I'm an architect as well and have been BEGGING my peers to give Blender a shot. Thank you so much for this Ahmed! I hope BlenderBIM will soon follow since majority of architectural and construction work deals with a lot of revisions, and syncing the model (3d) with technical drawings (2d) is necessary in our workflow. Let's make Blender the industry standard in our field!!! I'm sick of switching softwares!!! 😭😂
Thanks a lot, I appreciate it so much 🙏 I also wish that someone can develop an open source software like Blender that does all the BIM work also I am happy with what Blender were able to provide.
@@ahmedalajeeli9240 There's a promising addon in development right now called "blenderBIM" if I'm not mistaken. In terms of functionality it can do the job? although it's still far behind archicad or revit in terms of interface (something to look forward in the future ✨✨🙏🙏)
@@patriciotr9753 Agreed! if we allow blender to be exposed in a university level, like a "different software you can use in architecture" talk, students will naturally gravitate towards blender
@@ahmedalajeeli9240 There’s the BlenderBIM addon which is gradually improving to get to the capabilities of the industry standards. We need to get involved
BlenderBim is well on it's way to replacing those Bim softwares. Thank you for showing how powerful Blender is for our industry, from my perspective the workflow and price is unbeatable
Thanks a lot Ahmed ! That has been a long journey for me to get my head around if to use blender for architecture or not. The point that I get is that you cannot really replace BIM here. Even though there is a Plug In now, the BIM addon for blender by Dion Moult. Maybe worth a look. Keep up the good work.
Unfortunatelly revit and rhino are not replaceable by blender yet, nurbs modelling is completly different from polygonal modeling, but who knows maybe in a near future they will do a blender cad and blender bim versions :)
@@phosphorusgold2391 let's say both nurbs and meshes model are equivalent if you need only to produce renderings (because nurbs needs to be converted into meshes anyway to render them) but for designing or fabrication purposes meshes are not suggested because they are discretized (they approximate continuous curves with polygonal lines). You are right when you say very subdivided meshes approximates curves quite well, but the problem is when you need to increase the level of subdivision, if the model was not modeled with an open subdiv workflow it's very hard to add subdivision without losing the shape in some way. For example for making molds at industrial level you need a high level of accuracy (lower than microns) so reaching that level of accuracy with meshes is very hard because it would need miliards of plygons which would not be efficient to work with
14:47 yep thats true, Thank You Blender Foundation without you a lot of us here is unemployed now, and thanks to the community for sharing their knowledge to everyone for free, and thanks Ahmed for sharing this to us :)
I did not understand exactly what you are saying because it is not a specialist, but I think it is very wonderful, may God Almighty bless you and I wish you success in your project
Yes I hear you...its a joke...especially when they know the majority of graduates will not be able to afford the software they need to continue refining their skills once they no longer have free student licence...corporate greed
As amazing as blender is, in terms of archviz quality Cycles is still miles behind Corona, i suggest further developing cycles render engine to be on par or better than Corona.
So many features blender is missing for archviz at the moment. 3ds max + vray is just such a streamlined archviz pipeline compared to blender And sadly this is something only people who have used both blender and 3ds max can understand
Blender has Blender Cloud (online school), and Blender releases a new version every 3 months. Blender is missing some features of other 3d software, but in other ways it's more advanced. So advanced that the industry standard 3d software began copying Blender's features, UI, and price. Blender made a cloth brush, Z-brush copied it. Blender's 2.8x user interface was copied by Cinema 4D. Blender copied the Bevel Profiles from 3DS Max. Blender finally got an Asset Library, which most other 3d software had. Blender Collections is incredibly useful. So yeah, blender has an online school, but if you look at new studios, they are using Blender as their main 3d creation tool.
Regarding KB shortcuts and mouse behaviour as well as UI usage and feel, you have options to force belnder to behave that way. So the hard earned muscle-memmory can be used. Pls test, it can still be different. a
iam willing to learn blender for modeling 3d but is it even precise? sketchup is precise down to the milimeters and looking at this video it doesnt even show how we input the measurement
Blender is still not as standard, because haven't a lot of the stuff for visualization, like 3d models. For example 3dsky site have more than 500 thousands of models all are good prepared for 3ds max - just import, adjust the materials or colors and hit render button.
You are right and that is not because blender is not popular it is because the architectural industry is not allowing blender in their pipeline. Therefore, architects and designers are forced to learn this specific software, unless they start their own studio.
@@mateojelcic2927 yes, you can use. And it is good, that you have much time to create all the materials from scratch for visualization projects and your clients could wait. But in lot of cases in industry visualizer have to do one interior room per 5 hours, and it is very hard to finish in time if you have to create materials from scratch.
@@Sergij_Vari I mean they usually come with texture maps themselves, but in case they don't I just use a preexisting library of materials so it really does not take much time. One interior room in 5 hours sounds more than plausible. Thought support for importing 3dsmax models would make it a whole lot easier and I would definitely like to see that as a feature in the future.
yeah one problem. when you're done with the design phase how are you gonna build them? you need quantities and working drawing. Blender doesn't have that so it's pretty useless
basicaly you import the terrain from Blender GIS, this it's going to give you a normal mesh, then you add multiple planes larger than the terrain from the base to the top, he use an array modifier, these are going to be the contours you are mentioning, then you use a boolean modifier to intersect all these planes with the mesh terrain, delete all the rest of the planes that are not the terrain, add a solidify modifier to give it a thickness and thats it, you have a topography model with contours :) I hope I have made myself understood
لماذا يااخي قللت من شانك وشان العراقيين حين قلت انا لست غنيا خصوصا انني من العراق.... الناس ستضحك من كلامك لان العراق بلد النفط ولا يعلمون عن فساد حكامنا بالعموم. ارفع راسك يااخي وانا مثلك مهندس معماري عراقي ومشكور على المحاضرة.
Finding quality assets for blender is way harder than doing so for 3dsmax or even c4d. Oftentimes you have no other choice than to import the model you need and re-create every material in it. Plus you still need a few paid addons (like scatter5 or a more capable render engine such as octane) to make it work on a professional level, so it’s not precisely free. Blender is just a cheaper, worse tool than the industry standard (at least for architecture). People looking for a free tool will just use cracked software.
And corona has better features compare to cycles, corona has now built in library, second you don't need to create each scene from start in 3ds max, there are numbers of scene available, 3: many times client want you to work in 3ds max why ? Because they have some files of 3ds max or they use 3ds max, and for some commercial effect you need to experiment in blender where in other hand in 3ds max vray or corona people already did it so, i was loving to work in blender but in between i realised why ? 3ds max is good no blender because you will need to create many things than ,ya if your workflow is that you always create each model than go with blender
I'm an architect as well and have been BEGGING my peers to give Blender a shot. Thank you so much for this Ahmed! I hope BlenderBIM will soon follow since majority of architectural and construction work deals with a lot of revisions, and syncing the model (3d) with technical drawings (2d) is necessary in our workflow. Let's make Blender the industry standard in our field!!! I'm sick of switching softwares!!! 😭😂
Thanks a lot, I appreciate it so much 🙏
I also wish that someone can develop an open source software like Blender that does all the BIM work also I am happy with what Blender were able to provide.
Exactly!!! But this starts with students, if all students start using blender, it will prevail.
@@ahmedalajeeli9240 There's a promising addon in development right now called "blenderBIM" if I'm not mistaken. In terms of functionality it can do the job? although it's still far behind archicad or revit in terms of interface (something to look forward in the future ✨✨🙏🙏)
@@patriciotr9753 Agreed! if we allow blender to be exposed in a university level, like a "different software you can use in architecture" talk, students will naturally gravitate towards blender
@@ahmedalajeeli9240 There’s the BlenderBIM addon which is gradually improving to get to the capabilities of the industry standards. We need to get involved
BlenderBim is well on it's way to replacing those Bim softwares. Thank you for showing how powerful Blender is for our industry, from my perspective the workflow and price is unbeatable
Thank you TON ROOSENDAAL
Thank you BLENDER FOUNDATION team
Thanks a lot Ahmed ! That has been a long journey for me to get my head around if to use blender for architecture or not. The point that I get is that you cannot really replace BIM here. Even though there is a Plug In now, the BIM addon for blender by Dion Moult. Maybe worth a look. Keep up the good work.
Do we need to start a Kickstarter, so we can get Blender Foundation to make a Revit Like workflow in Blender, and produce construction docs?
Ahmed, thank you very much for your presentation. It was very informative and useful.
Thank you very much I really appreciate it 😊
Unfortunatelly revit and rhino are not replaceable by blender yet, nurbs modelling is completly different from polygonal modeling, but who knows maybe in a near future they will do a blender cad and blender bim versions :)
Isn't a subdivided mesh pretty close to working with nurbs?
@@phosphorusgold2391 let's say both nurbs and meshes model are equivalent if you need only to produce renderings (because nurbs needs to be converted into meshes anyway to render them) but for designing or fabrication purposes meshes are not suggested because they are discretized (they approximate continuous curves with polygonal lines). You are right when you say very subdivided meshes approximates curves quite well, but the problem is when you need to increase the level of subdivision, if the model was not modeled with an open subdiv workflow it's very hard to add subdivision without losing the shape in some way.
For example for making molds at industrial level you need a high level of accuracy (lower than microns) so reaching that level of accuracy with meshes is very hard because it would need miliards of plygons which would not be efficient to work with
And blender is nowhere near Grasshopper for parametric modeling.
Just as unfortunate as people not knowing that blender actually has nurbs modelling
@@ajtatosmano2 Sverchok for you then; even though geometry nodes comes with blender right out of the box
Men thanks for this video it saves me Lot of money
i have beeing working just like this guy for a year now, he is so right
Thank you I appreciate it!
14:47 yep thats true, Thank You Blender Foundation without you a lot of us here is unemployed now, and thanks to the community for sharing their knowledge to everyone for free, and thanks Ahmed for sharing this to us :)
I did not understand exactly what you are saying because it is not a specialist, but I think it is very wonderful, may God Almighty bless you and I wish you success in your project
Yes I hear you...its a joke...especially when they know the majority of graduates will not be able to afford the software they need to continue refining their skills once they no longer have free student licence...corporate greed
Yah exactly, I hope this will change soon if they start adopting blender as an archviz software
@@ahmedalajeeli9240 Awesome talk and showreel
@@nadstunes77 Thank you! Glad you liked it
I liked his closing! "Thanks to all the blunderers on TH-cam."
You nailed it mo.. congrats
Keep it up
Thanks bro 🙏 it means a lot to me
As amazing as blender is, in terms of archviz quality Cycles is still miles behind Corona, i suggest further developing cycles render engine to be on par or better than Corona.
The information in his presentation is mind blowing 🤯🤯
Thank you dude I appreciate it!
This is an amazing Presentation! And with BlenderBim the drawing portion is soon to be taken care of as well!
There's a lot of amazing workflows being built in the whole OSArch ecosystem in general which I'm super excited about.
Thank you very much! Yah I really hope so. Maybe in the near future
I tried to explain that actually you can work with BIM in Blender. But youtube deletes my comments.
how
So many features blender is missing for archviz at the moment. 3ds max + vray is just such a streamlined archviz pipeline compared to blender
And sadly this is something only people who have used both blender and 3ds max can understand
WHAT ABOUT AUTOCAD? I use it along with sketchup and enscape or lumion or vray or D5 for output.
Lovely presentation but it was really hard to concentrate because of how constantly he says "Eeeeh" every few seconds 🤣🤣🤣
I wish Blender has a school and earn money so they can improve the software more!
Blender has Blender Cloud (online school), and Blender releases a new version every 3 months.
Blender is missing some features of other 3d software, but in other ways it's more advanced. So advanced that the industry standard 3d software began copying Blender's features, UI, and price.
Blender made a cloth brush, Z-brush copied it.
Blender's 2.8x user interface was copied by Cinema 4D.
Blender copied the Bevel Profiles from 3DS Max.
Blender finally got an Asset Library, which most other 3d software had.
Blender Collections is incredibly useful.
So yeah, blender has an online school, but if you look at new studios, they are using Blender as their main 3d creation tool.
@@csmemarketing i didnt know that thanks!
بالتوفيق
I enjoyed this a lot! great job
Thanks I appreciate it 🙏
I was trained in 3d Studio Max 9 and architectural professional. I have tried Blender a few times and it seems very confusing. Any tips on converting?
Regarding KB shortcuts and mouse behaviour as well as UI usage and feel, you have options to force belnder to behave that way. So the hard earned muscle-memmory can be used.
Pls test, it can still be different.
a
Nice talk thank you
Thank you ❤
Great presentation and item. I always think the same about the market. Thank you.
Thanks a lot, the same here it's all about money. Blender is the only software that focuses more on the creativity and the community.
@@ahmedalajeeli9240 and the efficiency: an all-in-one software is better than a worflow that involves 3-4 differente softwares
@@barnabandrea yah exactly, even if blender couldn't make it, I wish that someone could make an open source software that works along with blender.
Nice rendering but badly design using curve. You can use the wall as book shelves but since you use curve the space is un usable now.
Blender needs a default window glass shader!!!!
There is a glass shader or you can use the one that comes with archimesh add-on after importing a window you can use the glass material.
the new principled bsdf will have the thin glass option
iam willing to learn blender for modeling 3d but is it even precise?
sketchup is precise down to the milimeters
and looking at this video it doesnt even show how we input the measurement
ty
Thank you 🙏
Nice presentation 👏👏
Blender is still not as standard, because haven't a lot of the stuff for visualization, like 3d models. For example 3dsky site have more than 500 thousands of models all are good prepared for 3ds max - just import, adjust the materials or colors and hit render button.
You are right and that is not because blender is not popular it is because the architectural industry is not allowing blender in their pipeline. Therefore, architects and designers are forced to learn this specific software, unless they start their own studio.
I work in Blender and I use models from 3dsky (and other sites) and so far there haven't been any issues with them.
@@mateojelcic2927 yes, you can use. And it is good, that you have much time to create all the materials from scratch for visualization projects and your clients could wait. But in lot of cases in industry visualizer have to do one interior room per 5 hours, and it is very hard to finish in time if you have to create materials from scratch.
@@Sergij_Vari I mean they usually come with texture maps themselves, but in case they don't I just use a preexisting library of materials so it really does not take much time. One interior room in 5 hours sounds more than plausible.
Thought support for importing 3dsmax models would make it a whole lot easier and I would definitely like to see that as a feature in the future.
@@mateojelcic2927 sounds very easy to work :)
yeah one problem. when you're done with the design phase how are you gonna build them? you need quantities and working drawing. Blender doesn't have that so it's pretty useless
The volume on this is poor..you all should master the audio and reupload.
it was fine
@@Userdoesnotexit the presentation is great. The volume is poor. That's no knock on the presentation they really should fix the audio.
A great presentation. Thank you. Dg
Thank you 🙏 I really appreciate it 😊
nothing can replace Corona render
Can someone explain me the process he shows at 5:12. How can I create a topography model with contours like he does?
basicaly you import the terrain from Blender GIS, this it's going to give you a normal mesh, then you add multiple planes larger than the terrain from the base to the top, he use an array modifier, these are going to be the contours you are mentioning, then you use a boolean modifier to intersect all these planes with the mesh terrain, delete all the rest of the planes that are not the terrain, add a solidify modifier to give it a thickness and thats it, you have a topography model with contours :) I hope I have made myself understood
Thanks a lot:) I got it now
Because 3ds max has best library for interiors and others
لماذا يااخي قللت من شانك وشان العراقيين حين قلت انا لست غنيا خصوصا انني من العراق.... الناس ستضحك من كلامك لان العراق بلد النفط ولا يعلمون عن فساد حكامنا بالعموم.
ارفع راسك يااخي وانا مثلك مهندس معماري عراقي ومشكور على المحاضرة.
He is so nervous. relax bro. chill you got this. no need to be ahhhh, ohhhh and ehhhh. Take your time pause then speak again.
Finding quality assets for blender is way harder than doing so for 3dsmax or even c4d. Oftentimes you have no other choice than to import the model you need and re-create every material in it. Plus you still need a few paid addons (like scatter5 or a more capable render engine such as octane) to make it work on a professional level, so it’s not precisely free. Blender is just a cheaper, worse tool than the industry standard (at least for architecture). People looking for a free tool will just use cracked software.
dude libraries take time and architecture industry is slowed down precisely due to people like u.
uhhh
uhhhh
Please do not spread false information; you have never done architecture, so how can you claim you're good at it?
And corona has better features compare to cycles, corona has now built in library, second you don't need to create each scene from start in 3ds max, there are numbers of scene available, 3: many times client want you to work in 3ds max why ? Because they have some files of 3ds max or they use 3ds max, and for some commercial effect you need to experiment in blender where in other hand in 3ds max vray or corona people already did it so, i was loving to work in blender but in between i realised why ? 3ds max is good no blender because you will need to create many things than ,ya if your workflow is that you always create each model than go with blender