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Adrenalin not decay and exit berserk mode would be nice. It would only be QoL in pve. DPS benchmark on berserker are already only on pair with other DPS when in berserk mode. Those 2 changes wouldn't change DPS, only be QoL.
Sadly Anet always keep nerfing Warrior. Druid is super strong?? Ok, lets nerf Warrior. Spearbender is broken op and have access to easy 20-30k aoe dps every few sec? Ok, lets nerf Warrior again.
its funny after few zerg guilds see the crazy dmg burstzerker builds do, and they ask me to teach them how to play, and i have to explain the janky workings of adrenaline, that they have to be at ranged, hit someone with bow, enter combat, spend a signet to fill adrenaline, hit zerk mode with f2 key, then use primal burst with f1 key to simply start doing dmg, so u have to pratically foresee the start of the fight a few seconds ahead and be prepared. If you hit the signet without entering combat, you are fucked, if you hit f1 and not f2, you are fucked, if the fight was all a bait, you are fucked, if the fight only last few seconds and retreats and reingage when your zerk mode is on cooldown, you are fucked. ppl be like "well, you are top 1 on arcdps during our fights, but i ain't playing that shit"
I vaguely recall them saying they are going to put more of a focus on WvW/PvP after the expansion launched. The push beta made me think they were serious about it, but then the balance patch was sounds like a bit of a nothing burger, so we'll see.
The only reason I can see that berserker form is "weaker" than holo or SB is the higher armor and health of warrior, but adrenaline is so annoying, literally wasting a utility slot to have it on demand, I'd like to see the carry over/generation out of combat implemented
Omg the meme clips of headbutting walls! I've reported that bug so many times, leaps are worse sometime launcing you backwards. They obviously don't have the coding to differentiate skill damage from seige damage
though, walls being targettable is not a bug. Its useless for warrior, but some classes need target so that their teleports work (Rev's Phase Traversal for example.) This is also why you frequently see random mobs scattered troughout wvw maps.
Olá, meu amigo. Fiz alguns testes e gostaria de repassar meu feedback como Ultimate Legionne MonoWarrior. Testei sua composição e obtive alguns resultados: 1° É muito difícil lidar com o combo sem a Disciplina. Discplina pode quebrar qualquer efeito de lentidão ou enraizamento, principalmente levando em consideração que a GS e a Rifle possuem habilidades de movimentação. Outro ponto importantíssimo é que o Bust Maestry e a troca de arma encaixam perfeitamente; 2° A linha de força não encaixa, a falta de mobilidade e utilidade a deixam a desejar; Dito isso, com base nos meus testes... 1° trocaria a dual sword pela rifle. Porquê? Bom, o foco da build é explodir o alvo, certo? A dual sword não encaixou bem, além de que, a bust primal do rifle está aplicando Dazle o que a torna incrível caso queira se posicionar para contestar um ponto sem se expôr cedo demais; 2° trocaria o talento de força pela linha de disciplina; 3° No lugar do signet of rage, colocaria o Juggernult (Essa elite é um ótimo coringa, da pra dar contra-ataque, finalizar ou fugir), além de que, graças a atualização recente, está muito mais fácil obter adrenalina, combinando os trinket + savage leap + a habilidade de cura do Berserk, que te proporciona 30 de adrenalina; 4° No lugar de Balance Stance, colocaria o Savage Leap (Essa habilidade combinada com a GS, fica extremamente útil, tanto ofesivamente quanto defensivamente); 5°: a terceira linha da primeira coluna do Berserk é fundamental. Veja só, você não precisa de mais chance crítica já que obtem 100% graças a bust precision de arms, concorda?. Resumindo ficaria assim: Armas: 221 Disciplina: 233 Berserker: 311 Nesse caso, ao invés de se expôr, a primeiro momento, tentaria explodir alguém com os dois tiros de rifle sob efeito do trinket of might, em seguida usa savage leap e finaliza com o bust da GS. Caso tudo dê errado, ativa Juggernault.
Lo siento si hablo mal, no hablo español, por lo que Google es responsable de la traducción. He jugado a Berserker durante años y he probado prácticamente de todo. Según mi investigación, las construcciones de rifle son menos eficientes en los lobbys de rango superior que las construcciones de gran espada+espada/espada. El rifle tiene sus ventajas, pero sus desventajas las superan y, por lo tanto, jugar completamente cuerpo a cuerpo con una gran espada y dos espadas termina siendo la forma más óptima de jugar al Berserker. El rifle es divertido, pero no es la mejor opción. Si tienes curiosidad, tengo un vídeo sobre cuál es (en mi opinión) la construcción de berserker de poder más efectiva actualmente: th-cam.com/video/JGPhoy9CMMg/w-d-xo.html
@captaincrapface7337 Não sei se pelo fato de não estar acostumado a jogar com Disciplina acabou influenciando, mas, dos resultados que obtive, ficaram melhores com disciplina no lugar de força
Jokes aside, the idea that Soulbeast should be locked into their merged states, and can only exit 15 seconds later, is actually something I'd like to see :P It would actually address a lot of SB cheese!
I know that's crazy, but I'd actually go back to the old version of berserk mode and arc divider and the 5% damage increase instead of resistance if I could. 😂 I just feel like I had more potential back then. I don't care too much about the toughness, defensive utility and normal burst they added.
Honestly this dev team does not deserve the passion of the avg sPVP player. If only cmc had the same passion to learn the game and adjust the outdated mechanics for all classes not named necro, ranger and guardian. Scrapper feels kinda the same like berserker. Has huge really predictable dmg combo tied to 1 stun break and no access to stability whatsoever
Lol I love that end loop. Bonkbonkbonkbonk...
Adrenalin not decay and exit berserk mode would be nice. It would only be QoL in pve. DPS benchmark on berserker are already only on pair with other DPS when in berserk mode.
Those 2 changes wouldn't change DPS, only be QoL.
Sadly Anet always keep nerfing Warrior.
Druid is super strong?? Ok, lets nerf Warrior.
Spearbender is broken op and have access to easy 20-30k aoe dps every few sec? Ok, lets nerf Warrior again.
its funny after few zerg guilds see the crazy dmg burstzerker builds do, and they ask me to teach them how to play, and i have to explain the janky workings of adrenaline, that they have to be at ranged, hit someone with bow, enter combat, spend a signet to fill adrenaline, hit zerk mode with f2 key, then use primal burst with f1 key to simply start doing dmg, so u have to pratically foresee the start of the fight a few seconds ahead and be prepared. If you hit the signet without entering combat, you are fucked, if you hit f1 and not f2, you are fucked, if the fight was all a bait, you are fucked, if the fight only last few seconds and retreats and reingage when your zerk mode is on cooldown, you are fucked. ppl be like "well, you are top 1 on arcdps during our fights, but i ain't playing that shit"
Its funny, every time I started typing a comment you got to it in the next sentence, so yeah I got nothin for this one, here's a cat emoji: 😺 lol
@@GW2Pseudo that's why you watch till the end before commenting.
Kinda hard with 4hour vod's but still XD
I vaguely recall them saying they are going to put more of a focus on WvW/PvP after the expansion launched. The push beta made me think they were serious about it, but then the balance patch was sounds like a bit of a nothing burger, so we'll see.
to be fair this balance patch was being worked on for like month and a half before JW launched.
At this point, they should just make it possible to exit beserker mode at will like the trait for heal build
The only reason I can see that berserker form is "weaker" than holo or SB is the higher armor and health of warrior, but adrenaline is so annoying, literally wasting a utility slot to have it on demand, I'd like to see the carry over/generation out of combat implemented
Omg the meme clips of headbutting walls! I've reported that bug so many times, leaps are worse sometime launcing you backwards. They obviously don't have the coding to differentiate skill damage from seige damage
though, walls being targettable is not a bug.
Its useless for warrior, but some classes need target so that their teleports work (Rev's Phase Traversal for example.)
This is also why you frequently see random mobs scattered troughout wvw maps.
The problem is devs dont care. They need to be paid per the % the 3 builds play. Because im sure bs gets pkayed like 1%
Olá, meu amigo. Fiz alguns testes e gostaria de repassar meu feedback como Ultimate Legionne MonoWarrior.
Testei sua composição e obtive alguns resultados:
1° É muito difícil lidar com o combo sem a Disciplina. Discplina pode quebrar qualquer efeito de lentidão ou enraizamento, principalmente levando em consideração que a GS e a Rifle possuem habilidades de movimentação. Outro ponto importantíssimo é que o Bust Maestry e a troca de arma encaixam perfeitamente;
2° A linha de força não encaixa, a falta de mobilidade e utilidade a deixam a desejar;
Dito isso, com base nos meus testes...
1° trocaria a dual sword pela rifle. Porquê? Bom, o foco da build é explodir o alvo, certo? A dual sword não encaixou bem, além de que, a bust primal do rifle está aplicando Dazle o que a torna incrível caso queira se posicionar para contestar um ponto sem se expôr cedo demais;
2° trocaria o talento de força pela linha de disciplina;
3° No lugar do signet of rage, colocaria o Juggernult (Essa elite é um ótimo coringa, da pra dar contra-ataque, finalizar ou fugir), além de que, graças a atualização recente, está muito mais fácil obter adrenalina, combinando os trinket + savage leap + a habilidade de cura do Berserk, que te proporciona 30 de adrenalina;
4° No lugar de Balance Stance, colocaria o Savage Leap (Essa habilidade combinada com a GS, fica extremamente útil, tanto ofesivamente quanto defensivamente);
5°: a terceira linha da primeira coluna do Berserk é fundamental. Veja só, você não precisa de mais chance crítica já que obtem 100% graças a bust precision de arms, concorda?.
Resumindo ficaria assim:
Armas: 221
Disciplina: 233
Berserker: 311
Nesse caso, ao invés de se expôr, a primeiro momento, tentaria explodir alguém com os dois tiros de rifle sob efeito do trinket of might, em seguida usa savage leap e finaliza com o bust da GS. Caso tudo dê errado, ativa Juggernault.
Lo siento si hablo mal, no hablo español, por lo que Google es responsable de la traducción.
He jugado a Berserker durante años y he probado prácticamente de todo.
Según mi investigación, las construcciones de rifle son menos eficientes en los lobbys de rango superior que las construcciones de gran espada+espada/espada.
El rifle tiene sus ventajas, pero sus desventajas las superan y, por lo tanto, jugar completamente cuerpo a cuerpo con una gran espada y dos espadas termina siendo la forma más óptima de jugar al Berserker.
El rifle es divertido, pero no es la mejor opción.
Si tienes curiosidad, tengo un vídeo sobre cuál es (en mi opinión) la construcción de berserker de poder más efectiva actualmente:
th-cam.com/video/JGPhoy9CMMg/w-d-xo.html
@captaincrapface7337 Sim, eu fiz comentário no vídeo errado. Mas o assunto era a respeito desse outro vídeo que você sugeriu. Haha
@captaincrapface7337 Não sei se pelo fato de não estar acostumado a jogar com Disciplina acabou influenciando, mas, dos resultados que obtive, ficaram melhores com disciplina no lugar de força
Jokes aside, the idea that Soulbeast should be locked into their merged states, and can only exit 15 seconds later, is actually something I'd like to see :P It would actually address a lot of SB cheese!
I don't play pvp, is SB a problem? It's usually an easy kill in wvw
Classic, what's wrong with Warrior
I know that's crazy, but I'd actually go back to the old version of berserk mode and arc divider and the 5% damage increase instead of resistance if I could. 😂 I just feel like I had more potential back then. I don't care too much about the toughness, defensive utility and normal burst they added.
The only fix or better said buff they gonna do with next patch is ...... core staff/spear full signet warr xD yaaays? xP
Honestly this dev team does not deserve the passion of the avg sPVP player. If only cmc had the same passion to learn the game and adjust the outdated mechanics for all classes not named necro, ranger and guardian. Scrapper feels kinda the same like berserker. Has huge really predictable dmg combo tied to 1 stun break and no access to stability whatsoever
Wait what did they announce?
@@Grockstube Burst precision goes from 150 to 250 ferocity.
Amongst other changes comming in 8th.
@@captaincrapface7337 ohh i thought there was something else, yeah tf they are thinking buffin 1 braincell Gunzerker lol
not like it doesn't do already pve numbers
well, that's kind of the point of the video lol.
@@captaincrapface7337 just questioning arenanet thinking :s
@@drios8809 we all do...