100% could not agree more! :) I sort of can't wait till humanity is an Interplanetary Species and eventually maybe similar to the RDA with mining and exploration but less less "war crimes" hopefully though XD
Not very sturdy at all just enough to handle a few g's and the weight/force of the engines, you may have noticed the wings start to split at the leading edge when using the large two main engines. Though to be fair I spent almost no time reinforcing whatsoever so it absolutely could be improvable🙌💯
@@KyberGaming47 of course it looks beautiful nontheless, i have been testing around with these wings and im debating on installing a realistic aerodynamics mod that REALLY makes you think about how you make planes, id probably make something like what you made and see if it flies
@@mahuba2553 Thank You🙏That sounds like it would be great fun, I would assume this wing design would fly relatively well in real life mainly due to the sheer size and shape of them but in stock KSP aerodynamics the only issues I ever experienced were of course the need to reinforce the wings to reduce flex but more importantly is the lack of a rudder, with one wrong move you can send this into a "graveyard spiral" very easily, so I added some large non moving "rudders"(just rectangle wings) clipped inside the back end of the fuselage either side of the main cargo ramp which helped increase stability dramatically though it is kind of unrealistic as its clipped into the body out of sight. I felt justified to do this since the entire body of the shuttle should be enough of a vertical wing to keep it straight in real aerodynamics so clipping the "rudders" just makes it feel more realistic(in hindsight I could have added some extra yaw stability via the vtol engines slightly gimballing but cant remember if they even have gimble aswell as the rotation, I assume I would have to add a hinge to the vtols to add "yaw gimbal")😅 Either way I wish you luck with the more realistic aerodynamics, I might have to give it a go myself sometime in the future 🙌
@@KyberGaming47 i dont know i never considered shear size as an aerodynamic factor, very intresting ideas you gave there, the engine gimbal does influence alot in the control of the aircraft so it oculd also be that
sorry for the late reply, I assume you mean to make any shaped wing etc? that would be the "B9 Aerospace Procedural Wings - Fork" made by linuxgurugamer and others. I installed through the KSP "ckan" mod manager
@@jtf2k442 do you have the B9 Aerospace Procedural Wings mod? pretty sure these are the default texture, if you press J while hovering mouse over a procedural wing you can adjust the size or textures for top, bottom & leading/trailing edges🙂
The thing I like the most of the movies is the "human hardware", to see how far humans have come.
100% could not agree more! :) I sort of can't wait till humanity is an Interplanetary Species and eventually maybe similar to the RDA with mining and exploration but less less "war crimes" hopefully though XD
@@KyberGaming47 they're not warcrimes if its againt another speciel. Filthy xenos
I agree with other comment, like especially for avatar 2, the way of water, all the tech in there is just so cool
Well done ! < 3
Thank You🙏 I appreciate the support😁
gg
how stable are those procedural wings? they feel like thed flap around if you did a 20 g turn
Not very sturdy at all just enough to handle a few g's and the weight/force of the engines, you may have noticed the wings start to split at the leading edge when using the large two main engines. Though to be fair I spent almost no time reinforcing whatsoever so it absolutely could be improvable🙌💯
@@KyberGaming47 of course it looks beautiful nontheless, i have been testing around with these wings and im debating on installing a realistic aerodynamics mod that REALLY makes you think about how you make planes, id probably make something like what you made and see if it flies
@@mahuba2553 Thank You🙏That sounds like it would be great fun, I would assume this wing design would fly relatively well in real life mainly due to the sheer size and shape of them but in stock KSP aerodynamics the only issues I ever experienced were of course the need to reinforce the wings to reduce flex but more importantly is the lack of a rudder, with one wrong move you can send this into a "graveyard spiral" very easily, so I added some large non moving "rudders"(just rectangle wings) clipped inside the back end of the fuselage either side of the main cargo ramp which helped increase stability dramatically though it is kind of unrealistic as its clipped into the body out of sight. I felt justified to do this since the entire body of the shuttle should be enough of a vertical wing to keep it straight in real aerodynamics so clipping the "rudders" just makes it feel more realistic(in hindsight I could have added some extra yaw stability via the vtol engines slightly gimballing but cant remember if they even have gimble aswell as the rotation, I assume I would have to add a hinge to the vtols to add "yaw gimbal")😅
Either way I wish you luck with the more realistic aerodynamics, I might have to give it a go myself sometime in the future
🙌
@@KyberGaming47 i dont know i never considered shear size as an aerodynamic factor, very intresting ideas you gave there, the engine gimbal does influence alot in the control of the aircraft so it oculd also be that
@@mahuba2553
do you mean ferram aerospace? or is there a competitor these days?
what is the mod that allows you to adjust the wings?
sorry for the late reply, I assume you mean to make any shaped wing etc? that would be the "B9 Aerospace Procedural Wings - Fork" made by linuxgurugamer and others. I installed through the KSP "ckan" mod manager
@@KyberGaming47 How did you manage to get them textures on those wings?
@@jtf2k442 do you have the B9 Aerospace Procedural Wings mod? pretty sure these are the default texture, if you press J while hovering mouse over a procedural wing you can adjust the size or textures for top, bottom & leading/trailing edges🙂
Craft file?