A few more thoughts: - I meant to add the Falcon to the honourable mentions. Quite a nice mix between damage and unit delivery. - Possibly should have mentioned something between the battlewagon/trukk/ kill rig for the orks. Not really dedicated ranged damage dealers like most of the rest of these though!
I don’t think I would count the falcon as a tank it is more like a hybrid transport and it doesn’t really have that many more guns then the wave serpent just the pulse laser which isn’t really all that good and you could have mentioned the prism lynx I mean I don’t think any of them are really all that worth taking T9 for 180pts on the prism who has two shots on its only gun yeah flat 6 damage but not worth it for 180pts
The Battlewagon can be made into more of a tank with the Ard Case ability giving it 2 toughness and the Killcannon/Cannon/Zap cannon adding a main gun on it and reducing the transport capacity.
i am still butthurt about the grot megatanks and grottanks became "legend". U understand they could "brake the new dread mob detachment rules. but they were so cool looking and a wonderfull concept. I wonder if any model came back from legend.
@@jamiehall814 They are essentially beefed up Trukks. Same as Gorkanauts are beefed up Dreads. They're fine, but they don't scratch that "Huge armoured rolling fortress with a big zoggin' barrel" itch.
Hehe… on my last local tournament outing, my T-fex started the day by cracking a Stompa open with 23 damage, and ended the day blasting apart Lord Invocatus and his World Eater pals. The living tank is not to be underestimated!
IKR, 160 points for something almost as tough as a Knight that carries some monstrous melee bomb deserves to be on this list over some ninja turtles truck (aka land fortress) at least!
My favourite for Rule of Cool is the Stormblade. But for a tank that isn't likely to get shunted to Legends, mine is a tie between the Vanquisher and Exterminator. My Vanq managed to one shot a super heavy tank in its first Apocalypse game through three consecutive chain reaction results, causing it to explode and take out about a quarter of the opponent army (and done nothing since!). The Exterminator because its so flexible, inexpensive, and underrated. But when those autocannons open up and triple heavy bolters join in, it's a wise opponent who only under estimates them once. It's why I take two at all times! Great tanks.
I would rank the Leman Russ higher. It doesn't have as much raw damage output as some of the more elite options, but its point cost is low and the different variants allow it to fill almost any role, from gunning down massed infantry to taking out large targets or even wading into close combat. It also doesn't contradict the lore to take a lot of them - you can make a 4000+ point army with 24 Leman Russ tanks if you wanted to!
they are extremely swing in effectivness. Plus they are only strength 10, making it not effective as being anti-tank so they are in a weird middle ground
I mean... there's like 4-5 suits overall, it's not much, and it's like *the* mecha faction before knights were a faction at least give us the hazards and riptide variants back, they literally exist just transfer to plastic
@@AverageRezeSimp The problem being that the 2 suits larger than the riptide should never have been made/added as they go against Tau lore/doctrine. If they wanted to add a more "Titan killer" vehicle it should have been a larger tank that was still anti-gravity and mobile.
@@tdlainc.4737 they're not even heavier than the riptide, I think you're mixing them up with stormsurge/taunar. yvahra had extra engines and rvarna has two blast munition cannons instead of shield/gun arms
As a tau player, please more suits. I'm so fucking tired of not getting anything new to play with for two editions now since I don't like cavemen in my hi tech sci fi army
I have 4 krieg squads and a Leman Russ Vanquisher. Prior to the Leman Russ, I was always getting pummeled by my friends, with their tyranids, space marines, or even tau. Now I can wipe out just about anything they have if they choose to pick a fight with my me, and I love it lol. Can't wait to further expand my army, and see my friends do the same.
It's an honourable mention. I suspect the fact that you have to commit to a type of target on weapon selection makes it less versatile, explaining it's absence.
Should be in the list IMO, it is one of the most reliable anti-tank platforms in the game. Hits on 2s, 4 shots, re-rolls wounds naturally, has lethal hits built in as well. Only AP3 which can harm it sometimes as some vehicles can with AOC equivalent and cover get 3+ saves, but apart from that it's really solid. It then has a T11, 2+ save, 14 wounds platform with a 5++ as well, putting it really close to like Land Raider durability. It also has fly so it doesn't as easily get stuck in combat, plus has access to fall back and shoot strats, and sustained hits strat.
@@alexrowson-brown6568 But that's my point. The basic Leman Russ can fight all types of targets efficiently, it's all purpose. Caladius is a tank hunter only (if you take the arachnus). If you bring a Caladius and your opponent doesn't bring monsters or vehicles, it won't be nearly as efficient as others. To be very clear, I think the caladius is very good, but it's use is limited by the weapon choice, which is less flexible than others on that list.
The Immolator? It's a transport, taken mostly to split squads in half. One Multimelta, even if Twin-Linked, and one Heavy Bolter is not exactly rocking anyone's world in terms of firepower. For that matter, the Castigator's Battle Cannon, 3 Heavy Bolters and a Stormbolter aren't a lot of firepower for the cost either. It's like taking a Leman Russ but it's more fragile and choosing all the worst weapon options.
its good, but it doesnt have like any tricks or ways to support other parts of the army. Tanks for custodes are mostly on their own, they won't get any faction or detachment buffs and there arn't really any strats for them. so yeah they are effective for what they do but they will be very predictable.
@@tankhunterminatures It hits on 2s and re-rolls wounds, and has native lethal hits. Not sure it needs any buffs. You can also play a sustained strat on it if needed in Shield Host. Like a Hammerhead hits on 4s natively, it has to be guided AND either be stationary or shooting monsters and vehicles to basically hit at the same level the caladius shoots at everything. It also re-rolls wounds, which again most of these tanks don't or need like strats or detachment rules like grudge tokens to improve their wounding. Or for example a Rogal dorn is like mainly AP1 or Ap2, so needs AP buffs, but the Caladius is AP3 base anyway. It also has 4 shots, with D6+2 damage, rather than many of these vehicles having higher damage but only having 1 or 2 shots at best thus being screwed by 1s or 2s a lot more. The Caladius is imo more reliable than every tank in that list and it's basically completely CP free as well, it is a perfect fire support platform for a melee army because it's raw datasheet is so good it just reliably does it's role and you can direct other resources elsewhere. It's also T11, 2+ with a 5++, which again basically no tank there has a as good a defensive profile, they either lack the 2+ save or the invul or are like T9.
shame GW put Horus Heresy stuff into legends since I guess Kratos Battle Tank would be here, hefty defence , all 3 main guns options strong and plenty of choice for others, can make into purely AT, more anti-infantry or mixed, also doesn't get penalty to hit roll if smth binds it in melee (and can shoot blast into it's own melee)
I'm hesitant about buying more forge world units for the custodes, thankfully we still have our tanks but I wouldnt be surprised if they go to legends in a few years
The Hekaton Land Fortress is honestly quite an amazing gun platform. 2 of his main guns have huge spike potential even if they are quite inconsistent. His 12 Damage 2 shots with ignore cover and good strenght are such a consistent damage dealer for me. I always fun 2 units of them and they never dissapoint me. With void armor in cover they can tank so much firepower and thus protect your entire team from it.
Onager is really good and is missing in this list. 2+ 3 S16 -4 D6+2 is good for 160 with how durable it is with 4++. 160 is too much though in my opinion. 150 will be good
@@tech-priestservitor9523 It for is better now after the buff, but it's still slow and still on that awful base. And it hits on 4+ not 2+, can't factor in army rules when comparing tanks to tanks. So sure, it's decent for it's price, but if you compare it to other imperial factions options like a leman russ battle tank or a repulsor executioner (wich admech also manufacturs) it still falls a bit short in my opinion.
@@return4887 I disagree since the argument is based in the lore of why admech would give away their best tanks. But even if we do choose to include that, the onager still only hits on a 3+ unless you also want to include that it will always be stationary? And then we would have to give the repulsor executioner hitting on 2+ and full re-rolls. The Leman russ hitting on 3+ and lethal hits. And then the onager is still looking kind of unimpressive. Even if, as said, it's not as bad as it used to be.
Not a day goes by I don't miss the ork Kill-tank. Now for number 1, Castigator is a good tank and is better with the codex but its weakness is has no antio vehicle load out. Even an exorsist is not great at tanking out a heavy tank or knight. So I wouldn't put it this high on the list but overall seems alright. I love the rogal dorn as well, its strong but also in an odd place where its not quite anti-infantry and not quite anti-large so I could put it whereever.
Hoping Castigator and Immolator see some changes because they are part of the BS of sisters at the moment, if you look at their rules, most vehicles that have a similar +1 AP or remove cover type rule have to do it with their main gun, Castigators being able to shoot heavy bolters at one target but still have their main cannon available, so two castigators can basically buff each others main gun is really dumb. At the very least both need a decent jump in points (along with a lot of other sisters stuff) but really sisters need some rules changes to make them less broken as they are not a fun army to play against right now. Wouldn't be surprised to see Exocrine go up in points as well, that is a pretty damn good profile for 135pts.
The buff to the armour penetration is given AFTER this model has shoot, so basically it can't buff itself. But of course it can buff another castigator.
@@MicheleBottazzi Yes but it doesn't have to use its main gun to buff the targets with AP, it can split fire and still get the buff by just hitting with heavy bolters, just like the immolator gets the buff from using its storm bolters. For example if you look at the Leman Russ exterminator, it has the same rule basically BUT you have to use the main autocannon to get the buff.
@@tajj7 Nope, you have to declare all the target of the guns, resolve the hits and then apply the ability. It's quite straightfordward, the ability says that it is applied after the model has shoot. You can decide to apply the buff after heavy bolter shots, but then you can no longer fire the other weapons.
@@MicheleBottazzi Eh? It says "after this model has shot, select one enemy unit hit by one or more of those attacks", it does not specify the weapon and you can split fire, so any weapon on the castigator can grant the AP bonus. It can't grant the bonus to itself, but you could for example shoot the main cannon, the heavy bolters, the hunter killer into a squad of elite infantry say, then just fire some storm bolter shots into an adjacent tank, then say a second castigator in your army gets +1 AP against that tank that you just hit with a storm bolter. So you get all the benefits of firing the main firepower at your first target, and can use small arms to debuff another target. Most units with similar powers don't get that ability because they specify you need to hit with the main firepower, like the Leman Russ exterminator.
@@tajj7 No man, read the rules commentary under the voice "Shot". It literally says: "Shot: When all of the attacks made with a ranged weapon have been resolved, that weapon has shot. When all of a model's ranged weapons have shot, that model has shot. When all models in a unit that are making ranged attacks have resolved all of those attacks, that unit has shot (see Resolved Its Attacks). If a unit was selected to shoot and none of the models in it make any attacks, it is not considered to have shot."
The fact the hammerhead isn't number 1 is sad. Imagine being the biggest gun in the shooting army and you are outgunned by other tanks from other armies. Recently did a comparison between the hammerhead, t-fex, gladiator lancer, locust heavy destroyer, and doomsday ark. Everything beat the hammerhead, mainly helped by the fact that the hammerhead was the only one with a single shot, so damage was capped at 12, compared to the potential of 18 for the lancer and 24 for the t-fex
the best tank is anything rhino chassis! i play sisters so i would choose immolator, i know its not exactly a tank, but well all oour tanks are based on rhinos
Where are the c'tan? 4+ invun and saving, T11 with 12W, 5+ feel no pain and necrodermis to halve the damage of the damage characteristic(then round up so 3 becomes 2 for example)
26:07 so hive gaurd have a 80% chance to kill this in 1 turn, were zoans only have a 50% chance to kill this in 1 turn not including that zoans are much weaker cause the less volume of shots make it easy to blink one away. Were hive gaurd you can blink one away but the rest are still raining down on you.
As a guard player i refuse to use the rogal dorn tank simply because it’s too rounded and not boxy and stupid looking enough like my beloved russes and baneblade.
For the giveaway, is simply subscribing to the patreon all we need to do to enter for that? or do we need to do that and then also donate? Thanks! also great work on the videos, iv really enjoyed watching them lately and you were one of the first to introduce me into the hobby and am looking forward to building an army and playing!
Thinking the disintegrator is better than the onager is a wild take. Onager can charge and tank shock over 4" tall terrain for fifteen less points and still has a gnarly powerful neutron laser profile.
I run both in my admech tank armies and I can say the disintegrator is one of the best anti-tank tanks in the game. Crawler I run as anti-heavy infantry and the disintegrator as my anti-large.
The dunecrawler is far worse than the disintegrator given the role of tanks in the army. tanks are there to answer hardened targets and the disintegrator performs better at that role than the dunecrawler does, while *also* having better light infantry clearing at the same time. THe dunecrawler is better at killing medium infantry with erad beamer or phospor but we have better options for that. Also the dunecrawler is much more difficult to maneuver around terrain, especially since the whole scuttling walker thing doesn't even matter on GW terrain layouts(all GW terrain is specified as less than 2" or more than 4")
@@bsuns123123 I'm curious to know how it's better at anti tank, the ferrumite cannon looks outright worse than the neutron laser to me? Same shots, less strength, AP and damage - and the missiles while twin linked are only S9, not really enough I'd have thought for reliable AT use against harder targets - do they really make that much of a difference? I know it gets a flat +1 to hit vehicles but I'd have thought heavy on the NL would be a reasonably good counter? Maneuvering I can understand though, the base is huge.
@@masterofthelag8414 two attempts at 5+ has a better chance of going through than one attempt at 4+ (57% vs 50%) The way to look at it is would you rather have 3 shots that hit on 4s and wound on 3s or 6 shots, 3 of which hit on 3s and 3 of which hi on 4s, with 3 of them wounding on 3s and 3 of them effectively wounding on 4s. Into t12 its basically 6 shots wounding on 4s. Basically, the missiles carry a ton of anti tank weight, and help smooth out your variance. fall on the wrong side of the 50/50 for the neutron laser and you only have 1 hit and it gets very easy for that to whiff, whereas missing half your shots on the disintegrator is already on the bad end of RNG(since the ferrumite hits on 3s vs vehciles/mosnters) and you still have 3 shots connecting.
I think the tyranofex is rated too low. You can give it re roll hits and wounds of 1 in synaptic fleet. And you can trade against other anti tank platforms by switching their one shot d6+6 damage to 0.
Castigator feels kinda junky for being at the top of this list. If you had access to all the tanks here, you'd never take a castigator. They only take it because they don't have anything better. I can tell you from experience with Guard battle cannons that S10 AP-1 is a junk profile.
How is a Rupture Cannon with 2 shots at 3+ to hit considered "swingy" when the Magna Rail is ONE shot at 4+... both with same AP and Damage... Tyranid players can't be objective methinks 😅
Looking at other comments, the cannon was swingy when its damage was 2D6, so could potentially take out a knight castellan in one round of shooting or need both to take out a single terminator, at equal chances
Hekatons looks great on paper, but I've been very unimpressed with mine, especially for their cost. +1 to hit against marked targets sounds cool until you remember Votann are BS4+ base. Neither magna-rail or conversion beamer are great main guns either, they have too few shots. Magna rail is a trap, it's 1 BS4+ shot will on average do very little over the course of a game (it's basically a shitty Tyrannofex) and the Beamer is unreliable and spiky: decent if you manage to sustain, otherwise it's like 1 S10 AP2 D4 hit... wowza? The Hekaton is a brick that won't kill much at all, and if it's on 10th place in this list, then tanks overall are in a bad position on 40k it seems...
I ran 3 at a very large UK tournament, went 4-1 against some of the best in the country :') It's a superb tank, very hard to kill and the casino cannon is superb for damage. Not sure you're using it right if you think it's bad, so many damage 2 weapons absolutely hammer marines etc.
I'm still of the firm opinion that any damage d6+6 weapon is just too much, especially for the tyrannofex with possibly two shots and guaranteed 14 wound if both go through. Thats just stupid amounts of damage especially if those go first. They might be swingy, but compared to a caladius which is more expensive, way squishier and usually less deadly, it's just not even funny at that point cost.
Awesome strategy for tyranids: using 2 bad tyranid models and combining them for maximum effect. If you want objective defence to hive guards and a tyrannocyte
@@MinscS2 The win rate is bad, but that doesn't mean the army is bad - at a top level the army is fine. Doesn't mean it doesn't need help (divergent chapters like SW or BA are simply better) but it's not that bad either. I mainly play eldar, let me tell you I don't even have many 3+ saves, let alone 2+ (except khaine). Sisters are the best army, they have hardly any 2+ either. That's not why marines have low win rates - it's because marines have the most newer players, and the unit diversity is so big that it's very hard for players to have all the competitive units they need.
A few more thoughts:
- I meant to add the Falcon to the honourable mentions. Quite a nice mix between damage and unit delivery.
- Possibly should have mentioned something between the battlewagon/trukk/ kill rig for the orks. Not really dedicated ranged damage dealers like most of the rest of these though!
I don’t think I would count the falcon as a tank it is more like a hybrid transport and it doesn’t really have that many more guns then the wave serpent just the pulse laser which isn’t really all that good and you could have mentioned the prism lynx I mean I don’t think any of them are really all that worth taking T9 for 180pts on the prism who has two shots on its only gun yeah flat 6 damage but not worth it for 180pts
The Battlewagon can be made into more of a tank with the Ard Case ability giving it 2 toughness and the Killcannon/Cannon/Zap cannon adding a main gun on it and reducing the transport capacity.
The complete absence of Ork units in this list is a signal we need looted tanks back.
Agreed.
i am still butthurt about the grot megatanks and grottanks became "legend". U understand they could "brake the new dread mob detachment rules. but they were so cool looking and a wonderfull concept. I wonder if any model came back from legend.
@@hd-wk3ke I was hoping for a Meka Dread to join units of Dreads (like how nids have units of carnifexes)
Yeah, and if not looted tanks than a dedicated tank in plastic. Battlewagons are nice, but sometimes just not enough :D
@@jamiehall814 They are essentially beefed up Trukks. Same as Gorkanauts are beefed up Dreads.
They're fine, but they don't scratch that "Huge armoured rolling fortress with a big zoggin' barrel" itch.
Tyranofex was called the casino cannon back when it's damage wad 2 D6. Getting buffed to d6+6 is a crazy damage buffalo MUCH more reliable now
Knights "We're all tanks right?"
Knights "maybe brother, maybe a oldr brother might help"
"Excuse me, all my tanks have legs" xD Was wondering if he'd count them, but technically Walkers I guess
Ret Paladins: "...no?"
"No, they have legs and know how to walk, so they're not"
--by my local store's manager😂
Armigers yes, profile in size is close enough
How is Fire Prism not atleast an honourable mention?
It's just really expensive for what it does
you mean falcon tanks
@@bass.5822you'd think so but I get so much more hate for the fire prism than anything else in my lists
2 Tyranid monsters? Hell yeah represent
Hehe… on my last local tournament outing, my T-fex started the day by cracking a Stompa open with 23 damage, and ended the day blasting apart Lord Invocatus and his World Eater pals. The living tank is not to be underestimated!
*Sad Ork noises*
IKR, 160 points for something almost as tough as a Knight that carries some monstrous melee bomb deserves to be on this list over some ninja turtles truck (aka land fortress) at least!
waaaaaagh…
So a are we calling a sad waagh?
i mean, the exocrine has ork DNA
Sad aeldari noise along with it
My favourite for Rule of Cool is the Stormblade. But for a tank that isn't likely to get shunted to Legends, mine is a tie between the Vanquisher and Exterminator. My Vanq managed to one shot a super heavy tank in its first Apocalypse game through three consecutive chain reaction results, causing it to explode and take out about a quarter of the opponent army (and done nothing since!). The Exterminator because its so flexible, inexpensive, and underrated. But when those autocannons open up and triple heavy bolters join in, it's a wise opponent who only under estimates them once. It's why I take two at all times! Great tanks.
That’s epic! Gotta love the swingy old Apocalypse rules - they made for excellent stories!
Very true! When it works, it works! When it doesn't, it's an uphill struggle. But we live for those rare moments when it works.
Lol. I remember when Vanguishers used to be nigh worthless
I would rank the Leman Russ higher. It doesn't have as much raw damage output as some of the more elite options, but its point cost is low and the different variants allow it to fill almost any role, from gunning down massed infantry to taking out large targets or even wading into close combat. It also doesn't contradict the lore to take a lot of them - you can make a 4000+ point army with 24 Leman Russ tanks if you wanted to!
The lack of Exorcist is disturbing to the bottom of my (church) organs
Guess you'll have to make do with having both Immolators and Castigators in top 10. ;)
@@MinscS2the two that actually see competitive play, whoda thunk
they are extremely swing in effectivness. Plus they are only strength 10, making it not effective as being anti-tank so they are in a weird middle ground
Tau need more vehicles and Auxiliaries, they have enough suits.
That's like saying there's such thing as enough dakka, fucking heresy!
I mean... there's like 4-5 suits overall, it's not much, and it's like *the* mecha faction before knights were a faction
at least give us the hazards and riptide variants back, they literally exist just transfer to plastic
@@AverageRezeSimp The problem being that the 2 suits larger than the riptide should never have been made/added as they go against Tau lore/doctrine. If they wanted to add a more "Titan killer" vehicle it should have been a larger tank that was still anti-gravity and mobile.
@@tdlainc.4737 they're not even heavier than the riptide, I think you're mixing them up with stormsurge/taunar. yvahra had extra engines and rvarna has two blast munition cannons instead of shield/gun arms
As a tau player, please more suits. I'm so fucking tired of not getting anything new to play with for two editions now since I don't like cavemen in my hi tech sci fi army
As a Tyranid player, I'm only ever referring to my Rupture Cannon as the Casino Cannon
Tanks very much for the video
20:37 those few of use who felt the power of plasma juiced burning onslaught hive gaurd! Mmmmmm so good
Nothing on this list can barely last through 2 turns of that.
After recent games i would make a strong case that vendicators in CSM are one of the scariest tanks in the game
I have 4 krieg squads and a Leman Russ Vanquisher. Prior to the Leman Russ, I was always getting pummeled by my friends, with their tyranids, space marines, or even tau. Now I can wipe out just about anything they have if they choose to pick a fight with my me, and I love it lol. Can't wait to further expand my army, and see my friends do the same.
The Tyrannofex Rupture Cannon is outrageous for a creature to just grow
Knowing tyranids, the cannon is a seperate creature that bonded to it
In Commorragh, there are no tanks (closest thing was those Salamanders that one time)
My favorite part about playing guard is how surprised my opponent is with how many tanks I can bring in a 2k list
My favorite tournament armies have been my all russ armies :)
fire prism still number 1, the ability to hide 2 and still shoot with one is second to none.
I'm a little surprised the Calladius didn't make the list!
It's an honourable mention. I suspect the fact that you have to commit to a type of target on weapon selection makes it less versatile, explaining it's absence.
Should be in the list IMO, it is one of the most reliable anti-tank platforms in the game. Hits on 2s, 4 shots, re-rolls wounds naturally, has lethal hits built in as well. Only AP3 which can harm it sometimes as some vehicles can with AOC equivalent and cover get 3+ saves, but apart from that it's really solid. It then has a T11, 2+ save, 14 wounds platform with a 5++ as well, putting it really close to like Land Raider durability. It also has fly so it doesn't as easily get stuck in combat, plus has access to fall back and shoot strats, and sustained hits strat.
@@tajj7 Agreed on all counts, but it is not a multi role, I suspect that is why it isn't on the list.
@@Caranelenthe point of tank is big damage to armoured units…. Caladius kills custodies sure probably only 2 but it deletes other tanks
@@alexrowson-brown6568 But that's my point. The basic Leman Russ can fight all types of targets efficiently, it's all purpose. Caladius is a tank hunter only (if you take the arachnus). If you bring a Caladius and your opponent doesn't bring monsters or vehicles, it won't be nearly as efficient as others.
To be very clear, I think the caladius is very good, but it's use is limited by the weapon choice, which is less flexible than others on that list.
The Immolator? It's a transport, taken mostly to split squads in half. One Multimelta, even if Twin-Linked, and one Heavy Bolter is not exactly rocking anyone's world in terms of firepower.
For that matter, the Castigator's Battle Cannon, 3 Heavy Bolters and a Stormbolter aren't a lot of firepower for the cost either. It's like taking a Leman Russ but it's more fragile and choosing all the worst weapon options.
That's a take. Bad one, but it is a take.
I don't know why but these are kinda one of my favourite types of your videos
Result for Sororitas? I'm blown away!
really curious how the caladius grav tank didn’t make the top 10. It is the most reliable tank i’ve used in the game thus far
True ,can't understand why
its good, but it doesnt have like any tricks or ways to support other parts of the army. Tanks for custodes are mostly on their own, they won't get any faction or detachment buffs and there arn't really any strats for them. so yeah they are effective for what they do but they will be very predictable.
@@tankhunterminatures It hits on 2s and re-rolls wounds, and has native lethal hits. Not sure it needs any buffs. You can also play a sustained strat on it if needed in Shield Host. Like a Hammerhead hits on 4s natively, it has to be guided AND either be stationary or shooting monsters and vehicles to basically hit at the same level the caladius shoots at everything. It also re-rolls wounds, which again most of these tanks don't or need like strats or detachment rules like grudge tokens to improve their wounding. Or for example a Rogal dorn is like mainly AP1 or Ap2, so needs AP buffs, but the Caladius is AP3 base anyway. It also has 4 shots, with D6+2 damage, rather than many of these vehicles having higher damage but only having 1 or 2 shots at best thus being screwed by 1s or 2s a lot more. The Caladius is imo more reliable than every tank in that list and it's basically completely CP free as well, it is a perfect fire support platform for a melee army because it's raw datasheet is so good it just reliably does it's role and you can direct other resources elsewhere. It's also T11, 2+ with a 5++, which again basically no tank there has a as good a defensive profile, they either lack the 2+ save or the invul or are like T9.
shame GW put Horus Heresy stuff into legends since I guess Kratos Battle Tank would be here, hefty defence , all 3 main guns options strong and plenty of choice for others, can make into purely AT, more anti-infantry or mixed, also doesn't get penalty to hit roll if smth binds it in melee (and can shoot blast into it's own melee)
I'm hesitant about buying more forge world units for the custodes, thankfully we still have our tanks but I wouldnt be surprised if they go to legends in a few years
Is lancer no longer meta? Wasn’t that thing running tables at some point?
arguably the most consistent big anti armour in the game strange to not see it make the top 10
It is meta, very much so. Remember, auspex basically doesn't play the game, so take his opinions with a handful of salt :')
Just started getting into Warhammer and Ive been absolutely loving your videos!
How do we leave the repulsor executioner out of this list
The Hekaton Land Fortress is honestly quite an amazing gun platform. 2 of his main guns have huge spike potential even if they are quite inconsistent. His 12 Damage 2 shots with ignore cover and good strenght are such a consistent damage dealer for me. I always fun 2 units of them and they never dissapoint me. With void armor in cover they can tank so much firepower and thus protect your entire team from it.
his? did you just assume his gender bigot?
It's honestly sad that admech make all the guns and tanks for the imperium, but for some reason they keep all the worst ones for themselves... -_-
Onager is really good and is missing in this list. 2+ 3 S16 -4 D6+2 is good for 160 with how durable it is with 4++. 160 is too much though in my opinion. 150 will be good
@@tech-priestservitor9523 It for is better now after the buff, but it's still slow and still on that awful base.
And it hits on 4+ not 2+, can't factor in army rules when comparing tanks to tanks.
So sure, it's decent for it's price, but if you compare it to other imperial factions options like a leman russ battle tank or a repulsor executioner (wich admech also manufacturs) it still falls a bit short in my opinion.
@@marcuskarlsson8535 you so can factor army rules when admech is based around theirs
@@return4887 I disagree since the argument is based in the lore of why admech would give away their best tanks.
But even if we do choose to include that, the onager still only hits on a 3+ unless you also want to include that it will always be stationary?
And then we would have to give the repulsor executioner hitting on 2+ and full re-rolls. The Leman russ hitting on 3+ and lethal hits. And then the onager is still looking kind of unimpressive.
Even if, as said, it's not as bad as it used to be.
@@marcuskarlsson8535 i wasnt saying that i was just saying include the army rule if its that big
like a rogal dorn with orders
Big guns never tire, babyyyy!
The Votann really need to be reworked. Hitting on 4+ unless they have tokens is silly. Change grudge tokens but give them back their 3+ BS
What about the IG big guns, baneblade or shadowsword?
Why isn't the lancer nor the executioner not included?
Not a day goes by I don't miss the ork Kill-tank. Now for number 1, Castigator is a good tank and is better with the codex but its weakness is has no antio vehicle load out. Even an exorsist is not great at tanking out a heavy tank or knight. So I wouldn't put it this high on the list but overall seems alright. I love the rogal dorn as well, its strong but also in an odd place where its not quite anti-infantry and not quite anti-large so I could put it whereever.
Suprised to not see the onager dunecrawler on that list. 160 pts for all that neutron power seemed very efficent.
Hoping Castigator and Immolator see some changes because they are part of the BS of sisters at the moment, if you look at their rules, most vehicles that have a similar +1 AP or remove cover type rule have to do it with their main gun, Castigators being able to shoot heavy bolters at one target but still have their main cannon available, so two castigators can basically buff each others main gun is really dumb. At the very least both need a decent jump in points (along with a lot of other sisters stuff) but really sisters need some rules changes to make them less broken as they are not a fun army to play against right now. Wouldn't be surprised to see Exocrine go up in points as well, that is a pretty damn good profile for 135pts.
The buff to the armour penetration is given AFTER this model has shoot, so basically it can't buff itself. But of course it can buff another castigator.
@@MicheleBottazzi Yes but it doesn't have to use its main gun to buff the targets with AP, it can split fire and still get the buff by just hitting with heavy bolters, just like the immolator gets the buff from using its storm bolters. For example if you look at the Leman Russ exterminator, it has the same rule basically BUT you have to use the main autocannon to get the buff.
@@tajj7 Nope, you have to declare all the target of the guns, resolve the hits and then apply the ability. It's quite straightfordward, the ability says that it is applied after the model has shoot. You can decide to apply the buff after heavy bolter shots, but then you can no longer fire the other weapons.
@@MicheleBottazzi Eh? It says "after this model has shot, select one enemy unit hit by one or more of those attacks", it does not specify the weapon and you can split fire, so any weapon on the castigator can grant the AP bonus. It can't grant the bonus to itself, but you could for example shoot the main cannon, the heavy bolters, the hunter killer into a squad of elite infantry say, then just fire some storm bolter shots into an adjacent tank, then say a second castigator in your army gets +1 AP against that tank that you just hit with a storm bolter. So you get all the benefits of firing the main firepower at your first target, and can use small arms to debuff another target. Most units with similar powers don't get that ability because they specify you need to hit with the main firepower, like the Leman Russ exterminator.
@@tajj7 No man, read the rules commentary under the voice "Shot". It literally says:
"Shot: When all of the attacks made with a ranged weapon have been resolved, that weapon has shot. When all of a model's ranged weapons have shot, that model has shot. When all models in a unit that are making ranged attacks have resolved all of those attacks, that unit has shot (see Resolved Its Attacks). If a unit was selected to shoot and none of the models in it make any attacks, it is not considered to have shot."
Why no battlewagon?
Just a quick thanks for all you do for the community. Your work and dedication is noticed
The fact the hammerhead isn't number 1 is sad. Imagine being the biggest gun in the shooting army and you are outgunned by other tanks from other armies.
Recently did a comparison between the hammerhead, t-fex, gladiator lancer, locust heavy destroyer, and doomsday ark. Everything beat the hammerhead, mainly helped by the fact that the hammerhead was the only one with a single shot, so damage was capped at 12, compared to the potential of 18 for the lancer and 24 for the t-fex
Dunecrawler providing heavy fire power and a 4++ invulnerable aura is nothing to sneeze at
Landraider Redeemer is pretty nice
Do one for FW/Legends tanks!
I hate those new hovering Marine tanks so much.
Vindicators are still the best space marine tank
The repulsor is alright. The gladiator/impulsor is so fucking ugly though.
Stay on the ground you upstart marines, us golden boys should be the only imperial tanks floating around the table
@@skriznacrunthunner2178 Exactly! Gravtanks are now way too common in 40k.
@@shigjetar I'm playing World Eaters... no comment regarding the Vindicator...
Space marine vindicator in strat reserve is a game winner
the best tank is anything rhino chassis! i play sisters so i would choose immolator, i know its not exactly a tank, but well all oour tanks are based on rhinos
Where are the c'tan? 4+ invun and saving, T11 with 12W, 5+ feel no pain and necrodermis to halve the damage of the damage characteristic(then round up so 3 becomes 2 for example)
Land Fort is just happy to be here
Day 4000 of waiting for a Space Marine buff
How'd that work out for ya 💀
Would nemesis dreadKnight qualify for this list?
26:07 so hive gaurd have a 80% chance to kill this in 1 turn, were zoans only have a 50% chance to kill this in 1 turn not including that zoans are much weaker cause the less volume of shots make it easy to blink one away. Were hive gaurd you can blink one away but the rest are still raining down on you.
The fact hive gaurds can take 2 hits from its battle cannon were zoans can only take 1
Oh and the flamers will be very nasty against the zoans inv, were the flamers just bounce off the hive gaurds thoughness
As a guard player i refuse to use the rogal dorn tank simply because it’s too rounded and not boxy and stupid looking enough like my beloved russes and baneblade.
No Fireprism or Nightspinner?
And war walker, Lynx,.....
Imperial Fists just can't stop taking W's, our Primarch is the #2 strongest tank in the game.
Warlord titan
my plague burst crawler feels left out
The complete and total lack of ANYTHING from the Ork codex.....
Pretty sad the Drukhari didn't even get a whiff. 😅
I mean, big lumbering tanky things aren't really their style to begin with
For the giveaway, is simply subscribing to the patreon all we need to do to enter for that? or do we need to do that and then also donate? Thanks! also great work on the videos, iv really enjoyed watching them lately and you were one of the first to introduce me into the hobby and am looking forward to building an army and playing!
Thinking the disintegrator is better than the onager is a wild take. Onager can charge and tank shock over 4" tall terrain for fifteen less points and still has a gnarly powerful neutron laser profile.
Plus an invuln which is probably worth more than the few wounds you loose for it and shielding for the infantry that are so good this edition
I run both in my admech tank armies and I can say the disintegrator is one of the best anti-tank tanks in the game. Crawler I run as anti-heavy infantry and the disintegrator as my anti-large.
The dunecrawler is far worse than the disintegrator given the role of tanks in the army. tanks are there to answer hardened targets and the disintegrator performs better at that role than the dunecrawler does, while *also* having better light infantry clearing at the same time.
THe dunecrawler is better at killing medium infantry with erad beamer or phospor but we have better options for that.
Also the dunecrawler is much more difficult to maneuver around terrain, especially since the whole scuttling walker thing doesn't even matter on GW terrain layouts(all GW terrain is specified as less than 2" or more than 4")
@@bsuns123123 I'm curious to know how it's better at anti tank, the ferrumite cannon looks outright worse than the neutron laser to me? Same shots, less strength, AP and damage - and the missiles while twin linked are only S9, not really enough I'd have thought for reliable AT use against harder targets - do they really make that much of a difference? I know it gets a flat +1 to hit vehicles but I'd have thought heavy on the NL would be a reasonably good counter? Maneuvering I can understand though, the base is huge.
@@masterofthelag8414 two attempts at 5+ has a better chance of going through than one attempt at 4+ (57% vs 50%)
The way to look at it is would you rather have 3 shots that hit on 4s and wound on 3s or 6 shots, 3 of which hit on 3s and 3 of which hi on 4s, with 3 of them wounding on 3s and 3 of them effectively wounding on 4s.
Into t12 its basically 6 shots wounding on 4s.
Basically, the missiles carry a ton of anti tank weight, and help smooth out your variance. fall on the wrong side of the 50/50 for the neutron laser and you only have 1 hit and it gets very easy for that to whiff, whereas missing half your shots on the disintegrator is already on the bad end of RNG(since the ferrumite hits on 3s vs vehciles/mosnters) and you still have 3 shots connecting.
How do any of these beat a shadow sword?
TANKS TANKS TANKS. Man, I could really use some tanks. fingers crossed.
Exocrines look incredible
where baneblade?
I think the tyranofex is rated too low.
You can give it re roll hits and wounds of 1 in synaptic fleet. And you can trade against other anti tank platforms by switching their one shot d6+6 damage to 0.
No Fire Prism? Outrageous!
No Baal Predator? It's not dead in our codex yet!
The Aun wishes for me to gently remind you that you are within Railgun range.
Aeldari Fire Prism???
Hey votann at tenth. Glad it made the list haha
Castigator feels kinda junky for being at the top of this list. If you had access to all the tanks here, you'd never take a castigator. They only take it because they don't have anything better. I can tell you from experience with Guard battle cannons that S10 AP-1 is a junk profile.
No Grot Tanks?
My caladius grav tanks don’t even get an honorable mention?
Predator destructor at 130pts needs to be respected
Orks come up empty again?
STEEL COMMANDERS!
To the battlefield!
And the land raider or gladiador lancer or predator?
They're very honorable
I'd take a regular Land Raider over a Hekaton every day for my space dwarfs honestly.
no lynx is one of the choices of all time
This one can move around the battlefield quickly and have a big gun
Lancer?
Imperial knights
How is a Rupture Cannon with 2 shots at 3+ to hit considered "swingy" when the Magna Rail is ONE shot at 4+... both with same AP and Damage...
Tyranid players can't be objective methinks 😅
Looking at other comments, the cannon was swingy when its damage was 2D6, so could potentially take out a knight castellan in one round of shooting or need both to take out a single terminator, at equal chances
Knights and guard superheavies not in this list should be a crime
The cult rock grinder not even being an honourable mention... For Shame!
Hekatons looks great on paper, but I've been very unimpressed with mine, especially for their cost. +1 to hit against marked targets sounds cool until you remember Votann are BS4+ base.
Neither magna-rail or conversion beamer are great main guns either, they have too few shots. Magna rail is a trap, it's 1 BS4+ shot will on average do very little over the course of a game (it's basically a shitty Tyrannofex) and the Beamer is unreliable and spiky: decent if you manage to sustain, otherwise it's like 1 S10 AP2 D4 hit... wowza?
The Hekaton is a brick that won't kill much at all, and if it's on 10th place in this list, then tanks overall are in a bad position on 40k it seems...
I ran 3 at a very large UK tournament, went 4-1 against some of the best in the country :') It's a superb tank, very hard to kill and the casino cannon is superb for damage. Not sure you're using it right if you think it's bad, so many damage 2 weapons absolutely hammer marines etc.
@@jacket2848 Well, you said it yourself: "the casino cannon". And lets be frank, yeah it's good at killing MEQ's, but what isn't these days?
The best tank in the game is Ghaz with a full unit of Meganobs during the WAAAGH!
No fire prism, eh?
No love for the Battlewagon, which can carry a full squad of 20 Boyz (plus leaders) or Ghaz and a Meganobz for some bomb-ass plays? For shame, Auspex.
I'm still of the firm opinion that any damage d6+6 weapon is just too much, especially for the tyrannofex with possibly two shots and guaranteed 14 wound if both go through. Thats just stupid amounts of damage especially if those go first.
They might be swingy, but compared to a caladius which is more expensive, way squishier and usually less deadly, it's just not even funny at that point cost.
Where is the Astraeus super-heavy tank 😡
The Facebook page just gives me "This content isn't available right now".
I'll take this as confirmation that SM floating tanks are jank
I'm afraid of this next giveaway. If i roll in with a mechanized death guard army to the club they won't let me in anymore 😅
No vindicator is kinda wild xd
Awesome strategy for tyranids: using 2 bad tyranid models and combining them for maximum effect. If you want objective defence to hive guards and a tyrannocyte
Space marines are so bad that the Redeemer is bad purely for being a space marine unit
They really aren't that bad
@@MinscS2 The win rate is bad, but that doesn't mean the army is bad - at a top level the army is fine. Doesn't mean it doesn't need help (divergent chapters like SW or BA are simply better) but it's not that bad either.
I mainly play eldar, let me tell you I don't even have many 3+ saves, let alone 2+ (except khaine). Sisters are the best army, they have hardly any 2+ either. That's not why marines have low win rates - it's because marines have the most newer players, and the unit diversity is so big that it's very hard for players to have all the competitive units they need.
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