3ds max 2022 Modeling Tutorial | Way Quicker Than Before!!

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  • เผยแพร่เมื่อ 4 เม.ย. 2021
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    In this video, I will show you how to model the interior in the new 3ds max 2022.
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    0:00 Intro
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ความคิดเห็น • 235

  • @ArchVizArtist
    @ArchVizArtist  3 ปีที่แล้ว +12

    The video about new 3ds max 2022 updates: th-cam.com/video/sbHDtaT3GWQ/w-d-xo.html 😀

    • @mikek9297
      @mikek9297 3 ปีที่แล้ว

      Screw Autodesk, screw Vray... come to the dark side !
      Join the Blender gang !

    • @andreypetukhov9630
      @andreypetukhov9630 3 ปีที่แล้ว

      @Van Slede Design я

  • @sajeevan26
    @sajeevan26 3 ปีที่แล้ว +14

    I'm a Sketchup Artist, finally, this feature comes from Sketchup.. now I eager to learn 3dsmax

    • @MrStylorock
      @MrStylorock 3 ปีที่แล้ว +1

      don't worry forever stuck in SketchUp and doing low ploy modeling lol

  • @fathiabushanab3534
    @fathiabushanab3534 3 ปีที่แล้ว +2

    Thanks for sharing new updates, one of my favorite channel, short and helpful, strait to the point. Thanks again

    • @ArchVizArtist
      @ArchVizArtist  3 ปีที่แล้ว +2

      Glad you enjoy it! Thanks for sharing your thoughts 😀

  • @user-dy5zm7nd8q
    @user-dy5zm7nd8q 3 ปีที่แล้ว +67

    Blender & sketchup pushed Autodesk to this level of competition .

    • @FictionCautious
      @FictionCautious 3 ปีที่แล้ว +8

      Thank god to that otherwise max users would still be stuck in the late 90s.

    • @mikek9297
      @mikek9297 3 ปีที่แล้ว +2

      @@FictionCautious And in debt... 3dsMax with all the plugins to make it actually workable costs more than you can earn in Archviz in some places. It's not worth it.

    • @kimmysander2447
      @kimmysander2447 3 ปีที่แล้ว +2

      yeah, blender is way ahead on a lot of these.

    • @c3ramics
      @c3ramics 2 ปีที่แล้ว

      @@kimmysander2447 I've done lot of reaserch jumping into visual work. Blender can do all but it doesn't' mean one feature is on par with other specific programs. A jack of all can never do one sole thing better than a specific-use. I see a plethora of lackluster work, respectfully, that would be improved if Blender is paired with other workflows.... Blender crowd always looks at a piece but rarely the full picture with regards to industry.

    • @mrnobody2795
      @mrnobody2795 ปีที่แล้ว

      The ui still bad thou 😂

  • @gabrielisaza2081
    @gabrielisaza2081 3 ปีที่แล้ว

    Amazing as always

  • @artsmithcreatives642
    @artsmithcreatives642 10 วันที่ผ่านมา

    This is so beautiful and helpful. You've saved me a lotta stress by answering all the questions i needed while i started arch viz about two weeks ago

  • @nahom1318
    @nahom1318 3 ปีที่แล้ว

    cant wait to use these features!!! will make my life so much easier!

  • @prasanthg9803
    @prasanthg9803 3 ปีที่แล้ว

    Time saver🔥🔥🔥. Thanks for this awesome tutorial ma'am

  • @3dpictureworks
    @3dpictureworks 3 ปีที่แล้ว

    Thank you for this video! :)

  • @haithemelsuesy3329
    @haithemelsuesy3329 3 ปีที่แล้ว

    thanx alot >> i am always wa8ing 4 ur videos :)

  • @endlythell954
    @endlythell954 2 ปีที่แล้ว

    Thank you so much!!!! I tried too many tutorials but this is the

  • @sr.constantino8764
    @sr.constantino8764 ปีที่แล้ว

    Brilliant tutorial, thank you.

  • @BrunoCarvalho-nd8ox
    @BrunoCarvalho-nd8ox 2 ปีที่แล้ว

    Thanks for the tips!

  • @azulnyy
    @azulnyy ปีที่แล้ว

    Worked smoothly, tysm

  • @vigneswarks1704
    @vigneswarks1704 3 ปีที่แล้ว

    Wow thanks for the video
    It's really helpful 😃

  • @user-bh3pf1vn8l
    @user-bh3pf1vn8l 3 ปีที่แล้ว

    Really cool stuff, cheers!!

  • @ARCHStudioIndia
    @ARCHStudioIndia 3 ปีที่แล้ว +1

    This video is really Helpful

  • @asmaahamed1988
    @asmaahamed1988 3 ปีที่แล้ว

    this is amazing WOW !!!

  • @lpzin.8754
    @lpzin.8754 ปีที่แล้ว

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!

  • @brazelabs8451
    @brazelabs8451 2 ปีที่แล้ว +14

    Great tutorial! Just a suggestion, the "enable axis constraints" has to be turned on for the snap tool otherwise it will snap the polygon you are extruding to the line vertex in the middle not in the corners of the polygon.

    • @RetepOdaged
      @RetepOdaged 2 ปีที่แล้ว +1

      I think she knows that, this was just a great way to showcase all of the different uses.

    • @Tropicaya
      @Tropicaya ปีที่แล้ว +2

      @@RetepOdaged He's saying it so people like me who didn't know will now know. Thanks @BrazeLabs

  • @RonnieCunha
    @RonnieCunha 2 ปีที่แล้ว

    I loved this 3Ds Max improvement.

  • @tomer078
    @tomer078 3 ปีที่แล้ว +1

    Makes me want to model a house and I am from product Viz. Very Cool. Thanks for the Tut.

  • @waqaranayat8083
    @waqaranayat8083 2 ปีที่แล้ว

    Whenever i watch your videos every time i learn something new.👍❤👍

  • @Angelzain
    @Angelzain ปีที่แล้ว

    Amazing tricks🤩THANK YOU

  • @OldGamingGeezer
    @OldGamingGeezer 3 ปีที่แล้ว

    Holy crap, thats a great update. Thanks for the tutorial

    • @ArchVizArtist
      @ArchVizArtist  3 ปีที่แล้ว

      You're welcome 😊 I'm also excited that we have this feature 😄

  • @subzerogaming14
    @subzerogaming14 3 ปีที่แล้ว

    really helpful and great update i always wanted to have it in 3ds max.i hope we will get better sculpting feature too.

  • @Soluchi-InfiniteCoCreatorGod
    @Soluchi-InfiniteCoCreatorGod 3 ปีที่แล้ว +3

    Very useful new features. 👍🏽

  • @evangervase5670
    @evangervase5670 3 ปีที่แล้ว +2

    Great tutorial. Now i try it slowly on my 3ds MAX 🙏🙏🔥🔥

    • @shahzadkarim2291
      @shahzadkarim2291 3 ปีที่แล้ว

      do you have 3ds max 2022?

    • @evangervase5670
      @evangervase5670 3 ปีที่แล้ว

      @@shahzadkarim2291 No.. I'am still using 2020

  • @marshal487
    @marshal487 3 ปีที่แล้ว +1

    Thank You😍❤️👍

  • @momadfaruque1676
    @momadfaruque1676 3 ปีที่แล้ว

    You are awesome, thank you

  • @teresobastasa5699
    @teresobastasa5699 ปีที่แล้ว

    You are/were not alone! I pray you found what has worked for you!

  • @mohangsk_studios2023
    @mohangsk_studios2023 3 ปีที่แล้ว

    Thanks a lot. Your voice is also great.

  • @eduardoleite3788
    @eduardoleite3788 3 ปีที่แล้ว

    Bye Bye Bridge option. What a nice evoluation from 3ds max

  • @burhanuddintinwala2634
    @burhanuddintinwala2634 3 ปีที่แล้ว

    Nice updates regarding 3dsmax Thanks for sharing it. I like your videos and somethings its helps me for my works

    • @ArchVizArtist
      @ArchVizArtist  3 ปีที่แล้ว

      You're welcome 😊 thanks! I'm super happy it helps you 😀

  • @hussnainirshad4752
    @hussnainirshad4752 2 ปีที่แล้ว

    what a hearty video for all beginners!

  • @marcelo_sanchez
    @marcelo_sanchez 2 ปีที่แล้ว

    wow!! its a great new.. i come from sketchup to max and i been practice in 3ds max 2021, sure that will be more easy modeling in max on this way.

  • @zachchio413
    @zachchio413 ปีที่แล้ว

    im super beginner thank you for this content!!!

  • @Zero7oo7
    @Zero7oo7 3 ปีที่แล้ว

    You are amazing, Thnxs

  • @rezaazizi4408
    @rezaazizi4408 2 ปีที่แล้ว

    Nice job thanks

  • @sidharthsaseendran8548
    @sidharthsaseendran8548 3 ปีที่แล้ว

    more tutorials like this pls!!!

  • @KishorGaikwad16
    @KishorGaikwad16 3 ปีที่แล้ว

    Very nice. ❤

  • @Ahmed-uf9tg
    @Ahmed-uf9tg 2 ปีที่แล้ว

    am impressed

  • @lorenzodifolco
    @lorenzodifolco 3 ปีที่แล้ว

    Thanks guys!

  • @MusicMelodySM
    @MusicMelodySM 3 ปีที่แล้ว

    incredible 💖💖💖💖💖

  • @aazalrah9128
    @aazalrah9128 2 ปีที่แล้ว

    soo beautifull explanation

  • @sampham1929
    @sampham1929 2 ปีที่แล้ว

    TNice tutorials is absolutly the best video of the world you expaining skills are good and it was a honor to see tNice tutorials vid well done

  • @CGDeluxe
    @CGDeluxe 3 ปีที่แล้ว

    Looks like a good time saver.

  • @wiwinwahyudi123
    @wiwinwahyudi123 ปีที่แล้ว

    Good work

  • @Ahmed99alex
    @Ahmed99alex 3 ปีที่แล้ว

    this nice new future in 3dsmax 2022 will speed some in modeling thank you

  • @mfawzi89
    @mfawzi89 3 ปีที่แล้ว

    That's very nice technique to cut a hole in a shape, using boolean was a pain and it always deform the shapes. Thank you 👍🏻

  • @JonHuhnMedical
    @JonHuhnMedical 3 ปีที่แล้ว +21

    I'm curious why you didn't just extrude the floor plans to begin with?

    • @TrendzTokx
      @TrendzTokx 3 ปีที่แล้ว +8

      more control over editing later on if needed.

    • @guitop
      @guitop 3 ปีที่แล้ว +1

      Here it's a simple floor plan, usually when you import DWG from architects they are not clean at all like that.

    • @JasperCrowe
      @JasperCrowe 3 ปีที่แล้ว +10

      Most architects/interior designers don't properly join lines in their plans, so parts will be extruded individually, which you then have to manually connect if it's complicated. Easier just to rebuild 95% of the time.

    • @JonHuhnMedical
      @JonHuhnMedical 3 ปีที่แล้ว +2

      Thanks, everyone. I serve a different industry so your explanations were helpful.

    • @rennycepeda6576
      @rennycepeda6576 2 ปีที่แล้ว

      @@JasperCrowe studying architecture and already struggling with this lol, but I have realized it happens because the same plan is edited several times usually and shit starts to get messy

  • @MuhammedAli-go4li
    @MuhammedAli-go4li 3 ปีที่แล้ว

    Thanks 🙏🏻🙂

  • @WETDOGBR
    @WETDOGBR 3 ปีที่แล้ว

    Amazing tool

  • @erfanhosseini1280
    @erfanhosseini1280 3 ปีที่แล้ว

    درود بر شرفت (good tutorial) tanx

  • @mawfs938
    @mawfs938 2 ปีที่แล้ว

    thank u

  • @RAMrkry
    @RAMrkry 3 ปีที่แล้ว

    i love it

  • @greennature1045
    @greennature1045 3 ปีที่แล้ว

    very nice :)

  • @VaibhavSharma7171
    @VaibhavSharma7171 ปีที่แล้ว

    In the setup, appreciate the videos! Maybe a dumb question but is there a way to export content in mono in soft20?

  • @markokomljenovic4957
    @markokomljenovic4957 3 ปีที่แล้ว

    FINALY something like push/pull in SKP!!

  • @DilKuwor
    @DilKuwor ปีที่แล้ว

    Completed ur 500 likes mate

  • @mjdmohammad7497
    @mjdmohammad7497 3 ปีที่แล้ว

    thank you

  • @prakashanuvadia8870
    @prakashanuvadia8870 3 ปีที่แล้ว

    good explanation

  • @MIchaelSybi
    @MIchaelSybi 3 ปีที่แล้ว +2

    A great improvement, as previously you'd have to cut, then connect each poly with the bridge command. Less clicks is always good for artists. And thank you for your videos!

  • @OkayPakaLolo
    @OkayPakaLolo 3 ปีที่แล้ว

    Great video! I've done arch Viz since 2008, and I learn something new every time I watch one of your videos. Thank you!!

  • @fly2334
    @fly2334 3 ปีที่แล้ว

    加油 喜欢你的教学

  • @quran.thecureofeverything4199
    @quran.thecureofeverything4199 ปีที่แล้ว

    Hi.
    Please advise if you use Archicad for your architectural drawings and you want to do interior and exterior rendering with 3ds max, what way do you go about it. Do you start modelling in 3ds max from scratch or is there a way to use the same model from Archicad in 3dmax with ease when editing.

  • @ycjulie1393
    @ycjulie1393 3 ปีที่แล้ว

    Thank you for sharing. Please share more techniques for faster modeling :)

    • @ArchVizArtist
      @ArchVizArtist  3 ปีที่แล้ว +2

      You're welcome! :) I'll think about some more methods :)

  • @homedesign6668
    @homedesign6668 3 ปีที่แล้ว

    thnks

  • @annusingh4694
    @annusingh4694 2 ปีที่แล้ว +1

    If someone makes this model in Revit and export it to 3DS Max, would it be a good option ? Would it affect rendering?
    Thank you.

  • @imperialdynamics7359
    @imperialdynamics7359 3 ปีที่แล้ว

    Nice features in this newer version.

  • @anhart6130
    @anhart6130 3 ปีที่แล้ว

    Very good (y)

  • @abbasshaikh8635
    @abbasshaikh8635 3 ปีที่แล้ว

    nice

  • @chetan2577
    @chetan2577 3 ปีที่แล้ว

    nice video. im have question. when i import fbx from revit 2018 in 3dsmax 2017 its get imported quad surfaces, but when i import in 3dsmax 2020 model surfaces get triangulated.

  • @deepmusic2456
    @deepmusic2456 3 ปีที่แล้ว

    Great

  • @atifattish
    @atifattish 3 ปีที่แล้ว

    Really cool ..please make more video about new tools of max 2022

    • @ArchVizArtist
      @ArchVizArtist  3 ปีที่แล้ว

      The video about new updates it's already been on the channel - th-cam.com/video/sbHDtaT3GWQ/w-d-xo.html :)

  • @sabirmkh6121
    @sabirmkh6121 2 ปีที่แล้ว

    thank u,
    but why i can not remove the place of window and door openings with shift + move forward ? they are gonna extrude again for both sides

  • @3ddesigner959
    @3ddesigner959 3 ปีที่แล้ว +1

    Cool

  • @jasminifuchs4251
    @jasminifuchs4251 3 ปีที่แล้ว +4

    I was just wondering if it might not have been faster to extrude the spline at the beginning? Btw. that simplified *bool*-operation at 5:57 was mind-blowing 🤯

    • @ArchVizArtist
      @ArchVizArtist  3 ปีที่แล้ว

      Here is the video where I modeled by extruding a spline: th-cam.com/video/06HY-3L8CgU/w-d-xo.html, the method form this video is quicker :)

    • @punithaiu
      @punithaiu 3 ปีที่แล้ว +1

      i usually do that. spline,outline, extrude, edge loop at door/window top height, and window sill height,delete faces and bridge edges.. but that part is easier now with smart extrude. just push the face and u got a hole

    • @Teapode
      @Teapode 3 ปีที่แล้ว

      @@punithaiu Fastest way is to draw a single line without outline. Extrude. Shell on thikness of wall. And then Boolean the doors and windows with traditional Boolean :)

    • @punithaiu
      @punithaiu 3 ปีที่แล้ว

      @@Teapode yes,i do a single polyline for interiors in CAD before importing it. for only exterior views, i just do a spline for the outer wall, outline and extrude.i avoid Booleans as much as possible,then i need to make some cuts to fix ngons. i just add edit poly, extrude at 3 levels,window sill,door/window top level and roof. and just delete the windows/doors and bridge borders. you get perfect topology.

  • @mdi_3723
    @mdi_3723 3 ปีที่แล้ว

    More tutorials please . . 🌹

  • @mxmin3571
    @mxmin3571 ปีที่แล้ว

    Hi im new to 3ds max from using sketch up. cant i just make walls using the walls geometry tool? i found them under the command panel. or is that the wrong way to do things? and is the extrude method the best way to go?

  • @yoseryelsherif6345
    @yoseryelsherif6345 3 ปีที่แล้ว

    How can make quick select polgon by shift +plogin.... ( to select all polon in the same side)??

  • @MrSamuelmacalister
    @MrSamuelmacalister 3 ปีที่แล้ว +1

    Great tutorial to show the new 3ds max tools. Your videos are incredibly clear, professional and concise. Have you tried to use Revit data for the building modelling? This would be quicker and you can fine tune the details in 3ds max by converting the mesh to polys.

  • @user-cv3ur1hz5k
    @user-cv3ur1hz5k 2 ปีที่แล้ว

    whats diffrent if i use modifire extrude and shell?same or they are diffrent?

  • @rickyocto2522
    @rickyocto2522 2 ปีที่แล้ว

    I started making soft recently, I was wondering if you wanna do any features.

  • @maheshpanicker174
    @maheshpanicker174 3 ปีที่แล้ว

    This wall how to corona round edges material should be given?.

  • @vantrong2012
    @vantrong2012 ปีที่แล้ว

    Please, teach me how to extrude polygon with hold "Shift" like your video?

  • @clouddefender1773
    @clouddefender1773 3 ปีที่แล้ว

    Interesting workflow. I am a blender user, thus I would like to ask 1 thing. Why the chamfer? wont that make UV's a bit of a mess to get? Won't a simple bevel shader give the same result with less geometry hassle? (disclaimer: I never saw the chamfer used like that by any blender user, so I think it's a 3ds max thing and I respect all 3d modelling software, just looking to learn)

    • @punithaiu
      @punithaiu 3 ปีที่แล้ว +2

      the chamfer is just to round off the edges of walls. it gives the realism in render and the edges catch highlights. same concept as any hardsurface model. yes we can get chamfered edges with a shader. but most of us dont bother unwrapping walls. we just apply a UVW box mapping(box projection)

    • @Jez2008UK
      @Jez2008UK 3 ปีที่แล้ว +1

      I'm not a Blender user, but I too have never seen a chamfer applied to the wall edges. Yes, I 'm very aware that hardly anything in the real world ever has perfect 90 edges, but it's really not needed on a building shell in my opinion. Whilst what you say about UVs is true, unless you're putting wall paper type designs on walls, a standard paint type material will not be too much of a hassle for such geometry.

  • @tungstentaco495
    @tungstentaco495 3 ปีที่แล้ว +21

    when drawing out the initial walls, why not just use the 2D lines directly and extrude them up to the desired height and segments? even accounting for the time it takes to make sure all the verts and segments are clean welded first, it would still be much quicker than extruding a box around to every wall face and corner. That's what I've always done anyway.

    • @steniorodrigo5590
      @steniorodrigo5590 ปีที่แล้ว +1

      Agree.

    • @cr3d294
      @cr3d294 ปีที่แล้ว

      Yeah, this is exactly what I was thinking. Build it out with splines then add an extrude modifier. Done.

  • @manimatoranimator2819
    @manimatoranimator2819 3 ปีที่แล้ว

    I guess its for student download only i have 3DS Max version 2021.3 installed i updated from 2021.2 but as i check the desktop application of Autodesk official app i see there are no downloads so when will i be able to update from 2021.3 to 2022.

  • @hemoalnanseri3015
    @hemoalnanseri3015 ปีที่แล้ว

    Hi I have a problem with the smart extra while pressing The snaps it select all the axis how can I select one axis

  • @rezapshki6965
    @rezapshki6965 ปีที่แล้ว

    tNice tutorialng ​♂️. And I haven't used soft soft 9 since 09. So sorry bud✌ peace from Germany...

  • @mohammadshehroz9665
    @mohammadshehroz9665 3 ปีที่แล้ว

    Amazing love from pakistan

  • @mamun350805
    @mamun350805 2 ปีที่แล้ว

    Very Helpful Video, Thank a Lot...
    Hoped share the CAD File-----

  • @hldemi
    @hldemi 3 ปีที่แล้ว

    How I have to model in 2022 and render in 2020 so I can have all needed plugins and scripts.

  • @yosefnuhed6995
    @yosefnuhed6995 3 ปีที่แล้ว +1

    انتي شخص جيد جدا انتي 100%

  • @lemming77gode
    @lemming77gode 3 ปีที่แล้ว +1

    at 0:50 when you snap the vertices to the bottom of the window - how do you do that without dragging the vertices? I always see people do this but never could figure out how :/

    • @minhtam9287
      @minhtam9287 3 ปีที่แล้ว +1

      Shift + right click in Viewport, choose Enable axis contraints in snap

    • @lemming77gode
      @lemming77gode 3 ปีที่แล้ว

      @@minhtam9287 Thanks!

    • @ameeralsebaie116
      @ameeralsebaie116 2 ปีที่แล้ว +1

      Thank you so much, both of you for asking and answering this question, I've been trying to figure this out too, you just made a student's life easier.

  • @haknslash
    @haknslash 2 ปีที่แล้ว +1

    Am I the only one who still uses the AEC walls, doors, rails etc in Max? All that push pull poly editing seems to take more time than just creating AEC walls on top of the layout plan.

    • @sydesign768
      @sydesign768 2 ปีที่แล้ว

      I used AEC walls door and windows too. The doors and windows created on the wall will automatically makes a hole for it. But the problem is the door and windows options are limited, as soon as you edit the windows or doors poly, the hole it created on AEC walls disappeared. My workaround was to duplicate the AEC window or door and make it 'not renderable' to keep the hole open while I continue to edit the door or window for more details.

  • @patrickmaguire8285
    @patrickmaguire8285 ปีที่แล้ว

    When I move my poly forward + shift to bridge the gap (as shown 1:29), it extrudes the wall out the other side. If I snap snap to the inside of the wall, the poly doesn't weld. Anyone have a clue what I'm doing wrong here?

  • @szymonbochenek3200
    @szymonbochenek3200 3 ปีที่แล้ว

    Hi! When there will be Corona Renderer for Max 2022? BR! Szymon

  • @jrproduction2398
    @jrproduction2398 ปีที่แล้ว

    ima get lit now