Can I just say how much I love that Malleo puts music credits on screen as the song comes on? I wish all content creators did that and spared us the trouble of finding titles ourselves.
Taking a moment to appreciate some badass music in this vid: 0:00 Shroob Battle - Mario & Luigi: Partners in Time 1:17 Boss #2 - Sonic 3D Blast (Genesis) 2:19 Fahr Outpost - Paper Mario: The Thousand-Year Door 3:51 Star Light Zone - Sonic the Hedgehog 5:32 Deku Nut's Palace - The Legend of Zelda: Majora's Mask 7:55 Stickerbrush Symphony - Donkey Kong Country 2 10:12 The Mancer's Dilemma - Bastion 12:12 Glitz Pit - PM: TTYD 13:14 Haunted Hideaway - Mario Party 8 15:19 Starship Phoenix, Outer Space - Ratchet & Clank: Up Your Arsenal 17:21 Collision Chaos (Present) - Sonic CD (US) 19:00 Hotel Delfino - Super Mario Sunshine 21:40 Princess Peach is Saved - PM: TTYD 22:33 Return to the Mushroom Kingdom - PM: TTYD 23:03 Chapter Complete - PM: TTYD
When you started showing the functions in python on screen, I got super excited and appreciated that a lot. Your dedication to understanding and cracking this game open is astounding and in my opinion unmatched within the speed running community. From 1/46000 to the calculus optimization to this masterpiece, I adore the heck out of what you do. Thank you.
As a MASSIVE fan of the 7th TTYD Any% TAS (I've watched it like four times and loved it more with each watch), I'm sure the 8th is gonna be even better. Outstanding work on it in advance.
6:11 Where is this list from that it has so many red links? Also, if Luigi readies a rock to throw & gets attacked, does he do the same scream as other audience members? But yeah, great work making this! Thanks to all the people who helped with it, & thanks for uploading! Also, I appreciate the subtitles!
Just want to say that this video was insanely helpful in decoding Super Paper Mario's RNG - turns out it works almost exactly the same way with some numbers changed. Going to be super helpful for TASing the game.
I am looking forward to this. You can always count on Malleo to put on an amazing show with his TASes. Congrats to all who were involved! Lots of hard work and dedication here.
Nice!!! Question: does the seat the audience member throwing the item is sitting in affect the time it takes for the item to reach you? Or are all item throws the same duration?
If I recall my look at the code correctly, the duration is constant (though the character that receives it has an effect on how fast you can act afterward).
@@jdaster64 I counted the frames of the video at 20:34 (going from the frame the throw starts and the frame it disappears when being caught) and the fright mask was 32 frames and the point swap was 43 frames so is there some other thing making the times balance out?
Shredding game code for the sake of going fast is so delightfully complex, I don't even understand half the TAS sorcery being cast here but it still is really darn impressive, and numbers going down always feels so good. I'm hyped for the next commentary!
@@n8with8s Not always i imagine. Certain stomp animations see Mario playing an extra animation after he's been stomped. Purely hypothetical because no enemies encountered in a run like this create this issue, but something like hooktail if it actually stomped could have the accordion post stomp animation skipped.
this stuff is so good. you have a good academic touch and could certainly translate some of your videos into textbook (chapter) format, just by generalizing the problems (although certainly there's something to be gained by retaining the subject depending on your audience!). hope you keep making vids like this.
So my internet likes giving out sometimes... it just so happened that the video had stopped loading at 4:36 for me. “Thanks so much for watchin-“ and silence. Back to cellular I go for now... Anyway, it’s cool seeing the TAS process so far and how speedruns develop over time. I’m going to have to check out more of your content!
Also, citing the music used is an extremely fast way to make a fan out of me. I’ll be watching more for sure. EDIT: oh man, your music choices are perfection. Bastion? Partners in Time? Other TTYD songs? Perfect mix of some of my favorites as well.
How do X-Naut item throws work? They're not listed in the table at 9:06, but I've definitely seen the whole crowd of them attempt to throw rocks (there's also a video ("Destroying TTYD's Bosses via Crowd Manipulation", at 0:40) that demonstrates this). I'm mainly curious because some dolphin devs think it might be a bounding-box related bug that multiple of them throw at once, but I think there's a chance that it's a special behavior for X-Naut crowds specifically (which would be consistent with them not appearing in the normal table).
Why do you brute force 2000 rng increments. By the looks of it it is a lineaer congruential generator and you know the numbers in it so you can just step 2000 rng steps in one calculation. Also in a LCG one can step n steps back in one step
Stuff like this is why I'm more interested in TAS than real-time speedruns. Anyone who thinks TAS doesn't take any skill doesn't understand that fast reflexes aren't the only skill that matters.
Video starts with Another's Requiem playing, hell yeah EDIT: AND THEN HAS BOSS 2 THEME FROM SONIC 3D MEGA DRIVE THE MOST UNDERRATED SOUNDTRACK EVER HELL YEAH
I'm not sure about that, I think the PC/Saturn version is more underrated, since a lot of the Mega Drive stuff got quoted or referenced in Sonic Adventure's OST.
And then the Bastion OST hit me hard as well. Malleo has amazing music pics. PS aren’t you the person who used to have a Meta Knight drowning profile picture that I saw all the time on Gametal’s channel? Weird thing to bring up but I swear I recognize your username
The run actually starts by buying fright masks in rogueport, but at some point they all get used up and hes probably in a spot that is inconvenient to go back to rogueport, or its too slow after a certain point so, might as well have some shy guys deliver them to you!
@@Malleo no there are openings. In the several times ive played this game i only ever get hit by the damaging items. Not once in me playing this game, have i caught a crowd thrown useful item. yorkie
It's not. The footage at that timecode is for the US version of the game. Clips were used from my JP TAS to reference the slow item throws from the previous TAS.
10:14 "You can think of the audience as indices in a list starting at the top left"
**labels the top left as 1**
gross
Arrays start at -4
I don’t get it I’m uncultured sorry
@@lirehsa computers always start counting from 0, so the list would go 0, 1, 2 ... 199 instead of 1-200
@@dragohammer6937 hold your tongue with "always" -- Fortran array indexing starts at 1 😑
@@mr.cook5 Sorry, _good_ computers start with one.
I mean, I can still respect languages that start with one. Just not as much.
Can I just say how much I love that Malleo puts music credits on screen as the song comes on? I wish all content creators did that and spared us the trouble of finding titles ourselves.
I don't know how often other people use it but I always appreciate how you put english subtitles in your videos and commentaries
I use the captions too. Incredibly useful :)
The deaf community is very thankful!
I'm not deaf but I frequently use captions. They're very helpful when you're trying to watch quietly in a shared room without headphones.
It helps a lot when you're not a native english speaker as well.
Captions are essential and much appreciated
Malleo seems to think 11 and a half seconds is a very long time, but my girlfriend does not. Truly, video games are better than sex.
netflix and chill any%
9:05 Wait a minute, you're telling me they intentionally coded the game so that Luigi has a chance of throwing a rock at you??
He's getting revenge for in the original Paper Mario when you hit him with a hammer in the Crystal Palace.
My question exactly
9:20 Luigi wtf who's side are you on
Taking a moment to appreciate some badass music in this vid:
0:00 Shroob Battle - Mario & Luigi: Partners in Time
1:17 Boss #2 - Sonic 3D Blast (Genesis)
2:19 Fahr Outpost - Paper Mario: The Thousand-Year Door
3:51 Star Light Zone - Sonic the Hedgehog
5:32 Deku Nut's Palace - The Legend of Zelda: Majora's Mask
7:55 Stickerbrush Symphony - Donkey Kong Country 2
10:12 The Mancer's Dilemma - Bastion
12:12 Glitz Pit - PM: TTYD
13:14 Haunted Hideaway - Mario Party 8
15:19 Starship Phoenix, Outer Space - Ratchet & Clank: Up Your Arsenal
17:21 Collision Chaos (Present) - Sonic CD (US)
19:00 Hotel Delfino - Super Mario Sunshine
21:40 Princess Peach is Saved - PM: TTYD
22:33 Return to the Mushroom Kingdom - PM: TTYD
23:03 Chapter Complete - PM: TTYD
9:10 Luigi the traitor can throw rocks at his brother. Heartless.
22:30
“Listening to binding of Isaac”
*banjo kazooie title music playing”
When you started showing the functions in python on screen, I got super excited and appreciated that a lot. Your dedication to understanding and cracking this game open is astounding and in my opinion unmatched within the speed running community. From 1/46000 to the calculus optimization to this masterpiece, I adore the heck out of what you do. Thank you.
If you like this, you should check out what pannenkoek does with Super Mario 64.
Btw, if you put timestamps in the video like this, TH-cam will automatically mark them in the timeline:
0:00 Introduction
2:20 Chapter 1
...
As a MASSIVE fan of the 7th TTYD Any% TAS (I've watched it like four times and loved it more with each watch), I'm sure the 8th is gonna be even better. Outstanding work on it in advance.
Thank you for adding captions, I usually can't listen without disturbing someone :)
Let's go!! Cannot wait to see this.
I haven't been able to wait since the last one came out
Why the hell can Luigi throw rocks at his brother?
You obviously never had brothers growing up.
Cyberguy64 accurate
@@Cyberguy64 😂😂😂
It's a football; he chiseled it.
@@Cyberguy64 I have two. We solved our problems with fists, not rocks.
The selection of BGM for these videos is always so choice. I'd forgotten how awesome the Shroob Battle theme was.
6:11 Where is this list from that it has so many red links?
Also, if Luigi readies a rock to throw & gets attacked, does he do the same scream as other audience members?
But yeah, great work making this! Thanks to all the people who helped with it, & thanks for uploading! Also, I appreciate the subtitles!
Yes he does, it’s funny yet you feel so betrayed that he, your brother, was holding a rock and you are now attacking him
Congrats on finishing the TAS! I'm excited to see the finished product!
Just want to say that this video was insanely helpful in decoding Super Paper Mario's RNG - turns out it works almost exactly the same way with some numbers changed. Going to be super helpful for TASing the game.
very well done video! the closed captions, explanations, coding, screen stuff (like labeling all 200 audience seats), were all so well done!
I am looking forward to this. You can always count on Malleo to put on an amazing show with his TASes. Congrats to all who were involved! Lots of hard work and dedication here.
Nice!!! Question: does the seat the audience member throwing the item is sitting in affect the time it takes for the item to reach you? Or are all item throws the same duration?
This is a great question. I hope he sees this
If I recall my look at the code correctly, the duration is constant (though the character that receives it has an effect on how fast you can act afterward).
@@jdaster64 I counted the frames of the video at 20:34 (going from the frame the throw starts and the frame it disappears when being caught) and the fright mask was 32 frames and the point swap was 43 frames so is there some other thing making the times balance out?
Sub 2 hours is going to be so hype. The wait will definitely be worth it so take all the time you need
Shredding game code for the sake of going fast is so delightfully complex, I don't even understand half the TAS sorcery being cast here but it still is really darn impressive, and numbers going down always feels so good.
I'm hyped for the next commentary!
What about manipulating boos to give you invisibility?
Nah that would lose time to the animation from the boo
@@n8with8s Not always i imagine. Certain stomp animations see Mario playing an extra animation after he's been stomped. Purely hypothetical because no enemies encountered in a run like this create this issue, but something like hooktail if it actually stomped could have the accordion post stomp animation skipped.
@@n8with8s Though perfect parying is faster, invis is faster than nothing
this stuff is so good. you have a good academic touch and could certainly translate some of your videos into textbook (chapter) format, just by generalizing the problems (although certainly there's something to be gained by retaining the subject depending on your audience!). hope you keep making vids like this.
Hyped to see the new TAS coming soon! Keep up the great work Malleo
Yay! New Malleo video! Hype for sub 2 hours with commentary! I wonder how much faster it'll be! For now, time to watch this!
Amazing work! And your happy face in the end made me smile as well!
I'm just going to say it. You TAS guys are always super impressive.
wait 4 mega rushes and usage of yoshi, this is gonna be a good tas
So my internet likes giving out sometimes... it just so happened that the video had stopped loading at 4:36 for me. “Thanks so much for watchin-“ and silence. Back to cellular I go for now...
Anyway, it’s cool seeing the TAS process so far and how speedruns develop over time. I’m going to have to check out more of your content!
Also, citing the music used is an extremely fast way to make a fan out of me. I’ll be watching more for sure.
EDIT: oh man, your music choices are perfection. Bastion? Partners in Time? Other TTYD songs? Perfect mix of some of my favorites as well.
Betting on a 1:48. Idk why, but it just sticks in my head for some reason.
Your dedication is admirable, Malleo!
Malleo I love ur content thanks for existing
This was fun to watch :)
Don't need a python script to calculate the RNG of me liking this video because the chances are 100%
I'm pretty sure the script is actually in Lua
@@n8with8s I'm programming, I can be wrong but i'm pretty sure he uses python for this.
@@n8with8s looks like python to me
He still puts parentheses around tuple unpacking and if statements tho :p
Whats rng on a 100% chance lmao its 100% no rng
Interesting content. I can 't wait for the next TAS to come out!~
Congrats on the 1:57:39 TAS!
Incredibly impressive work. Wow.
This TAS is gonna be incredible once it comes out
Day 1 of asking malleo to say "It's a me, a malleo"
only one day :pensive:
0:04 Well done!
Can't wait for the new TAS :)
Im super excited for the new TAS.
10:52
The horribly misaligned columns there are hurting my eyes more than they should.
It's just the perspective.
How do X-Naut item throws work? They're not listed in the table at 9:06, but I've definitely seen the whole crowd of them attempt to throw rocks (there's also a video ("Destroying TTYD's Bosses via Crowd Manipulation", at 0:40) that demonstrates this). I'm mainly curious because some dolphin devs think it might be a bounding-box related bug that multiple of them throw at once, but I think there's a chance that it's a special behavior for X-Naut crowds specifically (which would be consistent with them not appearing in the normal table).
Luigi throws rocks at Monado 100% of the time
Absolutely beautiful.
I love that Luigi can throw a rock at his brother. Someone might wanna talk to him about that. He's clearly got some unresolved beef with Mario.
I always do a double take whenever you mention JDAster because I know him more for his piano covers than anything else
I love how luigi can throw a rock at you, but punis and toad can't
So the Toad and Puni can only throw beneficial things, but Luigi can throw rocks? That's cold
Very nice
Why do you brute force 2000 rng increments. By the looks of it it is a lineaer congruential generator and you know the numbers in it so you can just step 2000 rng steps in one calculation. Also in a LCG one can step n steps back in one step
I wonder what the RNG is for all the audience members to throw rocks at once
Stuff like this is why I'm more interested in TAS than real-time speedruns. Anyone who thinks TAS doesn't take any skill doesn't understand that fast reflexes aren't the only skill that matters.
"Deku Nut's Palace" 5:31
17:47 did I just see a piranha plant throw an item? I thought that was impossible?
Nope! That's a Puni throwing it actually.
Thanks maleo
I think my brain just imploded. GG
Damn, Malleo lookin' like a snacc.
This took a lot less time than I thought it would be.
You mean to tell me that Luigi can throw a rock at his brother and I had to find out here?
Video starts with Another's Requiem playing, hell yeah
EDIT: AND THEN HAS BOSS 2 THEME FROM SONIC 3D MEGA DRIVE THE MOST UNDERRATED SOUNDTRACK EVER HELL YEAH
I'm not sure about that, I think the PC/Saturn version is more underrated, since a lot of the Mega Drive stuff got quoted or referenced in Sonic Adventure's OST.
And then the Bastion OST hit me hard as well. Malleo has amazing music pics.
PS aren’t you the person who used to have a Meta Knight drowning profile picture that I saw all the time on Gametal’s channel? Weird thing to bring up but I swear I recognize your username
Anyone else think trivial deserves more subs? :D
damn dude this shit is so cool. nice job all.
Is there a way to manipulate the RNG to get the meteor to hit you or your opponent?
...Isn't it possible to buy Fright Masks in Rogueport, or am I misremembering the store contents?
The run actually starts by buying fright masks in rogueport, but at some point they all get used up and hes probably in a spot that is inconvenient to go back to rogueport, or its too slow after a certain point so, might as well have some shy guys deliver them to you!
poggers
I never knew the audience had a system like this. I always thought anyone could throw anything. I was wondering why goombas always tossed rocks at me.
How do you actually catch the items thrown at you? Ive never once been able to catch/use one. They always miss then despawn.
yorkie
You might have a full inventory if that's always happening
@@Malleo no there are openings. In the several times ive played this game i only ever get hit by the damaging items. Not once in me playing this game, have i caught a crowd thrown useful item.
yorkie
5:30 wait, why was it in Japanese again?
It's not. The footage at that timecode is for the US version of the game. Clips were used from my JP TAS to reference the slow item throws from the previous TAS.
@@Malleo oh, the video seemed to imply you lost 11 seconds on this run
Oh my... Malleo is so cute 😍
Im guessing 1 hour 56 minutes for the tas time
Is there a chance to see progression in a video? To know how much has really been discovered since tas video 1
He already made one iirc
1 hour 58 minutes and 47 seconds is my guess
You can post the TAS and call it No Commentary for now
Where did you find shirt?
shirtz.cool It's currently not available though :(
21:12 😐
I understood exactly 0% of this, great video!
BRO WHERED YOU GET THAT SHIRT I NEED THAT SHIRT
shirtz.cool/
Shit, the Lo-Fi Hip-Hop one is sold out. But there's some other great stuff there, thanks Malleo!
Also can't wait to see the TAS when it drops!
This guy is like, really handsome lmao
yo nice vid
23 min video for a 11 sec save :D
This Video by Koop shows Some Peril strats on Bosses
th-cam.com/video/WPxnATzPiMw/w-d-xo.html
Fastest like I’ve ever dropped
why rainer cant play minecraft
oh
what.
IT THIS A LIVE STREAM?
its a premiere which is like a live stream but its playing a pre recorded video
Consider talking not so close to the mic. I can hear every single noise your saliva makes
yep, those sure are english words