+Precaseptica I think this was before the video game industry was fully engulfed in the cooperate world, and game developers had a little more freedom of what to say and do before their hundreds of hours of "public relations" training (Such a disgusting industry).
Precaseptica yeah they are all about that TMT= The_Money_team Overwatch is so casually created simple and lacks depth bland and gets boring really quickly... like why can they not have more raids? Draenor should have had atleast 2 more major raids added to them, and the ones we had should've been slot more difficult.
I’m blown away by how relevant his presentation points are even today in July of 2024. Some of the things he said we are still debating, such as raid size and bigger isn’t always better. Even 20 years ago they knew how deadly Defias Pillagers are!!
This is the Blizzard I grew up and fell in love with. Nerds making games out of passion, making the kind of games they would like to play! When you saw the Blizz logo on the box you just KNEW this was gonna be an amazing game.. How the mighty have fallen.
Because it's the same company name, but none of the same employee names. The skilled, talented developers and directors that cared about making good games that players wanted to play, have left.
The people developing WoW in current year are NOT gamers. In fact, they despise gamers, they think gamers are problematic, they want to worm their way into gamers’ heads and rewire their brain in their own image. The current year devs don’t play games. They tut around the office playing with Koosh balls and having endless meetings about nothing.
the early 90's to mid 2000's was the golden age of games. its honestly sad knowing it will never be like that again. EVER. there was so many people who loves games MAKING games. now its corporate people paying DEVS to make a game in a certain time period having to cut corners and features just to release. these devs 99% the time dont work on games they care about or have passion for. and it shows
17 years later, it just feels like the fun has been sucked out of everything. "How we can make the game fun so that you keep enjoying yourself, and as a byproduct keep subscribing" has changed into "How we can extract more money out of people beyond the base subscription"
@@bluetech2809 No, it became " how do we make this thing thats in our game easier to achieve so that casual players can lie to themselves that they are on par with the hardcore gamers and achieved something impressive. " Theyre too stupid to understand that if everybody gets a prize, its no longer a prize anybody wants...
@@86Corvusto be clear, the game is riddled with problems, but "its too easy" isn't one of them, and saying that is just echoing an outdated common statement that hasn't been valid in years
@@86Corvus It's clear you do not play the current game. There are difficulty tiers. The casual players can experience the story and minimal difficulty dungeons through world content, LFR raids, and heroic dungeons while earning gear that is appropriate for those lower difficulty tiers. Players seeking more challenge have mythic+ difficulty dungeons that can go as high as they are able to push and heroic/mythic difficulty raids. And the gear is higher level and better. The game is as easy or difficult as you make it. If you think the content is easy may I suggest you try pushing into the 3400+ bracket in mythic+.
TryHardGaming I disagree, I think if Blizzard directed more resources towards WoW they could definitely bring it back, but it seems like they're more towards working on Hearthstone or Overwatch nowadays.
Indighost Blizzard just sold out in order to do a quick cash grab and went away from making a fun and good game in order to milk the customers. They are not even trying to look as if they are trying to make a fun game to the players.
Indighost They doubled WoW's development team. Their method of development changed for the game when its "creator" Jeff Kaplan who is speaking in this video moved onto other things, wanted to make a new MMO could not get it to work, then ended up building Overwatch instead. A lot of the people that put their heart and soul into WoW moved onto other things (outside Blizz or other teams in Bizz). It shows somewhat, its still a great game in areas but overall it does not have that pull that it once had, unless you love raiding (Like I do) or PvP, its a bit hollow.
I think the thing that makes this so special is you can just tell by the way he's speaking about the game and all the small things that happen within it, that he actually plays his own game. Absolutely not the case nowadays
I miss Jeff, and I miss old Blizz. I know it'll never come back the same, but wow, this is some intense nostalgia for those who were there, even if just for a small bit of time
post Cata is where I stopped. I'm so happy that they fell off since I was able to break an addiction spell and become well paid professional instead of burning time in wow
Man I love this. Genuinely feels like just a bunch of friends sitting round and talking about something they were clearly very passionate about. Also love the shit talking and friendly jabs, that went a huge way towards never feeling like you were being talked down to from corporate higher up types. I miss when we were all just a bit less constantly stoic and serious about everything
***** old developers didn't need to worry about piracy, now a days players look at games and demand they are free, free to paly, free to buy no one wants to spend money
LieutenantVague Q_Q i hate you, i said old 2005 is not old ok i was talking more like the 90's, since we enter a world where everyone has internet and download has become very easy pc gaming can only go for F2P
+MadLane Sorry that is nonsense, from the late eighties developers had to worry about piracy. I know because I was one of those pirates, as a school boy I copied all my games because I didn't have money. Some distributors even closed shop in my country because there was too much software piracy. And I am from the Netherlands, not from some obscure criminal ex-sovjet country
Chris sims yeah also every raid you have on Farm in a Nutshell. keep in mind when this video was created and how different games where back then to now.
TheJuggalo62587 You can say that to a point about raiding you have on farm, your extra healing and DPS let you phase transition faster, push through the scary bits faster, get that add down faster and get more uptime on the boss. Regardless of this there are some mechanics you still have to follow. I was doing a farm run of HFC on normal (guild trying get set items). We powered through it really fast. The second boss died in 1 minute 40 seconds a little sad, but we were still taking decent damage a few people almost died (I think one may have) because of failure, that almost never happens now in LFR. Another example is a boss further in, we also were destroying it until the last 3% when somebody screwed up a mechanic big time. Out of 16 people only 7 survived, the tanks and out best geared DPS and a healer. Again that could never happen in LFR now. The last LFR boss I remember having being a threat was Durumu in Throne of Thunder who kept (surprisingly) his one shot laser eye beam of doom. These days the one shot mechanics or near deadly mechanics do nothing in WoD LFR. LFR went from easy to super easy range to brain dead. Thus 30 minutes of whatever.
Would be nice except almost all the original wow team either left to another team for another Blizzard game or retired like Chris Metzen did. Also there was 3-4 that were laid off and or fired towards the end of TBC in which they became the creators and developers of "Guild Wars" which was a pretty good success in its own right. There still is Ion Hazzikostas left, who I think is getting burnt out and about to jump ship soon as his Q&A's he's been doing is showing more and more frustration/aggression towards the huge amount of negative feedback from the player/fan base but what can you do, heck I wouldn't be surprised if he started smoking again I bet nobody knew that lol.
+Devilaxes maybe, but man that game is so much fun, showed me that blizz can still make good games, maybe the reason why is that is the very same person who speaks on this old video Jeff Kaplan and bunch of other developers left wow development for titan and consequently for overwatch, leaving it to others who brought their bad ideas, trying to pander to whining community on forum, because lets be real a lot of players are also guilty for pushing blizz in this direction not thinking about the consequences
Drragnorr I never told blizz to fix or balance stuff, I took on everything as a challenge. I also got Field Marshal Rank in Vanilla, I had a premade team and man it was serious stuff, in the top tier team we planned each week which player that was gaining the rank. Because points were handed out based on performance. but obviously people that didnt get high ranks were crying about it beeing too hard. but lets be real, every player can't be top ranks... people need to understand that.
+Devilaxes yes of course, but there were milions of people playing and those who are not patient, or do not want to invest time, or simply good enough etc. went on started complaining that they "deserve" all the content (I vividly remember it) and even if they were not majority, it was a lot of people. Sadly Blizzard went and provided, not thinking that they will ruin the game by doing this. Which is what I dont understand, and I think some other hand had to force them. Of course the main blame is on developers because they are responsible for this. But still dont understand the thinking, you are developing game for years by yourself, release it and have growing playerbase and then you start to listen randoms on forums how to make your game, what fking logic is that. And you can see it over and over again in other games also. They took away the challenge, progression achievements, socialization and rare and special things from the game, thats why the game is no longer what it used to be.
People had respect for eachother, almost no scamming, blacklisting on people that were toxic/scammers etc you had 1 name and stick to it, nowdays theres so much of that carelessness yoloswag toxic. I remember contacting the best guilds that might've gotten enchants from difficult bosses etc, the sense of goal playing arena team with arena partners getting that progression from 0- 2200 weapon tier 2. Was a fun and challenging, nothing like it is now...
Wow thank you Kalianos for sharing this piece of history that i have never seen before! You can feel the love and enthusiasm of creators ! Btw now i watched this i may start raiding !
@@PrimarchRoboleonFrenchyman I am not joking: every single time I see Jeff (or even hear his name), my soul hurts, knowing what we had and have since lost...
@@Cinnamon1080 Only to a degree. That's the whole point being made here. Raids nowadays - and for many years now - have been about mandatory parsing minimums, scripted cooldown usage, scripted timers, scripted movements. There was MUCH more flexibility "back in the day," and this allowed the guild to focus on having fun through other forms of progression and immersion. All of that is dead nowadays. I speak as someone who played from March of 2005 through June of 2022, having raided all of the content from Molten Core Vanilla up through Sepulcher in Shadowlands. I ran our guild as guild master and raid leader into mythic, achieving various cutting edges. Mythic raiding is, and has been, mostly trash ever since Warlords introduced the format.
i played WoW for the majority of my life... i am soon 30 and play since the last EU beta in 2004. ~ two thirds of my life. watching this makes me happy and very sad at the same time.
this feels like a presentation made by 2 guys at max the night before giving the presentation and its so lively and feels like an actual person talking to me about how they approach making the game we love and its amazing. Chris Metzen really does bring an explosive roaring energy to the new presents but this feels like a nervous nerd getting up to present to the class but he still kills it. wish it was still like that today
they tried to fix something that wasnt broken... vanilla design wasnt broken. Just needed improvements, which tbc brought. But then wotlk tried to fix everything.
Mister K really? every top end raider ive seen have always had transmog. Sometimes opposite class mythic transmog but still... they dun wear their gear with pride these days.
Otakahunt if you want everyone to see your special snowflake gear as it was made out to be by the other guy then no, you dont tmog. I prefer to rock my T3 sets and other Paladin sets instead of the Cata+ gear which is usually horrendous outside of weapons. The game has gone downhill, without a doubt. Its Pinnacle being WotLK.
I wish Jeff Kaplan would go back to the WoW team and lead it. He knows how to make a fun MMO, he understood why people were hooked. Also I'd like to add that this presentation seems so much more personable, down to the players level of understanding. These days they seem jaded and uninspired. Example: 14:00 he admits they did something wrong! Has Blizzard done that in the last 8 years?
The way he talks about the game is similar to how FFXIV developers talk to the players nowadays. Companies should not underestimate how important it is to have people like this leading your game.
companies also understand you people online b*tch and moan about everything they do unless they are some sort of smaller company so they dont give a cr*p anymore learn to be more civil
Holy shit.. I really miss the old Blizzard. As a person who started in WoD and seeing all this Legacy server stuff and seeing the 'old' blizzard, really makes me wish I could have played back then.
TehDubster times change sure, tommorow is not the same as today, but who changes it? yep blizzard. is a game doomed to be a bad after some time? Blizzard decides. Not time.
Raiding with guild is what is the most special about this MMO. It got me hooked, I spoke with people in english for the first time in my life with someone from another country. It was so amazing I love video games
Matthew Lepp Yes it was. I mean sure leveling was pretty easy (unless you were a warrior/rogue), but very few games actually required you to follow a skill set with rotations like WoW did. Everquest only allowed 9 spells at a time. The combat was not hard at all, it was more about positioning and utilizing the correct spells. Everquest allowed you to cheese raids by throwing 200 people at a boss meant for 50. WoW forced you to raid a boss properly, for the first time actually. So yeah, it was actually hard as far as MMOs go, it was just more accessible in the sense that leveling/soloing was viable. Group wise, it was harder and required a much more extensive knowledge of every spell you had and to use them properly.
Zekromite Metalworks Thats not what he said and thats not how it was. He said testing patches was 3-8 weeks... You clearly werent apart of the "good days" or if you were take off your rose tinted glasses for reference wowwiki.wikia.com/wiki/Patches/1.x
its ok man, you are getting more garrison and mission table action, enjoy it :) and ill enjoy my world pvp and player interactions without flying mounts, everybody wins.
Salty response.. never mentioned enjoying garrisons.. Does your idea of player interaction include adding to the communities toxicity as you have to this conversation?
I disagree about the smaller raid size. I love 10 man raids because they are personal in the way he was describing, but 20 and 25 man are still too big to have the raid feel like a collection of individuals. 40 was a better raid size. Very interesting social dynamics grew out of having so many people. For one, it was unrealistic to expect 100% attendance from people when you had a 40 man raid. It just wasn't going to happen. So it allowed for the possibility of alternates, and also lessened the expectation on each individual player to maintain a deathly serious commitment to their raid schedule. People like flexibility. For two, with a guild that size systems like DKP made sense, which created a totally different atmosphere within the guild than loot council. DKP makes the guild feel more equitable and like a business, where even the leaders themselves are not above the law. Loot council feels like an unequal collection of people where the officers are the power structure. It's almost feudal. For three, having a guild that size allowed you to be exposed to more people. There were always nutty and interesting people in my 40 man guilds, and often they were not the best players. But we all enjoyed raiding more because of them. When the raid size was trimmed, those people who couldn't make the cut were the first to go.
It's so depressing to see the Blizzard of 2024 to what they were like here, they seem so much more likeable and human. Jeff leaving Overwatch pretty much killed that game for me, his vision and direction shaped that game. I don't blame him for leaving though, it's just sad.
What do you mean? The philosophy behind raids he describes here is basically the same. Raids are more mechanic based than they've ever been. Ironically people complain about too many mechanics and not enough tank and spank (which he's advocating against).
nirvgorilla I actually got this from the Burning Crusade collectors edition dvd. They had a section for Blizzcon 2005. So I decided "what the hell?" and uploaded everything.
"People will ask us, 'Why should I care about raid content? I'll never raid.' And then they contradict themselves because they usually end up going to a Zul Gurub run and coming out with one or two pieces of loot that they're really proud of and then they want to raid even more." Absolutely peak. I was like maybe 9 when I was in my first raid group because my cousin made an account for me and leveled a Warlock to 60 so I could go into Outland with him when I got my PC for Christmas from him just before The Burning Crusade came out a few weeks later. I remember doing a Karazhan run as a Destro Lock, just chunking huge damage and feeling really good. I walked out with three pieces of loot. Those pieces of loot still exist in that toon's bank to this day. I will never delete them. I could go back and get them again by just farming Kara, whatever. But those specific pieces of loot from 2007? That Brooch of Unquenchable Fury and the Nathrezim Mindblade and Tirisfal Wand of Ascendancy that I ROLLED for and won? Those transcend just being pixels in a game. Those are memories. And I got them again in TBC Classic on my Destro Lock. Yeah, the old content is slower and kinda tedious and not as challenging. But it'll always be home. Even if I am an unrepentant shill for Cata being way better than people give it credit for and MoP being the best expac ever.
Wow, the difference in presentation, in their attitude and overall design philosophy is all so different to what WoW is now. Every potential 'issue' with making the game less accessible and more of a time investment is actually a bonus to the people designing Vanilla. As opposed to what WoW is now where LFR has streamlined the world out of the World of Warcraft.
How different is the posture, the dynamic between developers and players and how they communicate to the players. Just a dude that makes a game that also plays it and talks down to earth, showing a powerpoint telling why they are doing the things they are doing and showing that he clearly is a player as well. Now compare that to the latest blizzcons.
WoW with 1 year alpha testing: "WoW was so polished on release, because we had a lot of time to test it" Crowdfunded MMOs after 6-8 years in early acces: "This year we are going to add new models from the unreal asset store, and you can pre-purchase new transmog and ingame items"
Thank you so much for uplloading this Kalianos ! Looking at these vids, blizz there view on things defo have changed, but sub losses and the exploding forums speak for themselves.. just wow...
Even if he _hadn't been_ right on some of these design philosophies, the sheer nerd energy he's showing here is what reminds us all of the game we fell in love with. When Activision acquired Blizzard, the soul of the game was lost.
Who is this guy? Is he still working at Blizzard? This guy is so likeable, unlike the rude devs we have now, this guy shared some really good jokes about the game, showed that he understands what is fun for players, shared his story about his family playing WoW, all the positive things players want to hear. What we have now? Ignorant devs that answer our questions sarcastically.
+GAB GAB Blizzard/Activision is a massive publisher,. and like all massive publishers they tend to not care about their fans anymore and learn to cut corners while still making money. That has yet to ever change, so don't expect it to when the CEO is making out like a bandit and the current devs are prideful scumbags who wont even apologize for obvious mistakes and rather shift blame to players not preferring certain things. Yet here we have this guy actually saying sorry for obvious flaws with BWL. It is all such a huge joke now. Lack of logic and too much pride mixed with greedy corporate scumbags who no longer care to reach out to the fans that made them what they are.
It's amazing to go back and watch this now after classic's been announced. It's crazy how much WoW changed once the original dev team started moving on, includin Kaplan. You could easily see Kaplan's influence ALL OVER Vanilla wow. He was a hardcore raider in Everquest before he got hired by Blizzard due to the fact the GM of his guild also worked for Blizzard at the time. This was like in 2001. There's even a famous blog post where Kaplan(before he worked for blizzard) wrote a profanity laced post bashing the hell out of SoE for fucking up raid encounters. And I love that at 10:12 he starts taking shots at SoE/EverQuest devs. It's a direct shot at them. Referencing how Kerafyrm "The Sleeper" was SoE's baby and they didn't want him killed so they despawned him lol.. how they weren't gonna do that with Nefarian or something. Kaplan is a great dude. I hope his hands find their way into Blizzard's Classic servers but I'm doubting it. I can't wait to go back to vanilla. It was such a better game(in my opinion) compared to where WoW is now. Vanilla and Retail wow are completely different games in almost all areas. The core of the game is different. The game's vision is different. WoW classic was the only way Blizzard was ever going to get my subscription again and to my surprise, they're gonna get it back after like 5 years away from the game.
"Something to aspire to" This is a facet of the game that has been absolutely gutted to appeal to the people who think everything should be for everyone.
Holy shit its young papa Jeff. Also damn I really wish blizzard would go back to this "only the best of the best" mentality for end game content, it makes it feel more like a legend when you hear of a guild beating a raid on your server
2005 A team of scrawny nerds making a game for other nerds 2015 Skeleton crew of diversity hires under corporate thumb making a game they don't even play. "Blizzard should watch this video" There's probably a very sad man who sits at his desk every day and just for a brief moment puts his head on his desk and breathes a heavy sigh. He then must muster up the will power to sit up and finish the model for the latest cash shop mount.
And it really shows. Overwatch has some great design, and they keep correcting things that don't work out, and adding new features that people want. Jeff Kaplan really knows how to make a multiplayer game, it's a shame he left WoW during WotLK. Unsurprisingly, WotLK is remembered as the last thoroughly good expansion for WoW.
Glad to see that the devs knew exactly what they weer doing in terms of tiered content. Shame they lost their way during Wrath, and it proceeded to snowball.
"There is no point in us creating raids that is just going to be trivialized by levels anyway." said at about 1:50 seconds. Hah. Every patch trivialized the previous tiers of content now. Jeff we need you.
Notice how this is so much more human. It actually feels like you're being talked to by a person, not some corporate drone.
+Precaseptica I think this was before the video game industry was fully engulfed in the cooperate world, and game developers had a little more freedom of what to say and do before their hundreds of hours of "public relations" training (Such a disgusting industry).
cp9105 Absolutely. This is why some indie devs are making waves with their similar attitude to what we did see from some of the triple As in the 00s.
+Precaseptica I wonder what their reactions would be seeing this now... how far fetched they've become...
Yeah, that'd be interesting to see. To be fair, I do believe they know what they've become. There's just no turning back now.
Precaseptica yeah they are all about that TMT= The_Money_team Overwatch is so casually created simple and lacks depth bland and gets boring really quickly... like why can they not have more raids? Draenor should have had atleast 2 more major raids added to them, and the ones we had should've been slot more difficult.
Crazy how 2005 was already 5 years ago
ik and the 90s were 50 years ago 😢
Crazy how it's been 9 years since 2005, how time flies
It's insane how he knows how to make a game. Well get a good game someday
We sure have come a long way since then, I can't wait for Cataclysm to relase... in 2010.... which is the current year.
>2005 was six years ago now
😢😢
I’m blown away by how relevant his presentation points are even today in July of 2024. Some of the things he said we are still debating, such as raid size and bigger isn’t always better. Even 20 years ago they knew how deadly Defias Pillagers are!!
This is the Blizzard I grew up and fell in love with. Nerds making games out of passion, making the kind of games they would like to play! When you saw the Blizz logo on the box you just KNEW this was gonna be an amazing game.. How the mighty have fallen.
blame their audience, which includes you
@@hazardeur so edgy
Because it's the same company name, but none of the same employee names. The skilled, talented developers and directors that cared about making good games that players wanted to play, have left.
The people developing WoW in current year are NOT gamers.
In fact, they despise gamers, they think gamers are problematic, they want to worm their way into gamers’ heads and rewire their brain in their own image.
The current year devs don’t play games. They tut around the office playing with Koosh balls and having endless meetings about nothing.
the early 90's to mid 2000's was the golden age of games. its honestly sad knowing it will never be like that again. EVER. there was so many people who loves games MAKING games. now its corporate people paying DEVS to make a game in a certain time period having to cut corners and features just to release. these devs 99% the time dont work on games they care about or have passion for. and it shows
Watching this 15 years later makes me sad in a way I can't explain. It's almost heartbreaking
17 years later, it just feels like the fun has been sucked out of everything. "How we can make the game fun so that you keep enjoying yourself, and as a byproduct keep subscribing" has changed into "How we can extract more money out of people beyond the base subscription"
@@bluetech2809 No, it became " how do we make this thing thats in our game easier to achieve so that casual players can lie to themselves that they are on par with the hardcore gamers and achieved something impressive. "
Theyre too stupid to understand that if everybody gets a prize, its no longer a prize anybody wants...
@@86Corvushave you ever done a single mythic+?
@@86Corvusto be clear, the game is riddled with problems, but "its too easy" isn't one of them, and saying that is just echoing an outdated common statement that hasn't been valid in years
@@86Corvus It's clear you do not play the current game. There are difficulty tiers. The casual players can experience the story and minimal difficulty dungeons through world content, LFR raids, and heroic dungeons while earning gear that is appropriate for those lower difficulty tiers.
Players seeking more challenge have mythic+ difficulty dungeons that can go as high as they are able to push and heroic/mythic difficulty raids. And the gear is higher level and better.
The game is as easy or difficult as you make it. If you think the content is easy may I suggest you try pushing into the 3400+ bracket in mythic+.
Blizzard needs to watch this.
i guess they did and which is why they decided to make Wow classic maybe?
@@Banom7a
He posted that 4 years ago...
@@NisseCrusader false it was 5 years ago
@@bullymaguire9863 7 years ago
@@laius6047 nah nah .... 9 years pls
Wow, this is the philosophy that propelled WoW into the biggest MMO in the world. Seems like Blizzard has some serious re-evaluation to do.
Indighost Shame MMO's have had their day, people are a bit bored of them..
TryHardGaming I disagree, I think if Blizzard directed more resources towards WoW they could definitely bring it back, but it seems like they're more towards working on Hearthstone or Overwatch nowadays.
Indighost Blizzard just sold out in order to do a quick cash grab and went away from making a fun and good game in order to milk the customers. They are not even trying to look as if they are trying to make a fun game to the players.
Indighost They doubled WoW's development team. Their method of development changed for the game when its "creator" Jeff Kaplan who is speaking in this video moved onto other things, wanted to make a new MMO could not get it to work, then ended up building Overwatch instead.
A lot of the people that put their heart and soul into WoW moved onto other things (outside Blizz or other teams in Bizz). It shows somewhat, its still a great game in areas but overall it does not have that pull that it once had, unless you love raiding (Like I do) or PvP, its a bit hollow.
Indighost A "Challenge" isn't even in the vernacular of Blizzard anymore.
I think the thing that makes this so special is you can just tell by the way he's speaking about the game and all the small things that happen within it, that he actually plays his own game. Absolutely not the case nowadays
a lot of the current devs play the game lol
@@Nefarium123 nope
@@McNuggie13 snupy a rank 1 feral played with a game dev in pvp. look it up, there's a video on youtube. also many devs play mythics and raid.
@@McNuggie13 The lead devs were literally accused of buffing the classes they play the most, what the fuck are you talking about lol
nope
Jeff Kaplan is actually pretty funny in a nerdy way.
Ebay comment was funny 😂
Just absorbing loot :D
@@maxuli21now kicking the “loot absorber” can get you banned for discrimination of player ability.
I miss Jeff, and I miss old Blizz. I know it'll never come back the same, but wow, this is some intense nostalgia for those who were there, even if just for a small bit of time
Jeff Kaplan is the man. Fantastic game designer.
rip blizz. I thank you for the great experiences you brought to my life. Farewell my friend
Damn dude Jeff Kaplan never changed with his love for games and wanting to make fun games for people.
This guy knew what he was talking about
Which is why they drove him out.
Cause he was also playing.
I watch this about once a year to remind me of the glory days of old Blizzard.
post Cata is where I stopped. I'm so happy that they fell off since I was able to break an addiction spell and become well paid professional instead of burning time in wow
Man I love this. Genuinely feels like just a bunch of friends sitting round and talking about something they were clearly very passionate about. Also love the shit talking and friendly jabs, that went a huge way towards never feeling like you were being talked down to from corporate higher up types. I miss when we were all just a bit less constantly stoic and serious about everything
this is why they can't make games like this anymore, it's just corporate bullshit with no love for the product they are making
So much transparency. Defining the goals and rules of the game is a beautiful thing.
The people at Blizz could really benefit from looking at the 2005 Blizzcon, maybe they can get their freakin' shit back on track...
***** Its because the old developers actually played the game and other MMOs
***** old developers didn't need to worry about piracy, now a days players look at games and demand they are free, free to paly, free to buy no one wants to spend money
tank2g2 I'm pretty sure most of them are still the same devs. Do you think they would make the game if it didnt mean getting loads of money?
LieutenantVague Q_Q i hate you, i said old 2005 is not old ok i was talking more like the 90's, since we enter a world where everyone has internet and download has become very easy pc gaming can only go for F2P
+MadLane Sorry that is nonsense, from the late eighties developers had to worry about piracy. I know because I was one of those pirates, as a school boy I copied all my games because I didn't have money. Some distributors even closed shop in my country because there was too much software piracy. And I am from the Netherlands, not from some obscure criminal ex-sovjet country
6:15 - 6:29
LFR in a nutshell
Chris sims It's amazing to see the change of how great of a game WoW was and the vision they had to what it has become now.
Chris sims yeah also every raid you have on Farm in a Nutshell. keep in mind when this video was created and how different games where back then to now.
TheJuggalo62587 You can say that to a point about raiding you have on farm, your extra healing and DPS let you phase transition faster, push through the scary bits faster, get that add down faster and get more uptime on the boss. Regardless of this there are some mechanics you still have to follow.
I was doing a farm run of HFC on normal (guild trying get set items). We powered through it really fast. The second boss died in 1 minute 40 seconds a little sad, but we were still taking decent damage a few people almost died (I think one may have) because of failure, that almost never happens now in LFR. Another example is a boss further in, we also were destroying it until the last 3% when somebody screwed up a mechanic big time. Out of 16 people only 7 survived, the tanks and out best geared DPS and a healer. Again that could never happen in LFR now. The last LFR boss I remember having being a threat was Durumu in Throne of Thunder who kept (surprisingly) his one shot laser eye beam of doom. These days the one shot mechanics or near deadly mechanics do nothing in WoD LFR. LFR went from easy to super easy range to brain dead. Thus 30 minutes of whatever.
LieutenantVague Clearly you've never Raided the same boss more then once if that's what you believe.
+LieutenantVague it pretty much does
Can someone get the main blizzard dudes to sit down at a table and just watch this? this is what made them great.
How times have changed....Bring back these guys to WOW!!!
+William Deppeler kaplan was part of titan and now dev on overwatch. so not in the near future.
Would be nice except almost all the original wow team either left to another team for another Blizzard game or retired like Chris Metzen did. Also there was 3-4 that were laid off and or fired towards the end of TBC in which they became the creators and developers of "Guild Wars" which was a pretty good success in its own right. There still is Ion Hazzikostas left, who I think is getting burnt out and about to jump ship soon as his Q&A's he's been doing is showing more and more frustration/aggression towards the huge amount of negative feedback from the player/fan base but what can you do, heck I wouldn't be surprised if he started smoking again I bet nobody knew that lol.
@@justine8398 is guild wars any good in 2021
this is so sad to listen to today, seeing what they did with wow.
+Drragnorr agree man, they are all about the cash business now... overwatch was created to enter the console peasant market to earn peasant casshh
+Devilaxes maybe, but man that game is so much fun, showed me that blizz can still make good games, maybe the reason why is that is the very same person who speaks on this old video Jeff Kaplan and bunch of other developers left wow development for titan and consequently for overwatch, leaving it to others who brought their bad ideas, trying to pander to whining community on forum, because lets be real a lot of players are also guilty for pushing blizz in this direction not thinking about the consequences
Drragnorr I never told blizz to fix or balance stuff, I took on everything as a challenge. I also got Field Marshal Rank in Vanilla, I had a premade team and man it was serious stuff, in the top tier team we planned each week which player that was gaining the rank. Because points were handed out based on performance. but obviously people that didnt get high ranks were crying about it beeing too hard. but lets be real, every player can't be top ranks... people need to understand that.
+Devilaxes yes of course, but there were milions of people playing and those who are not patient, or do not want to invest time, or simply good enough etc. went on started complaining that they "deserve" all the content (I vividly remember it) and even if they were not majority, it was a lot of people. Sadly Blizzard went and provided, not thinking that they will ruin the game by doing this. Which is what I dont understand, and I think some other hand had to force them. Of course the main blame is on developers because they are responsible for this. But still dont understand the thinking, you are developing game for years by yourself, release it and have growing playerbase and then you start to listen randoms on forums how to make your game, what fking logic is that. And you can see it over and over again in other games also. They took away the challenge, progression achievements, socialization and rare and special things from the game, thats why the game is no longer what it used to be.
People had respect for eachother, almost no scamming, blacklisting on people that were toxic/scammers etc you had 1 name and stick to it, nowdays theres so much of that carelessness yoloswag toxic. I remember contacting the best guilds that might've gotten enchants from difficult bosses etc, the sense of goal playing arena team with arena partners getting that progression from 0- 2200 weapon tier 2. Was a fun and challenging, nothing like it is now...
Wow thank you Kalianos for sharing this piece of history that i have never seen before!
You can feel the love and enthusiasm of creators !
Btw now i watched this i may start raiding !
This is so cool to see - I hope great devs come together once more in my lifetime to create an epic original game like this was at the time.
Find a group to play D&D with :)
This guy is pretty good. Blizzard should hire him
Overwatch players : 💀
@@PrimarchRoboleonFrenchyman I am not joking: every single time I see Jeff (or even hear his name), my soul hurts, knowing what we had and have since lost...
Defias Pillager still owning Moonbrook 20 years later.
You will be missed, Jeff
Will be missed? I've been missing this guy since MoP.
@@bsmurf3 Yeah, well said.
"We don't want raids to become a numbers game"
Well things went down the drain then =P
+Gakgaming Raids were always a numbers game.
Some Thing Then Blizzard failed from launch
Raids have a lot more choices now sooo
Raids suck
@@Cinnamon1080 Only to a degree. That's the whole point being made here. Raids nowadays - and for many years now - have been about mandatory parsing minimums, scripted cooldown usage, scripted timers, scripted movements. There was MUCH more flexibility "back in the day," and this allowed the guild to focus on having fun through other forms of progression and immersion. All of that is dead nowadays. I speak as someone who played from March of 2005 through June of 2022, having raided all of the content from Molten Core Vanilla up through Sepulcher in Shadowlands. I ran our guild as guild master and raid leader into mythic, achieving various cutting edges. Mythic raiding is, and has been, mostly trash ever since Warlords introduced the format.
What a great time it was, good luck Jeff.
i played WoW for the majority of my life... i am soon 30 and play since the last EU beta in 2004. ~ two thirds of my life.
watching this makes me happy and very sad at the same time.
In 2004 you were 8-9 years old
@@NVNNNCorrect. I was 9 years old and got my first PC together with WoW from my 20 years older brother.
this feels like a presentation made by 2 guys at max the night before giving the presentation and its so lively and feels like an actual person talking to me about how they approach making the game we love and its amazing. Chris Metzen really does bring an explosive roaring energy to the new presents but this feels like a nervous nerd getting up to present to the class but he still kills it. wish it was still like that today
JEFF, MY SWEET, SWEET JEFF. COME BACK TO US.
Someone at Blizzard needs to watch this, Nothing said in the video is true anymore :(
Kaplan, on raid design: "The challenge comes from preparation."
Ion: "The challenge comes from recruitment."
0:58
That's why i became so involved in WoW. Saw some dude in Goldshire with awesome gear, wanted to be better than him.
Sup3villain thats the thing with transmog aswell, you can never really tell if they got good gear unless you inspect them, which is really sad imho.
they tried to fix something that wasnt broken... vanilla design wasnt broken. Just needed improvements, which tbc brought. But then wotlk tried to fix everything.
uwotm8 thats why you dont transmog the top end gear, often you can easily tell by titles, mounts, tabards or the guild they are in.
Mister K
really? every top end raider ive seen have always had transmog. Sometimes opposite class mythic transmog but still... they dun wear their gear with pride these days.
Otakahunt if you want everyone to see your special snowflake gear as it was made out to be by the other guy then no, you dont tmog. I prefer to rock my T3 sets and other Paladin sets instead of the Cata+ gear which is usually horrendous outside of weapons.
The game has gone downhill, without a doubt. Its Pinnacle being WotLK.
I wish Jeff Kaplan would go back to the WoW team and lead it. He knows how to make a fun MMO, he understood why people were hooked.
Also I'd like to add that this presentation seems so much more personable, down to the players level of understanding. These days they seem jaded and uninspired.
Example: 14:00 he admits they did something wrong! Has Blizzard done that in the last 8 years?
This is the time when Blizz was sorry for mistakes and amazing in all ways.
I really miss Jeff Kaplan. He honestly felt like he was one of us.
6:20 haha Blizzard 2005, if only you could see LFR.
or they realized just how naive half of what they said was.
What's wrong with LFR? If it's too easy for you there's Mythic. How many mythic raids have you cleared whilst they were current content?
Thank you so much for uploading this holy shit. This is an important video.
"The world feels bigger if there's unbeaten content" it really does I miss this game
Proof Jeff Kaplan has been awesome, charismatic & endearingly nerdy for a long, long time.
Sad he had to leave what a legend.
"The world feels bigger for everyone if content remains unbeaten" is a brilliant quote.
Let me introduce you to the raid finder :D
@@Dezfafara88does raid finder even count 😂😂
Makes me so sad watching this. I want this world of Warcraft back
The way he talks about the game is similar to how FFXIV developers talk to the players nowadays.
Companies should not underestimate how important it is to have people like this leading your game.
companies also understand you people online b*tch and moan about everything they do unless they are some sort of smaller company so they dont give a cr*p anymore
learn to be more civil
@@Freestyle80 ok woke bozo, go back to your gay dragons in Retail WoW
Holy shit.. I really miss the old Blizzard.
As a person who started in WoD and seeing all this Legacy server stuff and seeing the 'old' blizzard, really makes me wish I could have played back then.
+Not Scooty Kronos-wow google it.
Will do.
This is the way WoW SHOULD be, too bad they've turned it into a child's mini-game.
Durrr Annn Times change
TehDubster Ayy lmao
Durrr Annn lookin at youtube comments and forums, the community sure acts like children
TehDubster times change sure, tommorow is not the same as today, but who changes it? yep blizzard. is a game doomed to be a bad after some time? Blizzard decides. Not time.
TehDubster They change alright, sometimes for the worse. The idea is to change for the better.
5:39 - yet me as a rogue during the Onyxia flying phase: "Please fly down so I can do something"
Raiding with guild is what is the most special about this MMO. It got me hooked, I spoke with people in english for the first time in my life with someone from another country. It was so amazing I love video games
Oh gosh... no wonder world of warcraft felt much more compelling back in the days
What the fuck this guy is literally talking about what is wrong with retail. Why did they ever fucking go away from this kind of gameplay?
uwotm8 To attract plebs. Plebs monthly fee is the same as anyone elses :)
uwotm8 Money. Make it easier and it will attract more.
Xorrak well wod was easy and it got 5.6 mil subs? Some games are meant to be easy and simple, wow is not in that category.
uwotm8 Wow has never been hard as far as MMOs go...
Matthew Lepp Yes it was. I mean sure leveling was pretty easy (unless you were a warrior/rogue), but very few games actually required you to follow a skill set with rotations like WoW did. Everquest only allowed 9 spells at a time. The combat was not hard at all, it was more about positioning and utilizing the correct spells. Everquest allowed you to cheese raids by throwing 200 people at a boss meant for 50. WoW forced you to raid a boss properly, for the first time actually. So yeah, it was actually hard as far as MMOs go, it was just more accessible in the sense that leveling/soloing was viable. Group wise, it was harder and required a much more extensive knowledge of every spell you had and to use them properly.
I forgot this young Jeff , beautiful. And beautiful times..
2005: Can produce statistics for a given region in the game 3:17
2024: /who function does not work and hasn't for some years
Jeff Kaplan knows where it's at
I miss 40 man raiding so much. I remember every single raid night, inside joke, and the social pecking order of my old guild.
This game is going to be huge!
Define Passion and Profesionalism in one video.
A patch every 3-8 weeks. Man, missing the good days.
Zekromite Metalworks
Thats not what he said and thats not how it was. He said testing patches was 3-8 weeks... You clearly werent apart of the "good days" or if you were take off your rose tinted glasses
for reference wowwiki.wikia.com/wiki/Patches/1.x
+Matthew Lepp still,retail is garbage
Passing opinions as facts
its ok man, you are getting more garrison and mission table action, enjoy it :) and ill enjoy my world pvp and player interactions without flying mounts, everybody wins.
Salty response.. never mentioned enjoying garrisons.. Does your idea of player interaction include adding to the communities toxicity as you have to this conversation?
GG Jeff Kaplan. I hope your future endeavors after leaving Blizzard shall be the best you can make it!
I disagree about the smaller raid size. I love 10 man raids because they are personal in the way he was describing, but 20 and 25 man are still too big to have the raid feel like a collection of individuals. 40 was a better raid size. Very interesting social dynamics grew out of having so many people.
For one, it was unrealistic to expect 100% attendance from people when you had a 40 man raid. It just wasn't going to happen. So it allowed for the possibility of alternates, and also lessened the expectation on each individual player to maintain a deathly serious commitment to their raid schedule. People like flexibility.
For two, with a guild that size systems like DKP made sense, which created a totally different atmosphere within the guild than loot council. DKP makes the guild feel more equitable and like a business, where even the leaders themselves are not above the law. Loot council feels like an unequal collection of people where the officers are the power structure. It's almost feudal.
For three, having a guild that size allowed you to be exposed to more people. There were always nutty and interesting people in my 40 man guilds, and often they were not the best players. But we all enjoyed raiding more because of them. When the raid size was trimmed, those people who couldn't make the cut were the first to go.
It's so depressing to see the Blizzard of 2024 to what they were like here, they seem so much more likeable and human. Jeff leaving Overwatch pretty much killed that game for me, his vision and direction shaped that game. I don't blame him for leaving though, it's just sad.
What do you mean? The philosophy behind raids he describes here is basically the same. Raids are more mechanic based than they've ever been. Ironically people complain about too many mechanics and not enough tank and spank (which he's advocating against).
How did you get this video? I can't find it anywhere else on the internet and I'd like to get the full thing regardless of size. Does it exist?
nirvgorilla I actually got this from the Burning Crusade collectors edition dvd. They had a section for Blizzcon 2005. So I decided "what the hell?" and uploaded everything.
Kalianos you sir are a legend
Kalianos Oh crap you're right. I have the ISO.. on my hard drive right now and for some reason never even went to the Blizzcon menu there. Thanks!
This is the closest we get to a time machine, being able to go back and watch the glory days in a video
Passionate developer, which we need back for WoW classic and probablly other MMOs
Such a wonderful commentary. This philosophy made the game magical for me, so many years ago...
youtube recommended me this while Im raiding in dragonflight
"People will ask us, 'Why should I care about raid content? I'll never raid.' And then they contradict themselves because they usually end up going to a Zul Gurub run and coming out with one or two pieces of loot that they're really proud of and then they want to raid even more."
Absolutely peak. I was like maybe 9 when I was in my first raid group because my cousin made an account for me and leveled a Warlock to 60 so I could go into Outland with him when I got my PC for Christmas from him just before The Burning Crusade came out a few weeks later. I remember doing a Karazhan run as a Destro Lock, just chunking huge damage and feeling really good. I walked out with three pieces of loot. Those pieces of loot still exist in that toon's bank to this day. I will never delete them. I could go back and get them again by just farming Kara, whatever. But those specific pieces of loot from 2007? That Brooch of Unquenchable Fury and the Nathrezim Mindblade and Tirisfal Wand of Ascendancy that I ROLLED for and won? Those transcend just being pixels in a game. Those are memories.
And I got them again in TBC Classic on my Destro Lock. Yeah, the old content is slower and kinda tedious and not as challenging. But it'll always be home. Even if I am an unrepentant shill for Cata being way better than people give it credit for and MoP being the best expac ever.
20 years later and fans asking the same exact questions and getting the same answers
Wow, the difference in presentation, in their attitude and overall design philosophy is all so different to what WoW is now. Every potential 'issue' with making the game less accessible and more of a time investment is actually a bonus to the people designing Vanilla. As opposed to what WoW is now where LFR has streamlined the world out of the World of Warcraft.
How different is the posture, the dynamic between developers and players and how they communicate to the players.
Just a dude that makes a game that also plays it and talks down to earth, showing a powerpoint telling why they are doing the things they are doing and showing that he clearly is a player as well.
Now compare that to the latest blizzcons.
So enthusiastic and the humor is right on spot.
If we could turn back time, to the good ol' days.
WoW with 1 year alpha testing: "WoW was so polished on release, because we had a lot of time to test it"
Crowdfunded MMOs after 6-8 years in early acces: "This year we are going to add new models from the unreal asset store, and you can pre-purchase new transmog and ingame items"
Thank you so much for uplloading this Kalianos !
Looking at these vids, blizz there view on things defo have changed, but sub losses and the exploding forums speak for themselves.. just wow...
Even if he _hadn't been_ right on some of these design philosophies, the sheer nerd energy he's showing here is what reminds us all of the game we fell in love with. When Activision acquired Blizzard, the soul of the game was lost.
"we want to challenge our players to feel like they actually accomplished something"
>implements lfr.
Yeah, Blizzard didn't understand why WoW did so well and ended up turning it into a single-player game
"we want to challenge our players to feel like they actually accomplished something"
> 1 skill rotation in classic
Thank Activision.
Jeff was such a great guy I hope he comes back too
watching this makes me kinda sad actually ... :(
LufiXx Same ;(
Who is this guy? Is he still working at Blizzard?
This guy is so likeable, unlike the rude devs we have now, this guy shared some really good jokes about the game, showed that he understands what is fun for players, shared his story about his family playing WoW, all the positive things players want to hear.
What we have now? Ignorant devs that answer our questions sarcastically.
This, Marc, is Jeff, Jeff Kaplan. The Legend. TH-cam him, he is aaaaaaaaamaaaaazing, as Mei would say!
Haha what happend to these guys?
Laughing but i don't think its is actually funny but very very sad :(
+GAB GAB He went to do project titan, now Overwatch.
+GAB GAB All the smart people who had good ideas went to Titan.
+GAB GAB Men in suits, mate.
Money happened to these guys.
+GAB GAB Blizzard/Activision is a massive publisher,. and like all massive publishers they tend to not care about their fans anymore and learn to cut corners while still making money. That has yet to ever change, so don't expect it to when the CEO is making out like a bandit and the current devs are prideful scumbags who wont even apologize for obvious mistakes and rather shift blame to players not preferring certain things. Yet here we have this guy actually saying sorry for obvious flaws with BWL.
It is all such a huge joke now. Lack of logic and too much pride mixed with greedy corporate scumbags who no longer care to reach out to the fans that made them what they are.
It's amazing to go back and watch this now after classic's been announced. It's crazy how much WoW changed once the original dev team started moving on, includin Kaplan. You could easily see Kaplan's influence ALL OVER Vanilla wow. He was a hardcore raider in Everquest before he got hired by Blizzard due to the fact the GM of his guild also worked for Blizzard at the time. This was like in 2001. There's even a famous blog post where Kaplan(before he worked for blizzard) wrote a profanity laced post bashing the hell out of SoE for fucking up raid encounters.
And I love that at 10:12 he starts taking shots at SoE/EverQuest devs. It's a direct shot at them. Referencing how Kerafyrm "The Sleeper" was SoE's baby and they didn't want him killed so they despawned him lol.. how they weren't gonna do that with Nefarian or something. Kaplan is a great dude. I hope his hands find their way into Blizzard's Classic servers but I'm doubting it. I can't wait to go back to vanilla. It was such a better game(in my opinion) compared to where WoW is now. Vanilla and Retail wow are completely different games in almost all areas. The core of the game is different. The game's vision is different. WoW classic was the only way Blizzard was ever going to get my subscription again and to my surprise, they're gonna get it back after like 5 years away from the game.
wow devs need to watch this.
Me:
TH-cam : Hey wanna watch old school blizzcon content?
Me: yee
This is so awesome to listen to.
Most of these comments are 2 years old...
Now during the mess that is Battle for Azeroth... the words of Jeff Kaplan are wrenching my heart... :P
"Something to aspire to" This is a facet of the game that has been absolutely gutted to appeal to the people who think everything should be for everyone.
When they had passion for the game…
God I miss the good ol' days when there was still passion involved...
Holy shit its young papa Jeff. Also damn I really wish blizzard would go back to this "only the best of the best" mentality for end game content, it makes it feel more like a legend when you hear of a guild beating a raid on your server
2005
A team of scrawny nerds making a game for other nerds
2015
Skeleton crew of diversity hires under corporate thumb making a game they don't even play.
"Blizzard should watch this video"
There's probably a very sad man who sits at his desk every day and just for a brief moment puts his head on his desk and breathes a heavy sigh. He then must muster up the will power to sit up and finish the model for the latest cash shop mount.
+MrZurata This hit me hard man...
+MrZurata Plot twist.. MrZurata is a Warcraft dev
Amen..
This is so true, nowadays everyone is a so called "gamer"
Like most of the words today it lost his meaning
"literally screaming", huh?
this is what wow used to be about. were did all these guys go ?
Probably to riot like ghostcrawler
The guy talking is the lead designer on Overwatch now.
guy talking is doing Overwatch
And it really shows. Overwatch has some great design, and they keep correcting things that don't work out, and adding new features that people want. Jeff Kaplan really knows how to make a multiplayer game, it's a shame he left WoW during WotLK. Unsurprisingly, WotLK is remembered as the last thoroughly good expansion for WoW.
they got old and learned their lesson. that people had changed and working under big company as a main dudes isn't good
Glad to see that the devs knew exactly what they weer doing in terms of tiered content.
Shame they lost their way during Wrath, and it proceeded to snowball.
Back in the day when blizzard actually initiated and loved player and fan interaction
i want to blizz make things look like this again....
I miss this design philosophy. I feel like it peaked in TBC / WOTLK after a great rise in Vanilla.
"the world feels alot bigger if there's unbeaten content out there".................. then you have LFR!
"There is no point in us creating raids that is just going to be trivialized by levels anyway." said at about 1:50 seconds. Hah. Every patch trivialized the previous tiers of content now. Jeff we need you.
thank you so much for this video.
When Blizzard truly cared about the game... FeelsBadMan (With a fucking Minigun)