Here is a simple bullet that will help early or late game 1 Small Deco Shot: Straight/Short (Angle +90 Vertical) link 2 Small Deco Orb: Aim at foe/short time (0.2 sec. after 1) link 3 Small Rapid: Straight/Normal (With 2) link 4 Small Deco Orb: Stop/Short time (when 3 hits foe) link 5 Small Bomb: Stop/Normal (Right after 4) This is a tracking bullet, its also good for breaking bonds and it works well with all gun types, you can carry up to x25 Shots enjoy.
thanks for the tutorial and plenty of ideas, i only made a radiual heal bullet that was short range but thx to your vid, i can now heal all across the battlefield, not to mention dealing damage
The new hard limit on how many custom bullet you are allowed to carry is sux imo . previous titles you can carry unlimited number of them and only need to care about the OP cost .
Considering the level of freedom given to bullet customization being an iconic feature of the series, it was always doomed to either be ridiculously overpowered the way it had been in all the previous games or kind of gimped like it is now.
Thanks. The tips and tutorial helps. Made a bullet that I dubbed "Sniper Barage". Basically.. it spawns 2 orbs that fired 4 sniper shots. Cost 200, about 1.5k dmg.
@@TheZanzibarMan I don't think I'll be posting them, but I'll consider them the option. I was hoping that the cost would be reduced more. I really want to add special effects to the custom bullets.
I've got some custom bullet that will be useful. Heal Orb - 1 Deco Orb: Rotate in Place/Fast 2 ˪(Heal)Radial:Follow/Normal L What it do is basically drops an orb that rotate fast while spraying out heal. Cost 70/Heal 45 Fire Bomb -1 Deco Orb: Aim at Foe/Short Time 2 ˪Sniper:Straight/Normal S (with 1) 3 ˪Deco orb:Cling/Normal Time S (when 2 hits) 4 ˪Bomb: Stop/Normal S (with 3) 5 ˪Bomb: Stop/Normal S (1 sec after 3) 6 ˪Bomb: Stop/Normal S (2 sec after 3) 7 ˪Bomb: Stop/Normal S (3 sec after 3) 8 ˪Bomb: Stop/Normal S (when 3 fades) What it do is, it shoots out an auto aim orb that will shoots out sniper bullet, when it hits the enemy it will active a cling orb and it will explode with different intervals. Cost 155/Damage 1966
Just made a simple but crushing Orb bomb trap. M1. Orb s: stop/ EX time. When 1 hits foe M2. Bomb L: stop/normal. When 1 hits foe M3. Deco orb s: Cling/short time. When 3 fades M4. Bomb L: Stop/normal. When 3 fades M5. Deco orb s: Cling/short time. When 5 fades. M6. Bomb L. When 5 fades. M7. Deco orb s: cling/short time. When 7 fades. M8. Bomb L: I have yet to field test, but should work as intended. I'm using Biting Edge for my whole first play through and needed something for large crush damage.
Found much better timing. M4 0.2 sec. After 3. M5. Right after 3. M6. 0.5 sec. After 5 M7. Right after 5. M8. 0.5 sec. After 7. Small interference between 6 and 8, but does NOT affect damage.
This was actually quite informative. Thank you. My character in part 2 is more of a gunner then my Resurrection or 3 character. So this is more for that one. Though I'll try with the other 2.
I would like to see an update video for things you can do once you unlocked all the types bullets. Like the homing, sticky, etc. In GE1 I used to rapid fire bullets to take advantage of the damage per op cost., but in this game that style of play seems pretty much destroyed. Watching this video I had some ideas to try for how it could possibly still work.
Thanks for this dude! I’m trying out bullets now but I would love to see another video when you get other modules just to see how creative you can get!
There are a lot of plugins that alter the cost of OP, off the top of my head I can think of one called Bullet Storm that reduces OP cost of buckshot when used in shotguns.
I'm a user of the new ray gun, could you possibly create a custom laser bullet? (I've tried but I can only get a small shot in addition to the laser before my brain gets fried...)
Nerfed so hard that my insane and fun bullets can't be replicated. These custom bullets aren't even worth bringing because the shop bullets are far more damaging. Plus, you'll need the custom capacity for better healing. I can't even recreate my 30k dmg 150op bullet. 500 dmg is weak your shop bullets can do more plus unlimited use. Why use L for a carry module use S for it, more bullets per mission.
It's a nice idea, but I think this is a case of something just being needlessly complicated for the sake of being complicated, so they can advertise how "deep" the gameplay is. This level of over-detailed gameplay customization is the kind of thing you'd build an entire game around ("Gunsmith Simulator") rather than one, honestly rather small, part of a much larger game (let's face it, you spend 90% of your time in melee anyway). At the very least, it should be incorporated in a dedicated 3rd person shooter game. Honestly, "more complicated than it needs to be for the sake of being complicated" is my biggest criticism about God Eater 3 in general. Still, it's here so I might as well use it, and this is very helpful (because I didn't have an icicle's chance in hell of working this crap out on my own).
90% of my time in GE2RB is in gun form while I let my party do the tanking and support stuff. Blood bullets were made for gunners, so what makes you think the game was made to cater only to melee folk?
@@nickleon5195 Assault Guns will refund a little OP for each consecutive hit in this version. There's also a Burst Plugin / Weapon Skill that will boost it.
Here is a simple bullet that will help early or late game
1 Small Deco Shot: Straight/Short (Angle +90 Vertical)
link
2 Small Deco Orb: Aim at foe/short time (0.2 sec. after 1)
link
3 Small Rapid: Straight/Normal (With 2)
link
4 Small Deco Orb: Stop/Short time (when 3 hits foe)
link
5 Small Bomb: Stop/Normal (Right after 4)
This is a tracking bullet, its also good for breaking bonds and it works well with all gun types, you can carry up to x25 Shots
enjoy.
Awesome!
That +90 vertical makes no sense to me, the bullet just fires straight up
I don’t have ‘aim at foe’ in any of my bullets and I just made it to 18 in the story. Is there something I’m missing?
it goes all the way up xD i have to change something?
@WhiteRozeDragon why angle +90 vertical ??? it goes straight up in the air
thanks for the tutorial and plenty of ideas, i only made a radiual heal bullet that was short range but thx to your vid, i can now heal all across the battlefield, not to mention dealing damage
The new hard limit on how many custom bullet you are allowed to carry is sux imo . previous titles you can carry unlimited number of them and only need to care about the OP cost .
Considering the level of freedom given to bullet customization being an iconic feature of the series, it was always doomed to either be ridiculously overpowered the way it had been in all the previous games or kind of gimped like it is now.
Why would I shoot something when I can just wack it? This is a hack n slash game.
@@samfisher3575 I love the shooting part .
@@samfisher3575 why whack something when I can simply shoot it. Guns made man equal.
Thanks. The tips and tutorial helps.
Made a bullet that I dubbed "Sniper Barage". Basically.. it spawns 2 orbs that fired 4 sniper shots. Cost 200, about 1.5k dmg.
Very nice! Feel free to post any recipes you make that you are proud of!
@@TheZanzibarMan
I don't think I'll be posting them, but I'll consider them the option.
I was hoping that the cost would be reduced more. I really want to add special effects to the custom bullets.
@BDW Chop&Screw
It's in my channel. I took TheZanzibarMan's advice. I figured I'd upload it since some people PMed me.
I've got some custom bullet that will be useful.
Heal Orb - 1 Deco Orb: Rotate in Place/Fast
2 ˪(Heal)Radial:Follow/Normal L
What it do is basically drops an orb that rotate fast while spraying out heal. Cost 70/Heal 45
Fire Bomb -1 Deco Orb: Aim at Foe/Short Time
2 ˪Sniper:Straight/Normal S (with 1)
3 ˪Deco orb:Cling/Normal Time S (when 2 hits)
4 ˪Bomb: Stop/Normal S (with 3)
5 ˪Bomb: Stop/Normal S (1 sec after 3)
6 ˪Bomb: Stop/Normal S (2 sec after 3)
7 ˪Bomb: Stop/Normal S (3 sec after 3)
8 ˪Bomb: Stop/Normal S (when 3 fades)
What it do is, it shoots out an auto aim orb that will shoots out sniper bullet, when it hits the enemy it will active a cling orb and it will explode with different intervals. Cost 155/Damage 1966
Thanks for the recipes! They look tasty lol
@@TheZanzibarMan np
Just made a simple but crushing Orb bomb trap.
M1. Orb s: stop/ EX time.
When 1 hits foe
M2. Bomb L: stop/normal.
When 1 hits foe
M3. Deco orb s: Cling/short time.
When 3 fades
M4. Bomb L: Stop/normal.
When 3 fades
M5. Deco orb s: Cling/short time.
When 5 fades.
M6. Bomb L.
When 5 fades.
M7. Deco orb s: cling/short time.
When 7 fades.
M8. Bomb L:
I have yet to field test, but should work as intended.
I'm using Biting Edge for my whole first play through and needed something for large crush damage.
Found much better timing.
M4 0.2 sec. After 3.
M5. Right after 3.
M6. 0.5 sec. After 5
M7. Right after 5.
M8. 0.5 sec. After 7.
Small interference between 6 and 8, but does NOT affect damage.
This was actually quite informative. Thank you. My character in part 2 is more of a gunner then my Resurrection or 3 character. So this is more for that one. Though I'll try with the other 2.
Glad that my video could help you out.
I would like to see an update video for things you can do once you unlocked all the types bullets. Like the homing, sticky, etc.
In GE1 I used to rapid fire bullets to take advantage of the damage per op cost., but in this game that style of play seems pretty much destroyed.
Watching this video I had some ideas to try for how it could possibly still work.
I plan on doing an update video eventually with a showcase of anything that seems interesting or useful.
This was useful thanks
Much appreciated. I would like to see a wide range healing bullet
This game looks way more complicated now lol very helpful though. Thanks!
Now i wanna try aoe heals ❤️❤️❤️
Thanks for this dude! I’m trying out bullets now but I would love to see another video when you get other modules just to see how creative you can get!
Yo thanks, I made a healing bullet that both heals with radial and a bomb for all in the area for a full heal.
Healing bullets are where it's at
i just want a bullet that shoots an orb that sticks onto the big aragami (to proc hold/bind/venom) for long time XD
I'll see what I can do.
Is there a skill you can attach to your God arc to either decrease the cost per bullet or make the maximum cost higher.
There are a lot of plugins that alter the cost of OP, off the top of my head I can think of one called Bullet Storm that reduces OP cost of buckshot when used in shotguns.
Ok, I tried googleing it but couldnt find it, what does Seize do? Is it like a stun?
Pretty much yeah.
Very good job explaining. What would you recommend for a healer?
I'm a user of the new ray gun, could you possibly create a custom laser bullet? (I've tried but I can only get a small shot in addition to the laser before my brain gets fried...)
I'll try messing around with it and seeing what I can do
Unfortunately it looks like the beam module can't be linked to anything in any meaningful way
Ray guns can still use Non Laser custom bullets
I’m at the port where you “turn” in phym and it won’t let me link my rounds yet, am I still too early?
Depends on the module, just experiment with different ones
Nerfed so hard that my insane and fun bullets can't be replicated. These custom bullets aren't even worth bringing because the shop bullets are far more damaging. Plus, you'll need the custom capacity for better healing. I can't even recreate my 30k dmg 150op bullet. 500 dmg is weak your shop bullets can do more plus unlimited use. Why use L for a carry module use S for it, more bullets per mission.
I agree, the way they limited the usage per mission is a major bummer.
Its much like programming....
No offence...
It's a nice idea, but I think this is a case of something just being needlessly complicated for the sake of being complicated, so they can advertise how "deep" the gameplay is. This level of over-detailed gameplay customization is the kind of thing you'd build an entire game around ("Gunsmith Simulator") rather than one, honestly rather small, part of a much larger game (let's face it, you spend 90% of your time in melee anyway). At the very least, it should be incorporated in a dedicated 3rd person shooter game. Honestly, "more complicated than it needs to be for the sake of being complicated" is my biggest criticism about God Eater 3 in general. Still, it's here so I might as well use it, and this is very helpful (because I didn't have an icicle's chance in hell of working this crap out on my own).
A fair criticism to be honest.
90% of my time in GE2RB is in gun form while I let my party do the tanking and support stuff. Blood bullets were made for gunners, so what makes you think the game was made to cater only to melee folk?
hay are op restore bullets still in the game
If you are reffering to healing shot then yes
@@TheZanzibarMan assault guns in god eater 1 and 2 had a bullet that infinity restore op
@@nickleon5195 Assault Guns will refund a little OP for each consecutive hit in this version. There's also a Burst Plugin / Weapon Skill that will boost it.
@VerumRex yes thank u
I can't find the triangle on my switch
Top button?
Would love to know if meteorite shot is viable anymore
Nope its dead as fuck
Can only use limited bullet in a fight with small damage.. can't regenerate OP bar.. useless feature in my opinion..