You should add a final rule that after landing a nuke you can unlock a support unit like viking/tank/raven that can supplement your combo. The final unit can counter their presupposition and punish complacency then when they freak out you can finish them with the true trinity :)
@25:18 Thermy, I think I can speak for everyone when I say that we are grateful that you use your amazing SC skills to try our ridiculous cheese suggestions, and that we would never lose faith in you for losing!
You know what I would find fun? If you had an “alternate plan and rules activated!” clause where if someone recognized you, you’d suddenly go an even crazier challenge. Like “tank/ proxy raven challenge only” cheese activated! Heck, even tell them, “you caught me! This is my cloaked to grandmaster challenge account.”
Imagine if you nuked his mineral line, but also started a nuke on your ghost at the same time. When he goes in to kill your ghost nuking mineral line, the nuke is dropped on his army
Of all challenges, I think this is among THE hardest, bar the marines only one. It's like you say, it takes a while to get up to speed, usually about the 3-4 min mark, at which point you have a limited window in which to take the other player out before they expand past the point of being able to take them out. Something that gets me is why you're not using dropships for the mines and ghosts early on. That seems to be the key to getting in fast and putting ghosts and mines into position.
I kept thinking that in Zerg match you should’ve tried 2 ghosts, one nukes a base and the other one nukes the first ghost from behind 😄 Zerg player kept F2-ing on your ghosts and with right timing this tactic could hit so hard.
ghost focus play makes the most sense, since they can kill vikings and can kill tanks... and htne you produce.. 15 banshess later in teh game, call it operation storm... sacrfice.. where the primary goal is elimainte all workers.. if you sub group into two.... you can and micro the banshes in pairs you takes a few seconds ot wipe out all the workers..The crucial part is control and not allowing over kill shooting, ocmputer that coudl micro it for instance, would take out 7 workers per volleys.. so... the minerla line owuld be dead in bacially two to three volleys...
At around 21:00 you've got your 2 widow mines burrowed together, and they both shoot the same target, a single zergling that got a little ahead of the pack due to pathfinding. That sort of thing seems to happen often in your widow mine games. Have you considered setting one back just a bit from the other, so that the shots don't overlap?
"You guys will lose faith in me". Thermy even though I don't like seeing you lose, you can't win them all. When I want to watch SC2, I only watch your channel.
2nd Game: I was wondering if taking out your opponents gas would be a good tactic. Gas gysers are generally vulnerable and easy to take out especially with a good number of Banshees. Since your opponent was going factories you could shut down his production long enough to keep him lagging behind.
I think you can still succeed, potentially, if you went harder for nukes right off the bat when being countered. You have mentioned before that simultaneous nukes only send 1 warning, so possibly performing a double ghost/nuke drop into their production while dividing their attention with an obvious nuke elsewhere might hobble their ability to overwhelm you. Another option would be to stubbornly push ghost + widowmine while building up a large number of banshees. You opponents don’t usually build extra air defenses until they start suffering from your harass, even in this where you were blind countered, so it might be worth it to attack with 10+ banshees instead of the usual 4 and go for the kill. That said, I don’t know if this can work on Terran due to lifting buildings.
I’ve always thought it was a bit cheap to get blind countered. I wonder if we could have an alternate set of rules for when it happens? Maybe have an expanded set of units? Or completely switch challenges on the fly?
I feel like maybe you can add Medivac Ghost drops into this, as an extra tool in the box to try and win. It has similar harassment power to making Banshees, but if they have some vision the Ghosts can deal with that where the Banshees cannot.
Instead of 'THEguy' for the new account, how about 'THEgoose'. I might also suggest a LIST of units you're allowed to make per episode, and tasks you need to do with said units. Something like...take over opponents main base. steal reactor or other add on (vs terran) Mind control opponent worker/drone and make a base with it. With these lists, it does not matter if you win or lose, all that matters is getting the task done. A win is just gravy.
Regarding Widow Mines vs Zerglings, wouldn't it be better to spread out the Widow Mines, so they don't all fire at the same target? Even if the Zerglings target the first firing Widow Mine, the second would get a hit on them as they group around the first mine, and so on. Just a thunk, I don't know how practical that would be, I've not played Starcraft in years, and was never a multiplayer type
How do you know what is being built by your opponent? I have clicked on them or hover my mouse over them and I don't get any info on them. Also, how do you know how many SUVs you have? I don't see anything on your screen telling you the exact amount
You can only see what's producing in the Stargate by the animation of the building. (It looks like the unit that is going to come out) Besides that you can only read it by timing or meta knowledge, in the early game if eggs have been producing for a while it's going to be roaches instead of Zerglings. If a factory has been producing for a while it's going to be a Cyclone instead of a Hellion, etc. You can hover over the button in the top right to see worker/army count
@@uThermal thank you so much uThermal! I'll have to become more aware of what I'm viewing. You do it so quick that I thought I was missing some info somewhere being displayed. Much appreciated
7:00 im really confused??? the fifth unit is special because you usually build 3 reapers and 2 hellions??? but thats 5??? or you do mean usually yo go 2 reaper and 1 hellion??? since when???? sry im just really confused
I have to say that if this challenge starts to struggle and it asks you hard work to somehow pull of it will be all the more interesting to me. I'd like to see more elaborate work on traps - stuff like hiding mines behind building more systematically (rotate keys yay), mines + ghost so that intercepting nukes is costly; nuking the ghost nuking, mines ambush to intercept drones fleeing banshees etc. IE learning to make the cool stuff more reliable.
Watching you and Lowko got me starting SC and SC2 back up after many years of being away. SC1 xpac is kicking my but since my control and build order is just terrible. Do you have any vids on campaign for the plebs?
Whiplash challenge- quickly switch from one strategy to the other, and have them be as different as possible. Gonna need help with the rules as far as timing and such, but for example, mass reaper to mass raven/hellion.
very nice, I think in the future you have to split your banshees in squads of 2, nuke and harass at the same time as well and don't put widowmines near the ghost but more in front. I do this challenge nearly every game since 2 years and I hate to die to mutas :D I am bad at scouting as well so good job, keeping up the turrets, but it costs you so much :/
I am in high plat. this last week I got 3 raxed a lot and none of them did it right. either they built 6 orbitals in their main and didn't expand ever. or they double expanded after getting zero damage and built no orbitals with pf's on their third and fourth bases.
uThermal made me watch SC2 again after 6+ years so I don't know who else is popular right now. But if you were to assume somehow that his opponent DIDN'T mean uThermal when he said "THE guy" who else could he have been talking about? Surely he isn't the only SC2 player people would be excited to play a match against. 🤔
utlity... units like raven, and medivac for widow mine drops. or pick ups and or movements for ghosts, makes sense.. limited 2 medivacs/ 1 raven... it doens't break the theme of it... but seeing ghost never healed is annoying, lol
Silly goose confirmed? (again)
the silliest of them all
We forgive you if you send the BC Tank game to Harstem's IODIS 😅
1:35 What ist you Standart APM in a sweaty Sc2 Game?
You should add a final rule that after landing a nuke you can unlock a support unit like viking/tank/raven that can supplement your combo. The final unit can counter their presupposition and punish complacency then when they freak out you can finish them with the true trinity :)
Did u watch Ownage Pranks?
@25:18 Thermy, I think I can speak for everyone when I say that we are grateful that you use your amazing SC skills to try our ridiculous cheese suggestions, and that we would never lose faith in you for losing!
You know what I would find fun? If you had an “alternate plan and rules activated!” clause where if someone recognized you, you’d suddenly go an even crazier challenge. Like “tank/ proxy raven challenge only” cheese activated! Heck, even tell them, “you caught me! This is my cloaked to grandmaster challenge account.”
Thermy, you're never wrong. A silly goose sometimes, but never wrong. ♥
🪿🪿🪿
🪿🪿🪿
Oh silly Goose, such a great delight to see you pumping dem vids out! MORE ULTRALISK DROPS WITH OVL SPEED!
Confirming who you are is a fun reward to anyone who watches you!
Imagine if you nuked his mineral line, but also started a nuke on your ghost at the same time. When he goes in to kill your ghost nuking mineral line, the nuke is dropped on his army
I thought of this too, the ghost is dead anyway so why not try to take down the entire army with him...
25:16 we will never lose faith in you. Not because you can't lose, but because you're awesome even when you lose.
Great episode! Don't have to win every game for it to be entertaining
3:21 Ooof... poor barcode player - I felt that
😆
Of all challenges, I think this is among THE hardest, bar the marines only one.
It's like you say, it takes a while to get up to speed, usually about the 3-4 min mark,
at which point you have a limited window in which to take the other player out before they expand
past the point of being able to take them out.
Something that gets me is why you're not using dropships for the mines and ghosts early on. That seems to be the key to getting in fast and putting ghosts and mines into position.
Still watching, but just wanted to say that first game was hilarious 🤣
I kept thinking that in Zerg match you should’ve tried 2 ghosts, one nukes a base and the other one nukes the first ghost from behind 😄 Zerg player kept F2-ing on your ghosts and with right timing this tactic could hit so hard.
That first match was hilarious
ghost focus play makes the most sense, since they can kill vikings and can kill tanks... and htne you produce.. 15 banshess later in teh game, call it operation storm... sacrfice.. where the primary goal is elimainte all workers.. if you sub group into two.... you can and micro the banshes in pairs you takes a few seconds ot wipe out all the workers..The crucial part is control and not allowing over kill shooting, ocmputer that coudl micro it for instance, would take out 7 workers per volleys.. so... the minerla line owuld be dead in bacially two to three volleys...
At around 21:00 you've got your 2 widow mines burrowed together, and they both shoot the same target, a single zergling that got a little ahead of the pack due to pathfinding. That sort of thing seems to happen often in your widow mine games. Have you considered setting one back just a bit from the other, so that the shots don't overlap?
Seeing such a dramatic and serious title and thumbnail on the silliest channel on youtube made it impossible for me to not click right away.
uThermal what makes your vids great is your pure love for the game
28:03 that ghost got kerrigan'd, rip :(
In the new world order, I'm hiring Uthermal to be the King General who runs the armies.
"You guys will lose faith in me". Thermy even though I don't like seeing you lose, you can't win them all. When I want to watch SC2, I only watch your channel.
That widow mine hit in the first game claimed his SOUL, lol.
2nd Game: I was wondering if taking out your opponents gas would be a good tactic. Gas gysers are generally vulnerable and easy to take out especially with a good number of Banshees. Since your opponent was going factories you could shut down his production long enough to keep him lagging behind.
I think you can still succeed, potentially, if you went harder for nukes right off the bat when being countered.
You have mentioned before that simultaneous nukes only send 1 warning, so possibly performing a double ghost/nuke drop into their production while dividing their attention with an obvious nuke elsewhere might hobble their ability to overwhelm you.
Another option would be to stubbornly push ghost + widowmine while building up a large number of banshees. You opponents don’t usually build extra air defenses until they start suffering from your harass, even in this where you were blind countered, so it might be worth it to attack with 10+ banshees instead of the usual 4 and go for the kill. That said, I don’t know if this can work on Terran due to lifting buildings.
I’ve always thought it was a bit cheap to get blind countered. I wonder if we could have an alternate set of rules for when it happens? Maybe have an expanded set of units? Or completely switch challenges on the fly?
I'd like that, I can tell it's annoying to have the entire build countered. Maybe some kind of exception if the enemy breaks out the big guns?
Eh it happens, and it fun to see how he tries to get out of it
Thermy, I Love how you also upload your losses,
Then you never know if it's gonna work or not,
And that makes it even more exciting :D
Thermy you know how to hook people with great titles and thumbys 👍
Lmao that first game, what a money shot
Great episode! Don't have to win every game for it to be entertaining!
What skin was the zerg in that last game? Mutas, banes and ravagers looks absolutely mental
I feel like maybe you can add Medivac Ghost drops into this, as an extra tool in the box to try and win. It has similar harassment power to making Banshees, but if they have some vision the Ghosts can deal with that where the Banshees cannot.
Damn, well you said you wanted to crush the first guy fast. 🤣
That first game is one of those games I lose from time to time and then I have to just stop playing for 6 months to mentally recover
It's not a blind counter if you give him information via chat!
Instead of 'THEguy' for the new account, how about 'THEgoose'.
I might also suggest a LIST of units you're allowed to make per episode,
and tasks you need to do with said units.
Something like...take over opponents main base.
steal reactor or other add on (vs terran)
Mind control opponent worker/drone and make a base with it.
With these lists, it does not matter if you win or lose, all that matters is getting the task done. A win is just gravy.
These kind of challenges should really only be done with barcode name
I agree😊
Regarding Widow Mines vs Zerglings, wouldn't it be better to spread out the Widow Mines, so they don't all fire at the same target?
Even if the Zerglings target the first firing Widow Mine, the second would get a hit on them as they group around the first mine, and so on. Just a thunk, I don't know how practical that would be, I've not played Starcraft in years, and was never a multiplayer type
THE Guy makes GM play like the average casuals, building turrets and siege tanks everywhere.
How do you know what is being built by your opponent? I have clicked on them or hover my mouse over them and I don't get any info on them. Also, how do you know how many SUVs you have? I don't see anything on your screen telling you the exact amount
You can only see what's producing in the Stargate by the animation of the building. (It looks like the unit that is going to come out) Besides that you can only read it by timing or meta knowledge, in the early game if eggs have been producing for a while it's going to be roaches instead of Zerglings. If a factory has been producing for a while it's going to be a Cyclone instead of a Hellion, etc. You can hover over the button in the top right to see worker/army count
@@uThermal thank you so much uThermal! I'll have to become more aware of what I'm viewing. You do it so quick that I thought I was missing some info somewhere being displayed. Much appreciated
That Game 1 widow mine = maximum satisfying
7:00 im really confused??? the fifth unit is special because you usually build 3 reapers and 2 hellions??? but thats 5??? or you do mean usually yo go 2 reaper and 1 hellion??? since when???? sry im just really confused
I have to say that if this challenge starts to struggle and it asks you hard work to somehow pull of it will be all the more interesting to me.
I'd like to see more elaborate work on traps - stuff like hiding mines behind building more systematically (rotate keys yay), mines + ghost so that intercepting nukes is costly; nuking the ghost nuking, mines ambush to intercept drones fleeing banshees etc. IE learning to make the cool stuff more reliable.
Great games Uthermal! Can't wait for the next episode!
Are you going to join the scion grand cup?
Watching you and Lowko got me starting SC and SC2 back up after many years of being away. SC1 xpac is kicking my but since my control and build order is just terrible. Do you have any vids on campaign for the plebs?
Whiplash challenge- quickly switch from one strategy to the other, and have them be as different as possible. Gonna need help with the rules as far as timing and such, but for example, mass reaper to mass raven/hellion.
That widow mine hit was just *chef's kiss*.
Starts 1st game.
*Tutorial Boss appears*
"Wait! I wasn't ready for this!!"
Bwahahaha!!!! 😂
lmao that mine hit in game one was amazing. Just gg's immediately lol
very nice, I think in the future you have to split your banshees in squads of 2, nuke and harass at the same time as well and don't put widowmines near the ghost but more in front. I do this challenge nearly every game since 2 years and I hate to die to mutas :D I am bad at scouting as well so good job, keeping up the turrets, but it costs you so much :/
Why don't you make medivac at the start?
It's funny how the games are played in 1920 x 1080, but recorded in 4k. :)
I am in high plat. this last week I got 3 raxed a lot and none of them did it right. either they built 6 orbitals in their main and didn't expand ever. or they double expanded after getting zero damage and built no orbitals with pf's on their third and fourth bases.
I must say I have really been enjoying your content lately, its very entertaining to see your passion and knowledge of the game!
This challenge seems like the hardest one I've seen you do so far
I think we need some colossus cheese someday :)
I feel your pain in this series, but still entertaining. Think you should be able to create 5 defensive units of any composition (tanks).
uThermal made me watch SC2 again after 6+ years so I don't know who else is popular right now. But if you were to assume somehow that his opponent DIDN'T mean uThermal when he said "THE guy" who else could he have been talking about? Surely he isn't the only SC2 player people would be excited to play a match against. 🤔
i bet with zerg cheese you would have the nastiest burrow roach micro!! could get lots of gm tears with that one 😊
4:16 noooo there's too much forshadowing here :dd
wow, I often skip the first 3 mins and I got confused when I skipped to a new game start and had to go back to see wtf happened lol
That thumbnail
If one of your subscribers sent you “keeps” would you use it?
If playing ghosts in TvT, have to emp the CCs constantly and destroy the turrets.
Top thumbnail. Clicked immediately.
I'd never lose faith in you Thermy!
First game? Great defence!
Oh, ok, well done Widow Mine 😉
utlity... units like raven, and medivac for widow mine drops. or pick ups and or movements for ghosts, makes sense.. limited 2 medivacs/ 1 raven... it doens't break the theme of it... but seeing ghost never healed is annoying, lol
I’d never lose faith in you!
who cares if you where right or wrong, we watch this stuff cause your videos are awesome.
That first game😂 crazy
Your TH-cam title game is strong, Thermy :D
The look on your face on the thumbnail. My man, what happened? Can’t wait to watch.
3:20 ouch :D
The feeling when standard terran blind counters your challenge.
THE first guy hard countered you like a champ! I really think you should honor him by calling yourself THEguy in the next challenge.
Either you have to cheese hard in TvT or just take the exception for TvT to be able to build vikings otherwise this will hurt a lot I think
Can u please do a game os swarm host only? I really enjoy those
i probably speak for all of us in saying that we love to see medivacs healing the ghost army 😄
we're all silly gooses!
I remembered watching and how he made it look so easy, tried PVP and trashed in 3mins. hahahaha. will never forget
Start telling them "yes this is Harstem" or another youtuber to throw them off 😂
Banshee/Viking to GM?
Thanks for the cloaking fun. ^^
We watch you to have fun, not to win. That is good, sure, but you are wholesome and fun anyway ;)
THERMY we love you even if you lose!! ❤❤
thx for the new phone unlock screen
Tbh I think you should be able to build utility units regardless of challenge. Good games!
You are epic. Love your videos, and how happy you are playing no matter what.
Still. Lol
Every once in a while we get lucky
If you do another cloaked series, you should name yourself John Cena.
LOOK! It's THE guy! 🤣😆😁
3:21 😂
this makes me feel like I could get gm. is funny watching all builds be 'blind counters' lol
Thermal whole strat is
fordamemes
Bangin'
This challenge just seems pretty tragic against Terran in general even if they aren't hard countering you.
this is a really tough challenge
Love the chaotic games.
Did he got cancelled or something?
Lol that first game