Totally didn't forget talents. If you couldn't find them, here's what I'd run: Get hothead (pew pew) Far out man (2m range matters. Ask her how she'd feel if your appendage was 2m longer) Elemental ranger and arrow recovery are traps. It's much easier to just buy or make the special arrows you need without wasting a talent point and elemental ranger most of the time is counter intuitive in the sense that it procs on the element the ENEMY is standing in, so if the enemy is like a fire slug making fire on the ground, you hitting it would heal it. After that choose between executioner and the pawn. I'd personally rather have the free re-positioning than an extra 2 ap maybe per combat encounter. I'm not ballsy enough to get glass cannon, cause I noticed they focus you so hard if you get it and I like my armor having a purpose XD
I go with wands and shields for my summoner....actually scratch that, for every mage in my party. Shields make all users extremely tanky in the later parts of the game. Invest one point in warfare, and you can use shield throw which depends on the stats of the shield and only costs 2 AP. Given the fact that this game forces you to change your gear every one to two hours like an antivirus to keep up with the enemy levels, the damage numbers are really good on a consistent basis.Especially for teams focusing on armor breaks and cc chains.
I just recently discovered this game and I'm OBSESSED currently, so I really appreciate all your guides! I'm currently playing a conjuror and can use all the tips and tricks I can find 😅
My friends and I had a playthrough where I, the warrior, and my friend, the rogue, inspected the Incarnate and felt very inferior. We kept making comments like "what do you need us for, we'll just hold you back" "Why don't you just get the godlike incarnate to kill it or help you". The summoner then proceeded to solo 50% of the game.
I really like these guides. They explain the classes in depth and in a easy to understand way. Your humor is also greatly appreciated, keeping the guide entertaining and also dropping interesting tips and hints about the lesser known aspects of the game mechanics . I hope you continue making these for the rest of the classes, along with your suggestions for what companion best suits what class....Also first.
"finesse armor usually splits physical and magical armor equally" *next screen shown* his character has 118 physical armor and 63 magical armor. *equal*
Honestly in the mid to late game you are better off with 2 strength and 2 intelligence armors, resulting stronger defense on both physical and magical defense.
Summoner+huntsman+polymorph on Sebile =GG. Stacking spread your wings and tactical retreat is insanely useful on her as you can reposition with haste, flesh sacrifice, summon, buff summon once and then get your wings out or just buff summon twice. My Sebile generally spends the fight summoning and flying around taking any opportunities that arise to use marksmans fang on any targets my mage is working on so I can ignore physical armor on enimies who have a lot of it but are lacking magic armor. The Medusa head skill is also a nice clutch CC for later on in fights once the barriers have been sufficiently weakened or destroyed.
Genuinely you make solid tutorial and guid content and you dont have an annoying voice. It all works, you should upload more often, I think you will grow quickly.
One good thing about playing an undead as a Summoner is that you can spawn poison totems and they shoot and heal you. I'm not sure of the threshold were they choose to shoot u and heal, or shoot an enemy though...
I'm creating my first character (Red Prince) as we speak, and I read somewhere that Power Infusions increase the damage of Incarnate by 25%, even though it does not specify it in the infusion spell. As I stated, I didn't start the game yet, but I thought it was worth mentioning.
Anyone with a summoner, combine a pyro source skill book and a summoner skill book to create a hellfire buff. Turns your champion from a monster into a god!
You only had 50 subs when you posted this? You have one a long way. I am playing this game for the first time with a summoned as my main. What I just learned was invaluable. I've been doing it all wrong.
9:40 We have Odinblades class reworks installed in our run and my friend plays the new Umbra class (rogue+ I guess?) and I have a class called gravecaller (necro summoner basically). I can summon an undead assassin and my friend hates it. Because that thing oneshots him and does about 3 times as much damage than him. Everytime I summon him I say something like: "let me get better you"
I couldn't resist, Fane is my summoner. It's just the fact that he is a skeleton, that is usually connected to necromancy and thus to summoning undead and so on.
if you are playing as a non-origin character, elf* is the best. but if you are playing as an origin character fane is by far the best. because later on when you have an abundance of source to work with you can use fane's special ability to give yourself an extra turn. this extra AP on the first turn is amazing on a summoner because it can let you buff your incarnate even more, place a totem, or haste your allies with the extra ap you now have. the synergy is great.
An Idea for anyone watching this in the future if you want to go summoning as a main class instead of subclassing it: Start off with the general summoning preset, and go with an Elf if you want the extra AP skill. Otherwise, the race doesn't really matter. Undead's play dead skill is nice if you want your summon to take aggro. Attributes: +1 Int, +2 Con (The Conjurer's stat preset) Normally Con isn't that useful unless you are playing tank... but since you are a summoner, who doesn't rely on stats... who else is best to play a tank? :) You also don't want a squishy summoner because if you die, your summons also die. You can use Shields and Shield Throw scales off Shield armor, so 1-2 points in Warfare later on lets you have Phoenix Dive for movement and a high damaging Physical skill. The +1 Int is for meeting Int armor requirements, you should keep your stats at the minimum requirement for each armor type if you want to have a lot of options for armor. Abilities: Either dump it all into Summoning if you want to max summoning ASAP (worth IMO because the Incarnate Champion is strong early on) or you can take a point in either Geo or Hydro, because you will want to invest in those later on as well. If you are going Lone Wolf, you'll have a lot more points to invest in each tree later, but the focus of your build is to max summoning, take 3-4 points in Hydro and Geo (This will not only boost the Armor and Magic armor of Armor of Frost and Fortify, it will also increase armors provided by your infusions!) and tap into each tree for their buffs to give team members and summons. You're going to be the ultimate tank support. Later on when you have gear to support your stats, you'll want to be able to meet the requirements for Venom Aura and Master of Sparks. These will be strong buffs for your summon and totems. Skills starting off: Incarnate, Totem, and Farsight Infusion/Your Pick Just try to max summoning as fast as you can, take all the summon +1 gear you can get (part of why you want to have the stats to wear any armor), and invest in just Con, Memory as you need it, and min armor stat requirements. You will be able to summon a totem every turn, and should always have something to do since you'll have a bunch of support skills. Pairs well with teammates focused on damage/CC, as your incarnate has limited CC on his own. Have fun, Summoners :) Odinblade's mods has a bunch of added summons that are boosted at level 10 as well, as a heads up.
doesnt really work for higher difficulty settings for they get cheesed or 1-2 hit early on. ranger is also shit for summoner... a summoner u want to have a fuck ton of buffs to keep them alive. geomancer/summoner with some hydro skills for magic armor is ideal. undead are vastly better for summoners because the use of poison totems will also attack your undead party members to heal them! i always make sure my party has 1 point into summoner just for totems and the incarnet for meat shield. geomancer is just so good with this combo. i usually play on tactician with both characters using lonewolf, both undead and while i always play summoner i make sure the other guy has some points into it and necro for the self healing when dealing damage. i also go a mix of medium/heavy armor for my summoners and use a shield for better protections and both armors. with everyone undead and loads of poison totems around the field you will rarely die if at all in most fights. and with crafting larger poison potions your healing will be even better and even if you go with the normal 4 man group if all of them are undead then you do not need to waste a character slot on healer when you can just have another damage dealer using poison, i still go with a buff bot in my party because they are so good for higher difficulties.
keep in mind this was made years ago many updates happened after this, humans make very good rangers now, since their racial trait as been buffed twice and they deal extra crit damage on top of critical chance
Maybe it's so late... but... you can summon air element from blood/water that have electricity in it... i happen summon 1 and totem too from there... so it's not just cloud
The incarnate is the strongest thing even on Lone Wolf until Reapers Coast, on Reapers Coast you start to get Rare Gear and actually Spec something else. Even though Incarnate would have 100%+ buff if you max Summoner (with lone wolf) and even buff his armors/magic with skills, he will still have no chance vs a DPS, solely because the scaling is insane of a close combat DPS like Rogue/Warrior. Finished Honour mode with Warrior + Summoner/Buffer combo. In Fort Joy, Incarnate was doing about 50-60% more dmg than my DPS In Reapers Coast (not even clearing 20% of the map) my DPS was doing 300% dmg of the Incarnate maxed out (even +20 Summoner points) which is +100% buffs to it. It is OP, but not that much.
+ChacarronDE all the background music is actually from the soundtrack of the game! I believe it's a song in the latter half of the ost you can find on TH-cam.
Thanks for the reply, I've found it! For everyone who's looking as well, the song is "Divinity Original Sin 2 OST - [16] Rivellon (Light)" th-cam.com/video/I6y25Idmu-4/w-d-xo.html
yo is this build possible with rogue? Seems like you'd want to max scoundrel and warfare (if I've done my research correctly) but will you be spread too thin to run lvl10 conjuration? With rogue, I'd also envision using more mobility spells like tac retreat and phoenix dive. I know I'm like 5 years late but lmk what you think about this.
I find summoning is really good early game (act 1). Later their good to take a few hits and die. I currently run a 2 hand heavy damage with a bit of necro to keep her alive. A rogue with polymorph for extra cc. Huntsman with a spattering of scoundrel and polymorph. Then a stun and heal mage . Buffs the party a lot. Works great .
My first playthrough was summoning, and honestly I wish i'd pick something else, the tree is underwhelming compared to the eletric or water tree, but heyo.
I built my summoner as a cc buff necro and had it set up as pretty much being insanely hard to pin down due to having 3 teleports smoke cover and invisibility
I wanted to try a dual lone wolf playthrough with 2 undead characters (Fane and Undead Elf). One would be mostly summon and Geo and the other would be Mostly Summon Pyro. Both would have a point in many of the other combat abilities for buffs and the like. My friend said that Summoning skills drop off towards the end of the game. Is that true? If not what do you think about this setup?
tbh I've played as Prince just for the extra summon when you get to arx. also you can go any other school you want to... I've used ranger, scoundrel, necro and warfare. scoundrel is cool because you get the pawn... for extra free move and the cloak and Dagger skill is worth it. ranger I never liked the elemental arrows when your just gunna use your summons to kill everything anyway. necro for summons only... if need be. warfare movement skill gives fire so can be useful to move away or get closer.... But great guide... polymorph is a fun class too :)
question for you: Would a lvl 10 conjuration work with a rogue build with scoundrel and warfare? I can't recall how the points spread out in the later game and just want some guidance before I begin my next playthrough. The idea is to use scoundrel, warfare (for daggers and chloroform), polymorph (for chicken and chameleon), huntsman for tac retreat and possibly first aid, and if I can swing it, conjuration seems fun. Thanks so much.
You said ranger but you showed wayfarer. Which one is optimal? Does wayfarer get access to finesse armor? And does it really matter if you choose one or the other?
I mean I use Ifan as my summoner as he has a summon source skill and the wolf is great when buffed by summoner level and with pet power gift bag the wolf becomes a amazing tank that hits like a truck with sparking swings , using a ranged option with dust blast and a dodge tank with uncanny evasion I haven’t seen blood or water yet but I’ll see those soon.
So you are choosing ranger as the starting class but put 1 point into summoning? Or do you recommend choosing conjure first and put 1 point into huntsman? Does this even matter?
This was pretty much the first build i made, but i don't recommend it. As a summoner, you generally want to make sure you don't die, and finese characters are generally really squishy.
9:20 Only summon and buff before a fight? Please I get chests and other items and place them so i controll the flow of the battlefield, you preparations are nothing before mine!
I would suggest 2 points into warfare and 2 in aerothurge (might have spelled that wrong) but I like to teleport bag guys away from me and the warfare I can give my summon enraged so he crits
I play as a summoner. Just finished act 1. And idk why but when you said the "summons asked what he did wrong" made me tear up a second....😂😂 I'm still trying to figure out how to make him useful. He's only got 4 AP. I'm playing as a summoner/Necro/ with a touch of poly.
I inadvertently built my coop character like this without knowing it was recommended, I started an elf ranger and started getting summoning skills so I figured what the hell, might as well since I cant always get the highground . and it basically gave us like 3 more turns. I like it quite a bit also , since I'm an elf would u recommend getting leech since we use self harm getting the blood we need to heal ourselves?
+Kouska Chikara No, that talent is pretty much useless because the healing is tiny. You won't need health every combat, so you're better off getting something that you would use every combat like more damage or utility instead.
As a Ranger, you'll have access to First Aid, which is awesome healing. You may also want to put a couple points into Polymorph for the wings and especially Chameleon Cloak--enemies can't hurt you if they can't see you! Also, once you finish pumping points into Summoning, put a bunch into Warfare--this will give you better damage than Ranged and you can also take the Picture of Health talent, which will give you extra vitality for each point invested in Warfare.
I kind of fell into using summoning and my build has shifted heavily from scoundrel to summoner so have that strong boy to beat up that mean magister that stole my lunch money
I really have a hard time seeing why people says that incarnates are too good, each time i summon them even thouhg i have Summong 10 they have only half of their armors and HP bars for some reason and even if i heal them they get Oneshoted by most anything really, they barely stay more then 2 turns on the field. Only real use i have found for them is to taunt ennemies so that they don't hit my team and thats about it...
It's even worse in the Definitive Edition. They made the game harder and lied when they said they buffed summoning. Enemies WILL focus down the character with the least armor or magic armor and ignore your other party members. They also have tons of chain crowd control and pretty much all have Glass Cannon but without the drawbacks of said skill and opportunist.
@@flaremag1975 I completely agree it's frustrating when every enemy has a million action points and they always target my ranger since he has the least Armour but I found out a solution u have to get the stench talent and put it on the player with the least Armour that's what I did
Lone wolf summoner, start with 2 in summon (amplified to4) get 6 on level 2 and with skilled up get 10 on level 3 have fun with your champion before even getting to the marshes, just reached them now with 14 in summoning, tactician mode my elemental 4 shots enemies
The best part about "Lone wolf" is that you can have two party members with the ability and reap the full benefits. Fane with custom undead Both summoners Summon champs, buff them, throw down totems I just took out Murda and her Voidwoken pet without so much as a single vitality point lost.
Totally didn't forget talents. If you couldn't find them, here's what I'd run:
Get hothead (pew pew)
Far out man (2m range matters. Ask her how she'd feel if your appendage was 2m longer)
Elemental ranger and arrow recovery are traps. It's much easier to just buy or make the special arrows you need without wasting a talent point and elemental ranger most of the time is counter intuitive in the sense that it procs on the element the ENEMY is standing in, so if the enemy is like a fire slug making fire on the ground, you hitting it would heal it.
After that choose between executioner and the pawn. I'd personally rather have the free re-positioning than an extra 2 ap maybe per combat encounter.
I'm not ballsy enough to get glass cannon, cause I noticed they focus you so hard if you get it and I like my armor having a purpose XD
I go with wands and shields for my summoner....actually scratch that, for every mage in my party. Shields make all users extremely tanky in the later parts of the game. Invest one point in warfare, and you can use shield throw which depends on the stats of the shield and only costs 2 AP. Given the fact that this game forces you to change your gear every one to two hours like an antivirus to keep up with the enemy levels, the damage numbers are really good on a consistent basis.Especially for teams focusing on armor breaks and cc chains.
Good advice, I have Ifan as a wayfarer at the moment, but I might respec him for summoning in the mirror.
Is leech any good for a talent on an elf?
Is the healing worth or, or does it even proc if you don't move?
In D:OS 2, not much. Just take 5 points in necro, and it does the job way better, esp. when you do a ton of damage.
shield bounce has the big advantage that it scales only of armor value. so its always a good pick up for mages in mixed partys.
"When you cast Self Harm on your elf arm to give your elf harm..."
Noice.
DEER GOD my fave. Next was have fun summoning and watch out for trap cards.
this dude is Eminem
"Cast self harm on your elf arm to give your elf harm"... ok,ok. I subscribe! Calm down! xD
For me it was the "sebile try to kill herself but it wasn't very effective" 😂😂😂 this man knows how to be funny
You are clearly a man with high standards. The words rhymed were elf and self & harm and arm. He literally rhymed elf with elf and harm with harm.
The beauty of the English language.
Uses flesh sacrifice, incarnate: "It's free real estate"
I just recently discovered this game and I'm OBSESSED currently, so I really appreciate all your guides! I'm currently playing a conjuror and can use all the tips and tricks I can find 😅
My friends and I had a playthrough where I, the warrior, and my friend, the rogue, inspected the Incarnate and felt very inferior. We kept making comments like "what do you need us for, we'll just hold you back" "Why don't you just get the godlike incarnate to kill it or help you". The summoner then proceeded to solo 50% of the game.
Having a party member talk to the characters while you set up your incarnate and totems is brilliant
I really like these guides. They explain the classes in depth and in a easy to understand way. Your humor is also greatly appreciated, keeping the guide entertaining and also dropping interesting tips and hints about the lesser known aspects of the game mechanics . I hope you continue making these for the rest of the classes, along with your suggestions for what companion best suits what class....Also first.
"finesse armor usually splits physical and magical armor equally"
*next screen shown*
his character has 118 physical armor and 63 magical armor.
*equal*
As all things should be
Honestly in the mid to late game you are better off with 2 strength and 2 intelligence armors, resulting stronger defense on both physical and magical defense.
@@EgnachHelton but they have requirements to wear you can't have both
"I just hit 50 subscribers".
Lol.
Summoner+huntsman+polymorph on Sebile =GG. Stacking spread your wings and tactical retreat is insanely useful on her as you can reposition with haste, flesh sacrifice, summon, buff summon once and then get your wings out or just buff summon twice. My Sebile generally spends the fight summoning and flying around taking any opportunities that arise to use marksmans fang on any targets my mage is working on so I can ignore physical armor on enimies who have a lot of it but are lacking magic armor. The Medusa head skill is also a nice clutch CC for later on in fights once the barriers have been sufficiently weakened or destroyed.
playing through this with my brother and i do wish you still made content. that said, everything here is amazing.
These are great, I cannot believe you've only been doing this a few weeks. You more than deserve the sub. Thanks for the build info!
Genuinely you make solid tutorial and guid content and you dont have an annoying voice. It all works, you should upload more often, I think you will grow quickly.
Only youtuber that makes this game way more simple than it truly is
man this kind of guides are really great. Thx for them!
thanks man just started playing and this helped me out a bunch got straight to the point with out spoiler and 10min of talking about hotdogs
Thank you for the content, so glad to see new channels flourishing.
You're great, and your sense of humor is spot on.
really good guides, keep them comin!
Waiting with immense anticipation for your BG3 class guides
I swear I heard "Or Aerith if it's a Cloud"
;)
Keep pumping these out and you'll get a bunch of subs from this game alone
thank you so much. I am a conjuration expert from skyrim and new to CRPGS and needed these tips for my elfy.
One good thing about playing an undead as a Summoner is that you can spawn poison totems and they shoot and heal you. I'm not sure of the threshold were they choose to shoot u and heal, or shoot an enemy though...
Fantastic video, thank you for posting! Thumbs up.
I'm creating my first character (Red Prince) as we speak, and I read somewhere that Power Infusions increase the damage of Incarnate by 25%, even though it does not specify it in the infusion spell.
As I stated, I didn't start the game yet, but I thought it was worth mentioning.
Brilliant video!
Dude I love the humor in these.
1:22 Geomancer has summon blob and you get the summonable cat if you keep him alive through fort joy which scale from summoning aswell
can you only have one of them active at a time though?
Anyone with a summoner, combine a pyro source skill book and a summoner skill book to create a hellfire buff. Turns your champion from a monster into a god!
You only had 50 subs when you posted this? You have one a long way. I am playing this game for the first time with a summoned as my main. What I just learned was invaluable. I've been doing it all wrong.
You could also go with fane and use the mask of the shapeshifter to get flesh sacrifice and time warp.
i busted a nut inside fane lol
I advise dropping some points into necromancy for blood rain as it buffs your incarnates and let’s you get some extra healing by using blood sucker.
9:40 We have Odinblades class reworks installed in our run and my friend plays the new Umbra class (rogue+ I guess?) and I have a class called gravecaller (necro summoner basically).
I can summon an undead assassin and my friend hates it. Because that thing oneshots him and does about 3 times as much damage than him. Everytime I summon him I say something like: "let me get better you"
I couldn't resist, Fane is my summoner. It's just the fact that he is a skeleton, that is usually connected to necromancy and thus to summoning undead and so on.
if you are playing as a non-origin character, elf* is the best. but if you are playing as an origin character fane is by far the best. because later on when you have an abundance of source to work with you can use fane's special ability to give yourself an extra turn. this extra AP on the first turn is amazing on a summoner because it can let you buff your incarnate even more, place a totem, or haste your allies with the extra ap you now have. the synergy is great.
Your videos are so entertaining. xD great job!
An Idea for anyone watching this in the future if you want to go summoning as a main class instead of subclassing it:
Start off with the general summoning preset, and go with an Elf if you want the extra AP skill. Otherwise, the race doesn't really matter. Undead's play dead skill is nice if you want your summon to take aggro.
Attributes: +1 Int, +2 Con (The Conjurer's stat preset) Normally Con isn't that useful unless you are playing tank... but since you are a summoner, who doesn't rely on stats... who else is best to play a tank? :) You also don't want a squishy summoner because if you die, your summons also die.
You can use Shields and Shield Throw scales off Shield armor, so 1-2 points in Warfare later on lets you have Phoenix Dive for movement and a high damaging Physical skill.
The +1 Int is for meeting Int armor requirements, you should keep your stats at the minimum requirement for each armor type if you want to have a lot of options for armor.
Abilities: Either dump it all into Summoning if you want to max summoning ASAP (worth IMO because the Incarnate Champion is strong early on) or you can take a point in either Geo or Hydro, because you will want to invest in those later on as well. If you are going Lone Wolf, you'll have a lot more points to invest in each tree later, but the focus of your build is to max summoning, take 3-4 points in Hydro and Geo (This will not only boost the Armor and Magic armor of Armor of Frost and Fortify, it will also increase armors provided by your infusions!) and tap into each tree for their buffs to give team members and summons. You're going to be the ultimate tank support.
Later on when you have gear to support your stats, you'll want to be able to meet the requirements for Venom Aura and Master of Sparks. These will be strong buffs for your summon and totems.
Skills starting off: Incarnate, Totem, and Farsight Infusion/Your Pick
Just try to max summoning as fast as you can, take all the summon +1 gear you can get (part of why you want to have the stats to wear any armor), and invest in just Con, Memory as you need it, and min armor stat requirements. You will be able to summon a totem every turn, and should always have something to do since you'll have a bunch of support skills. Pairs well with teammates focused on damage/CC, as your incarnate has limited CC on his own.
Have fun, Summoners :) Odinblade's mods has a bunch of added summons that are boosted at level 10 as well, as a heads up.
doesnt really work for higher difficulty settings for they get cheesed or 1-2 hit early on. ranger is also shit for summoner... a summoner u want to have a fuck ton of buffs to keep them alive. geomancer/summoner with some hydro skills for magic armor is ideal. undead are vastly better for summoners because the use of poison totems will also attack your undead party members to heal them! i always make sure my party has 1 point into summoner just for totems and the incarnet for meat shield.
geomancer is just so good with this combo. i usually play on tactician with both characters using lonewolf, both undead and while i always play summoner i make sure the other guy has some points into it and necro for the self healing when dealing damage. i also go a mix of medium/heavy armor for my summoners and use a shield for better protections and both armors.
with everyone undead and loads of poison totems around the field you will rarely die if at all in most fights. and with crafting larger poison potions your healing will be even better and even if you go with the normal 4 man group if all of them are undead then you do not need to waste a character slot on healer when you can just have another damage dealer using poison, i still go with a buff bot in my party because they are so good for higher difficulties.
keep in mind this was made years ago many updates happened after this,
humans make very good rangers now, since their racial trait as been buffed twice and they deal extra crit damage on top of critical chance
Dig the guide man keep em up!
thx for guide/content my dude
Your voice is like melted golden butter Velvet on a English muffin
Thank you
Hey man. I enjoyed this video a lot ^^ keep going!
"I just hit 50 subs and that's incredible."
::looks at sub count now, including self:: 15k+
Noice.
Super great guide!
You made me want to play a marksman-summoner :D !
Good video btw
Maybe it's so late... but... you can summon air element from blood/water that have electricity in it... i happen summon 1 and totem too from there... so it's not just cloud
Great guide thank you
Great video mate, very insightful. Is there any chance you can do one on a healer build?
I truly wish to know why you stopped editing videos man. Why?
The incarnate is the strongest thing even on Lone Wolf until Reapers Coast, on Reapers Coast you start to get Rare Gear and actually Spec something else. Even though Incarnate would have 100%+ buff if you max Summoner (with lone wolf) and even buff his armors/magic with skills, he will still have no chance vs a DPS, solely because the scaling is insane of a close combat DPS like Rogue/Warrior. Finished Honour mode with Warrior + Summoner/Buffer combo.
In Fort Joy, Incarnate was doing about 50-60% more dmg than my DPS
In Reapers Coast (not even clearing 20% of the map) my DPS was doing 300% dmg of the Incarnate maxed out (even +20 Summoner points) which is +100% buffs to it. It is OP, but not that much.
Holy fuck that last line: I love you now.
Keep up the great work.
Nice summary :)
very entertaining! more asap! (:
Hey Quackstack, I wanted to be that guy: What's the song in the background, which is most noticeable at around 9:10 and onward.
+ChacarronDE all the background music is actually from the soundtrack of the game! I believe it's a song in the latter half of the ost you can find on TH-cam.
Thanks for the reply, I've found it! For everyone who's looking as well, the song is "Divinity Original Sin 2 OST - [16] Rivellon (Light)" th-cam.com/video/I6y25Idmu-4/w-d-xo.html
yo is this build possible with rogue? Seems like you'd want to max scoundrel and warfare (if I've done my research correctly) but will you be spread too thin to run lvl10 conjuration? With rogue, I'd also envision using more mobility spells like tac retreat and phoenix dive. I know I'm like 5 years late but lmk what you think about this.
I find summoning is really good early game (act 1). Later their good to take a few hits and die. I currently run a 2 hand heavy damage with a bit of necro to keep her alive. A rogue with polymorph for extra cc. Huntsman with a spattering of scoundrel and polymorph. Then a stun and heal mage . Buffs the party a lot. Works great .
whats the background music you were using for this? it sounds so familiar to me its driving me crazy i cant think of it
Is that Ori and the Blind Forest music in the background?
My first playthrough was summoning, and honestly I wish i'd pick something else, the tree is underwhelming compared to the eletric or water tree, but heyo.
I made a lone wolf summoner/cleric tank with a wizard wayfarer that are both lizards.
Fire appears somehow
Me: flashback to Red Prince burning Melee Ifan because I did not know that Fireball is AOE spell
Something to note,' poison totems can be used to heal your undead
He: "I just had 50 subscribers, thanks so much for the support."
I: Look at the "Subscribe" button.
Button: "14K subscribers."
I: D:
I just made my whole Team into summoners.... INCLUDING my warrior! Muhahahahahaha!!! POWER OVERWHELMING!
Torvald has entered the chat.
@@travisera1 Just replayed and did this and i got to say, IT'S WORKING IT'S WOOORKINNNG!!
I built my summoner as a cc buff necro and had it set up as pretty much being insanely hard to pin down due to having 3 teleports smoke cover and invisibility
really helpful! ty! 😀
I wanted to try a dual lone wolf playthrough with 2 undead characters (Fane and Undead Elf). One would be mostly summon and Geo and the other would be Mostly Summon Pyro. Both would have a point in many of the other combat abilities for buffs and the like. My friend said that Summoning skills drop off towards the end of the game. Is that true? If not what do you think about this setup?
Nice guide! Any plans for an enchanter one, or something for the Lizards?
Thanks! Subbed
tbh I've played as Prince just for the extra summon when you get to arx.
also you can go any other school you want to... I've used ranger, scoundrel, necro and warfare.
scoundrel is cool because you get the pawn... for extra free move and the cloak and Dagger skill is worth it.
ranger I never liked the elemental arrows when your just gunna use your summons to kill everything anyway.
necro for summons only... if need be.
warfare movement skill gives fire so can be useful to move away or get closer....
But great guide...
polymorph is a fun class too :)
question for you: Would a lvl 10 conjuration work with a rogue build with scoundrel and warfare? I can't recall how the points spread out in the later game and just want some guidance before I begin my next playthrough. The idea is to use scoundrel, warfare (for daggers and chloroform), polymorph (for chicken and chameleon), huntsman for tac retreat and possibly first aid, and if I can swing it, conjuration seems fun. Thanks so much.
What happend to the talents?
ya came a long way from 50 subscribers
Doe the Enrage skill from Warfare work on summons? If so, seems really fucking strong to use on Incarnate or Bone Widow.
yes it does. its fucking strong af especially since most of the time your incarnate probably isnt looking to cast his elemental spell
Is there a difference between "summoner" and "conjurer"?
Want to know as well
You said ranger but you showed wayfarer. Which one is optimal? Does wayfarer get access to finesse armor? And does it really matter if you choose one or the other?
Really late, but classes aren'ty really classes. It's just beginning shit.
I mean I use Ifan as my summoner as he has a summon source skill and the wolf is great when buffed by summoner level and with pet power gift bag the wolf becomes a amazing tank that hits like a truck with sparking swings , using a ranged option with dust blast and a dodge tank with uncanny evasion I haven’t seen blood or water yet but I’ll see those soon.
great video
Can you do one for Lohse
How can you travel with companions on the ship right away?
So you are choosing ranger as the starting class but put 1 point into summoning? Or do you recommend choosing conjure first and put 1 point into huntsman? Does this even matter?
Thanks for the advice, I was wondering what talent's you started with and what ones you picked up later? pet pal ect
4:27 - Meanwhile me in every single game: "HUMAN WARRIOR" :'D (I can't help myself)
How well would summoning work with necromancy?
They get health back when they attack. So pretty well
I tried to cast toon world and nothing happened :(
U can get a talent that lets ur spells Crit and ur summon counts as ur spell.
what type of armor did you use?
what the BGM name? i forgot
This was pretty much the first build i made, but i don't recommend it. As a summoner, you generally want to make sure you don't die, and finese characters are generally really squishy.
9:20
Only summon and buff before a fight? Please I get chests and other items and place them so i controll the flow of the battlefield, you preparations are nothing before mine!
I just owned the hero undeads in act 2 graveyard by blocking them off with cooking pots. How about that
I would suggest 2 points into warfare and 2 in aerothurge (might have spelled that wrong) but I like to teleport bag guys away from me and the warfare I can give my summon enraged so he crits
I play as a summoner. Just finished act 1. And idk why but when you said the "summons asked what he did wrong" made me tear up a second....😂😂 I'm still trying to figure out how to make him useful. He's only got 4 AP. I'm playing as a summoner/Necro/ with a touch of poly.
I inadvertently built my coop character like this without knowing it was recommended, I started an elf ranger and started getting summoning skills so I figured what the hell, might as well since I cant always get the highground . and it basically gave us like 3 more turns. I like it quite a bit also , since I'm an elf would u recommend getting leech since we use self harm getting the blood we need to heal ourselves?
+Kouska Chikara No, that talent is pretty much useless because the healing is tiny. You won't need health every combat, so you're better off getting something that you would use every combat like more damage or utility instead.
Quackstack righto, I was on the fence about it since I didn't know how strong it was
As a Ranger, you'll have access to First Aid, which is awesome healing. You may also want to put a couple points into Polymorph for the wings and especially Chameleon Cloak--enemies can't hurt you if they can't see you! Also, once you finish pumping points into Summoning, put a bunch into Warfare--this will give you better damage than Ranged and you can also take the Picture of Health talent, which will give you extra vitality for each point invested in Warfare.
Thanks for this. I have no idea what I'm doing. I made two profile one is the one I have no idea what I'm doing the other is testing diff class.
I kind of fell into using summoning and my build has shifted heavily from scoundrel to summoner so have that strong boy to beat up that mean magister that stole my lunch money
What attributes do you take?
I really have a hard time seeing why people says that incarnates are too good, each time i summon them even thouhg i have Summong 10 they have only half of their armors and HP bars for some reason and even if i heal them they get Oneshoted by most anything really, they barely stay more then 2 turns on the field.
Only real use i have found for them is to taunt ennemies so that they don't hit my team and thats about it...
It's even worse in the Definitive Edition. They made the game harder and lied when they said they buffed summoning. Enemies WILL focus down the character with the least armor or magic armor and ignore your other party members. They also have tons of chain crowd control and pretty much all have Glass Cannon but without the drawbacks of said skill and opportunist.
@@flaremag1975 I completely agree it's frustrating when every enemy has a million action points and they always target my ranger since he has the least Armour but I found out a solution u have to get the stench talent and put it on the player with the least Armour that's what I did
Lone wolf summoner, start with 2 in summon (amplified to4) get 6 on level 2 and with skilled up get 10 on level 3 have fun with your champion before even getting to the marshes, just reached them now with 14 in summoning, tactician mode my elemental 4 shots enemies
The best part about "Lone wolf" is that you can have two party members with the ability and reap the full benefits.
Fane with custom undead
Both summoners
Summon champs, buff them, throw down totems
I just took out Murda and her Voidwoken pet without so much as a single vitality point lost.