How to make your Blender renders look professional!

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  • เผยแพร่เมื่อ 30 ก.ค. 2024
  • In this archviz postproduction tutorial I will demonstrate how to take your finished renders from Blender to Photoshop in an efficient and organized way. The first part will be dedicated to the compositor in Blender and the second part is all Photoshop :)
    Leave a like, subscribe and comment down bellow if you have any questions or suggestions!
    CHAPTERS:
    00:00 Intro
    00:25 Compositor Blender
    03:20 File Output Node
    05:00 Cryptomatte Node
    07:45 Passes to Photoshop
    09:30 Photoshop Auto Layers
    11:20 Adjustments
    14:30 FX
    16:30 Camera Raw Filter
    17:40 Final Thoughts
    LINKS:
    Photoshop Action Download: somavisuals.gumroad.com/l/mso...
    Website: www.somavisuals.com
    Instagram: / soma.visuals.studio

ความคิดเห็น • 54

  • @imeshh
    @imeshh 8 หลายเดือนก่อน +5

    Hehe, i recognize that sofa!
    Lovely job though! Keep up the good work!

    • @SomaVisualsStudio
      @SomaVisualsStudio  8 หลายเดือนก่อน +1

      Ahahah thank you! You were an important part of my archviz journey, so I'm super glad you liked the video 😀

    • @imeshh
      @imeshh 8 หลายเดือนก่อน +1

      @@SomaVisualsStudio I'm super happy to help! :))) have a great rest of your week!

  • @jagjb6372
    @jagjb6372 11 หลายเดือนก่อน +11

    Btw, you can denoise passes with the Denoise node in compositor before saving your images. This will save you a lot of rendering time/samples.

    • @SomaVisualsStudio
      @SomaVisualsStudio  11 หลายเดือนก่อน +4

      Wow, I didn't know you could do that!

  • @xDaShaanx
    @xDaShaanx 10 หลายเดือนก่อน +9

    Instead of having all these passes as tiff images. You can tick all those boxes and just export an EXR multilayer file from blender. Then in Photoshop using an extension which is EXR-IO you can open the EXR is photoshop. That too in 32bit or 16bit. It is easier and you will get your cyrptomatte in different layers as well. For each object and material as well. You can use the same method for animations as well and aftereffects, davinci resolve support EXR files as well. :)
    I edit my renders the same way but with the above method I mentioned. By regardless of what method we use, I really appreciate you making a tutorial on this topic. Subbed to your channel. :)

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 หลายเดือนก่อน

      I used to do that, but now I just prefer to work with tif images, it makes the workflow easier for me 😅 but yeah, people will find this really useful so I'm gonna pin it 😁 thank you for your input!

  • @denilssonzunigamac5255
    @denilssonzunigamac5255 10 หลายเดือนก่อน +2

    i dont even use blender but this is real knowledge, cheers and keep doing this👏

  • @TobiJenkins
    @TobiJenkins 10 หลายเดือนก่อน +5

    This is one of the best tutorials I have seen on the compositor. I had no idea you could export masks and as a pro photographer that has turned to Blender now for my main workflow this video is a god send.

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 หลายเดือนก่อน

      Thank you Tobi! Your words mean a lot, and I'm thankful that you found this workflow useful for you 😀

  • @nicolas80340
    @nicolas80340 ปีที่แล้ว +3

    And I thought that geometry nodes was the most complicated part of blender, congratulations on your great work and thanks for sharing.

    • @SomaVisualsStudio
      @SomaVisualsStudio  ปีที่แล้ว +1

      Honestly the compositor is much easier to get a grasp of than geo nodes ahah

  • @iceseic
    @iceseic 14 วันที่ผ่านมา

    You should add denoiser node to the mask/indirect layer

  • @anthonyvandosselaer5926
    @anthonyvandosselaer5926 ปีที่แล้ว +4

    Clear and straight to the point. great work!

  • @darshjoshi1641
    @darshjoshi1641 10 หลายเดือนก่อน +3

    Thank you for providing the actions and workflow! much more helpful than a step by step compositing tutorial.

  • @mm89_
    @mm89_ 10 หลายเดือนก่อน +1

    Great tutorial!

  • @RenderRevolution
    @RenderRevolution 6 หลายเดือนก่อน

    Great tutorial, exactly what i needed, great explanation and very clear instructions 👍 Keep up the awesome work man 💯🤜🤛

  • @user-lf7mu2zj4n
    @user-lf7mu2zj4n 8 หลายเดือนก่อน

    waiting for your next video really liked it and subscribed for you Bro 💯

  • @fabioaarte
    @fabioaarte 9 หลายเดือนก่อน

    Merci pour ce tuto ! Il m'aide beaucoup dans mes rendus d'architecture :)

  • @SamEmilio2
    @SamEmilio2 6 หลายเดือนก่อน

    Dude! This is so good. Coming to Blender as a photographer makes you wonder a lot of things that this video answers and demonstrates. Thank you! I’d especially wondered about having noisy layers that get brushed or layered back in as you show - i frequently feel like there’s a subjectively nice look/“organic sharpness” that gets lost with denoising.

  • @CristianWSoza
    @CristianWSoza ปีที่แล้ว +3

    Please do more of these🔥🔥🔥

    • @SomaVisualsStudio
      @SomaVisualsStudio  ปีที่แล้ว +1

      I will! Let me know if you have any suggestions :)

    • @CristianWSoza
      @CristianWSoza ปีที่แล้ว

      @@SomaVisualsStudio an exterior version. Would be nice

    • @user-fq1wi1zz5e
      @user-fq1wi1zz5e ปีที่แล้ว

      @@SomaVisualsStudio
      make more videos about photorealistic rendering and compositing it will be very interesting

  • @89kessi
    @89kessi 10 หลายเดือนก่อน +3

    this is a CRAZY tutorial!!!!!! amazing
    didnt see anything like that for blender users. you're the best!! thank you!!!!

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 หลายเดือนก่อน

      Wow, thank you so much! I'm really glad you liked and learned something from it 😀

  • @ficopoki164
    @ficopoki164 4 หลายเดือนก่อน

    Great video. Where do you use the Diffuse indirect and color pass?

  • @CapsLock88
    @CapsLock88 18 วันที่ผ่านมา

    太厉害了

  • @mini.aakash
    @mini.aakash 10 หลายเดือนก่อน +1

    Subscribed!!🤌🏻🔥

  • @markokovacevic3225
    @markokovacevic3225 10 หลายเดือนก่อน +1

    Hey Soma, great video! Thanks for sharing! How does one get the "noisy image" pass? Not sure which pass produces that result.

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 หลายเดือนก่อน

      It should be on by default if you enable the compositor nodes. The pass is called noisy image :)

  • @bogscave
    @bogscave 10 หลายเดือนก่อน +1

    OMG, nice tricks but, someone knows how to do that in C4d+RS and compositing in AE (for animations)?
    Would be so helpful😩

  • @elianyconsuegra2796
    @elianyconsuegra2796 3 หลายเดือนก่อน

    This tutorial is amazing! Please publish more content, you are very good💯

  • @mm89_
    @mm89_ 10 หลายเดือนก่อน +1

    Do you know if it is possible to include a z-path or alpha chanel to each layer or the entire export?

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 หลายเดือนก่อน

      I think if you choose RGBA on the tif option when you export (provided you enabled transparency on the render settings) will make it so there is alpha on every channel. Let me know if this is what you are looking for

  • @NezarecSh
    @NezarecSh 10 หลายเดือนก่อน +1

    Awesome tutorial! But why do you mix the low sample image in there instead of adding a grain filter?

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 หลายเดือนก่อน +1

      I think the noisy image preserves better some of the textures that the denoised one. But the ideal situation would be to have a less noisy not denoised image and then add the grain after everything

    • @NezarecSh
      @NezarecSh 10 หลายเดือนก่อน

      @@SomaVisualsStudio okay thank you ♡

  • @Volodymyr_Vova
    @Volodymyr_Vova 10 หลายเดือนก่อน +1

    Man, it's just one picture! I'm wondering how much time it will take you to do 50 of them on the same interior and keep all the objects in the same adjustments. Maybe there is a way to do it automatically?

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 หลายเดือนก่อน

      I guess you just have to do it manually, I don't know about any automation for that 😅

  • @g0me2z
    @g0me2z ปีที่แล้ว +1

    That is super cool. Do you use only blender? Your work on website does not look like made in blender. If yes, please make more vids about it. :)

    • @SomaVisualsStudio
      @SomaVisualsStudio  ปีที่แล้ว

      No, I mainly use 3ds max and Corona for my professional work, but I started with blender.

    • @g0me2z
      @g0me2z 11 หลายเดือนก่อน +1

      @@SomaVisualsStudio Do you think Blender will be industry standard some day? THB i waiting for official Corona release for blender. Hope it will be soon :P

    • @SomaVisualsStudio
      @SomaVisualsStudio  11 หลายเดือนก่อน

      I think 3ds max is more stable than blender, but at the pace blender is evolving I wouldn't be surprised if it became more popular in the industry.

    • @g0me2z
      @g0me2z 11 หลายเดือนก่อน +1

      @@SomaVisualsStudio Got a question about the cryptomats workflow. As far i understand you first make low quality render and based on it you setup all passes and cryptomats and after it you render high quality image ready for post processing ?

    • @SomaVisualsStudio
      @SomaVisualsStudio  11 หลายเดือนก่อน +1

      Yes! You need to have a preview render to be able to select the objects for your crypto matte passes.

  • @santiagobetancurbetancur4406
    @santiagobetancurbetancur4406 2 หลายเดือนก่อน

    miguel...enseñame a editar fotos de ésta manera!!!!

  • @kamillatocha
    @kamillatocha 11 หลายเดือนก่อน +1

    why are the walls so dirty or it has not enough samples on GI ?

    • @SomaVisualsStudio
      @SomaVisualsStudio  11 หลายเดือนก่อน +1

      It's a limewash paint texture, hence why it looks a bit "dirty" 😁

  • @mrKnapsack
    @mrKnapsack 10 หลายเดือนก่อน +1

    i'm assuming this works for animations in blender

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 หลายเดือนก่อน

      Never tried it, but I think you should maybe look into OpenEXR workflow if you are doing animations. Polyfjord has an excellent tutorial on it, you should check it out 😀

  • @RedG25
    @RedG25 7 หลายเดือนก่อน +2

    Blender: How to use render passes like professional! or..........