Incredible in debts tutorial. I absolutely wanted to learn more about good topology as it is a matter that we all meet at a time and there's not really a lot other channel that take this matter this seriously. Completed it with Blender 4.X. The tools are not the same, some things must be done differently, but it's far from impossible if you now your tools. A BIG thank you, continue the incredible work. I'm truly eager to follow more of your content. I learned a lot in one hour ! Thank you !
I really loved your in deep modeling tutorial and I really got so many more things out of it than just my first hard surface model. I really would love an additional tutorial on how to apply the provided textures and rendering the scene, too.
You make the best Maya tutorials! I'm so glad you are making these. A lot of people make tutorials for Blender but not Maya. On top of that, you make it easy to understand, are very through and clear. In this video I learned how fix poles on the edge and the difference between having chamfer on or off. I would love more modeling tutorials like this where I can see you work on something and hear your thoughts at the same time. Thank you so much!
@@jlmussi no. because im gonna die from starving and thats all because here no gamedev or 3d opportunities in Calgary. Unfortunately. Even those guys who said "we are working with maya", but in fact, they could set up a 3ds max for me, they haven't contated me after I called. Idk how I will pay my bills.
It would be greatly appreciated if you would guide us through modeling a Gameboy Advance SP (without the Nintendo branding for obvious reasons lol) or something like it! The schematics are super easy to find but the shapes make my brain hurt! I can only get so far before I have to scratch it and start over. I’ve been attempting it as all quads but keep running into issues!
Hello there... Question: Is there a way to unwrap a model in Maya? Not the UVs -- but the model itself? I have a cone that's been boolean-cut in the top and bottom, and at an angle. My boss needs to manufacture this thing, and wants to know the shape of the metal piece he's going to need. Thank you.
Teachin me more than my college professor Thank you… you’ve taught me the most about workflow and how to go about complex shapes with topology
Thanks for the love!
Incredible in debts tutorial. I absolutely wanted to learn more about good topology as it is a matter that we all meet at a time and there's not really a lot other channel that take this matter this seriously. Completed it with Blender 4.X. The tools are not the same, some things must be done differently, but it's far from impossible if you now your tools.
A BIG thank you, continue the incredible work. I'm truly eager to follow more of your content. I learned a lot in one hour ! Thank you !
I appreciate the love! 🙏
I really loved your in deep modeling tutorial and I really got so many more things out of it than just my first hard surface model. I really would love an additional tutorial on how to apply the provided textures and rendering the scene, too.
So satisfying to look at the process of getting a perfect topology, no matter the tool you use
Really appreciate the content. Greatly transformed my skills and confidence the past couple months.
Glad I could be part of your 3d journey.
Lots of techniques I Learnt from your tutorial. Thanks from the bottom of my heart
Now I got a clear cut information about the importance of isolating poles. Thank you very much
hi, mussi good to see you buddy. I think you should make a video on how to compositing in Adobe Photoshop.
on the contrary i think mr. mussi SHOULD NOT make a video on how to adjust color in Adobe Photoshop.
Thank you for always teaching me something valuable in your videos. I am always grateful for having mentors like you.
This is such an amazing tutorial! I appreciate all details, watched it so many times and learned new things every time!
You make the best Maya tutorials!
I'm so glad you are making these. A lot of people make tutorials for Blender but not Maya. On top of that, you make it easy to understand, are very through and clear. In this video I learned how fix poles on the edge and the difference between having chamfer on or off. I would love more modeling tutorials like this where I can see you work on something and hear your thoughts at the same time. Thank you so much!
You're very welcome!
JL has a gift for bringing clarity to complex subjects and his full 3D course is magnificent!
I always appreciate ya!
Thank you! Your quad tutorials are the best! I was able to finish it and I even got a decent result.
Thank you man I'm more confidence now
Glad I could help give you a boost!
Short and on point...very nice
Will you cover UV and Texturing on this model?
appreciate your tutorial, this can easily followed with Blender
Glad I could help!
Clinically proven 3D Tutorial. Thanks!
Glad it was helpful!
@@jlmussi no. because im gonna die from starving and thats all because here no gamedev or 3d opportunities in Calgary. Unfortunately. Even those guys who said "we are working with maya", but in fact, they could set up a 3ds max for me, they haven't contated me after I called. Idk how I will pay my bills.
I am waiting for UV texturing detail tips & tricks from your tutorial.
Very Nice😊
Amazing tutor. Thank You!
Thanks, much appreciated 🙏
It would be greatly appreciated if you would guide us through modeling a Gameboy Advance SP (without the Nintendo branding for obvious reasons lol) or something like it! The schematics are super easy to find but the shapes make my brain hurt! I can only get so far before I have to scratch it and start over. I’ve been attempting it as all quads but keep running into issues!
Can we get a video on composting the scene for final output.
Please render setup with those waterdrops ....please
Great!
Nice 👍
I would love to see model something like a Metal Gear, maybe REX?
Ok, it's a good tutorial but...where is the path to get in the final render result? you never show us to go through and it's frustrating 😢
Hello there... Question: Is there a way to unwrap a model in Maya? Not the UVs -- but the model itself?
I have a cone that's been boolean-cut in the top and bottom, and at an angle. My boss needs to manufacture this thing, and wants to know the shape of the metal piece he's going to need.
Thank you.
when we will get texturing video completed the modeling
Which artists use excellent topology in their 3D models?
Every artist who knows how to manage it
Why is everyone in the 3d space trying to sell a course like they didn't learn everything from youtube in the first place?
Because there aren’t lot of jobs in the industry, so better sell courses
Would someone tell me how to open this zip file in maya? It says unrecognizable file type.
You have to extract it. Use a free extractor like 7zip.
wait what did you actually say here 56:56 ?!?
😍😍😍😍😍😍