[Tips For Bullet Creation] God Eater 3 PS4 Gameplay [Some of My Bullet Creations]

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 64

  • @WhiteRozeDragon
    @WhiteRozeDragon 5 ปีที่แล้ว +78

    Here is a simple bullet that will help early or late game
    1 Small Deco Shot: Straight/Short (Angle +90 Vertical)
    link
    2 Small Deco Orb: Aim at foe/short time (0.2 sec. after 1)
    link
    3 Small Rapid: Straight/Normal (With 2)
    link
    4 Small Deco Orb: Stop/Short time (when 3 hits foe)
    link
    5 Small Bomb: Stop/Normal (Right after 4)
    This is a tracking bullet, its also good for breaking bonds and it works well with all gun types, you can carry up to x25 Shots
    enjoy.

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว

      Awesome!

    • @Sombersamurai
      @Sombersamurai 5 ปีที่แล้ว +3

      That +90 vertical makes no sense to me, the bullet just fires straight up

    • @tde4438
      @tde4438 5 ปีที่แล้ว +1

      I don’t have ‘aim at foe’ in any of my bullets and I just made it to 18 in the story. Is there something I’m missing?

    • @Sirfrigth
      @Sirfrigth 5 ปีที่แล้ว

      it goes all the way up xD i have to change something?

    • @funi22
      @funi22 5 ปีที่แล้ว +1

      @WhiteRozeDragon why angle +90 vertical ??? it goes straight up in the air

  • @RuNaruX0175
    @RuNaruX0175 3 ปีที่แล้ว +2

    thanks for the tutorial and plenty of ideas, i only made a radiual heal bullet that was short range but thx to your vid, i can now heal all across the battlefield, not to mention dealing damage

  • @kampfer91
    @kampfer91 5 ปีที่แล้ว +22

    The new hard limit on how many custom bullet you are allowed to carry is sux imo . previous titles you can carry unlimited number of them and only need to care about the OP cost .

    • @natchu96
      @natchu96 5 ปีที่แล้ว +3

      Considering the level of freedom given to bullet customization being an iconic feature of the series, it was always doomed to either be ridiculously overpowered the way it had been in all the previous games or kind of gimped like it is now.

    • @samfisher3575
      @samfisher3575 4 ปีที่แล้ว +1

      Why would I shoot something when I can just wack it? This is a hack n slash game.

    • @kampfer91
      @kampfer91 4 ปีที่แล้ว +3

      @@samfisher3575 I love the shooting part .

    • @tarziq
      @tarziq 3 ปีที่แล้ว +2

      @@samfisher3575 why whack something when I can simply shoot it. Guns made man equal.

  • @Asriel_Cypher
    @Asriel_Cypher 5 ปีที่แล้ว +11

    Thanks. The tips and tutorial helps.
    Made a bullet that I dubbed "Sniper Barage". Basically.. it spawns 2 orbs that fired 4 sniper shots. Cost 200, about 1.5k dmg.

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว +1

      Very nice! Feel free to post any recipes you make that you are proud of!

    • @Asriel_Cypher
      @Asriel_Cypher 5 ปีที่แล้ว +1

      @@TheZanzibarMan
      I don't think I'll be posting them, but I'll consider them the option.
      I was hoping that the cost would be reduced more. I really want to add special effects to the custom bullets.

    • @Asriel_Cypher
      @Asriel_Cypher 5 ปีที่แล้ว

      @BDW Chop&Screw
      It's in my channel. I took TheZanzibarMan's advice. I figured I'd upload it since some people PMed me.

  • @earthpotato5143
    @earthpotato5143 5 ปีที่แล้ว +11

    I've got some custom bullet that will be useful.
    Heal Orb - 1 Deco Orb: Rotate in Place/Fast
    2 ˪(Heal)Radial:Follow/Normal L
    What it do is basically drops an orb that rotate fast while spraying out heal. Cost 70/Heal 45
    Fire Bomb -1 Deco Orb: Aim at Foe/Short Time
    2 ˪Sniper:Straight/Normal S (with 1)
    3 ˪Deco orb:Cling/Normal Time S (when 2 hits)
    4 ˪Bomb: Stop/Normal S (with 3)
    5 ˪Bomb: Stop/Normal S (1 sec after 3)
    6 ˪Bomb: Stop/Normal S (2 sec after 3)
    7 ˪Bomb: Stop/Normal S (3 sec after 3)
    8 ˪Bomb: Stop/Normal S (when 3 fades)
    What it do is, it shoots out an auto aim orb that will shoots out sniper bullet, when it hits the enemy it will active a cling orb and it will explode with different intervals. Cost 155/Damage 1966

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว

      Thanks for the recipes! They look tasty lol

    • @earthpotato5143
      @earthpotato5143 5 ปีที่แล้ว +1

      @@TheZanzibarMan np

  • @Drachenkonig2
    @Drachenkonig2 4 ปีที่แล้ว +3

    Just made a simple but crushing Orb bomb trap.
    M1. Orb s: stop/ EX time.
    When 1 hits foe
    M2. Bomb L: stop/normal.
    When 1 hits foe
    M3. Deco orb s: Cling/short time.
    When 3 fades
    M4. Bomb L: Stop/normal.
    When 3 fades
    M5. Deco orb s: Cling/short time.
    When 5 fades.
    M6. Bomb L.
    When 5 fades.
    M7. Deco orb s: cling/short time.
    When 7 fades.
    M8. Bomb L:
    I have yet to field test, but should work as intended.
    I'm using Biting Edge for my whole first play through and needed something for large crush damage.

    • @Drachenkonig2
      @Drachenkonig2 4 ปีที่แล้ว +1

      Found much better timing.
      M4 0.2 sec. After 3.
      M5. Right after 3.
      M6. 0.5 sec. After 5
      M7. Right after 5.
      M8. 0.5 sec. After 7.
      Small interference between 6 and 8, but does NOT affect damage.

  • @khoreybrown4349
    @khoreybrown4349 4 ปีที่แล้ว +5

    This was actually quite informative. Thank you. My character in part 2 is more of a gunner then my Resurrection or 3 character. So this is more for that one. Though I'll try with the other 2.

    • @TheZanzibarMan
      @TheZanzibarMan  4 ปีที่แล้ว +1

      Glad that my video could help you out.

  • @HateSonneillon
    @HateSonneillon 5 ปีที่แล้ว +7

    I would like to see an update video for things you can do once you unlocked all the types bullets. Like the homing, sticky, etc.
    In GE1 I used to rapid fire bullets to take advantage of the damage per op cost., but in this game that style of play seems pretty much destroyed.
    Watching this video I had some ideas to try for how it could possibly still work.

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว +2

      I plan on doing an update video eventually with a showcase of anything that seems interesting or useful.

  • @rev3l-_rick_yt697
    @rev3l-_rick_yt697 ปีที่แล้ว +1

    This was useful thanks

  • @ClassXero
    @ClassXero 5 ปีที่แล้ว +4

    Much appreciated. I would like to see a wide range healing bullet

  • @AlexLoeding
    @AlexLoeding 3 ปีที่แล้ว +1

    This game looks way more complicated now lol very helpful though. Thanks!

  • @ruiangeles9796
    @ruiangeles9796 5 ปีที่แล้ว +9

    Now i wanna try aoe heals ❤️❤️❤️

  • @retrospecs3775
    @retrospecs3775 5 ปีที่แล้ว +4

    Thanks for this dude! I’m trying out bullets now but I would love to see another video when you get other modules just to see how creative you can get!

  • @kiyrinwillow4941
    @kiyrinwillow4941 2 ปีที่แล้ว +1

    Yo thanks, I made a healing bullet that both heals with radial and a bomb for all in the area for a full heal.

    • @TheZanzibarMan
      @TheZanzibarMan  2 ปีที่แล้ว

      Healing bullets are where it's at

  • @arifazraei2093
    @arifazraei2093 5 ปีที่แล้ว +4

    i just want a bullet that shoots an orb that sticks onto the big aragami (to proc hold/bind/venom) for long time XD

  • @MiraSmit
    @MiraSmit 4 ปีที่แล้ว +2

    Is there a skill you can attach to your God arc to either decrease the cost per bullet or make the maximum cost higher.

    • @TheZanzibarMan
      @TheZanzibarMan  4 ปีที่แล้ว

      There are a lot of plugins that alter the cost of OP, off the top of my head I can think of one called Bullet Storm that reduces OP cost of buckshot when used in shotguns.

  • @Richter8
    @Richter8 5 ปีที่แล้ว +3

    Ok, I tried googleing it but couldnt find it, what does Seize do? Is it like a stun?

  • @Knightofmarquis
    @Knightofmarquis 5 ปีที่แล้ว

    Very good job explaining. What would you recommend for a healer?

  • @VintageDoggoDude
    @VintageDoggoDude 5 ปีที่แล้ว +1

    I'm a user of the new ray gun, could you possibly create a custom laser bullet? (I've tried but I can only get a small shot in addition to the laser before my brain gets fried...)

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว

      I'll try messing around with it and seeing what I can do

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว

      Unfortunately it looks like the beam module can't be linked to anything in any meaningful way

    • @SaintAdjacent
      @SaintAdjacent 5 ปีที่แล้ว

      Ray guns can still use Non Laser custom bullets

  • @ndnofmana521
    @ndnofmana521 5 ปีที่แล้ว +2

    I’m at the port where you “turn” in phym and it won’t let me link my rounds yet, am I still too early?

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว

      Depends on the module, just experiment with different ones

  • @jexerkyleadefuin2729
    @jexerkyleadefuin2729 5 ปีที่แล้ว +4

    Nerfed so hard that my insane and fun bullets can't be replicated. These custom bullets aren't even worth bringing because the shop bullets are far more damaging. Plus, you'll need the custom capacity for better healing. I can't even recreate my 30k dmg 150op bullet. 500 dmg is weak your shop bullets can do more plus unlimited use. Why use L for a carry module use S for it, more bullets per mission.

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว +1

      I agree, the way they limited the usage per mission is a major bummer.

  • @md.rohanhossain8056
    @md.rohanhossain8056 4 ปีที่แล้ว +4

    Its much like programming....
    No offence...

  • @ArcaneAzmadi
    @ArcaneAzmadi 3 ปีที่แล้ว +1

    It's a nice idea, but I think this is a case of something just being needlessly complicated for the sake of being complicated, so they can advertise how "deep" the gameplay is. This level of over-detailed gameplay customization is the kind of thing you'd build an entire game around ("Gunsmith Simulator") rather than one, honestly rather small, part of a much larger game (let's face it, you spend 90% of your time in melee anyway). At the very least, it should be incorporated in a dedicated 3rd person shooter game. Honestly, "more complicated than it needs to be for the sake of being complicated" is my biggest criticism about God Eater 3 in general. Still, it's here so I might as well use it, and this is very helpful (because I didn't have an icicle's chance in hell of working this crap out on my own).

    • @TheZanzibarMan
      @TheZanzibarMan  3 ปีที่แล้ว

      A fair criticism to be honest.

    • @tarziq
      @tarziq 3 ปีที่แล้ว +1

      90% of my time in GE2RB is in gun form while I let my party do the tanking and support stuff. Blood bullets were made for gunners, so what makes you think the game was made to cater only to melee folk?

  • @nickleon5195
    @nickleon5195 5 ปีที่แล้ว +2

    hay are op restore bullets still in the game

    • @TheZanzibarMan
      @TheZanzibarMan  5 ปีที่แล้ว

      If you are reffering to healing shot then yes

    • @nickleon5195
      @nickleon5195 5 ปีที่แล้ว

      @@TheZanzibarMan assault guns in god eater 1 and 2 had a bullet that infinity restore op

    • @Kasaaz
      @Kasaaz 5 ปีที่แล้ว

      @@nickleon5195 Assault Guns will refund a little OP for each consecutive hit in this version. There's also a Burst Plugin / Weapon Skill that will boost it.

    • @nickleon5195
      @nickleon5195 5 ปีที่แล้ว

      @VerumRex yes thank u

  • @jakechernobyl8710
    @jakechernobyl8710 5 ปีที่แล้ว +1

    I can't find the triangle on my switch

  • @colesmith3122
    @colesmith3122 5 ปีที่แล้ว

    Would love to know if meteorite shot is viable anymore

  • @fahmianugrah
    @fahmianugrah 2 ปีที่แล้ว

    Can only use limited bullet in a fight with small damage.. can't regenerate OP bar.. useless feature in my opinion..