Houdini 20 Keynote

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 247

  • @vfxwithjordan
    @vfxwithjordan ปีที่แล้ว +73

    The passion you all pour into this software is so apparent and makes me so incredibly proud to be apart of the community. We love you for it! Please never change! ❤

    • @tom_teller
      @tom_teller ปีที่แล้ว +6

      There he is! This keynote is incredible, so excited for H20.

  • @wafi5576
    @wafi5576 ปีที่แล้ว +47

    houdini is one of the softwares that WOWs me with every release.
    look at all these new stuff being released, amazing work .

    • @No_Plastic
      @No_Plastic ปีที่แล้ว +4

      blender is also moving rather rapidly almost catching up I think

    • @wafi5576
      @wafi5576 ปีที่แล้ว +2

      @@No_Plastic yes. Blender is the second on my list of rapidly improving softwares. I love it

    • @No_Plastic
      @No_Plastic ปีที่แล้ว +1

      @@wafi5576 yes but I believe it'll be second to none within a year

    • @AbhinavVerma-l6v
      @AbhinavVerma-l6v ปีที่แล้ว +3

      @@No_Plastic blender sucks in simple soft body simulations

    • @Lesllee
      @Lesllee ปีที่แล้ว +6

      ​​@@No_Plasticremember: mention blender in every comment section

  • @FictionCautious
    @FictionCautious ปีที่แล้ว +12

    Houdini is probably the single most amazing 3D software in this world and the next. Most Amazing!

  • @KevBinge
    @KevBinge ปีที่แล้ว +38

    SideFX are just good humans. Thanks for all you do. ML done ethically is the the way. I’d caught that when you’d said it in the room at SIGGRAPH, and you stand by it. The true Adults in the room, and some of the best strategic moves in every area of the industry.

  • @voxmega
    @voxmega ปีที่แล้ว +16

    nice car rig) steering wheel turns right - car turns left 😄 1:14:11

  • @CalvinT-w5q
    @CalvinT-w5q ปีที่แล้ว +23

    One of the only 3D programs that I can see where my money is going when I pay for it every year!

  • @thehandleiwantedwasntavailable
    @thehandleiwantedwasntavailable ปีที่แล้ว +148

    The SIDEFX team are simply the best people in the industry. Please, never sell.

    • @brunobordini7696
      @brunobordini7696 ปีที่แล้ว +21

      Imagine this awesome tool being part of AUTODESK? Hahahahahahahahahahaha! 🤡

    • @superpacmaniac
      @superpacmaniac ปีที่แล้ว

      Nightmare @@brunobordini7696

    • @villain42
      @villain42 ปีที่แล้ว

      @@brunobordini7696 rather not! :D

    • @applenine991
      @applenine991 ปีที่แล้ว

      @@brunobordini7696 noooo!!! instant fatality to them like Softimage

    • @jackphoenix2582
      @jackphoenix2582 ปีที่แล้ว

      @@brunobordini7696 or worse... Maxon...

  • @ziyaddin88
    @ziyaddin88 ปีที่แล้ว +40

    I don't know what do u think about other arcs, but this new animation environment is insane! I mean, that's how it should be done everywhere.

    • @Ignash
      @Ignash ปีที่แล้ว +3

      Wonder if we can get Animators to switch, this is fuckin amazing.

    • @No_Plastic
      @No_Plastic ปีที่แล้ว +1

      blender had it since last version

    • @Ignash
      @Ignash ปีที่แล้ว +4

      @@No_Plastic It has procedural rigging?

    • @maxrose8845
      @maxrose8845 ปีที่แล้ว +1

      This is the one. Procedural rigging and a dedicated animation environment in SOPs. It’s like peering into the future.

    • @kamazooliy
      @kamazooliy ปีที่แล้ว +5

      @@No_Plastic poor blender. People think it can do what it can't.

  • @IanFrederick01
    @IanFrederick01 ปีที่แล้ว +9

    You guys are geniuses. This is the only software that has really meaningful releases with well thought out features. Seems like you guys actually listen to what your users want! I actually see where my money is going. Why would I ever use another software? Please never change!

  • @maxrose8845
    @maxrose8845 ปีที่แล้ว +9

    The new animation / rigging system is like a dream come true. They’ve basically made animbot a native feature, added auto rigging tools to kinefx which was already revolutionary, but they’ve gone so much further. Being able to update trig’s on the fly, transfer rigs, the ease of applying mocap data while retaining all of your animation controls…. I can’t even look at other softwares now. Side fx wins.

  • @sanderlipmann
    @sanderlipmann ปีที่แล้ว +7

    So exited after maniacally reloading the sideFX site :D

  • @njfx
    @njfx ปีที่แล้ว +8

    31:12 Completely blew my bind. This is sorcery.

  • @paonerao
    @paonerao ปีที่แล้ว +2

    watched for the complete two hour video
    without stopping/ amazing tools
    Thank you Sidefx

  • @monocore
    @monocore ปีที่แล้ว +4

    I switched to solaris as a lookdev/lighting artist a year and a half ago. I'm pretty confident in my sops skills, having the remaining tools available at that level makes me so happy. Thank you so much.

  • @quackcharge
    @quackcharge ปีที่แล้ว +4

    not sure what to say other than you're the best, holy duck that was great

  • @noc2_art
    @noc2_art ปีที่แล้ว +3

    Holy Crud!!!! The animation tools are simply god level!!! You beautiful minds at sidefx are definitely something else... 🤗🤗🤗🧡🧡🧡

  • @wahidlaaleg8315
    @wahidlaaleg8315 ปีที่แล้ว +3

    i m glad they are adding a feather tool built in houdini

  • @Taranis_The_Third
    @Taranis_The_Third ปีที่แล้ว +6

    We need detailed tutorials about APEX and thanks so much for releasing the scenes with the Content Library.

  • @waveWhirlVfx
    @waveWhirlVfx 8 หลายเดือนก่อน

    The Houdini Ocean System is just incredible, isn't it? Whoever crafted the procedural node code behind it must be a real genius.

  • @reaktorleak89
    @reaktorleak89 ปีที่แล้ว +2

    Agents walking around obstacles but also avoiding each other is a lowkey time saver.

  • @andregama8068
    @andregama8068 ปีที่แล้ว +3

    THANKS A LOT SIDEFX.
    The character world is change with this updates

  • @InfraredVisuals
    @InfraredVisuals ปีที่แล้ว +2

    You all are incredible at what you do. The rapid integration of technological advancements into this software is truly commendable. Congratulations on the release of H20, SideFX.

  • @AlejandroEcheverryB
    @AlejandroEcheverryB ปีที่แล้ว +3

    Thank you very much SESI for this release, you guys nailed with every release but this one is HUGE!!!!

  • @xanzuls
    @xanzuls ปีที่แล้ว +3

    Mind has been completely blown away.

  • @tronotrond
    @tronotrond ปีที่แล้ว +3

    Amazing as usual! So much new content to dive into! Thanks for all the hard work, and thanks for involving, helping and updating the community in all the ways you do

  • @blizzsoft5910
    @blizzsoft5910 ปีที่แล้ว +2

    you guys deserve a name the King!

  • @eftorq
    @eftorq ปีที่แล้ว +2

    Putting graphs in the sop context is genius, something like animation curve resampling is basically already there in sops so you just push data around. They follow their own principles to logical conclusion

  • @nofuturo
    @nofuturo ปีที่แล้ว +4

    I feel like this is the only company that treats major version releases seriously and not just as a half baked cash grab.

  • @sanescobar7489
    @sanescobar7489 ปีที่แล้ว +2

    Please, never stop developing tools for animation! iam jumping to Houdini train now! :D

  • @srdjankovic
    @srdjankovic ปีที่แล้ว +5

    SideFX is a gift that keeps giving ...the feather system is looking awesome! Also cant wait to test out the Karma Render!

    • @YiChi457
      @YiChi457 ปีที่แล้ว +2

      A gift ? it's $6995 per seat... please stop this fanboy non sense.

    • @srdjankovic
      @srdjankovic ปีที่แล้ว +1

      @@YiChi457 Why not use the indie version?

  • @FactologyHub-
    @FactologyHub- ปีที่แล้ว +2

    Houdini it's not a Software. Our life ❤️ very very emotionally connected this software

  • @aaa_5s
    @aaa_5s ปีที่แล้ว +1

    The Animation Bookmark function is trivial but what I have really wanted for a long time. SideFX never disappoints.

  • @DevGods
    @DevGods ปีที่แล้ว +6

    Holy moly the animation tools are sooooo good!! lol

  • @Inkkid-ee3os
    @Inkkid-ee3os 10 หลายเดือนก่อน

    As a hair groomer, the feather tool looks promising like nothing I've ever seen. I just wish a tool for braids and dreadlocks comes next.
    Great job SideFX

  • @lewistaylorFX
    @lewistaylorFX ปีที่แล้ว +2

    Fantastic updates to Solaris and Karma.

  • @mctitkez
    @mctitkez ปีที่แล้ว +5

    My mind is blown away, pushed back, and melted down. Insane. But this is still not enough to argue with blender users.

    • @SuperMyckie
      @SuperMyckie ปีที่แล้ว +7

      😂😂😂 why u bothering yourself.. u dont see Mercedes Benz debating with Kia Rio

  • @kevin2028
    @kevin2028 ปีที่แล้ว +1

    very exciting update. Can't wait for the release.

  • @SteppaDub
    @SteppaDub ปีที่แล้ว +1

    Wow, just wow! A lot to take in ... I'm ready!!! Can't wait for this release 👌

  • @ValJedi
    @ValJedi ปีที่แล้ว +4

    Insane!!!! Cant wait to try it! Thank you so much for your hardwork. Please share tutorials for the demos in the keynote! Especially the cave example, and whitewater...

  • @PepiMepi
    @PepiMepi ปีที่แล้ว +2

    This is awesome! Some great new features, I'm especially excited about the AI terrain tool, looks really cool. Also happy to see UE5 integration get's some love!

  • @Swdgame
    @Swdgame ปีที่แล้ว +7

    oh boy, when they say kinefx is not for production back in 18.5, they really meant it.

    • @DevGods
      @DevGods ปีที่แล้ว +6

      Bruh for real! That just goes to say what they value as quality tools at side fx.

  • @es_ina
    @es_ina ปีที่แล้ว +1

    what a beautiful software. Congrats to the SideFx team, another amazing release! cant wait to test it! :DDDDD

  • @pdjinne65
    @pdjinne65 ปีที่แล้ว +1

    I love everything about Houdini. If I could marry a piece of code, that would be it.

  • @user-sl309jd90
    @user-sl309jd90 ปีที่แล้ว +2

    Very excited to try out the new conetwist SOP!!! I've been studying this for months and months now and still it was difficult to wrap my head around it. Sometimes it works but then other times it wouldn't work. Hopefully using this node, checking documentation and dissecting the asset will free me from this pain

  • @sakibkhondaker
    @sakibkhondaker ปีที่แล้ว +3

    Love all the KineFX and Animation features!!!!!!!!!

  • @sridharan5172
    @sridharan5172 ปีที่แล้ว +2

    17:28 What a fast result 😮

  • @TheBigLou13
    @TheBigLou13 ปีที่แล้ว +1

    I've pondered many many years what 3D Software I want to learn in addition to my years of professional software development experience and (as a hobby) music production and video editing. I want to create artistic effects and models for games, 3D printing and visual animations. After reading and looking more and more into Houdini it surpasses the competition in many regards and by now I'm certain, that I'll invest myself into Houdini. First with the Indie license and when I manage to make any relevant money with it I'll gladly update to the full perpetual license.

  • @Taranis_The_Third
    @Taranis_The_Third ปีที่แล้ว +2

    1:45:00 It took one hour and five minutes to render that one fullhd image on a top of the line CPU? That's really slow

  • @carlherner4561
    @carlherner4561 ปีที่แล้ว +2

    so amazing, cant wait to get into Apex and really exciting news about the Vulcan viewport!

  • @physixtential
    @physixtential ปีที่แล้ว +1

    This is a godly release.

  • @zetathix
    @zetathix ปีที่แล้ว +3

    This is big-brain software as always. I would love to see a game engine made by the Houdini team.

    • @osefman2763
      @osefman2763 ปีที่แล้ว

      With the extensive integration into game engine like unity or especially unreal engine we could say that they already have game engines tailored for houdini.

    • @qyoinqyuri
      @qyoinqyuri ปีที่แล้ว

      Making a new engine would be redundant. Epic (Unreal Engine) has invested into SideFX some time ago, they seem to be working closely together on many projects such as Epic's recent ML Muscle Deformer setups. They may potentially be getting help for their `Real-time Vulkan` viewport as well.

  • @kwesikwaa
    @kwesikwaa ปีที่แล้ว +4

    dope !! based on this, i can tell h20.5 and h21 will have alien powers

  • @spiderbrr
    @spiderbrr ปีที่แล้ว +1

    Congratulations SideFX!

  • @hd-be7di
    @hd-be7di ปีที่แล้ว +7

    Houdini is the only program that gets better with use instead of worse like with other general 3d packages. I tried them all... they all pale in comparison. I'm an old school modeler from the 90's & use Houdini to design machine tools just to let you know how much power and versatility this program has. Never change SideFX!!!

  • @simonvandenbroek6384
    @simonvandenbroek6384 ปีที่แล้ว +1

    Wow! the animation tools look very very promising. I'm a big fan of KineFX so I really look forward to playing around with this.

  • @stereographik
    @stereographik ปีที่แล้ว +3

    Very impressive new features, those tech from side FX should have found a time portal. it defines the futur of CG animations.

  • @msdvfx
    @msdvfx ปีที่แล้ว +1

    Awesome, and thank you all🙏🙏

  • @JaridMitchell
    @JaridMitchell ปีที่แล้ว +2

    When will these items be on the content library? I LOVE every single update given! Super excited for car controller!

  • @handlewithart
    @handlewithart ปีที่แล้ว +1

    That's amazing guys! Congrats!

  • @chr1st0pher
    @chr1st0pher ปีที่แล้ว +11

    HOUDINIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

  • @morphtek
    @morphtek ปีที่แล้ว +2

    houdini is a magical swiss knife

  • @khermahjaymouh5994
    @khermahjaymouh5994 ปีที่แล้ว +3

    Amazing, now I can be an animator

  • @wewantmoreparty
    @wewantmoreparty ปีที่แล้ว +1

    Daaam, so many great things. Did i hear cinematic realtime vulkan render coming 🤘

  • @dagkjetsa8486
    @dagkjetsa8486 ปีที่แล้ว +1

    Love it! The underlying power of the apex system will be tremendous! 😀 I also really feel like creating clouds right now... and testing Karma xpu. Great work!

  • @pavelpekun5424
    @pavelpekun5424 ปีที่แล้ว +1

    Hope to see the final volume integration into XPU, with full shader, depth AOV and so on. Thanks SideFX!

  • @fourbytes1
    @fourbytes1 ปีที่แล้ว +4

    Excellent release!
    I can’t believe it, but it will be possible to write in OpenCL almost the same way as in VEX? Or is it just a thin wrapper over the current OpenCL? Will there be appropriate documentation for OpenCL Snippet?

  • @benlemoine75
    @benlemoine75 ปีที่แล้ว +2

    Insane awesome Work ! Congratulations SideFx !

  • @syntheticperson
    @syntheticperson ปีที่แล้ว +2

    Mind blown! 🤯

  • @johnykallisto6488
    @johnykallisto6488 ปีที่แล้ว +2

    Finally new animation tools🎉

  • @trzanko
    @trzanko ปีที่แล้ว +1

    Massive release! Congratulations SideFX!

  • @gihanrx
    @gihanrx ปีที่แล้ว +2

    insane, good job sideeffects love yall

  • @fizzypopvfx
    @fizzypopvfx ปีที่แล้ว +1

    Amazing release, can't wait!

  • @mrpdean
    @mrpdean ปีที่แล้ว +3

    I had know idea that feathers were in such high demand. I hope the new groom tools also help with long hair grooms :)

  • @superpacmaniac
    @superpacmaniac ปีที่แล้ว +1

    Meanwhile Autodesk: "In our latest release we invented brand new, extraordinary, tremendous...ICONS"

  • @SonGoku-dm4gr
    @SonGoku-dm4gr ปีที่แล้ว +9

    I'm having a hard time to decide whether to use Maya or Blender for character Animation. but houdini seems to be the answer as I am also a Motion Designer and houdini's Mograph is superb

    • @thehandleiwantedwasntavailable
      @thehandleiwantedwasntavailable ปีที่แล้ว +3

      Maya hands down. That’s where the work is for character animation as it stands today.

    • @SonGoku-dm4gr
      @SonGoku-dm4gr ปีที่แล้ว +3

      yeah, i agree. it's just Maya is Expensive if you're not working just like in the industry. Houdini has an Indie version that's way more cheaper than maya.

    • @computron5824
      @computron5824 ปีที่แล้ว

      ​@@SonGoku-dm4grBoth Houdini Indie and Maya Indie cost around $270 a year

    • @fastlearner292
      @fastlearner292 ปีที่แล้ว

      Maya hasn't changed much at all since Maya 2022. Development has pretty much stopped and it's going to die out. No hope for that software, such a shame.

  • @samartini1
    @samartini1 ปีที่แล้ว +1

    Great work SideFX, really great work :)

  • @axendroo2541
    @axendroo2541 ปีที่แล้ว +2

    Love this❤❤❤❤❤❤

  • @LIMBICNATIONARTIST
    @LIMBICNATIONARTIST ปีที่แล้ว +1

    Looking forward to it!

  • @joppemin
    @joppemin ปีที่แล้ว

    love this so much, what a piece of software!
    would love to see a bit more love for houdini apprentice, some limitations don't make a lot of sense when learning houdini if I want to fill a houdini-based role in a company, would even pay for it if I'm just learning, something between apprentice and indie.

  • @pragmaticvfx
    @pragmaticvfx ปีที่แล้ว +1

    SideFX is in da house 👏 Epic release and presentation 🤗 Shout out to the black magic wizard level devs making all of this possible ❤

    • @pogo575
      @pogo575 ปีที่แล้ว +1

      They are the aliens. We are the wizards :D

  • @polymarvels
    @polymarvels ปีที่แล้ว +1

    Congrats SideFX, awesome release! Now I wait for another Alpha! 😊

  • @cg-school
    @cg-school ปีที่แล้ว +2

    Great update!

  • @BeardedCatDad
    @BeardedCatDad ปีที่แล้ว

    Any chance the UE5/hip files for the Arid World demo @2:02:09 will be shared? I'm currently building similar tools and comparing and contrasting our approaches would be amazing :)

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN ปีที่แล้ว +1

    Thank you !!!!

  • @Taranis_The_Third
    @Taranis_The_Third ปีที่แล้ว +3

    We cannot add our own materials to Material Catalog, right?
    Please modify it and let us add our own materials, to use it as a material library.
    Also, what happens when GPU runs out of memory? Is there 'out of core' support for XPU? Like in Redshift or Octane?
    Amazing release! Love you guys!

  • @Capeau
    @Capeau ปีที่แล้ว +2

    Best 3D devs!

  • @arupsan
    @arupsan ปีที่แล้ว +1

    Awesome … can’t wait to try Vulcan …

  • @NoumanRiaz
    @NoumanRiaz ปีที่แล้ว +4

    This is an update; I've come to believe that Maya and other tools from Autodesk, as well as Cinema 4D, have either halted their development or significantly slowed their evolution. As a user who has spent a decade using Maya, it's disheartening to see what appear to be minor updates being presented as major ones. Now, I'm going to invest my time in Houdini and will challenge myself to learn this tool. I appreciate the development and the wide range of tools and features that Houdini has been continuously developing over the years.

    • @jlukas5539
      @jlukas5539 ปีที่แล้ว +3

      I feel the same - this is how the major release should looks like and it put other companies to shame I would say

    • @alexandert4463
      @alexandert4463 ปีที่แล้ว +1

      Based on Autodesk 2024 Q2 results and previous years, you can see that their revenue generated through M&E products (Maya, Max etc) account for around only 5.5% of total revenue, and that this stream is seeing little to no growth. This data does seem to reflect the apparent lack of investment and interest Autodesk has in developing these products further. Just an observation.
      Sidefx on the other hand are purely M&E driven and invested, as a result, we see them making great strides in the development and innovation of Houdini, which is very exciting stuff!

  • @jim.....
    @jim..... ปีที่แล้ว +3

    is there a preview build? the karma clone control would help me this weekend 😅

  • @djorzgul
    @djorzgul ปีที่แล้ว +1

    " posing IK hand in FK manner" Cannot wait to start using H20. And oh those clouds....

  • @reasonsreasonably
    @reasonsreasonably ปีที่แล้ว +1

    An easy prediction, but predicted ML integration back in 2022 and thank goodness that SESI didn't fall for the anti-AI hate. Bravo, and can't wait to play with the H20! Oh the feathers tool looks soo nice! There isn't enough time on this planet. We are so blessed. What a shame war is still with us. My heart goes out to all those not so fortunate right now as us enjoying things like watching TH-cam.

  • @dddmod6596
    @dddmod6596 ปีที่แล้ว +13

    That's all cool as ever. But someone please explain to me why these guys are so diligently neglecting to show users how Houdini tools work? There is already an update of the muscle system and there is no video material about how this system works at all. Who are they doing this for? For fifty users who know Houdini perfectly, so they can read the documentation and understand everything? Why put so much effort and resources into the development of all these amazing tools and yet so neglect the video tutorials? Let's take a look at the Houdini community. Compared to other programs like blender and 3d max, it's a small community. Because there is no way to learn this program consistently and systematically. Not everyone can read and understand the documentation correctly. For this you need to be already an expert in Houdini! What should people who decide to start learning Houdini do? They should be prepared for an incredibly painful search for answers to the various questions that arise as they learn this program. But why can't the developers provide their users with enough video tutorials? What is the reason for this? Don't they realize that the Houdini community will never grow at this rate? You've spent a year developing all these tools. But who are you doing it for? Why don't you spend one week making a tutorial video for these new tools?

    • @Galactu5
      @Galactu5 ปีที่แล้ว +1

      There are a lot of tutorials and resources on their website. They have improved on that front over the years. However, I am in agreement that more could be done.
      You have to remember that this application can do so much that it is not easy to... I sound like I am making excuses for a company I don't work for... I think a lot more needs to be done. The edu resources being available to everyone would be a good start. It feels like the website isn't clear in laying out a map for 'to get here, go through this.' I think your best bet is to pay money and use professional courses.

    • @forton615
      @forton615 5 หลายเดือนก่อน

      Agreed, they should at least make every scene available that appears in their videos. They are doing better in that regard but I'm still missing a lot. For example the cloud and ocean stuff. For advanced courses I think entagma is the best.

  • @NoobNoob339
    @NoobNoob339 ปีที่แล้ว +1

    HOUDINI FOR LIFE

  • @karlisstigis
    @karlisstigis ปีที่แล้ว +1

    Really impressive!

  • @VIPINFX
    @VIPINFX ปีที่แล้ว +3

    Awesome

  • @LeiluMultipass
    @LeiluMultipass ปีที่แล้ว +1

    Hi, Thank you SideFX. Please show us how to achieve this 2:02:24 game ready terrain result with a long and detailed tutorial.

  • @damjanmx
    @damjanmx ปีที่แล้ว +2

    Oh yes. Yes and yes :)

  • @1Bag99Rom1
    @1Bag99Rom1 ปีที่แล้ว +1

    Awesome!!!! Like it!

  • @_jmgomez_
    @_jmgomez_ ปีที่แล้ว +5

    Really great stuff. Although I was expecting to see a rework on COPs so we can ditch substance designer

    • @ThexYz-r9y
      @ThexYz-r9y ปีที่แล้ว

      i think the apex engine and Vulcan stuff are laying some solid foundations in that area…

    • @ThexYz-r9y
      @ThexYz-r9y ปีที่แล้ว +1

      Plus the opencl snippets 🎉

    • @3D_GO
      @3D_GO ปีที่แล้ว

      Agree an update would be great. You can do alot of sd stuff already with heightfields and cops just needs a speed boost and some dedicated work to make some workflows more streamlined

    • @vladyslavlavrenov9167
      @vladyslavlavrenov9167 ปีที่แล้ว +1

      We need CHOP update too, not these feather systems

  • @MarthinusWessels
    @MarthinusWessels ปีที่แล้ว +1

    Flippen awesome.