【Magical Girl Proto】v2024.06.27

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • Retargeted Paragon animations to the UE5 Mannequin.
    Testing out WIP combat system.
    - Experimented with refraction material
    - dev.epicgames.com/documentati...
    - Added `LookAt` functionality in animations
    - Added `LookAt` curve in animations allowing for actor rotating while animation is playing
    - In the curve:
    - 0.0 = Do not rotate to target
    - 1.0 = Rotate to target
    - The rotation code is handled in `BTT_Perform_Action`, which will read the LookAt curve (if it exists) and lerp rotate appropriately based on the value
    - Added retargeted Paragon animations to the UE5 Mannequin animation collection
    - Aurora
    - Countess
    - Crunch
    - Drongo
    - Feng Mao
    - Gideon
    - Greystone
    - Grux
    - Kallari
    - Khaimera
    - Kwang
    - Morigesh
    - Muriel
    - Narbash
    - Phase
    - Rampage
    - Revenant
    - Riktor
    - Serath
    - Shinbi
    - Sparrow
    - Steel
    - Terra
    - The Fey
    - Wukong
    - Yin
    - Minions
    - Modified existing animations inside UE
    - Adding root motion
    - • Edit Animations Inside...
    - Including LookAt curve for the correct pushback direction
    - Implemented hit reactions without interrupting current blocking animation
    - Added new Group/Slot in Anim Blueprint
    - HitReactionGroup.HitReaction
    - BlockHitReactionGroup.BlockHitReaction
    - Chained slots: HitReaction - DefaultSlot - BlockHitReaction
    - Updated Start Action and Block Hit Reaction functionalities
    - For example:
    - Block - Block Hit - Reaction (on BlockHitReactionGroup.BlockHitReaction): Block Hit with pushback - Return to Blocking
    - Block - Block Hit - Reaction (on DefaultGroup.DefaultSlot): Counter Attack - Action is finished
    Script notes:
    - Spam Block
    - LookAt
    - Client and Server move to arena, activate ChargedCombo on Dummy
    - Show that ChargedCombo looks at
    - Show all enemy behavior
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