Unreal Engine 5 | Enzo Behind the Scenes | Part 11: Da Vinci's Squared Circle & FK Control Rig

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 9

  • @JonathanWinbush
    @JonathanWinbush ปีที่แล้ว +1

    💪🏿💪🏿🤙🏿🤙🏿

  • @VRDivision
    @VRDivision ปีที่แล้ว

    Let's go!

  • @QReviews412
    @QReviews412 ปีที่แล้ว

    That nuts! Great work!

  • @GTshortStories
    @GTshortStories ปีที่แล้ว +1

    Great overview. I have to look into using the FK Control rig.

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว

      Thank you so much!! Yes the FK control rig has come in handy, especially for non-humanoid skeletons.

  • @GlassboxTech
    @GlassboxTech ปีที่แล้ว +1

    Fantastic work by Pixel Urge! Looking forward to the next one

  • @tonybowren3736
    @tonybowren3736 ปีที่แล้ว

    These are great. Keep going....

  • @yearight1205
    @yearight1205 ปีที่แล้ว

    could you please consider putting together a video on the FK Control Rig for a character? I'm new and working on a short film in Unreal Engine 5.1, and the problem I'm having is sometimes a foot won't land properly with the ground, an arm needs to be repositioned, etc. And when I go to the FK Control Rig to try and correct it, it drags the mesh. Makes me feel like there must be a way of doing this that doesn't look wonky.