Let's Save the Sega 32X!

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  • เผยแพร่เมื่อ 28 ก.ค. 2024
  • Can the fortunes of the Sega 32X be turned around?
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    Opening "Sega" jingle is from Astal for the Sega Saturn.
    Ending Music during the credits is from Batman for the Sega Genesis.
    SLX Logo
    By: Jan Neves
    TH-cam Page - / jan3d
    Intro by Evan S.
    portfolio.tsestudios.com/
    Outro Animation by Kevin Bhall
    TH-cam Page - / nigh11
    Episode Notes:
    1. Most of this was captured on real hardware.
    2. This gave me an idea of doing a Let's Save Sega video. Not just the individual systems, but the redo their entire history.
  • เกม

ความคิดเห็น • 992

  • @CasualSpud
    @CasualSpud 3 หลายเดือนก่อน +60

    What if.... Sega of America and Sega Japan.. got along. Their pissing matches throughout the 90's killed their potential.

    • @TetsuDeinonychus
      @TetsuDeinonychus 3 หลายเดือนก่อน +11

      This is pretty much what all the Sega "what ifs" boil down to.

    • @nathleflutiste
      @nathleflutiste 3 หลายเดือนก่อน +7

      Sadly it would have been an impossible thing. Sega of Japan was too jealous of Sega of America because they couldn't compete with Nintendo.

    • @Dilemina
      @Dilemina 3 หลายเดือนก่อน +6

      SOA also had Hubris and didnt realize what they were competing against until it was too late.

    • @AltimaNEO
      @AltimaNEO 2 หลายเดือนก่อน +1

      And looking back at it now, maybe if they let Yuji Naka go a little sooner. Dude was clearly toxic. Let Naoto Oshima take the reigns.

    • @Jshaw71
      @Jshaw71 หลายเดือนก่อน +1

      They should have worked together instead of against each other

  • @AnthonyRiddle
    @AnthonyRiddle 3 หลายเดือนก่อน +61

    The Genesis/Sega CD/32X should have had Sega's entire System 16, 18, 24, 32 and Model 1 arcade library ported over to it

    • @VOAN
      @VOAN 3 หลายเดือนก่อน +6

      The only reason why they couldn't do that was cause those hardware are very different from the Sega System arcade boards. It's not as easy to just code them and port them to the consoles, they had to take their time compressing and taking out features to get those running on the consoles. It's not as easy as what Atomiswave and Naomi are to Dreamcast or Sega Master System was to Game Gear cause all those were basically the same hardware and techs thus why it makes for easy porting to the console but in the case of Genesis, 32X and Sega CD, all of those are waterdown and low power compare to even the Sega System 16 arcade board so porting of those games took time and that's why not all of them was able to make the jump.

    • @CecilTheDarkKnight234
      @CecilTheDarkKnight234 3 หลายเดือนก่อน +1

      master system as well, that's 4 consoles in one.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +5

      ​@@VOANMega Drive was a System 16 arcade board. The games had smaller ROMs. As time went on, SEGA could've released those huge arcade ROMs (using compression) as $50 cartridges.

    • @TechRyze
      @TechRyze 3 หลายเดือนก่อน +1

      @@VOAN
      The thing is, that once you’ve ported After Burner and Space Harrier to the 32X, porting the rest of the entire super scaler catalogue from Buck Rogers until whatever came before Rad Mobile to the 32X (pre-32bit boards) should be trivial. It’s basically the same game repeated, and they have all of the Arcade assets and source code already.
      If the cartridge / distribution cost is the issue, then they needed a RAM cart to bundle with a CD 32X version for the more minor selling titles.
      Sega would know which titles are less popular, based on their Arcade cabinet sales.
      Sega simply misunderstood how popular and valuable their own IP was, and that there were millions of customers waiting to buy high quality versions of their existing Arcade games.
      Nintendo have probably 10 games that they release over and over again, and Sega HAD 20-50 similarly popular franchises, but they simply ignored them.
      Even Daytona USA could have had a 1996, 1997 & 1998 version on the Saturn - they ought to have continued releasing annual versions ala EA until the handling, performance and features were all intact.
      There was no system link, and no Career / Season for Sega Rally 1995 or Daytona, so the following versions ought to have added those features, and Dreamcast in 2001 could have gotten Daytona 2 and SCUD Race within the 1st year of launch, followed by annual versions with improved features and the tracks from the previous games brought in.
      By 2003, Daytona 2 could have all of the tracks from Virtua Racing Deluxe, Daytona CCE, Daytona 2001, and SCUD Race, along with online play over broadband.
      That’s just ONE franchise, and they could have had probably 8 annual releases with significant technical upgrades each time. CDs are not expensive to manufacture.
      32X / Mega CD ought to have been swimming in Super Scaler ports.
      It’s SHOCKING that the Mega CD version of Super Monaco GP is just the damn Mega Drive version, and they BUNDLED IT WITH THE SYSTEM.
      Showing everyone that there’s no benefit to even spending the money on the Mega CD. Same game. No sprite scaling on a game that was crying out for it.
      Shockingly bad.

  • @magiccardmaker3588
    @magiccardmaker3588 3 หลายเดือนก่อน +110

    I think the 32X's future is with Genesis modders and homebrew game developers as Doom 32X Resurrection shows.

    • @GMdieselman
      @GMdieselman 3 หลายเดือนก่อน +26

      I’d love to see a 32X version of Sonic 3 Complete with little enhancements. Someday the community will make that happen.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +18

      Sonic 32X CD

    • @cndctrdjful
      @cndctrdjful 3 หลายเดือนก่อน +10

      I still want to see a great 32x only road rash. Something with sprite scaling

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +9

      @@cndctrdjful I'm doing a deep dive on the Genesis DMA and graphics chip right now, and there is a lot more power in these machines than what we saw in most games of the day. Starfox DMA runs at 15-20fps bone stock--with no extra chips. Imagine what we could've gotten with a full dev team and replacing some polygons with sprites and a few tricks.

    • @magiccardmaker3588
      @magiccardmaker3588 3 หลายเดือนก่อน +2

      @@cndctrdjful That would be 😎, I would also want a full scaling game like a better port of Space Harrier or Afterburner.

  • @mattb6522
    @mattb6522 3 หลายเดือนก่อน +152

    I would have just scrapped the 32X altogether. There was no reason for it to even exist. Honestly, Sega just needed to move directly to the Saturn once they realized the Sega CD was floundering.
    Cancel Bug!? No way! That game was actually pretty fun!

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +17

      Even the bonestock Genesis still had a lot of gas left in the tank. Check out some of the later releases like JurassicWorld. But after seeing Soulstar and AH3 it was obvious that the Sega CD could pull off many of the top selling games for PlayStation and PC: Resident Evil, FF7, etc, or similar games.
      Now imagine if SEGA had spent those tens of millions of dollars on the Nomad instead of the 32X. There would be new games and consoles sold for the Genesis-Nomad platform until 2005 at least.

    • @SegaLordX
      @SegaLordX  3 หลายเดือนก่อน +53

      You don't need Bug if Saturn launches with Sonic.

    • @Adamtendo_player_1
      @Adamtendo_player_1 3 หลายเดือนก่อน +17

      Sega should have kept the Mega Drive alive longer as it was still selling well in the west, Sega of Japan discontinued it for their own benefit because it bombed over in Japan.

    • @bizarroeddie1
      @bizarroeddie1 3 หลายเดือนก่อน +11

      @@Adamtendo_player_1 and somehow they released the 32X in Japan in 1995, after Saturn. Sega was such a mess.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +1

      @@bizarroeddie1 November 1994, the same week as the Saturn.

  • @darinherrick9224
    @darinherrick9224 3 หลายเดือนก่อน +37

    32X should have been a stand-alone console that used cartridges only, was backward compatible with Genesis, and had a portable version.

    • @VOAN
      @VOAN 3 หลายเดือนก่อน +8

      It'll still failed cause the Sega Saturn already exist. That will only confused third party even more cause now Sega had three consoles to worry about: the Saturn, the 32X, and the portable that should never had existed especially since the Game Gear and Nomad are still in the market.

    • @francescosmith7859
      @francescosmith7859 3 หลายเดือนก่อน +8

      There was a plan for the Neptune console which was basically the stand alone 32X that would still be compatible with the Genesis and it was supposed to come in under $200. But like others say, it's all about the Saturn release.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +2

      Instead of Neptune and 32X, SEGA could've released the lightweight 1993 version of the Saturn with only one CPU, 1MB of RAM, no DSP, and only VDP2. Most Saturn games in Japan only used the other chips, anyway. The extra RAM and processors could've been made avaliable an optional addon.
      The lightweight machine could be sold at a loss for $199 and still play 80-90% of Saturn games.

  • @radzachreview
    @radzachreview 3 หลายเดือนก่อน +147

    Until TH-cam was created I wasn’t even aware I was supposed to dislike my 32x. I would never have guessed one of my favorite things from my childhood, that my friends were envious of, was so disliked and seen as a failure. The amount of time I spent watching Virtua Racing replays, kicking Dural’s ass in Virtua Fighter, flying around as Charmy Bee in Knuckle’s Chaotix and rewatching the Tempo intro is astounding. Hate all you want, but as a child I could care less about Sega’s bottom dollar. I love that big old mushroom!

    • @samfrito
      @samfrito 3 หลายเดือนก่อน +18

      And i can almost agree wholeheartedly. We played the games that came out and found something great. Stellar Assault on 32x and Star Wars Arcade were so incredible to me then and they still make me wonder if the right people made the wrong choice why do these games make me so glad they (and the 32x) were created?

    • @mikeg2491
      @mikeg2491 3 หลายเดือนก่อน +19

      I didn’t even have a computer until 1997, the 32x was the only way I could play Doom which was enough for me.

    • @radzachreview
      @radzachreview 3 หลายเดือนก่อน +10

      @@samfrito THEY’RE COMING IN! THREE MARKS AT 2-10!

    • @radzachreview
      @radzachreview 3 หลายเดือนก่อน +11

      @@mikeg2491 same here! Not many people had the money for a computer back then and definitely not my family…luckily we found the 32x at a Sun TV. It had to be dirt cheap or we never would have gotten it. Thanks Mom!

    • @gjergjaurelius9798
      @gjergjaurelius9798 3 หลายเดือนก่อน +6

      I agree to a point. I love the 32x even cosmic carnage!🤯 But looking back 32x was definitely not needed. Shadow squadron is my favorite for the 32x. It's a good game in general. I think it's better than star fox. However that game should have just came out on Saturn. (Yes I know about the Saturn sequel.)

  • @godzillagorilla986
    @godzillagorilla986 3 หลายเดือนก่อน +49

    Plain and simply put. Lack of communication on SEGA behalf was ultimately the demise of both the Saturn and 32x.

    • @TechRyze
      @TechRyze 3 หลายเดือนก่อน +7

      The demise of Sega.
      Constant and repeated fails - out of touch with the gaming public.
      Can't even port their own games to their own consoles - therefore their own customers can't buy their products.
      They're still doing it now. They could have sold tonnes of games on the PC, for example. They have enough of a library that they could have opened their own store ala Epic or GOG, and sold peripherals from their old systems by working with a hardware partner.
      Control pads, steering wheels, flight sticks... unbelievable how badly Sega have failed.

    • @singletona082
      @singletona082 3 หลายเดือนก่อน +7

      Lack of communiucation and inter departmental jealousy (the story I'd always heard is sega of japan kneecapped sega of north america because they hated that SoNA was successful.)
      Had they used the sega cd to push more compilations, enhanced ports, and given developers incentives to have second/third/etc runs of games be on cd instead of cartrige would have moved units.
      And that would have openedthe door for the saturn to have compatibility either directly having the hardware integratedor via a genesis on a chip that code gets sent to type situation or possibly even emulation.

    • @mattm7798
      @mattm7798 3 หลายเดือนก่อน +3

      I'd say it was Sega of Japan's terrible decisions and treating Sega of America like they were dumb American idiots. A good idea is a good idea, and a bad idea is a bad idea no matter where it comes from. It should have been full steam ahead, yet SoJ was way too concerned about SoA.

    • @jarlwhiterun7478
      @jarlwhiterun7478 3 หลายเดือนก่อน +4

      Man, going back to '92, there's no way I would've believed anyone that said Sega would be out of the console market in less than a decade.

    • @mattm7798
      @mattm7798 3 หลายเดือนก่อน

      @@jarlwhiterun7478 The Dreamcast was a huge redemption for them but the PS2 coming out only a year later AND being a dvd player was HUGE. Makes you wonder had Sega waited until 2000 and included a DVD player in the Dreamcast...does Microsoft even enter the console market?

  • @youuuuuuuuuuutube
    @youuuuuuuuuuutube 3 หลายเดือนก่อน +31

    The main thing was: either skip the 32x to have all the resources on the Saturn, or put more resources on the 32x and delay the Saturn by a year.

    • @esperago
      @esperago 3 หลายเดือนก่อน +2

      I think you're correct but to be more specific, I'd say those extra resources should have gone into game development and publishing for the 32X. I'm have always believed that despite all the corporate disjunction behind the scenes, if Sega would have included 6 to 12 killer games within the launch window for the 32X (and continued following up with quality titles) that the ensuing disaster could have been avoided. I lived through that era as teen and there was a lot of excitement about the 32X. Bit wars and polygons were SHIZZ during those days and every kid slavered at images of the forthcoming 3D era of gaming. However, were kids and we were kids with SNES and Genesis consoles. Stuck in the 16bit era due to our lack of money, being kids and all. So the promise of the 32X was exactly what was dreamt of - living the 32bit 3D dream for $150. The future was in reach. Yes the Saturn was coming but kids want everything NOW! not in 12 months to come. Kids have fomo. But Sega didn't deliver. They fumbled game development behind the scenes trying to sort through their internal schism. The 32X got a few great titles but not enough and it freaked people out and faltered sales. I think Sega could have sold tons of 32X modules had they simply brought the games. They could have had a strong three year run and bridged the gap between over the 32bit generation. Their whole angle could have been "Look at how awesome these games are for a hundred dollar upgrade!". Then they could have dropped a 64bit system earlier than 1999 and taken that generation by storm. Instead, we got what we got and the rest is history.

    • @itsmatt517
      @itsmatt517 3 หลายเดือนก่อน +1

      Delaying the Saturn would have just made things worse for SEGA. The 32x would have no chance up against the PlayStation so it was pointless and a waste of resources, there was no saving it

    • @jayesun3420
      @jayesun3420 3 หลายเดือนก่อน +1

      ​@@itsmatt517that's about right

    • @BaddeJimme
      @BaddeJimme 3 หลายเดือนก่อน +1

      @@itsmatt517 If the 32X was a baby Saturn, developers would be more familiar with the real Saturn when it came out, and would have produced better optimized Saturn games earlier on.

    • @dreammatch2000
      @dreammatch2000 3 หลายเดือนก่อน +2

      ​@itsmatt517 Not necessarily. The Sega 32x would have been more rival akin to the SNES graphics wise because Nintendo was still releasing games on that system well into 1998 and with the Nintendo 64 already launched. With the whole obsessed, "every single game needs to be 3D" crowd, the Genesis 32x would have flourish (3D games on a cartridge) until around mid 1997 or when the Sega Saturn had bigger game bundles to rival the Sony Playstation and would have lasted until early 1999 (a price cut) before the Sega Dreamcast launched.

  • @aaronking9332
    @aaronking9332 3 หลายเดือนก่อน +22

    I loved the 32x...seeing star wars arcade on release day made it a day 1 purchase. With unlimited resources for teams to pump out quality software it would have been even better

    • @sloppynyuszi
      @sloppynyuszi 3 หลายเดือนก่อน

      I was also keen on 32X bought it with Star Wars. Virtua racing was awesome too. Compared to my friend’s 3DO it was a bit lacking. It was just a lot cheaper if you already had a mega drive/genesis.

  • @KungKras
    @KungKras 3 หลายเดือนก่อน +84

    How to save the 32X:
    Release a more powerful Saturn later.
    That's it.
    The 32X was actually well-received until the Saturn launch was announced.

    • @WorldWithOEnd
      @WorldWithOEnd 3 หลายเดือนก่อน +4

      It was like a sampler console😅

    • @RetroRockGamer
      @RetroRockGamer 3 หลายเดือนก่อน +11

      Or just market the Saturn better in america.

    • @michaelkaminski84
      @michaelkaminski84 3 หลายเดือนก่อน +17

      Yup. Imagine if the Saturn came out in early 1996 with a reconfigured single processor, the extra RAM built in, and a fleshed out launch library of good games with full third party support. Undercut the PS1 by $20 and you got it. The Saturn killed the 32X.

    • @Bakamoichigei
      @Bakamoichigei 3 หลายเดือนก่อน +3

      That's not a bad idea... The 32X would have done a perfectly good job of keeping the Genesis in the game if it hadn't been undermined by Saturn hot on its heels... They could have given the Saturn another year or two to work out all the kinks and deliver a more well-rounded system. (And they wouldn't have gotten _wtfpwned_ at the first E3 by that legendary Sony mic drop moment.)

    • @John-nb6ep
      @John-nb6ep 3 หลายเดือนก่อน +2

      @@Bakamoichigei Not an option. The PlayStation problem had to be dealt with.

  • @notenoughmonkeys
    @notenoughmonkeys 3 หลายเดือนก่อน +16

    Saving the 32X seems like a monkey paw wish to me... personally, I'd probably scale the 32X all the way back and just make it a "lock-on" cartridge for the SVP to bring enhanced cartridge costs down. That would have allow more Genesis games to compete with the SuperFX line-up, at an (eventually) more compelling price point, potentially extending the life of the console, and even if it flopped, wouldn't generate the same bad karma that the 32X did. Don't get me wrong, I actually did enjoy Doom 32X back in the day, and Virtual Racing Deluxe was genuinely awesome, but I'd happily give all that up if it meant Sega actually surviving as a console manufacturer... or surviving a tad longer to be more realistic.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน

      The $20 SH2 and a bit of RAM like the SVP would've still cost $50-60 and rendered 90,000 flat shaded polygons per second.

  • @guammy9973
    @guammy9973 3 หลายเดือนก่อน +21

    I always wondered what could have been done with CD32x games if given a dev team with the time, talent, passion and money. All we got was upgraded FMV trash, but when u combine the potential of the entire tower of power, feel like amazing things could have been achieved

    • @SegaLordX
      @SegaLordX  3 หลายเดือนก่อน +10

      Getting all those parts singing together would have taken programming skill 99% of the industry didn't have or couldn't afford.

    • @TechRyze
      @TechRyze 3 หลายเดือนก่อน +6

      the 32X would have needed its own RAM or an external RAM cart in order to make any real use of the CD storage.
      It can't access the Mega CD's RAM very efficiently.
      An expensive game that runs from a cart and a CD, where the cart contains both RAM & ROM, could work, but that would have cost a fortune back in 1995.
      Possibly a plug-through cart like Sonic & Knuckles, but only containing 1MB RAM (or more), then the games' ROM cart can sit on top. Plus a CD - it would be wild, but it could be done.

    • @guammy9973
      @guammy9973 3 หลายเดือนก่อน +4

      @@TechRyze Ye, its pretty unlikely even if folks tried back in the day....but a man can dream xD
      Heck, even having cartridge games that came with an soundtrack cd woulda been neat, and was possible back then but no devs did it as far as I know. Only game I know of that used that feature was Pier Solar.

    • @pedeyw
      @pedeyw 2 หลายเดือนก่อน

      Apparently Sega also had plans for an SVP chip add-on Allegedly (I have no citation for this) the plan was to sell the SVP chip as a pass through cartridge add on packaged with virtual racing for around $100 then sell SVP chip games that would make use of it without the price of manufacturing the chip for each one.

    • @spinolover124
      @spinolover124 หลายเดือนก่อน

      ​@@SegaLordXBut nowadays, there's probably some Einstein of all 3 systems that could probably do it with enough time and resources.

  • @lhfirex
    @lhfirex 3 หลายเดือนก่อน +13

    It's wild seeing the Virtua Cop gameplay and realizing Sega reused those same crosshairs for the shooting segments in Yakuza 0 and Yakuza Kiwami. 20+ years later, that's one hell of a reference, and knowing Sega, I wouldn't be surprised if someone who worked on Virtua Cop is still there working on those games.

    • @CptJistuce
      @CptJistuce 3 หลายเดือนก่อน +4

      Whatever anyone may say about Sega, no one can deny that they are proud of their history. Moreso than probably any other video game company.

    • @MadDogSolo
      @MadDogSolo 3 หลายเดือนก่อน

      If anything it started in Yakuza 1, then 0 has it, then they just copied 0’s version onto Kiwami and made it play out like 1’s car chase. Also the Yakuza games have a ton of Virtua Fighter moves and movesets in the game.

  • @sirblew
    @sirblew 3 หลายเดือนก่อน +9

    It's a good idea to keep the architecture close to the Saturn for compatibility, but that's why the 32X needed two CPUs. One of the biggest issues with Saturn game performance was in utilising the dual 28MHz SH-2 CPUs effectively. Utilising more than one CPU requires multithreading the game code, which is a substantial change from single threaded code. The Playstation has only one CPU at 33MHz, so many developers ported their single threaded Playstation games to the Saturn utilising only one of the Saturn CPUs. By reducing the 32X to one CPU you'd only encourage this behaviour and leave the Saturn to suffer in performance when compared to the Playstation.
    It's a tough mission to rescue the 32X, but I'd position it more as a 32-bit 2D accelerator to the Megadrive + Mega CD than a "Saturn light". Require the Mega/Sega CD, add the Saturn's VDP1 and more RAM, then use the Mega CD's sound hardware and Motorolla 68000 as the CPU. Cut the price of the Mega CD. Sell the 32X as a 3-in-1 bundle and create a Megadrive+MegaCD+32X combined hybrid at a cheaper price than buying all three individually.
    The sprite scaling and colour of VDP1 would make combined with the Megadrive & Mega CD hardware would make it great for 2D games, including many of Sega's System 32 arcade games, and effectively differentiate it from the Saturn's more 3D focus. 2D games could still be ported to both consoles, with the Saturn still being more powerful in that area, but they wouldn't directly compete with each other as much as they did. It would also make Mega CD owners less aggrieved of their expensive purchase and therefore more likely to stick with Sega when the Saturn is released.

    • @CptJistuce
      @CptJistuce 3 หลายเดือนก่อน +7

      Developers also ignored the second CPU because it was just plain hard to use. Hand-coding multi-threaded assembly is difficult, and C compilers of the time were basically worthless at the task.
      The Playstation was just straight-up easier to develop for, between the much simpler architecture and the day-one availability of a comprehensive C-basd development kit(while Sega initially assumed people wanted to continue on with raw assembly programming). People forget exactly how much developers liked the PS1's ease of use.

  • @rodrigogirao8344
    @rodrigogirao8344 3 หลายเดือนก่อน +7

    I said this before, a few more SVP games instead of the 32X would have helped Sega immensely. They would be presented as a treat, like Virtua Racing was: 'here, have a little taste of the future while we prepare our next generation machine.'

    • @VOAN
      @VOAN 3 หลายเดือนก่อน +2

      It's too expensive to get those SVP chip. You had to realize making one game using the SVP chip was like making a 32X by itself.

    • @rodrigogirao8344
      @rodrigogirao8344 3 หลายเดือนก่อน +1

      @@VOAN Yes, I know Virtua Racing cost almost twice as much as a regular game. But think of it as one of those very high end products that companies make in small amounts just to show off. It's an advertisement for the company itself: just a couple more SVP games would have presented Sega as the leader in 3D games.

  • @eliadefilho
    @eliadefilho 3 หลายเดือนก่อน +4

    I'll add another bit, since both the "new" 32x and the coming Saturn would have the same main processor and VDP1, I would turn the latter compatible with the 32x software library using the cartridge slot.

  • @Xhalonick
    @Xhalonick 3 หลายเดือนก่อน +3

    Probably my favorite video series by you. Such a fun look back on history and some fun what-if scenarios. Always sparks good discussion. Thanks Sega Lord X.

  • @VEGANVANIA
    @VEGANVANIA 3 หลายเดือนก่อน +12

    Okay, I will step up to the challenge posed. (1) Sega should have _only_ produced the Neptune (i.e., an integrated 32X) and _never_ sold the 32X as an add-on. (2) The Neptune should have sold with an arcade quality joystick (something Sega produced for the Mega Drive in Japan, never in America, BTW) and should have been marketed as offering "arcade perfect" versions of Mortal Kombat, NBA Jam and (yes) Sega's own arcade games (hopefully not just Space Harrier). There you've got a clear line of demarcation: Genesis offers you home ports, whereas the new Neptune (or whatever they would have called it) offers you a step up to arcade equivalency -it would be (in effect) Sega's Neo Geo (and the Neo Geo AES, likewise, had an arcade-quality joystick).

    • @lazarushernandez5827
      @lazarushernandez5827 3 หลายเดือนก่อน +2

      The Genesis did actually get 2 arcade quality sticks, a 3 button version, and later a 6 button version after Street Fighter 2 Special Champion Edition was released.

    • @VEGANVANIA
      @VEGANVANIA 3 หลายเดือนก่อน +4

      In Japan, Sega distributed joysticks with real (Seimitsu-style) micro-switches and a steel "lever" -but not outside of Japan. The same plastic housing was used with worse (plastic, not steel) interior parts. If you buy the American (or European) version of that stick, you can still disassemble it and reassemble it with Seimitsu components (because the housing is the right shape and size for them, etc.). How's that for "retro gaming lore"? ;-)

    • @mattm7798
      @mattm7798 3 หลายเดือนก่อน +4

      I think that would have flopped even more since an all in one unit would have cost likely around 220-270 dollars, and current genesis owners would feel like they were buying their own hardware twice. What would have been really cool is a Saturn with a cartridge port to play Genesis games and Saturn games, but not sure if that was feasible without having it cost a fortune.

    • @VEGANVANIA
      @VEGANVANIA 3 หลายเดือนก่อน

      A luxury product at a luxury price would succeed: Sega was selling something less than a luxury at a luxury price -and had already done so once before with the Sega CD.@@mattm7798

    • @lazarushernandez5827
      @lazarushernandez5827 3 หลายเดือนก่อน

      @@mattm7798 They could have done that, among the Saturn's many processors was a Motorola 68000, which was the main CPU for the Genesis/Mega Drive.

  • @aceoyame2619
    @aceoyame2619 3 หลายเดือนก่อน +3

    The 32x’s mere existence is just so emblematic of the infighting between Sega of Japan and Sega of USA. If only the two were in lockstep and kept a unified vision. I don’t even think this imaginary 32x could have ever come out with how bad the in fighting was there. They’d probably tell Sega of USA to keep their hands off the chips rather than work with them.

  • @jreddtrex1618
    @jreddtrex1618 3 หลายเดือนก่อน +6

    Here's what I would've done. Put all development into the Saturn and launch it at the normal time instead of early in the west.
    If you're going to launch the 32X at all, why not put more development into the Nomad and see if you can't shrink down the 32X components into that portable factor in a few years time and have it compete with the GBA? Release this new console as the Sega Nomad 32X.
    That way you have a portable Sega console that already has a great back catalog and can have it's own upgraded new games. And it doesn't matter if it's not as powerful because it's portable and is it's own development rather than competing as another home console option.
    Give it some link up functionality with the Dreamcast like the Neo Geo Pocket Color had originally, and I think that's a viable way to make the 32X sell decently if you can get the battery life to be decent. Hell it might even give hardware developers enough time to make the 32X a real power house of a portable system instead of a flop of a budget console if it comes out around the same time as the Dreamcast or even a couple years later in 2001 to go head to head with the GBA.
    It's a strange idea for sure and I'm not even sure if that would work but I'd love to see an alternate reality where that happens and see how the Nomad 32X does against the GBA in 2001. :D

  • @datassetteuser356
    @datassetteuser356 3 หลายเดือนก่อน +9

    I don't know. Every Yen and every Dollar invested in the 32X was missing on the Saturn side of things. And for what, so that Sega could counter the Atari Jaguar of all things? I like your approach here, but I think if Sega scrapped the 32X and released the Saturn as planned and not earlier, putting that money saved into Saturn games, that would have served them better. I mean the 32X was started on in early 1994 and released later that same year - holy crap, when would anyone put out all the games for that? It's a damn miracle they managed to even do this. So that's why I say scrap it. And I say that as a 32X owner, actually liking the beast (not as much as my Jaguar, but stil). Well, basically what you summed up at the end.Anyway, entertaining thoughts, great video. Cheers!

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +1

      In hindsight, 20 million, Genesis owners ended up switching right over to the PlayStation or PC. The Saturn was a $400 mess of chips and PS2 style memory moves by the SCU DSP. So many SEGA developers and gamers simply became SONY developers and gamers. So the only chance of keeping many of those Genesis fans was to redevelop those franchises for the Sega CD or 32X.

  • @marcusgonzales2984
    @marcusgonzales2984 3 หลายเดือนก่อน

    Thank you very much this Video :) Honestly imo this is one of the best "Lets save" as you kept everything intact, didn't cut a system from release. Letting the Sega Saturn mature and release later in NA and EU; to keeping the cartridge system alive in the US as the SNES was still chugging along fine until 96.

  • @forcedfeedbackclassicgamer5499
    @forcedfeedbackclassicgamer5499 3 หลายเดือนก่อน +9

    If they'd have done the Sega CD right (similar to how you talked it up in your video about saving it), there wouldn't have ever been any need at all for the 32X. The transition to a proper 32-bit CD-ROM platform would've then been much smoother for Sega.
    Fwiw, 8MB cartridges in 1994 could've easily reached $200 at retail (not unlike the cost of Neo Geo carts of the era), so I'm not entirely sure they would've helped in keeping costs down, tbh...

    • @mattm7798
      @mattm7798 3 หลายเดือนก่อน +2

      I think the Sega CD was a good experiment that by the time the market told them fmv games sucked, the hardware was already out. But I agree, they could have moved away from fmv games and just made really great 16 but games with fmv elements and then let Saturn be THE 32 bit Sega offering when it was ready.

    • @robvelor
      @robvelor 3 หลายเดือนก่อน

      I agree, they should have pushed the Sega CD more and forget about anything else until the Saturn. An official Sega CD + Cartridge combo console would have been better than the 32X.

  • @GeomancerHT
    @GeomancerHT 3 หลายเดือนก่อน +8

    The 32X just needed games, more quantity and quality, a console is defined by it's "must haves" from which the 32X has zero.

    • @gjergjaurelius9798
      @gjergjaurelius9798 3 หลายเดือนก่อน +4

      I thought shadow squadron was a must have😂

    • @nathleflutiste
      @nathleflutiste 3 หลายเดือนก่อน +4

      The 32X had Virtua Fighter and Virtua Racing that are amazing games. Knuckle Chaotix too. Kolibri, and Spiderman the Web of Fire are also good games.

    • @Adamtendo_player_1
      @Adamtendo_player_1 หลายเดือนก่อน

      I don’t think the 32X has about 5 games that are worth playing, Virtua Fighter, Virtua Racing Deluxe, Knuckles Chaotix, Doom terrace that 4 games lol.

  • @tomevil6
    @tomevil6 3 หลายเดือนก่อน +2

    Great video, now you just need to send this video back in time to Sega!

  • @wellsh582
    @wellsh582 3 หลายเดือนก่อน +2

    A "let's save the game gear" video would be really fun

  • @callmemarc
    @callmemarc 3 หลายเดือนก่อน +9

    The 32X wouldn't have been a thought if they had made the Sega CD better. If the Sega CD could handle more color, it would have been allowed much bigger upgrades to Genesis games by itself.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน

      The SEGA Genesis VDP could draw 256 out of 3,375 colors in Shadow Highlight Mode and do 320x448i. We rarely saw either and never saw them both put together.

  • @1Forsakengayming
    @1Forsakengayming 3 หลายเดือนก่อน +3

    I like my 32X, but totally agree with you. I still like the fact that it is still getting some love today with Golden Axe graphic upgrade on the 32X, but it is too little too late

  • @JRPerez808
    @JRPerez808 3 หลายเดือนก่อน

    This is an excellent summary of the 32X. I can tell you did your homework. Thank you for sharing!

  • @SRPC21
    @SRPC21 3 หลายเดือนก่อน

    I love it when you do these type of videos. The Saturn one was really good and you were fair about dropping things to focus where the same time and money should’ve been spent instead.

  • @JamesJohnson-tr1gu
    @JamesJohnson-tr1gu 3 หลายเดือนก่อน +5

    I would love to see you do this series beyond just Sega consoles…A let’s save for the Atari Jaguar or Wii U would be very interesting

    • @roldanrosario8292
      @roldanrosario8292 3 หลายเดือนก่อน +1

      The Jaguar sounds interesting 🤔. The N64 did well in the west, what happened to Atari?

    • @penguinreloaded7756
      @penguinreloaded7756 3 หลายเดือนก่อน +1

      No one could have saved the Jaguar. It was made by idiots.

    • @maroon9273
      @maroon9273 3 หลายเดือนก่อน

      ​​@@roldanrosario8292 gamecube and n64 DD will be suited more than the n64.

    • @roldanrosario8292
      @roldanrosario8292 3 หลายเดือนก่อน

      @@penguinreloaded7756 With some support yes. Consoles in general designed their software based on the strengths of the hardware. In Mario 64 we kept entering the same stage to do different tasks because of the limitations of the cartage space. But it worked.
      But to your credit, if developers were staying away from the Jaguar it was for a reason. Sega Lord X would likely address this issue early on if he ever decides to make a that video.

    • @JamesJohnson-tr1gu
      @JamesJohnson-tr1gu 3 หลายเดือนก่อน +1

      @@maroon9273 idk, the issue with the GameCube wasn’t hardware itself, what hurt them primarily was 9-11, and using the discs they used, which turned off the big 3rd party developers and pushed them towards the PS2, because the GameCube was just as, if not more powerful than the PS2

  • @PokerFart
    @PokerFart 3 หลายเดือนก่อน +23

    So basically, the 32X would be the original version of the Saturn before management decided to force the second CPU and VDP to compete with PlayStation.

    • @mattm7798
      @mattm7798 3 หลายเดือนก่อน +5

      About right. I am not a hardware developer, so I can't, from personal experience, fault Sega for optimizing Saturn for 2d vs 3d, but that said, by the beginning of 1994, it seemed clear 3d polygons were the future so for Sega to continue with subpar 3d performance is all on them.
      By the time they realized their mistake, it seems the only solution was just jam more chips and hope raw power would save them, depsite there much increased difficulty in working with the machine.

    • @autobotstarscream765
      @autobotstarscream765 3 หลายเดือนก่อน

      Basically the Saturn would've ended up as the Neptune.

    • @TheDunbartxeen
      @TheDunbartxeen 3 หลายเดือนก่อน

      It needs to be more like Saturn so programmers can easily port their games, get experience with Saturn HW in general. The split of ressources and lack of transition path was the downfall of thr 32X.
      Also i don't know if it is possible to have bad SH2 chips for 32X. i remember the SH2s in the 32X was clocked lower than Saturn

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 3 หลายเดือนก่อน +2

      Back then I thought they could sustain both systems at once but now I know its hard to get people into just 1 system. Its not realistic to make 2

    • @kevincline8671
      @kevincline8671 3 หลายเดือนก่อน +5

      Both VDP 1 and VDP2 were always present in the design of Saturn. This myth that a VDP was added last minute has been debunked over and over. A second Hitatchi CPU was added later, but both VDP's were always in the design.

  • @biggtastee2401
    @biggtastee2401 3 หลายเดือนก่อน +3

    Was the 32X bad? Yes. Was it the worst idea by a major gaming company? No...that distinction goes to the Virtuaboy.

  • @AFourEyedGeek
    @AFourEyedGeek 3 หลายเดือนก่อน +2

    Hey SLX,
    I love the idea of using the VDP1 from the Saturn in your 32x alternative. The Mega Drive doing the backgrounds could make the 32x games look good, I mean it already did for the real 32x. The Mega Drive sprites could have been used as part of the background allowing for up to 61 colours and add a bit of life to them too.
    Your solution being more compatible with the Saturn would also allow the Saturn version of the games to shine, its version of the games using the VDP2 could have more colours and use 3D in them too, allowing for a greater contrast in the games.
    Something to note though, the VDP1 used 2x256kb RAM for its framebuffers, that costs a lot, so you'd go with a more reasonable 2x128kb RAM for 32x. Since you only have 1 SH-2 CPU, you could have system RAM to 128kb leaving the same total RAM. Problem is, the VDP performance would tie in with the RAM, but even if the VDP1 performance was halved, it would be still more powerful than the 32x VDP and it would still be more compatible with Saturn games.
    Texture Gouraud shading performance:
    32x VDP: 20,000 polygons/sec
    Saturn VDP: 140,000 polygons/sec
    Halved Saturn VDP: 70,000 polygons/sec
    So a 3D game on your 32x, think Virtua Fighter, could run at 30fps with Mega Drive doing the backgrounds and the Saturn version at 60fps could have VDP2 doing the backgrounds.

    • @AFourEyedGeek
      @AFourEyedGeek 3 หลายเดือนก่อน +1

      I agree with your end statement that the 32x shouldn't have happened as there are more problems than you mentioned, you also have ROM costs to consider. 32x Doom was 3MB a ROM while the Doom Resurrection 2.2 mod increases it to 4MB. Larger ROMs massively increase costs and anything over 4MB requires bank switching and increases the costs again. One of the Mega Drive Jurassic Park games used 2MB by itself, adding more games and increasing asset quality would smash the costs to crazy levels. That cannot be part of the plan.
      Games like Virtua Fighter, Star Fox, Virtua Racing don't use a lot of textures on their 3D models, as such their ROM sizes are relatively small. You would have to think that way to keep ROM costs down.
      But, going along with the fun the 32x alternative you could have had the best of 3DO and Jaguar games ported to it, along with more Sega arcade home ports, and some future Saturn games. Since Doom doesn't use the VDP chips on the Saturn, it would still be CPU based on your 32x and it won't be as good as the Doom Resurrection mod as that uses both SH-2 chips while the original only used one. I wonder if the Mega Drive hardware could have been used to help, perhaps processing user input, whether enemies can hear you, and the HUD?

  • @therollingcreeper1
    @therollingcreeper1 11 วันที่ผ่านมา +1

    I need a time machine to go back to 1994 and show this video to sega.

  • @Chris-Courage
    @Chris-Courage 3 หลายเดือนก่อน +4

    The only way for the 32x to have succeeded is if Sega never made the Saturn to begin with. Then Sega would have to go all in on the Neptune making a upgraded system that's compatible with all the old genesis games. This might have worked as it would have been the only new system at the time that was backwards compatible.

  • @matthewwonks2534
    @matthewwonks2534 3 หลายเดือนก่อน +3

    Yes! I was waiting for this!

  • @cndctrdjful
    @cndctrdjful 3 หลายเดือนก่อน

    I've been waiting for this video. I love this series. I loved my 32x. I also agree with you 100% on what should have been changed and also that it never should have been made. As always, thanks for the great videos

  • @davidbermudez7704
    @davidbermudez7704 3 หลายเดือนก่อน +2

    Thank you very much for the SEGA memory lane 😊😊😊

  • @Simpyphus
    @Simpyphus 3 หลายเดือนก่อน +5

    I genuinely believed Sega should have doubled down on Sega CD instead. It had a great library and they could have sold classic games on CD media for $20. I also believe CDs being cheap is why it had pretty great 3rd party support compared to some other platforms.
    Also, 32X's notable content should have just been on Genesis, Sega CD or Saturn.
    Just a thought, but Sega made a fairly impressive port of Virtua Racing on Genesis with the SVP chip. They probably could have used that or something better to put Doom, Star Wars and Virtua Fighter on Genesis.

  • @matthewnikitas8905
    @matthewnikitas8905 3 หลายเดือนก่อน +11

    The 32X not getting a port of Out Run us a disgrace especially when you consider how good the other super scaler ports were on the system

    • @Whateverfloatsurboat2
      @Whateverfloatsurboat2 3 หลายเดือนก่อน +3

      Outrunners would have been a great game to have on the Saturn alongside the rest of the Sega Ages arcade titles, too bad it only got a lackluster genesis port

    • @matthewnikitas8905
      @matthewnikitas8905 3 หลายเดือนก่อน

      @@Whateverfloatsurboat2 Yeah but to be fair the hardware was not really capable of completely replicating the arcade game accurately

    • @SSJKamui
      @SSJKamui 3 หลายเดือนก่อน

      I completely agree. I was irritated that there was no outrun.

    • @Adamtendo_player_1
      @Adamtendo_player_1 หลายเดือนก่อน

      Of topic sort of but maybe Sega Lord X should do a let’s save the Mega Drive, yeah i know what you’re thinking, wasn’t the Mega Drive a success in the west? Yes it was but there’s things could and should have happened that i would have changed with the Mega Drive, especially in Japan.

  • @Write-Stuff
    @Write-Stuff 3 หลายเดือนก่อน +1

    What a bangin' ass video. Well done, brother. Like others, my hope is that the modding/romhacking community will breathe new life into the 32X and develop some truly impressive games for it.

  • @michaelwhitacre8499
    @michaelwhitacre8499 3 หลายเดือนก่อน

    I love the 32x, the idea of supercharging your Genesis is just awesome

  • @stevenbailey5987
    @stevenbailey5987 3 หลายเดือนก่อน +11

    Thanks Lord X. Watching from the UK.

  • @evilash570
    @evilash570 3 หลายเดือนก่อน +12

    Sega should gave launched the 32x with Powerdrift, Outrun, Thunderblade, Golden Axe RODA, SF 2 Hyperfighting, or Alpha right out of the gate with an enhanced Sonic CD

    • @Blas4ublasphemy
      @Blas4ublasphemy 3 หลายเดือนก่อน

      Add Vitrua Cop, Virtual ON and Daytona with the ability to daisy chain up to 8 systems and TV's together for multiplayer! It should have been sold at a higher premium price as an Arcade at home system and came with an arcade stick, steering wheel and light gun.

  • @jedimasterthrash2761
    @jedimasterthrash2761 3 หลายเดือนก่อน +1

    I can't believe you'd ditch Space Harrier, that's one of the most fun 32X games. Also, I really can't imagine Eternal Champions, Road Rash, Adv Batman and Robin, and BC racers without the CD soundtrack. And those FMV video segments in those games just blew me away in 1994/5, especially getting to watch the full original batman episode, the losing and winning videos in road rash, etc. One idea to save the soundtracks would be to provide a CD with the 32X game, let it be optional, it would use cart music if you didn't have the sega CD but could use CD music if you had it. Probably they could have just moved all segacd games to be 32x-cd games, enhanced them some more (like using the texture mapped road rash stages) but still had the cd FMV and music. I mean games alike bc racers were 10x better on sega CD than 32X (gamplay, animation, and sound). Actually now that I look at the post-32X sega CD releases, I'm heavily convinced you're dead wrong about the sega cd already being dead when the 32x came out. Post 32X saw the peak of sega CD. Besides eternal champions. adv batman, road rash, it also saw Lunar Eternal Blue, Earhtworm Jim Special, popful mail, snatcher, samurai showdown, lords of thunder, fatal fury, ecco tides of time, and mickey mania was really close. I mean this was the top teir of sega CD games, post the FMV and crap port era.

  • @JoeRetroWorld
    @JoeRetroWorld 3 หลายเดือนก่อน

    It is really hard to make new videos, let alone a new topic. You always have a great video to watch. I love playing my Saturn more than my Dreamcast. Now that have the Fenrir DUO, I have been playing all kinds of awesome games. Take care, Happy Gaming from Joe's Retro World

  • @stephandolby
    @stephandolby 3 หลายเดือนก่อน +3

    Had Sega decided to make the SVP into an adaptor card, I wonder if we'd have ended up with the 32X at all?

  • @MatSpeedle
    @MatSpeedle 3 หลายเดือนก่อน +9

    I love the 32X mostly because it's an underdog and most people seem to just write it off. I'm so glad I got one 10 years ago when it was a lot cheaper and the games were massively cheaper! Insane how much a copy of Metal Head is now. I just wish it had gotten an Out Run Port would have been perfect on this system. Only Missing 2 games for a complete PAL set. Love playing it to this day.

    • @John-nb6ep
      @John-nb6ep 3 หลายเดือนก่อน +4

      Which games are you missing? Might get a Out Run port one day if we got Golden axe. But I would much prefer seeing a Daytona port.

    • @hpickettz34
      @hpickettz34 3 หลายเดือนก่อน

      ​@@John-nb6epthat Golden axe port was pointless.

    • @John-nb6ep
      @John-nb6ep 3 หลายเดือนก่อน

      @@hpickettz34 Yeah.

    • @happyspaceinvader508
      @happyspaceinvader508 3 หลายเดือนก่อน

      Ooh… has Metal Head appreciated in value? Still got my boxed copy.

    • @MatSpeedle
      @MatSpeedle 3 หลายเดือนก่อน +1

      @@John-nb6ep A Daytona port would be really cool. Darxide and Zaxxons Motherbase are the last two for a complete PAL set. Although having played both on my Everdrive, I think I can live without them😀

  • @brazilmugenteam
    @brazilmugenteam 3 หลายเดือนก่อน +2

    Basically a Saturn Jr. I think either scrap the 32x altogether or it should be released earlier, bundled with Sega CD into something unique, not two separated peripherals.

  • @fartknockerR17
    @fartknockerR17 3 หลายเดือนก่อน +6

    Your stuff really takes me back. I think you must be ~5 years older than me. Thank you man.

  • @GravediggerCaster
    @GravediggerCaster 3 หลายเดือนก่อน

    Good job on a very insightful and entertaining video. I was actually thinking about making a 32X video myself. Although I was wanted to talk about how it could be an amazing system with independent developers of today. There are still some dedicated fans who are making their own games for the Sega genesis and I would love to see the same for both add-ons.

  • @MaxAbramson3
    @MaxAbramson3 3 หลายเดือนก่อน +6

    Sega CD+SVP was the plan promoted by SoA and the Kalinske Team. Al Nilsen, Roger Hector, and others have said this in interviews. But did you know that SoA had worked with nVidia in 1995 to create a working 3D game console that Sonic eXtreme had been developed for? It was cheaper and MUCH more powerful and would've mopped the floor with competitors. As usual, SoJ killed that and demanded the May $400 launch... with almost no games!
    Having said that, without the pending Saturn, the 32X CD would've been fine. 40,000 textured polygons would've been enough for mid 90s.

    • @maroon9273
      @maroon9273 3 หลายเดือนก่อน +5

      Nvidia saturn would've been much better than the saturn released. Cleaner designed and much easier to program. Spiritual successor to the 3do.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +1

      @@maroon9273 No, it was a completely new CPU/GPU using some RISC chip and nVidia NV1, I believe. I can't find info on the CD vs. cartridge issue, but it would've destroyed everything else for 3D. SoJ cancelled it.

    • @Tolbat
      @Tolbat 3 หลายเดือนก่อน +1

      @@maroon9273 As the 3do had more RAM out of the box there is an argument it was superior to both Saturn and PS1

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +2

      @@Tolbat No, the 3DO only had the same 2MB of RAM and 1MB of VRAM as the Saturn and PS1. All had 512KB of audio RAM, IIRC, though the Saturn had the best sound. The 3DO apparently had the more powerful graphics pipeline, but the Saturn had the most powerful CPU package, at about 150 MIPS.

    • @YTKeepsDeletingAllMyComments
      @YTKeepsDeletingAllMyComments 3 หลายเดือนก่อน +2

      Sega of Japan was very stupid, however Nvidia wasn't really the name they are now. It's funny cause the NV1 released for PC had a Sega Saturn joystick port. If that happened It would probably have actually competed with the Playstation (and won ?)

  • @roldanrosario8292
    @roldanrosario8292 3 หลายเดือนก่อน +36

    Noooooo. Skip the 32x and go straight to the Saturn. Thanks for posting great videos though 🙂

    • @mickeymaus1
      @mickeymaus1 3 หลายเดือนก่อน +4

      But that’s not the idea behind this video 😅

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +2

      Or vice versa. I never saw any Saturn games that couldn't run on the 32X CD.

    • @Adamtendo_player_1
      @Adamtendo_player_1 3 หลายเดือนก่อน +3

      Or maybe keep the Mega Drive alive by using enhancement chips like Nintendo did and make a cheaper version of the SVP.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +1

      @@Adamtendo_player_1 ​@Adamtendo_player_1 Yeah, the SH2 was only $20 at that point, but so was the MIPS 4300vr and PA-RISC 7100. On the other hand, the DMA and VDP have shown that they can pull off 3D polygons with no additional hardware. The Sega CD was the only addon needed, in any case.

    • @VOAN
      @VOAN 3 หลายเดือนก่อน +5

      @@MaxAbramson3 Games like Panzer Dragoon Saga actually can't be run on the 32X Sega CD. That game required a ram cart and had 3 disc. Sega CD had no 3D polygonal capability and 32X had no ram support (one reason why there's no RPG released for it), even if you combine them, both lacked analog control which can't be done unless you own a Saturn.

  • @anthonywhitlock9168
    @anthonywhitlock9168 3 หลายเดือนก่อน

    This guy reads our minds with his content...Excellent

  • @SonOfSyrinxia1993
    @SonOfSyrinxia1993 3 หลายเดือนก่อน +1

    I love your "Let's Save" videos. It makes me happy to see all these Sega consoles receiving some love again! I truly believe that the Sega Saturn and Dreamcast could have been successful had they moved development fully to those consoles and all the games that ended up on 32X and CD just were developed for the Saturn and Dreamcast instead. So much time and and money could have been saved and they would have survived the Playstation onslaught that was heading for them.

  • @MasaCheez
    @MasaCheez 3 หลายเดือนก่อน +4

    Save Sega by not listening to Sega US, cancelling the 32x and making sure those extra Hitachi chips made it into the much needed saturn hardware (there was a Saturn console shortage at launch). Redirect all development resources from the 32x software to the Saturn for launch and you may have had a much better time - just to name a couple things.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน

      SoA wanted Sega CD + SVP. SoJ called them at the January 1994 CES and told them to bring out a new console or addon.

  • @rael_gc
    @rael_gc 3 หลายเดือนก่อน +4

    Imagine proper SNK ports!

    • @PAKA62
      @PAKA62 3 หลายเดือนก่อน

      You are not getting proper SNK ports with 4 MB cartridges

    • @rael_gc
      @rael_gc 3 หลายเดือนก่อน

      @@PAKA62 Indeed. But 32Mb is better than the 8/12/16Mb ports that Genesis got.

  • @redipsapap
    @redipsapap 3 หลายเดือนก่อน

    This was a brilliant and thoughtful take on the 32X.

  • @strohdog1
    @strohdog1 3 หลายเดือนก่อน +1

    Death adder on my 32x when I was a kid would have blown my mind. I only knew about the original golden axe. I did like virtua racing and star wars alot.

    • @Blas4ublasphemy
      @Blas4ublasphemy 3 หลายเดือนก่อน

      Castlevania SOTN would have been an awesome addition to the lineup had it not been switched to PS1/SAT.

    • @strohdog1
      @strohdog1 3 หลายเดือนก่อน +1

      @@Blas4ublasphemy that would be sweet.

  • @user-hm3iz5gc7y
    @user-hm3iz5gc7y 3 หลายเดือนก่อน +3

    Scrapping Wild Woody? You did the world a favor for that. Thanks!

    • @SegaLordX
      @SegaLordX  3 หลายเดือนก่อน +4

      This entire episode was made just so I could do it. Mission accomplished!

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +1

      ​@@SegaLordXAn SH2 version of the SVP LockOn would still cost $49.95, be capable of 90,000 flat shaded polygons per second, and still ne out by Spring with already developed Daytona USA, Star Wars Arcade, Virtua Racing, and Virtua Fighter. 20 months to bring out Sega CD+SVP games had SEGA stuck with their regular launch schedule.
      He'll, SoJ should've let SoA bring out their nVidia console in 1995 instead.

  • @ClassicBee17
    @ClassicBee17 3 หลายเดือนก่อน +5

    Honestly I want one. Love anything SEGA. Much respect SLX.

  • @nickatmacomb8965
    @nickatmacomb8965 3 หลายเดือนก่อน

    I've been waiting for this video! I love the previous ones and always thought the 32x had some massive untapped potential

  • @latinsizer
    @latinsizer 3 หลายเดือนก่อน +2

    Genesis has been receiving a lot of love from independent developers lately. Hopefully someone releases a 32x game that brings back some interest to it.

  • @henrydavis4369
    @henrydavis4369 3 หลายเดือนก่อน +5

    32x doom was one of the best early console ports, a shell of the PC version but I had a blast with it.

    • @mikejohnson699
      @mikejohnson699 3 หลายเดือนก่อน +3

      Jaguar version was far superior

    • @zabustifu
      @zabustifu 3 หลายเดือนก่อน +2

      Check out Doom 32X Resurrection if you have not already. It's everything we could ask for from a 32X Doom port.

    • @demonology2629
      @demonology2629 3 หลายเดือนก่อน +1

      ​@@mikejohnson699With no music in the background of DOOM for Atari Jaguar It's one big bold claim you're making.

    • @Tolbat
      @Tolbat 3 หลายเดือนก่อน +1

      @@demonology2629 the music was readded years ago via mod - was rushed, there is a Jaguar project that beats 32X Resurrection already also.

    • @demonology2629
      @demonology2629 3 หลายเดือนก่อน

      @Tolbat I haven't seen this yet, And it sounds like you need a flash cart for that. That plays ATARI JAGUAR CD music.
      Sure , they can't make a single cartridge that can do this for Doom on Atari, like they did 32X Doom Resurrection.

  • @user-mz1nl1vk4t
    @user-mz1nl1vk4t 3 หลายเดือนก่อน +14

    It can't be saved since it was a stopgap measure for the Genesis until the Saturn came out

    • @polycube868
      @polycube868 3 หลายเดือนก่อน +6

      Exactly! Just scrap it entirely and maybe the Saturn could actually stand a chance...but there's got to be a Sonic 4 on launch day...with no 32X just turn Knuckles Chaotix into a mainline Sonic title and make it available on launch day.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +2

      It was the changing, confusing road map that drove off developers retailers and gamers. It was so obvious back in those days and yet I see so few people now acknowledge that fact.

    • @polycube868
      @polycube868 3 หลายเดือนก่อน +4

      @MaxAbramson3 it was basically a poor man's next gen system that assumed you already had a Genesis otherwise it wouldn't work, and required its own power supply...it was a horrible concept that was dead on arrival, and killed the Saturn before it could arrive.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน +2

      @@polycube868 Now that I think of it, SoA's nVidia based console (got all of two months of development for it) was more powerful than PS1, Saturn, or N64. Consider this: build that nVidia based console but use the two SH2s for the CPU/GTE to generate the 180,000 polygons per second, letting nVidia's NV1 perform the rendering. When Saturn fails, SoA and SoE would have the Sega CD + 2-SH2 + nVidia NV1 platform with over 1200 Genesis and Sega CD games already, plus a few dozen more for their nVidia CD console.

    • @happyspaceinvader508
      @happyspaceinvader508 3 หลายเดือนก่อน +1

      The Saturn’s failure outside Japan was entirely Sega of Japan’s making, and little to nothing to do with the 32X.

  • @zed-xr4353
    @zed-xr4353 3 หลายเดือนก่อน

    I love the let's save videos. Great episode as always.

  • @SoCalBIGmike
    @SoCalBIGmike 3 หลายเดือนก่อน

    I loved my 32X. I know everyone hated it, but it had some cool games & I -loved- that Virtua Racing port.

  • @francescosmith7859
    @francescosmith7859 3 หลายเดือนก่อน +4

    Forget Tom Kalinske. We needed Sega Lord X! Why couldn't any Sega executives think of half of this stuff? Really fun series SL and looking forward to the saving Sega video.
    and on a serious side note, how could Tom Kalinske be so smart and realize things like packaging Sonic and lowering the console price would work and not do the same things for Sega CD or 32X? Oh well.

  • @bdr7576
    @bdr7576 3 หลายเดือนก่อน +7

    I still want one.

    • @ClassicBee17
      @ClassicBee17 3 หลายเดือนก่อน +1

      Same

    • @BMiller627
      @BMiller627 3 หลายเดือนก่อน

      I have two, and want one or two more

  • @arthurrock4979
    @arthurrock4979 3 หลายเดือนก่อน +2

    The only games we played on the Genesis were Streets of Rage 2 and Golden Axe. So besides a power socket splitter, or power brick with 2 power cables, it most of all would benefit from those franchises. With Revenge of Death Adder already made, making it a built into the unit game (just like Hang On and Safari Hunt on the SMS) would be great.

    • @TechRyze
      @TechRyze 3 หลายเดือนก่อน

      I wish that Streets of Rage 3, Sonic & Knuckles, Vectorman, Comix Zone & Shinobi III were all 32X exclusives.

    • @VOAN
      @VOAN 3 หลายเดือนก่อน +1

      @@TechRyze I'm glad they aren't 32X exclusives, that way we save money. Games seem to get worst when they got ported to 32X for some reasons: WWF WrestleMania Arcade, Mortal Kombat II, Primal Rage, Brutal, NBA Jam Tournament Edition, WWF Raw, and Pitfall all plays terrible on 32X compare to their Genesis versions. They only look good but their gameplay seems to take a toll. The only three that benefits are After Burner Complete, Virtua Racing Deluxe, and Space Harrier.

    • @BigSnipp
      @BigSnipp 3 หลายเดือนก่อน

      @@TechRyze You would want all genesis players to miss out on those games? That just sounds mean.

    • @Adamtendo_player_1
      @Adamtendo_player_1 หลายเดือนก่อน +1

      You missed out on a lot of great games by limiting yourself to just SOR2 and Golden Axe.

  • @doceggfan
    @doceggfan 3 หลายเดือนก่อน +1

    Also, an all-in-one mega drive and 32X 'Neptune' console was probably required to entice new people to buy the format, or at least some kind of 32X and Mega Drive bundle.

  • @RayTheProducer
    @RayTheProducer 3 หลายเดือนก่อน +149

    Save the 32X by making sure it never happened, extending the Genesis’ capabilities by incorporating the so called 32 bit enhanced chips directly into the cartridges. That way the Genesis remains viable no matter what the SNES throws at it, and Sega are free to dedicate their resources to the Saturn. No bad juju either: people are stoked for Sega’s new beast and no one feels burned. Great brand affection leads to eager early adoption, and the rest is history. No, once the 32X was out, it opened Pandora’s box, and Sega was never the same again.

    • @Boogie_the_cat
      @Boogie_the_cat 3 หลายเดือนก่อน +40

      You really think consumers would be happy paying $90+ for those "enhanced" games?
      You remember standard 32x games were already $65-75 right?
      Your idea is bad.
      Virtua Racing cost $90 and that was just an SVP chip.
      Plus, the 32x needed it's own power supply, which means that a standard cartridge connection wouldn't have enough power to run those chips, even if *somehow* they managed to make them small enough to fit in a cartridge.
      Please think about your ideas from an actual technical standpoint instead of just assuming that you are smarter than actual engineers who may be reading your "brilliant" ideas.

    • @biggtastee2401
      @biggtastee2401 3 หลายเดือนก่อน +7

      This was a well thought out and great explanation of what SHOULD have happened.

    • @RMwhite
      @RMwhite 3 หลายเดือนก่อน +9

      @@Boogie_the_catI would think you’re correct and was in reality what happened.

    • @Adamtendo_player_1
      @Adamtendo_player_1 3 หลายเดือนก่อน +7

      Sega should have focused on the SVP chip instead of enhanced chips inside the cartridges of existing Mega Drive games.

    • @megamanmarchek8293
      @megamanmarchek8293 3 หลายเดือนก่อน +7

      Amen, brother. The 32X could never be a worldwide success as long as the Saturn existed and the Saturn could never be a worldwide success as long as the 32X existed.

  • @polycube868
    @polycube868 3 หลายเดือนก่อน +3

    Save the PlayStation Portable

    • @lvx_rose
      @lvx_rose 3 หลายเดือนก่อน +3

      Turn it into a portable emulation device before the steam deck exists.👍🏻

    • @maroon9273
      @maroon9273 3 หลายเดือนก่อน +4

      And the vita

    • @Adamtendo_player_1
      @Adamtendo_player_1 หลายเดือนก่อน +1

      Nah, Save the 3DS or Wii U, PSP isn’t worth saving 😂😂

  • @neoclassic09
    @neoclassic09 3 หลายเดือนก่อน

    I loved the 32x my buddy had. We played it all the time and it had this underdog charm. It only had a few good games, but it still let you use the Genesis and stay connected to that beautiful generation

    • @VOAN
      @VOAN 3 หลายเดือนก่อน

      While that's good not all Genesis games will work on the 32X. In some cases you will had to remove the 32X to play your full library of Sega Genesis games.

  • @kazinwho
    @kazinwho 3 หลายเดือนก่อน +1

    The sheer number of changes you had to make here to make the 32X (and by extension, Saturn) work here shows how bad an idea it really was. It is such a wild fact that Sega went for the 32X at all.

  • @inserttanjiromeme5496
    @inserttanjiromeme5496 3 หลายเดือนก่อน +3

    I love the Sega 32x!

  • @T1BillionX
    @T1BillionX 3 หลายเดือนก่อน +3

    No saving it. Move most projects to the Saturn launch.

    • @polycube868
      @polycube868 3 หลายเดือนก่อน

      Yeah, turn Knuckles Chaotix into Sonic 4 and release it as a launch title. Not having a mainline Sonic on the Saturn hurt it, badly.

  • @MarkDell
    @MarkDell 3 หลายเดือนก่อน

    One thing I’d have added was a bonus for those who had a Sega CD. Also sell audio CDs that can be played on the Sega CD and partnered with a 32X cartridge giving you CD audio

  • @Skorpio420
    @Skorpio420 2 หลายเดือนก่อน +1

    The Saturn's cartridge slot should have been used for backwards compatibility with the Genesis/MegaDrive games, along with having support for the 32X cartridges.
    EDIT: After watching the video...
    • Cancel all 32X CD games. Convert those over to the Saturn platform.
    • Develop a 32X/Saturn all-in-one system setup similar to the WonderMega/JVC X-EYE (that way you could still use a Expansion Cart for save states and/or extended RAM.
    • Bring more games over from Japan!

    • @Sonicjan
      @Sonicjan 16 วันที่ผ่านมา +1

      Yeah, cancel all those 32x CD games! All 4 of them 😂

  • @stabinghobo57
    @stabinghobo57 3 หลายเดือนก่อน +3

    When my time machine is complete, the first thing that I will do is send SEGA LORD X in the 90’s to save SEGA.

    • @SegaLordX
      @SegaLordX  3 หลายเดือนก่อน +2

      No other event in human history commands as much attention!

    • @stabinghobo57
      @stabinghobo57 3 หลายเดือนก่อน +1

      @@SegaLordX lol 😆

    • @Dsun4456
      @Dsun4456 3 หลายเดือนก่อน +2

      ​@@SegaLordX Save the Saturn, save the world.

  • @Bant_Panorama
    @Bant_Panorama 3 หลายเดือนก่อน

    Awesome, I was hoping you would do this one.

  • @DZ-tj2qk
    @DZ-tj2qk 2 หลายเดือนก่อน

    There was so much potential for the 32x, I remember buying mine back when it came out and just being in awe. Yes I was trying to upgrade on a budget since I already had the genesis and Sega cd. If they had put some of the great arcade ports I think it would’ve been a good system.

  • @mekman4
    @mekman4 3 หลายเดือนก่อน

    Great Stuff, as always!

  • @autofox1744
    @autofox1744 3 หลายเดือนก่อน +1

    Honestly for this plan, I would have delayed the Saturn until 1995 in Japan, for the sole purpose of ensuring that it shipped with Sega Genesis/32X backwards compatibility. We lose the snazzy custom RAM cartridges, but I think the Saturn cartridge port would have been a lot more interesting with that feature, and might have shifted a lot more units on backwards compatibility alone. All you'd really have to do is change out the Motorola 68EC000 for a regular 68000, and stick an SN76489 and a Z80 in somewhere. Better yet, make a "system on a chip" for this that can access the 68000 independently when the Saturn needs it.

  • @ultraprosgamingchannel
    @ultraprosgamingchannel หลายเดือนก่อน +1

    I always liked the idea of the 32x back when I was owning the Mega Drive and Mega CD. However I had serious compatibility and sound issues as well as general issues with all the connector cables, when using the consoles I had. To give an idea, I had the Mega Drive mk1, the Mega CD 2 mk2 and a 32x. I was always struggling with how to get sound and picture because a lot of people don't realise you plug the 32x in, but ALSO have to run a connector from the MD to the 32x... and if you had an MD1 it would be a different cable to the MD2... there would also be issues with Mono and Stereo, where if you used the MD1 you could ONLY get stereo sound if you used the audio jack from the front of the MD1 and JUST use the video from the 32x RCA cables.... NIGHTMARE!!

  • @alexgeorge501
    @alexgeorge501 3 หลายเดือนก่อน

    Great episode once again Sega Lord, hope you'll do a similar video for the Sega Dreamcast for a future video!

  • @mrnicktoyou
    @mrnicktoyou 3 หลายเดือนก่อน +1

    Sega of Japan never wanted their western counterparts to do better than themselves. They ultimately held back what Sega as a whole could do.

    • @user-tl4fi6oy8d
      @user-tl4fi6oy8d 3 หลายเดือนก่อน

      Yes, yes, if only the evil Japs hadn't betrayed us in the console wars! We'da won tha war fer shure! Hyuk hyuk! Sony woulda folded, then Nintendo, then Microsoft and today we'da be on the Genesis 8! YEEEEEEEEEEEEEEEEEEEEEHAW! Sega fanboys are the confederate soldiers of the video game world...

  • @MacUser2-il2cx
    @MacUser2-il2cx 3 หลายเดือนก่อน +1

    X-Men 2 Clone Wars on Sega CD, X-Women on Sega Genesis, X-Men Mind Games on Sega 32X, and X-Men (Konami) on Sega Genesis.
    Spider-Man the arcade game on Sega 32X since it was an arcade game made by Sega.
    Simpsons and Turtles in Time on the 32X. Maybe Sunset Riders!
    Altered Beast arcade for 32X with sprite scaling and arcade accurate voices!
    OutRun on Sega CD with enhanced audio and OutRunners on Sega 32X with splitscreen and sprite scaling.
    Sonic needed a game on 32X alongside Knuckles Chaotix. I'd like to see that cancelled Tails game for the Genesis too!
    Golden Axe The Revenge of Death Adder for Sega 32X!
    Jurassic Park arcade game for Sega 32X with light gun support!
    Sega Sonic The Hedgehog (arcade) for Sega 32X with a special trackball controller packed in! Make a new version of Marble Madness for it too!

  • @TheGunmanChannel
    @TheGunmanChannel 3 หลายเดือนก่อน +2

    It's all about the games man

  • @doceggfan
    @doceggfan 3 หลายเดือนก่อน

    In this scenario, it would have also been a good idea for the US and European launch of the Saturn to involve a new slightly modified model that had a cartridge slot that played 32X and Mega Drive cartridges, which would have been easier given the new similarities in architecture. It was madness that the Saturn was the first sega console not to feature backwards compatability

  • @williamoverton7775
    @williamoverton7775 3 หลายเดือนก่อน +1

    the original design called for twin Motorola processors one was for parsing the genesis output and one was for routing information to it. basically it would have given them the ability to multiply genesis specs instead of adding to them. which is to say genesis gets 64 colors routing and parsing means 32X gets 64x4. because of that architecture development would be entirely portable. meaning that porting all sega arcade games would be effortless. one reason they cited changing it was because model one games were excluded from the model and it had a completely different library for polygon based graphics. meaning a virtual fighter or racer would have to be designed for this architecture from the ground up.

  • @repussified
    @repussified 3 หลายเดือนก่อน +1

    What do things look like with 32-X and Saturn co-existing? Then again, it's not like anyone at Sega was asking that.

  • @BluesElwoo2
    @BluesElwoo2 3 หลายเดือนก่อน

    Awesome vid once again man! I had the 32X back in the day. I was young, and was just excited for new stuff! I lived at home and had a job, so why not? While I thought it was cool, there just wasn't enough support for it, and ended up playing Genesis games again after getting it.
    I even got a Sega CD after i got the 32X. I was surprised to find out that at that point, you couldn't buy a new Sega CD easily anymore. I had to resort to buying a used one, which worked just fine, but I wanted a new one! I think the only 32X CD game I had was Corpse Killer, and let me tell you that it freaking sucked!
    I ended up selling the tower of power since my parents wouldn't let me get a Playstation unless I did so. I prefer to emulate my old games now days, but I really wish I still had my tower of power! The 32X is legendary in all the wrong ways!

  • @bobingabout
    @bobingabout 3 หลายเดือนก่อน +1

    what even is the cartridge slot on the Sega Saturn for?
    If that played 32X games, that would solve half the problem.
    You have the 32X as an upgrade for Megadrive owners, and the Saturn for people buying new.
    The hardware between the two consoles should be mostly compatible, in that anything that runs on the 32X should also run on the Saturn.
    You could release high capacity games on CD, or lower capacity games on Cartridge that work in both the 32X and Saturn.
    Also allows you to include extra circuits on the cartridge like SNES games used to often do.
    And in theory, later on, you can also make another upgrade that allows you to play CD based Saturn games that plugs in like a Sega CD.

  • @GenerationXNews
    @GenerationXNews 22 วันที่ผ่านมา

    I love the let's save video series!!!!!
    Let it never need saving !

  • @shadowopsairman1583
    @shadowopsairman1583 3 หลายเดือนก่อน +1

    NBAJam TE on 32X was fun I happened to like Knuckles Chaotix.

  • @HedgehogY2K
    @HedgehogY2K 2 หลายเดือนก่อน +1

    32x has Sprite Rotation (which the MegaCD has), Sprite Scaling, PWM audio, 317 combined Genesis+32x colors less you wanna use 15 bit direct palette mode for uh... Still frames or menus with lower vertical resolution, and polygons. Godot's 2D mode supports all but polygons basically leaving everything to sprites. I can see Godot 3 and 4 being a great platforms for making psuedo 32x games. I would love to be a part of a Halo 32x project if I could.

    • @SegaLordX
      @SegaLordX  2 หลายเดือนก่อน +1

      The 32X has no sprite rotation or scaling in hardware.

    • @HedgehogY2K
      @HedgehogY2K 2 หลายเดือนก่อน +1

      @@SegaLordX Oh... Uh, that kinda screws up my imaginary Yanme'e death animation a little bit.

  • @ventura3600
    @ventura3600 3 หลายเดือนก่อน +2

    The 32X should've used the Motorola 68EC020 chip-it's the natural successor to the Mega Drive's 68K, easy to program, cheaper, and powerful enough to develop games that the 16-bit generation (or SNES chips) could never have imagined.

    • @litjellyfish
      @litjellyfish 3 หลายเดือนก่อน

      Very good point.

    • @Marcus_K
      @Marcus_K 3 หลายเดือนก่อน +1

      The Amiga 1200 and the CD32, which launched in '92 and '93, both had the 68EC020 CPU. It was a fairly powerful chip, but as someone who had the Amiga 1200 back in the day, I'd say the 32X has superior 3D graphics performance.

    • @litjellyfish
      @litjellyfish 3 หลายเดือนก่อน

      @@Marcus_K it’s beyond comparison. I mean even if it’s a mess I mean it’s a dedicated GPU to draw polygons while the Amiga could draw lines and fill but has no concept of polygons as an hardware object. It’s a CISC vs RISC and real cache compared to the not one but two SH2 so yeah the 32x is in every way much much more powerful than an A1200
      Just to put it in perspective a CISC from 84 vs a RISC from 93 or if it was 94. Just that should end any debate :)

    • @ventura3600
      @ventura3600 3 หลายเดือนก่อน +1

      @Marcus_K @litjellyfish
      Thanks for the comments. I know the CD32 and Amiga 1200 used that chip, but my knowledge of this platform comes from TH-cam videos. What I find intriguing about the 68EC020 is that it was a viable chip for the consumer market as early as 1993, just a year after the Sega CD's launch in the US. If Sega had developed an add-on with this chip instead of the Sega CD, we might have seen some amazing games, like many of the examples Sega Lord X mentioned in his video. Especially if games released for the Mega Drive from 1993 onwards were designed for this hardware, the game library would have been very compelling.

    • @litjellyfish
      @litjellyfish 3 หลายเดือนก่อน

      @@ventura3600 sorry you lost me a bit now. Are we mxing the SH2 with the 68 series how? The 86EC020 at 92, 93 was exactly a bit dated and weak considered PC etc.
      Also the 68020 itself with no new GPU would have done little for the Megadrive. Basically it would allow for better game logic which neger really was a true bottleneck for MD. It could have aided with compression. So graphics could have been decompressed only the fly to vram resulting in more verity in platform games etc.
      But just a 68020 added to the Megadrive would not allow 3D games really. As said even today with the smartest coders it would be able to run a good Wolfenstein type of game maybe 20fps
      Or did I miss understand you? Asking so I am not totally off with what I tell :)

  • @bananonymouslastname5693
    @bananonymouslastname5693 3 หลายเดือนก่อน

    Virtua Fighter as a launch title would probably be one of the most important and realistic ideas to attempt to save the 32X. In 1994, it would have stood out far more than it did in the US in any format.
    To my mind, more Super Scaler ports would've helped from an advertising standpoint as well. A commercial showing Outrun and Galaxy Force 2 running at 30 fps next to footage of the older Genesis ports would've been eye-popping.
    A play for beefy Samurai Shodown and King of Fighters '94 port could've been huge. With the Genesis' 68000 matching the Neo Geo and your new chip set and larger carts, paying for a couple of exclusive Neo Geo ports might have really stood out.
    Move Phantasy Star IV from the Genesis to the 32X, giving added graphical effects while also lowering the game's price from a $100 Genesis cart to a reasonable $50-60. Having the large cart/chipset on Genesis made it too pricey to begin with, and it'd add some variety to the arcade-centric lineup.
    Lastly, an early 3D platformer. Something like Jumping Flash that can be playable without analog control could've been huge.