Vanilla WoW 12 Years Later, WHY?! (Legacy, Nostalrius & Pristine) - [WoW Classic Part 1]

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  • เผยแพร่เมื่อ 24 พ.ค. 2016
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    Analysis of classic World of Warcraft mechanics and their impact on the player experience while discussing the shutdown of Nostalrius, private servers and the possibility for official legacy servers.
    Background footage is mainly the World of Warcraft: Legion closed beta.
    ► Follow me on Twitter! / haasgaming
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ความคิดเห็น • 541

  • @hibernian87
    @hibernian87 8 ปีที่แล้ว +38

    "To this day my interest in World of Warcraft still remains strong but my interest to play the current version is utterly absent".
    I think you just described the entirety of the old player base.

  • @Techt
    @Techt 8 ปีที่แล้ว +90

    Vanilla was hard, slow and engaging. The world was alive and full of people. The quests forced you to wander the world and learn the lore. LfG started the WoW decay.

    • @RoninDays
      @RoninDays 8 ปีที่แล้ว +6

      Legacy servers are for casual shitters that are too pussy for Everquest or UO that want to seem "core", lmao. Wow was easy mode from day 1.

    • @Logica1ity
      @Logica1ity 8 ปีที่แล้ว +11

      True, WoW was known as the lightweight MMO back in the day and largely mocked by those who stayed on the more hardcore games such as UO, EQ etc.
      However compared to what is currently on the market (and how the market has looked for the past few years) Vanilla WoW is certainly a hardcore experience - if only by virtue of having to grind so much.
      End of the day the game captured millions of people's imaginations and it was all in all a fantastic game so take your outdated MMO elitism and f off pls :)

    • @RoninDays
      @RoninDays 8 ปีที่แล้ว +1

      Logica1ity I'd be mad if I was a casual shitter too ;)

    • @ponderoustomes9005
      @ponderoustomes9005 8 ปีที่แล้ว +1

      +nakamine1713 Nobody cares about the games we love, especially the ones you mentioned..especially those...

    • @jonnysongs
      @jonnysongs 8 ปีที่แล้ว +4

      Get a life noob. Vanilla and BC were the perfect mix between enough hardness to make rewards seem worth it, but not so much pointless hardness that you waste your life playing it.

  • @Ivvyfay
    @Ivvyfay 8 ปีที่แล้ว +38

    To add on to the social aspects of Vanilla, was the fact that you had to maintain a reputation if you wanted to get anywhere in the game. You couldn't just click a button and get thrown into a dungeon with a bunch of random people that you never have to interact with again. Since people had to spend hours putting a group together, then travel to the dungeon, and finally had to put actual effort into beating the dungeon, people were less likely to act like asshole and get themselves blacklisted from participating in those groups in the future.
    "Hey guys, I got a mage that wants to come."
    "What's his name?"
    "Sinnfull"
    " Don't invite that guy, he's an asshole, a ninja looter, and a scrub."
    "Alrighty then."

    • @neglesaks
      @neglesaks 8 ปีที่แล้ว

      Yep, that was truly a factor in Vanilla+BC. By Wrath before the DF, it was slowly falling apart because of the large inflow of people meant that keeping tabs on player reps was arduous on the minds and demanding on social touch of guildies, plus the appeal to casuals creeping into the game was complicit in this.

    • @Ivvyfay
      @Ivvyfay 8 ปีที่แล้ว

      neglesaks on the occasions that pugging one or two spots became necessary in Wrath, our raid leads had add-ons that kept track of blacklisted folks.

    • @neglesaks
      @neglesaks 8 ปีที่แล้ว

      Heather Yeager
      Interesting. Never heard of them tho. People keps tabs on the shitlisted peeps in the heads.

    • @nispelsm
      @nispelsm 6 ปีที่แล้ว

      Yes, I remember the days when your rep mattered. I'd put myself up as LFG, and within minutes would have someone asking me to join their group. Since my main was a DPS, getting invites that fast was a joy. Tanks and healers could get invites easily if they were halfway decent. but, for a DPS, you really had to earn it by knowing your class's capabilities, and by being a good teammate. I loved it when people I'd never grouped with before would invite me out of the blue, and tell me it was because they'd heard good things about me.
      Then Wrath came, and suddenly player skill and teamwork no longer mattered. Once dungeon teams were randomly picked by the system, all that mattered was who could steal the most loot during the dungeon. Oh, and your character was judged solely on the gear you had, not how good your were at your class.
      In Wrath, I got my tank alt character to max level, and had gathered the best gear you could get without doing heroic dungeons. I went into my first heroic as fully-prepared as the game allowed, and was promptly booted before the first pull because I only had blue gear and BoE epics.
      Every expansion after that, the player experience only got worse...

  • @RaziyatheRavager
    @RaziyatheRavager 8 ปีที่แล้ว +131

    Great video! I'll throw in my two copper to this discussion.
    I started on Nostalrius because I never experienced Vanilla. I began early WotLK, but I was always intrigued by BC content in particular, and while Vanilla content was interesting, I only saw scraps of it when I got Benediction on a level 80 priest, or did the AQ chain on a level 80 rogue, so I didn't quite understand the difficulty of the game. I remember leveling up back when I started, and Vanilla felt kind of aimless, old, unpolished. BC felt a lot better when I went through the portal for the first time, and twinked some characters at 70 and formed a 70 twink guild.
    Fast-forward to WoD. Tried to enjoy it, but my guild relocated to a new server and I didn't want to follow along, and many of my friends had quit. Tried to make some new ones, but people in general seemed really anti-social, so I decided I would quit. I'd give Nostalrius a try. I had already done everything on retail, after all: High-tier raiding and PvP, lots of RP, AH playing, pet battles, twinking, etc etc.
    I went into Nostalrius with mixed feelings. It was unfortunate that I had to go to a private server to play this version of the game, but Blizzard simply didn't offer it, and I figured it wouldn't hurt 'em if I just... took a look around. I heard a lot of things about Vanilla being unpolished, but Vanilla being awesome. I remember leveling up through Vanilla content and feeling like it did when I started. But I had never seen it the way it originally was, so I tried to go into it with both eyes open and no expectations.
    I loved every second of it. As you explained, the leveling process was extremely social, and I felt a true faction rivalry between the Alliance and the Horde because we ran into each-other all the time. I loved to hate those red team bastards. I don't care that it took a long time to level up; I was focused on the adventure, and that was great. Got my mount at 40 by AHing every cloth and green I found along the way, and grinding a *little* bit for the last ten gold. Finally reached 60, got into a raiding guild, became class leader for hunters. Hunted down demons all over the world for Rhok'delar. I was there to take down Ragnaros, slay Nefarian, and I lead a 20-man Onyxia that was successful on the first try, albeit with like five people left. We had one godly holy priest who got many innervates before our druids all went down and was loaded with mana potions. Saw old Alterac Valley and took part in an almost day-long game. Wrecked Hordies with engineering gadgets, sniped them from the top of Zul'gurub's statues with a couple of other hunter friends, summoned infernals and doomguards in Undercity and watched them slaughter lowbies passing through, and spent lots of time just chilling in Westfall with a friend and Stitches. And killing lowbies with Stitches.
    Never a dull moment, in other words. Always something to do, if I chose to do it. Was PvP bullshit? Maybe, but it was bullshit for everyone. A geared shadow priest could nearly one-shot me with a single SW:P but a rogue would never catch me, and a warrior could practically one-shot a shadow priest but a rogue would be able to take out a warlock before stuns even broke. That was fun. PvE? Everyone had their niche role, from ret paladins tanking whelps in the BWL suppression room to resto druids, though lackluster next to a holy priest, being capable of resurrecting dead folks or putting dragonkin to sleep. I even met a geared freaking Boomkin. A laughable raiding asset to bring under most circumstances. How the hell does that happen? I don't know, but he was living the dream. Maybe their guild's mages really wanted more spell crit... and man, kiting was fun as a hunter.
    When the shutdown was announced, I was really disappointed, but there was more than that. My guild and I were generally happy that we got to down Nefarian and all, and we had all made it to 60... most of us had gotten to do something we really wanted to do, like one of our mages made it to rank 10 in PvP, I got Rhok'delar under the real, original Vanilla circumstances at level 60, one of our warriors got Teebu's sword which looks like a fiery lightsaber (and was worth a crapton of gold as a BoE epic), a friend of mine got her epic mount... but what of the others? One of our guildies had only just made it to 60 when the shutdown was announced, and was looking forward to raiding. I talked to some other people who were so close to 60, yet never made it, and even some really low-levels, like 10-20 who had plans on how they were going to level up and what guilds they were aspired to join. A lot of love went around in the final days of Nostalrius... old enemies or rivals met the end together, as friends. Thousands of people crowded around Ironforge and Orgrimmar and cried out together, a mix of many emotions. Anger at or disappointment with Blizzard, adoration for the Nostalrius team for everything they did for us... I spoke with some GMs, some of whom had been keeping an eye on my threads on the Nost forums. My threads! They even let me see GM island! I was flattered.
    Overjoyed beyond words to have been a part of this experience. No nostalgia, no delusion about it; Nostalrius boasted a huge international community that fostered real relationships in a highly social, competitive environment, all with gameplay with great replay value, well-defined class identities and relatively few crashes and little lag, considering the population. Personally, I would be okay with not going back, after everything I've done... but I *wish* others got to be a part of this experience before the end. I love this game, and Nostalrius took that love to new heights. I feel like I understand the roots of this game more than ever, and I never could have imagined I was missing out on so much. I have no doubts that *some* people wouldn't like Vanilla, but for me, and many others... it was hugely enjoyable. Assuming Blizzard fixes the technical issues I heard happened in the real Vanilla - server crashes very often, huge lag in certain places, etc. - it could be for others as well.
    I was Raziya, level 60 night elf hunter. Thanks for reading.

    • @criztu
      @criztu 8 ปีที่แล้ว

      that's Communism you're describing.

    • @RaziyatheRavager
      @RaziyatheRavager 8 ปีที่แล้ว +4

      wut?

    • @RaziyatheRavager
      @RaziyatheRavager 8 ปีที่แล้ว +2

      *****
      *gives a brutal hug with explosions and hellspawn and stuff like that*

    • @Deak32
      @Deak32 8 ปีที่แล้ว +6

      A long read but worth it.
      Really good description of a vanilla experience.
      Sounded just like you described the original.
      It was an awesome game. The best really.

    • @RaziyatheRavager
      @RaziyatheRavager 8 ปีที่แล้ว

      Deak32
      Considering that I went in distrustful of private servers, with mixed expectations, and no friends joining me for the try, I struck fuckin' gold with Nostalrius.
      Thanks for reading, mate.

  • @trens
    @trens 8 ปีที่แล้ว +39

    Wow is a massively multiplayer online singleplayer game.

    • @bobbykotick1163
      @bobbykotick1163 7 ปีที่แล้ว +2

      MSO

    • @itchydez
      @itchydez 6 ปีที่แล้ว +2

      Ted Mills - Truth, dude. Played Legion not long back for a month and it was...strange. No one spoke or interacted.

    • @richard2mitchell
      @richard2mitchell 6 ปีที่แล้ว +2

      What are you talking about you have all the elite wanted quest that you have to group fo....oh nm that removed them

  • @GravitySpec
    @GravitySpec 8 ปีที่แล้ว +1

    Great job with this video! You really touched on many of the reasons my friends and I frequently talked about when this subject comes up. It's that social engagement and shared drudgery that we all felt was such a rewarding experience. Thanks for making this.

  • @mekabar77
    @mekabar77 8 ปีที่แล้ว +2

    Welcome back and great analysis! Looking forward to more content from you.

  • @wadeking4054
    @wadeking4054 8 ปีที่แล้ว +7

    I play on Kronos. I'm loving it. I get annoyed at the little things, like 1 graveyard per zone, expensive but required class training, getting into a dungeon (mobs in front of entrance) being harder than the actual dungeon, waiting for quest items to respawn for 5 minutes, a few quests give bad directions, imbalanced classes etc. But I realize the good side to these things (except for the imbalanced classes and poor quest text).
    However, the overall feel of the game is better. I have 8 people on my level 17's friends list. I feel like I'm getting slightly better every level with new spell ranks and talents. I'm actually exploring to look for chests and rares to get gear because leveling is oddly paced and hard. I actually use my professions while leveling for gear. I'm constantly partying up because of the harder quests. People don't ignore you when you ask a question in chat. People are willing to help with quests they already finished because farming is still a decent source of xp and it gives them a future ally or friend in the world. I actually read quest text now.
    WoW was an MMORPG back then. Now it is a co-op 3rd person action fantasy game (which can still be some at times).

  • @iamsmilingjack
    @iamsmilingjack 8 ปีที่แล้ว +4

    Ive watched many video's about the subject. Yours is the best and most thought through video on the matter. Well done, Haas. Finally a person that understands, that Nostalgia was a small part of the private server experience.

    • @cythixx
      @cythixx 8 ปีที่แล้ว

      People always think it's nostalgia, it's like someone says something, and everyone believes it. I've watched Ace ventura 1&2, old star wars episodes 4,5,6 so many times, I mean if it was just nostalgia, why would I keep watching it over and over again. If you could say a small part of it is nostalgia, it would be 1-2%. I mean i've played WoW for 11 years now, and I played on nostalrius for over a year, 14 months to be exact, if it was just nostalgia, I doubt I'd play for over a year, and have 2 level 60 characters, epic mounts, MC and BWL geared character, working on raid gear on my alt etc. Farmed over 5k gold.
      We need more people like HaasGaming, to tell everyone it's not nostalgia. If WoW would stop developemnt now, and in lets say, 15 years people would look back and think "Damn I wanna play Cataclysm, Mists of Pandara, Warlords of Draenor, Legion." THAT would be nostalgia. This is different, WoW from Vanilla till end of WotLK was the last time an MMO game existed. Now MMO is an ancient history, no MMO games exist out there. WoW WoD/Legion is an single player FaceBook game you play via launcher. You can't even call it WoW 2.0, because that would mean WoW wouls still be an MMORPG, which it is not currently, it's a failure. My dog could come up with better ideas for WoW than Blizzard.
      Man I don't know why I post long comments sometimes. :P

  • @ChichiNaka
    @ChichiNaka 8 ปีที่แล้ว +19

    Great video but to anyone turned off of private servers by this just understand hes mostly talking about the first few months of release, playing in the middle of 2005 as a 12 year old playing her first MMO I had no issues making gold for my mount, spells/gear upgrades at appropriate times.
    All this is magnified now with private servers, the experience is much better in the exact same game now, the addon Vanilla Guide will keep you in the right zones on the right quests, there's still a lot of slow traveling the world and using CC if you pull more mobs than you can handle but I've spent the last 2 years of WoD on a private server with my boyfriend and our three friends and it's still the most fun play experience I've had with my group of friends ever.
    Scholomance and Stratholme will never get old for me, even if I'm not into the dull Vanilla raids.

    • @haasgaming
      @haasgaming  8 ปีที่แล้ว +3

      Addons, something I didn't touch upon, are definitely a big increase in making the entire experience far, far more enjoyable and if Blizzard does decide to go with Legacy servers they'll help a ton in making it better no doubt. (Personally I really can't go through old content without at least the quest addons, for instance)

    • @robs9980
      @robs9980 8 ปีที่แล้ว

      I don't remember it being any faster mid 2005. But I was leveling as a priest, so what do I know.

    • @ChichiNaka
      @ChichiNaka 8 ปีที่แล้ว +1

      Rob S All I know is it took me 16 days played to get my first ever level 60, 9 days to get my second 60 and only 5 days played to get my first sixty on both Kronos and Nostalrius

    • @robs9980
      @robs9980 8 ปีที่แล้ว

      Chiyori Nakanishi Hmmm, that actually doesn't sound too far off. Did you PVP a bunch too? I spent a lot of times in BGs and respeccing when I was leveling (as I got bored as hell playing holy priest ALL the time).

    • @ChichiNaka
      @ChichiNaka 8 ปีที่แล้ว

      Rob S enough time to get the AB speed boost boots at 28/38/48 and enough time to get 30 of each pvp badge to get the black war tiger

  • @merccc1
    @merccc1 8 ปีที่แล้ว +7

    Not really a grind. If you run out of quests in one zone, you travel to another. That is GREAT, that promote traveling and viewing the terrain and it feels more like a adventure than just following a line of quests up to 60... Also promoted communication and encounters with others. Just soo much awesome. Slower was better really. I remember soo many encounter that were soo much fun. Running into enemy faction, getting small skirmishes going, calling for back up, running into friends that were leveling in the same area or grinding for something special there, and sooooooooo much more. These things are possible to some extent now, but not near as more, or as full. Flying mounts alone killed most of this.

    • @alphonsbretagne8468
      @alphonsbretagne8468 6 ปีที่แล้ว

      I remember the whole guild showed up to help a member-in-spe, which was a rl friend of one of our members, just for questing. He tried an elite quest with random groups several times and they failed. Than he asked for help his friend and impulsively we all went there. He was so excited! Such things are, what I missed most later on before I finally quit WoW.

    • @steve69man420ayylmao
      @steve69man420ayylmao 6 ปีที่แล้ว

      TricksyKitsune i dont want to level for about 5 months (due to limited time) just to start the end game, grind that for a few months. modern wow is more friendly to people like myself with not alot of time. i can just play 1 lfr raid a day and get geared. while in vanilla i have to find a group for a dungeon, travel there, do it and that alone would be so timeconsuming

  • @Phyrexious
    @Phyrexious 8 ปีที่แล้ว +22

    (Also played hardcore vanilla and burning crusade back in the days. I recently re-made a lvl 20 character to get a Hearthstone reward.)
    The dungeon finder is such a double edged blade. Yes the old system was pretty crappy, people spamming "LFG!!!1" in the main chat. Sometimes it took you *hours* to find a good group before you even started. I can understand when you only have 2 or so hours to play, you don't want to waste that doing nothing. But it's exactly that difficulty that made a successful run all the more interesting.
    Right now, on the few new dungeon runs I went, no one in the group even bothered to say hi. No one cared except for the xp and rewards. My sample size is small but it was so sad to see. The idea to instantly teleport to the other side of the world and fight with people you've never met... Ugh. :x It completely removed the social aspect.
    Something you didn't mention in the video, what I personally hated as well, was the joining of multiple server populations. In the WoW that I grew up with you picked a server and that was the group of people you had to deal with. Just like in smaller towns you'll start to know people more personally. With the combined populations for battlegrounds, my own world server felt cheap and less special. I understand why they would do it, it makes sense, but these small changes do add up.
    And lastly, flying mounts. Yuck. It's one of those things: they sound *amazing* for you yourself. But if everyone has it, it loses that appeal and does more harm than good. World PvP became small, empty and meaningless. No more fear from the other faction. Overall I think flying mounts were the biggest offender for me personally.

    • @haasgaming
      @haasgaming  8 ปีที่แล้ว

      Ha, in regards to flying mounts... I remember when they were announced and the general excitement people had. As someone who predominantly loved wPvP in vanilla, I was far more skeptical myself even back then. Now, you didn't get a flying mount until the very, very end of the BC content so it didn't feel as much of an issue. Blizzard's stance on limiting flying in WoD, for instance, is something I was really happy with and I hope they continue.

    • @Phyrexious
      @Phyrexious 8 ปีที่แล้ว

      Aye, the world PvP was quite exciting in vanilla!
      Chasing down alliance scum on an epic 100% horse while most were still mucking about with a 60% inbred. Priceless. (and bonus points for making a bubbleboy go back to mummy. j/k ;)
      I'm curious, how did they limit it the flying in WoD? And how was that received?
      I guess it means they at least saw a problem with flying mounts as well.
      Another thing to do back in the days was raiding major cities as rogues. Big group of friends, sneaking in, causing chaos... So much fun! One of those activities that was awesome to do, but also a great example that needed fixing. Where to draw the line of this handholding... How much suffering of others is worth the enjoyment of some? :) It's not an easy problem. The stealth guards added in however were an easy fix.
      I guess at some point when you streamline everything too much and cater to the lowest denominator, you'll end up with a bland game, where everyone wins. My joy that day by raiding the ironforge bank with a group of rogues was directly related to the 'suffering' of (owning) others. Remove the latter and you remove the former. Without evil there is no good, yadayada andsoforth...

    • @haasgaming
      @haasgaming  8 ปีที่แล้ว

      IIRC, flying in Draenor (no changes to the rest of the world) in Warlords of Draenor wasn't at all available until patch 6.2 which was about half a year after release I believe. At that point, anyone that got a specific exploration achievement which took a bit of time could learn flying. From what I remember the reception was, at least with the vocal people, very negative but credit where credit's due Blizzard stuck with that plan and I think in Legion they'll be doing the same.

    • @iPostiPodiEatiYuri
      @iPostiPodiEatiYuri 8 ปีที่แล้ว

      i really like your comment

    • @Blackadder75
      @Blackadder75 8 ปีที่แล้ว

      You are welcome to raid the Ironforge bank any day, but HANDS OFF AUCTIONEER LYMPKIN!
      it was easy to avoid enemy invaders , ok maybe they would catch you off guard one time while you were in pvp mode, but I wouldn;t call that extreme suffering, it was rare and if you didn;t like it, just go to SW or pause for 10 minutes and play your bank alt (who would be immune from pvp anyway)

  • @haasgaming
    @haasgaming  8 ปีที่แล้ว +33

    Big apologies for the lack of content over the last... well numerous months. I had a bunch of review, guides and whatnot planned (e.g. Darkest Dungeon, XCOM 2, PoE Awakening etc) but due to a series of really crappy real life events all of that had to be delayed to the point where they all felt irrelevant for me to even finish. Yes this is a bit of an odd one to start again with too, I suppose, but it's a topic that I'm highly interested in and wanted to get my thoughts out on. Again, sorry, I plan on getting back into the swing of things starting this video!

    • @detectivelizard9532
      @detectivelizard9532 8 ปีที่แล้ว +4

      No worries man, as long as everything is all good! We're glad you're back.

    • @urbium
      @urbium 8 ปีที่แล้ว

      +Detective Lizard Very, VERY glad you're back and all is good (or at least not terrible). You're one of the only trusted reviewers on all of TH-cam and your input has been sorely missed.
      I still want to know what you think of Fallout 4...

    • @KorkutUstaoglu
      @KorkutUstaoglu 8 ปีที่แล้ว +2

      I would like to answer you with a vanilla chat saying..
      irl>wow
      10x

    • @ruiptaurus33
      @ruiptaurus33 8 ปีที่แล้ว

      all the best, bro!

    • @Godswole
      @Godswole 6 ปีที่แล้ว

      LOL you are still trying to discourage people to play vanilla. that's hilarious.

  • @ganasde65
    @ganasde65 7 ปีที่แล้ว +2

    what people miss is the sandbox feel. We made our own fun. When you saw someone, they were from your server. Our screens weren't overly cluttered or decorated, it had a simple look and feel. Questing was hard, but rewarding. You couldn't click a button and get grouped with strangers, socialization was encouraged and required. there was an actual sense of danger, especially on a pvp server. Managing your mana was a must, as was utilizing everything in your toolkit

    • @DenaInWyo
      @DenaInWyo 6 ปีที่แล้ว

      I'm glad to see another person with the opinion that the screens are overly cluttered. It's a pain in the ass and irritating. I miss big, open spaces like Westfall. It's like they've gotten overly ambitious with their design..and then add insult to injury by not letting you fly and getting a lay of the land. I don't want to fight the very landscape itself.

  • @fwenny
    @fwenny 8 ปีที่แล้ว +8

    welcome back sir. miss your content.

  • @cugamer8862
    @cugamer8862 8 ปีที่แล้ว +1

    For me, what really sums this up is the last shot where the narrator opens his inventory. Four 30 slot bags plus his sixteen slot backpack.
    I remember being in my mid 30s in Vanilla and getting a quest which could yield a 14 slot bag. For this quest I had to travel to three different zones between both continents. It took a lot of time but the reward was worth it. Not just the larger container, but the sense that I had completed something really cool. All that travel reminded me that I was in a real world, not a tiny box where I could get a quest, take five steps, do something then hand it back in. I would go back to Warcraft if it was a World again, but Blizzard dropped the world part. Shame, but I'll always have the memories.

  • @kensg
    @kensg 8 ปีที่แล้ว

    that was an excellent commentary thank you very much

  • @behh5280
    @behh5280 7 ปีที่แล้ว

    good vid mate, you are tickling the soft spots of which i have had thoughts on for many years. the instant gratification system sucks!

  • @CALISUPERSPORT
    @CALISUPERSPORT 7 ปีที่แล้ว

    Are you me?? You nailed every single one of my points regarding leveling now vs then, which is one of my biggest gripe with live.

  • @jl6723
    @jl6723 8 ปีที่แล้ว +1

    i played a vanilla server with my friends and i had an amazing time, it was tough and difficult, some times certain objectives refused to happen on collection quests, finding characters was sometimes difficult, but what made the experience so fun was that me and my friends were given challenges that we forced together, yelling at eachother and then going onto our next objective was funny as hell and overall, even though no one else was really on the server we got an experience as we ran away from a group of 3 mobs, a level or 2 below us

  • @Bruh-pd2cx
    @Bruh-pd2cx 8 ปีที่แล้ว

    Loved the video!

  • @keithcostello1388
    @keithcostello1388 8 ปีที่แล้ว

    I can tell you put effort into this video. Good job.

  • @jim5140
    @jim5140 8 ปีที่แล้ว +1

    Very well done video

  • @patricknelson1471
    @patricknelson1471 7 ปีที่แล้ว

    what graphics card you have ? the game looks smooth and amazing

  • @smashingkebab5863
    @smashingkebab5863 8 ปีที่แล้ว

    Great video Hass!

  • @OrcBit
    @OrcBit 8 ปีที่แล้ว +1

    Nice video :)
    I see a lot of valid points, can't wait to see where all this goes. Hopefully we will get Legacy servers!

  • @jadayaindigo7696
    @jadayaindigo7696 8 ปีที่แล้ว +3

    7:15 "seemingly outdated, horribly slow grind" - let me tell you something there you young whippersnapper! - have you ever had to stop, examine your surroundings, assess the enemies involved, check the tools / consumables and skills you have available and think to yourself... "Now how am i going to do this" while lvling in any expansion past Wrath?
    Vanilla lvling was like an openworld Skyrim fighting giants and the environment lvling...and ...
    we will never have that back

  • @Tavroxx
    @Tavroxx 8 ปีที่แล้ว

    Very nice comment. Actually I never played WoW and just started it. It feels great but yeah, starting zones are just really empty... Do you think it's worth playing the game for a new player ?

  • @prkchpsnaplsaws2322
    @prkchpsnaplsaws2322 8 ปีที่แล้ว +17

    So are you saying that nobody should want to play Vanilla, because Vanilla required you to actually play? If you don't want to play Vanilla - then don't play. To make the argument that "nboody wants to play it" is simply disingenuous. The dozens of private servers (nostalrius being the largest) is proof of that.
    If Blizzard wants to make some money off of old players, they should look at erecting a single, true, vanilla server. Otherwise, they should back off. People are sick of what WoW has become. This is what happens when you take lead designers & writers off of your cash cow, and insert entry-level kiddies in their place, putting it on auto-pilot.

    • @haasgaming
      @haasgaming  8 ปีที่แล้ว +14

      "So are you saying that nobody should want to play Vanilla, because Vanilla required you to actually play? If you don't want to play Vanilla - then don't play."
      Is this aimed at me? Because that's not at all what I'm saying.
      "To make the argument that "nboody wants to play it" is simply disingenuous. The dozens of private servers (nostalrius being the largest) is proof of that."
      Which I mention as an example in this very video, yeah.
      I'd hope that, at the end of this video, it at least is pretty clear why a large number of people are in fact interested (myself included) in a vanilla experience. But there are always multiple sides to an argument, and vanilla is - like everything - flawed. But as flawed as it may be, it's a beloved experience that is certainly different.
      I guess your comment may also have been a reply to someone else in which case ignore what I said. Else I'll assume you made this comment based on the first few minutes of the video rather than the entirety of it.

    • @MrTirien
      @MrTirien 8 ปีที่แล้ว +3

      He didn't look at the entire video i guess.

    • @zacharybennett8463
      @zacharybennett8463 8 ปีที่แล้ว +5

      Did you actually watch the video, or did you just read the title?

    • @Ecliptor.
      @Ecliptor. 8 ปีที่แล้ว +3

      looks like you didnt watch the video at all, because that's clearly not what he said

    • @skroot7975
      @skroot7975 8 ปีที่แล้ว +1

      lol, that's like the opposite of what he said... kek

  • @troller4jesus
    @troller4jesus 8 ปีที่แล้ว +6

    I am currently playing Vanilla on Kronos, and another toon on Warmane WoTLK.
    The vanilla is awesome and challenging and I love it.
    I'm loving WoTLK because of the end-game and the dailies as well.
    I would happily pay Blizz for access to both in an official/certified capacity, but their loss I guess.

    • @Hope-kf1nl
      @Hope-kf1nl ปีที่แล้ว

      Blizzard does have classic realms.

  • @wach9191
    @wach9191 8 ปีที่แล้ว +1

    I have not played MMO games for years. Could anyone tell me what is the point of levels if you reach max in no time?

    • @KHRification
      @KHRification 8 ปีที่แล้ว +2

      There really isn't one. If you reach max lvl too fast you pretty much skipped the best part of the game.

    • @1TotalJabroni
      @1TotalJabroni 8 ปีที่แล้ว

      Not only has leveling lost meaning, all sense of accomplishment has as well. The game has been "streamlined" so drastically that you literally don't have to change gear or leave a main city to level from 15-90. Even 90-100 is easily done casually in a few days. Obviously there is still a learning curve for new players, but the game has lost all charm. It is purely about endgame, which itself is watered down with the Raid Finder. The game is still challenging if you want to take on the hardest content, but mostly because there is a startling lack of caring/skilled players because the game doesn't require you to care or be skilled.

    • @j4kfr05t5
      @j4kfr05t5 8 ปีที่แล้ว

      +Jake Ridgeway In any game that has levels, leveling was never and never will be the best part of a game.

  • @swantonic5574
    @swantonic5574 8 ปีที่แล้ว +2

    Good points haas, it's nice to see someone dispel the instant argument, "It was nostalgia only". The points you made are some of the core reasons why things were better to me. Particularly the difficulty and the social element being necessary. I noticed this sort of thing even in the span of vanilla: I thought Battlegrounds were kind of disruptive to the immersive world I was in, as they sucked up the majority of players and put them into a system rather than a breathing world to pvp in. Before battlegrounds every boat into the Barrens seemed to be flooded with an alliance raid which brewed over the past hour in iron forge by someone shouting for help. Then expansion after expansion it became more like that, and less immersive.
    I personally liked TBC the best I think. After that, and especially after WOTLK, it became more like the trend today of catering to the majority. I think it might have had to do with Activision possibly. In any case things, even games in general, MMOs every one I try, is all just a "progressive system" trap to keep leveling new characters, keep believing you've actually achieved something with achievements spamming you ... it all just feels like hot air, and then you have someone tell you you're only nostalgic? Pssh. Feels more like I just enjoyed being in something that felt more real, and it also felt like the developers were less about money and more passionate.

  • @Erythrox21
    @Erythrox21 8 ปีที่แล้ว

    Good Video, keep it up!

  • @charlsssoooo
    @charlsssoooo 8 ปีที่แล้ว +5

    i havent played wow since BC, and that part about not needing cc for instances is baffling to me, when I played you lived and died by your groups ability to cc the mobs of enemies in an instance

    • @haasgaming
      @haasgaming  8 ปีที่แล้ว +1

      For sure, I have a ton of fond memories of the struggle instances like Shattered Halls brought in BC. Sapping/polymorphing/banishing the right target, possibly even vanishing to quick shot if things got out of hand, properly focusing on the right target, kiting certain adds, evasion tanking, interrupting dangerous spells etc. were all commonplace.

    • @sanderhansen7036
      @sanderhansen7036 8 ปีที่แล้ว

      To best honest that was mostly because people were bad. We played on Nostalrius and Instances were MUCH easier than they used to be, simply because people understood the game now. We didn't at all need to use cc or advanced tactics through most of the dungeons... We never made it to the end-game dungeons though, I'm sure it would have become necessary by then.

    • @charlsssoooo
      @charlsssoooo 8 ปีที่แล้ว

      Sander Hansen Well you are right, on the entry level dungeons you really don't need cc or advanced tactics. They are there to teach you the game. I would say it was after UBRS and DM that the training wheels came off and you needed to have an idea of what you where doing. If you were clearing anything after those without advanced tactics then I am impressed.

    • @sanderhansen7036
      @sanderhansen7036 8 ปีที่แล้ว

      Cryptico I did not get to that point, I only got to around level 40, I think 38 or something like that.. I'm just saying, the instances are a lot easier than they were back then... Because back then people were very new to the genrer ^^

  • @mtggeeksgaming5064
    @mtggeeksgaming5064 6 ปีที่แล้ว

    Ok so I play both live and private servers but the heirloom comment is wrong. It allows you to level faster and no have to take a long ass time as end game takes forever. It still take 2-3 days to level in play time.

  • @mikeykm1993
    @mikeykm1993 8 ปีที่แล้ว

    As someone who didn't start playing until TBC I would love to be able to play vanilla just to see what exactly it was like because people talk about it so much and id like to be able to join the discussion.

  • @neglesaks
    @neglesaks 8 ปีที่แล้ว

    Good discussion, thanks. Upped.

  • @seigmyrethegamer4584
    @seigmyrethegamer4584 8 ปีที่แล้ว

    I am not sure if I should play a private server. They can be shutdown and I don't know the risks. One side says something and another says they are lying, and I am not sure who is right.

  • @111imagine111
    @111imagine111 6 ปีที่แล้ว +2

    The main reason i miss old WoW is simply playing with people.

  • @Luke-oe8fe
    @Luke-oe8fe 8 ปีที่แล้ว +2

    If you began playing in PreBC, and have your nostalgia glasses appropriately seated, most of these "problems" actually added mystique and desirability to the game.
    I will never forget my first level 40 character, my first kodo mount which I had to grind thunder bluff rep for. Took me over 2 months from starting to get to that point
    Nor will I forget finally reaching cap and scouring the AH for BOE blues as I leveled my professions.
    Sure the game pacing and design has "improved," but is this necessarily for the better? I sense that WoW has become the ARPG of MMOs, where everything is expected to be fast paced and if you can't complete at least a level or two within a sitting then you've wasted your time. Meanwhile, we've completely stripped the game of necessary social interaction.
    People have always complained about having to clear whole continents without a mount to get to the next quest hub, but they did it anyways ultimately because they found it rewarding. The sense of discovery and adrenaline running through stranglethorn vale as a level 20 alliance stripped of his gear to prevent durability damage, surrounded by ?? mobs and players is an experience unmatched in any other mmo and will never be seen in WoW as we know it today.
    It may have not been so then, but it was that way for a reason. It made the world more engaging. Zones weren't just there to convey you to the next quest hub, they were stages upon which you built lasting memories of hardship, comradery and triumph.
    Ultimately what we have here is a divide in game philosophy; should reward be granted for player participation or player persistence?

  • @wwecollin
    @wwecollin 6 ปีที่แล้ว +1

    I started playing wow @ the cataclysm launch. I played cata, mop, wod and even Legion. But vanilla wow has been my main game and my best wow experience for over 2 years now. Without the nostalgia.

  • @Vandalia1998
    @Vandalia1998 8 ปีที่แล้ว

    I cheacked it out a month before they shut down. It was very grindy and slow and i only got to lv 20. I wanted to see if there was any story and lore back then. And there was i did enjoy the Druid getting swim form quest chain.

  • @reee0plb465
    @reee0plb465 8 ปีที่แล้ว +1

    Man... I can't wait for Blizzard to release legacy servers.
    A thing you didn't mention is the fact that the content pre max level was completely relevant back in the days, your adventure began at level 1. Now all the content is at max level.

  • @SkitiDamone
    @SkitiDamone 8 ปีที่แล้ว

    Are there any good TBC servers? I didn't play vanilla but I LOVED TBC and I want to experience that again.

  • @OtherEdgar
    @OtherEdgar 7 ปีที่แล้ว

    U right my friend. Great vid.

  • @carstennielsen6031
    @carstennielsen6031 8 ปีที่แล้ว

    I mean. Havent most of us run with a Night Elf all the way across Wetlands, dying multiple times just to get to Westfall? Or was it just me?

  • @Venomousse
    @Venomousse 8 ปีที่แล้ว +1

    Must say, I agree with pretty much everything here. It is obvious that WoW has had many quality of life upgrades, resulting in significantly smoother and better paced gameplay. You no longer have to run for 30 minutes(!!!) to get to your corpse if you die in the Barrens. You no longer have zero inventory slots as a warlock due to having to hoard soul shards. You no longer have to group up just to complete a simple kill quest. You no longer have to spend all day getting a group together to complete a dungeon.
    But with all those quality of life changes, some core things were lost. The social aspect of the game took a huge hit. Add all the cross realm play and it's a very different experience than before. Actually talking to random people is these days rare, when it used to be necessary. People just stand in queues.

  • @RazanaArcclaw
    @RazanaArcclaw 8 ปีที่แล้ว

    so wait you skipped WotLK and MoP? why do you still play if you havent played full time since BC?

  • @CanielDonrad
    @CanielDonrad 8 ปีที่แล้ว +1

    you hit the nail on the head man

  • @vwlssnvwls3262
    @vwlssnvwls3262 8 ปีที่แล้ว +1

    The first time I remember feeling cheated out of the experience that I loved WoW for was when BC came out and suddenly rare and epic items were basically handed to you on a platter. From that point on it seemed like anytime Blizzard made a change it took away from the gratification I would get for working so hard. Achievements helped with this for a while, and I was always proud of how many points I had, and the hard achievements I had acquired. But once again Blizzard made changes and suddenly achievements were just a joke. This is why I want Vanilla back. I want to work for my achievements and gears and levels. If I wanted an easy experience with all this thrown at me for doing nothing... I would play Diablo.

  • @Durgenheim
    @Durgenheim 8 ปีที่แล้ว +114

    The first iteration of World of Warcraft was made by gamers, for gamers. It's sad to see such a legendary game fall so far.

    • @cromwelltheconqueror3430
      @cromwelltheconqueror3430 8 ปีที่แล้ว +7

      Fall to having a story, fair raids and worst of all dealing with minutes of group finding instead of hours.

    • @cragionlol7243
      @cragionlol7243 8 ปีที่แล้ว +2

      +Cromwell the Conqueror and that's it.

    • @SDB_Dev
      @SDB_Dev 8 ปีที่แล้ว +5

      WoD -> Legion story isnt very good though.. so..

    • @Durgenheim
      @Durgenheim 8 ปีที่แล้ว +29

      Cromwell the Conqueror You mean having to watch cinematics instead of paying attention to the wealth of lore that was presented in quests, faceroll raids (aside from mythic) that shower you with effortless loot, and dealing with players from LFG that finish an entire dungeon without saying anything or working as a team? Yeah, I'd say the game has fallen pretty far.

    • @ponderoustomes9005
      @ponderoustomes9005 8 ปีที่แล้ว +8

      +Cromwell the Conqueror Enjoy a skill-less version with all the 8yr olds in the world

  • @watchthe1369
    @watchthe1369 6 ปีที่แล้ว

    The number of times I ended up farming stuff instead of questing to level and amount you had to farm was down right nasty.

    • @haasgaming
      @haasgaming  6 ปีที่แล้ว

      Be sure to save up for that level 40 mount!

  • @bochlan
    @bochlan 7 ปีที่แล้ว

    I could not finish your video, stopped halfway and then this happened, k thx
    (vanilla) I had a lot of IRL friends whom we were all in friendly but quiet competition constantly trying to outdo the other, which was fun and encouraged more and more gameplay only on the occasion did we team up while questing- however as I got older I Tried out both NOS and FEENIX on a few occasions, I had only one IRL friend that tagged along- a different friend each time.
    Each time we quested together the entire time and got to higher levels faster, did nearly all quests (some were bugged) made more gold (also because we knew more about what we were doing this time round aka item knowledge quest knowledge and combining our professions) and overall had way more fun then trying to 'be the best' and solo everything thus the progression pace felt way less in what has been a tedious grind at times in past (yes we played x1 and x2 rates) possibly my main point vanilla was more socially encouraging
    When you look at retail now or just overall, the game caters more and more to casual/ solo players adding not only a instance que finder but then a raid one? (whats the point of a guild now? heirloom items and unlocks? that is great but it countered the actual NEED to socialize with other players)
    I have never done the "final boss" except in cata due to raid finder: it was boring, there was minimal chat, only the leaders of the group who felt they needed to guide would speak strats in a angry voice as it is expected everyone know this raid due to its ease and ease of access, and it was easy and not very rewarding, nor did i care for the loot
    Compare that experience with the planning and organization needed just to get 40 ppl online at the same time to do MC, gathering like a real force just to have a war breakout outside the gates(because vanilla encouraged use of the world not just teleportation allover automatically) coming together triumphant or retreating scared into the raid, the raid was massive and felt like a grand 'event' and the guilds progression even as an underdog would be somewhat renowned across the server, due to respect of its grand tasks and planning and organization and sync involved, and the loot! actually looked good and due to this respect of difficulty its like "omg that guys got fkn staff of dominance dayyyuuummmmm" "fuck that dude look at that warr with hand of rag!" "how do you even get that? it doesnt drop from a boss" the quest begins, not to mention other world pvp which was encouraged by quests ie the horde quest to summon someshit from the grave to kill everything in their town (dont see that in other xpacs, or atleast not to the same degree) the pace the movement the slow leveling was to give a sense of immersion, to take in your surroundings as you cross it, and to give a sense of satisfaction like you actually had to earn it for yourself- compare that to now, OP LEVELING MACHINES like you said, wheres the fun in that, they redid the old world which was good, but it felt abit like a big "fuck you" to past nostalgia (or the old devs)overall I say its not just the content its the overall experience, yes nostalgia is a factor, yes there is alot of things about vanilla thats not great, but as far as I am concerned there is even more things about retail that is not great like the fact that not everyone clears all progression in time for next expac, suddenly you have unfinished business as noone wants the old when the new its x10 better gear wise, privates are set to one PATCH, they may add/update/fix things however you can play as casual as you want really as there is no time frame deadline, FINAL MAIN POINT: MONEY how much have you spent on retail wow? it adds up, money is fkn everything these days, put it this way, you are paying for time in a virtual world, paying money is a commitment, because you have paid money your more and more inclined to play to "get your moneys worth" yes the money is needed for servers, but consider how much money blizzard has made from wow alone, I believe I have payed enough to cover my net usage on their servers 10x over. - long messy post for a long messy game

  • @loser-nobody
    @loser-nobody 8 ปีที่แล้ว

    I've always felt mesmerized by the massive world whenever I come back to WoW and have to learn to play again without the immediate muscle-memory and all my keybinds doing most of the work.
    "Wait, what's my flying mount keybound to? -- ah w/e I'll just walk it's not far... oh hey, when did that herbalism shop get there?..."
    "Why hello, Kor'geld, *'Lok'tar Ogar'* - and all that.. Listen, I need something but I can't seem to recall where I placed my Thundering Onyx Cloud Serpent - you understand.. Anyway, you wouldn't happen to have a - oh you do! Wonderful! I'd much rather give you the 10 gold you ask for this item than walk a few blocks to the bank where I swear I have more stashed away! Either that or they're -err on my other body.. nvm.."
    *You can't help but adventure when you are forced to interact with the world!*

  • @sebastienroux1790
    @sebastienroux1790 6 ปีที่แล้ว

    This is what makes private servers fun as well. There are bugs that makes it more challenging that makes you work together to be able to complete the content.

  • @renberisha6093
    @renberisha6093 8 ปีที่แล้ว

    I started WoW during cata, so I never had any experience with any older versions, except doing trial accounts from my cousins Wrath of the Lich King box. And, I must say, after playing from cata to WoD, I decided on playing some private servers, both with friends and without, and even though some private servers can be buggy as heck, I still really love playing them. More fun then I have ever had with both MoP and WoD.... If legacy servers were released, it wouldn't be because of nostalgia, but because the play style and game style is just totally better.

  • @mlaurence08
    @mlaurence08 8 ปีที่แล้ว +2

    I want a MMO RPG; WoW today appeals to the single player audience. I rejoice when I see another player in the game, someone to play with and a person to know; but there's zero incentive to group.

  • @Cptraktorn
    @Cptraktorn 7 ปีที่แล้ว +8

    I've got 3 level 110's geared up now, I've done loads of mythic dungeons(which are a joke in difficulty) and I've made zero new friends ingame.
    On nostalrius I had made friends before I even got to level 20.... WoW is such a piece of shit now and the content isnt worth anything with normal and heroic raids being easy as heck.

    • @anarchy254
      @anarchy254 7 ปีที่แล้ว

      Lmfso let me guess you also have all legendary 8/8 in the nightmare and rank one in pvp not to forget have Mac out your keystone and have finish all of your af weapons

    • @lopac5993
      @lopac5993 6 ปีที่แล้ว

      traktorn if you think mythic dungeons are a joke in difficulity i wonder whats the highest level youve done...

    • @beric0bartman
      @beric0bartman 6 ปีที่แล้ว

      All the difficulty in high lvls of M+ comes from cheap affixes that just bump up the numbers of your damage taken or lowers your healing taken, making it artificial difficutly that can just be bursted trough by getting higher ilvl.

    • @lopac5993
      @lopac5993 6 ปีที่แล้ว

      Finn TW That is so untrue that i doubt you ever did a mythic+. other than the +10 affixes all of them while varying in difficulity require you to change and adjust your playstyle accordingly. with bolstering you cant do big pulls or you will buff the mobs and wipe. if you are facing a pack with 1 big mob and a lot of lower health mobs you have to get the big mob down before you kill the small ones so his health wont be buffed as much

  • @WastedOne111
    @WastedOne111 8 ปีที่แล้ว +1

    Used to be so much fun. You really had to stick together back then.

  • @Lupinemancer87
    @Lupinemancer87 8 ปีที่แล้ว

    End of this year?
    I know August is still pretty far away but it's not the end of the year!

  • @xeroxzamg7503
    @xeroxzamg7503 7 ปีที่แล้ว

    I started an acc today and got on one day on lvl 45( played relaxed with friends and dungeons) so.... We done some quests after dungeons got bored and we had to change our place to quest every 19 minutes cause we nearly one shot every mob

  • @20Justin1
    @20Justin1 8 ปีที่แล้ว +1

    Are there any good WOTLK private servers? That was my favorite expansion

    • @MrOpetr
      @MrOpetr 8 ปีที่แล้ว

      Molten?

    • @ZunaZurugi
      @ZunaZurugi 8 ปีที่แล้ว

      called today warmane.

    • @trickpa80
      @trickpa80 8 ปีที่แล้ว

      Warmane - Lordaeron Blizzlike

    • @Togglevolt
      @Togglevolt 8 ปีที่แล้ว

      I'm playing on Dalaran-wow and enjoying it :) We are currently raiding Ulduar and will soon begin with Trial of the crusader

    • @ImDerpAsHell
      @ImDerpAsHell 8 ปีที่แล้ว

      warmane is an amazing server

  • @noyakin3064
    @noyakin3064 8 ปีที่แล้ว

    Honestly, the biggest reason i would love to see an official legacy server is as a brand new player (literally started last week) to WoW i would love to experience all of the lore, story and such from vanilla which has been changed completely with cataclysm....

  • @williambranch7970
    @williambranch7970 8 ปีที่แล้ว

    Thank you for mentioning Daybreak and P1999! It's a key aspect to this discussion that everyone glazes over, the similarities between P1999 and Nostalrius are there, and should be accounted for in how the two companies, Blizzard and Daybreak, handled the situations.

  • @monkeyking9863
    @monkeyking9863 8 ปีที่แล้ว +2

    well said, glad to see someone making a video like this that is not a complete petty rant just screaming "wow sucks now give us back our nostalgia"

    • @cromwelltheconqueror3430
      @cromwelltheconqueror3430 8 ปีที่แล้ว

      Hey hours of wiping on Sunwell is fun you Wrath Baby. Getting dagger skill as a warrior for tempest keep was great. And also I loved doing the Kharazan attunement on all my Alts.

    • @monkeyking9863
      @monkeyking9863 8 ปีที่แล้ว

      Cromwell the Conqueror and? i loved getting skill up as well and get a group of friends together and wiping for hrs is lots of fun. but thats not the point these people bitch and cry about things they have romanticized and say the current game sucks but have not plaied in 5 years

    • @cromwelltheconqueror3430
      @cromwelltheconqueror3430 8 ปีที่แล้ว

      Joseph Wroblewski
      Ok wiping to learn the mechanics is fun, but wiping because I don't have shadow resist gear is not fun.

    • @Dguteae4
      @Dguteae4 8 ปีที่แล้ว

      Then get your fucking resist gear you scrub lol :D

  • @avengingfox6863
    @avengingfox6863 6 ปีที่แล้ว

    Nailed it, the leveling experience, the journey of playing the game as a guy starting in rags to perhaps one day the guy who slays the dragon is the core of vanilla WoW. Really, it's the core of all traditional MMORPGs: the journey is of far greater value than the destination. That doesn't mean end game content should be shallow, but what modern day WoW players don't understand is that the later iterations of WoW changed the focus of the game from the journey of leveling and meeting people into the match making LFD/LFR grind experience.
    WoW's decline comes from deviating much too far from its traditional MMORPG roots: a game hard enough that it pushes you to meet others, a slower leveling experience that increases the odds of meeting other people, bonding experiences in the form of difficult group focused gameplay that forges friendships, de-emphasis on your character being the chosen one / hero type that makes you feel like a simple cog in the system instead of the main character of a single player game, and forcing you to move through tiers of end game content so that there is always something for people of all skill levels to work on.
    That is the foundation of an MMORPG. That's why WoW is not really an MMORPG anymore. It is literally an MMORPG, but the essence of what it is to be an MMORPG has been lost on the altar of accessibility to casual players.

  • @PTCHNL
    @PTCHNL 7 ปีที่แล้ว

    I never played vanilla, but it seems that It was more immersive and you were engaged with the world.

  • @barrywhittingham6154
    @barrywhittingham6154 8 ปีที่แล้ว +1

    I think a lot of the decline since WotLK has to do with basic level design. From the very start you were almost forced to team up for content - the caves is the starter zones are a good example. Those spiders in the Night Elf start area, for example, particularly the boss one were nigh-on impossible to solo with starting greys and whites.Beyond that, each zone seemed to have two major and one minor questlines. Each of the major ones culminated in either a group quest for rare loot or lead into a dungeon, again requiring a group. Now it's all a single linear questline. There's no exploring. No backtracking. No travelling.You had to hunt around for all the quests in any particular dungeon across multiple zones. Now they're all *given* to you at the start.You're right. Instant gratification destroyed the WoW community. It's now an RPG, not an MMORPG.

  • @eno2870
    @eno2870 8 ปีที่แล้ว

    I think he had the answer to "why" when he reached his description of Cataclysm and said "then, for whatever reason, my interest faded rapidly." That's why.

  • @mathiasforland5902
    @mathiasforland5902 6 ปีที่แล้ว

    played in vanilla an i still play and i miss vanilla but the one thing i dont miss i lvling it was too slow and long

  • @MarcusLeonard307
    @MarcusLeonard307 7 ปีที่แล้ว

    It's not so much about nostalgia. You spoke very well about the reasons why we all play. Just plain more basic fun

  • @LiliaSahanova
    @LiliaSahanova 8 ปีที่แล้ว

    Its great to see that so many people here, still can afford to spend hours upon hours grinding for recipe at the same spot.

  • @TheJon
    @TheJon 6 ปีที่แล้ว

    I desperately miss how WoW used to be... Back then every small bit of progress used to mean something. Uncommon items were ACTUALLY uncommon, rare items were ACTUALLY rare, and ANY epic item had it's place where it would be useful for a long time.
    I remember clearly when my first Character (Hordenvos, a Human mage) hit Level 60. It was a true achievement even without a little popup telling me that it was.
    It took me 31 days of play time, incredible amounts of time learning as I grew, working for every step I moved forward... Back then the successes we earned felt like real life achievements. We worked HARD for our success and put effort into it. This has been eroded over time to where now if we have full epic gear we are currently absolutely trash in ANY worthwhile groups. Also nobody knows anyone, the social aspect is lost, gear levels no longer mean anything, levels are passed in hours (at the longest) and as such the content and lore is more of a tedious 'how fast can I skip the text' instead of "Oh wow I helped this faction improve the way of life for their families, I worked hard for this and I appreciate learning more about it"

  • @ecnetsixe
    @ecnetsixe 8 ปีที่แล้ว

    the examples you give describe the nature of the adventure in original azeroth. it HIGHLY incentivize leveling partner/permagroups. going around by yourself required high mastery of your spell set and a bit of good luck! still you had to dodge the more powerful enemies and quests so a leveling buddy was always always preferable! it was a charming adventure with a vibrant expansive world requiring you to wander and drink in all of the detail, from enemies to environment.
    then there was the dungeon gameplay which was an extension of that charm but with teamplay.
    if they brought that back with all the enhancements with specs being playabale and ability/ranks no longer broken (as it is today in the game just with no adventurous charm) it would be a 10/10 mmo experience

  • @blackyvertigo
    @blackyvertigo 8 ปีที่แล้ว

    the legacy servers for eq and eq2 started out strong due to nostalgia, but once people realized how much of the older games was actually quite annoying they dropped off quick.

  • @kmdsubs3148
    @kmdsubs3148 8 ปีที่แล้ว

    It's worth mentioning that in Cata, the dungeons were extremely hard and required mechanics to be followed. And the result of that experiment was A LOT of people complaining. So they listened, MoP dungeons were ridiculously easy. Now we have mythic dungeons. Which might have been one of the best non-raid additions to the game. If you're group wasn't OP with HFC gear, it was a real challenge, CC was necessary because either tanks couldn't take a large pull or the healers couldn't keep up.
    I think Blizzard's overall goal now is to create an environment that works for all players. If you enjoy mythic dungeons/raids/challenge modes ... you can do that and have no obligation to use LFG/LFR. It's completely ignorable. If you're a causal that wants to experience content on your own time, and not really put in too many hours, well, you can do that to and still feel a sense of progression.
    I don't begrudge Blizzard for changing the game to what it is today. I'm actually thankful for the most part because there is nothing stopping me from enjoying the game like I did 10 years ago. I've met quite a few people out in the world before flying was introduced. I joined a raiding guild and leveled through Heroic HFC and everything that I thought was stupid, I just ingored and was perfectly happy (well except for the lack of content, that sucked). But why is that so hard for so many people?

  • @RationalOrc
    @RationalOrc 6 ปีที่แล้ว

    but will death knights and northrend be in classic?
    LoL I know, but the game would feel weird without the Lich King's presence to me. I started in WotLK, and that's my vanilla nostalgia.

  • @TheWickedOness
    @TheWickedOness 8 ปีที่แล้ว +1

    Didn't know you were dutch until I saw your name!

  • @TurpDotNet
    @TurpDotNet 8 ปีที่แล้ว +1

    The game was a challenge, it rewarded you with all those hard worked hours questing and you had a wonderful feeling once you achieved your goals in the game. Dungeons & Raids you had to work together with the people on your realm. The community was very good as well in those days. Cross-realm play has killed this off. Also with leveling being slow and challenging you actually explored and looked at each zone more. I used to spend hours exploring areas.

    • @cromwelltheconqueror3430
      @cromwelltheconqueror3430 8 ปีที่แล้ว

      As much fun as watching numbers go up is, I prefer Cata and beyond as their endgame required knowing the fights and having skill not just a high item level and resistance for the appropriate damage. Also Tibermaw rep can go back to the Old Gods prisons where it belongs along with Apexis Dailies.

  • @dennispresiloski3964
    @dennispresiloski3964 6 ปีที่แล้ว +1

    On point review. All the "pain in the ass" features of Vanilla created community.

  • @sophiejones7727
    @sophiejones7727 8 ปีที่แล้ว +2

    Thank you for this video as I think it gets to the heart of the complaints more than most other videos and places. And I think it brings up the possibility of a solution which could satisfy everyone: return the live game to these original ideas, but in an improved fashion. I too want more communication between players, and more world pvp. But I also want to play the live game: not some outdated old and buggy one. I don't want the game to create fake difficulty by overtuning mobs: I want the game to be actually difficult. And no, I don't actually like it when I receive a blue item from a quest. Those belong in dungeons Blizz. Which should involve personal responsibility, yes even for dps. Maybe I have to kick them. Maybe then they'll learn. Crowd control? sure. decursing and such? sure, just don't make it only the healers' job. The group finder is good: chat spam is extremely annoying. But the premade group finder thing is better: because you still have to physically travel to the location. The insta teleport to dungeons is not something I like because it breaks my immersion completely. But I see a way around it without removing it. Put elite guards at the entrances to dungeons, like in the old days, and make it so that you have to kill them once in order to unlock the teleport to the dungeon. But if they have rare drop chance items (as well as applicable crafting reagents), then people will want to farm them, at least a certain group of people. Those who just want to gear up and get on, can use the insta teleport they've unlocked. Those who want more world immersion can continue to lead groups to kill the guards.

  • @cpudude30k
    @cpudude30k 8 ปีที่แล้ว +1

    great analysis and perspective on the subject I feel like especially with these last 2 expansions WoW has been treated less and less as a service by Blizzard. When MoP ended and now with Warlords, there is like 1 endgame patch for well over a year. It is inexcusable, and sure there is a lot of grindy stuff to do for rep and whatever else that just feels lazy though. They really need to step up, make the dev team bigger and really treat it like the service it should be, legacy servers would be a great start.

  • @kogoderonius7635
    @kogoderonius7635 8 ปีที่แล้ว +4

    I missed your videos Haas. Glad your back :). On the subject i totally agree and think that many ppl that scream for the nerfs etc. dont really want it actually. They just THINK they want it. A consequence of having it all i suppose. We feel good about ourselves when we struggle and overcome. Having things handed to us might feel good right at that moment but lacks value in the long run.

    • @haasgaming
      @haasgaming  8 ปีที่แล้ว

      It's a hard thing to evaluate considering how much the general philosophy of the game has changed. Currently as Legion is still in beta you will occasionally run into the rare boss that is a huge obstacle (and I suspect will be tuned to be much easier as it's literally a cakewalk the entire dungeon except for 1 boss somewhere in the middle that suddenly is really tough), which immediately creates conversion in the party - that up until that point is mostly quiet. The issue is that people are so unused to difficulty in those scenarios now, resulting in most of them immediately quitting after the first or second group wipe. For Blizzard to introduce a lot of difficulty in the leveling/normal dungeon content now... I suspect will clash too much with the modern philosophies of the game. That said, it is a major factor why I personally always preferred the older expansions and why I still had a blast doing dungeons during the early days of Cataclysm where I constantly had to talk to other group members regarding tactics of bosses and painstakingly had to learn which trash mobs to CC and which not. It's certainly something I've missed in the game ever since and one of the major downsides I currently see in WoD and Legion (granted, I skipped out on MoP so I can't comment on the state of the leveling difficulty there).

    • @robs9980
      @robs9980 8 ปีที่แล้ว +1

      Also, wiping in Vanilla didn't mean the tank/healer left right away. It took a lot to get kicked (technically couldn't) or to have someone quit as any amount of time spent in a dungeon was an investment. You'd wipe and wipe until it was 100% certain your group couldn't clear the content or trash started respawning.

    • @kogoderonius7635
      @kogoderonius7635 8 ปีที่แล้ว

      Rob S Yeah. It was fun and felt much more exciting. Hard but rewarding like most good things in life.

  • @theeggman1636
    @theeggman1636 8 ปีที่แล้ว

    hit the nail right on the head

  • @MegaMalfurion
    @MegaMalfurion 8 ปีที่แล้ว

    I patiently await the results of Nost/Blizz meeting. I realize that when we do get official Vanilla servers, it's not gonna be overnight. Luckily all my time playing Vanilla has allowed me to hone my patience skill to max levels.

  • @feywinterfox9630
    @feywinterfox9630 8 ปีที่แล้ว

    the only thing I never hear anyone talk about when one this subject is the overall change to a lot of classes. From classic wow up to say up to BC classes for the most part where like any other MMO when an expansion came out. You got higher levels to gain and new spells to use. (well all but the Pally who keep seeing a lot of change over all first), then suddenly you starting have the very way over all a class worked change to the point where it might as well be a new class in some cases.
    Lets take a look at Warlocks, at the start this was a debuff/pet class, when you where a Demon Lock the whole idea is you had much stronger pets, be it tanking, dps, control, it was much stronger then the other two specs. Then it was changed to not so much have stronger pets but for YOU to be a demon now, now again it's changing again come Legion into a class that spams large number of pets that only last for so long. I mean if you where a fan of the strong pet class you lost that when they made it so you where now a demon, and if you loved being a demon, that is gonna be gone now too! Look at Hunters, come Legion if you where in love with the way and style of Survival hunters, which has changed a lot over the years but none more so then now, you will be a Melee class come Legion, Yeah you always hear from the people who never played a hunter but that sounds good cause it's no longer range, or hunters who played another spec and like the idea of something new in a duel spec. What you hardly see is those who loved the spec before this big change...well you kind of did, they where the ones changing classes or quitting.
    I remember playing a Rogue back in Vanilla WoW. I am a big into leveling a character person so I was no pro PvP rogue or Raider Rogue, but I enjoyed it! I remember back then getting to level 20, getting class quest and all, and by the time it was said and done having a took belt of skills for some fun times! Now leveling a Rogue, a lot of the stuff you used to get comes much later or you don't get it at all depending on your spec. Most of this is made up by throwing on leveling gear and blasting threw stuff with little to no care, so not the same. Looking at Legion it feels like that tool belt has went from having tools taken here and there to just having the whole thing taken and put on a high shelf I can't reach and being told to take these 5 skills and enjoy!
    So yeah I can see how a lot of people would love to go back to how a lot of things used to be, the real question is at what point do we start from if they did?

  • @Donchayito
    @Donchayito 7 ปีที่แล้ว

    It's a heated topic for one simple reason: tons of players are newbs and have no idea how great wow used to be, and they don't want to feel like they missed out on the golden age. With no frame of reference, they will enjoy and defend retail without ever knowing how bad it really is...

  • @Relbl
    @Relbl 7 ปีที่แล้ว

    The thing is that in live WoW Legion it takes 10% of the work to get to maybe 90% of the content, ie if I ripped a new toon within 2 game days I'd have that toon to 110 with an ilvl in the 850s and all that. But the grind from 850 to maybe 890 now would take months, or so much effort for tiny incremental improvements.
    Vanilla was different in that you could make difference making improvements with effort and co-ordination that gave lots of satisfaction - your example of the Whirlwind Axe being a perfect representation. OMG it was such a pain in the arse, but if you worked super hard and could get it at lvl 33 or 34 then you'd have an incredible weapon that would likely last you to lvl 50 and you'd be sooooo happy. The closest thing now would be to get a legendary from your first WQ daily satchel (and even then it might one not suited for your spec)
    But in all honesty, I would love the option of Vanilla servers but I can't imagine abandoning live for it completely. Right now I'm setting up all classes to be 840-850 so if 7.1.5 really screws things up I can pick up a new class and roll with that one. But I miss my old school druid, I miss aggro being a thing, I miss mana meaning something, I miss healers really making a difference. Teh feelz R reel

  • @Vimpari
    @Vimpari 7 ปีที่แล้ว

    The fact the quests often led you to other side of the world was because blizzard thought it was good idea to make player ''explore'' the world they've created.

  • @Nloveru
    @Nloveru 8 ปีที่แล้ว

    The way I explain it is that current WoW is a game whereas vanilla WoW was an actual world with all the hardships that come with that.

  • @EndZiiel
    @EndZiiel 8 ปีที่แล้ว

    I think Vanilla servers will return after the backlash but it will be announced at blizzcon as a big thing.

  • @Scottysaweet
    @Scottysaweet 8 ปีที่แล้ว

    spot on

  • @Achille12345
    @Achille12345 6 ปีที่แล้ว +1

    Good thing Blizzard will finally make a classic server.

  • @Name.is2
    @Name.is2 8 ปีที่แล้ว +1

    I've been playing since 05, & wow is so much better than it was before, but what it lack is the social aspect that vanilla had. The community was so much better back then, people were more helpful, but I don't think that's even possible to get back even if wow gets change back to a game that's harder to level up, kill mob, & requires people to work together often again. For a small population like a private server may work, since only those with similar mindsets will join. For something big, it's not possible since the online community is crap now, over these past 12 years the online community is fill with rude, spoiled, selfish people. You can look at any online game now & you will find rude selfish people on it.

  • @franka6515
    @franka6515 6 ปีที่แล้ว +1

    OMG you are the first person I have ran across who gets it. It's not nostalgia, rose colored glasses, or something like that. It was different than the current game. Different. Newer players do not get this because they have no frame of reference. Now that Bliz has announced WoW Classic, let's hope they can choose wisely to bring back what we all loved and have missed. I play vanilla servers, I played on Nostalrius, and I signed the petition for them. It had its own vibe. It's not selective memory.

    • @haasgaming
      @haasgaming  6 ปีที่แล้ว

      Undoubtedly for SOME people it's all memories and they won't be able to bear the frustrating mechanics anymore, but plenty of us know full well what we are getting ourselves into and I can't be more excited for official Classic WoW!

  • @E92M3
    @E92M3 8 ปีที่แล้ว +8

    vanilla and TBC are the only 2 versions of WoW. TBC would of been better without flyibg mounts

    • @sain223
      @sain223 8 ปีที่แล้ว

      So you hated Warth?

    • @E92M3
      @E92M3 8 ปีที่แล้ว +1

      +sain223 honestly i loved wrath. sadly they made lfg queues at the end of wrath which sadly reflects badly on the whole xpack for me :(

    • @sain223
      @sain223 8 ปีที่แล้ว

      Xan Millar
      Fair enough

    • @cromwelltheconqueror3430
      @cromwelltheconqueror3430 8 ปีที่แล้ว

      Yeah do you remember what Helfire Peninsula was like at launch, you needed flying just to not get ganked. Also I feel very immersed in Storm Peaks with flying, also world PvP sucks that's why Ashran failed and why doing the For the ... is so boring. I bet you enjoy grinding to High Warlord.

    • @E92M3
      @E92M3 8 ปีที่แล้ว

      Cromwell the Conqueror the grind to grunt.

  • @danexus1
    @danexus1 8 ปีที่แล้ว +1

    I think I'll pass on vanilla servers. didn't like vanilla wow that much. took me a year just to get one character to level 60. wasn't too interested in playing then along came burning crusade and I fell in love with the game. loves the dungeons and raids and the social aspect of the game. We were a few friends who always played. met through dungeons. We played for years progressing into heroics and raids. loved those times. still wow as it is today is okay in my opinion

  • @zoggotv
    @zoggotv 8 ปีที่แล้ว

    You have my Thumb, Master - EVERYTHING Right!

  • @Dazart
    @Dazart 8 ปีที่แล้ว

    Slam spam was my favorite thing as a low level warrior.

  • @TolvirRam
    @TolvirRam 6 ปีที่แล้ว

    "You think you want it, but you don't"... And I think I have to agree with that. People would play the vannila servers for a while and once the nostalgia glasses drop they would go back to current version.