Blender Exterior Overcast Render Breakdown - GLOWBOX

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  • เผยแพร่เมื่อ 27 พ.ย. 2023
  • Discord community: / discord
    Instagram: / oliverhigginsarchitecture
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ความคิดเห็น • 41

  • @rohancloete720
    @rohancloete720 6 หลายเดือนก่อน +4

    Thanks for your consistent, informative, and inspirational uploads. The renders look great as always!

  • @daniellunazapata4984
    @daniellunazapata4984 หลายเดือนก่อน +1

    Super useful to know a different workflow that I am used to. Thanks for the tips!

  • @HughsCluesReviews
    @HughsCluesReviews 6 หลายเดือนก่อน +1

    So helpful! And the design is stunning

  • @sahebfahmi
    @sahebfahmi 2 หลายเดือนก่อน

    First time watching your tutorial but won't be the last as it so useful and informative...thanks for sharing knowledge and experience mate.

    • @oliverhiggins8376
      @oliverhiggins8376  2 หลายเดือนก่อน

      That’s great to hear, stay tuned there’s more cool vids in the pipeline :)

  • @fede.tolosa
    @fede.tolosa 5 หลายเดือนก่อน

    Thanks for this video! I'm already implementing bits of your use case and workflow. 👀

  • @AlternaVisionStudio
    @AlternaVisionStudio 5 หลายเดือนก่อน +2

    Great video ! Greatly underrated as well.

    • @oliverhiggins8376
      @oliverhiggins8376  5 หลายเดือนก่อน

      I really appreciate your feedback!!

  • @bramboterman8343
    @bramboterman8343 4 หลายเดือนก่อน +2

    Brilliant work!
    Love the lighting! Cycles?
    The wood cladding is a texture on a plane with a normal map? They looks so natural!

    • @oliverhiggins8376
      @oliverhiggins8376  4 หลายเดือนก่อน +1

      Cycles yep! The wood is a texture with the gap between the wood boards removed, I remade the actual physical geometry and randomly placed the textures for each board for variation (using random island), as well as a color node randomiser to brighten and darken each physical plank

  • @bellousow2607
    @bellousow2607 6 หลายเดือนก่อน

    amazing

  • @emergencyDuck
    @emergencyDuck 6 หลายเดือนก่อน +2

    Very informative, thanks! Just one question, what's the advantage of using geometry nodes to shift UVs over the "Shift U" and "Shift V" options of the array modifier? Did you need more control? Beautiful render btw!

    • @oliverhiggins8376
      @oliverhiggins8376  6 หลายเดือนก่อน

      I haven’t used that in the array modifier before but it is also linked to a brightness and darkness gradient in the node tree so there may be more flexibility there :)

    • @emergencyDuck
      @emergencyDuck 6 หลายเดือนก่อน

      More control is better ;) @@oliverhiggins8376

  • @markokovacevic3225
    @markokovacevic3225 6 หลายเดือนก่อน +1

    Great techniques here! Thanks for sharing! Sub'd!

  • @nematelier1379
    @nematelier1379 5 หลายเดือนก่อน

    Nice video! But could you explain the first part with the linked files anyhow deeper. Or do you have external references? I couldn't find something similar. I relatively new to blender and im working a lot with linked assets. But how is it technically working, that you reduce memory usage with a linked blend file. Does it rather depend of linking assets than blend files? For example: If you have a linked blend file with a lot independent high poly tree assets. When you render, why wouldn't it need the same vram as if you have the files in your og file? Other way round: why would it save memory to link files, compared to have linked assets in your og file? Im working a lot with archviz and high poly Natur. So I would love to see that you're right and its possible to save memory usage here :)

    • @oliverhiggins8376
      @oliverhiggins8376  5 หลายเดือนก่อน +1

      Sorry I don’t have any references for that, it’s just my process! It helps for bigger scenes but can’t give you any more detailed info.

  • @JW4NE
    @JW4NE 5 หลายเดือนก่อน

    you are amazin gbro

  • @utura3141
    @utura3141 5 หลายเดือนก่อน +1

    Nice video. Where did you get the vegetation?

  • @deathblade909
    @deathblade909 2 หลายเดือนก่อน

    Is there a way to UV wrap like 3ds max. I remember an old trick we used to do for flooring using one texture or three planks. We would unrwap the UV and then add texture map. then in the 3ds max node we did same thing you did . create nodes that would offset the colors a bit from plank to plank to gie it slight variations.

    • @oliverhiggins8376
      @oliverhiggins8376  หลายเดือนก่อน

      Hey thanks for your comment, yes you can UV unwrap very similar I believe, although I haven’t used 3ds max in a while

    • @deathblade909
      @deathblade909 หลายเดือนก่อน +1

      @oliverhiggins8376 thanks for replly ! I found what I was looking for . The plugging floor generator had. Small tutorial on how to do multiple hues for one plank texture.

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 5 หลายเดือนก่อน +1

    0:45 was gold for me . as i cant acess a more powerful pc

    • @oliverhiggins8376
      @oliverhiggins8376  5 หลายเดือนก่อน

      Glad to hear you found it useful :)

  • @3dMistri
    @3dMistri 4 หลายเดือนก่อน

    Some people sai k-cycles is 3-4 times faster than cycles specially in such high sample value, i think you should try it. Also i tried Luxcore render which give feels like corona renderer.

    • @oliverhiggins8376
      @oliverhiggins8376  4 หลายเดือนก่อน

      I’ll have a look into K cycles! I’ve used Ecycles before and it’s pretty nice to use

  • @kenttimothy
    @kenttimothy 2 หลายเดือนก่อน

    how can i find the plant asset pack that you used?

    • @oliverhiggins8376
      @oliverhiggins8376  2 หลายเดือนก่อน

      If you Google “nz native 3D plants you should find it :) it’s by globe plants I think

  • @anwarpalliyalil2193
    @anwarpalliyalil2193 5 หลายเดือนก่อน

    🥰🥰

  • @s1nontribes
    @s1nontribes 4 หลายเดือนก่อน +1

    pretty based

  • @abilateq
    @abilateq 5 หลายเดือนก่อน

    Seems cool, there is no reason to not try exterior render now

    • @oliverhiggins8376
      @oliverhiggins8376  5 หลายเดือนก่อน

      Exactly! Do it and show it on my discord :) discord.gg/CSrZhzMkhA