How to create 3D-assets for your game with Blender and Godot (or Unity / UE) - a material workflow

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  • เผยแพร่เมื่อ 28 ก.ค. 2024
  • This video gives advice in how to implement a material workflow for creating 3D-Assets for Game development. Blender and Godot is used as examples but principles can be translated to other 3D-Software and game engines as well
    00:00 Intro
    01:10 Basics
    05:01 Low-Poly Workflow
    08:49 Texture paint Workflow
    Reuploaded with fixed Audio

ความคิดเห็น • 26

  • @boerbol9422
    @boerbol9422 ปีที่แล้ว +8

    This tutorial is so valuable. Finally a good explanation that has actually been tested to work for Blender with Godot. Amazing. Love it!

  • @rodcosta290
    @rodcosta290 7 หลายเดือนก่อน +3

    Dude, the first tip already blowed me away 😭
    Thank you so much man!

  • @brentspotswood
    @brentspotswood 6 หลายเดือนก่อน +1

    This was actually quite useful. Sometimes you need just the quick end-to-end overview so that you can then have a better idea where to dig in on something. I was wanting to take a look at Godot and play around with some stuff. It has been many years since I've done any playing in this area so the quick rundown, with the export format was useful. It got me where I wanted to be in just a few minutes. I created a simple model and got it in Godot as a starting capability check point. Time for progression. :)

  • @Rustyard
    @Rustyard ปีที่แล้ว +2

    exactly what I wanted to know for starting out on Godot 3d

  • @stefanbachmeier
    @stefanbachmeier ปีที่แล้ว +4

    Super Video und schön umgesetzte UV Wrapping Erklärung.

  • @Lukifah
    @Lukifah ปีที่แล้ว +2

    this vid is gold

  • @thomasamathew4058
    @thomasamathew4058 2 ปีที่แล้ว +6

    Make sure you add Godot to the title.
    You'll come up more on searches

  • @sperpflerperberg8147
    @sperpflerperberg8147 ปีที่แล้ว +3

    Amazing Tutorial!! I hope you keep up this wonderful work, it is very useful :)

  • @nosdregamon
    @nosdregamon ปีที่แล้ว +1

    Awesome stuff. Thank you for the tutorial.

  • @Paruthi.618
    @Paruthi.618 ปีที่แล้ว +2

    very detailed tutorial.. thanks

  • @s7tuts448
    @s7tuts448 2 ปีที่แล้ว +3

    great video sir

  • @thefufuu3157
    @thefufuu3157 ปีที่แล้ว +2

    thanks you !

  • @AstroTechGuy
    @AstroTechGuy 2 ปีที่แล้ว +3

    That was an awesome tutorial. Very well explained and i've learned a lot from it.

  • @awyeagames
    @awyeagames ปีที่แล้ว +1

    Amazing tutorial!

  • @JohnnyCashOriginal
    @JohnnyCashOriginal ปีที่แล้ว +3

    Great info. Yes please make a video with more detail especially regarding steps involved in painting surfaces. Are there any open source tools available that do what substance painter does?

    • @feyternerdworld
      @feyternerdworld  ปีที่แล้ว

      Well it depends :D
      Technically blender can do everything that substance painter does. Creating Diffuse/Color, Roughness, Metal and normal maps all can be done in Blender ans Substance Painter... but what substance painter is actually doing is giving you structure in a workflow and providing you shortcut functions for archiving stuff.
      To be honest I have as good as zero experience in substance painter and after all I'm not a professional 3D artist so don't expect me to give any detailed description about how to do Thing X from Substance Painter in Blender.
      I could of course create a video about how I use procedurally generated textures in Blender. I look what I can do but in the meantime there are already many tutorials from persons much more talented than I am. :)

  • @thomasamathew4058
    @thomasamathew4058 2 ปีที่แล้ว +5

    For the algo

    • @boerbol9422
      @boerbol9422 ปีที่แล้ว +1

      I agree and support your effort with this comment!

  • @YouTubeMviewsminutesago
    @YouTubeMviewsminutesago ปีที่แล้ว +1

    how about shading from blender to godot without losing the quality.. nobody talk about it

    • @feyternerdworld
      @feyternerdworld  ปีที่แล้ว

      What exactly do you mean by quality? I mean that are two different programs with different render engines I'm not surprised it looks different. Godot has many setting that are by default disabled or more optimized for frame rate instead of "image quality". I've seen some amazing almost photo realistic real-time demos from Godot. So I think there is much that is possible.

    • @nosdregamon
      @nosdregamon ปีที่แล้ว

      @@feyternerdworld I think the 3d default world environment of Godot (the one with the blue-ish tint), makes imported models / shaders look pretty bad. And without knowing what's going on, one might easily assume, that Godot's 3d engine is bad (not just a few defaults). Do you perhaps know of a way, to export or re-construct Blenders "world lighting" to Godot?

    • @feyternerdworld
      @feyternerdworld  ปีที่แล้ว +1

      @@nosdregamon I don't think it is possible to directly export and import lights and environment settings (like said) completely different programs that handle this things differently internally. But maybe I'm wrong.
      However I don't see much of the usecase for this besides prevent newbies from judging to quickly. Wworld environment in Godot 4 now has "better" default settings, so I don't know if this problem still exist.
      Otherwise I find this video to be helpful to setup lighting in a scene. Including everything from HDRI to directional lights and shadows. th-cam.com/video/8kwnCxK8Vc8/w-d-xo.html

    • @nosdregamon
      @nosdregamon ปีที่แล้ว

      @@feyternerdworld Thanks for the link, and I guess I'll take a look at the Godot 4 beta.