"A player named OJ" Hey, wait a minute. That's me!! Never knew the nunchuck had an advantage over the gamecube controller here, always thought they were in the same play field. But the wii wheel is in a whole other league.
@@DwainiumB MKWii will probably be my favorite game forever, i might have jumped over to Playstation after the Nintendo WFC shutdown. But i'm planning to join the current wiimmfi competition if i get it to work.
@@DwainiumB Got it to work, too bad i won't be able to compete on the leaderboard because of the 7 day activation time. Got a 53,2xx (best ever 52.066). Oh, well got a chance next time around then.
They are actually all fairly balanced. For example with Nunchuck it's pretty awkward to look backwards. Wii Wheel is much harder to control, so they increased input range doesn't even make up for that. You'd almost think those are intentional.
Impossible GCN inputs: X+Y ≤ 2 X+Y ≥ 24 |X-Y| ≥ 11 X = 14 and Y ≠ {5,6,7,8} Y = 14 and X ≠ {5,6,7,8} This showcases an odd nonparity. 0,3 *is* viable, yet 14,3, which is the mirror image input, is *not* viable. In fact, the larger numbers as a whole are more restricted. The center point seems to be around the hypothetical 6.5,6.5 point, slightly skewed off the true center of 7,7. It's odd how this happens, as though the controller isn't quite "right". If the chart had parity around the smallest corner, it would have the following as impossible inputs: X+Y ≤ 2 X+Y ≥ 26 |X-Y| ≥ 12 Coincidentally, this is exactly what the Nunchuck chart's impossible inputs are.
So, is there a chance there was a mistake made when coding gamecube and classic controller inputs, which resulted in minor setbacks, such as the impossibility of {12,1}?
that was dope thanks for the easy to follow yet technical explanation. very much appreciated. always thought i knew what soft drifting was, but people talking about diagonals and the nunchuk always confused me. glad i know now
This all makes so much sense. I pretty much knew everything that was said about softdrifting, but because no one ever spelled it out like this, it was always just a speculation! Thank you for making this video :)
The wii wheel being so optimal makes sense to me even from a non-technical standpoint. It's the same reason racing simmers always use wheels; when you're trying to get extremely minute differences in output (ie in-game wheel angle), a massive range of input (ie the 1080 degrees of steering in racing wheels or actual car wheels; or the, what, 180 degrees in the wii wheel?) is the best way to do it reliably.
It's even more than that. Just look at the current world record progression: th-cam.com/video/aQB_4caP4A8/w-d-xo.htmlm37s There's 1000s of cool custom tracks and new modes and better online and the competitive scene is not just sustaining, but blooming. MKWii might have died with Nintendo shutting off WiiFi, but everyone switching to the fan-private-servers which are actually much better did the opposite to the game.
Mkwii is the melee of MKs due to it's unique mechanics and freedom, making it fun to know the various glitches and the way they work. Although I don't personally like MKDS, it's considered like a brother to Wii, due to superslides, but I personally think the mechanics ain't more complex or interesting. MK8, both deluxe and not make the game less free for exploration and it has basically no glitches, the only thing that distinguishes Mario Kart speedruns from simple "Being good at driving and items".
In Smash Bros., you can influence which way you are launched with control stick inputs. So imagine our surprise when someone found the Wiimote was the best at directional influence.
As a very experienced wii wheel player and have held 5 wrs. I can say that wii wheel is a controller that is easy to learn but hard to master. But yes, i thought the wii wheel was easier to use and i asked others and they said other controllers where a lot easier. Im glad this is confirmed. Lolol
Until about a year ago I did not know about soft drifting or delay drifting. My whole life was a lie and have been playing the game wrong since 2008...
@@HurricaneForceGaming basically solidified found a small gap in the door of the teleporter room and theorised that it could be possible to clip inside. really_tall then found a way to clip in, skipping flurrie and saving 10 minutes
I generally prefer wired controllers, but I just really really hate how shake is up d-pad when Y is a perfect button for it. My left thumb is already occupied, leave it alone gamecube controller!
Great video, though the impossible inputs might be more interesting to look at if they were shown like a map. Like how you said the Wii Wheel’s range of inputs was a square, and the others’ were like circles, maybe you could make a 15*15 grid for the full input space and color in the possible inputs for each console to show how the ranges vary more comprehensibly.
I don’t play this game competively what so ever, but I actually knew where you were going with the controller angle because hax$, the melee player, encountered similar issues with fox’s up b in melee
Why is a diagonal angle important on Mushroom Gorge? The using a diagonal for softdrifting makes sense because it limits the horizontal component of your input, but if you're going to use the max horizontal component anyway on MG, why not just hold straight sideways? Does the vertical component actually do anything on its own?
I remember you could mis-calibrate wavebird controllers by holding the stick off centre before turning it on (like to walk forwards automatically you would hold the stick DOWN then turn it on then release) could that possibly allow further range of movements on gamecube controllers? Unless wavebird is its own category in which case ignore me.
Wii controllers do this exact same thing! The position of your control stick when being turned on is referred to as the "neutral position" in official manuals. :o I've tried your suggestion in Super Mario Galaxy 2 before, but it doesn't really do anything since even if your neutral position is in, say, the very corner, the controller only has so many position ranges, and it can't go outside what's normally possible.
Wow I was unknowingly doing all of this...AND I made all my records with the Wii wheel. Unfortunately after playing Mario Kart 8 I can't play with the Wii wheel anymore...
regarding the gamecube controller impossible inputs, is it possible that certain third party gamecube controller could produce those inputs? or is this literally a software retriction, not hardware?
DS Peach Gardens is unique in that there is a hedge maze which requires several angle readjustments. When using automatic transmission, you can turn in your wheelie without losing speed, allowing you to make these repeated adjustments without having to re-hop (which drops speed). Because of this, automatic outweighs manual.
@@Malleo Huh. I've always been able to chain mini-turbos through the hedge maze if I come in at the right angle and the Chomps don't get in the way (I main Rosalina on the Flame Runner/Bowser Bike). I thought the mini-turbos would cancel out, or even overcompensate for, any loss from hopping. Is the benefit from not having to hop really greater than having mini-turbos?
@@bright0nsounds mini turbos aren't good because of their speed boost, they are good because of their ability to go back to a wheelie at full speed. Going directly straight through the head maze is monumentally faster than snaking in between the hedges.
Felix Klenk it is far more fine grained, there are 14 different turn radiuses as far as I could tell from the video. It’s just that the mini turbo charge speed is very rough
Very informative video. Do you know what horizontal/vertical inputs the notch of each controller gives? It seems like the diagonal notches don't give the softest softdrifts possible (11 instead of 10, something like that). I'm curious to see if 3rd-party controllers can make "impossible" inputs, as well as a tool to analyze ghosts for strange control stick inputs. You've mentioned impossible inputs, but I wonder if, say, an old Nunchuck WR gets caught mimicking Classic or GCN inputs.
Third-party controllers cannot make impossible inputs, as the controller data emulated in Dolphin shows that such inputs are impossible not because of controller brand, but because of software restrictions. I didn't look into notches on controllers, but these notches do produce different angles between GameCube and Classic.
@@Malleo what about a miscalibrated controller? I think it's X+Y+Start to recenter; if you deliberately had it off-center, you might be able to reach impossible ranges.
so is there only two different sets of duration's that a mini turbo can charge up with, 2 and 5 units per frame? or are there more than just those two?
Ideas for TAS speedruns: Wii Epic Mickey Diddy Kong Racing DS Fireboy and Watergirl If you could make TASes for those games along with commentary, that would be great! Also, really enjoyed the MKWii explanation! 👍👍👍👍👍👍👍👍👍👍👍
@@michaelbilik4058 I mean, Jacob does have a point. If you want to see a completed TAS of any of those games, your best bet is to simply create the TASes yourself. That's really the case for any game without a TAS.
@@DwainiumB Are you thinking about the complexity of the Flash game? Because in one of Bismuth's videos based on tool assisted speedruning, he mentions that even the most basic games don't have perfect runs, and that the more complex a game is, the harder optimizing gets. Keep in mind that Fireboy and Watergirl has a physics engine, which kind of leaves people to wonder about the enormous number of possibilities the game has to offer.
That Dolphin version can be found at: github.com/SwareJonge/Dolphin-Lua-Core Under Movie, enable Show Input Display, and you will be able to see this information. Feel free to check out our discord server at discordapp.com/invite/EPD9yCu if you haven't already. Good luck!
why do you keep refering to it as "automatic/manual *transmission"* ? the game itself never referse to it as that. why not call it automatic drifting and manual drifting?
The entire point of softdrifting is for scenarios in which you DONT need to be drifting tight. Softdrifting allows you to get the Mini-Turbo out just as fast while not going as tight as possible.
I don’t think the nunchuck is a better controller for the game just because of it allowing more angles. It uses motion for several things, such as wheelies, tricks, and the POW dodge trick. Maybe I’m just bad at using the nunchuck, but I notice that sometimes my input will come out delayed or not at all, causing me to lose time with the nunchuck. But since the classic and GameCube controller does not have the more precise angles but more precise wheelies and tricks, which one is actually the best?
It's really all down to preference really. There are great players of all types of controllers. The motion controls for wiimote+nunchuk really is something you need to get used to. You can't really spam wheelie like you can for Gamecube controller and Classic controller, so you just need to learn the timing for it. Also, in real time runs, the limited inputs of the Gamecube and Classic controls doesn't really negatively impact gameplay. Again, it's all about what you are most comfortable with.
There you go, conclusive proof that the wii wheel is the best controller ever devised by man.
Absolutely! QED
69th like
I use a wiimote tilt controls but I never use the wheel
no. just no.
HOW TO SOFT DRIFT ON WII WHEEL????
"A player named OJ"
Hey, wait a minute. That's me!!
Never knew the nunchuck had an advantage over the gamecube controller here, always thought they were in the same play field. But the wii wheel is in a whole other league.
When you jump out of the shadows for MKWii 😌
@@DwainiumB MKWii will probably be my favorite game forever, i might have jumped over to Playstation after the Nintendo WFC shutdown. But i'm planning to join the current wiimmfi competition if i get it to work.
@@OJ9999vr Shouldn't be too hard 💅😁
@@DwainiumB Got it to work, too bad i won't be able to compete on the leaderboard because of the 7 day activation time. Got a 53,2xx (best ever 52.066). Oh, well got a chance next time around then.
They are actually all fairly balanced. For example with Nunchuck it's pretty awkward to look backwards. Wii Wheel is much harder to control, so they increased input range doesn't even make up for that. You'd almost think those are intentional.
Impossible GCN inputs:
X+Y ≤ 2
X+Y ≥ 24
|X-Y| ≥ 11
X = 14 and Y ≠ {5,6,7,8}
Y = 14 and X ≠ {5,6,7,8}
This showcases an odd nonparity. 0,3 *is* viable, yet 14,3, which is the mirror image input, is *not* viable. In fact, the larger numbers as a whole are more restricted. The center point seems to be around the hypothetical 6.5,6.5 point, slightly skewed off the true center of 7,7. It's odd how this happens, as though the controller isn't quite "right".
If the chart had parity around the smallest corner, it would have the following as impossible inputs:
X+Y ≤ 2
X+Y ≥ 26
|X-Y| ≥ 12
Coincidentally, this is exactly what the Nunchuck chart's impossible inputs are.
So, is there a chance there was a mistake made when coding gamecube and classic controller inputs, which resulted in minor setbacks, such as the impossibility of {12,1}?
@@conmattang8492 Either that, or it's possibly due to the way that the Wii itself handles the inputs.
I’m going to act like I understand what this is
@@blobfish1649 me too
wtf
Nice to see an in-depth explanation of this.
that was dope thanks for the easy to follow yet technical explanation. very much appreciated. always thought i knew what soft drifting was, but people talking about diagonals and the nunchuk always confused me. glad i know now
This all makes so much sense. I pretty much knew everything that was said about softdrifting, but because no one ever spelled it out like this, it was always just a speculation! Thank you for making this video :)
The wii wheel being so optimal makes sense to me even from a non-technical standpoint. It's the same reason racing simmers always use wheels; when you're trying to get extremely minute differences in output (ie in-game wheel angle), a massive range of input (ie the 1080 degrees of steering in racing wheels or actual car wheels; or the, what, 180 degrees in the wii wheel?) is the best way to do it reliably.
Is it possible tho
On wheel
Always a pleasure when you upload Malleo
So is Mario Kart Wii like the melee of Mario Kart games? Or does my TH-cam algorithm just like this game lol
It's even more than that.
Just look at the current world record progression:
th-cam.com/video/aQB_4caP4A8/w-d-xo.htmlm37s
There's 1000s of cool custom tracks and new modes and better online and the competitive scene is not just sustaining, but blooming. MKWii might have died with Nintendo shutting off WiiFi, but everyone switching to the fan-private-servers which are actually much better did the opposite to the game.
Musicman928 yea, melee of mario Kart is accurate.
Kind of. MKDS is also really advanced and could also be considered the "Melee" of MK.
Kind of. I prefer mk8 but it could just be my obsession with graphics
Mkwii is the melee of MKs due to it's unique mechanics and freedom, making it fun to know the various glitches and the way they work. Although I don't personally like MKDS, it's considered like a brother to Wii, due to superslides, but I personally think the mechanics ain't more complex or interesting.
MK8, both deluxe and not make the game less free for exploration and it has basically no glitches, the only thing that distinguishes Mario Kart speedruns from simple "Being good at driving and items".
i'm really surprised at the fact that a lot of people use wii wheel in mushroom gorge
Wii wheel has a wider range of inputs allowing better pivoting on the mountain when doing the glitch
@@JoshuaMK yes I watched the video too
I always assumed this was true because the MG glitch was the only thing I could do better with the wii wheel than a controller
the world record can only be done with the wii wheel, but you can still get a decent time with any other controller
@@mkwiicore no you can beat the wr by 3 seconds with gamecube! (the tas bkt does it!)
I don’t even play Mario Kart Wii anymore but it’s fascinating to see the math behind drifting.
In Smash Bros., you can influence which way you are launched with control stick inputs. So imagine our surprise when someone found the Wiimote was the best at directional influence.
This was actually theorized lots of times sinse the wii wheel has perfect diagonal imputs.
Wow, this video was very interesting and educational.
Thanks, Malleo.
Also I loved the way you pronounced SwareJonge at 8:44.
As a very experienced wii wheel player and have held 5 wrs. I can say that wii wheel is a controller that is easy to learn but hard to master. But yes, i thought the wii wheel was easier to use and i asked others and they said other controllers where a lot easier. Im glad this is confirmed. Lolol
That's interesting, great video!
Soft drifting wont build up a mini turbo faster
my life is a lie ...
I always thought that soft drifting was slightly slower but took a significantly wider turn.
DIzE yo dize you used to play mk wii
Until about a year ago I did not know about soft drifting or delay drifting. My whole life was a lie and have been playing the game wrong since 2008...
finally someone who gives sauce for the BGM
This is such a good video. Coming back to this for the 3rd time just for the nice analysis
I knew about soft drifting somewhat but this is a good video on the technical side and everything
i'm a simple woman, i hear chrono trigger music, i click like. the excellent tech explanation is icing on the cake
It’s hard to believe the wii wheel is the best controller on this track! Nice video Malleo.
Love your stuff man, keep it up! 😎
Very interesting video and informative. Loved it
Damn this video came too late, this could be a game changer, 9 years ago.
Why was this so frickin interesting an entertaning.
2:02
Yes, My Favorite Song, Donkey Kong Countr 2 - Stickerbrush Symphony
I put maybe 60 hours into this game as a kid and never even realised that vertical input did anything until today
Really informative and well done video, thank you Malleo
5:01 thank you for this clarification. I was under the impression that you could get a faster mini-turbo by soft drifting
What is your opinion on the brand new teleporter room early, now that it cuts of 10 minutes
I love it! It's so ridiculously simple in theory, yet we never knew it was possible that way. I'm excited to finally have a sub 2 TAS in the future
???
@@HurricaneForceGaming basically solidified found a small gap in the door of the teleporter room and theorised that it could be possible to clip inside. really_tall then found a way to clip in, skipping flurrie and saving 10 minutes
@@Malleo I'd love to see a video about the new teleporter room early, if you can find the time!
Which glitch is this?
As someone who used to get pretty decent time trials with wii wheel this feel good to hear i was superior all along.
Thanks for including the song names!
I don't even play this game anymore but i am still watching..
I got recommend this while playing Mario Kart Wii... Spooky xD
Google overlord is watching you
Wow, I thought I was just being biased due to nostalgia when I found myself preferring Nunchuck over classic controller.
@Trevor B I can believe that too. 😅
@Trevor B When the reply has more likes than the comment xD
I generally prefer wired controllers, but I just really really hate how shake is up d-pad when Y is a perfect button for it. My left thumb is already occupied, leave it alone gamecube controller!
Great video, though the impossible inputs might be more interesting to look at if they were shown like a map. Like how you said the Wii Wheel’s range of inputs was a square, and the others’ were like circles, maybe you could make a 15*15 grid for the full input space and color in the possible inputs for each console to show how the ranges vary more comprehensibly.
I always knew the nunchucks were good. But the wii wheel!? Wow. Thats...humbling
that's really interesting that the controller axis values are truncated to only a nibble in size. i wonder why they did this
Really nice video, thanks.
the musics reminded me something, oh yeah checkpoints
Love your videos btw
I don’t play this game competively what so ever, but I actually knew where you were going with the controller angle because hax$, the melee player, encountered similar issues with fox’s up b in melee
*Billy Mitchell has entered the chat.*
1:32 baby you light up my world like nobody else
Nice video Malleo!
also my old time is at the bottom @ 7:01
super late to this conversation, just wanted to say i approve of the chrono trigger music o/
Why is a diagonal angle important on Mushroom Gorge? The using a diagonal for softdrifting makes sense because it limits the horizontal component of your input, but if you're going to use the max horizontal component anyway on MG, why not just hold straight sideways? Does the vertical component actually do anything on its own?
I was thinking about getting a Wii Pro controller to play this game. But thanks to you I see that nunchuck is Master race
I remember you could mis-calibrate wavebird controllers by holding the stick off centre before turning it on (like to walk forwards automatically you would hold the stick DOWN then turn it on then release) could that possibly allow further range of movements on gamecube controllers?
Unless wavebird is its own category in which case ignore me.
Wii controllers do this exact same thing! The position of your control stick when being turned on is referred to as the "neutral position" in official manuals. :o
I've tried your suggestion in Super Mario Galaxy 2 before, but it doesn't really do anything since even if your neutral position is in, say, the very corner, the controller only has so many position ranges, and it can't go outside what's normally possible.
Hi, may I ask for the gecko code used at 8:50, to see the input used on console ?
*hears dkc2 music in this mario kart video* 😍😍
Wow I was unknowingly doing all of this...AND I made all my records with the Wii wheel. Unfortunately after playing Mario Kart 8 I can't play with the Wii wheel anymore...
thanks
Did you contact MrBean & Chadderz to get the cheated ghost off the leaderboard before uploading the video?
I'm using tilt controls!
6:49 You can notice also how the only to not use it are Norwegian and German, while all the others, wich are btw only American and French, use it
regarding the gamecube controller impossible inputs, is it possible that certain third party gamecube controller could produce those inputs? or is this literally a software retriction, not hardware?
maybe
Why does DS peach gardens use automatic
DS Peach Gardens is unique in that there is a hedge maze which requires several angle readjustments. When using automatic transmission, you can turn in your wheelie without losing speed, allowing you to make these repeated adjustments without having to re-hop (which drops speed). Because of this, automatic outweighs manual.
@@Malleo Huh. I've always been able to chain mini-turbos through the hedge maze if I come in at the right angle and the Chomps don't get in the way (I main Rosalina on the Flame Runner/Bowser Bike). I thought the mini-turbos would cancel out, or even overcompensate for, any loss from hopping. Is the benefit from not having to hop really greater than having mini-turbos?
@@bright0nsounds mini turbos aren't good because of their speed boost, they are good because of their ability to go back to a wheelie at full speed. Going directly straight through the head maze is monumentally faster than snaking in between the hedges.
@@bright0nsoundsYou do know the spear has 18 mini turbo right
So MKWii only differenciates between "sharp drifting" and "not sharp drifting", interesting ...
Does any other Mario Kart game do it this way?
Felix Klenk likely, all of the ones with mini turbos differentiate.
@@KevSB07 I was surprised that there's only two "drift sharpnesses". I would have thought it'd be much more fine-grained.
@@PhoenixClank Newer games perhaps have more detail
Felix Klenk it is far more fine grained, there are 14 different turn radiuses as far as I could tell from the video. It’s just that the mini turbo charge speed is very rough
I'm a simple guy. I hear Chrono, I like.
i love maleo
I was a super casual player and still did this lol
How does up/down inputs affect the kart? (I haven't played this game so I have no idea)
@@LightCosmos How does that work on a wii wheel?
got it
Could it be possible that a nunchuk analog stick was swapped into a gamecube controller to produce the illegitimate input?
I read that the Wii wheel always gives the vehicles max handling. Is that true or just a rumor based on the extended possible inputs?
How to soft drift with wii mote without nunchuck?
Can any of the third party Gamecube controllers register this impossible input? Or are they banned from use?
Very informative video. Do you know what horizontal/vertical inputs the notch of each controller gives? It seems like the diagonal notches don't give the softest softdrifts possible (11 instead of 10, something like that).
I'm curious to see if 3rd-party controllers can make "impossible" inputs, as well as a tool to analyze ghosts for strange control stick inputs. You've mentioned impossible inputs, but I wonder if, say, an old Nunchuck WR gets caught mimicking Classic or GCN inputs.
Third-party controllers cannot make impossible inputs, as the controller data emulated in Dolphin shows that such inputs are impossible not because of controller brand, but because of software restrictions. I didn't look into notches on controllers, but these notches do produce different angles between GameCube and Classic.
@@Malleo what about a miscalibrated controller? I think it's X+Y+Start to recenter; if you deliberately had it off-center, you might be able to reach impossible ranges.
please come back
so is there only two different sets of duration's that a mini turbo can charge up with, 2 and 5 units per frame? or are there more than just those two?
@@mkwlukas9241 okay wow
bruh why do the drifting angles sound like a Ph meter
I gotta use the wii wheel now :]
Ideas for TAS speedruns:
Wii Epic Mickey
Diddy Kong Racing DS
Fireboy and Watergirl
If you could make TASes for those games along with commentary, that would be great! Also, really enjoyed the MKWii explanation!
👍👍👍👍👍👍👍👍👍👍👍
You could probably make the TASes yourself!
@@sixkayjay I don't need your sass right now, gosh!
@@michaelbilik4058 I mean, Jacob does have a point. If you want to see a completed TAS of any of those games, your best bet is to simply create the TASes yourself. That's really the case for any game without a TAS.
@@formerlysammichu1 They can technically, but you can't make good ones.
@@DwainiumB Are you thinking about the complexity of the Flash game? Because in one of Bismuth's videos based on tool assisted speedruning, he mentions that even the most basic games don't have perfect runs, and that the more complex a game is, the harder optimizing gets. Keep in mind that Fireboy and Watergirl has a physics engine, which kind of leaves people to wonder about the enormous number of possibilities the game has to offer.
"Manual transmission".
It’s Manual Drift Mode, not transmission.
Same for Automatic Drift Mode.
10:06.
Input [0;0] is just doing nothing, right? How is this impossible
xPBestx
7,7 is doing nothing.
I think 0,0 is the bottom left corner of the box ( outside of the circular range of the stick)
@@briangeer1024 ohh i forgot thanks man
Why is peach gardens wr automatic?
How can I get those values to display on the screen like that?
So how do you import ghosts into mkwii on Dolphin?
how do you get that information you have on the side? i'm new to TAS'ing and i feel it would he a lot.
That Dolphin version can be found at: github.com/SwareJonge/Dolphin-Lua-Core
Under Movie, enable Show Input Display, and you will be able to see this information.
Feel free to check out our discord server at discordapp.com/invite/EPD9yCu if you haven't already. Good luck!
What is this “control stick”? I only use motion controls
I’m gonna be honest I didn’t expect it to be talked about later in a positive light
what about the classic controller?
So... How do you register a vertical input on a wii wheel?
Tilt forward?
You can roll the controller forward or backwards and that will be interpreted as vertical inputs
And that is why nunchucks have the most WRs
Peter Yeaman That -and because Nunchuck also inputs 3 frames of a wheelie instead of one like GCN and CCP.- *THIS INFORMATION IS WRONG.*
@@lowercaseletters_ lcl with wrong information???
@@conice41 whoops!
The reason people think softdrift charges faster was because PFMP accidentally said it in this video th-cam.com/video/KsyNkAU7yrM/w-d-xo.html
why do you keep refering to it as "automatic/manual *transmission"* ?
the game itself never referse to it as that.
why not call it automatic drifting and manual drifting?
Nunchuck gang rise up
will the code be released
Why delete TAs goat
Wii Wheel is Best 💪
It’s slower cause your not drifting that tight so if you drift tighter your get your mini turbo.but the other part was true
The entire point of softdrifting is for scenarios in which you DONT need to be drifting tight. Softdrifting allows you to get the Mini-Turbo out just as fast while not going as tight as possible.
I thought it was for not slowing down and having the Technique of not slowing down like Delfina plaza or island WR
I don’t think the nunchuck is a better controller for the game just because of it allowing more angles. It uses motion for several things, such as wheelies, tricks, and the POW dodge trick. Maybe I’m just bad at using the nunchuck, but I notice that sometimes my input will come out delayed or not at all, causing me to lose time with the nunchuck. But since the classic and GameCube controller does not have the more precise angles but more precise wheelies and tricks, which one is actually the best?
It's really all down to preference really. There are great players of all types of controllers. The motion controls for wiimote+nunchuk really is something you need to get used to. You can't really spam wheelie like you can for Gamecube controller and Classic controller, so you just need to learn the timing for it. Also, in real time runs, the limited inputs of the Gamecube and Classic controls doesn't really negatively impact gameplay. Again, it's all about what you are most comfortable with.
i use a nunchuck
Wii Mote best controller
Lame Malleo is using Windows 10 to TAS. Everyone knows the OG TASers use Windows 7. 😎
Why does everyone plays MK Wii with a GC Controller wtf
because its sick
@@bunstie5208 its terrible
I can too not understand
What do you use?
@@jacquesjordan4777 Wii Mote
@@iM3j3n same wii mote>gc controller
sorry, can you repeat that for me?
Great video, but the first half was too slow. Halfway through the video is too late to grab most peoples attention
Soft drifting isn’t that hard
comment 13