very nice bro
    helped me a lot thanks

  • @nohzro
    @nohzro 7 ปีที่แล้ว

    Was gonna export my model into 3ds Max to clean it up there, but then I saw this. Wayyy easier.

  • @yelenaivy
    @yelenaivy 7 ปีที่แล้ว

    Thank you for this amazing tutorial!

  • @gfxfilms2012
    @gfxfilms2012 9 ปีที่แล้ว

    your awesome for doing this on youtube.. i usually get your EAT3d stuff..

  • @klezana
    @klezana 7 ปีที่แล้ว +1

    Thanks dude! :D

  • @jozseflaszlo7445
    @jozseflaszlo7445 8 ปีที่แล้ว

    How can I Chamfer an edgeloop? I know I could with the add to curve and then add the whole loop but it's a really long loop! That or, how would I add a whole edge loop to the curve faster than selecting each edge separately?

    • @MichaelPavlovich
      @MichaelPavlovich  8 ปีที่แล้ว

      +József László (Yoji) Off the top of my head, you can crease between two polygroups (set up your polygroups, then under the tool > geo > crease submenu, choose crease pg, which will crease the border between your polygroups); after you have that, under the crease submenu, choose bevel, and change that slider--that will add a bevel wherever you have creased lines!

  • @user-ro4io8eu9p
    @user-ro4io8eu9p 8 ปีที่แล้ว

    amazing really thank you sir

  • @sergiobenitez4764
    @sergiobenitez4764 6 ปีที่แล้ว

    Genial! Great tuto man!

  • @jeordanisfiguereo7592
    @jeordanisfiguereo7592 9 ปีที่แล้ว

    Very usefull. Thanks for sharing!

  • @Daniels2l
    @Daniels2l 6 ปีที่แล้ว

    Im mind blown, the shit is better than maya, wtf!

  • @ThorVids
    @ThorVids 8 ปีที่แล้ว

    I'm having a problem with "close convex hole". When I drag up and down it will add resolution but dragging left and right doesn't add height. It just stays flat. Any idea what my problem is?

    • @MichaelPavlovich
      @MichaelPavlovich  8 ปีที่แล้ว

      +Michael McLaughlin I've noticed that if i use the default insert cylinder (which as 32 divisions), close convex hole doesn't like to play nice with the dome-cap-creation. I usually have to resort to using an 8 / 12 / 16 / 24 division cylinder instead :(

    • @ThorVids
      @ThorVids 8 ปีที่แล้ว

      +Michael Pavlovich thank you. that is helpful.

  • @begin-gd1jm
    @begin-gd1jm 5 ปีที่แล้ว

    masterpiece. you are very good teacher :)

  • @IAMTHEKENSTER
    @IAMTHEKENSTER 6 ปีที่แล้ว

    hi mike , hey is there a way to draw out a mask and freeze it where it is then move it over the geometry , i have treied every thing and im not getting a straight answer out of any onethanks if you can help

    • @MichaelPavlovich
      @MichaelPavlovich  6 ปีที่แล้ว

      mmm freezing it I'm not sure, but what you can do is draw out a mask wherever you want, then use the spacebar to move it over your model into place. Another alternative I like to use with masking is the smart transpose mask: th-cam.com/video/WLB09HmFK4Y/w-d-xo.html

  • @7hiruma
    @7hiruma 6 ปีที่แล้ว

    thank you! =)

  • @alzajel1
    @alzajel1 7 ปีที่แล้ว

    great tutorial, thanks

  • @AlteraLin
    @AlteraLin 7 ปีที่แล้ว

    That Q-mesh poly tagging doesn't work for me. I tag them, and move them. but it saves them as a single poly for the rest of the session and I can't NOT move them separately anymore.

    • @MichaelPavlovich
      @MichaelPavlovich  7 ปีที่แล้ว

      I can't reproduce it on ZB4r7p3. alt-poly tagging paints them white, I run an operation on them, which does change them to a different color polygroup, which I can then chose to move separately (using target > polygroup all or polygroup island), but I can always change their assignment after that or target them differently if I choose.

  • @izvarzone
    @izvarzone 9 ปีที่แล้ว

    Does ZBrush 4R7 have precise measure tools? For example if I need to make exactly 40mm length or 15 degree corner. It was always problematic in ZB.

    • @MichaelPavlovich
      @MichaelPavlovich  9 ปีที่แล้ว

      There are incremental rotation snapping / span number type things available on some of the operations, but it's definitely not a cad program. Fusion 360 is awesome for super precise machine part type operations.

    • @thomasbriggs4718
      @thomasbriggs4718 8 ปีที่แล้ว

      +izvarzone There is a plugin called Calipers Master that lets you set the scale of a model. This essential functionality had to be created by a user.

  • @Igiginaki
    @Igiginaki 9 ปีที่แล้ว

    Nice video, thanks

  • @wingnut0837
    @wingnut0837 8 ปีที่แล้ว

    Pretty awesome but WAY too many options in the spacebar menu. Couldn't they have just incorporated a "gumball" like all the other software out there??

  • @BackgroundRated
    @BackgroundRated 8 ปีที่แล้ว

    love this

  • @VFXLtd
    @VFXLtd 8 ปีที่แล้ว

    How do i select more than the entire face instead of a portion of a face?

    • @MichaelPavlovich
      @MichaelPavlovich  8 ปีที่แล้ว

      +VFX Ltd™ How do you select a portion of a face?

    • @VFXLtd
      @VFXLtd 8 ปีที่แล้ว

      Michael Pavlovich No, not the portion of the face. The entire face haha

    • @MichaelPavlovich
      @MichaelPavlovich  8 ปีที่แล้ว

      +VFX Ltd™ Ah, the entire face should be the default when you're in the face parameters (hover over a face and hit the spacebar key); there's a number of ways to select an entire face...I'm on my phone so I don't have ZBrush available, but off the top of my head you can hold down alt+drag on faces to make a selection out of them, you can polygroup > single poly, you can transpose > single poly (that'll mask everything but the face you select)...probably some more creative ways than that, but those should get you what you need.