Oliver Higgins
Oliver Higgins
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How to become PRO at Blender and 3D Art (by 2025)
High-quality assets for your projects: blendermarket.com/creators/oliverhigginsarchitecture
Free Discord: discord.gg/CSrZhzMkhA
Instagram: oliverhigginsarchitecture
มุมมอง: 958

วีดีโอ

Full Guide to Archviz Projects as a Professional
มุมมอง 90314 วันที่ผ่านมา
High-quality assets for your projects: blendermarket.com/creators/oliverhigginsarchitecture Free Discord: discord.gg/CSrZhzMkhA Instagram: oliverhigginsarchitecture
Creating Timber Terraces | Archviz | Blender 4.2
มุมมอง 2K28 วันที่ผ่านมา
Get this scene here: blendermarket.com/products/timber-terraces-scene Discord: discord.gg/CSrZhzMkhA Instagram: oliverhigginsarchitecture Away, Meydän, Free Music Archive, CC BY
Blender or 3DS max: Which is the Best for Archviz in 2025?
มุมมอง 2.9Kหลายเดือนก่อน
blendermarket.com/creators/oliverhigginsarchitecture Discord: discord.gg/CSrZhzMkhA Instagram: oliverhigginsarchitecture Free Beginners Course: th-cam.com/video/zIXPDpAS77I/w-d-xo.html Music track: Biscuit by Lukrembo Source: freetouse.com/music Free Music No Copyright (Safe) Music track: This Is For You by Lukrembo Source: freetouse.com/music Free Background Music for Videos Mus...
Simple ways to enhance your renders (composition)
มุมมอง 1.5Kหลายเดือนก่อน
blendermarket.com/creators/oliverhigginsarchitecture Urban Cabin Behind the scenes: th-cam.com/video/UUB_8uLCToM/w-d-xo.html HDRI Lighting for Beginners: th-cam.com/video/7WbgknSjwwA/w-d-xo.html Discord: discord.gg/CSrZhzMkhA Instagram: oliverhigginsarchitecture PAST by Alex-Productions soundcloud.com/alexproductionsmusic Creative Commons - Attribution 3.0 Unported - CC BY 3.0 Fr...
How to make Photorealistic Pool Water in Blender
มุมมอง 4K2 หลายเดือนก่อน
Urban Cabin Behind the scenes: th-cam.com/video/UUB_8uLCToM/w-d-xo.html Check out my high quality 3D furniture: blendermarket.com/creators/oliverhigginsarchitecture Free Discord: discord.gg/CSrZhzMkhA Instagram: oliverhigginsarchitecture
How to do Epic Cinematic Lighting in Blender and Davinci Resolve - for free
มุมมอง 1.2K2 หลายเดือนก่อน
Learn night render: th-cam.com/video/xtH4X8S4xB4/w-d-xo.html Check out my high quality 3D furniture: blendermarket.com/creators/oliverhigginsarchitecture Free Discord: discord.gg/CSrZhzMkhA Instagram: oliverhigginsarchitecture
5 steps to achieve photorealism in Blender
มุมมอง 2K3 หลายเดือนก่อน
Start here: th-cam.com/play/PL2lJYQQ0WxTTBlsLgm6dtqiNyxtdQL_VS.html&si=_1_bMgvdPUwD592X Discord community: discord.gg/2mStdtWB3W Instagram: oliverhigginsarchitecture
how i got my first job in Archviz with NO experience (in a recession)
มุมมอง 6053 หลายเดือนก่อน
For step 1 start here: th-cam.com/play/PL2lJYQQ0WxTTBlsLgm6dtqiNyxtdQL_VS.html&si=E9Ms-XREgdPGYy6t Discord community: discord.gg/fh4bGAgrxK Instagram: oliverhigginsarchitecture Blender tools and Assets I use for my work (affiliate link): Procedural Floor Generator: blendermarket.com/products/floor-generator/?ref=1267 3D Shaker Tree pack: blendermarket.com/products/blendertrees ul...
The making of Waterhouse in Blender 4.1
มุมมอง 5804 หลายเดือนก่อน
You can grab this scene on blendermarket (rebuilt with my assets): blendermarket.com/products/water-house Discord community: discord.gg/QZjyTjtTyy Instagram: oliverhigginsarchitecture Blender tools and Assets I use for my work (affiliate link): Procedural Floor Generator: blendermarket.com/products/floor-generator/?ref=1267 3D Shaker Tree pack: blendermarket.com/products/blendert...
Blender Archviz Full Guide: Water House Ep10 - Post Processing
มุมมอง 6364 หลายเดือนก่อน
You can grab this scene on blendermarket (rebuilt with my assets): blendermarket.com/products/water-house Discord community: discord.gg/QZjyTjtTyy Instagram: oliverhigginsarchitecture Blender tools and Assets I use for my work (affiliate link): Procedural Floor Generator: blendermarket.com/products/floor-generator/?ref=1267 3D Shaker Tree pack: blendermarket.com/products/blendert...
Blender Archviz Full Guide: Water House Ep9 - Trees
มุมมอง 5334 หลายเดือนก่อน
You can grab this scene on blendermarket (rebuilt with my assets): blendermarket.com/products/water-house Discord community: discord.gg/QZjyTjtTyy Instagram: oliverhigginsarchitecture 3D Shaker Tree pack: blendermarket.com/products/blendertrees ultimate-trees-collection?search_id=30451460/?ref=1267 Blender tools and Assets I use for my work (affiliate link): Procedural Floor Gene...
Blender Archviz Full Guide: Water House Ep8 - Displacement
มุมมอง 4815 หลายเดือนก่อน
You can grab this scene on blendermarket (rebuilt with my assets): blendermarket.com/products/water-house Discord community: discord.gg/QZjyTjtTyy Instagram: oliverhigginsarchitecture Blender tools and Assets I use for my work (affiliate link): Procedural Floor Generator: blendermarket.com/products/floor-generator/?ref=1267 3Dshaker Furniture pack: blendermarket.com/products/furn...
Blender Archviz Full Guide: Water House Ep7 - Furniture
มุมมอง 5285 หลายเดือนก่อน
You can grab this scene on blendermarket (rebuilt with my assets): blendermarket.com/products/water-house Discord community: discord.gg/QZjyTjtTyy Instagram: oliverhigginsarchitecture 3Dshaker Furniture pack: blendermarket.com/products/furniture-pack ultimate/?ref=1267 Blender tools and Assets I use for my work (affiliate link): Procedural Floor Generator: blendermarket.com/produ...
Blender Archviz Full Guide: Water House Ep6 - Procedural Timber Ceiling
มุมมอง 6365 หลายเดือนก่อน
You can grab this scene on blendermarket (rebuilt with my assets): blendermarket.com/products/water-house Discord community: discord.gg/QZjyTjtTyy Instagram: oliverhigginsarchitecture Blender tools and Assets I use for my work (affiliate link): Procedural Floor Generator: blendermarket.com/products/floor-generator/?ref=1267 3Dshaker Furniture pack: blendermarket.com/products/furn...
Blender Archviz Full Guide: Water House Ep5 - Pool Water Shader
มุมมอง 7985 หลายเดือนก่อน
Blender Archviz Full Guide: Water House Ep5 - Pool Water Shader
Blender Archviz Full Guide: Water House Ep4 - Glass Shader
มุมมอง 7276 หลายเดือนก่อน
Blender Archviz Full Guide: Water House Ep4 - Glass Shader
Blender Archviz Full Guide: Water House Ep3 - Brick and Flooring Shader
มุมมอง 6866 หลายเดือนก่อน
Blender Archviz Full Guide: Water House Ep3 - Brick and Flooring Shader
Blender Archviz Full Guide: Water House Ep2 - Sky Lighting
มุมมอง 6116 หลายเดือนก่อน
Blender Archviz Full Guide: Water House Ep2 - Sky Lighting
Blender Archviz Full Guide: Water House Ep 1 - Massing
มุมมอง 1.2K6 หลายเดือนก่อน
Blender Archviz Full Guide: Water House Ep 1 - Massing
Blender Archviz Night Render Full Guide EP 4
มุมมอง 9177 หลายเดือนก่อน
Blender Archviz Night Render Full Guide EP 4
Blender Archviz Night Render Full Guide EP 3
มุมมอง 9607 หลายเดือนก่อน
Blender Archviz Night Render Full Guide EP 3
Blender Archviz Night Render Full Guide EP 2
มุมมอง 9657 หลายเดือนก่อน
Blender Archviz Night Render Full Guide EP 2
Blender Archviz Night Render Full Guide EP 1
มุมมอง 1.5K7 หลายเดือนก่อน
Blender Archviz Night Render Full Guide EP 1
Blender Interior Render Breakdown - Urban Cabin
มุมมอง 2.8K7 หลายเดือนก่อน
Blender Interior Render Breakdown - Urban Cabin
Blender Full Guide for Beginners - Ep 13 - Post Production
มุมมอง 1.6K8 หลายเดือนก่อน
Blender Full Guide for Beginners - Ep 13 - Post Production
Blender Interior Full Guide for Beginners - 12 - Composition
มุมมอง 1.1K8 หลายเดือนก่อน
Blender Interior Full Guide for Beginners - 12 - Composition
Blender Full Guide for Beginners - Ep 11 - Furniture
มุมมอง 1.1K8 หลายเดือนก่อน
Blender Full Guide for Beginners - Ep 11 - Furniture
Blender Full Guide for Beginners - Ep 10 - Planting
มุมมอง 8388 หลายเดือนก่อน
Blender Full Guide for Beginners - Ep 10 - Planting
Blender Full Guide for Beginners - Ep 9 - Brick Wall
มุมมอง 8959 หลายเดือนก่อน
Blender Full Guide for Beginners - Ep 9 - Brick Wall

ความคิดเห็น

  • @MrWoundedalien
    @MrWoundedalien 18 ชั่วโมงที่ผ่านมา

    Great tips! I like the tip to copy an archviz firms results for practice.

    • @oliverhiggins8376
      @oliverhiggins8376 2 ชั่วโมงที่ผ่านมา

      It’s a great way to learn the technical side of things!

  • @TheYesMan-CG
    @TheYesMan-CG 5 วันที่ผ่านมา

    For faster PBR Shader setup, use node Wrangler short cut shift Ctrl t

  • @ZERO_DESIGN
    @ZERO_DESIGN 5 วันที่ผ่านมา

    Sound level is very low bro, pls fix it.

    • @oliverhiggins8376
      @oliverhiggins8376 5 วันที่ผ่านมา

      Thank you for your feedback I’ll do this for my next video!

  • @prashantmishra5691
    @prashantmishra5691 10 วันที่ผ่านมา

    Coming back to blender after years. Lots to learn. Counting on you for more detailed interior design tuts like these. Well done. Subbed!

  • @anuplonkar2198
    @anuplonkar2198 10 วันที่ผ่านมา

    Love it bro keep creating

  • @Cubix_7
    @Cubix_7 12 วันที่ผ่านมา

    Thank you and keep making such type of videos i subscribe to you❤

  • @wlz3780
    @wlz3780 13 วันที่ผ่านมา

    hi everyone. can i propose to companies who currently looking for an employee with a specific software but i only can use blender? or there is no other way? that i need to learn their tools?

    • @oliverhiggins8376
      @oliverhiggins8376 12 วันที่ผ่านมา

      You can, but often you will need to collaborate on projects if you’re looking for a big company, that’s the only thing. It does slim your chances unfortunately

  • @MrWoundedalien
    @MrWoundedalien 14 วันที่ผ่านมา

    I'll add my 2 cents to one of Oliver's points about timeframe: I'm a home designer/archviz artist. When a customer calls to get house plans, the FIRST question I ask is "when are you looking to build?". We get so many calls from people that wait until it's too late to properly take time to do a good job on the project. So if they have an unreasonable time frame, get this information right away and don't waste a 30 minute conversation of listening to them tell you all about their big plans when you aren't going to be able to help them anyway. And DO NOT DO NOT let them talk you into "squeezing it in". This will lead to bad results, stress, and poor customer satisfaction which leads to bad reviews and no referrals to other customers, which is very important. That was a mouthful sorry lol.

    • @oliverhiggins8376
      @oliverhiggins8376 14 วันที่ผ่านมา

      100% man, timeframe is everything. There's often two things the client wants - it done yesterday and it done for free...So it's important to actually select your client well so you avoid all these issues, and even more issues down the line. Chances are if they have unreasonable expectations and are bullying you into taking the job, the issues won't just magically disappear down the line.

  • @odiumm
    @odiumm 14 วันที่ผ่านมา

    Your videos are like manna from heaven, I really want to become a specialist in architectural visualization using Blender and prove that 3ds Max is no longer a monopoly in this field

    • @oliverhiggins8376
      @oliverhiggins8376 14 วันที่ผ่านมา

      That’s awesome to hear, I'm glad you're finding the content helpful!

  • @dognaydin
    @dognaydin 15 วันที่ผ่านมา

    Thank you very much. 👏👏

  • @MrWoundedalien
    @MrWoundedalien 15 วันที่ผ่านมา

    Alright here we goooo!

  • @engineerindespair620
    @engineerindespair620 18 วันที่ผ่านมา

    Ive done multiple Blender tutorials that took 2 hours each. The things that ive learned in you first 2 videos only is the same if not more than all those tutorials combined. That floor generator plugin is amazing as well. Thank you!!

    • @oliverhiggins8376
      @oliverhiggins8376 17 วันที่ผ่านมา

      That's awesome to hear, I'm glad you're finding it valuable!

  • @Maqueta3d
    @Maqueta3d 19 วันที่ผ่านมา

    Thanks! Great review! 3dmax has an indie version that costs 200 a year (depending on your region).

    • @oliverhiggins8376
      @oliverhiggins8376 19 วันที่ผ่านมา

      That’s interesting, what is the limitation of the indie one?

    • @Maqueta3d
      @Maqueta3d 19 วันที่ผ่านมา

      You can't make more than 100k per year. All max features included.

  • @olive_tree_j
    @olive_tree_j 21 วันที่ผ่านมา

    Im learning a lot from your course. Thank you for making the video.

    • @oliverhiggins8376
      @oliverhiggins8376 21 วันที่ผ่านมา

      I appreciate the kind words! I'm glad you're finding the series helpful.

  • @anggawiyana
    @anggawiyana 23 วันที่ผ่านมา

    Looking great 👍 Do you mind sharing your workflow on exterior animation please?

    • @oliverhiggins8376
      @oliverhiggins8376 23 วันที่ผ่านมา

      Hey I have never really done any animations for my projects before!

  • @davidporterrealestate
    @davidporterrealestate 26 วันที่ผ่านมา

    Did you say deck?

    • @oliverhiggins8376
      @oliverhiggins8376 26 วันที่ผ่านมา

      It sounds a bit suss with a NZ accent but yes I did 😂

  • @JigsHidalgoMusic
    @JigsHidalgoMusic 27 วันที่ผ่านมา

    here I am learning vray and having my eyes on max-corona and blender. I hope to find a comfortable software to commit to once I've tried them all. Great content btw!

    • @oliverhiggins8376
      @oliverhiggins8376 27 วันที่ผ่านมา

      I'm glad you're enjoying the content, hopefully it helps you make your decision! Honestly my two cents is it doesn’t matter too much as long as you’re good at one of the software. Commit to learning one really well and you’ll be sweet. Main thing really is costing when it comes to doing it professionally

    • @JigsHidalgoMusic
      @JigsHidalgoMusic 27 วันที่ผ่านมา

      you are absolutely correct! Well, I just find them really interesting and curious whether the software is flexible enough to satisfy both architectural and non-architectural work.

    • @oliverhiggins8376
      @oliverhiggins8376 27 วันที่ผ่านมา

      Blender is very versatile, probably more than 3DS Max, so I hope that helps a little

  • @zyadb_
    @zyadb_ 27 วันที่ผ่านมา

    nice work! where do you get assets from? and what extensions would you suggest installing?

    • @oliverhiggins8376
      @oliverhiggins8376 27 วันที่ผ่านมา

      I made all assets :) blendermarket.com/creators/oliverhigginsarchitecture I recommend texel density, geo scatter is cool too blendermarket.com/products/scatter/?ref=1267

  • @VanHaycrafttd
    @VanHaycrafttd 28 วันที่ผ่านมา

    How did you make the trees? Do a tutorial on how to make plants.

    • @oliverhiggins8376
      @oliverhiggins8376 28 วันที่ผ่านมา

      I might at some point, but typically you make them with other software. It’s not really relevant though as you’d probably just want to use a pre-made asset if you’re doing it for work

  • @xanzuls
    @xanzuls 28 วันที่ผ่านมา

    Just in case, Corona is a bidirectional path tracer where Cycles is unidirectional. That's one of the reasons why people might like Corona over Cycles for interior shots, but there's an unofficial addon for blender to use corona renderer if you are interested, vray is also developing a version for Blender.

    • @oliverhiggins8376
      @oliverhiggins8376 28 วันที่ผ่านมา

      Thanks for sharing that, that's super interesting!

  • @WilliamWard-i4i
    @WilliamWard-i4i 29 วันที่ผ่านมา

    I've been loving this channel - great to hear your thought process in videos like this in addition to the more standard tutorial format videos. Also really valuable to have a practicing architect's take on the visualisation workflow.

    • @oliverhiggins8376
      @oliverhiggins8376 28 วันที่ผ่านมา

      I really appreciate that, it's something I'm striving for!

  • @tesafaablegesse1769
    @tesafaablegesse1769 29 วันที่ผ่านมา

    Hello Oliver, hope your doing well. just wanted to let you know how much your helping me iv learned a lot from you sir thank you so much. Keep up the good work brother.

    • @oliverhiggins8376
      @oliverhiggins8376 28 วันที่ผ่านมา

      I appreciate the kind words and hope you’re enjoying the learning process!

  • @MrWoundedalien
    @MrWoundedalien 29 วันที่ผ่านมา

    Love the zen music. What speed are you playing the footage? I would be cool to learn how to setup a bones mechanism for those screens so you can just set the hinge point and slide them open dynamically from the camera view to easily tweak the look. I have that on my back burner for things to learn! Nice video, the format is cool. Good points on workflow and to now worry if you need to explore ideas or need to try different things and make mistakes. Thanks for sharing with us!

    • @oliverhiggins8376
      @oliverhiggins8376 29 วันที่ผ่านมา

      Great suggestions! I’m doing it 1000% :). Yes that would be super cool to set that up as a mechanism for sure

  • @cmscss
    @cmscss 29 วันที่ผ่านมา

    Thanks for sharing this.

    • @oliverhiggins8376
      @oliverhiggins8376 29 วันที่ผ่านมา

      No problem! Glad you liked it.

  • @Sergij_Vari
    @Sergij_Vari หลายเดือนก่อน

    I really wish, that Blender will have much more bigger part of archiviz in next few years!

  • @Sergij_Vari
    @Sergij_Vari หลายเดือนก่อน

    Of course 3dsmax, because huge base handreds of thousands 3dsMax pre-built, just one click to use

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      Thanks for commenting! I’m not quite following, would you mind elaborating on that?

    • @Sergij_Vari
      @Sergij_Vari หลายเดือนก่อน

      @oliverhiggins8376 thanks for reply ;) I hope you understand that demand creates supply. So I'll give you a simple example: If there is a platform like 3dsky, with almost a million models that are ready to render with one click, without any additional manipulation, this means that these models are used by many, many users! And these models are absolutely all for 3dsmax.

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      @@Sergij_Vari for sure, but there are also other platforms like blender market which has exclusive high quality assets that may be lower in quantity but still very high quality. Additionally this video is mainly about the tools that are available within blender and its ability to be implemented into an archviz workflow, so there’s more to it than just how many people use other software:) but I get your point!

  • @imflaviopires
    @imflaviopires หลายเดือนก่อน

    For anyone here, Is there a way to get a live link between archicad/ revit and blender? Max has a great advantage for me at least where I can link the revit file, add materials, modifiers to it, and then in the revit I have any modification it is a one click to relink the file, and the materials previously assigned are kept. Is there a way to do that in Blender? I've been trying for so long to find it...

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      As far as I know there’s no way to do this! Which is the biggest issue I have and whenever I work with clients I always say that the model they send through needs to be 100% perfect/finished with zero changes needed so that I won’t need to get another file into the scene and redo all the cleanup

    • @imflaviopires
      @imflaviopires หลายเดือนก่อน

      @ I’ve been looking for it for quite sometime and it is exactly the reason I don’t make the switch.. if you ever find a solution let us know, Meanwhile you’ve got a new follower :) Keep up the good work!!

  • @lordavius
    @lordavius หลายเดือนก่อน

    Answer = 3dsMax. Next question.

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      My question to you would be why? What are the pros and cons?

    • @lordavius
      @lordavius หลายเดือนก่อน

      You already laid out the pros and cons pretty well in your video. But you seem to tend to tilt the balance in favor of Blender. The biggest selling point of Blender is that it is "free" - of course, it has great features and all and i do use it as well, but if it was PAID I'd guarantee you this video would be much different. To counter the free point of Blender, I'd point to 3dsMax being free if you are a student, and if you are a starting up professional you have Max Indie, where you pay a fraction of the price for the full package (Max is not capped in anyway in the indie version). I'd also point that Max ships with Arnold, a production proven render engine that is widely used in the vfx scene and allows you to widen your employability opportunities in industries like advertising/film/TV. I'd also point to the HUGE library of models 3dsMax has. And it is constantly growing, from Evermotion, to Viz People, from 3dsky to Model+Model. 3dsMax is a beast consuming models and there are tons and tons of websites willing to sell models to any needs. And when you are actually in the industry of archviz, especially if you are inside a medium to large company, the cost of the software compared to the speed of output, compatibility, and productivity is easily offset, and Blender stands more as a companion software to deal in very specifics situations rather than substituting 3dsMax. All in all, I'd say it is not Blender who poses a "danger" to take the place of 3dsMax. It is Sketchup. I've seem it's usage jump from "oh, it's a sketchup preview render" to "that is pretty nice, where did you make that render?". Of course, sketchup is a far cry compared to 3dsMax or Blender, but for the low budget, starting of architects, it is just SO easy to use and has decent render engines available (vray), that they will never bother with Blender or 3dsMax if they can help it.

  • @3D-Designsrule
    @3D-Designsrule หลายเดือนก่อน

    My favorite is using blender and unreal engine since now it has mega light for awesome lighting and my computer won’t bog it down

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      That sounds like a great combination!

    • @3D-Designsrule
      @3D-Designsrule หลายเดือนก่อน

      @ I’m still getting it down but I’d love to see a video how you do it or using your artwork also I’ve got say you’re inspired me a lot I recently got back into product design and interior design your awesome can’t wait for the next video

  • @HarD4545
    @HarD4545 หลายเดือนก่อน

    I'm a big fan of Blender, and I've been using it for my Archviz work for two years. However, problems arise when trying to collaborate with other Archviz studios. Here in my country, most Archviz artists use 3ds Max with Corona or V-Ray. Since some of them are often overloaded, they frequently collaborate with other studios to handle the extra work. The workflow goes smoothly if you're on the same page, but not when using different software

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      That makes sense, it would be a nightmare trying to merge models from different programs.

  • @wlz3780
    @wlz3780 หลายเดือนก่อน

    blender 4.3 coming with white balance feature in color management. which is really good for archviz final render. my render come close with the one rendered by corona now

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      That’s amazing, can’t wait use that feature

  • @kingalysterianlion5542
    @kingalysterianlion5542 หลายเดือนก่อน

    Great video. A quit point to note that you can do large scale archviz projects in blender. Bonsai BIM helps.

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      Great tip! I’ll check this add on out :)

  • @pixunPL
    @pixunPL หลายเดือนก่อน

    Blender!

  • @antonvoloshin9833
    @antonvoloshin9833 หลายเดือนก่อน

    Strange... I always hearing about Max better handling large complex scenes, but honestly I can't say that. I requires very careful scene management to be stable and predictable. Recently I've done a relatively large project architecture in Blender and I was pleasantly surprised how well it handled this task. The main problem with Blender in archviz IMO is relatively small amount of asset libraries, compared to Max, and scattering tools - G Scatter is good, but it's still far cry from Forest Pack sadly. And yes - people in the industry are very conservative, and people are lazy in general - I've been using Blender in my daily work for almost 4 years now, and I've been promoting it among my colleagues in the studio, yet I still the only one who uses it.

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      That’s very true, I’m always impressed with how blender can render insanely complex things. I just feel like 3Ds max flies at it. What was the large project you did?

  • @millie2079
    @millie2079 หลายเดือนก่อน

    This vid couldn't come at a better time for me. I'm about to recreate a residential CGI of just a single property as I want to convince the developer to use me instead of the architect that created it. He used Sketchup and Ray and it doesn't look amazing. I know I can use Blender and Octane to create something amazing. My only concern is things like vegetation packs, will they work with Octane and how much material conversion will I have to do for shaders etc. But I see all the time this whole 'you have to use Max and Corona' argument. Yes sure if you want a job for a big architectural firm because that's what they'll be using but not as a freelancer.

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      Hmm do you need to use octane? Could you use just cycles? I’ve used octane quite a bit and the materials are such a pain to set up and use, what is the reason why you want to use it? But yes totally agree, blender is perfect for freelances

  • @MikeLugnegard
    @MikeLugnegard หลายเดือนก่อน

    Good video! From a purely professional perspective, if you want to get hired within the high-end viz industry, both for architecture and automotive as well as pro product vizualisation, Max and Maya is still the way to go. The big hitters rely heavily on Vray and Corona for a reason. They are dependable and very easy to use even on massive projects. Spline-based modelling in Max is also very agile and neccessary when doing complex topology for like cars. It takes a while to learn, but once you're there.... I can't imagine not having the ability to create a spline cage for instance. Bulding rims without splines...no thanks. Max never crashes, at least in my experience, unless it's bogged down with plugins. Rendering with Corona is such a breeze, basically nothing need tweaking. Create a good material setup, add lights and it makes magic. Blender is HUGE within the gaming industry for good reasons. They create assets, they don't render for compositing. Max can get pretty expensive with plugs and, say Corona and Fstorm, but it is super-robust. I don't know any big studio in EU that is relying on Blender for Arch-viz, like Brick or Mir. So if you want to get hired that is still the way to go. Just my 50 cent after 20 years in the industry.

  • @emergencyDuck
    @emergencyDuck หลายเดือนก่อน

    Just recently I decided to make the jump from blender to 3ds max to see what all the fuzz is about. To anyone out there thinking to do the same: using max and vray won't make your renders magically better. It's the artist, not the tool! Now that I've tried max I can tell for sure. Also, blender CAN handle big scenes, you just have to be careful and work in a certain way. One last thing: using max/vray or corona won't make you better, but it will make you more employable (although that might change in the future, as more and more archviz artists are moving to blender). Sorry, one more last thing: if you have a hard time with blender's cycles render engine, try octane, I feel it's a good middle ground between cycles and corona or vray.

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      Totally agree that it’s the artist not the tool! When I say big scenes, I mean it works effortlessly- blended requires a lot of prep and work to render out huge scenes which all equals time at the end

    • @emergencyDuck
      @emergencyDuck หลายเดือนก่อน

      @@oliverhiggins8376 yes I understand, I just wanted to make sure the viewers understand that it can be done in blender, too You're absolutely right though, you can just throw any scene you want at max and it'll handle it well.

    • @akyjoe7
      @akyjoe7 หลายเดือนก่อน

      Can a tutorial be made to guide how to create and handle really large scenes in blender and that too in a networked environment?

  • @patriciocalvelo1839
    @patriciocalvelo1839 หลายเดือนก่อน

    Hi Oliver Nice video, I think all kind of project you can do on Blender, I did a talk about architectural visualization pipelines on the blender conference 3 weeks ago! th-cam.com/video/9V3fKI2janE/w-d-xo.htmlfeature=shared

  • @Dyako_010
    @Dyako_010 หลายเดือนก่อน

    My workflow ‌( Zbrush + Max + Houdini ) they are all cracked version 😂

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      It’s risky doing that professionally though!

  • @hectorescobar9450
    @hectorescobar9450 หลายเดือนก่อน

    Blender with the right set of addons totally blows Max away. But I’m from the games development industry. So most heavy scenes are handled in engine. Hot keys are not much of an issue since you can customise blender with even custom made menus to fit your style

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      100%

    • @hound_of_justice
      @hound_of_justice 15 วันที่ผ่านมา

      No it doesnt, 3ds Max is still superior even in its vanilla state.

    • @hectorescobar9450
      @hectorescobar9450 15 วันที่ผ่านมา

      @ that’s a blanket statement.. care to elaborate on that? I can confidently say that Blender even without addons is superior to Max. Much faster workflow, a lot more customisable, far better viewport, procedural tools, ability to create your own tools/midifiers, superior sculpting tools, etc.. Max has terrible cluttered UI with legacy tools that do the same thing as others just worse, a viewport that reflect that of windows 95, still have to convert an object to an editable poly in other to editing to the mesh and it is the most creatively uninspiring workflow/presentation out of any 3D package out there.

    • @hound_of_justice
      @hound_of_justice 14 วันที่ผ่านมา

      @@hectorescobar9450 3Ds Max has superior, more and more mature non destructive workflow with its modifiers, better viewport and UI, more straightforward workflow, more stable and handles scenes especially larger ones better, is very customizable and scripts and add ons dont just break after every update some of which work a decade without breaking, add ons are superior, industry proven and made by professionals in the industry and not some hobbyists in the basement and more. But sure, Blender cultists can continue lying to themselves and others. Most of them are amateurs and hobbyists for a reason while 3ds Max users mostly professionals.

    • @hectorescobar9450
      @hectorescobar9450 14 วันที่ผ่านมา

      @ again all blanket statements without substance. Max was my primary tool for 7 years. I used it professionally for 6. I use blender now and with addons there is no even comparison sorry to say.. I am able to make what I used to in Max almost over twice as fast and with many more options to tackle a problem. Max has clogged UI, outdated edit poly setups, it’s clunky af, it’s made from old code (hence little meaningful uodates are made) and of course little innovation. Not to mention is terrible for organic modeling and it only excels in the Architecture viz areas due to its solid precision modeling tools. I have seen your stuff before btw.. I would not be calling professionals like myself hobbyists with the kind of portfolio you have

  • @hectorescobar9450
    @hectorescobar9450 หลายเดือนก่อน

    Max with the right set of addons totally blows Max away. But I’m from the games development industry. So most heavy scenes are handled in engine

  • @BlackZeroSword
    @BlackZeroSword หลายเดือนก่อน

    Blender with HardOps and Box Cutter beats 3ds Max, and if you want to improve the UV mapping process in Blender, use the Zen UV addon, and you'll have the best suite for hard surface modeling ever.

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      100%. Addons make blender crazy powerful

    • @hound_of_justice
      @hound_of_justice 15 วันที่ผ่านมา

      No it doesnt, Max in vanilla state alone beats Blender with its dozens of add-ons including Boxcutter and HardOps. But yeah, keep saying that Blender cultist mantra all over the internet.

  • @simbarashekunedzimwe1372
    @simbarashekunedzimwe1372 หลายเดือนก่อน

    Great work boss.

  • @D98-t5p
    @D98-t5p หลายเดือนก่อน

    Blender because it's free. End of conversation😂

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      It’s free but it’s also in terms of quality of render it’s equal to other render engines which is crazy

  • @juancarlosuribe
    @juancarlosuribe หลายเดือนก่อน

    Oliver said community like 10 times.. but it’s true, aside from being an excellent software the community is what really sets it apart for me 👌

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      It’s true, the community is absolutely incredible!

  • @gabrielmatias2301
    @gabrielmatias2301 หลายเดือนก่อน

    Blender top

  • @2ndBirth
    @2ndBirth หลายเดือนก่อน

    That was one of the main things for me. I got fed up paying licensing fees for Max and Corona. So I switched to Blender and using the money to pay for good training courses. It's much easier to learn that way and the community is great with Blender.

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      Exactly! If you can get as good as possible with blender you have so many cost benefits that you can spend and invest elsewhere:)

  • @marc3dartist601
    @marc3dartist601 หลายเดือนก่อน

    V-Ray 7 is coming to Blender. It will change alot of things. Why V-Ray instead of Cycles?: Frame Buffer (Post-prod, Lightmix, History), Cosmos... Imagine Blender with V-Ray, powerful splines, an Edit Poly modifier, a UV Map Modifier...

    • @oliverhiggins8376
      @oliverhiggins8376 หลายเดือนก่อน

      Would Vray be free with blender? A massive difference is pricing, cycles is free which makes it much more profitable to use as a professional