The passion you all pour into this software is so apparent and makes me so incredibly proud to be apart of the community. We love you for it! Please never change! ❤
SideFX are just good humans. Thanks for all you do. ML done ethically is the the way. I’d caught that when you’d said it in the room at SIGGRAPH, and you stand by it. The true Adults in the room, and some of the best strategic moves in every area of the industry.
You guys are geniuses. This is the only software that has really meaningful releases with well thought out features. Seems like you guys actually listen to what your users want! I actually see where my money is going. Why would I ever use another software? Please never change!
The new animation / rigging system is like a dream come true. They’ve basically made animbot a native feature, added auto rigging tools to kinefx which was already revolutionary, but they’ve gone so much further. Being able to update trig’s on the fly, transfer rigs, the ease of applying mocap data while retaining all of your animation controls…. I can’t even look at other softwares now. Side fx wins.
I switched to solaris as a lookdev/lighting artist a year and a half ago. I'm pretty confident in my sops skills, having the remaining tools available at that level makes me so happy. Thank you so much.
You all are incredible at what you do. The rapid integration of technological advancements into this software is truly commendable. Congratulations on the release of H20, SideFX.
Amazing as usual! So much new content to dive into! Thanks for all the hard work, and thanks for involving, helping and updating the community in all the ways you do
Putting graphs in the sop context is genius, something like animation curve resampling is basically already there in sops so you just push data around. They follow their own principles to logical conclusion
As a hair groomer, the feather tool looks promising like nothing I've ever seen. I just wish a tool for braids and dreadlocks comes next. Great job SideFX
Insane!!!! Cant wait to try it! Thank you so much for your hardwork. Please share tutorials for the demos in the keynote! Especially the cave example, and whitewater...
This is awesome! Some great new features, I'm especially excited about the AI terrain tool, looks really cool. Also happy to see UE5 integration get's some love!
Very excited to try out the new conetwist SOP!!! I've been studying this for months and months now and still it was difficult to wrap my head around it. Sometimes it works but then other times it wouldn't work. Hopefully using this node, checking documentation and dissecting the asset will free me from this pain
I've pondered many many years what 3D Software I want to learn in addition to my years of professional software development experience and (as a hobby) music production and video editing. I want to create artistic effects and models for games, 3D printing and visual animations. After reading and looking more and more into Houdini it surpasses the competition in many regards and by now I'm certain, that I'll invest myself into Houdini. First with the Indie license and when I manage to make any relevant money with it I'll gladly update to the full perpetual license.
With the extensive integration into game engine like unity or especially unreal engine we could say that they already have game engines tailored for houdini.
Making a new engine would be redundant. Epic (Unreal Engine) has invested into SideFX some time ago, they seem to be working closely together on many projects such as Epic's recent ML Muscle Deformer setups. They may potentially be getting help for their `Real-time Vulkan` viewport as well.
Houdini is the only program that gets better with use instead of worse like with other general 3d packages. I tried them all... they all pale in comparison. I'm an old school modeler from the 90's & use Houdini to design machine tools just to let you know how much power and versatility this program has. Never change SideFX!!!
Love it! The underlying power of the apex system will be tremendous! 😀 I also really feel like creating clouds right now... and testing Karma xpu. Great work!
Excellent release! I can’t believe it, but it will be possible to write in OpenCL almost the same way as in VEX? Or is it just a thin wrapper over the current OpenCL? Will there be appropriate documentation for OpenCL Snippet?
I'm having a hard time to decide whether to use Maya or Blender for character Animation. but houdini seems to be the answer as I am also a Motion Designer and houdini's Mograph is superb
yeah, i agree. it's just Maya is Expensive if you're not working just like in the industry. Houdini has an Indie version that's way more cheaper than maya.
Maya hasn't changed much at all since Maya 2022. Development has pretty much stopped and it's going to die out. No hope for that software, such a shame.
love this so much, what a piece of software! would love to see a bit more love for houdini apprentice, some limitations don't make a lot of sense when learning houdini if I want to fill a houdini-based role in a company, would even pay for it if I'm just learning, something between apprentice and indie.
Any chance the UE5/hip files for the Arid World demo @2:02:09 will be shared? I'm currently building similar tools and comparing and contrasting our approaches would be amazing :)
We cannot add our own materials to Material Catalog, right? Please modify it and let us add our own materials, to use it as a material library. Also, what happens when GPU runs out of memory? Is there 'out of core' support for XPU? Like in Redshift or Octane? Amazing release! Love you guys!
This is an update; I've come to believe that Maya and other tools from Autodesk, as well as Cinema 4D, have either halted their development or significantly slowed their evolution. As a user who has spent a decade using Maya, it's disheartening to see what appear to be minor updates being presented as major ones. Now, I'm going to invest my time in Houdini and will challenge myself to learn this tool. I appreciate the development and the wide range of tools and features that Houdini has been continuously developing over the years.
Based on Autodesk 2024 Q2 results and previous years, you can see that their revenue generated through M&E products (Maya, Max etc) account for around only 5.5% of total revenue, and that this stream is seeing little to no growth. This data does seem to reflect the apparent lack of investment and interest Autodesk has in developing these products further. Just an observation. Sidefx on the other hand are purely M&E driven and invested, as a result, we see them making great strides in the development and innovation of Houdini, which is very exciting stuff!
An easy prediction, but predicted ML integration back in 2022 and thank goodness that SESI didn't fall for the anti-AI hate. Bravo, and can't wait to play with the H20! Oh the feathers tool looks soo nice! There isn't enough time on this planet. We are so blessed. What a shame war is still with us. My heart goes out to all those not so fortunate right now as us enjoying things like watching TH-cam.
That's all cool as ever. But someone please explain to me why these guys are so diligently neglecting to show users how Houdini tools work? There is already an update of the muscle system and there is no video material about how this system works at all. Who are they doing this for? For fifty users who know Houdini perfectly, so they can read the documentation and understand everything? Why put so much effort and resources into the development of all these amazing tools and yet so neglect the video tutorials? Let's take a look at the Houdini community. Compared to other programs like blender and 3d max, it's a small community. Because there is no way to learn this program consistently and systematically. Not everyone can read and understand the documentation correctly. For this you need to be already an expert in Houdini! What should people who decide to start learning Houdini do? They should be prepared for an incredibly painful search for answers to the various questions that arise as they learn this program. But why can't the developers provide their users with enough video tutorials? What is the reason for this? Don't they realize that the Houdini community will never grow at this rate? You've spent a year developing all these tools. But who are you doing it for? Why don't you spend one week making a tutorial video for these new tools?
There are a lot of tutorials and resources on their website. They have improved on that front over the years. However, I am in agreement that more could be done. You have to remember that this application can do so much that it is not easy to... I sound like I am making excuses for a company I don't work for... I think a lot more needs to be done. The edu resources being available to everyone would be a good start. It feels like the website isn't clear in laying out a map for 'to get here, go through this.' I think your best bet is to pay money and use professional courses.
Agreed, they should at least make every scene available that appears in their videos. They are doing better in that regard but I'm still missing a lot. For example the cloud and ocean stuff. For advanced courses I think entagma is the best.
Agree an update would be great. You can do alot of sd stuff already with heightfields and cops just needs a speed boost and some dedicated work to make some workflows more streamlined
The passion you all pour into this software is so apparent and makes me so incredibly proud to be apart of the community. We love you for it! Please never change! ❤
There he is! This keynote is incredible, so excited for H20.
houdini is one of the softwares that WOWs me with every release.
look at all these new stuff being released, amazing work .
blender is also moving rather rapidly almost catching up I think
@@No_Plastic yes. Blender is the second on my list of rapidly improving softwares. I love it
@@wafi5576 yes but I believe it'll be second to none within a year
@@No_Plastic blender sucks in simple soft body simulations
@@No_Plasticremember: mention blender in every comment section
Houdini is probably the single most amazing 3D software in this world and the next. Most Amazing!
100%
SideFX are just good humans. Thanks for all you do. ML done ethically is the the way. I’d caught that when you’d said it in the room at SIGGRAPH, and you stand by it. The true Adults in the room, and some of the best strategic moves in every area of the industry.
nice car rig) steering wheel turns right - car turns left 😄 1:14:11
One of the only 3D programs that I can see where my money is going when I pay for it every year!
The SIDEFX team are simply the best people in the industry. Please, never sell.
Imagine this awesome tool being part of AUTODESK? Hahahahahahahahahahaha! 🤡
Nightmare @@brunobordini7696
@@brunobordini7696 rather not! :D
@@brunobordini7696 noooo!!! instant fatality to them like Softimage
@@brunobordini7696 or worse... Maxon...
I don't know what do u think about other arcs, but this new animation environment is insane! I mean, that's how it should be done everywhere.
Wonder if we can get Animators to switch, this is fuckin amazing.
blender had it since last version
@@No_Plastic It has procedural rigging?
This is the one. Procedural rigging and a dedicated animation environment in SOPs. It’s like peering into the future.
@@No_Plastic poor blender. People think it can do what it can't.
You guys are geniuses. This is the only software that has really meaningful releases with well thought out features. Seems like you guys actually listen to what your users want! I actually see where my money is going. Why would I ever use another software? Please never change!
The new animation / rigging system is like a dream come true. They’ve basically made animbot a native feature, added auto rigging tools to kinefx which was already revolutionary, but they’ve gone so much further. Being able to update trig’s on the fly, transfer rigs, the ease of applying mocap data while retaining all of your animation controls…. I can’t even look at other softwares now. Side fx wins.
So exited after maniacally reloading the sideFX site :D
31:12 Completely blew my bind. This is sorcery.
watched for the complete two hour video
without stopping/ amazing tools
Thank you Sidefx
I switched to solaris as a lookdev/lighting artist a year and a half ago. I'm pretty confident in my sops skills, having the remaining tools available at that level makes me so happy. Thank you so much.
not sure what to say other than you're the best, holy duck that was great
Holy Crud!!!! The animation tools are simply god level!!! You beautiful minds at sidefx are definitely something else... 🤗🤗🤗🧡🧡🧡
i m glad they are adding a feather tool built in houdini
We need detailed tutorials about APEX and thanks so much for releasing the scenes with the Content Library.
The Houdini Ocean System is just incredible, isn't it? Whoever crafted the procedural node code behind it must be a real genius.
Agents walking around obstacles but also avoiding each other is a lowkey time saver.
THANKS A LOT SIDEFX.
The character world is change with this updates
You all are incredible at what you do. The rapid integration of technological advancements into this software is truly commendable. Congratulations on the release of H20, SideFX.
Thank you very much SESI for this release, you guys nailed with every release but this one is HUGE!!!!
Mind has been completely blown away.
Amazing as usual! So much new content to dive into! Thanks for all the hard work, and thanks for involving, helping and updating the community in all the ways you do
you guys deserve a name the King!
Putting graphs in the sop context is genius, something like animation curve resampling is basically already there in sops so you just push data around. They follow their own principles to logical conclusion
I feel like this is the only company that treats major version releases seriously and not just as a half baked cash grab.
Please, never stop developing tools for animation! iam jumping to Houdini train now! :D
SideFX is a gift that keeps giving ...the feather system is looking awesome! Also cant wait to test out the Karma Render!
A gift ? it's $6995 per seat... please stop this fanboy non sense.
@@YiChi457 Why not use the indie version?
Houdini it's not a Software. Our life ❤️ very very emotionally connected this software
The Animation Bookmark function is trivial but what I have really wanted for a long time. SideFX never disappoints.
Holy moly the animation tools are sooooo good!! lol
As a hair groomer, the feather tool looks promising like nothing I've ever seen. I just wish a tool for braids and dreadlocks comes next.
Great job SideFX
Fantastic updates to Solaris and Karma.
My mind is blown away, pushed back, and melted down. Insane. But this is still not enough to argue with blender users.
😂😂😂 why u bothering yourself.. u dont see Mercedes Benz debating with Kia Rio
very exciting update. Can't wait for the release.
Wow, just wow! A lot to take in ... I'm ready!!! Can't wait for this release 👌
Insane!!!! Cant wait to try it! Thank you so much for your hardwork. Please share tutorials for the demos in the keynote! Especially the cave example, and whitewater...
This is awesome! Some great new features, I'm especially excited about the AI terrain tool, looks really cool. Also happy to see UE5 integration get's some love!
oh boy, when they say kinefx is not for production back in 18.5, they really meant it.
Bruh for real! That just goes to say what they value as quality tools at side fx.
what a beautiful software. Congrats to the SideFx team, another amazing release! cant wait to test it! :DDDDD
I love everything about Houdini. If I could marry a piece of code, that would be it.
Very excited to try out the new conetwist SOP!!! I've been studying this for months and months now and still it was difficult to wrap my head around it. Sometimes it works but then other times it wouldn't work. Hopefully using this node, checking documentation and dissecting the asset will free me from this pain
Love all the KineFX and Animation features!!!!!!!!!
17:28 What a fast result 😮
I've pondered many many years what 3D Software I want to learn in addition to my years of professional software development experience and (as a hobby) music production and video editing. I want to create artistic effects and models for games, 3D printing and visual animations. After reading and looking more and more into Houdini it surpasses the competition in many regards and by now I'm certain, that I'll invest myself into Houdini. First with the Indie license and when I manage to make any relevant money with it I'll gladly update to the full perpetual license.
1:45:00 It took one hour and five minutes to render that one fullhd image on a top of the line CPU? That's really slow
so amazing, cant wait to get into Apex and really exciting news about the Vulcan viewport!
This is a godly release.
This is big-brain software as always. I would love to see a game engine made by the Houdini team.
With the extensive integration into game engine like unity or especially unreal engine we could say that they already have game engines tailored for houdini.
Making a new engine would be redundant. Epic (Unreal Engine) has invested into SideFX some time ago, they seem to be working closely together on many projects such as Epic's recent ML Muscle Deformer setups. They may potentially be getting help for their `Real-time Vulkan` viewport as well.
dope !! based on this, i can tell h20.5 and h21 will have alien powers
Congratulations SideFX!
Houdini is the only program that gets better with use instead of worse like with other general 3d packages. I tried them all... they all pale in comparison. I'm an old school modeler from the 90's & use Houdini to design machine tools just to let you know how much power and versatility this program has. Never change SideFX!!!
Wow! the animation tools look very very promising. I'm a big fan of KineFX so I really look forward to playing around with this.
Very impressive new features, those tech from side FX should have found a time portal. it defines the futur of CG animations.
Awesome, and thank you all🙏🙏
When will these items be on the content library? I LOVE every single update given! Super excited for car controller!
That's amazing guys! Congrats!
HOUDINIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
houdini is a magical swiss knife
Amazing, now I can be an animator
Daaam, so many great things. Did i hear cinematic realtime vulkan render coming 🤘
Love it! The underlying power of the apex system will be tremendous! 😀 I also really feel like creating clouds right now... and testing Karma xpu. Great work!
Hope to see the final volume integration into XPU, with full shader, depth AOV and so on. Thanks SideFX!
Excellent release!
I can’t believe it, but it will be possible to write in OpenCL almost the same way as in VEX? Or is it just a thin wrapper over the current OpenCL? Will there be appropriate documentation for OpenCL Snippet?
Insane awesome Work ! Congratulations SideFx !
Mind blown! 🤯
Finally new animation tools🎉
Massive release! Congratulations SideFX!
insane, good job sideeffects love yall
Amazing release, can't wait!
I had know idea that feathers were in such high demand. I hope the new groom tools also help with long hair grooms :)
Meanwhile Autodesk: "In our latest release we invented brand new, extraordinary, tremendous...ICONS"
I'm having a hard time to decide whether to use Maya or Blender for character Animation. but houdini seems to be the answer as I am also a Motion Designer and houdini's Mograph is superb
Maya hands down. That’s where the work is for character animation as it stands today.
yeah, i agree. it's just Maya is Expensive if you're not working just like in the industry. Houdini has an Indie version that's way more cheaper than maya.
@@SonGoku-dm4grBoth Houdini Indie and Maya Indie cost around $270 a year
Maya hasn't changed much at all since Maya 2022. Development has pretty much stopped and it's going to die out. No hope for that software, such a shame.
Great work SideFX, really great work :)
Love this❤❤❤❤❤❤
Looking forward to it!
love this so much, what a piece of software!
would love to see a bit more love for houdini apprentice, some limitations don't make a lot of sense when learning houdini if I want to fill a houdini-based role in a company, would even pay for it if I'm just learning, something between apprentice and indie.
SideFX is in da house 👏 Epic release and presentation 🤗 Shout out to the black magic wizard level devs making all of this possible ❤
They are the aliens. We are the wizards :D
Congrats SideFX, awesome release! Now I wait for another Alpha! 😊
Great update!
Any chance the UE5/hip files for the Arid World demo @2:02:09 will be shared? I'm currently building similar tools and comparing and contrasting our approaches would be amazing :)
Thank you !!!!
We cannot add our own materials to Material Catalog, right?
Please modify it and let us add our own materials, to use it as a material library.
Also, what happens when GPU runs out of memory? Is there 'out of core' support for XPU? Like in Redshift or Octane?
Amazing release! Love you guys!
Best 3D devs!
Awesome … can’t wait to try Vulcan …
This is an update; I've come to believe that Maya and other tools from Autodesk, as well as Cinema 4D, have either halted their development or significantly slowed their evolution. As a user who has spent a decade using Maya, it's disheartening to see what appear to be minor updates being presented as major ones. Now, I'm going to invest my time in Houdini and will challenge myself to learn this tool. I appreciate the development and the wide range of tools and features that Houdini has been continuously developing over the years.
I feel the same - this is how the major release should looks like and it put other companies to shame I would say
Based on Autodesk 2024 Q2 results and previous years, you can see that their revenue generated through M&E products (Maya, Max etc) account for around only 5.5% of total revenue, and that this stream is seeing little to no growth. This data does seem to reflect the apparent lack of investment and interest Autodesk has in developing these products further. Just an observation.
Sidefx on the other hand are purely M&E driven and invested, as a result, we see them making great strides in the development and innovation of Houdini, which is very exciting stuff!
is there a preview build? the karma clone control would help me this weekend 😅
" posing IK hand in FK manner" Cannot wait to start using H20. And oh those clouds....
An easy prediction, but predicted ML integration back in 2022 and thank goodness that SESI didn't fall for the anti-AI hate. Bravo, and can't wait to play with the H20! Oh the feathers tool looks soo nice! There isn't enough time on this planet. We are so blessed. What a shame war is still with us. My heart goes out to all those not so fortunate right now as us enjoying things like watching TH-cam.
That's all cool as ever. But someone please explain to me why these guys are so diligently neglecting to show users how Houdini tools work? There is already an update of the muscle system and there is no video material about how this system works at all. Who are they doing this for? For fifty users who know Houdini perfectly, so they can read the documentation and understand everything? Why put so much effort and resources into the development of all these amazing tools and yet so neglect the video tutorials? Let's take a look at the Houdini community. Compared to other programs like blender and 3d max, it's a small community. Because there is no way to learn this program consistently and systematically. Not everyone can read and understand the documentation correctly. For this you need to be already an expert in Houdini! What should people who decide to start learning Houdini do? They should be prepared for an incredibly painful search for answers to the various questions that arise as they learn this program. But why can't the developers provide their users with enough video tutorials? What is the reason for this? Don't they realize that the Houdini community will never grow at this rate? You've spent a year developing all these tools. But who are you doing it for? Why don't you spend one week making a tutorial video for these new tools?
There are a lot of tutorials and resources on their website. They have improved on that front over the years. However, I am in agreement that more could be done.
You have to remember that this application can do so much that it is not easy to... I sound like I am making excuses for a company I don't work for... I think a lot more needs to be done. The edu resources being available to everyone would be a good start. It feels like the website isn't clear in laying out a map for 'to get here, go through this.' I think your best bet is to pay money and use professional courses.
Agreed, they should at least make every scene available that appears in their videos. They are doing better in that regard but I'm still missing a lot. For example the cloud and ocean stuff. For advanced courses I think entagma is the best.
HOUDINI FOR LIFE
Really impressive!
Awesome
Hi, Thank you SideFX. Please show us how to achieve this 2:02:24 game ready terrain result with a long and detailed tutorial.
Not a bad idea
Oh yes. Yes and yes :)
Awesome!!!! Like it!
Really great stuff. Although I was expecting to see a rework on COPs so we can ditch substance designer
i think the apex engine and Vulcan stuff are laying some solid foundations in that area…
Plus the opencl snippets 🎉
Agree an update would be great. You can do alot of sd stuff already with heightfields and cops just needs a speed boost and some dedicated work to make some workflows more streamlined
We need CHOP update too, not these feather systems
Flippen awesome.