This video is the start of my 3D career, when I became a 3D artist, the first ever 3D project I did was this Elephant in this video. I just wanna say I am a 3D artist with a portfolio right now because of you . Thank you so much 😊
Y’all, this took me over 2 hours and two separate frustrating attempts BUT I finally did it! Here are 2 things I discovered along the way that would have been nice to know prior to spending 2+ hours on a low poly animal that’s supposed to take 10 min😂 1) When applying the mirror, pay attention to where your object is on the axis. I repeatedly deleted the wrong face (following him) after extruding and used a mirror only to have the inside filled in and the outsides faceless. His object placement and mine were opposite for some reason, so I essentially had to work opposite of him. Had to delete the opposite face, had to flip my reference image therefore using ctrl+3 to do side view instead of 3, etc. 2) While initially forming the body of the animal (like very beginning), MAKE SURE that you have two vertices on the top and two on the bottom per block/face. While you can create a face using any 4 vertices (no more than 4 for loop cuts) , this will end up being problematic later on when you try to add the loop cut across the side of the body. There needs to be consistency/continuity. So pretty much can’t do 3 vertices in the top and one on the bottom (that will create a point and prevent you from creating that seamless across the side of the body loop cut). Thank you for this tutorial, really helped me figure out the smaller/simpler details and functions!
It would be really helpful if you had the little box in the corner that shows every button you press or click you make so that I can follow along easier
Honestly, you shouldn't follow it precisely. If you can't follow along with this, you're not good enough to model an animal yet. I used this tutorial to make a cat, and I never thought about what he was pressing in the video. I encourage you to go learn the very basics. It's really boring, but just do it. You need to be comfortable with the most common modifiers, shortcuts, and almost all mesh manipulation, as in extruding, moving, proportional editing... Once you've got that down, you should be able to use this to make just about any animal, and maybe other stuff, too.
Kinda hard to get comfortable with the shortcuts and whatnot if they're never displayed. Mashing BS-ed key combos on a laptop isn't the most intuitive way to learn, just saying.
For anyone confused about deleting the faces and mirroring at 3:28 : Extrude (E key) to the OPPOSITE side than what the video shows. The video shows it extruding to the left, but you should extrude to the right, deleting the faces that are near the green line. The hollow opening side needs to point to the green line (or center) so the mirror mod can flip over that green line, thus making the whole thing solid. Then, once in object mode, press CtrlA and select "rotate" (just check off location and scale in the bottom left panel on the screen). Go back into edit mode, on the right side find the wrench icon (modifiers) and select mirror.
In case this is controversial in comments 4 years later, I really liked this tutorial -- it built upon a lot of super basic skills I've acquired from other tutorials, and gave me an approach to something rather than do this exactly. I ran into one pitfall early on where I somehow mirrored the wrong side, and ended up with the wrong face orientation AND a ngon. One pro tip I learned in one of Andrew's tutorials though is to make a copy and move to a new collection and hide it--- so that when I did run into this trouble I didn't have to start all over, I mirrored properly and I sorted it out. I like that I could do this tutorial and end up something unique and my own, rather than the copy cat of the teacher. Loving you're channel during quarantine! Thanks.
I just have to say that you may be the best tutorial guy out there. You never assume that people watching your videos know how to do even simple tasks (shift+tab for example). At the same time you drop in this knowledge without slowing down the pace of a quick tutorial. I have much respect for that. I've been using blender for a few years now, so I knew most of the pointers you had, but I people usually loose me when they start doing the "for Dummies" version of a lesson. That wasn't the case here because you didn't drop the pace when you went back to basics. Great job, mate. I will admit that I never knew about the CTRL+click extruding. This is a great trick that will speed up my work greatly. It does one cool thing that extrude doesn't do: the edges follow the curvature instead of keeping the same rotation.
Best Blender Tutorials on TH-cam. These tutorials are quick and straight to the point and literally show you hands on the tools and modifiers that you need to use. My blender modeling has improved because of these videos, thank you.
Tip of the Day: It's always better to leave calculations to the software, so when you have a very low poly model and need something rounded there's a "to sphere" function inside Blender (Ctrl+Shif+S I think), that would work perfect for the legs and other rounded parts (living things are always rounded anyway), just select a ring and use it. Also, Ctrl+V and "smooth vertex" is quite useful when you get edges too sharp.
Go into plugins and check the box for LoopTools. It's so much better. It allows you to make circles, curves, better bridges... Amazing. Just save your user preferences after you've selected it, and you're now equipped with something that ought to be in standard blender.
You know what? I've noticed myself returning to this video every time I want to create a creature! It's so general, and yet so effective! I'm currently making a man out of you...r tutorial! :P It looks great!
He literally goes step by step showing you everything. He's not telling you how to make an elephant. The elephant is just an example, so focusing too much on exactly what he's doing is the wrong approach, since you're supposed to do this with whatever animal (or even something else) you please.
Excellent content. I actually like how helpful this is. What's great is also that this guy prompts us to think for ourselves and use what we are learning. Props.
Lovely tutorial, thank you. I've been going through these things, and as you say, with a basic understanding of the techniques involved, it all comes together!
thank you so much, this is the first tutorial i've seen explain the issue with a mirror modifier, it's been driving me mad and caused me to abandon projects. subbed!
This makes me wonder why I still persevere with maya. It may be all-powerful but at any moment maya can kick you in the teeth and take all your change. Mirroring is a fine example of that.
This video was great, definitely not something to start off with though. I came here off of your monster and man on the street video series and I understood everything perfectly (It was slightly difficult to find stuff as blender has moved it around). You're really good at making these, thank you and keep it up.
If your faces are already at the center, when you extrude, you are pulling away from the axis no matter which direction you extrude in. Deleting the selected faces would create an inverted mirror shape. You can select/delete the faces on the side closest to the axis to create the solid outside shape.
same, because every time he forgot to actually audibly say how to do what he was doing i had to pause and experiment/google until i figured out what the fuck he just did.
You are right but ultimately you can only learn this stuff by physically doing, it's very hard to just tell people 'click here, move mouse here' 1000 times. You did exactly what was necessary to learn...
Chase Masterof Theuniverse that's because you should know what you're doing before following a tutorial like this. Should've watched something like blender guru's donut series to get down the basics.
It's not Blender's fault. Learn what you're doing. Don't do anything until you know what it is and why you'd want to do it. Learned what fucked up, why, and how to avoid it, and hopefully, undo it. Now, I'm a better modeller than you, but I was a novice not long ago, and this was clear as day for me. It'll click one day, so long as you keep at it, keep a good temprament, and stay sensible.
Guys if you don’t already know the basic hotkeys of Blender, this video is not for you. Go watch a donut making video or something and then come back, yeesh. Great tutorial by the way, it does help making basic shapes of animals easier to understand when making it low-poly like this.
Image reference used in this video: Side view: www.myelomacrowd.org/wp-content/uploads/2015/10/elephant.jpg Front view: maalums.files.wordpress.com/2013/03/3250-elephant_8_2_11.jpg
IMHO, adding the Mirror modifier (time: 3:55) will NOT yield the result seen a second later. The tutorial is missing a couple of steps: 1) The extruded object must be moved to the right of the Y-axis (green line): Initially, the plane and its faces are on the Y-axis, and are extruded in the " -X" direction (opposite the direction of the red arrow). The result is an extrusion to the LEFT of the Y-axis (green line). However, the video shows the object being to the RIGHT of the Y-axis. Consequently, if the object is not MOVED to the right of the Y-axis, adding the Mirror modifier will result in a back-to-back shape, not the result presented at time = 3:55 - 3:58. 2) The face normals are wrong, they need to be recalculated in order to obtain the image at time = 3:34 (this is a more advanced topic). While this won't pose a problem with the Mirror modifier, it will create ugly artifacts on the model's surface.
Yes I put the additional video for the mirror modifier to try to make it less complicated but thanks for your thoughts it sounds like an excellent alternative
Useful tutorial. I need little help regarding creating model. I add reference image, start making the side view very good way adding points and extruding but after adding the mirror im confused with the vertex and the full model get disturb. And the model look odd. What precaution or points i have to take in mind when go to front view and match the reference image. Is there any video im really confused plz help.
A good way to fix this is to cut your model in half exactly and delete the left or right half. But before you delete that half make sure your set the 3d cursor to the geometry of the mesh.hit shift+alt+ctrl+c and select orgin to geometry. Once a half is deleted hit shift+s and and select cursor to center. Then hit shift+s one more time and with your mesh selected in object mode select selection to cursor. This moves the half of your mesh directly into the center so that the
I'd just like to say that as someone who's been using blender for some years now, I understand everything he's doing without a problem. It's a good video, but just not really precise enough for someone just starting out. "this video is meant for those that have a basic understanding of Blender." is in the description. I'd say that's pretty accurate.
My coding is on point but my drawing skills.... Even my stick figures look like scribbles. This taught me to use reference images for low poly images and now I can create a whole island of sickly looking creatures! lol
Thank you so much! First time trying using blender and your tutorial was easy to understand and made it an easy process, helped me understand how to use blender and will help with future projects i mess with in blender... Your awesome!
Even with QUADS, modern GPUs do not support rendering QUADS, so when rendering most programs do triangulate them. It is however done by the programmer while loading the model, and is not the part of the artist.
If you're using your models in a real-time game engine, each of your quads are going to be rendered as 2 tris anyway. In fact, when modeling for game models, you might as well consider your tri count as your poly count.
Cut out a thin vertical face or column of faces and extrude. The rest is more extrusions/loop cuts, moving vertices around, and using a reference image ad a guide.
at around 2:55, when you are extruding the edges, imho, you should keep extruding until the mesh is detailed enough, then working on pulling the vertices, this way is much faster, and makes more sense.
not for beginners. it was fine at firs for me but when he started speeding up i didn't get it. I started making an elephant but ended up making a prehistoric animal that looks like an elephant.
I think it's fine for beginners, there's not much in this tutorial aside from a lot of extruding faces, grabbing vertices, and the occasional loop cut/knife tool. I think an important thing to note is not to follow everything he does step by step, if you want to do this with other animals you need to know the methods he's using and then use your own creativity to make your own animal. But, it would help to watch a tutorial on Blender itself so you understand the tools he's using, just so you don't get confused.
I was listning to spotify while watching this and africa - Toto came on during a timelapse.... my heart melted (just a heads up listning to spotify on a reduced volume while watching gabbit works perfectly)
1.30 min in and im lost. You should really try to explain what you do, like "rotate it at the y"... well damn how do i freaking rotate? dont skip small steps, youre making it more confusing than helpfull
yes many people have mentioned this. I did say in the comments it meant for people with a basic understanding of blender. You should try some of blender gurus basic tutorials they are very good. thanks for the feedback
Grant Abbitt Actually I have been searching a while for good basic tutorials and each one says the same: "This video is for people with some understanding for the program." So where can I learn the simple details if everyone expects from me the basic knowledge? :/
This tutorial is faster paced than a lot of other tutorials, which is good if you're like me and already know some things about blender, but want to learn how to quickly model an animal while avoiding the more basic explanations. Although I will agree that the part after 7:20 goes much too fast, and I would have liked to know more of what was going on.
You got a like and sub from me, sir! c: Because it's not just a ''creat an animal'' tutorial, but a Blender basics tutorial for beginners too, you explained things good and simple :)
At 3:33, you don't delete the faces you have selected, you delete the faces you just extruded from. Otherwise you get the inverse of what you want. He skips this for some reason. I did it by selecting all the "inside" faces with shift-click and then hitting X -> Faces.
The thing with this is that you can use it to make high-poly creatures, as well. I'm using it to make a cat for my game. Some subdivision modifying and hard edges, and you've got a proper realistic animal, just the way anyone would do it.
This video is the start of my 3D career, when I became a 3D artist, the first ever 3D project I did was this Elephant in this video. I just wanna say I am a 3D artist with a portfolio right now because of you . Thank you so much 😊
Nice 🙂
@@lxcy0190 bruh
@@lxcy0190 bruh
@@lxcy0190bruh
@lxcy0190 bruh
Y’all, this took me over 2 hours and two separate frustrating attempts BUT I finally did it! Here are 2 things I discovered along the way that would have been nice to know prior to spending 2+ hours on a low poly animal that’s supposed to take 10 min😂
1) When applying the mirror, pay attention to where your object is on the axis. I repeatedly deleted the wrong face (following him) after extruding and used a mirror only to have the inside filled in and the outsides faceless. His object placement and mine were opposite for some reason, so I essentially had to work opposite of him. Had to delete the opposite face, had to flip my reference image therefore using ctrl+3 to do side view instead of 3, etc.
2) While initially forming the body of the animal (like very beginning), MAKE SURE that you have two vertices on the top and two on the bottom per block/face. While you can create a face using any 4
vertices (no more than 4 for loop cuts) , this will end up being problematic later on when you try to add the loop cut across the side of the body. There needs to be consistency/continuity. So pretty much can’t do 3 vertices in the top and one on the bottom (that will create a point and prevent you from creating that seamless across the side of the body loop cut).
Thank you for this tutorial, really helped me figure out the smaller/simpler details and functions!
@Tadas Nanartonis triangles can mess up your topology, and take it easy, this is a beginner vídeo u.u
Thanks. btw why did you remove all your videos
The (not so) evil Ngon!
NoelleAngelica it doesn’t say IN 10 minutes, it sayes create any low poly animal | blender 10 minutes. It says that the tutorial is 10 minutes!
(It kinda says that in the thumbnail but I knew that's not what he meant ;) )
It would be really helpful if you had the little box in the corner that shows every button you press or click you make so that I can follow along easier
lmao my thoughs exactly
+1
Honestly, you shouldn't follow it precisely. If you can't follow along with this, you're not good enough to model an animal yet. I used this tutorial to make a cat, and I never thought about what he was pressing in the video.
I encourage you to go learn the very basics. It's really boring, but just do it. You need to be comfortable with the most common modifiers, shortcuts, and almost all mesh manipulation, as in extruding, moving, proportional editing... Once you've got that down, you should be able to use this to make just about any animal, and maybe other stuff, too.
Kinda hard to get comfortable with the shortcuts and whatnot if they're never displayed. Mashing BS-ed key combos on a laptop isn't the most intuitive way to learn, just saying.
What a silly comment. How are we supposed to follow a tutorial that doesn't tell you the buttons to press?
For anyone confused about deleting the faces and mirroring at 3:28 : Extrude (E key) to the OPPOSITE side than what the video shows. The video shows it extruding to the left, but you should extrude to the right, deleting the faces that are near the green line. The hollow opening side needs to point to the green line (or center) so the mirror mod can flip over that green line, thus making the whole thing solid. Then, once in object mode, press CtrlA and select "rotate" (just check off location and scale in the bottom left panel on the screen). Go back into edit mode, on the right side find the wrench icon (modifiers) and select mirror.
Thank you very much, you solve me a huge issue, thanks :D
Good thing i checked. Tried 3 times and the mirrow effect did not work for me. You saved me lots of frustration ;)
God thank you for your info, i was stuck at that part. Thank you
I just don't get how far I have to "cross" the green line. I keep going to or beyond the line, but I end up having a gap in my model after mirroring..
@@NielsBeier Its not the green line its the orange dot
For those looking on how to add the background image in Blender 2.9, Just do Shift + A, select Image -> Background
:)
In case this is controversial in comments 4 years later, I really liked this tutorial -- it built upon a lot of super basic skills I've acquired from other tutorials, and gave me an approach to something rather than do this exactly. I ran into one pitfall early on where I somehow mirrored the wrong side, and ended up with the wrong face orientation AND a ngon.
One pro tip I learned in one of Andrew's tutorials though is to make a copy and move to a new collection and hide it--- so that when I did run into this trouble I didn't have to start all over, I mirrored properly and I sorted it out.
I like that I could do this tutorial and end up something unique and my own, rather than the copy cat of the teacher. Loving you're channel during quarantine! Thanks.
I just have to say that you may be the best tutorial guy out there. You never assume that people watching your videos know how to do even simple tasks (shift+tab for example). At the same time you drop in this knowledge without slowing down the pace of a quick tutorial. I have much respect for that. I've been using blender for a few years now, so I knew most of the pointers you had, but I people usually loose me when they start doing the "for Dummies" version of a lesson. That wasn't the case here because you didn't drop the pace when you went back to basics. Great job, mate.
I will admit that I never knew about the CTRL+click extruding. This is a great trick that will speed up my work greatly. It does one cool thing that extrude doesn't do: the edges follow the curvature instead of keeping the same rotation.
Thanks very much and thanks for taking the time to write this
Best Blender Tutorials on TH-cam. These tutorials are quick and straight to the point and literally show you hands on the tools and modifiers that you need to use. My blender modeling has improved because of these videos, thank you.
thanks
Tip of the Day:
It's always better to leave calculations to the software, so when you have a very low poly model and need something rounded there's a "to sphere" function inside Blender (Ctrl+Shif+S I think), that would work perfect for the legs and other rounded parts (living things are always rounded anyway), just select a ring and use it.
Also, Ctrl+V and "smooth vertex" is quite useful when you get edges too sharp.
Go into plugins and check the box for LoopTools. It's so much better. It allows you to make circles, curves, better bridges... Amazing. Just save your user preferences after you've selected it, and you're now equipped with something that ought to be in standard blender.
You can also use, "subdivide smooth" but they hotkey you mentioned might just be for subdividing the faces, too
Low poly is an artstyle, granted he should have showed this option, but many games and animations use a stylistic low poly art style
Or you could start with a subdivision surface modifier and loop cut the crap out of it xD
Step 1. Draw yourself a rough outline.
Step 2. Add small artistic detail.
Wow, this is just what I needed for a project. Great tutorial, very clear and straight to the oint for us who already knw the basics.
This tutorial is great, highly recommend it.
Did everything as he instructed and my animal turned out fantastic.
Thanks for the contribution.
Thanks :)
If any one else was wondering how to extrude 3:20 just press E.
And Alt+E for extrude menu
Oh thanks I was wondering. XD
crtl + tab.. to select the faces
Deadly Golem thank you sooo much
Thank you oh lord, for thy have blessed me with this knowledge!
Grant: creates a low poly elephant in 10 minutes
Me: found the delete basic cube in 10 minutes
You know what? I've noticed myself returning to this video every time I want to create a creature! It's so general, and yet so effective! I'm currently making a man out of you...r tutorial! :P It looks great!
thanks. glad its helping
This video was one of my big inspirations when I was starting 3 years ago , so nostalgic to see it come up on my feed
This is the 3D equivalent of those "Learn to Draw" books:
1. Draw a square.
2. Draw a circle.
3. Draw an elephant.
Lol, not really. Again, this isn't a babby's first blender tutorial, it assumes you already know the tools being used at a very basic level.
r/restofthefuckingowl
He literally goes step by step showing you everything.
He's not telling you how to make an elephant. The elephant is just an example, so focusing too much on exactly what he's doing is the wrong approach, since you're supposed to do this with whatever animal (or even something else) you please.
"I am too retarded to see the value in watching an object be constructed from nothing: The Post"
If you don't watch the video, then yes it is
used to create the leggs after all the Rest was finished, that little tip with the leg saved me loads of time, thx
If you stop modelling at 6:36 you have a bear
Excellent content. I actually like how helpful this is. What's great is also that this guy prompts us to think for ourselves and use what we are learning. Props.
And then just turbosmooth and boom you get photorealistic
Bartosz Olszewski and adding textures, then it's photorealistic
Onizuka ye cause he wasn’t sculpting in this video ..dumbass
Lol
3dsmax user detected
...annnd UVs, retopo, normal and specular maps, baking etc etc :D
Lovely tutorial, thank you. I've been going through these things, and as you say, with a basic understanding of the techniques involved, it all comes together!
The singular of "vertices" is "vertex". Apart from that small, yet annoying mistake, this was a very helpful tutorial. Thank you very much!
yes lots of people mentioned that. I did it in a recent video as well :( and got lots of comments then too :)
Imagine how unhappy these 10 people might be. Dear God.
1 million of views, congrat Grant, but i think you deserve such amount of subscribers at least!
Thank you very much. There should be more people like you on yt :D
Have a good day!
thank you so much, this is the first tutorial i've seen explain the issue with a mirror modifier, it's been driving me mad and caused me to abandon projects. subbed!
Very nice and simple tutorial. Could you show how to rig and export model/animations please?
This would be really helpful.
rigging is verry easy in blender and there are many good tutorials on it
I find rigging and animating with maya a lot eaiser
when you rig and animate something and then port it to UE 4 do the hit boxes go with it ?
Gipsar channel names for rigging and animating?
Super cool, mate! Will try that out, everything was explained well and it was chill to watch, thumbs up!
This makes me wonder why I still persevere with maya. It may be all-powerful but at any moment maya can kick you in the teeth and take all your change. Mirroring is a fine example of that.
This video was great, definitely not something to start off with though. I came here off of your monster and man on the street video series and I understood everything perfectly (It was slightly difficult to find stuff as blender has moved it around).
You're really good at making these, thank you and keep it up.
This is awesome. I’m trying to learn how to make a Spyro level.
i have actually never modelled anything in blender and i now need it for my indie game and this really helps thanks!
My model mirrored on the wrong side. How do I fix this?
in the mirror modifier- change it to y. If this does not work then you need to look up changing your origin point for the model
Ok. Y didn't work. Thanks for the help!
If your faces are already at the center, when you extrude, you are pulling away from the axis no matter which direction you extrude in. Deleting the selected faces would create an inverted mirror shape. You can select/delete the faces on the side closest to the axis to create the solid outside shape.
Press Shift + Ctrl + Alt + C
That worked thank you
You don't have to use B, you can press C and it creates a scalable circle you can select with.
i got a blender ad just when i pressed this vid
Just moved from Maya to blender, saw a triangle, now I'm spooked...
:)
It took me more than an hour
same, because every time he forgot to actually audibly say how to do what he was doing i had to pause and experiment/google until i figured out what the fuck he just did.
You are right but ultimately you can only learn this stuff by physically doing, it's very hard to just tell people 'click here, move mouse here' 1000 times. You did exactly what was necessary to learn...
r/restofthefuckingowl
Chase Masterof Theuniverse that's because you should know what you're doing before following a tutorial like this. Should've watched something like blender guru's donut series to get down the basics.
Mate, took me over 3 hours due to all of the miscommunication screw-ups
This is amazing! Very helpful, mainly because it gives me a starting reference, but more importantly a workflow. Thank you!
Thanks for the great tutorials!!
From a cube to elephant in 10 minutes, well done!
jesus this is frustrating
this bitch ass tutorial was harder than it started as
I got a bit farther this time and then I was having trouble with something and then I fucked up again
fuck blender
It's not Blender's fault. Learn what you're doing. Don't do anything until you know what it is and why you'd want to do it. Learned what fucked up, why, and how to avoid it, and hopefully, undo it.
Now, I'm a better modeller than you, but I was a novice not long ago, and this was clear as day for me. It'll click one day, so long as you keep at it, keep a good temprament, and stay sensible.
FUCK YOU TOO MATE
well that escalated quickly
Good tutorial. To place the loopcut in the middle of every object you can press the right mouse button AFTER pressing CTRL+R
Guys if you don’t already know the basic hotkeys of Blender, this video is not for you. Go watch a donut making video or something and then come back, yeesh.
Great tutorial by the way, it does help making basic shapes of animals easier to understand when making it low-poly like this.
Thanks 😃
Welcome yay!!
Thanks for the vid it was pretty frustrating being my first time ever using blender but I got the hang of it
Image reference used in this video:
Side view: www.myelomacrowd.org/wp-content/uploads/2015/10/elephant.jpg
Front view: maalums.files.wordpress.com/2013/03/3250-elephant_8_2_11.jpg
IMHO, adding the Mirror modifier (time: 3:55) will NOT yield the result seen a second later. The tutorial is missing a couple of steps: 1) The extruded object must be moved to the right of the Y-axis (green line): Initially, the plane and its faces are on the Y-axis, and are extruded in the " -X" direction (opposite the direction of the red arrow). The result is an extrusion to the LEFT of the Y-axis (green line). However, the video shows the object being to the RIGHT of the Y-axis. Consequently, if the object is not MOVED to the right of the Y-axis, adding the Mirror modifier will result in a back-to-back shape, not the result presented at time = 3:55 - 3:58. 2) The face normals are wrong, they need to be recalculated in order to obtain the image at time = 3:34 (this is a more advanced topic). While this won't pose a problem with the Mirror modifier, it will create ugly artifacts on the model's surface.
Yes I put the additional video for the mirror modifier to try to make it less complicated but thanks for your thoughts it sounds like an excellent alternative
This is not for begginers !
This is the first tutorial that's actually helped me render! Thank you!
Useful tutorial. I need little help regarding creating model. I add reference image, start making the side view very good way adding points and extruding but after adding the mirror im confused with the vertex and the full model get disturb. And the model look odd. What precaution or points i have to take in mind when go to front view and match the reference image. Is there any video im really confused plz help.
it's probably to do with the way it's mirrored. You object centre point is where the mirror is taken from. It might be worth looking that up.
A good way to fix this is to cut your model in half exactly and delete the left or right half. But before you delete that half make sure your set the 3d cursor to the geometry of the mesh.hit shift+alt+ctrl+c and select orgin to geometry. Once a half is deleted hit shift+s and and select cursor to center. Then hit shift+s one more time and with your mesh selected in object mode select selection to cursor. This moves the half of your mesh directly into the center so that the
that the what?
I'd just like to say that as someone who's been using blender for some years now, I understand everything he's doing without a problem. It's a good video, but just not really precise enough for someone just starting out. "this video is meant for those that have a basic understanding of Blender." is in the description. I'd say that's pretty accurate.
Thanks 😃. I'll have to redo it for 2.8 so hopefully I'll be a bit clearer for people then. But more beginner friendly hopefully 😃
I have tried just about everything and I can't get the mirror to work
it's usually the centre point of your object is in the wrong place. that's the point at which the object mirrors
My coding is on point but my drawing skills.... Even my stick figures look like scribbles. This taught me to use reference images for low poly images and now I can create a whole island of sickly looking creatures! lol
nice :)
I started out modeling a lion. Ended up with a cat. Cant go wrong. Still an animal.
indeed :)
@Eviecraft 07 its the N key not the End key ;) I noticed I replied to Grant rather than you lol
Thank you so much! First time trying using blender and your tutorial was easy to understand and made it an easy process, helped me understand how to use blender and will help with future projects i mess with in blender... Your awesome!
For low poly, is it okay to have triangles in the model?
it depends what you are using it for but generally it's not a major issue.
I see, thank you for your reply.
Even with QUADS, modern GPUs do not support rendering QUADS, so when rendering most programs do triangulate them. It is however done by the programmer while loading the model, and is not the part of the artist.
If you're using your models in a real-time game engine, each of your quads are going to be rendered as 2 tris anyway. In fact, when modeling for game models, you might as well consider your tri count as your poly count.
I'm so glad my bear-walrus looks exactly like yours!
Thank you so much!
This video helped me a lot. I'm almost done making a wolf/husky thing.
husky is a dog so wolf and a dog is a difference
For those who were lost as me:
3:20 ctrl+tab to open select window between vert/edge/face
3:24 simply click "A" button
The ears are really difficult, damn.
It's difficult because you have to make them without him showing the process :p
I don't think it would hurt to create 2 new mesh for the ears and just combine them with the body mesh.
Cut out a thin vertical face or column of faces and extrude. The rest is more extrusions/loop cuts, moving vertices around, and using a reference image ad a guide.
I love this guy's tutorials, btw 5:19
Great video Grant! Nice and clear!
Gabriel Aguiar Prod. Love your vids mate!!!
I have been looking for this for soo long thank you soo much finally i can start making my own 3d models from mirroring pictures
I made a lion i.imgur.com/Sv2AWxx.png
Thanks for the tutorial!
why is he on snow?
He's lost
Cyanide why not?
Nicely done
Nice! Try sculpting it until it's smooth. That would be cool.
at around 2:55, when you are extruding the edges, imho, you should keep extruding until the mesh is detailed enough, then working on pulling the vertices, this way is much faster, and makes more sense.
4:43 wtf just happened
He undid his extrusion with Ctrl + Z
So helpful, wish I had watched this tutorial first , months ago. Brilliant tutorial thanks.
not for beginners. it was fine at firs for me but when he started speeding up i didn't get it.
I started making an elephant but ended up making a prehistoric animal that looks like an elephant.
I think it's fine for beginners, there's not much in this tutorial aside from a lot of extruding faces, grabbing vertices, and the occasional loop cut/knife tool. I think an important thing to note is not to follow everything he does step by step, if you want to do this with other animals you need to know the methods he's using and then use your own creativity to make your own animal.
But, it would help to watch a tutorial on Blender itself so you understand the tools he's using, just so you don't get confused.
If by beginner you mean "someone who has just opened blender for the first time," no, it's not for them.
Very helpful tutorial, I'm just coming back to blender and I really appreciate the low poly ideas.
Thanks :)
I lost you when you said Ctrl click.......done giving up. not specific enough
you could try my new beginners course it's a bit more precise and specific. th-cam.com/video/UtRhcZtKVP8/w-d-xo.html
uhmm that vidio doesnt exist anymore. can you just explain it please?
pretty pleaseeeee ;-; I REALLY NEED DIS PLEASE
here is the start of my beginners course th-cam.com/video/I-L57XSX70w/w-d-xo.html
@@mangledsav Have vertex mode on in edit mode and select 2 vertices then Ctrl and click.
Excellent! Looking forward to doing this with my older son.
Now I know my A-B-Gs...
I was listning to spotify while watching this and africa - Toto came on during a timelapse.... my heart melted (just a heads up listning to spotify on a reduced volume while watching gabbit works perfectly)
Nice.
1.30 min in and im lost. You should really try to explain what you do, like "rotate it at the y"... well damn how do i freaking rotate? dont skip small steps, youre making it more confusing than helpfull
yes many people have mentioned this. I did say in the comments it meant for people with a basic understanding of blender. You should try some of blender gurus basic tutorials they are very good. thanks for the feedback
Grant Abbitt okay thanks ^^
Grant Abbitt Actually I have been searching a while for good basic tutorials and each one says the same: "This video is for people with some understanding for the program."
So where can I learn the simple details if everyone expects from me the basic knowledge? :/
I am making a basic guide at the moment. blender guru has a good basic guide as well
i had this prob at first but try to learn d basics and watch videos
Watching blender tutorials is very motivational
pokemon
my name jeff
shutup tell me your password
fucc u
no c..t
roast track
Absolutely awesome! I'll be sure to try this one day!
5:17 Worst voice crack ever? Who knows....
Guess you haven't seen this video, huh. th-cam.com/video/DaeF-9lBDFc/w-d-xo.html
There's a video of a wolf's voice cracking while howling.
This is definitely the most helpful tutorial I've found. Thank you so much 😊💕
Thanks :)
Great tutorial! After watching some the beginner's tutorial from BlenderGuru, this was pretty simple. Thanks!
This tutorial is faster paced than a lot of other tutorials, which is good if you're like me and already know some things about blender, but want to learn how to quickly model an animal while avoiding the more basic explanations. Although I will agree that the part after 7:20 goes much too fast, and I would have liked to know more of what was going on.
Elephant in the room, I see what you did there! :D
quick and straight to the point - tutorial done good :D
You got a like and sub from me, sir! c:
Because it's not just a ''creat an animal'' tutorial, but a Blender basics tutorial for beginners too, you explained things good and simple :)
youre an amazing human giving this away for free
At 3:33, you don't delete the faces you have selected, you delete the faces you just extruded from. Otherwise you get the inverse of what you want. He skips this for some reason.
I did it by selecting all the "inside" faces with shift-click and then hitting X -> Faces.
Thanks for this comment
Quite a challenge when modeling something with legs that aren't directly under such as a frog but never the less a great tutorial!
I expected this to be hard but it’s actually easy!
nice :)
Damn... you made that look easy!
The thing with this is that you can use it to make high-poly creatures, as well. I'm using it to make a cat for my game. Some subdivision modifying and hard edges, and you've got a proper realistic animal, just the way anyone would do it.
Very good!
This helps a lot, thank you! Very easy tutorial, will try this soon!
I found this easy to follow, thanks for the tutorial.
Very good tutorial! All your low poly models are good! Keep it up!
3D rotoscoping! awesome :)
to make it high poly just add a subsurface modifier
You're an excellent teacher, dude. Thanks! :D
Thanks for the tutorial - I had fun!
A really good tutorial!
I'm new to blender but this turotial will get me pretty far!
i love the low poly style
Best tutorial ever, This helped loads, tyvm!
Bookmarked ;D