Some people will never understand how magical the 90's were for kids and young teens. It was heartbreaking to see malls - and by extension most gaming arcades - begin to disappear in the 2000's.
ÔG Chris Watts #TheUltimateKarenSlayer #MVP#s #FOTY Yes the times were amazing born on the year the industry collapsed and risen like a phoenix from the ashes1983 so I’m an 80s/90s kid and the Magic was real. Plus we grew up during the tech boom. Go 90s magic.
A lot of things sucked about the 90s, but the out of the box nature of games is sorely missed. Consoles today are worse than PC games at the time, with patches downloads, installs etc. I miss the days I just shove the games into my console and the worst case scenario was loading times.
It is even harder when you saw it all through the 80's then 90's. The arcades seemed unstoppable, always introducing new technology and offering a glimpse into the future of home technology. Just distant memories now ;(
I really do not care about malls but arcades yes. There are still arcades here and Dave and Busters a few years ago Disney Quest the biggest arcade shut down here and it was really sad.
I actually loved Daytona USA on the Sega Dreamcast. For me personally, it looked and played great for it's time. Man, the 90s and early 2000s was a great time for gaming.
@@wexenhex what I do is set the sensitivity to 0 and slightly increase the dead zone to make it less twitchy, It feels really comfortable in the Redream emulator using an Xbox One controller, On original hardware my thumb just keeps slipping off of the Dreamcast analog stick so it's kinda difficult playing it on there
I actually tweeted Sega the other day, asking for what we really need this new gen coming. Every gen we get the same genesis/Megadrive classics collection, but isnt it about time we got an Arcade Racers Collection? Imagine if they released a compilation of Sega Rally 1 & 2, Daytona 1 & 2, Virtua Racing, Outrun, Outrunners, Outrun 2 and even Grid. I think we should all be asking for this, I reckon it would sell incredibly well, especially given the nostalgia factor.
@@davy_K that would actually be a dream come true and I would pay good money for it. We need to keep campaigning for sega to release some of their old arcade hardware and games in a new package.
Ok, rant incoming, only for those who like to read meandering stories: I was a die hard Sega fanboy at the time of the Saturn launch. I'd owned a Master System, Megadrive, Game Gear, Mega CD and 32X and loved them all. I was slightly sore that the 32X had such a short lifespan, especially as I really enjoyed Virtua Racing Deluxe and Virtua Fighter and felt there was lots of life in the system left. However, Daytona USA was probably my favourite arcade game of all time, clearly wasn't possible on the 32X, and I anticipated the Saturn really hard, reading all about it in magazines, and having posters of the system and games on my wall through 1994. The system launching at £400 was a little hard to swallow, but I figured if it could play a reasonable approximation of Daytona, it was worth it. I didn't take the idea of a Sony console particularly seriously, assuming it would fail like all the other "electronic giants" who had recenly failed to rival Sega and Nintendo, like Panasonic, Phillips, Apple, Goldstar etc. I still remember clearly the day I went to a Comet superstore with my dad, and saw the demo pods for the system - 3 of them, running Daytona, Virtua Fighter, and a pinball game. Instantly, all my enthusiasm for the system was lost. Virtua Fighter was glitching all over the place and looked in some ways worse than my 32X version - and didn't even have the full poly count of the arcade cab, which by that point was looking old hat in itself compared to the current games like Tekken and VF2. Daytona appeared to be running at 15fps, in a tiny bordered letterbox, with crazy pop-up (no PAL optimisation in site, it was 18% slower than the already poor NTSC version). And the pinball game was a simple static screen 3d render that looked no better than what I'd already had on my home PC for years. I was so disapointed and disgusted at the thought of spending £400 for a system that appeared to be so weak right off the bat, that I instantly wrote it off. It didn't help that the Playstation was also being demo'd in the same shop, with Ridge Racer, Tekken and Toshinden looking 100x better than the Sega equivalents available, and at £100 cheaper! I still didn't particularly believe Sony had a future in gaming so my allegiances didn't switch, it just made me even more mad at Sega for messing up. My buzz had been completely killed. I didn't get any new home system until the N64 launch 2 years later in 1997. I stopped buying Sega or even multi-platform related magazines, instead switching to just PC and Nintendo related titles, waiting for Mario 64's release, the only upcoming game that really excited me. I loved Mario 64 (which I got on launch day) but anyone who owned an N64 on launch knows there was a real dearth of titles in the first 18 months or so, almost no games coming out. Eventually, there was a Playstation game that I desperately wanted to own (story for another time!), so I took my N64 in to a shop to trade in. I was told that I didn't have enough trade in cash to get a Playstation, but I could get a 2nd hand Saturn, and unbeknownst to me, the game I wanted was also coming out on Saturn and I could pre-order it, so that day I came home with a Saturn, plus Sega Rally and Street Fighter Alpha 2 - both of which only cost £3.99 each - amazing when I'd balked at paying £59.99 for what few decent N64 titles were available at the time. I wasn't expecting much, as I hadn't kept up to date with Sega releases, but I figured it was something new to play. I was absolutely astounded when I plugged it in and found both games to be absolutely amazing. The Sega Rally port was night and day compared to the Daytona one, and we all know how good the Capcom fighter were on the system. Even though later that year I would start working for myself and ended up owning all 3 consoles plus all the heavy hitters for each of them, the Saturn became my favourite console of that generation by a country mile and I still rave about its virtues today. But jeez. That port was rough man. Still playing it today makes me cringe, especially that hideous PAL version. It was bad enough to temporarily turn me from a rabid Sega fanboy who even bought and loved the Mega CD and 32X, to losing interest in the company in an instant out of pure dissapointment and disgust. If only they had delayed release by six months or so and just launched with Sega Rally, Virtua Fighter 2 and Virtua Cop as launch titles, things could have gone very differently - especially as Tomb Raider was originally going to be a Saturn exclusive too! That rushed launch line up, at £400 damaged them hugely and I don't feel they ever recovered in the West. Still - great video as always! Always fun to hear different people's wildly different experiences with the same products at the same time. BTW I agree with you that CCE looks better but doesn't "feel" right.
Thank you for sharing this. Me who was born in 1995 but have a big interest in gaming from this era always love reading about how people reacted to the games & consoles back then. Thanks again.
Pixels Ltd I remember the “surprise” Saturn launch, being at my local trading card store one day and the owner came in with a newly bought Saturn. I, like you, had a tough pick for this generation but ultimately started with the N64 over the others. It was a choice between 3-4 really stellar N64 games (Mario 64, Mario Kart 64, Waverace, Goldeneye 007) and many good games for PS1. Unfortunately, Saturn came out from behind and never played to its own strengths well enough.
Pixels Ltd The port could have been better but I don’t think much better without changing what made Daytona USA what it was. That game was designed for a $15,000 cab and as the Digital Foundry Retro showed, brought a lot of firsts for 3D gaming. th-cam.com/video/Tv_GQNh9D68/w-d-xo.html
The Dreamcast version of Daytona has to be viewed as a very different game than the arcade. That way, one can enjoy the game for what it is, and it is fun, if lacking control wise. I would have done anything for an arcade perfect Daytona 2 Dreamcast release. Hell, I'd pay whatever they ask today for that game to finally get its due on modern consoles.
I agree. The DC version plays very differently. But I found, with some adjustment, I could get it to play in a way that I liked and I really enjoy it. Daytona CCE never felt right to me no matter what control adjustments I made. The DC version may not handle like the arcade, but the handling is consistent and predictable once learned. I never felt like that was the case for CCE.
@@ravagingwolverine According to people who’ve played with a wheel + pedals (and the North American version, which adds better control tweaking) its got identical to arcade handling. They just messed up the gamepad controls.
You totally nailed it with this. I was one of the few who had a Saturn prior to the release of PSX. I loved the original Daytona USA. It was miles beyond any racer I had ever played. The follow up remakes just didn’t feel or play right. Though I did enjoy the DC release as it finally delivered 60FPS. It’s a shame SEGA took forever to do an arcade port justice until PS3 and 360. And good grief, why hasn’t Daytona 2 ever come home? Or Super GT? So many amazing Sega racers just haven’t come home. A Sega arcade racing compilation is long over due. If there was a kickstarter or crowd funding initiative I’d support it.
@@Thor-Orionmame is the worst way to emulate these games as it only does software rendering. Get the M2 emulator and supermodel to run them better than the arcade. And teknoparrot for Daytona 3 / Sega rally 3....which a lot of people don't even know exist
@@bizarroeddie1 and i bought it on the basis of 'sega saturn magazine' saying it was the perfect game, printed a week before release. then the next issue said 'oh, they didnt fix the frame rate and the warping issues so yeah, its pretty poor actually' £40. but no microtransactions!
@@bizarroeddie1 if you don"t know how to play STCC, of course you think it is a bad game. You have to give time and patience and the game will reward you. I can't believe how someone can prefer Daytona 20fps instead of Daytona CCE.
@@dave101t The official Saturn magazine had a demo of it on the cover of the issue they reviewed it in, Sega flash 5 from memory but could be wrong. They also gave it a mediocre review too, again memory is hazy
@@ZinhoMegaman Xbox One uses the Xbox Live Arcade version of Daytona USA from the Xbox 360 through backwards compatibility, but it would be nice if PC and Playstation could get a new port
@@dandrawsit4915 I knew, I just didn't know it's still sold, at least on Live because on PSN it doesn't show up anymore. Thankfully I have Daytona for PS3 and Dreamcast. But we are talking about Indy 500 too, don't forget it.
@@ZinhoMegaman no it's still available to purchase, just go on the Xbox marketplace or Microsoft store and it will appear to be up for purchase, i did get it on PS3 this year so it probably is still up on the PN store on PS3, but Sony didn't merge the PSN stores so each console has a different online store, it's a shame Sony doesn't allow purchases to be transferred to other hardware from the previous generation
When I got my Saturn at 12 years old, my only complaint about the first port was the lack of a two-player mode. I had no idea it was not well-received until recently! I ended up accidentally breaking the disc as an adult and got the CCE. I thought it looked smoother and was glad to have the opportunity for multiplayer finally, but I found it didn't feel right, I didn't like the new design changes, and was aghast to find the music had been changed! If only this video had been around 10 years ago, I would have just found another copy of OG Saturn Daytona.
@@yukatoshi I think you mistook my meaning. I'm not disputing that the port had problems. The problems like pop-in, the lack of multiplayer as I described, and the framerate issue you are describing are obvious facts that I would be crazy to ignore. I'm saying I was not aware of the port being widely disliked despite these issues, and that I prefer it to the later edition which was supposed to be better. That said, the more concrete comparison you posted is interesting, so thanks for that, it just feels like a non sequitur to me in response to my original post.
I had Daytona: Championship Circuit Edition and used to play it often. One thing that always stood out to me, aside from the remixed music , were the songs "Sons of Angels" and "The American Dream" by Eric Martin of the rock band Mr. Big. It also wasn't the first time that Martin worked with Sega. He also did the song "Swing Time" for the Sega CD version of Spider-Man Vs the Kingpin.
When I first played CCE on my Saturn, I really enjoyed the new additions. But, my young brain knew something was off, I just couldn't quite put a finger on what. You described it perfectly here. Also, I wasn't in the know, so I had no idea it was built on the Rally engine. All I knew was I had to wait until Dreamcast to get that closer to arcade perfect port, lol.
Funny thing is, they had daytona setup at a uk store in 94/95 and right next to it a ps1 with a formula 1 game. I tried both, and thankfully got the Saturn as a Christmas gift that year. So happy I went that route so i didnt miss the saturn like most did
I still remember at the time putting in a cheat to race as a horse with my Saturn steering wheel. Ps loving the Saturn tunes in the background of this video it just brings back memories
Right?! Sometimes we are just going through it for whatever reason...going through a huge moment of anxiety and the homie delivers in the clutch and we are able to relax and move on with our night and get some rest. These videos are more then just clips about games...sometimes they really are life changing.
Oblivionyx We are talking about real mental health issues and the power of art to affect it and acknowledging each other’s humanity while we do it...So you saying that makes you sound like an emotionally stunted bitch..go back to your videos of Pokémon music (yes I saw it on your account and that shit is fucking embarrassing 🤦🏾♂️😂😂) you made in your mother’s basement and try to grow the fuck up.
Still waiting for a perfect port of the arcade version of Daytona USA on the Switch .... like they did with Virtua Racing... Come on Sega .. you can do it .
I'm glad you got into the Dreamcast & HD versions at the end, those were the question marks I had throughout the video. The DC version is the one I spent the most time with, and HD is the only one I still have.
I remember getting the Championship Edition Daytona USA and I knew within a minute that they had changed the gameplay for the worse. The question still stands after all these years : Why did the developers mess up the near perfect gameplay from the original release ?
Fully in agreement about those Saturn remixes - as rough a conversion as the original Daytona was, it played brilliantly. I picked up the the next one and after a few minutes of playing I felt something was off. The Dreamcast version was great though once you got round the analogue sensitivity, feather the stick rather than push it and it completely changes the gameplay.
Also, don't play the Japanese version of 2001. It has absolutely no sensitivity settings whatsoever (aside from whatever you get from the tires and cars, anyway).
I wish Sega could make a Daytona that features all circuits from all the existing versions (including the ones from the Dreamcast) and make it the definitive remix of the game.
As someone who also played the game back in 1995 I found the game amazing. I only questioned it when I read game magazines who would criticize it and praise Ridge Racer. It always seemed that game magazines back then were in bed with Sony
Ridge Racer was simply the more faithful port. That's all there was to it. And when Revolution came out not to much later, I think most hope of Daytona at home beating Ridge Racer at home was gone.
Agree on all points. However, I do have the original port, CCE and the Dreamcast version and despite their shortcomings I enjoy playing all of them still. Love your content man, and would love to see a similar video for Virtua Racing!
Daytona wasn't the only game to cause a fallout with SEGA. Sonic the Hedgehog games eventually did the same. There was some rivalry about who created Sonic's best design, between SEGA of Japan and SEGA of America. I like both ways in which Sonic was originally drawn up for the games we love to this day.
I can deal with the visuals of a port version are not as good as the arcade as that's expected. If the game play and sound are different then it becomes a different game. I loved playing this in the arcade with the speakers being built into the head rest of the seat. For me it would and still is difficult not having the driving arcade cabinet for the full experience. I agree with you that I would hate the remakes as they changed it too much from the arcade version that I love!
I've got Daytona USA Deluxe. If only there was "some way" of making it run at 60FPS though (even with a hack) but alas much like many Saturn/Arcade ports to PC (at the time at least), they were done with minimal effort to take full advantage of or allowed for adjusting the graphic settings to allow for such (a real shame since Deluxe was a good version).
@@Espilonarge Deluxe was a nice product indeed, they even added a sixth exclusive circuit. Has LordX talked about all the "Sega PC" ports from the Saturn era? There are quite a lot, and I think some (most?) of them were done internally by Sega Japan. PC ports from 1995 to 1998: both Daytona games, both Virtua Cop, both Virtua Fighter, both Bug, the first Panzer Dragoon, Sega Rally and Touring Car, Enemy Zero, Last Bronx, HOTD, various Sonic and sports games... Sadly, no Panzer Dragoon II or Saga, Nights Into Dreams or Fighters Megamix.
@@Ryuhei64 Duly noted. NiGHT's into Dreams was most likely Sega's attempt to keep their flagship mascot (other than Segata Sanshiro) on the Sega Saturn and we wouldn't see a PC port until 2012. There's also the fact that they ported an "enhanced" version of Daytona USA (based on the Sega Racing Classic variant) to the Playstation 3 and Xbox 360 (which can also be played on Xbox One) which is most likely the closest we would ever see to a near-perfect port of the arcade classic (a shame they couldn't have updated it with all the "extras" that the Champion/Deluxe edition had).
I was there at the beginning. Sega overpromised and under delivered with the Saturn. I distinctly remember the crushing disappointment of the scabby jerky mess that was Daytona on the Saturn.
You hit the nail on the head so hard! I’ve been saying that the original game was handling up to 40 cars, so a direct comparison to Ridge Racer isn’t so clear cut, for years. My experience with Daytona was different. I did not play the arcade, but was aware of its popularity. Without hearing anything about it, I played it on my uncle’s Saturn and loved it. Played perfectly and I was impressed with the jump from Genesis. I heard about CCE after the fact and when I finally got it, I went for the Japanese CE. No doubt it felt different, so I have both for different experiences. And for Daytona on DC, 100% agree. 2 would have been more welcome. Too bad AM2 couldn’t spare some resources to assist with the gameplay of this port. The dream with all the extra power of DC would have been a “Complete Edition” to bring us both games on one GD.
I was an early Saturn adopter and agree with everything said here. I loved the look of CCE but due to it’s lacking in gameplay & the arcade music, I haven’t played it in 20+ years. Whereas I still play the original Daytona port & Sega Rally on occasion. I want to see Daytona 2 get the “remastered” treatment on a next-Gen console like Virtua Racing got on the Switch. I’d buy it in a heartbeat
I first played Daytona USA in the arcades. It looked great, but I was never that good at it. This was one of the games I always wanted as a kid but never got. I wouldn't get a Saturn for over twenty years and when I did find one at a flea market, I made sure to buy Daytona USA.
I understand EXACTLY where Sega Lord is coming from. I cut my teeth on the original Ridge Racer and fell in love with the mechanics (and music). Then when Ridge Racer 4 came out, I felt like it was objectively improved, but I never came close to being addicted to it because of how it played and sounded.
Weirdly, it's the same for me with Rage Racer. The game isn't really that good compared to the original ones, but for whatever strange reason, it has a place in my heart.
i had daytona and circuit edition and i loved them both. felt a little different but always ran well but nothing came close to the arcade. the seat, the vibrations when hitting corners fun times.
I played the original "Daytona USA" in 2000 on my first visit to Japan, and I can say I must've spent nearly 2000 yen playing it since it was the sit-down version.
I completely agree with pretty much everything in this video, I love the original Daytona port. While it’s graphically a bit rough it looks like the arcade game (rather than the muddy and muted colours of CCE) and more importantly plays just like the arcade game. It’s nice to see someone else also make the point that Daytona had 40 friggin’ cars on the track at once while Ridge Racer never went beyond 6! I also agree that if Sega hadn’t botched Daytona twice I’m sure there would have been a much better chance of Daytona 2 on the Dreamcast. I should say though I do really like the DC version. It does play a bit differently but not so much so that I struggle when switching between it and the arcade version.
Speaking to the RR vs Daytona comparisons, it's no secret that the arcade hardware (for RR) was basically a PlayStation with a little extra RAM. That's why the home ports of RR and the Tekken games were so close to their arcade versions. The only exceptions were Tekken 3 which was on a revision called System 12, and Time Crisis which was on a meatier board called System 22. I still loved both ports of Daytona on the Saturn even if they were severely kneecapped by the hardware.
It really is amazing how both the Saturn and the Dreamcast failed to get a home run of a Daytona port/version. I still love Championship Circuit on Saturn and 2 on Dreamcast even if the gameplay isn't as arcade perfect, but it is a shame that it is one of the few big arcade franchises from Sega where we never really got a home port that let us have our cake and eat it too until much much later on. Also holy cow the times of day changed in Circuit are gorgeous, I've never seen them before! Definitely gonna load up that version onto my ODE and give it a shot
In terms of arcade ports on the Saturn, my two biggest let downs were Daytona and House of the Dead. I never played CE edition back in the day, so I only had the original Daytona. Coming out of the arcades, the Saturn version was just no where near good enough for me, but still, I played it a ton, enjoyed it and hoped that one day we'd get imo the far superior Daytona 2, but I doubt that's ever going to happen. Great video as always.
Yes. I was one of those who imported the psx and Saturn , was blown away by ridge racer with the analog Negcon controller and was pleased with Sony's console when I saw Daytona on Saturn and I even turned my back on sega. I knew what was going on. I read the interviews with Yu Suzuki and I could feel his frustrations because I knew, he enjoy making better games on expensive hardware. And yes , having 40 cars on the track wasn't even enough for me to play/appreciate this game and laughed so hard when a salesman talked about Daytona being close to the arcade . ( This store only had Saturn hardware and software so I think he was pushing Sega ) The God that was Suzuki with AM2 left me down and decided to stick with psx and namco. I have only played and enjoy the 360 version because the Saturn's , to this day it's shit to me.
So true! The original Daytona USA was the better game, albeit it's technical issues. The Virtua Racing remake for Switch is awesome, hopefully they do the same for Daytona USA and SEGA Rally, Scud Race etc..
I had both. I played Daytona Racing for the game play, but played the remake for eye candy. I had no idea that a third daytona game was made for the Saturn.
Screwing up Daytona USA was bottom line what killed the Saturn in launch in UK and USA. Every arcade here was Sega Rally and daytona, all the hype was play daytona on a new Sega at home. Then they fucked it up. 3 times.
Even with its bad frame rate and pop in, the first Daytona on the Saturn was still the best version because the gameplay and car handling was perfection. Champion circuit edition feels like your driving a 18 wheeler.
This video pretty much nails what happened to the Saturn in passing. Sega remade Virtua Fighter. They remade Daytona USA. I wish they had simply delayed the release of the Saturn itself until the games were fine tuned. They were so eager to be the first out the door that they compromised the launch. Imagine an alternate reality where Sega held off on the surprise launch of the Saturn and instead perfected Virtua Fighter and Daytona as well as having ready to ship a full compliment of Sega Sports titles on day 1. PlayStation was an unknown brand at the time and Sega still had a lot of equity. Launching with an incredible library of instantly recognizable games that were well crafted would have put them on equal or better footing, even at a higher price point. Further it would have given the 32X more life and perhaps wouldn’t have hurt as many feelings had they completed and released more games for that platform. Honestly the whole mismanagement of Sega in the mid 90’s really gets me heated...
such great times. good ol saturn and its great games. i remember getting cce from funcoland...the gameplay was horrible. but still fond memories. and touring car!
I loved CCE when it came out, me and my brother would play it for hours, but yeah it wasn't bad and it wasn't all that good. Can't wait to see what you have to say about Sega GT.
I agree with your sentiments exactly. I love the original Daytona port for its gameplay. The graphics never bothered me. As you said in it's day there was nothing like it. I went from playing Virtua Racing on Genesis to Daytona USA on Saturn. Since then I have never experienced such an incredible jump in graphics. The CE and CCE versions disappointed me because of the gameplay, just as they did you.
Outstanding video and absolutely naiked the key points as always. Daytona was a massively more complex and advanced game than Ridge Racer, and while the graphics are poor in the original version, the gameplay is absolutely spot on and wouldnt be matched until the PS3/360 version
The Xbox360 port of Daytona U.S.A. was and still is perfect. I had the same experience with the original Saturn version and the disappointing Championship addition and the decent Dreamcast port. Thank the gaming gods I can still play the Xbox360 version on Xbox One , Xbox One X and Xbox Series consoles !
Totally agree SLX! I could never get into CC Edition, it just didn’t feel right on the controls. I really thought it would be a shoe-in for trumping the original Saturn release paired with the 3D control pad, but sadly it wasn’t. I never had the racing wheel to try on both of them, but I’ll take the first one and all those crazy song lyrics!
One way or another, Sega managed to disappoint us Daytona USA fans with their games on the Saturn and the Dreamcast. And while it's true that Sega somewhat redeemed themselves releasing the game on X360, PS3 and a remastered arcade cabinet, there's still this feeling of something missing. Virtua Racing on Switch is nice and all but where's the Steam port? Moreover, where are the next releases of the Sega Rally games ? How about Daytona USA 2? Where's SCUD Race? Is the sorting out of licensing issues really that hard? I truly hope to see good ole Sega racers released on more platforms, that would be fantastic. I guess that only time will tell what's gonna happen. Have good one, Sega Lord X!
In Circuit Edition (The Japanese version) how do you choose the time of day to race? I don't see any option for time of day in either the Arcade Mode or Time Attack Mode. All I see other than the standard options is the sound option that lets you choose what background song plays on each track.
At the Gentlemen Start Your Engines loading screen, hold the following button(s): X for Dusk, X+Z for Morning, Y for Night, X+Y for Streetlights, and Z for Summer.
The only problem with Daytona really was the fact that you could see the background being drawn and the framerate limitations of the Saturn. Considering that the game was essentially reverse engineered to run on older hardware - as the saturn was basically a stripped back home version of the older version Sega Titan arcade machine hardware and the Model 2 hardware used in the arcade far superior technically I think they did a fantastic job for early 32 bit machines. It'd be like trying to port a game from the Amiga to a ZX spectrum, or a PC game for a Pentium II spec PC to run on a 486 in comparison, or more Sega porting a Dreamcast game that uses all of the hardware capability of the hardware and memory and trying to get it to run on the saturn with the limitations as close as possible. The Saturn game played pretty much identical to the arcade and it was probably the best game to master at home and take your skills to the arcade to break lap records. If only the Xbox port had some of the additional saturn game modes and Easter eggs
It's a shame that they couldn't replicate the gameplay properly with Daytona CCE - my guess is that it's a complete ground-up reprogramming/re-imagining and something about the original made it hard to integrate its exact gameplay loop. It's pretty clear that the original port is based on the same source as the arcade, it's basically perfect except for the resolution and frame-rate... Something that really struck me at the end of this video is just how good Model 3 games *still* look... Daytona 2 looks stunning, even today! Sega's arcade aesthetic was amazing, completely unmatched. Model 1, 2 and 3 games all (for the most part) still look great today and modern games are still trying to reproduce that look and feel (with varying levels of success...)
I remember playing the Saturn version in a game store. I loved the coin op with the deluxe cabinet, played it nearly every time I saw it, poorly. The game was such a blast to watch, it didn't matter if I even completed the race. I was surely hoping the Saturn could give a taste of that enjoyment at home. It did nothing for me, unfortunately and I never really looked at the Saturn again. My teen self was locked onto the Playstation and I felt that Ridge Racer gave me more of that "woah" feeling as the arcade Daytona did : \
Notice that the right side of the cars in Championship Circuit Edition/Circuit Edition/Deluxe only have a mirrored version of the left? Like the backwards numbers and window net.
Video idea for you to tie in with this one. I remember back when i was a kid, being able to play Daytona USA that was built into an actual Nascar. Anyone else remember those? I wonder which version they were using, I cant quite remember
Funnily enough, over in the Joyopolis arcades in Japan, they have Initial D: Arcade Stage but with the exact cars used in the anime so I don't doubt that was a thing! I actually want to look into it more now!
@@dougggtheoof I've seen pictures of the Initial D ones, wish I had a chance to try one. The Nascar one I remember playing in 2 was at a local fair in the 90s, I remember it being at a booth advertising for Nascar themselves. One was painted like the Hornet and the other was what I believe was an actual race used car of Jeff Gordon or Jeff Jarret, cant remember which though.
Just finished comparing the Daytona usa port on the dreamcast and the Ps3 and I have to say you can definitely feel a gameplay difference. I love racing games and the arcade port on the ps3 is definitely superior IMO. Hearing daytona in the arcades in the 90's is one of the most you had to be there moments!
If you have Daytona USA: Championship Circuit Edition/Daytona USA: Circuit Edition, then you don't need the original Sega Saturn version of Daytona USA.
Man, I truly loooove your stuff! But these low-res captures are killing me.... Your Panzer dragoon stuff (My fave Saturn game) is the best! Thanks for everything ;-)
Something just looks "different" with CCE... despite the draw distance and framerate, I say the original Daytona on Saturn is a more faithful arcade port.
personally I like the CC edition...this remind me of when we wanted Seiken Densetstu 3 and got Secret of evermore instead(a game that wasn't bad but everyone hated).
I will always wonder what would have happened if Sega had stuck to a September release date (or even postponed it a month or two)?! If the Saturn has come packed with Virtua Fighter Remix, if there was a graphically more mature Daytona USA from a much longer development period, and with the majestic Virtua Fighter 2 and Sega Rally (along with VIRTUA Cop) available for Christmas then Sega would have only been playing aces in 1995 and no one could say a word about the quality of the technology (Ridge Racer looked good in photos but it’s frame rate is all over the shop, and Tekken 2, let alone Tekken, looks like a joke next to Virtua Fighter 2).
it would have been worse, the console would have been more expensive than the PS1 anyway, there would not have been much more console available, the marketing campaign would not have been more effective, and the little lead would have been lost .....
Namco conversations were more faithful on the PlayStation as the hardware used were PS1 rigs chipsets initially, making it a easier port over, sega didn't have that till the Naomi boards and dreamcast
They actually had the ST-V board which was basically an arcade version of the saturn. Games like die hard arcade, vf remix, golden axe the duel, and groove on fight originated on it. The saturn ports were all arcade perfect.
@@Blueinklingboy sadly for Groove on Fight it's not arcade perfect since the game only supported the 1mb cart which means animations are still missing and the load times are longer than what they should be.
@@Blueinklingboy Perhaps, but unfortunately, Sega's big IPs were on Model 2 which was significantly more powerful, not to mention technically unrelated to the ST-V.
I disagree about Ridge Racer. I think it has a charm that Daytona lacks. Music is so much better, as is control. Texture mapping is much better...I just think it's a far superior game. I remember how exciting it was when the games were emulated on VivaNonno around 2004.
The fact it took roughly 15 years to get a *true* arcade port or better is sad and ridiculous. Also how we never got (and still haven't gotten) Daytona 2 is even sadder and even more ridiculous. But boy does this remind me how good the arcade and games there used to be.
Everything you said is so true. Even Daytona on Dreamcast (both emulated and on real hardware) plays awfully. After so many years PS3 , XBOX or emulating on PC, are the best options for playing Daytona 1, 2 and even Daytona Championship USA. Even without wheel and pedals. For those who don't know the last Daytona incarnation, here, have a look: m.th-cam.com/video/UUtYjfSHSxM/w-d-xo.html
Some people will never understand how magical the 90's were for kids and young teens. It was heartbreaking to see malls - and by extension most gaming arcades - begin to disappear in the 2000's.
Mall arcades for sure.
ÔG Chris Watts #TheUltimateKarenSlayer #MVP#s #FOTY Yes the times were amazing born on the year the industry collapsed and risen like a phoenix from the ashes1983 so I’m an 80s/90s kid and the Magic was real. Plus we grew up during the tech boom. Go 90s magic.
A lot of things sucked about the 90s, but the out of the box nature of games is sorely missed. Consoles today are worse than PC games at the time, with patches downloads, installs etc. I miss the days I just shove the games into my console and the worst case scenario was loading times.
It is even harder when you saw it all through the 80's then 90's. The arcades seemed unstoppable, always introducing new technology and offering a glimpse into the future of home technology. Just distant memories now ;(
I really do not care about malls but arcades yes. There are still arcades here and Dave and Busters a few years ago Disney Quest the biggest arcade shut down here and it was really sad.
I actually loved Daytona USA on the Sega Dreamcast. For me personally, it looked and played great for it's time. Man, the 90s and early 2000s was a great time for gaming.
I thought Dreamcast version was nice also.
Its amazing. the only thing people criticize is the handling, which can be easily tweaked and fixed if you just go into the options
@@wexenhex what I do is set the sensitivity to 0 and slightly increase the dead zone to make it less twitchy, It feels really comfortable in the Redream emulator using an Xbox One controller, On original hardware my thumb just keeps slipping off of the Dreamcast analog stick so it's kinda difficult playing it on there
The best time for gaming
I actually tweeted Sega the other day, asking for what we really need this new gen coming. Every gen we get the same genesis/Megadrive classics collection, but isnt it about time we got an Arcade Racers Collection? Imagine if they released a compilation of Sega Rally 1 & 2, Daytona 1 & 2, Virtua Racing, Outrun, Outrunners, Outrun 2 and even Grid. I think we should all be asking for this, I reckon it would sell incredibly well, especially given the nostalgia factor.
Give us a model 2+3 mini. Make it USB controller compatible so we can plug a wheel in.
@@davy_K this would be amazing.
@@gmanuk1986 Imagine having a USB gun/pointer too that could work with HoTD et al.....
@@davy_K that would actually be a dream come true and I would pay good money for it. We need to keep campaigning for sega to release some of their old arcade hardware and games in a new package.
Outrun 2 on the original Xbox is like 40$ definitely still in demand
Ok, rant incoming, only for those who like to read meandering stories:
I was a die hard Sega fanboy at the time of the Saturn launch. I'd owned a Master System, Megadrive, Game Gear, Mega CD and 32X and loved them all. I was slightly sore that the 32X had such a short lifespan, especially as I really enjoyed Virtua Racing Deluxe and Virtua Fighter and felt there was lots of life in the system left. However, Daytona USA was probably my favourite arcade game of all time, clearly wasn't possible on the 32X, and I anticipated the Saturn really hard, reading all about it in magazines, and having posters of the system and games on my wall through 1994. The system launching at £400 was a little hard to swallow, but I figured if it could play a reasonable approximation of Daytona, it was worth it. I didn't take the idea of a Sony console particularly seriously, assuming it would fail like all the other "electronic giants" who had recenly failed to rival Sega and Nintendo, like Panasonic, Phillips, Apple, Goldstar etc.
I still remember clearly the day I went to a Comet superstore with my dad, and saw the demo pods for the system - 3 of them, running Daytona, Virtua Fighter, and a pinball game. Instantly, all my enthusiasm for the system was lost. Virtua Fighter was glitching all over the place and looked in some ways worse than my 32X version - and didn't even have the full poly count of the arcade cab, which by that point was looking old hat in itself compared to the current games like Tekken and VF2. Daytona appeared to be running at 15fps, in a tiny bordered letterbox, with crazy pop-up (no PAL optimisation in site, it was 18% slower than the already poor NTSC version). And the pinball game was a simple static screen 3d render that looked no better than what I'd already had on my home PC for years. I was so disapointed and disgusted at the thought of spending £400 for a system that appeared to be so weak right off the bat, that I instantly wrote it off. It didn't help that the Playstation was also being demo'd in the same shop, with Ridge Racer, Tekken and Toshinden looking 100x better than the Sega equivalents available, and at £100 cheaper! I still didn't particularly believe Sony had a future in gaming so my allegiances didn't switch, it just made me even more mad at Sega for messing up.
My buzz had been completely killed. I didn't get any new home system until the N64 launch 2 years later in 1997. I stopped buying Sega or even multi-platform related magazines, instead switching to just PC and Nintendo related titles, waiting for Mario 64's release, the only upcoming game that really excited me. I loved Mario 64 (which I got on launch day) but anyone who owned an N64 on launch knows there was a real dearth of titles in the first 18 months or so, almost no games coming out. Eventually, there was a Playstation game that I desperately wanted to own (story for another time!), so I took my N64 in to a shop to trade in. I was told that I didn't have enough trade in cash to get a Playstation, but I could get a 2nd hand Saturn, and unbeknownst to me, the game I wanted was also coming out on Saturn and I could pre-order it, so that day I came home with a Saturn, plus Sega Rally and Street Fighter Alpha 2 - both of which only cost £3.99 each - amazing when I'd balked at paying £59.99 for what few decent N64 titles were available at the time. I wasn't expecting much, as I hadn't kept up to date with Sega releases, but I figured it was something new to play. I was absolutely astounded when I plugged it in and found both games to be absolutely amazing. The Sega Rally port was night and day compared to the Daytona one, and we all know how good the Capcom fighter were on the system. Even though later that year I would start working for myself and ended up owning all 3 consoles plus all the heavy hitters for each of them, the Saturn became my favourite console of that generation by a country mile and I still rave about its virtues today.
But jeez. That port was rough man. Still playing it today makes me cringe, especially that hideous PAL version. It was bad enough to temporarily turn me from a rabid Sega fanboy who even bought and loved the Mega CD and 32X, to losing interest in the company in an instant out of pure dissapointment and disgust. If only they had delayed release by six months or so and just launched with Sega Rally, Virtua Fighter 2 and Virtua Cop as launch titles, things could have gone very differently - especially as Tomb Raider was originally going to be a Saturn exclusive too! That rushed launch line up, at £400 damaged them hugely and I don't feel they ever recovered in the West.
Still - great video as always! Always fun to hear different people's wildly different experiences with the same products at the same time. BTW I agree with you that CCE looks better but doesn't "feel" right.
Love a good rant.
@@gamingblowsofficial Haha thanks
Thank you for sharing this. Me who was born in 1995 but have a big interest in gaming from this era always love reading about how people reacted to the games & consoles back then. Thanks again.
Pixels Ltd I remember the “surprise” Saturn launch, being at my local trading card store one day and the owner came in with a newly bought Saturn. I, like you, had a tough pick for this generation but ultimately started with the N64 over the others. It was a choice between 3-4 really stellar N64 games (Mario 64, Mario Kart 64, Waverace, Goldeneye 007) and many good games for PS1. Unfortunately, Saturn came out from behind and never played to its own strengths well enough.
Pixels Ltd The port could have been better but I don’t think much better without changing what made Daytona USA what it was. That game was designed for a $15,000 cab and as the Digital Foundry Retro showed, brought a lot of firsts for 3D gaming.
th-cam.com/video/Tv_GQNh9D68/w-d-xo.html
The fact we don't have any version of Daytona on the Switch is a war crime.
"yet"
But Switch exclusively has the best port of Virtua Racing to make up for it. At least a little bit.
The second game always gets ignored,why is that? It's so good
@@denverkweh1642it's not as recognized as the 1st game
The Dreamcast version of Daytona has to be viewed as a very different game than the arcade. That way, one can enjoy the game for what it is, and it is fun, if lacking control wise. I would have done anything for an arcade perfect Daytona 2 Dreamcast release. Hell, I'd pay whatever they ask today for that game to finally get its due on modern consoles.
I agree. The DC version plays very differently. But I found, with some adjustment, I could get it to play in a way that I liked and I really enjoy it. Daytona CCE never felt right to me no matter what control adjustments I made. The DC version may not handle like the arcade, but the handling is consistent and predictable once learned. I never felt like that was the case for CCE.
@@ravagingwolverine According to people who’ve played with a wheel + pedals (and the North American version, which adds better control tweaking) its got identical to arcade handling. They just messed up the gamepad controls.
You know you can download it on Xbox 360 and Xbox one right?
I had the Aracde version on PS3..
@@Supersonicspyro That isn't daytona 2.
You totally nailed it with this. I was one of the few who had a Saturn prior to the release of PSX. I loved the original Daytona USA. It was miles beyond any racer I had ever played. The follow up remakes just didn’t feel or play right. Though I did enjoy the DC release as it finally delivered 60FPS. It’s a shame SEGA took forever to do an arcade port justice until PS3 and 360. And good grief, why hasn’t Daytona 2 ever come home? Or Super GT? So many amazing Sega racers just haven’t come home. A Sega arcade racing compilation is long over due. If there was a kickstarter or crowd funding initiative I’d support it.
*cough* mame *cough*
i don't think Super GT/Scud Race will ever come home as the BPR Series went bust in 1996.... the same year the game came out.
@@Thor-Orionmame is the worst way to emulate these games as it only does software rendering. Get the M2 emulator and supermodel to run them better than the arcade. And teknoparrot for Daytona 3 / Sega rally 3....which a lot of people don't even know exist
In Truth, Sega Rally Was The Saturn’S Best Racing Game. Not Even Sega Touring Car Championship Was Able To Surpass It.
no doubt! Sega Rally is STILL good on the Saturn today!
Touring car is awful. Much worse than even these Daytona ports.
@@bizarroeddie1 and i bought it on the basis of 'sega saturn magazine' saying it was the perfect game, printed a week before release. then the next issue said 'oh, they didnt fix the frame rate and the warping issues so yeah, its pretty poor actually' £40. but no microtransactions!
@@bizarroeddie1 if you don"t know how to play STCC, of course you think it is a bad game. You have to give time and patience and the game will reward you.
I can't believe how someone can prefer Daytona 20fps instead of Daytona CCE.
@@dave101t The official Saturn magazine had a demo of it on the cover of the issue they reviewed it in, Sega flash 5 from memory but could be wrong. They also gave it a mediocre review too, again memory is hazy
For the love of beauty, we need a Sega Ages version of Daytona and Indy 500 on Switch.
And PC, PS4 and Xbox, we all need this.
That would be great !
@@ZinhoMegaman Xbox One uses the Xbox Live Arcade version of Daytona USA from the Xbox 360 through backwards compatibility, but it would be nice if PC and Playstation could get a new port
@@dandrawsit4915 I knew, I just didn't know it's still sold, at least on Live because on PSN it doesn't show up anymore. Thankfully I have Daytona for PS3 and Dreamcast. But we are talking about Indy 500 too, don't forget it.
@@ZinhoMegaman no it's still available to purchase, just go on the Xbox marketplace or Microsoft store and it will appear to be up for purchase, i did get it on PS3 this year so it probably is still up on the PN store on PS3, but Sony didn't merge the PSN stores so each console has a different online store, it's a shame Sony doesn't allow purchases to be transferred to other hardware from the previous generation
When I got my Saturn at 12 years old, my only complaint about the first port was the lack of a two-player mode. I had no idea it was not well-received until recently! I ended up accidentally breaking the disc as an adult and got the CCE. I thought it looked smoother and was glad to have the opportunity for multiplayer finally, but I found it didn't feel right, I didn't like the new design changes, and was aghast to find the music had been changed! If only this video had been around 10 years ago, I would have just found another copy of OG Saturn Daytona.
The biggest issue I think was the frame rate compared to Ridge Racer on PS1. On PAL consoles Ridge Racer ran at 25FPS and Daytona 15!!
@@yukatoshi I think you mistook my meaning. I'm not disputing that the port had problems. The problems like pop-in, the lack of multiplayer as I described, and the framerate issue you are describing are obvious facts that I would be crazy to ignore. I'm saying I was not aware of the port being widely disliked despite these issues, and that I prefer it to the later edition which was supposed to be better. That said, the more concrete comparison you posted is interesting, so thanks for that, it just feels like a non sequitur to me in response to my original post.
Daytona USA was well received. 86%, scoring based on 43 international reviews on Sega Retro, it's good actually.
I had Daytona: Championship Circuit Edition and used to play it often. One thing that always stood out to me, aside from the remixed music , were the songs "Sons of Angels" and "The American Dream" by Eric Martin of the rock band Mr. Big. It also wasn't the first time that Martin worked with Sega. He also did the song "Swing Time" for the Sega CD version of Spider-Man Vs the Kingpin.
Amazing how Indy 500 got "ported" to the freaking Tiger Game Com of all systems.
When I first played CCE on my Saturn, I really enjoyed the new additions. But, my young brain knew something was off, I just couldn't quite put a finger on what. You described it perfectly here. Also, I wasn't in the know, so I had no idea it was built on the Rally engine. All I knew was I had to wait until Dreamcast to get that closer to arcade perfect port, lol.
Another quality, nostalgia filled video. Keep up the great work brother!
I love this channel SO much! Thanks for everything @SegaLordX !!!
Appreciate the comment my dude. Thank you.
You resumed all our thoughts, from the beginning of the times to this point, thank you.
Don’t you mean Daytona vs DAAAAATOOONNNAAAA.
Did you know that voice is actually Kage-maru?
@Glizzy God way-hay-hee...wayhee
Funny thing is, they had daytona setup at a uk store in 94/95 and right next to it a ps1 with a formula 1 game.
I tried both, and thankfully got the Saturn as a Christmas gift that year.
So happy I went that route so i didnt miss the saturn like most did
I still remember at the time putting in a cheat to race as a horse with my Saturn steering wheel. Ps loving the Saturn tunes in the background of this video it just brings back memories
Excellent in-depth review of this magical license, thanks!
Fantastic video SLX keep em coming! My favourite channel on TH-cam.
Thanks, will do!
My dude with the late night upload. Savior from restlessness. 👌
Right?! Sometimes we are just going through it for whatever reason...going through a huge moment of anxiety and the homie delivers in the clutch and we are able to relax and move on with our night and get some rest. These videos are more then just clips about games...sometimes they really are life changing.
Mike Turns 🤜🤛
Gaming Blows I’m sayin! Stay up fam and keep your head up🤛🏿
@@miketurns202 this circle jerk is embarrassing
Oblivionyx We are talking about real mental health issues and the power of art to affect it and acknowledging each other’s humanity while we do it...So you saying that makes you sound like an emotionally stunted bitch..go back to your videos of Pokémon music (yes I saw it on your account and that shit is fucking embarrassing 🤦🏾♂️😂😂) you made in your mother’s basement and try to grow the fuck up.
Still waiting for a perfect port of the arcade version of Daytona USA on the Switch .... like they did with Virtua Racing... Come on Sega .. you can do it .
360/XB1 has a 60fps perfect port.
@@gamingblowsofficial Thanks for the info.
Will I be able to have it on Series X ?
But I would still like a Switch port to play everywhere ;-)
olivier Crenier, yes it’ll work on Series S and Series X. It’s the best port of Daytona ever made. Hands down.
first we need virtua racing on ps4/xb1 !!
My dream would be that 360 port + a remastered version of Daytona 2.
I'm glad you got into the Dreamcast & HD versions at the end, those were the question marks I had throughout the video. The DC version is the one I spent the most time with, and HD is the only one I still have.
I remember getting the Championship Edition Daytona USA and I knew within a minute that they had changed the gameplay for the worse.
The question still stands after all these years : Why did the developers mess up the near perfect gameplay from the original release ?
You mean Daytona Rally?
Fully in agreement about those Saturn remixes - as rough a conversion as the original Daytona was, it played brilliantly. I picked up the the next one and after a few minutes of playing I felt something was off. The Dreamcast version was great though once you got round the analogue sensitivity, feather the stick rather than push it and it completely changes the gameplay.
Also, don't play the Japanese version of 2001. It has absolutely no sensitivity settings whatsoever (aside from whatever you get from the tires and cars, anyway).
superb review. I love retro racing games, especially this one!
They needed to have the handling of the original Saturn Daytona, with the looks of Champion Circuit Edition.
I wish Sega could make a Daytona that features all circuits from all the existing versions (including the ones from the Dreamcast) and make it the definitive remix of the game.
As someone who also played the game back in 1995 I found the game amazing. I only questioned it when I read game magazines who would criticize it and praise Ridge Racer.
It always seemed that game magazines back then were in bed with Sony
Ridge Racer was simply the more faithful port. That's all there was to it. And when Revolution came out not to much later, I think most hope of Daytona at home beating Ridge Racer at home was gone.
Brilliant video, the best I’ve ever watched
Agree on all points. However, I do have the original port, CCE and the Dreamcast version and despite their shortcomings I enjoy playing all of them still.
Love your content man, and would love to see a similar video for Virtua Racing!
God Bless you man, hope your doing well and stay safe! Keep up all the great reviews!
Daytona wasn't the only game to cause a fallout with SEGA. Sonic the Hedgehog games eventually did the same. There was some rivalry about who created Sonic's best design, between SEGA of Japan and SEGA of America. I like both ways in which Sonic was originally drawn up for the games we love to this day.
I can deal with the visuals of a port version are not as good as the arcade as that's expected. If the game play and sound are different then it becomes a different game. I loved playing this in the arcade with the speakers being built into the head rest of the seat. For me it would and still is difficult not having the driving arcade cabinet for the full experience. I agree with you that I would hate the remakes as they changed it too much from the arcade version that I love!
When Daytona USA CCE is released for PC, it is known as Daytona USA Deluxe.
I've got Daytona USA Deluxe. If only there was "some way" of making it run at 60FPS though (even with a hack) but alas much like many Saturn/Arcade ports to PC (at the time at least), they were done with minimal effort to take full advantage of or allowed for adjusting the graphic settings to allow for such (a real shame since Deluxe was a good version).
@@Espilonarge Deluxe was a nice product indeed, they even added a sixth exclusive circuit.
Has LordX talked about all the "Sega PC" ports from the Saturn era? There are quite a lot, and I think some (most?) of them were done internally by Sega Japan.
PC ports from 1995 to 1998: both Daytona games, both Virtua Cop, both Virtua Fighter, both Bug, the first Panzer Dragoon, Sega Rally and Touring Car, Enemy Zero, Last Bronx, HOTD, various Sonic and sports games... Sadly, no Panzer Dragoon II or Saga, Nights Into Dreams or Fighters Megamix.
@@Ryuhei64 Duly noted. NiGHT's into Dreams was most likely Sega's attempt to keep their flagship mascot (other than Segata Sanshiro) on the Sega Saturn and we wouldn't see a PC port until 2012.
There's also the fact that they ported an "enhanced" version of Daytona USA (based on the Sega Racing Classic variant) to the Playstation 3 and Xbox 360 (which can also be played on Xbox One) which is most likely the closest we would ever see to a near-perfect port of the arcade classic (a shame they couldn't have updated it with all the "extras" that the Champion/Deluxe edition had).
I was there at the beginning. Sega overpromised and under delivered with the Saturn. I distinctly remember the crushing disappointment of the scabby jerky mess that was Daytona on the Saturn.
You hit the nail on the head so hard! I’ve been saying that the original game was handling up to 40 cars, so a direct comparison to Ridge Racer isn’t so clear cut, for years. My experience with Daytona was different. I did not play the arcade, but was aware of its popularity. Without hearing anything about it, I played it on my uncle’s Saturn and loved it. Played perfectly and I was impressed with the jump from Genesis.
I heard about CCE after the fact and when I finally got it, I went for the Japanese CE. No doubt it felt different, so I have both for different experiences.
And for Daytona on DC, 100% agree. 2 would have been more welcome. Too bad AM2 couldn’t spare some resources to assist with the gameplay of this port. The dream with all the extra power of DC would have been a “Complete Edition” to bring us both games on one GD.
I was an early Saturn adopter and agree with everything said here. I loved the look of CCE but due to it’s lacking in gameplay & the arcade music, I haven’t played it in 20+ years. Whereas I still play the original Daytona port & Sega Rally on occasion. I want to see Daytona 2 get the “remastered” treatment on a next-Gen console like Virtua Racing got on the Switch. I’d buy it in a heartbeat
I first played Daytona USA in the arcades. It looked great, but I was never that good at it. This was one of the games I always wanted as a kid but never got. I wouldn't get a Saturn for over twenty years and when I did find one at a flea market, I made sure to buy Daytona USA.
I understand EXACTLY where Sega Lord is coming from. I cut my teeth on the original Ridge Racer and fell in love with the mechanics (and music). Then when Ridge Racer 4 came out, I felt like it was objectively improved, but I never came close to being addicted to it because of how it played and sounded.
Weirdly, it's the same for me with Rage Racer. The game isn't really that good compared to the original ones, but for whatever strange reason, it has a place in my heart.
@@krazycharlie I agree. It's really 3 different experiences (Ridge Racer Revolution retained the original mechanics of RR1).
You straight up turned this into a Daytona vs Ridge Racer video.
i had daytona and circuit edition and i loved them both. felt a little different but always ran well but nothing came close to the arcade. the seat, the vibrations when hitting corners fun times.
I played the original "Daytona USA" in 2000 on my first visit to Japan, and I can say I must've spent nearly 2000 yen playing it since it was the sit-down version.
I completely agree with pretty much everything in this video, I love the original Daytona port. While it’s graphically a bit rough it looks like the arcade game (rather than the muddy and muted colours of CCE) and more importantly plays just like the arcade game. It’s nice to see someone else also make the point that Daytona had 40 friggin’ cars on the track at once while Ridge Racer never went beyond 6!
I also agree that if Sega hadn’t botched Daytona twice I’m sure there would have been a much better chance of Daytona 2 on the Dreamcast. I should say though I do really like the DC version. It does play a bit differently but not so much so that I struggle when switching between it and the arcade version.
Speaking to the RR vs Daytona comparisons, it's no secret that the arcade hardware (for RR) was basically a PlayStation with a little extra RAM. That's why the home ports of RR and the Tekken games were so close to their arcade versions. The only exceptions were Tekken 3 which was on a revision called System 12, and Time Crisis which was on a meatier board called System 22.
I still loved both ports of Daytona on the Saturn even if they were severely kneecapped by the hardware.
Great video! I remember in '94 out of all the systems coming out Saturn and Jaguar (AVP) being at the top of my list.
Then I saw Daytona playing at.my local TRU. It sounded like Daytona....
It really is amazing how both the Saturn and the Dreamcast failed to get a home run of a Daytona port/version. I still love Championship Circuit on Saturn and 2 on Dreamcast even if the gameplay isn't as arcade perfect, but it is a shame that it is one of the few big arcade franchises from Sega where we never really got a home port that let us have our cake and eat it too until much much later on.
Also holy cow the times of day changed in Circuit are gorgeous, I've never seen them before! Definitely gonna load up that version onto my ODE and give it a shot
I find your videos so relaxing. You have a good voice for this.
In terms of arcade ports on the Saturn, my two biggest let downs were Daytona and House of the Dead. I never played CE edition back in the day, so I only had the original Daytona. Coming out of the arcades, the Saturn version was just no where near good enough for me, but still, I played it a ton, enjoyed it and hoped that one day we'd get imo the far superior Daytona 2, but I doubt that's ever going to happen. Great video as always.
We needed the gameplay and controls of the original Daytona and the graphics of Circuit Edition.
Yes. I was one of those who imported the psx and Saturn , was blown away by ridge racer with the analog Negcon controller and was pleased with Sony's console when I saw Daytona on Saturn and I even turned my back on sega.
I knew what was going on. I read the interviews with Yu Suzuki and I could feel his frustrations because I knew, he enjoy making better games on expensive hardware.
And yes , having 40 cars on the track wasn't even enough for me to play/appreciate this game and laughed so hard when a salesman talked about Daytona being close to the arcade . ( This store only had Saturn hardware and software so I think he was pushing Sega )
The God that was Suzuki with AM2 left me down and decided to stick with psx and namco.
I have only played and enjoy the 360 version because the Saturn's , to this day it's shit to me.
No, SegaLordX I will catch YOU next time!
So true! The original Daytona USA was the better game, albeit it's technical issues.
The Virtua Racing remake for Switch is awesome, hopefully they do the same for Daytona USA and SEGA Rally, Scud Race etc..
i love that game over jingle
G - A - M - E O - V - E - R
G-A-M-E-O-V-E-R-
game over
game over
game over
game over
I agree. Its time sega made some new versions on ps5 xbox.
I had both. I played Daytona Racing for the game play, but played the remake for eye candy. I had no idea that a third daytona game was made for the Saturn.
Screwing up Daytona USA was bottom line what killed the Saturn in launch in UK and USA.
Every arcade here was Sega Rally and daytona, all the hype was play daytona on a new Sega at home.
Then they fucked it up. 3 times.
There’s something hilarious about watching an Indy car only steering with full lock
daytona on the saturn is my fave racing game of all time
Even with its bad frame rate and pop in, the first Daytona on the Saturn was still the best version because the gameplay and car handling was perfection. Champion circuit edition feels like your driving a 18 wheeler.
This video pretty much nails what happened to the Saturn in passing. Sega remade Virtua Fighter. They remade Daytona USA. I wish they had simply delayed the release of the Saturn itself until the games were fine tuned. They were so eager to be the first out the door that they compromised the launch.
Imagine an alternate reality where Sega held off on the surprise launch of the Saturn and instead perfected Virtua Fighter and Daytona as well as having ready to ship a full compliment of Sega Sports titles on day 1.
PlayStation was an unknown brand at the time and Sega still had a lot of equity. Launching with an incredible library of instantly recognizable games that were well crafted would have put them on equal or better footing, even at a higher price point. Further it would have given the 32X more life and perhaps wouldn’t have hurt as many feelings had they completed and released more games for that platform.
Honestly the whole mismanagement of Sega in the mid 90’s really gets me heated...
such great times. good ol saturn and its great games. i remember getting cce from funcoland...the gameplay was horrible. but still fond memories. and touring car!
My friends and I still play Daytona 360 on Xbox One. It's brilliant.
I agree, i remember getting excited about the daytona championship edition, and then was let down by the botched controls
I loved CCE when it came out, me and my brother would play it for hours, but yeah it wasn't bad and it wasn't all that good. Can't wait to see what you have to say about Sega GT.
I agree with your sentiments exactly. I love the original Daytona port for its gameplay. The graphics never bothered me. As you said in it's day there was nothing like it. I went from playing Virtua Racing on Genesis to Daytona USA on Saturn. Since then I have never experienced such an incredible jump in graphics. The CE and CCE versions disappointed me because of the gameplay, just as they did you.
Outstanding video and absolutely naiked the key points as always. Daytona was a massively more complex and advanced game than Ridge Racer, and while the graphics are poor in the original version, the gameplay is absolutely spot on and wouldnt be matched until the PS3/360 version
It's a crime that Indy 500 never made it to any home console ever.
Huge fan of Indycar, it was such a fun arcade game.
The Xbox360 port of Daytona U.S.A. was and still is perfect. I had the same experience with the original Saturn version and the disappointing Championship addition and the decent Dreamcast port. Thank the gaming gods I can still play the Xbox360 version on Xbox One , Xbox One X and Xbox Series consoles !
The addition of 2 player in CCE was enough of a win for me!
Totally agree SLX! I could never get into CC Edition, it just didn’t feel right on the controls. I really thought it would be a shoe-in for trumping the original Saturn release paired with the 3D control pad, but sadly it wasn’t. I never had the racing wheel to try on both of them, but I’ll take the first one and all those crazy song lyrics!
I have this on my PS3 and really wish this and Sega Rally would come to the modern consoles.
It did come bundled with Sega Rally 2006 on PS2, a package quite worthy of owning.
It's on Xbox One Via backwards compatibility, so close enough 🤷♀️
One way or another, Sega managed to disappoint us Daytona USA fans with their games on the Saturn and the Dreamcast. And while it's true that Sega somewhat redeemed themselves releasing the game on X360, PS3 and a remastered arcade cabinet, there's still this feeling of something missing. Virtua Racing on Switch is nice and all but where's the Steam port? Moreover, where are the next releases of the Sega Rally games ? How about Daytona USA 2? Where's SCUD Race? Is the sorting out of licensing issues really that hard? I truly hope to see good ole Sega racers released on more platforms, that would be fantastic. I guess that only time will tell what's gonna happen. Have good one, Sega Lord X!
In Circuit Edition (The Japanese version) how do you choose the time of day to race? I don't see any option for time of day in either the Arcade Mode or Time Attack Mode. All I see other than the standard options is the sound option that lets you choose what background song plays on each track.
At the Gentlemen Start Your Engines loading screen, hold the following button(s):
X for Dusk, X+Z for Morning, Y for Night, X+Y for Streetlights, and Z for Summer.
The only problem with Daytona really was the fact that you could see the background being drawn and the framerate limitations of the Saturn.
Considering that the game was essentially reverse engineered to run on older hardware - as the saturn was basically a stripped back home version of the older version Sega Titan arcade machine hardware and the Model 2 hardware used in the arcade far superior technically I think they did a fantastic job for early 32 bit machines. It'd be like trying to port a game from the Amiga to a ZX spectrum, or a PC game for a Pentium II spec PC to run on a 486 in comparison, or more Sega porting a Dreamcast game that uses all of the hardware capability of the hardware and memory and trying to get it to run on the saturn with the limitations as close as possible. The Saturn game played pretty much identical to the arcade and it was probably the best game to master at home and take your skills to the arcade to break lap records.
If only the Xbox port had some of the additional saturn game modes and Easter eggs
It's a shame that they couldn't replicate the gameplay properly with Daytona CCE - my guess is that it's a complete ground-up reprogramming/re-imagining and something about the original made it hard to integrate its exact gameplay loop. It's pretty clear that the original port is based on the same source as the arcade, it's basically perfect except for the resolution and frame-rate...
Something that really struck me at the end of this video is just how good Model 3 games *still* look... Daytona 2 looks stunning, even today! Sega's arcade aesthetic was amazing, completely unmatched. Model 1, 2 and 3 games all (for the most part) still look great today and modern games are still trying to reproduce that look and feel (with varying levels of success...)
Oh, gosh, I 'm just like you, @SegaLordX! Thanks for this awesome "Daytona USA Comparative History Masterclass", man!
I remember playing the Saturn version in a game store. I loved the coin op with the deluxe cabinet, played it nearly every time I saw it, poorly. The game was such a blast to watch, it didn't matter if I even completed the race. I was surely hoping the Saturn could give a taste of that enjoyment at home. It did nothing for me, unfortunately and I never really looked at the Saturn again. My teen self was locked onto the Playstation and I felt that Ridge Racer gave me more of that "woah" feeling as the arcade Daytona did : \
Notice that the right side of the cars in Championship Circuit Edition/Circuit Edition/Deluxe only have a mirrored version of the left? Like the backwards numbers and window net.
Video idea for you to tie in with this one. I remember back when i was a kid, being able to play Daytona USA that was built into an actual Nascar. Anyone else remember those? I wonder which version they were using, I cant quite remember
Funnily enough, over in the Joyopolis arcades in Japan, they have Initial D: Arcade Stage but with the exact cars used in the anime so I don't doubt that was a thing! I actually want to look into it more now!
@@dougggtheoof I've seen pictures of the Initial D ones, wish I had a chance to try one. The Nascar one I remember playing in 2 was at a local fair in the 90s, I remember it being at a booth advertising for Nascar themselves. One was painted like the Hornet and the other was what I believe was an actual race used car of Jeff Gordon or Jeff Jarret, cant remember which though.
Just finished comparing the Daytona usa port on the dreamcast and the Ps3 and I have to say you can definitely feel a gameplay difference. I love racing games and the arcade port on the ps3 is definitely superior IMO. Hearing daytona in the arcades in the 90's is one of the most you had to be there moments!
If you have Daytona USA: Championship Circuit Edition/Daytona USA: Circuit Edition, then you don't need the original Sega Saturn version of Daytona USA.
Man, I truly loooove your stuff!
But these low-res captures are killing me....
Your Panzer dragoon stuff (My fave Saturn game) is the best!
Thanks for everything ;-)
The original home port was bright and rich looking as SEGA arcade game should be, the remake looked dull and generic in comparison.
Something just looks "different" with CCE... despite the draw distance and framerate, I say the original Daytona on Saturn is a more faithful arcade port.
@@FloridaEbikes exactly!!!!
Circuit Edition (JPN) + Dreamcast 2001 + HD PS3/360 = Daytona Heaven for me.
personally I like the CC edition...this remind me of when we wanted Seiken Densetstu 3 and got Secret of evermore instead(a game that wasn't bad but everyone hated).
Common misconception. We would have got SoE regardless of whether we got SD3 or not.
F-Zero X also had to run at 60fps. With no slowdowns. Which was the main reason for the simplistic graphics.
I'm glad I'm not the only one who thought the cars handled way differently in the second release. Never could get into it.
I will always wonder what would have happened if Sega had stuck to a September release date (or even postponed it a month or two)?! If the Saturn has come packed with Virtua Fighter Remix, if there was a graphically more mature Daytona USA from a much longer development period, and with the majestic Virtua Fighter 2 and Sega Rally (along with VIRTUA Cop) available for Christmas then Sega would have only been playing aces in 1995 and no one could say a word about the quality of the technology (Ridge Racer looked good in photos but it’s frame rate is all over the shop, and Tekken 2, let alone Tekken, looks like a joke next to Virtua Fighter 2).
it would have been worse, the console would have been more expensive than the PS1 anyway, there would not have been much more console available, the marketing campaign would not have been more effective, and the little lead would have been lost .....
INDI 500: Damn it this camera!!! stop shaking when I press the Dpad!!
Namco conversations were more faithful on the PlayStation as the hardware used were PS1 rigs chipsets initially, making it a easier port over, sega didn't have that till the Naomi boards and dreamcast
They actually had the ST-V board which was basically an arcade version of the saturn. Games like die hard arcade, vf remix, golden axe the duel, and groove on fight originated on it. The saturn ports were all arcade perfect.
@@Blueinklingboy sadly for Groove on Fight it's not arcade perfect since the game only supported the 1mb cart which means animations are still missing and the load times are longer than what they should be.
@@HellTantrumbull Did not know about that, thanks!
@@Blueinklingboy Perhaps, but unfortunately, Sega's big IPs were on Model 2 which was significantly more powerful, not to mention technically unrelated to the ST-V.
Not seeing AM2 in the grass on the outside of that corner in Intermediate (I think it was that course) was always such a bummer in CCE...
I disagree about Ridge Racer. I think it has a charm that Daytona lacks. Music is so much better, as is control. Texture mapping is much better...I just think it's a far superior game.
I remember how exciting it was when the games were emulated on VivaNonno around 2004.
Daytona cce has the noisy roars of wilderness. That’s all I gotta say. Love that song. That sold me
The fact it took roughly 15 years to get a *true* arcade port or better is sad and ridiculous.
Also how we never got (and still haven't gotten) Daytona 2 is even sadder and even more ridiculous.
But boy does this remind me how good the arcade and games there used to be.
Everything you said is so true. Even Daytona on Dreamcast (both emulated and on real hardware) plays awfully.
After so many years PS3 , XBOX or emulating on PC, are the best options for playing Daytona 1, 2 and even Daytona Championship USA. Even without wheel and pedals.
For those who don't know the last Daytona incarnation, here, have a look:
m.th-cam.com/video/UUtYjfSHSxM/w-d-xo.html
the Timezone in a mall i go to still has the original Daytona USA arcades
College Level Debate Class:
Sophmore Sega Lord X: "Well, I submit that this is BS!"
What was Indy 500 being played on? The wheel turns so digital