There's something about the lovecraftian, Thing-like mutated tentacle flesh-monster slithering around a laundry room screaming 'Fuckin' DISGRACE! All o' this MESS!' in a Scottish accent that's honestly just made my day
It's interesting how Trots who wanted to unionize and take action doesn't become a monster (AFAIK), he just gets absorbed as the hallway face, while the other workers who scoffed at the idea and just wanted to continue working are still doing their jobs, sort of, in weird twisted ways. Then Rennick the abusive boss becomes, at least so far, the most aggressive monster trying to relentlessly chase you down.
My sister lives in Glasgow and I think you see the Duke of Wellington statue with the cone on his heid as well as the pigeon when you die which tickled me 😅
I adore the fact monsters keep glimpses of the consumed people's personalities. It is so much more uncanny and dramatic when a terrifying tentacle thing searches for you while pleading it only needs help
frfr imo the most terrifying aspect isn't the nightmare location of an oil rig falling apart in the middle of the north sea, the eldritch /thing/ that operates by an internal logic just beyond comprehension, or the body horror and gore. Despite all of those being fucking abjectly horrifying, the game is so grounded in the convincing humanity of every character, even as they become physically inhuman, i dread the tragedy that seems increasingly inevitable.
it’s like yes plot but it’s so funny how much mcleary doesn’t want to do something and his crewmates are like fuck you go do it now and he’s like ughhh fineeee
Honestly, this sort of writing is why Aterrados is my favorite horror movie. The protagonist basically has a doctor's to go home early and he just wants to leave.
They seem to keep their more stronger negative emotions, based on dialogue i've heard. Muir wanting anyone to help him and stay with him, Gibbo weeping with whats happened to him, Adair is furious (and in another stream i watched, he misses his family) and Rennick is just a big bastard
I think it’s more scary for them to be all changed and still retain their “humanity” while actively searching for people to kill so it is super neat, also ends up being way scarier for the PC too.
reminds me of that "muscle memory zombies" thing people used to talk about, the idea where zombies would perform meaningless but very human gestures out of muscle memory, and say things they said often while they were still alive instead of just random noise, just to make it harder to believe the people inside are really gone. my favorite example given being a zombie that used to be a doctor/nurse saying "don't worry, it's going to be ok" while eating you alive. brutal for sure, but man i feel like giving monsters just a tiny spark of "humanity" really adds to the horror.
This is actually quite an exceptional horror game. Very impressed with it! The atmosphere, the voice acting, monster design, and really no cheap jump scares
As an insulin dependent T1 diabetic I'm absolutely going to tell my boss that I'll "have a little chat with my pancreas and tell it to pull its socks up" the next time she gets mad about me being late for work due to my diabetes 😂 Roy is my hero
As a diabetic who frankly isnt very responsible with their blood sugar, my blood sugar has never been so high I'd brave a monster-infested maze to take some insulin. If your sugar is high, the obstacle course to the helipad would bring it down, and if it's low the last thing you want is insulin, take the jam! xD
Ngl McCleary saying that made me giggle just a bit because he’s not wrong the jam is a better alternative than fighting the way through the rig to get insulin 😅
It wasn't exactly clear what his issue was supposed to be. The dialogue doesn't exactly make sense there. Was he getting sick from how high his blood sugar has been? Why? That takes some effort, even for a diabetic, *and* a distinct lack of responsibility/blood sugar control. And if he was actually already sick from high blood sugar, then getting to his cabin to get insulin is not the best idea either.
@@chinchilla0708 You could assume that, but the problem is the dialogue/scene doesn't make much sense for either of the two characters, and at least one of them should certainly know better, his life literally depends on it.
Loving the animations of the characters + the voice acting, really outstanding job they did making everyone feel... Human? Real? I guess it jumps out at me because of the monotonous standard for acting in horror games.
I hope the ending is as good as how it started. This game is great in atmosphere, creature design and animation, the voice acting... And the sounds of the creatures. Creepy enough to not be overdone or cheesy in a bad way. I just have one question: are oil rigs THIS maze-like? Holy hell.
They are very maze like, they did a great job with the rig itself. It seems like they made the puzzles to fit the setting rather than making the setting fit the puzzles, yknow?
Man that corridor chase with Rennick's beeg ol' head... I haven't been that unnerved since the similar run from the deformed baby in RE:Village! (Also, It took me way too long to realize that both your 'A side' game - Bioshock - and this 'B side' game are both delving into the same theme of 'trapped underwater' scare-fests. Knowing you get the Submechanophobia creeps makes me appreciate this playthrough all the more! )
John's delight at the accents and his reaction to the monsters showing up are really the cherry on top of a nice and scary game, I'm really digging how they've done the horror so far. That said, holy crap, I would NOT survive this game lmao. All the parkouring this random dad is doing to navigate this giant dangerous constant-collapsing, on-fire structure 😭(and yet he can't move at even a brisk job for his top speed)
Really enjoying this game, I feel like not enough horror utilizes the anxiety of seeing how many of your friends survive with you, they're all usually dead from the start and it's just you running around alone. But I need somebody to get off this rig with Caz so badly and that I don't know who will, if anybody, keeps me tense as hell.
If this was real life and I've made it this far somehow, I'd definitely die at that part where you have to jump on and climb the helicopter bc there ain't no way 😂
This game was pretty impactful emotionally for me. The acting and the story being told is so sad. It feels hopeless from the start. The creature is pretty disturbing with the way it links to the person they consume and starts randomly spouting things these people had on their minds while here on the rig just before they gotten absorbed.
Totally a glitch with the room in the mud handling with the debris blocking the doorway. The monster is supposed to bash into the window after you pull the break, yet all you see is the glass breaking with the sound of it screaming
Despite this game being so linear I think it's the type of game that works well like that bcs of the story it has. In a place like an oil rig there's really not much branching you could do I'd say unless you decide to make this a shooter/survivalist game. Really enjoying this so far, the atmosphere and setting of this game is wonderful! Thanks for bringing this to us John, hope youre enjoying this game too😊
I definitely think as far as linear experiences go, this is the absolute best it can get! There’s enough small elements of gameplay to keep it interesting and enough variation in enemies and environments that the game always stays fresh, and that’s on top of the extremely strong writing too. Hearing the characters talk to each other always makes me smile
This works especially well because the oil rig is in the process of collapsing. Most horror games have you explore a place that was already destroyed/abandoned. This is trying to survive the actual disaster, not just the aftereffects.
Bit odd to come here from the Bioshock replay and see all these great opportunities to hit a vent cover etc. with a wrench…but Caz is a screwdriver man, and I respect his choices, I suppose
So cool to compare this entity to the one from The Thing. The Thing operates using intelligent deception. Starts off somewhat slow and meticulous. All those years spent frozen... Comparatively one is totally aggressive. No deception (yet?) but the assimilated hosts seem to retain some thin membrane of cognitive function & recognition. Or the virus incorporates their knowledge. Having an awesome time watching this one. Thanks John!
It's like it flails around until it finds intelligence, then uses the hosts to lure in more. Some retain their personality and can recognize people and names, others are just screaming for help, which draws people in.
This could totally be a series caz somehow survives and becomes part of a team that hunts down these Monsters, all the super human shit hes done definitely feels like all the "normal people" who became part of resident evil zombie hunting team
First time in a while where having to wait two days for the next part stings a little ahah- I usually watch your videos while I'm getting on with artwork but this one has me so hooked the paintbrush has not left the jug! Great playthrough so far and the Scottish accents are so warm and homely
I think Rennick transformed after boarding the helicopter. He tells Caz not to touch the stuff (presumably after touching it himself), suddenly wants to evacuate the rig, and right before he leaves his voice sounds extra gurgle-y. After that, he turns into the giant head and attacks the pilot.
There's an ice cream truck in the neighborhood and the ever increasing sound of those chirpy tunes while my brain tells me it comes from the game is quite adding to the creepy environment ngl
This game makes me feel like I did when I first watched The Thing: scared to turn off the lights but also loving how good it is from the setting to the pacing to the voice acting (and the Thing-inspired monster design!) Thanks for playing this one, it’s an amazing watch!
The rig boss- or "ship captain" as he likes to call himself- turning into a huge mutation brings me back to Halo 1 when the captain gets taken over by the flood :)
Loving this game so far! The atmosphere the characters the monsters the voice acting its all really good for me atleast i really hope they dont fumble the ending
Wow! What an incredible game! A horror game set on an oil rig is a brilliant concept; theyre already so spooky just by themselves! And the atmosphere in this game is top notch, alongside the voice acting, writing, monster design... what an incredible game. I hope its able to keep this momentum and deliver us a good ending!
You actually did glitch the monster out at the end haha right after you restart the relay from coming back the monster is shown smacking the glass trying to get into the room. But in your playthrough we don’t see the monster although the sound for him hitting the window is still present. Really weird and hilarious, first time I’ve seen it happen
John, you're throwing too many objects so you don't get to hear all the things the monster says. It's creepy because it's like the monster is merged with the people that's been absorbed and using their most negative thoughts as a way to intimidate its foe.
I feel like there's no right or wrong way to play games, some people want to hear all the dialogue and some people just want to get to the next area ASAP, both are valid (especially in a horror game!) Like when I play a game I like looking in every corner for notes/interactive items etc. but one of my friends doesn't bother with any of that stuff and that's just her play style.
I do like how there are a lot of survivors initially. A lot of times after an incident only the main character is around but it makes more sense for a lot of people to still be alive at this point
The monsters are really fun, but I continue to be impressed by the acting. They got some real talent behind them. The conversation with Roy about the jam and McCoy... so well done. But yes, very tense, I legit couldn't look away during the chase sequences!! What a great horror game!
My only major gripe so far is that all interactions are basically "press these buttons to see your character do stuff in a short cutscene". It would be nice if you had to manually fix things, like that fuse replacement could be a short minigame where you use mouse/controller to remove a bad fuse and put a good one in. Nothing complicated, just some manual operations to let the player do something other than walk between locations.
I find some of the interactive stuff a bit redundant, things like climbing ladders and throwing stuff will obviously be used frequently but in the previous video you had a prompt to make Caz warm himself in front of a heater and I'm curious to know if you ever have to do that again
I am REALLY enjoying this game, I feel like the tension is generally done really well and as others have said, having the monsters be Scottish cthulus is very good. I thought it woild be a 2 parter with the helicopter being endgame (fighting rennick) but that was a nice surprise!
Im really enjoying it so far, and the monster design reminds me of the fish guy from RE Village. Please play Crow Country next! It does remind me of older RE games as well and looks really cool!
Don’t know about you John (have yet to finish the entire video before commenting) but absolutely loving the atmosphere, sound design (incredible visceral effects used imo) and enemy design. It’s reminding me a little of SOMA. If anything some more lore notes would be good, but not many games are able to strike a good balance with reading and gameplay I feel.
Monsters clumsily imitating speech that comes off as both horrifying and funny is great. Also, McLeary reminds me of that guy from Gothic 2 trailer at times.
Hey john! I have been a viewer for a pretty long time now nd it's great to see you play the games you hv kept on hold for long such as u played Detroit. I think you shld also pick up the games u left... one of my favs from ur channel was definitely 'Dark deception ' . It was fun to watch nd even had an intriguing storyline. Perhaps 2 chapters hav came out pretty long ago. I'd really want you to play that one!
Yeah I was thinking how they were similar, it's a big coincidence that they were presumably made around the same time. I loved the actors in The Rig but I didn't think it was very good, I think I stopped watching after episode 4 and just read about the ending on Wikipedia (which sounded absolutely mental!)
Really enjoying this game so far!! Was a bit worried about the linearity at first, but honestly it's doing it excellently. Looking forward to the next part!
There's something about the lovecraftian, Thing-like mutated tentacle flesh-monster slithering around a laundry room screaming 'Fuckin' DISGRACE! All o' this MESS!' in a Scottish accent that's honestly just made my day
Both comical and spooky lol
Good to know that even as a monster, Trots wants to keep everything clean!
and this is why we need workers unions
It's interesting how Trots who wanted to unionize and take action doesn't become a monster (AFAIK), he just gets absorbed as the hallway face, while the other workers who scoffed at the idea and just wanted to continue working are still doing their jobs, sort of, in weird twisted ways. Then Rennick the abusive boss becomes, at least so far, the most aggressive monster trying to relentlessly chase you down.
@@grumpysphinx4911 his name is literally “Trots” LMAO
Underrated comment!
Also "trots" means "defiance" in Swedish.
Kek, noice
I'm glad that getting caught does not result into the monster just wobbling its face in front of the camera.
My sister lives in Glasgow and I think you see the Duke of Wellington statue with the cone on his heid as well as the pigeon when you die which tickled me 😅
God i'm so tired of that trope. Courtesy of FNAF and old school screamers i guess.
I adore the fact monsters keep glimpses of the consumed people's personalities. It is so much more uncanny and dramatic when a terrifying tentacle thing searches for you while pleading it only needs help
frfr imo the most terrifying aspect isn't the nightmare location of an oil rig falling apart in the middle of the north sea, the eldritch /thing/ that operates by an internal logic just beyond comprehension, or the body horror and gore. Despite all of those being fucking abjectly horrifying, the game is so grounded in the convincing humanity of every character, even as they become physically inhuman, i dread the tragedy that seems increasingly inevitable.
it’s like yes plot but it’s so funny how much mcleary doesn’t want to do something and his crewmates are like fuck you go do it now and he’s like ughhh fineeee
The banter is great. "Go do it!" "No!" "D'ye want to die?!" "Fuck you, fine!"
Honestly, this sort of writing is why Aterrados is my favorite horror movie. The protagonist basically has a doctor's to go home early and he just wants to leave.
I’m really happy the monsters talk and have personalities. Adds to the experience imo.
Ffs you can't just say that, they're just Scottish people
They seem to keep their more stronger negative emotions, based on dialogue i've heard. Muir wanting anyone to help him and stay with him, Gibbo weeping with whats happened to him, Adair is furious (and in another stream i watched, he misses his family) and Rennick is just a big bastard
I think it’s more scary for them to be all changed and still retain their “humanity” while actively searching for people to kill so it is super neat, also ends up being way scarier for the PC too.
@@megaroyshanifyRennick didn’t change much 😒
reminds me of that "muscle memory zombies" thing people used to talk about, the idea where zombies would perform meaningless but very human gestures out of muscle memory, and say things they said often while they were still alive instead of just random noise, just to make it harder to believe the people inside are really gone. my favorite example given being a zombie that used to be a doctor/nurse saying "don't worry, it's going to be ok" while eating you alive.
brutal for sure, but man i feel like giving monsters just a tiny spark of "humanity" really adds to the horror.
Props to the animators of those monsters, looks amazing.
This is actually quite an exceptional horror game. Very impressed with it! The atmosphere, the voice acting, monster design, and really no cheap jump scares
As an insulin dependent T1 diabetic I'm absolutely going to tell my boss that I'll "have a little chat with my pancreas and tell it to pull its socks up" the next time she gets mad about me being late for work due to my diabetes 😂 Roy is my hero
Im an industrial worker and these environments have a inate terror that this game captures very well. Love to see it!
As a diabetic who frankly isnt very responsible with their blood sugar, my blood sugar has never been so high I'd brave a monster-infested maze to take some insulin. If your sugar is high, the obstacle course to the helipad would bring it down, and if it's low the last thing you want is insulin, take the jam! xD
Ngl McCleary saying that made me giggle just a bit because he’s not wrong the jam is a better alternative than fighting the way through the rig to get insulin 😅
I’m lucky my diabetes has only ever presented with hypoglycemia (so far 😅) so jam would do me right and then I’d get tf outta there!
It wasn't exactly clear what his issue was supposed to be. The dialogue doesn't exactly make sense there. Was he getting sick from how high his blood sugar has been? Why? That takes some effort, even for a diabetic, *and* a distinct lack of responsibility/blood sugar control. And if he was actually already sick from high blood sugar, then getting to his cabin to get insulin is not the best idea either.
I think the idea was that the main character has no idea how diabetes works so he just assumes that insulin and jam do the same thing.
@@chinchilla0708 You could assume that, but the problem is the dialogue/scene doesn't make much sense for either of the two characters, and at least one of them should certainly know better, his life literally depends on it.
The way I burst out laughing at "Dobbie is free...." Helluva thing to say to a corpse
37:07 Very true. Sentius was faster than this nerd
That made me laugh, thanks
We honestly need to just play as Sentius in this game... we'd be lapping these monsters
Loving the animations of the characters + the voice acting, really outstanding job they did making everyone feel... Human? Real? I guess it jumps out at me because of the monotonous standard for acting in horror games.
I hope the ending is as good as how it started. This game is great in atmosphere, creature design and animation, the voice acting...
And the sounds of the creatures. Creepy enough to not be overdone or cheesy in a bad way.
I just have one question: are oil rigs THIS maze-like? Holy hell.
They are very maze like, they did a great job with the rig itself. It seems like they made the puzzles to fit the setting rather than making the setting fit the puzzles, yknow?
Can't remember the last time I was so emotionally invested! I'm desperate for Caz to survive, the writing and voice acting in this game is phenomenal
Main character from The Thing (82) name is MacReady (Russel). Guess the name Mcleary was not picked out of a hat. :)
Man that corridor chase with Rennick's beeg ol' head...
I haven't been that unnerved since the similar run from the deformed baby in RE:Village!
(Also, It took me way too long to realize that both your 'A side' game - Bioshock - and this 'B side' game are both delving into the same theme of 'trapped underwater' scare-fests. Knowing you get the Submechanophobia creeps makes me appreciate this playthrough all the more! )
The fog in the game gives the it "The Mist" feel.
Definitely a Mist, Amnesia, War of the Worlds feel.
YES, I was gonna say that! Annihilation vibes too with all the colors and people absorption (though obviously that's not unique to Annihilation lol).
I'm really loving this series so far! Horror games just aren't the same without John's commentary!
John's delight at the accents and his reaction to the monsters showing up are really the cherry on top of a nice and scary game, I'm really digging how they've done the horror so far. That said, holy crap, I would NOT survive this game lmao. All the parkouring this random dad is doing to navigate this giant dangerous constant-collapsing, on-fire structure 😭(and yet he can't move at even a brisk job for his top speed)
Really enjoying this game, I feel like not enough horror utilizes the anxiety of seeing how many of your friends survive with you, they're all usually dead from the start and it's just you running around alone. But I need somebody to get off this rig with Caz so badly and that I don't know who will, if anybody, keeps me tense as hell.
I want the backstory on how throwing junk at Adair became Caz's immediately identifiable signature move.
If this was real life and I've made it this far somehow, I'd definitely die at that part where you have to jump on and climb the helicopter bc there ain't no way 😂
At the 5th time I had to do more manual monster dodging labour I would simply have yeeted myself into the sea
Even in a triple A horror game with full voice acting and all of these incredible sequences... you still have to find / fix fuses.
At least they made him an electrician. 😅
This game was pretty impactful emotionally for me. The acting and the story being told is so sad. It feels hopeless from the start. The creature is pretty disturbing with the way it links to the person they consume and starts randomly spouting things these people had on their minds while here on the rig just before they gotten absorbed.
All the loose O2 tanks rolling around and the ones packed right next to other combustibles are stressing me out lmao.
agreed, compressed air tanks scare the shit out of me IRL
Totally a glitch with the room in the mud handling with the debris blocking the doorway. The monster is supposed to bash into the window after you pull the break, yet all you see is the glass breaking with the sound of it screaming
Getting a lot of SOMA vibes from this game. Especially from the way the monsters sound.
Very much same. They especially bring to mind the robot girl and Jin Yoshida.
the flailing running animation kinda cracks me up
Dude, when I heard this was made by the Chinese Room I was a little eeehhhhhhh but holy shit they've knocked it out of the ballpark with this game.
I love rennicks big silly head (metaphorically and literally too I suppose)
the voice acting in this game is top notch imo I love just listening to everyone talk
Despite this game being so linear I think it's the type of game that works well like that bcs of the story it has. In a place like an oil rig there's really not much branching you could do I'd say unless you decide to make this a shooter/survivalist game. Really enjoying this so far, the atmosphere and setting of this game is wonderful! Thanks for bringing this to us John, hope youre enjoying this game too😊
I definitely think as far as linear experiences go, this is the absolute best it can get! There’s enough small elements of gameplay to keep it interesting and enough variation in enemies and environments that the game always stays fresh, and that’s on top of the extremely strong writing too. Hearing the characters talk to each other always makes me smile
Making this a shooting game would ruin it
@@Laney.R00 yea. I think it's fine that the combat is minimal, it makes sense for a normal dude in the 80s working at an oil rig.
This works especially well because the oil rig is in the process of collapsing. Most horror games have you explore a place that was already destroyed/abandoned. This is trying to survive the actual disaster, not just the aftereffects.
As a shareholder myself i’m pretty sure it is my business to know what you were checking on the phone
I can't believe the CEO of John Twolfe Enterprises is holding out on his shareholders.....
I was worried this wouldn't be a good game when you said you didn't like this team's other works but this is very cool!
The enemy really reminds me of the shimmer in Annihilation
Yeah, the devs cited the film and book as one of their inspirations.
The pacing picked up real quick in this episode!
Really enjoying this one, it's great to hear a bunch of regional accents rather than generic transatlantic.
Bit odd to come here from the Bioshock replay and see all these great opportunities to hit a vent cover etc. with a wrench…but Caz is a screwdriver man, and I respect his choices, I suppose
So cool to compare this entity to the one from The Thing. The Thing operates using intelligent deception. Starts off somewhat slow and meticulous. All those years spent frozen... Comparatively one is totally aggressive. No deception (yet?) but the assimilated hosts seem to retain some thin membrane of cognitive function & recognition. Or the virus incorporates their knowledge. Having an awesome time watching this one. Thanks John!
It's like it flails around until it finds intelligence, then uses the hosts to lure in more. Some retain their personality and can recognize people and names, others are just screaming for help, which draws people in.
The vibe of this game reminds me of the Lunch lady. Fetching crew mates while hiding from the monsters.
Roy: I need insulin immediately
Caz: GIT GUD okay byeeee
This could totally be a series caz somehow survives and becomes part of a team that hunts down these Monsters, all the super human shit hes done definitely feels like all the "normal people" who became part of resident evil zombie hunting team
First time in a while where having to wait two days for the next part stings a little ahah- I usually watch your videos while I'm getting on with artwork but this one has me so hooked the paintbrush has not left the jug! Great playthrough so far and the Scottish accents are so warm and homely
I think Rennick transformed after boarding the helicopter. He tells Caz not to touch the stuff (presumably after touching it himself), suddenly wants to evacuate the rig, and right before he leaves his voice sounds extra gurgle-y. After that, he turns into the giant head and attacks the pilot.
John is having too much fun with their accent lol. This is such a good concept for a game because being stuck like this out in the ocean? No ❤️
Honestly i've missed this kind of videos on your channel
These monsters are really great. Caz's stumbling run is kind of hilarious but frustrating.
I’m so excited for this! I really enjoyed the last part!!
I watched another play through and it wasn't the same - I needed your constant criticsm and snarky remarks hahah
The monster designs are so good!
There's an ice cream truck in the neighborhood and the ever increasing sound of those chirpy tunes while my brain tells me it comes from the game is quite adding to the creepy environment ngl
love the atomsphere in the game soooo much
John attempting a Scottish accent never fails to crack me up
Your sarcastic commentary elevates the gameplay to a whole new level
I WAITED FOR THIS SO MUCH
Love a good nautical horror tale
This game makes me feel like I did when I first watched The Thing: scared to turn off the lights but also loving how good it is from the setting to the pacing to the voice acting (and the Thing-inspired monster design!) Thanks for playing this one, it’s an amazing watch!
The rig boss- or "ship captain" as he likes to call himself- turning into a huge mutation brings me back to Halo 1 when the captain gets taken over by the flood :)
The monsters are so good in this one, and it’s tense!
Loving this game so far! The atmosphere the characters the monsters the voice acting its all really good for me atleast i really hope they dont fumble the ending
Wow! What an incredible game! A horror game set on an oil rig is a brilliant concept; theyre already so spooky just by themselves! And the atmosphere in this game is top notch, alongside the voice acting, writing, monster design... what an incredible game. I hope its able to keep this momentum and deliver us a good ending!
You actually did glitch the monster out at the end haha right after you restart the relay from coming back the monster is shown smacking the glass trying to get into the room.
But in your playthrough we don’t see the monster although the sound for him hitting the window is still present. Really weird and hilarious, first time I’ve seen it happen
John, you're throwing too many objects so you don't get to hear all the things the monster says. It's creepy because it's like the monster is merged with the people that's been absorbed and using their most negative thoughts as a way to intimidate its foe.
I feel like there's no right or wrong way to play games, some people want to hear all the dialogue and some people just want to get to the next area ASAP, both are valid (especially in a horror game!) Like when I play a game I like looking in every corner for notes/interactive items etc. but one of my friends doesn't bother with any of that stuff and that's just her play style.
I do like how there are a lot of survivors initially. A lot of times after an incident only the main character is around but it makes more sense for a lot of people to still be alive at this point
id be so scared to play that ahah loving the graphics and the atmosphere of the rig with the rain is terrific
14:27 is terrifying, yet i kinda feel bad for whatever that thing is 🤓
This looks like an awesome game. It's also nice to see John playing something he seems to enjoy.
The monsters are really fun, but I continue to be impressed by the acting. They got some real talent behind them. The conversation with Roy about the jam and McCoy... so well done. But yes, very tense, I legit couldn't look away during the chase sequences!! What a great horror game!
I missed watching you play horror games, John. I love your videos, can't wait to watch the rest or the series. :)
My only major gripe so far is that all interactions are basically "press these buttons to see your character do stuff in a short cutscene". It would be nice if you had to manually fix things, like that fuse replacement could be a short minigame where you use mouse/controller to remove a bad fuse and put a good one in. Nothing complicated, just some manual operations to let the player do something other than walk between locations.
I find some of the interactive stuff a bit redundant, things like climbing ladders and throwing stuff will obviously be used frequently but in the previous video you had a prompt to make Caz warm himself in front of a heater and I'm curious to know if you ever have to do that again
Tfw your boss literally turns into an eldritch horror and their personality is exactly the same as before.
I am REALLY enjoying this game, I feel like the tension is generally done really well and as others have said, having the monsters be Scottish cthulus is very good. I thought it woild be a 2 parter with the helicopter being endgame (fighting rennick) but that was a nice surprise!
Im really enjoying it so far, and the monster design reminds me of the fish guy from RE Village. Please play Crow Country next! It does remind me of older RE games as well and looks really cool!
The hiding in the vents and throwing an item combo brings me back to the Granny days
oh man this is making me wanna watch the thing again; love the voice acting a lot and overall mood/vibes/setting
Don’t know about you John (have yet to finish the entire video before commenting) but absolutely loving the atmosphere, sound design (incredible visceral effects used imo) and enemy design. It’s reminding me a little of SOMA. If anything some more lore notes would be good, but not many games are able to strike a good balance with reading and gameplay I feel.
If an octopus, stringcheese, boogers, and a rainbow had a foursome, this would be the eldritch child to come out of it.
Welcome John you keep my spirits up each day so Thanks for that 🙂
Just finished part one this morning. Excited for part two!
Monsters clumsily imitating speech that comes off as both horrifying and funny is great.
Also, McLeary reminds me of that guy from Gothic 2 trailer at times.
Thrilled to see more of this!
I love the markiplier choose your own adventure run animation 😂
man u made my day - i need this after work
Hey john! I have been a viewer for a pretty long time now nd it's great to see you play the games you hv kept on hold for long such as u played Detroit. I think you shld also pick up the games u left... one of my favs from ur channel was definitely 'Dark deception ' . It was fun to watch nd even had an intriguing storyline. Perhaps 2 chapters hav came out pretty long ago. I'd really want you to play that one!
25:24 YOU CAN'T LEAVE US GUYS ON THE EDGE OF OUR SEATS LIKE THAT JOHN
I can close my eyes an imagine this is a game about dwarves delving too deep lol
Mines of Moria😣
If someone got the licence rights to make a video game out of the series _The Rig_, this could have been the result.
Yeah I was thinking how they were similar, it's a big coincidence that they were presumably made around the same time. I loved the actors in The Rig but I didn't think it was very good, I think I stopped watching after episode 4 and just read about the ending on Wikipedia (which sounded absolutely mental!)
40:31 calling it now, finlay's about to become a monster :C
This is definitely a lone survivor type story.
Really enjoying this game so far!! Was a bit worried about the linearity at first, but honestly it's doing it excellently. Looking forward to the next part!
The membrane things and the effects really remind me of Soma for some reason and I think that’s neat!
Don't ever turn around like that again. Made my heart hurt for a second. Goddammit.
“Why is everyone running?” “NObody wants to help me” is both creepy and sad.
so excited!!
This is really similar to H. P. Lovecraft's stories, especially Color Out of Space imo
The Lovecraftian similarities and influence are definitely intentional
Sheesh what a ride, this this is def exceeding my expectations
John plz I'm suffering from severe sea sick plz upload part 3 and let me depart from this journey
I’m loving this game so far, the vibes are great ❤
I will say the monsters are really creepy. I really enjoyed the bunker and I’m looking forward to see where this game goes