Learn to Play with BUTTONS ONLY!|"Hitbox" Style Arcade Stick

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  • เผยแพร่เมื่อ 5 ส.ค. 2024
  • I usually play fighting games with an "arcade stick" but controllers have evolved and many other genres use keyboards for inputs. This DIY button based controller, similar to the "hitbox" style of controller uses separated buttons for directional inputs which creates some very unique new ways to enjoy fighting games. It's going to be very important for the next generation of new fighting game players so it's time to LEARN!
    00:00 Intro
    00:15 The Controller
    00:55 Name Suggestions
    01:37 Up is not Jump
    02:22 Lapability
    02:55 How it works
    03:26 Learning Basic Movement
    04:12 half circle motions
    05:51 Learn to Let Go
    06:54 Left or Right Thumb Jump
    08:04 Learn to Jump Attack
    08:15 Learn to Dash Jump Attack
    08:42 Learn to Instant Air Fireball (TK)
    10:03 I am Convinced but…
    11:52 Learn to Assault Attack
    12:58 Bad Habits vs. Good Habits
    14:32 Pressing 3 buttons with one hand
    15:19 SOCD Dash Shortcut
    16:15 Muscle Memory is Easier
    17:10 Testing All 4 skills while Moving!
    19:30 Will I Switch to Hitbox?
    22:36 Concluding Thoughts on Button Box Controllers
    24:00 Good for New Players?
    Want to build using the same/similar parts I used? Here are my affiliate links!
    ★Brook Universal Fighting Board: amzn.to/3oOYv85
    ★Brook Fighting Board Cable: amzn.to/35KUs5h
    ★Brook Hitbox Cable: amzn.to/3inNoQX
    ★Black and Decker Cheap Drill: amzn.to/3qunT3j
    ★WEN Cheap Rotary Tool: amzn.to/3qu5Aez
    ★Hole Saw Drill Bits: amzn.to/2Kpk5Bb (This one has a 25mm bit but you will also need a 30mm bit or you can drill a 28mm hole and use the rotary tool to enlarge it manually)
    ★USB A to USB B cable: amzn.to/2LUwZHH
    Come watch a stream on Twitch! I stream 2-3 times a week and still do! It's a lot like the TH-cam videos but interactive!!
    ★Twitch➡️ / nihongogamer
    ★Discord➡️ / discord
    ★Twitter➡️ / nihongogamer
    ★COUPON CODE: Want 5% off the Arcade Stick used in many of my videos (the Victrix Pro FS)? Use discount code: NIHONGOGAMER at www.victrixpro.com/en/
    *This is an affiliate code so you get a discount and I get a commission! :) Code works for Victrix Pro AF headset too!*
  • บันเทิง

ความคิดเห็น • 133

  • @KusanagiMotoko100
    @KusanagiMotoko100 3 ปีที่แล้ว +65

    After 3 years of using only hitbox, I use it for every arcade game in emulators even brawlers, or old resident evils, I just got so used to it.

  • @Ltp1305
    @Ltp1305 3 ปีที่แล้ว +19

    As someone who more familiar with gaming on PC, I actually prefer this kind of input over stick or controller , since my thumb is not really used to moving a stick or pressing on a D-Pad

  • @Wynzki
    @Wynzki 3 ปีที่แล้ว +12

    Nanase is one of the characters I wanted to learn the most. I was never interested in the Hitbox until I saw him throwing out Fireball/TK Fireballs like a mad man 👀

  • @trashyLAMF
    @trashyLAMF ปีที่แล้ว +1

    Your situation explained at 5:09 - 5:30 is literally where I am at right now. Dig your content. Keep having fun!

  • @DrWiley-fm3ik
    @DrWiley-fm3ik 3 ปีที่แล้ว +12

    Really enjoy the edited livestream content

  • @zakk219
    @zakk219 3 ปีที่แล้ว +3

    Impressed by how fast you picked up some stuff on this type of controller. I've been playing on Hitbox for a while and I still suck at TK moves.

  • @Seraphyx
    @Seraphyx 3 ปีที่แล้ว +1

    I played Skul and a couple other metroidvania style games with the hitboxes and had so much more fun with it than a keyboard or controller. Felt much more in control and more precise to me. Highly recommend.

  • @myboy_
    @myboy_ 2 ปีที่แล้ว

    I love this video!!! So great watching someone experiment and learn in real time. Recently transitioned from pad to keyboard cuz I have gorilla thumbs

  • @suburbanflower
    @suburbanflower 3 ปีที่แล้ว +3

    Awesome video! Definitely joining the hitbox train. Might start with an RAC version tho and mod from there. Would love to test this out with Third Strike or Vampire Savior

  • @multistuff9831
    @multistuff9831 3 ปีที่แล้ว +34

    I use a keyboard so I have the cheapest hitbox available B)

  • @Artemi-gl3me
    @Artemi-gl3me 3 ปีที่แล้ว +8

    I like the custom fight sticks. I just wish i had money and time. And creativity of course

    • @CGoody564
      @CGoody564 3 ปีที่แล้ว +1

      I tend to go the route of buying enclosures in order to support the businesses that themselves are trying to contribute to the fgc. It costs a little more, but I also don't need to do anything that creative, and there's not much you can screw up besides the wiring, which is easily fixed.

  • @skyejoiner
    @skyejoiner 2 ปีที่แล้ว

    I ordered my snackbox micro today and I'm very excited to see how I play with it!

  • @TrevorHayes
    @TrevorHayes 3 ปีที่แล้ว +2

    I switched to hitbox from gamepad about a year ago and found that it took me a couple months to really build the muscle memory needed to just "will" my movement to happen. Also big jump on right hand advocate. I found jumping with my left thumb crowded the other attack buttons too much.

  • @Ezekiel_the_roach
    @Ezekiel_the_roach 3 ปีที่แล้ว +1

    Honestly the enclosure helps a little because I was using a cardboard box until I made one using a wooden cassette case. It limits your dexterity a little bit when the surface your playing on bends and wobbles a little.

  • @MikeLiteraus
    @MikeLiteraus 3 ปีที่แล้ว +3

    I have been using hitbox for 5 months, absolutely love it. I was always terrible at stick.

    • @ObiRoseKenobi
      @ObiRoseKenobi ปีที่แล้ว +1

      How long did it take you to get como it’s been 4 days for me and I’m like wtf

    • @MikeLiteraus
      @MikeLiteraus ปีที่แล้ว +1

      @@ObiRoseKenobi roughly 2-3 weeks you will get comfortable with it. I actually only use hitbox for some games now and a stick for others. When it comes to timing, you don't want to go too fast on combo's with hitbox. When you do a quarter circle it will only register down forward.

    • @ObiRoseKenobi
      @ObiRoseKenobi ปีที่แล้ว +1

      @@MikeLiteraus thank you so much as I have 4 days trying to lbs in Tekken along others things and I was starting to wonder!!! Thank you so much so so much for this

    • @MikeLiteraus
      @MikeLiteraus ปีที่แล้ว

      @@ObiRoseKenobi no problem, just be patience with yourself and you will do fine 👍

  • @blipzero
    @blipzero ปีที่แล้ว

    i use keybord to learn hit box but i play games other than fighting game .. and it helps love the show . please make more ?

  • @zeththedarkmage
    @zeththedarkmage 3 ปีที่แล้ว +17

    The non-Hitbox brand naming that has been used for a couple of years now is “All Button Controllers”.

    • @Einherijar
      @Einherijar 3 ปีที่แล้ว +1

      Stickless

    • @Justin-be6be
      @Justin-be6be 3 ปีที่แล้ว +1

      Oh well, the word Kleenex is a brand but is now also used as a word for tissue. Same with coke for a soda. These are gonna be known as hitboxes from now on bc of the company that created them

    • @brentsta
      @brentsta 3 ปีที่แล้ว

      @@Justin-be6be coke for a soda is only a thing in the south, but I get what you're saying

    • @Justin-be6be
      @Justin-be6be 3 ปีที่แล้ว

      @@brentsta makes sense since I’m in the south lol

  • @maxwellbrown7802
    @maxwellbrown7802 3 ปีที่แล้ว +5

    After seeing this, I wanna see if you can do a plastic case Cross-Up style controller :think:

  • @Stroggoii
    @Stroggoii 3 ปีที่แล้ว +1

    I see an adaptation of gaming keyboards before the actual hitbox becoming mainstream.
    There's already a bunch of rhythm game peripherals that are a couple buttons from a mixbox in a "can actually lay this on your desk" form function.
    Stick and button box are hanging on because of tradition, but the way developers are designing games nowadays the "this or that" of the future will be keyboard vs pad.

  • @wquitw0727
    @wquitw0727 3 ปีที่แล้ว +3

    about the half-circle motion, u can cut it down into 2 separate ones in this layout 1) D,S and 2) A
    figured this method while trying to familiarize with the bbcf inputs for specials (HCB,forward) where i had cut down the input into 1)D,S amd 2)A,D
    idk if unist is as forgiving as bbcf, but in my input history it seemed pretty clean that way to me

    • @dudesouls
      @dudesouls 3 ปีที่แล้ว +1

      I like your funny words magic man

    • @wquitw0727
      @wquitw0727 3 ปีที่แล้ว

      @@dudesouls what can I say, i m a funny guy

  • @robertpasserelle3259
    @robertpasserelle3259 3 ปีที่แล้ว +2

    Where did you get the button printout, I am building my own and everything finally came in.

  • @ViciousXUSMC
    @ViciousXUSMC 2 ปีที่แล้ว

    That very last point about people being used to button for jump, and using the joystick for movement. The thing is this is all button so you get your button to jump but lose your joystick to move. I think the real "hybrid" for someone in that situation would be a jump button mapped to up, and the joystick with up disabled on it :) Just hope no special moves like 360's or other movies that want up as an input.

  • @ViciousXUSMC
    @ViciousXUSMC 2 ปีที่แล้ว

    Looking to build a new stick finally as my last one wont work on new generation consoles.
    I am really torn between a mixbox with the WASD keys (and cherry switches that I use every day to type) or a hitbox, down further in the rabbit hole the hitbox can be 24 or 30mm for the main buttons and that is another decision, and they have a new format with a second JUMP (UP) button just above the L/D/R buttons to make it even more versatile.
    I think I am leaning more for the updated hitbox layout over the WASD but still not sure on the 24 vs 30mm buttons.

  • @rozzmillions2550
    @rozzmillions2550 3 ปีที่แล้ว +1

    Shmups are also good for learning new controllers

  • @XmortoxX1990
    @XmortoxX1990 2 ปีที่แล้ว

    I had problems looking how to ship the parts to my countyr, but it's fixed now. In some time (very likely after KOF XV sadly) I'll build my hitbox (Used Brook Zero Pi to save some money though), so I'll get this handy for when that day comes

  • @joseseda6044
    @joseseda6044 3 ปีที่แล้ว +1

    Good morning from new Jersey, my name is Jose.....i love my new obsidian fightstick and ordered the mayflash 500 v2 controller for the grandkids to fight me on I'm getting ready to go to Fox chase cancer center to get bloodwork done to see if the cancer that I have (FOLLICULAR LYMPHOMA grade 2) is being more aggressive or not and as I'm getting ready I saw you posting this and cause I have terrible arthritis in my hands I'll stick (get it) STICK to hand held levers good video my friend have a great day and keep up the good work

  • @Akhlore
    @Akhlore 3 ปีที่แล้ว +1

    you should reconsider sliding. it depends on the game input reader but you can do really dumb things with it. In Xrd, you can pretty much skip all diagonals for some super inputs, e.g. you can do 2624 to get 2363214 super. And that's just pressing 2 with your pointer finger, slide it to 6 and slide back to 4. It speeds the motions up, by a lot. E.g. Xrd again, I-no tk fortissimo is normally 23632148S, you can do 2624 with your left pointer finger, press 8 with your right thumb and press S.
    Not saying you have to do it but while learning the hitbox, there's no reason to not explore and test input tricks, some of them are really powerful and fun to do. If you intend to use it at all long term start practicing half-circles, those can be really hard depending on the game.

  • @ravencrizard193
    @ravencrizard193 3 ปีที่แล้ว

    How about changing the up button to a spacebar so it's easy for the thumbidextrose play

  • @ElDojoGamerVenezuela
    @ElDojoGamerVenezuela 3 ปีที่แล้ว

    Daiso Fighting Hit Box! XD

  • @griftgfx
    @griftgfx 3 ปีที่แล้ว

    If you want to upgrade your hitbox experience, you can likely buy a conversion kit for one of your existing sticks. All you really need is a faceplate.

  • @zeon86
    @zeon86 3 ปีที่แล้ว

    You point that out, switch between ↙ and ↘ too fast will miss ↓ on hitbox. Play some games like or (恐竜新世紀) , especailly in its run move, it's hard to control with hitbox.

  • @greenhillmario
    @greenhillmario 3 ปีที่แล้ว

    I main Nanase so I've got a question on TKs. Did you end up trying 2367a fireball? That way you can float backwards as you shoot out the projectile and is a really neat tech with her

    • @NihongoGamer
      @NihongoGamer  3 ปีที่แล้ว

      Ooh never tried that! I’ll give it a go!

  • @morukuser
    @morukuser 3 ปีที่แล้ว

    Can I modify my NACON stick and replace the stick with 4 buttons?

  • @AERoVALKYRiE
    @AERoVALKYRiE ปีที่แล้ว +1

    can you do zangief standing 720 with this?

  • @ausreir
    @ausreir 3 ปีที่แล้ว +14

    I grew up practicing heresy (keyboard).

    • @goldenjogador4457
      @goldenjogador4457 3 ปีที่แล้ว +8

      Keyboard gang, rise up!

    • @Ridgan.
      @Ridgan. 3 ปีที่แล้ว +1

      Really want one of those reverse mixboxes

  • @hide1986
    @hide1986 11 หลายเดือนก่อน

    Its like playing kof with pc keyboard back in 00s

  • @stephenmiller5572
    @stephenmiller5572 ปีที่แล้ว

    Are you recently having trouble getting gamer finger buttons? I’m not sure if they ship to the US anymore.

  • @KazeMemaryu
    @KazeMemaryu 3 ปีที่แล้ว

    I first started playing fighting games on a keyboard because I had no controller for my PC, and no fighters on my consoles. And I'd like to say I was doing pretty well, but it was awkward and frustrating at times. But once I got a controller, I never turned back. Doing QC motions with separate buttons is really difficult for me, and with games like Guilty Gear, which use diagonals a lot in input motions, I feel like hitboxes would be too inconsistent for me. But that's most likely just habits, since I play with Arcade Stick now. Besides, plenty of hitbox users are seeing great success in competitive zones, so I'm usre it's not a matter of what may be superior, but what somebody feels more confortable using.

    • @NihongoGamer
      @NihongoGamer  3 ปีที่แล้ว +3

      stick and pad are certainly more intuitive for games with technical inputs like QCF and HCF motions. But what these split-cardinal controllers lose in intuitiveness they gain in speed and options :)

    • @IcyTorment
      @IcyTorment 2 หลายเดือนก่อน

      Consistent diagonals are the main advantage of leverless for me.

  • @cleangoblin2021
    @cleangoblin2021 2 ปีที่แล้ว +1

    I believe arcade sticks are just a product of necessity back then in the arcades.
    I've used arcade stick before and the time to learn them is massive and unintuitive unlike directionals or thumbsticks.
    When arcade legends starts fading away, hitbox/mixbox controllers will be the norm.
    I bet somewhere out there a kid is getting good at fighting game with a keyboard. Keyboards are underrated for fighting games but yeah double taps with it are meh

    • @TexasHollowEarth
      @TexasHollowEarth 2 ปีที่แล้ว

      While I largely agree with your prediction, pretty sure some chads will still sport aluminum battops 👍. Retro gaming hasn't faded out, in the least.

    • @cleangoblin2021
      @cleangoblin2021 2 ปีที่แล้ว

      ​@@TexasHollowEarth i tell you hwat. You're not wrong.
      I just picked up the stick again and it feels so right with sf 3rd strike.

  • @joseseda6044
    @joseseda6044 3 ปีที่แล้ว +2

    Hey is that the same box you made out of that plastic container your playing on

  • @mendozacarlosfelipew.3055
    @mendozacarlosfelipew.3055 3 ปีที่แล้ว

    So I can't use the Zero Delay Encoder to make a hitbox?

  • @griftgfx
    @griftgfx 3 ปีที่แล้ว +1

    I don't think you need to worry about hitboxes taking over. I feel like we would see much more dominance in tournaments if that were truly the case.

    • @skyejoiner
      @skyejoiner 2 ปีที่แล้ว +1

      how do you feel about this statement a year later

    • @griftgfx
      @griftgfx 2 ปีที่แล้ว +1

      @@skyejoiner After Combo Breaker? Pad player won SFV, stick player won Tekken, stick player won Marvel, pad player won Guilty Gear. I think out of all of the finals I watched only one hitbox made an appearance (and won) DBFZ. So I'm still feeling pretty good about it.
      I never meant to downplay how good hitboxes are though. Just that if you're really good at the game you can perform with whatever input you feel more comfortable with.

  • @VladQuake
    @VladQuake 2 ปีที่แล้ว

    Is this a significant difference between ASDF+space and INSERT+HOME+PAGEUP and DELTE+END+PAGEDOWN
    I just tried that layout, and I liked it more than arrow keys + ASDZXC

    • @NihongoGamer
      @NihongoGamer  2 ปีที่แล้ว

      The main difference is button size and the socd cleaner. Having a proper socd cleaner makes the controller tournament legal and also allows you to take advantage of button box style “shortcut” inputs.

  • @SirCharles.
    @SirCharles. 3 ปีที่แล้ว +2

    Now you gotta learn the SOCD tricks. The HitBox YT channel has a bunch of cool stuff you can try.
    IMO HitBox is kinda difficult if you're not good with moving from middle to ring finger. You almost need piano level finger independence lol.

  • @LAZERMAC87
    @LAZERMAC87 3 ปีที่แล้ว +3

    I wish there was a way I can rent one of these. Playing with stick is super fun but I drop a lot of interrupt commands simply because I can’t move the stick that fast.

    • @LegendariTrini11
      @LegendariTrini11 3 ปีที่แล้ว +1

      Same here especially in MvC3 and MvCi...gonna order a hitbox tomorrow..

    • @LAZERMAC87
      @LAZERMAC87 3 ปีที่แล้ว +1

      @@LegendariTrini11 hey I did the same! I love my Hitbox! Already customized it as well!

    • @LegendariTrini11
      @LegendariTrini11 3 ปีที่แล้ว +1

      @@LAZERMAC87 great...I was thinking of getting custom parts also......

    • @michaelmccoy1794
      @michaelmccoy1794 2 ปีที่แล้ว +1

      The snackbox micro is dope. Hallelujah junkfood arcade!

  • @FhargaZ
    @FhargaZ 3 ปีที่แล้ว +1

    Because of the name at first I thought they were speaking about the hitbox of the character.

  • @Catatonic419
    @Catatonic419 3 ปีที่แล้ว

    I want a box but my left wrist doesn't work so I'm worried I won't be able to use a stick. I'm debating between the keyboard layout and the hitbox layout. The hitbox layout looks un-intuitive because up is down but I haven't tried it so I don't really know.

    • @NihongoGamer
      @NihongoGamer  3 ปีที่แล้ว +1

      This is a common view before trying one but the hitbox layout feels very natural after you get used to it a bit. If you think about it like a “jump” button rather than an “up” button then it makes more sense and in many ways it’s closer to most other game genres too!

    • @Catatonic419
      @Catatonic419 3 ปีที่แล้ว

      @@NihongoGamer Hey man don't work too hard alright, but thanks for the reply much appreciated 🤣

  • @ErrantValerie
    @ErrantValerie 3 ปีที่แล้ว

    the general term that seems to be getting popular for stickless arcade "sticks" is arcade controller.

  • @ElDojoGamerVenezuela
    @ElDojoGamerVenezuela 3 ปีที่แล้ว +1

    it's very hard for characters like Zangief... 360 moves O_o

  • @blackcatintheshadow3554
    @blackcatintheshadow3554 3 ปีที่แล้ว

    1:22 Are you the voice actor of Roger in American Dad?

  • @ritogumita8931
    @ritogumita8931 3 ปีที่แล้ว

    Uhuhoouhhh so now we can duck and jump at the same time

  • @dressed2kill89
    @dressed2kill89 2 ปีที่แล้ว

    I was watching Themainman's Tekken video when I first noticed he was using something I never seen before. I didn't know what he was using. My first impression at that moment was literally... WTF is that?
    Now, here I am. LoL

  • @neki_7258
    @neki_7258 3 ปีที่แล้ว

    Have you heard of frame1 and boxx?

    • @NihongoGamer
      @NihongoGamer  3 ปีที่แล้ว

      Not heard of them. Are they button based controllers like this one?

    • @neki_7258
      @neki_7258 3 ปีที่แล้ว +1

      @@NihongoGamer yes, they were made for smash so they have more buttons, but I believe they can adapt to others???
      Boxx was made for a guy that couldn't play melee after years of hand deterioration, frame1 is like it's competitor

  • @TurntBucket
    @TurntBucket 2 ปีที่แล้ว

    i just started fighting games like 2 weeks ago and i already stumbled on the hitbox is better feeling (well for me i am using keyboard). I started with a pad and i found the dpad to be inconsistent (sure i could get better but if keyboard is consistent off the bat then why?). i also found some multi button presses to be uncomfortable or inconsistent and i had everything i could binded to single buttons already. they keyboard was much easier right away (i am also used to wasd and space for jump from pc gaming, so less learning curve). i can hit combos and specials way more consistently. i see the hitbox as just a more comfortable and cool keyboard setup. idk if it is just easier for me since im a pc guy but i have a feeling it is actually more accurate, consistent, and less fatiguing (more fingers).

    • @IcyTorment
      @IcyTorment 2 หลายเดือนก่อน

      Yeah, I've been playing fighting games since the 90s and I've never successfully made the transition to pads. I'm impressed with the people that can somehow play a fighting game that way. Stick and leverless are a lot easier.

  • @maradri03gaming9
    @maradri03gaming9 3 ปีที่แล้ว

    Charge characters should be easier, right?

    • @wizously
      @wizously 3 ปีที่แล้ว

      In theory yes. You can partition and quick charge mucchhh better on a hitbox

    • @Trollherz
      @Trollherz 3 ปีที่แล้ว

      especially down-up motions are super cool. SOCD makes it so that you can hold down-back (for blocking) and just hit up and an attack button for a flash kick/rising tackle/what ever, without letting go with your left hand.

  • @superyamchama5659
    @superyamchama5659 3 ปีที่แล้ว

    I like the hitbox because the way I hold my stick hurts my fingers after a while

  • @benitussussolini4669
    @benitussussolini4669 3 ปีที่แล้ว +1

    Honestly, i dont understand the wow thing behind the hitbox, maybe cause its akward for me idk...

  • @DisFunctor
    @DisFunctor 2 ปีที่แล้ว

    darn it... just when I thought I had finally decided to get a stick, this video pops up on my suggested vids and now I'm torn between a hitbox and a stick again... All I know is that with a pad I have too much of a hard time pulling off the shoryuken ( → ↓ ↘ ) motion. I don't play fighting games THAT much, so I wanted something that would also be nice to use on beat em ups as well, and thought a stick would be better. But I was just fooling around with some of the motions on my keyboard and I think a hitbox would work quite nicely on beat em ups too. I'd love to try them on the games I plan on playing before deciding on which one to invest in. Help!

    • @NihongoGamer
      @NihongoGamer  2 ปีที่แล้ว +1

      Button based controllers like this one are likely to make fighting games much more accessible for people who don't like pad or lever based controllers for motion inputs. If u think an all button controller will help get you into fighting games then def go for it

  • @justcallmesiv
    @justcallmesiv 3 ปีที่แล้ว

    YOU DONT JUMP IN LEAGUE (unless via an ability) lol that made me laugh but i get the idea for sure

  • @poleythepolarbear9706
    @poleythepolarbear9706 2 ปีที่แล้ว

    Why I season my Hitbox, and not my frying pan.

  • @sorax2871
    @sorax2871 2 ปีที่แล้ว

    what game is this

    • @NihongoGamer
      @NihongoGamer  2 ปีที่แล้ว +1

      Under night in-birth :)

  • @ericgl182
    @ericgl182 3 ปีที่แล้ว +2

    Hitbox is so appealing to me because of my csgo experience and faster input capabilities

  • @thibaultvandenbogaerde1504
    @thibaultvandenbogaerde1504 3 ปีที่แล้ว +1

    the hitbox is literally just a keyboard without the other buttons though right.

    • @Twelvis69
      @Twelvis69 3 ปีที่แล้ว +1

      it's got really nice switches under the buttons for responsive inputs but aside from that yeah
      like I love my cherry reds for most games but i'm finding it tough to do certain moves consistently in strive without clickier keys

  • @RainMakeR_Workshop
    @RainMakeR_Workshop 3 ปีที่แล้ว +2

    I think the choice to play on hitbox or arcade stick just depends on the game and even the character moveset.

  • @blipzero
    @blipzero ปีที่แล้ว

    AS-D* " SPACEBOX " !

  • @XETSUKI
    @XETSUKI 3 ปีที่แล้ว

    What game is that ? Guilty Gear or Street ?

  • @TheCyborgMC
    @TheCyborgMC 27 วันที่ผ่านมา

    Im afraid that as a 50 year old whos been playing fighting games with arcade sticks for 30 years that it might be too late for me to acclimate to a totally new control paradigm for my fighting games.

    • @NihongoGamer
      @NihongoGamer  26 วันที่ผ่านมา +1

      it's never too late! But also leverless is not necessarily the best option for everyone. There are a few motions on leverless that are quite a bit harder than an arcade stick or pad

    • @TheCyborgMC
      @TheCyborgMC 24 วันที่ผ่านมา

      @@NihongoGamer Hmmm....example?

  • @IcyTorment
    @IcyTorment 2 หลายเดือนก่อน

    I don't know if you've come up with a good name in the last three years or not. But you should probably call it the strike container.
    I don't really get the arguments people make for pads in fighting games. Yeah, the "modern" or "easy mode" controls reduce the advantage of a stick or leverless, but they don't eliminate it. No matter how they design the controls for a game, pad is bad.

  • @mm1b848
    @mm1b848 3 ปีที่แล้ว

    What is this game called?

    • @NihongoGamer
      @NihongoGamer  3 ปีที่แล้ว

      Under night in-birth

    • @mm1b848
      @mm1b848 3 ปีที่แล้ว

      @@NihongoGamer Thank you :)

  • @KusanagiMotoko100
    @KusanagiMotoko100 3 ปีที่แล้ว +3

    If you're worried about stick disappear try playing older games with a hitbox, it's a nightmare, the reason hitbox works so well it's because newer games are designed mostly for pads and have input leniency, if you try old SNK games or Classic Killer Instinct with a hitbox you will have a bad time, those games are clearly designed for stick with their U and Pretzel motions.

    • @anothernoob9110
      @anothernoob9110 3 ปีที่แล้ว

      I will challenge this notion. SF2 and all KOF are perfectly playable on hitbox. So how could them be worse on old games if by all definitions those games are old?

    • @KusanagiMotoko100
      @KusanagiMotoko100 3 ปีที่แล้ว

      @@anothernoob9110 They are playable, just harder to the point of not worth it, you are better off with a stick in that case, also if have newer versions of those games, like the steam ones, they're adapted, I've tried them all. Try to play classic killer instinct or KOFXIII with a hitbox you have to be perfect.

    • @doublevendetta
      @doublevendetta 3 ปีที่แล้ว +2

      @@KusanagiMotoko100 if you're not bothering to be precise with your input, I don't see the point in switching to a HitBox. The whole PITCH of the products is based on precision and cutting down human error.

    • @Stroggoii
      @Stroggoii 3 ปีที่แล้ว

      @@doublevendetta That's the pitch, but the actual use people are giving them is SOCD trickery that lets you input moves in strange and sometimes advantageous ways.

    • @doublevendetta
      @doublevendetta 3 ปีที่แล้ว +2

      @@Stroggoii *some. SOCD. tech is definitely neat, and in many cases genuinely useful. But to implicate that this is the prime driver for their adoption? More than a stretch. I say this AS one of the early buyers of a HitBox.

  • @Vahneris
    @Vahneris 3 ปีที่แล้ว +1

    Slapbox

  • @yunghitnit666
    @yunghitnit666 3 ปีที่แล้ว +1

    Does this mean you can sell arcade sticks now? Lol

  • @goodgameg9489
    @goodgameg9489 3 ปีที่แล้ว

    Hitbaux

  • @GAMESTERVISION
    @GAMESTERVISION 2 ปีที่แล้ว

    Nope. The arcade has a stick. I'll always be a stick man

  • @jesfest
    @jesfest 3 ปีที่แล้ว

    There is no way someone didn't suggest "shitbox", lol

  • @MrballHogs
    @MrballHogs 3 ปีที่แล้ว

    mail me a fightstick i love em already

    • @DrWiley-fm3ik
      @DrWiley-fm3ik 3 ปีที่แล้ว +5

      Get a job

    • @MrballHogs
      @MrballHogs 3 ปีที่แล้ว

      @@DrWiley-fm3ik ok
      ili take your advice twitter @championaquaxd

  • @Alderoth
    @Alderoth 3 ปีที่แล้ว

    Wiffbox

  • @animeldango869
    @animeldango869 3 ปีที่แล้ว +1

    brokebox

  • @moes2168
    @moes2168 2 ปีที่แล้ว

    Not sure the point of the box or the video but to all their own. If you own the some odd $200 in parts (Brooks board/harness/buttons), you might as well stick them on a pizza box and it'd be a $0 hitbox by the definition implied in the video.

  • @CSLFiero
    @CSLFiero 3 ปีที่แล้ว

    fighting games shouldn't be reaching for great accessability, but for greater execution. the barriers to a fighting game shouldn't ever be "I want to be able to win based on how I want to play" because everything will eventually fall into the divekick clone camp or pure RNG to win camp.

    • @Ezekiel_the_roach
      @Ezekiel_the_roach 3 ปีที่แล้ว

      Yeah dude only if fighting games were more popular than hit box and fighting stick parts would have more competitive pricing. The pcb he was using in the video alone is almost a hundred bucks. Except that one plays on almost all consoles.