【Magical Girl Proto】v2024.05.31

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  • เผยแพร่เมื่อ 26 ก.ค. 2024
  • Retargeted animations from various sources into a collection of UE5 mannequin animations.
    Created a Dummy AI controlled enemy to utilize UE5 mannequin animations.
    - Created `Dummy` Entity
    - UE5 Mannequin controlled by AI Controller
    - Attacks, blocks, dodges, moves (not focused), strafes (focused)
    - Used the new UE 5.4 animation retargeter to bring over UE4 mannequin animations to the UE5 mannequin
    - Created a collection of UE5 Mannequin animations retargeted from animation packs from the UE Marketplace or other sources
    - Bossy Enemy Animation Pack
    - Close Combat Animset
    - MCO Mocap Basics
    - Rolls and Dodges Animation Set
    - Beardgames
    - Matt Aspland
    - Korean Traditional Martial Arts
    - Deoungpae
    - Fist
    - Hwando
    - Ssanggeom
    - Ssangsudo
    - Flexible Combat System - Basic
    - Modified UE5 Mannequin `SK_Mannequin`
    - Added test sockets in `SK_Mannequin`:
    - TEST_weapon_r_attach
    - TEST_weapon_r_blade_bottom
    - TEST_weapon_r_blade_tip
    - Added `Hwando` weapon to Dummy (migrated from `Korean Traditional Martial Arts`) using `TEST_weapon_r_attach` as parent socket
    - Added attack trail and deal damage to Dummy attacking animations
    - Note: Future planned character skeletal meshes will have weapons in the skeleton (for example: UNF Anime Girl Cleric or Paragon characters). Compared with UE5 Mannequin SK_Mannequin that has no weapon but instead the weapon is added in the character BP (for example: BP_Dummy_01). Meaning, the weapons will be a part of the skeleton and will not be separable
    - Weapon trail using Niagara
    - TimedNiagaraEffect `AN_Trail` using `NS_Trail`
    - Socket_End
    - Material
    - Lifetime
    - Reference: • Weapon Trails using 2 ...
    - TODOs
    - No recoil animation when attacked/blocked/deflected
    - ChargedCombo continues straight forward even if target moves to the side, needs to know to rotate to face target in the middle of ongoing animation
    0:00 Retargeting
    2:44 Demo
    Script notes:
    - Show retargeting
    - Briefly show SK_Mannequin
    - Move far from Dummy
    - Block and attack until ChargedCombo
    - Move around while ChargedCombo
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