Melee Combat Code Redux

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Melee Combat more fleshed out, includes:
    Light attacks using 3 random animations which cause damage to a single hitBox.
    Heavy attacks based on player input, that cause damage to all hitBoxes passed through.
    Heavy attacks using energy and increasing fatigue, green bar.
    Heavy attacks failing due to low energy and high fatigue and causing a stumble animation to play.
    Rage bar builds increasing speed of attacks based on weapon class, yellow bar.
    Stagger of enemies, seen here as a fall animation.
    Death via melee combat, seen here as a crouch animation.
    Plummeting when a fall exceeds safe velocity and distance.
    Specific plummet death animation when the player is killed by a fall impact.
    Not seen here, lock on system for camera to always face targeted enemy.
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