I love Caz and he’s made me realise what I think all horror protagonists are missing. He reacts SO MUCH to seeing this bullshit, having to jump around, climb and bruise himself and it really makes him so likeable lol
It also really helps sell the peril that they're in. The death defying stunts Caz has to pull just to get from point A to point B would be way less terrifying if Caz were unfazed about having to do them
I like that, too! It always irks me when protags just stop responding to all the awful things they see. It's not like I get tired of hearing them react, especially when I'm reacting too. We're buddies in our terror, lol.
That is only good to an extent. I have played games where all I wanted was for the player character to just shut his mouth, because he was narrating EVERYTHING.
@@OWnIshiiTrolling I agree, constant chattering and mumbling breaks the immersion just enough for me. It feels like a byproduct of this ADHD era of gaming. It's the reason the Dead Space remake was kind of unbearable too.
Love your series! I have NEVER played video games in my life and I'm 34 but about a year ago, I started watching your gaming content and it opened a whole new world of gaming for me and I started playing. I love it!! Thank you and keep doing what you're doing. Love both your channels!
I think "A Blue Collar Worker Experiences A Spooky Happening" might be my favorite genre of game at this point. Alien Isolation was awesome. This is pretty awesome. We need more games like this.
I think the comment on how theres no letters here talking abt accidents on the oil rig is pretty funny since theres no “abandoned oil rig” or “we are working on an oil rig that had a terrible accident years ago”, we ARE on that terrible accident of an oil rig. If there was for whatever reason another game taking place at this one, i bet we would have to find 18/18 letters from Caz
I mean he still has a point, most "walking sim" games like this (especially Amnesia which is obviously an inspiration for this game) usually scatter different collectibles around the entire game like journal entries and etc to show what was going on before everything went FUBAR
@@local_waveroh I definitely agree dont worry, i also agree with john on the fact the lack of notes is nice. It feels more mysterious and nerve wracking esp since other games seem to have relied so heavily on scattered notes in comparison
As a concept artist who likes the trend of yellow paint I love how guiding yellow is used in this game. It makes sense for a setting to have yellow railings and ladders so they ar visible for the worker! The guiding markers are visible but don't stand out as a senseless blotches of paint.
I agree iin principle, but it's so overdone nowadays. Every time I see a yellow steel beam or something, I'm immediately reminded that this is a game and the game designer is telling me where to go, which destroys my immersion and - to a lesser extent - my sense of agency in the game.
@@Spiderboydk I don't think being lost and trying every single object on the scene, with them not working and invisible walls stopping me would give much more agency. Guiding a player is such an element as a UI, dialogue subtitles or quest pointer. And it's alsways similar just as closing a window is always with an x symbol. Yellow or otherwise blended with sourroundings elements especially here are the least immersion breaking in my opinion. Thanks to them the story flows instead of being stuck on "now where the hell do i go now"
@@sfaira4072 Yeah, those things are very immersion-breaking too, but there are other more subtle ways the player can be guided with the level design. For example, with lighting, which IMO usually is less noticable than yellow ladders and yellow paint splatters.
@@Spiderboydk Having easily recognizable colors and symbols help players navigate in busy environments. This is also why items have a shimmer or outline effect, otherwise the player may miss important items. Yellow is a contrasting color, which works even with red-green colorblindness. Complaining about colors is like saying menus are too overused and unrealistic? Sometimes, immersion has to be put aside for the benefit of an accessible and playable game.
@@hapships Read my initial comment once more and carefully. I am not against guiding the player with colors. I'm also not against accessibility. I even started with saying that I agree in principle. I merely think the use of yellow has become overused, and therefore the yellow guiding is not nearly as subtle as game developers might think. I also noted that there are many different ways to subtly guide the player - yellow markings is just one of many, so it's not like there are no other options. I even gave an example. Furthermore, immersion is *absolutely paramount* for the horror genre like this game. Imagine if this game had a minimap with objective markers and a Skyrim compass. The game would be so much easier to navigate, but it would wreak the overall vibe of the game and severely weaken the game as a whole.
That water section was terrifying. I think I'd rather be on the deck with the creatures than down in the pontoon. There's nothing scarier than Delta P.
Beside the reveal of the entity on the drill at the start of the game, the lift ride up from Leg A is one of my favorite scenes in SWTD along with the music associated with them.. Love the title drop that's done by the poem in Accommodation!
In the water section, you were supposed to use the bars at the bottom to grab onto and propell yourself forward faster, the game didnt say it properlly, but throughout the game, the painted yellow color all over is your friend an guide. The bars below were also yellow, just hard to see cause water vision Edit: he found out later in the vid
i think its neat how the darts tournament semi-foreshadowed who would be left alive by the end LOL. it's the two finalists ...and roy! this game's been a very fun watch + i'm really interested in how itll end, ty john!!
I agree on the no notes thing. I love that this game has no notes that requiring reading, just a few (you missed one), but the visual storytelling does all the work and it is done very well.
John's comment about gamers is actually spot on, you wouldn't believe how many people in my college thought they were going to get a good grade in QA class just because they play a lot of video games 😂
I had the same issue with the pontoon section since it’s not well explained at all. Apparently you can grip on stuff underwater and boost yourself off.
A cool little artistic twist on things at 50:35 where you see Brodie in the red light on the left, and Finlay in the yellowish light on the right in each of their window. Sort of resembles a difference of good and evil. Don't know if that was intentional by the developers, but cool anyways.
It took way too long to figure out the Caz's last name is a ref to the OG the thing. This game really captured the isolation and the tone of the movie while making stuff original. The creature is wild.
There is. SO MUCH FIRE on this oil rig packed to the gills with explodable cannisters. The art director made a stellar call, going with an eldritch horror that's pretty and grows in sweeping upward spirals. A far cry from the same old meaty vines that you see in so many horror games.
Apparently they're essentially a totally different studio from when they made Everybody's Gone To The Rapture (one of their previous games), but the 'graceful horror' in this feels like they took inspiration from their previous game. Adding a kind of surreal beauty to something ass-clenchingly horrifying.
In the pontoon drowning section you were supposed to grip the (yellow painted) bars, which I think 'makes sense' for the designers since that's how ladders and climbing seem to work? Near the end prompt appeared for a split second to grip a bar. They should probably clarify the message
OH HELL NEVER with all that terrifying 'getting stuck in a water cave' bullshite! After surviving all that, if I was Cav, I'd snag myself the most boring desk job on the planet and cancel my vacations at the beach. (And with all the jump-splats, the flinging himself against ladders, and scrambling to grab stuff while falling... this dude is gonna be just a mass of the ugliest purple-black bruising at the end of all this.)
Not me unironically popping off when the end of the poem is read for the title drop lol. That shot looking up at the dust/spores with the light filtering down and the membrane IS so beautiful, but it also looks like you're traveling up the inside of someone's throat. Like John's enjoyment of Caz being a sassy man like him lol
I’m extremely excited! Been loving this series :> The visuals are gorgeous and even though we haven’t had that much time to get to know the characters I’m already endeared by them (except for Rennick ofc lol) because of how good the voice acting is. Roy’s fear in the last episode genuinely made me emotional which I was not expecting lol. Also love your quips as always haha and glad you seem to enjoy the game too! Thanks again for all the content
I'm really enjoying watching this series, and playing it too. Always cool when studios like The Chinese Room delivers quality games, they tend to be so much more interesting than the mainstream AAA blandness that keeps getting churned out
I know it gets derided as a walking simulator but one of my absolute favourite games is Everybody's Gone to the Rapture by them; the environments are so interesting to walk around and the story telling and voice acting is amazing. Plus the beautiful soundtrack!
There‘s a certain surprising charm to this game, beyond the horrors. I‘d roll my eyes everytime they make an excuse for Caz to run errands but the dialogues and VA still wins me over in the end.
25:30 oh yeah those membranes are, like, horrifically beautiful, especially when you're looking up likethat and it's climbing up the Leg in a spiral (or not actually a spiral, the membranes seem to be going every which-way). The ascent on the elevator, the lights your heading towards, the spores/dust floating in the air, the music in the background... scary and gorgeous little sequence, in my opinion. Wish I could say more than "I like this game!" but... I *do* like this game, it's been fun watching you play it this far, and I'm looking forward to the rest :) edit: 33:00 (and onwards) Also I think the "phone call" with Suze and the Suze sound bites you hear when you go past the membranes is like... an effect from "eldritch radiation" (or what I'm thinking of it as, anyway). The visual effects on the screen when you get close to the membrane also gives me the impression of a sort of "radiation" as well. I could be wrong, like, but that's what I'm thinking right now.
YES please play the Penumbra games again! It would incredibly nostalgic to see you play them again, and of course if you did it would be very cool to see Requiem as well! But of course do it on your own time if you feel like it, I don't wanna be an entitled viewer. Just happy at the idea of it is all!
Listening to John vent about the imaginary complaints of gamers is one of my favorite background tracks while I work 😂 Thanks for all the vids you make!
Another thing I honestly appreciate is all your crewmates phoning you to deliver a mission and then scream. Are they dead? Becoming a monster? Actually just scared and you'll run into them later? All you know is that the devs saved effort on animation, and you'll be in suspense until said crewmate pops out at you from nowhere.
I love the series. Also the pontoons are so scary with the possibility of drawning all the time. Also I've never seen the water of the North Sea so clear
I'm really loving this playthrough. I love the story, and the monster design is GREAT. But I also really appreciate John's commentary, like his musings on 'is the monster manipulating your emotions, or is this dude just really stressed?'
Love this game 🤗 The voice acting is very good and the visuals are really nice too. The sounds the creature makes are horrible; combination of whale sounds and tortured screams of its victims 😣
Worker: It's always that darn 3rd breaker that needs fixing. Other Worker: Yeah, but it's faster than a pipe puzzle when those lovecraftian tendrils surface.
What do you think the creature needs help with? Some of the people it possesses keeps asking for help, and O'Connor only attacked Caz after he said he couldn't help him. Maybe it wants to get back to its home? (Also sorry that I haven't been commenting as much as I have been, I just haven't been feeling good and don't have many thoughts, but I've been enjoying all of the recent videos!)
I commented on the last one but want to engage again because I genuinely love watching you play this game! The atmosphere is incredible! Spoilers i guess for this video I loved when you actually got to blow up one of the guys, even if he was collateral, it added a nice touch i think. And you getting sus about Brodie when he genuinely thought youd fallen into the sea was very funny to me 😂 and the cinematics of the lift going up past the main shaft with the membrane was reeeeeally cool. Great vid!
As much as a monster force-feeding you your worst memories is a solid horror concept, I almost hope the flashbacks are Caz experiencing Third Man Syndrome or something on top of everything else that's going on. IDK. The human mind is just capable of some wild stuff on its own, especially when everything else around you is already a nightmare.
There was a prompt at 16:12 in the pontoons for you to grip the parts of the walls and pull yourself forward. It seems like you have to be close to the edges to do so. That was what the tutorial was trying to have you do, I believe.
No walking simulator here. Having a great time watching as always. I imagine you as the gladiator yelling to us ”Are you not entertained?” My answer would be “Yes,yes I am.”
This might become one of my favorite horror playthroughs of yours as of the last couple of years. You're clearly having a great time :D It's a delight to see given the history of your gaming channel WRT indie horror LOL
I was thinking Caz and Roy were both doomed, because by the time Caz got to him Roy would be in a diabetic coma, and the odds of him getting back to Brodie and Finley, even on his own, were slim to none. But then I saw that
Ugh all the underwater segments freaked me out! I love swimming irl but i really hate underwater segments in games. I can't believe Brodie and Finlay are still alive too! Something tells me that's not going to last... Thanks John! Eagerly awaiting the next!
I think what this game needed is more time before everything goes bad, having breakfast, darts, working on the leccy 😂 The darts competition at night would be so interesting to see, they could have used something like the thing wherein the creature tries to blend in or they could have characters meet and discuss plans (also flamethrowers would be nice)
I loved the little ".....ᵃᵃʰʰ..." after the water rose and you nearly drowned trying to get to the top. All the moments where the water raises have me so tense lol
Aye, as others have stated if you are further down you can grip the ledge beams and pull yourself forward . But as you figured out you can just zerg sprint through it as well. It would have been better for them to put in the explanation "When gripping the bottom ledge hold right mouse + space to pull yourself forward" instead.
I'm liking this game so far and loving your playthrough of it, but one thing that's throwing me for a bit of a loop is how they're using Roy's diabetes as a plot point. To explain, usually when diabetics aren't feeling well it's because they have low blood sugar levels, but insulin is only required to bring down high blood sugar levels which isn't usually felt by the person, at least not immediately unless the condition has been progress without treatment for a significant period of time. This is the main reason why diabetics need to test their blood sugar levels in order to know if their sugar levels are too high and they need insulin. High blood sugar isn't immediately dangerous but can have negative effects long term. The way Roy is talking about suddenly "not feeling well" paired with the fact that he was perfectly fine beforehand sounds more like low blood sugar which IS immediately dangerous, but the fix for that is usually just to eat something of which he should have had plenty to choose from in the kitchen. It just seems like they shoehorned in Roy's diabetes as a plot point without actually trying to understand how diabetes really works and it feels a bit disingenuous. TLDR: Considering how diabetes actually works irl combined with Roy's symptoms, it doesn't make much sense why he currently needs insulin and it feels like it was disingenuously used to create a plot point. Other than that, the game has been fun to watch, the visual storytelling is a nice change of pace from the miriad of notes we usually get in these types of games, the voice acting is phenomenal, and I can't wait to see how it all ends.
I am curious how they will handle his storyline if you can actually get his insulin because I'm wondering if they were accurate about it, he could have high bloods building quite fast because of ketones etc because there's no insulin in his system which can make a type 1 diabetic very sick very fast and cause DKA High bloods without higher levels of ketones can cause damage over time but rising ketones combined with high sugars is really dangerous and needs more immediate action so I'm wondering if that is what they're going for maybe? 🤔 I hope so, would be nice to see some accurate enough representation even if it is through an eldritch horror game 😂
@@Diabekki Yeah, I didn’t think of that, perhaps DKA was what they were going for/implying? But it’s still odd considering that DKA is usually something that happens after going quite a while without insulin. Maybe Roy is just REALLY bad at remembering to take his insulin lmao.
@@sunnyneonraye1459I must’ve missed that voiceline, but yeah, Caz would be on the right track, at least assuming it is low blood sugar which makes more sense given the scenario and assuming that Roy was consistently taking his insulin before everything went to shit.
@@spencervoth5057 Yeah I was thinking maybe that was it! But I do completely agree, they probably dramatized it for the story, if they even go down that route 😂 or Roy is actually bad at taking his insulin, he's used to sending random crew mates around the rig looking for it even before the horror 😂 good old Roy
I didn't know John Wolfe fans (Do we have a fan name? Wolfe Watchers?) had so many rig workers or loved ones of rig workers, that's a fun fact. I seriously thought the game was bugged with the underwater instructions. The music when Caz was ascending the monster was so beautiful. I think the monster makes the rig workers memories appear to hypnotize them into submission, making them easier to kill/mutate. I think Addair is so vicious because the monster influence makes him want to hunt and kill, and his human personality was already hostile, at least towards Caz. Rennick will no doubt be just as nasty.
A few of my family members have worked rigs in the North Sea. This game isn’t very representative for how they work 😂 And the pay is obscenely good, with quite a bit of paid time off, too.
I love hearing the Scottish slang 😆. Your accent impression isn't bad John, you're the only American whos Scottish accent doesn't sound Irish! Also... Is Muir just not a common surname in America? It surprised me that you couldn't pronounce it. This was such a great game imo, i love that it didn't rely on notes, great voice acting too! To fellow Scots... Karen Dunbar (the comedian) voiced Finlay in this. I had to look it up after finding her voice familiar.
Not gonna lie most of these names aren't common in America. I feel like O'Connor is the one of the few names you're most likely to run into, but only if you live somewhere that have/had a large Irish population. In fact typing that just made me realize that might be why! The US doesn't have a large Scottish diasphora as far as I know, huh. Think I only came to that conclusion just now.
I'm sorry but John finally realizing he could use the bars on the floor during the underwater portion to move faster cracked me up after listening to him get so mad about the prompt for it earlier on in the video 🤭
Excellent footage... While this game does have a solid amount of Where’s Yellow Paint gameplay, Caz’s dialogue and his interactions with his longtime Scott neebs are endearing and really work for me. In short, this game has waaaay more legs than Amnesia: Machine for pigs. Ken now we get to see frecken Johnny play. Yaldi! Leap forward == unintuitive wording… “Where’s the QA!?” I’m guessing the developers played Horizon: Forbidden West, I spent most of that game not understanding the tooltip for the water dash mechanic.
Really hoping this doesn't end up being one of those, it was all a dream all along and you were actually in a coma after you fell into the water! Cause i'm kinda tired of those twists... like it's kinda weird right? dude is fired, his life's falling apart but the moment he has to leave something bad happens to stop it and even though he almost just died he's up and running about like no big deal, being the only one to successfully get things done like a hero (someone even alludes to it in the last video) and it's almost leaning onto that this is just a dream of him being relied on by others to feel idk important i guess? That and with how oddly enough the people he has beef with quickly turn into enemy monsters, while those he was closer to seem to be okay still. (Although not everyone was spared) but yeah just my thoughts so far.
I love Caz and he’s made me realise what I think all horror protagonists are missing. He reacts SO MUCH to seeing this bullshit, having to jump around, climb and bruise himself and it really makes him so likeable lol
Yes! He behaves like an actual human would if this were really happening to him! It really pulls you into the game
It also really helps sell the peril that they're in. The death defying stunts Caz has to pull just to get from point A to point B would be way less terrifying if Caz were unfazed about having to do them
I like that, too! It always irks me when protags just stop responding to all the awful things they see. It's not like I get tired of hearing them react, especially when I'm reacting too. We're buddies in our terror, lol.
That is only good to an extent. I have played games where all I wanted was for the player character to just shut his mouth, because he was narrating EVERYTHING.
@@OWnIshiiTrolling I agree, constant chattering and mumbling breaks the immersion just enough for me. It feels like a byproduct of this ADHD era of gaming. It's the reason the Dead Space remake was kind of unbearable too.
the seagull every time Caz dies is so great.
I also appreciate the lack of note storytelling, although I do like a note now and then marked “Sincerely, Evil”
John looking straight at the camera after discovering that sprinting works in the water really made my day.
Love your series! I have NEVER played video games in my life and I'm 34 but about a year ago, I started watching your gaming content and it opened a whole new world of gaming for me and I started playing. I love it!! Thank you and keep doing what you're doing. Love both your channels!
Welcome to the gaming world, my dude!
@@KarlaRei Thanks! What a fun place to be!
glad to have you! :D
That's how I started 😆. Played games when I was wee but I'm in my 30s now
I'm the oldest gamer in the West lol..I started in the 1980s and now I'm 53 and still gaming, welcome to our world!! 😁
"Scot swears at Lovecraftian horrors" is not something I knew I needed in my life.
I think "A Blue Collar Worker Experiences A Spooky Happening" might be my favorite genre of game at this point. Alien Isolation was awesome. This is pretty awesome. We need more games like this.
The possibilities are endless
I think the comment on how theres no letters here talking abt accidents on the oil rig is pretty funny since theres no “abandoned oil rig” or “we are working on an oil rig that had a terrible accident years ago”, we ARE on that terrible accident of an oil rig. If there was for whatever reason another game taking place at this one, i bet we would have to find 18/18 letters from Caz
I mean he still has a point, most "walking sim" games like this (especially Amnesia which is obviously an inspiration for this game) usually scatter different collectibles around the entire game like journal entries and etc to show what was going on before everything went FUBAR
@@local_waveroh I definitely agree dont worry, i also agree with john on the fact the lack of notes is nice. It feels more mysterious and nerve wracking esp since other games seem to have relied so heavily on scattered notes in comparison
@@BeaBea-54amnesia 2 developer, not the same from the first one
Imagine how quickly I texted my Scottish brother in law, currently working on an oil rig, that the next video in this series was up.
I need to know how accurate this game is to a day on a Scottish oil rig 😂
@@okayhellohihowyadoin 100% the amount of swearing is accurate, I'm English and can confirm how much we swear, let alone a Scotsman ;)
As a concept artist who likes the trend of yellow paint I love how guiding yellow is used in this game. It makes sense for a setting to have yellow railings and ladders so they ar visible for the worker! The guiding markers are visible but don't stand out as a senseless blotches of paint.
I agree iin principle, but it's so overdone nowadays. Every time I see a yellow steel beam or something, I'm immediately reminded that this is a game and the game designer is telling me where to go, which destroys my immersion and - to a lesser extent - my sense of agency in the game.
@@Spiderboydk I don't think being lost and trying every single object on the scene, with them not working and invisible walls stopping me would give much more agency. Guiding a player is such an element as a UI, dialogue subtitles or quest pointer. And it's alsways similar just as closing a window is always with an x symbol. Yellow or otherwise blended with sourroundings elements especially here are the least immersion breaking in my opinion. Thanks to them the story flows instead of being stuck on "now where the hell do i go now"
@@sfaira4072 Yeah, those things are very immersion-breaking too, but there are other more subtle ways the player can be guided with the level design. For example, with lighting, which IMO usually is less noticable than yellow ladders and yellow paint splatters.
@@Spiderboydk Having easily recognizable colors and symbols help players navigate in busy environments. This is also why items have a shimmer or outline effect, otherwise the player may miss important items. Yellow is a contrasting color, which works even with red-green colorblindness.
Complaining about colors is like saying menus are too overused and unrealistic? Sometimes, immersion has to be put aside for the benefit of an accessible and playable game.
@@hapships Read my initial comment once more and carefully. I am not against guiding the player with colors. I'm also not against accessibility. I even started with saying that I agree in principle. I merely think the use of yellow has become overused, and therefore the yellow guiding is not nearly as subtle as game developers might think. I also noted that there are many different ways to subtly guide the player - yellow markings is just one of many, so it's not like there are no other options. I even gave an example.
Furthermore, immersion is *absolutely paramount* for the horror genre like this game. Imagine if this game had a minimap with objective markers and a Skyrim compass. The game would be so much easier to navigate, but it would wreak the overall vibe of the game and severely weaken the game as a whole.
I agree with John, the horrible eldritch membrane growth IS nice to look at
It has a weird forbidden beauty about it. Almost ethereal
That water section was terrifying. I think I'd rather be on the deck with the creatures than down in the pontoon. There's nothing scarier than Delta P.
It gave me actual chest pains but I might have been holding my breath and not realizing it 😅
Ya know it was a creepy section, but it was a nice (and relaxing by comparison) section of the game when I originally played it myself
John sarcastically saying "poggers" was my favorite part of the whole year so far lol
Beside the reveal of the entity on the drill at the start of the game, the lift ride up from Leg A is one of my favorite scenes in SWTD along with the music associated with them.. Love the title drop that's done by the poem in Accommodation!
It was really gorgeous! So well done!
In the water section, you were supposed to use the bars at the bottom to grab onto and propell yourself forward faster, the game didnt say it properlly, but throughout the game, the painted yellow color all over is your friend an guide. The bars below were also yellow, just hard to see cause water vision
Edit: he found out later in the vid
Yeah they should've used something else like push off objects
Why can’t you guys wait until you finish the video to comment…
@@Laney.R00the vid is long, there’s nothing wrong with an engaged viewer who can’t wait to comment right away 😅
Just chill bro, John asked it himself about the problem at the water section. @@Laney.R00
Thank goodness the devs didn't use notes for storytelling purposes. If the hints are any indication, all the notes would do is confuse everyone
i think its neat how the darts tournament semi-foreshadowed who would be left alive by the end LOL. it's the two finalists ...and roy! this game's been a very fun watch + i'm really interested in how itll end, ty john!!
I agree on the no notes thing. I love that this game has no notes that requiring reading, just a few (you missed one), but the visual storytelling does all the work and it is done very well.
and there's nobody to have left the notes as well, unless it'd be caz himself lol
John's comment about gamers is actually spot on, you wouldn't believe how many people in my college thought they were going to get a good grade in QA class just because they play a lot of video games 😂
I love how 'red means scary' is now an adjective, like 'red means scary-ass room' xDDD
I had the same issue with the pontoon section since it’s not well explained at all. Apparently you can grip on stuff underwater and boost yourself off.
Yeah, I think that popup is for a different section of the game lol
Yeah it isn't, basically the big bits on the wall you can grip with the mouse, and use to give yourself a small boost.
Yeah, it also makes you finish that swimming segment underwater a lot faster. It's like a speed boost.
A cool little artistic twist on things at 50:35 where you see Brodie in the red light on the left, and Finlay in the yellowish light on the right in each of their window. Sort of resembles a difference of good and evil. Don't know if that was intentional by the developers, but cool anyways.
I really like Caz and his attitude
It took way too long to figure out the Caz's last name is a ref to the OG the thing. This game really captured the isolation and the tone of the movie while making stuff original. The creature is wild.
Kinda love how John's Scottish accent attempts always sound Irish. 🤣
Angry Scotsman in a Burning Oil Rig with Flesh Monsters ASMR (Swearing) (1hr)
those flare stacks are real... they burn off the unwanted natural gas that comes up with the bubbling crude... so to speak
Can't wait for the next part. Really enjoying this series. Working at an oil rig looks terrifying!
the voice acting in this game is actually pretty decent
Pretty decent!? Lol I'd say excellent! This is the best I've heard in a long time. I feel like I'm watching found footage.
There is. SO MUCH FIRE on this oil rig packed to the gills with explodable cannisters.
The art director made a stellar call, going with an eldritch horror that's pretty and grows in sweeping upward spirals. A far cry from the same old meaty vines that you see in so many horror games.
Apparently they're essentially a totally different studio from when they made Everybody's Gone To The Rapture (one of their previous games), but the 'graceful horror' in this feels like they took inspiration from their previous game. Adding a kind of surreal beauty to something ass-clenchingly horrifying.
Oh yikes the underwater stuff was scarier for me than the monsters 😅
In the pontoon drowning section you were supposed to grip the (yellow painted) bars, which I think 'makes sense' for the designers since that's how ladders and climbing seem to work? Near the end prompt appeared for a split second to grip a bar. They should probably clarify the message
OH HELL NEVER with all that terrifying 'getting stuck in a water cave' bullshite!
After surviving all that, if I was Cav, I'd snag myself the most boring desk job on the planet and cancel my vacations at the beach.
(And with all the jump-splats, the flinging himself against ladders, and scrambling to grab stuff while falling... this dude is gonna be just a mass of the ugliest purple-black bruising at the end of all this.)
Man, this game is REALLY GOOD. I wasn't going to play it myself and now I feel like I may have to. I hope they can stick the landing.
I did not know I needed some Scottish eldritch horror, but I'm enjoying every bit of it.
My impression is that Addair and the other mutated crew members aren’t in control of themselves or even really aware of what is going on.
I agree, they appear to be somewhat out of sorts
Not me unironically popping off when the end of the poem is read for the title drop lol. That shot looking up at the dust/spores with the light filtering down and the membrane IS so beautiful, but it also looks like you're traveling up the inside of someone's throat. Like John's enjoyment of Caz being a sassy man like him lol
I’m extremely excited! Been loving this series :> The visuals are gorgeous and even though we haven’t had that much time to get to know the characters I’m already endeared by them (except for Rennick ofc lol) because of how good the voice acting is. Roy’s fear in the last episode genuinely made me emotional which I was not expecting lol. Also love your quips as always haha and glad you seem to enjoy the game too! Thanks again for all the content
I'm really enjoying watching this series, and playing it too. Always cool when studios like The Chinese Room delivers quality games, they tend to be so much more interesting than the mainstream AAA blandness that keeps getting churned out
I know it gets derided as a walking simulator but one of my absolute favourite games is Everybody's Gone to the Rapture by them; the environments are so interesting to walk around and the story telling and voice acting is amazing. Plus the beautiful soundtrack!
This game has unlocked so many new fears. That one scene was really oddly beautiful though.
There‘s a certain surprising charm to this game, beyond the horrors. I‘d roll my eyes everytime they make an excuse for Caz to run errands but the dialogues and VA still wins me over in the end.
25:30 oh yeah those membranes are, like, horrifically beautiful, especially when you're looking up likethat and it's climbing up the Leg in a spiral (or not actually a spiral, the membranes seem to be going every which-way). The ascent on the elevator, the lights your heading towards, the spores/dust floating in the air, the music in the background... scary and gorgeous little sequence, in my opinion.
Wish I could say more than "I like this game!" but... I *do* like this game, it's been fun watching you play it this far, and I'm looking forward to the rest :)
edit: 33:00 (and onwards) Also I think the "phone call" with Suze and the Suze sound bites you hear when you go past the membranes is like... an effect from "eldritch radiation" (or what I'm thinking of it as, anyway). The visual effects on the screen when you get close to the membrane also gives me the impression of a sort of "radiation" as well. I could be wrong, like, but that's what I'm thinking right now.
YES please play the Penumbra games again! It would incredibly nostalgic to see you play them again, and of course if you did it would be very cool to see Requiem as well! But of course do it on your own time if you feel like it, I don't wanna be an entitled viewer. Just happy at the idea of it is all!
Finally, a character nearly as salty as John.
Listening to John vent about the imaginary complaints of gamers is one of my favorite background tracks while I work 😂 Thanks for all the vids you make!
I appreciate they actually have NPCs in this game. It's so easy to have everyone be "talking" at you and you never see them or face them.
Another thing I honestly appreciate is all your crewmates phoning you to deliver a mission and then scream. Are they dead? Becoming a monster? Actually just scared and you'll run into them later? All you know is that the devs saved effort on animation, and you'll be in suspense until said crewmate pops out at you from nowhere.
I love the series. Also the pontoons are so scary with the possibility of drawning all the time. Also I've never seen the water of the North Sea so clear
man this game is so deeply my kind of horror and i love that you seem genuinely interested and having a good time. i love this series so far
"Is someone theaaaahh" yess please re/play the Penumbra games.
I'm really loving this playthrough. I love the story, and the monster design is GREAT. But I also really appreciate John's commentary, like his musings on 'is the monster manipulating your emotions, or is this dude just really stressed?'
tip for anyone playing this game you can go down the ladder faster if you stop holding the button while on it caz will slide down
Love this game 🤗 The voice acting is very good and the visuals are really nice too. The sounds the creature makes are horrible; combination of whale sounds and tortured screams of its victims 😣
Worker: It's always that darn 3rd breaker that needs fixing.
Other Worker: Yeah, but it's faster than a pipe puzzle when those lovecraftian tendrils surface.
I SWEAR IF MY GIRL FINLAY DOESN'T MAKE IT
don't worry she lives happily ever after
@@catscanhavelittleasalamiI don’t know if you’re serious or not but please don’t spoil things for others.
@@warmekip I can't believe Finlay fought that shark 1v1 with her bare hands and managed to lift that helicopter off the protag, what a character.
@@TrippyTheShroomTruly Finlay is unstoppable.
Then we riot! [collecting torches and pitchforks]
Missed John playing games, just came here from watching dredge 😁
john been loving the let’s plays lately! i’ve always been a long play type of person and I really enjoy it ! thanks for great content
What do you think the creature needs help with? Some of the people it possesses keeps asking for help, and O'Connor only attacked Caz after he said he couldn't help him. Maybe it wants to get back to its home?
(Also sorry that I haven't been commenting as much as I have been, I just haven't been feeling good and don't have many thoughts, but I've been enjoying all of the recent videos!)
I pretty sure Caz is screwed now, the boss said not to touch the stuff but Connor touched him with the stuff.
I commented on the last one but want to engage again because I genuinely love watching you play this game! The atmosphere is incredible!
Spoilers i guess for this video
I loved when you actually got to blow up one of the guys, even if he was collateral, it added a nice touch i think. And you getting sus about Brodie when he genuinely thought youd fallen into the sea was very funny to me 😂 and the cinematics of the lift going up past the main shaft with the membrane was reeeeeally cool.
Great vid!
As much as a monster force-feeding you your worst memories is a solid horror concept, I almost hope the flashbacks are Caz experiencing Third Man Syndrome or something on top of everything else that's going on. IDK. The human mind is just capable of some wild stuff on its own, especially when everything else around you is already a nightmare.
Awesome game, I just can't stand how the character will yell out loud "hello?!"when entering a new area lol
There was a prompt at 16:12 in the pontoons for you to grip the parts of the walls and pull yourself forward. It seems like you have to be close to the edges to do so. That was what the tutorial was trying to have you do, I believe.
No walking simulator here.
Having a great time watching as always.
I imagine you as the gladiator yelling to us
”Are you not entertained?”
My answer would be
“Yes,yes I am.”
55:49 - 'none of the doors in this game work, they're all just for show.'
so... like Silent Hill? 🤣
ROUND 3 with the DEATH BACON!
GO GET 'EM JOHN!
This might become one of my favorite horror playthroughs of yours as of the last couple of years. You're clearly having a great time :D It's a delight to see given the history of your gaming channel WRT indie horror LOL
I was thinking Caz and Roy were both doomed, because by the time Caz got to him Roy would be in a diabetic coma, and the odds of him getting back to Brodie and Finley, even on his own, were slim to none. But then I saw that
I haven’t enjoyed a horror game this much is quite awhile. Great job to the company! Much better than a Machine for Pigs
I really appreciate your videos, and I've enjoyed this series so far! Thank you, John!
Ugh all the underwater segments freaked me out! I love swimming irl but i really hate underwater segments in games. I can't believe Brodie and Finlay are still alive too! Something tells me that's not going to last... Thanks John! Eagerly awaiting the next!
I think what this game needed is more time before everything goes bad, having breakfast, darts, working on the leccy 😂
The darts competition at night would be so interesting to see, they could have used something like the thing wherein the creature tries to blend in or they could have characters meet and discuss plans (also flamethrowers would be nice)
Maaan, I gotta wait for another 2 days 😩. I'm obsessed with this gameplay lol
The drowning in the oily water bit was so scary oh my god
I loved the little ".....ᵃᵃʰʰ..." after the water rose and you nearly drowned trying to get to the top. All the moments where the water raises have me so tense lol
Aye, as others have stated if you are further down you can grip the ledge beams and pull yourself forward . But as you figured out you can just zerg sprint through it as well. It would have been better for them to put in the explanation "When gripping the bottom ledge hold right mouse + space to pull yourself forward" instead.
I'm liking this game so far and loving your playthrough of it, but one thing that's throwing me for a bit of a loop is how they're using Roy's diabetes as a plot point.
To explain, usually when diabetics aren't feeling well it's because they have low blood sugar levels, but insulin is only required to bring down high blood sugar levels which isn't usually felt by the person, at least not immediately unless the condition has been progress without treatment for a significant period of time. This is the main reason why diabetics need to test their blood sugar levels in order to know if their sugar levels are too high and they need insulin. High blood sugar isn't immediately dangerous but can have negative effects long term. The way Roy is talking about suddenly "not feeling well" paired with the fact that he was perfectly fine beforehand sounds more like low blood sugar which IS immediately dangerous, but the fix for that is usually just to eat something of which he should have had plenty to choose from in the kitchen. It just seems like they shoehorned in Roy's diabetes as a plot point without actually trying to understand how diabetes really works and it feels a bit disingenuous.
TLDR: Considering how diabetes actually works irl combined with Roy's symptoms, it doesn't make much sense why he currently needs insulin and it feels like it was disingenuously used to create a plot point. Other than that, the game has been fun to watch, the visual storytelling is a nice change of pace from the miriad of notes we usually get in these types of games, the voice acting is phenomenal, and I can't wait to see how it all ends.
So then... Caz asking if he could just "eat some jam or something" was accurate then?
I am curious how they will handle his storyline if you can actually get his insulin because I'm wondering if they were accurate about it, he could have high bloods building quite fast because of ketones etc
because there's no insulin in his system which can make a type 1 diabetic very sick very fast and cause DKA
High bloods without higher levels of ketones can cause damage over time but rising ketones combined with high sugars is really dangerous and needs more immediate action so I'm wondering if that is what they're going for maybe? 🤔
I hope so, would be nice to see some accurate enough representation even if it is through an eldritch horror game 😂
@@Diabekki Yeah, I didn’t think of that, perhaps DKA was what they were going for/implying? But it’s still odd considering that DKA is usually something that happens after going quite a while without insulin. Maybe Roy is just REALLY bad at remembering to take his insulin lmao.
@@sunnyneonraye1459I must’ve missed that voiceline, but yeah, Caz would be on the right track, at least assuming it is low blood sugar which makes more sense given the scenario and assuming that Roy was consistently taking his insulin before everything went to shit.
@@spencervoth5057 Yeah I was thinking maybe that was it! But I do completely agree, they probably dramatized it for the story, if they even go down that route 😂 or Roy is actually bad at taking his insulin, he's used to sending random crew mates around the rig looking for it even before the horror 😂 good old Roy
you always post your videos at the perfect time for me!
I think this game is actually pretty cool, and I always enjoy watching you play because these types of games are not very fun for me to play
so excited when I see part 3 uploaded! thank you, John! This game made me realize that the ocean is indeed scary.
I didn't know John Wolfe fans (Do we have a fan name? Wolfe Watchers?) had so many rig workers or loved ones of rig workers, that's a fun fact. I seriously thought the game was bugged with the underwater instructions. The music when Caz was ascending the monster was so beautiful. I think the monster makes the rig workers memories appear to hypnotize them into submission, making them easier to kill/mutate. I think Addair is so vicious because the monster influence makes him want to hunt and kill, and his human personality was already hostile, at least towards Caz. Rennick will no doubt be just as nasty.
Addair was a neonazi. Plenty of mindless aggression in those kinds of people.
Literally like 5 minutes ago I was like oh man wonder when it will be out, sat back down at my computer, its here!!!!!!
"Hmm, I wonder if John's video for today is up?" > Uploaded 36 seconds ago. Not bad!
Same for me, more or less!
17 minutes ago
Every day at 3pm.
@@AngeliqueStP Not for me, it isn't, and so far I have enjoyed not knowing exactly when they go up, but thanks for ruining the surprise! 😆
@@Osprey. He's been constantly saying 3pm on his video uploads since restarting this channel ...but sure, 'spoiler.'
this man has such a panicked run for such a low run speed
This game is really neat and I'm LOVING John's playthrough here!
10:49 "one, nothing wrong with me, two, nothing wrong with me"
This is a John dad joke, sorry. Love this game and your commentary 🤘
A few of my family members have worked rigs in the North Sea. This game isn’t very representative for how they work 😂 And the pay is obscenely good, with quite a bit of paid time off, too.
I love hearing the Scottish slang 😆. Your accent impression isn't bad John, you're the only American whos Scottish accent doesn't sound Irish!
Also... Is Muir just not a common surname in America? It surprised me that you couldn't pronounce it.
This was such a great game imo, i love that it didn't rely on notes, great voice acting too!
To fellow Scots... Karen Dunbar (the comedian) voiced Finlay in this. I had to look it up after finding her voice familiar.
Not gonna lie most of these names aren't common in America. I feel like O'Connor is the one of the few names you're most likely to run into, but only if you live somewhere that have/had a large Irish population. In fact typing that just made me realize that might be why! The US doesn't have a large Scottish diasphora as far as I know, huh. Think I only came to that conclusion just now.
grip and push off of the floor sections, you have to be lower.
I'm sorry but John finally realizing he could use the bars on the floor during the underwater portion to move faster cracked me up after listening to him get so mad about the prompt for it earlier on in the video 🤭
I know that he's already mentioned it, but oh my God, this is really feeling like Uncharted with a bunch of things, even more so with the yellow
I am loving both this channel and this series so much. Really excited for tomorrow's episode and the next mini series!
To be fair about the cold thing, I imagine that water is FREEZING.
i think the tutorial was bugged i had the same issue but kinda lucked out by panic pressing shift as well
Excellent footage... While this game does have a solid amount of Where’s Yellow Paint gameplay, Caz’s dialogue and his interactions with his longtime Scott neebs are endearing and really work for me. In short, this game has waaaay more legs than Amnesia: Machine for pigs. Ken now we get to see frecken Johnny play. Yaldi!
Leap forward == unintuitive wording… “Where’s the QA!?”
I’m guessing the developers played Horizon: Forbidden West, I spent most of that game not understanding the tooltip for the water dash mechanic.
Love the way John says Muir like Mweer. I live by Muir Woods and we all pronounce it as myur - but who knows how the Scottish actually say it haha
loving the playthrough so far, looking forward to seeing how this ends! thanks, John!
this game has been such a good watch, excited for the last part
Really hoping this doesn't end up being one of those, it was all a dream all along and you were actually in a coma after you fell into the water! Cause i'm kinda tired of those twists... like it's kinda weird right? dude is fired, his life's falling apart but the moment he has to leave something bad happens to stop it and even though he almost just died he's up and running about like no big deal, being the only one to successfully get things done like a hero (someone even alludes to it in the last video) and it's almost leaning onto that this is just a dream of him being relied on by others to feel idk important i guess? That and with how oddly enough the people he has beef with quickly turn into enemy monsters, while those he was closer to seem to be okay still. (Although not everyone was spared) but yeah just my thoughts so far.
16:45 I'm sorry John, but it is impossible for TH-cam commenters to be non-condescending.
I just wanted to say I'm enjoying your playthroughs of this game!