I did with wildlands and it was pretty fun tbh. Not like the kind I would have paid for, but the kind where you laugh at the game, like with Bethesda games.
for me its Ubisoft games that i dont even pirate, last time i did that was farcry 4 and imidietly uninstalled and deleted files after 20 min of gameplay
You know AAA gaming industry is messed up when instead of praising Baldur's Gate 3, they come up with stupid excuses like: "This game sets unrealistic standards for videogames."
FR that was the dumbest thing anyone couldve ever said about BG3. It's areal game made by real developers, it's not a concept that only exists in our imaginations lmao so I just dont see how it is "unrealistic" in any way shape or form.
exactly what you said^ other devs should get some sort of inspiration from what BG3 has done and whats its been able to achieve but nah, lazy devs just say its not possible lmao they dont even entertain the idea
One problem is that we keep call them micro transactions when they aren't. They're macro transactions if 3 character skins cost as much as the game they're in they're not micro. Call them what they are.
They’re called micro transactions because they’re intended to be done often and in small doses. Though, their price should be more relevant to the name.
@brightonic we know. $20 for a skin that doesn't go to the sequel isn't micro. Micro would be like less than a dollar or even better .25 or .50. The only time I've paid for an mtx was on fromsofts forgotten chromehounds mech game, .99 for weapons not originally in the game. That was like 2007 or 2008
I don't wanna change their names because microtransactions already has a bad rep, and I wanna keep it that way. Plus, it continues to show how insane it is that we call $100+ transactions "micro."
Indie games are so much more immersive, engaging and entertaining than AAA games as of recent. And I have had so much fun with them than I've had with AAA games for quite a while.
@@mikec5400 That is such a weird, quantity over quality way to look at video games. I'd rather have a game that is focused in gameplay, presentation and atmosphere, than open world fetch fest nr. 289.
Fortnite’s success was one of the worst things to happen to gaming, Fortnite itself is a good game but its formula inspired a lot of developers and publishers to half ass and just pump out games like a sweat shop for a quick buck. There’s no care behind any of it and it’s sad because there’s people who genuinely put their heart and soul behind these games but are forced to make crappy games to please the higher ups hunger for money
Fortnite proved to the world that you can fuck over your original player base, throw what you promised in the trash to get away with copying the current (lazy) trend/craze and make lots of money off it. Fortnite is nothing but a bad example to follow. Them making money doesn’t absolve them of being terrible. Just because they are successful doesn’t mean they weren’t pieces of shit to get there (and still are pos)
Micro transaction greed, games that never make it out of early access, and just straight up re-releasing the same game with different skins and guns, ***cough call of duty cough***
Man i still love Fortnite but gos fucking damn it the battle pass being used in PAID games is the dumbest and scummiest shit i've ever seen. It made sense in FN it's a free game.
It's 2x more fucked up when you realize ORIGINAL Fortnite, something a decent few of us STILL play, was a PvE resource gathering Left4Dead2 + Minecraft + Hero + Tower Defense game. .....and even FORTNITE got fucked over by "Fortnite money printing addiction". Our mode has been damn near abandoned, getting A (A as in A SINGLE QoL) QoL update every 9-12 months. And to make matters worse......our mode is hard to learn to play correctly because they didn't bother to refine the way you learn the game mechanics. The ONLY way to learn correctly is actually the subreddit r/FORTnITE and Save the World TH-cam Creators. SO WE CANT EVEN GET A LOT OF NEW CASUAL/NEW PLAYERS. So due to the problem the higher ups created.....they stupidly assume that it's a weak game cause no one flocks to it to play it. They don't stay cause a random bunch of 9 to 13 year olds arent gonna know to lurk a random website to learn how to have the most fun in your game.
EA Games used to be about "Challenge Everything," now it's all about "Charging Everything." And also, Mutahar, you philistine, Battlefield 1 was set in World War *One.* And yes, I actually did like it better than most Battlefield games. Campaign wise, at least.
@@vinsanity40k EA has been a franchise serial killer from pretty much the mid 1990's onwards. I think there first victim was Ultima. They have been a shitty company way longer then they ever been a good one.
There are no better Battlefield games than the first two: Battlefield 1942(2003) and Battlefield 2(2005). Those were made by people who cared and created those games for themselves. Originally the devs created first drafts of Battlefield 1942 in their free after work time and played it on their lunch breaks, after work and weekends. Everything after BF1942 and BF2 is EA money grab.
I remember CoD had the coop objective mode back in the original MW2. My friend and I played the crap out of that. Playing on the hardest difficulty made you really strategize to beat it, it was actually difficult. We used to play the heck out of Zombies too.
those games were truly the best in every regard. Menu/UI, Maps, Story, Multiplayer. Maps, Coop Modes, Soundtrack... now they try to recreatre the success but fail miserably
@@hellwire4582 I remember when people were actually excited about CoD SP and people would play the campaign first and then play MP. Were some good times
@@Whodisdeya i remember all the great title releases you couldnt keep up with to play. Now im only excited for stalker 2 and gta 6. nothing else interests me. back in 2008-2012 i had a game to look forward to every month. Since around 2018 after rdr2, every game that slightly interested me was a big flop on release and it keeps getting worse it seems
The gaming industry has been overtaken by greed, with big publishers like EA prioritizing profits over quality gameplay. This constant push for live service games and the use of generative AI is sucking the soul out of the gaming experience.
They've turned into the movie industry, which is ironic, since they beat Hollywood at their own game, now they're falling into the same trap Hollywood did... sequelitis, woke bull, and an agenda 99.99999% of the planet couldn't care less about.
I was shocked by FC24, completely unfinished product!! It's been almost a year and the game is still unplayable in many aspects. I'm glad I stopped buying fifa games.
To be fair companies like Blizzard have good reasons why all of their games post Warcraft 3 are live service, considering Korea pretty much stole Starcraft Brood War and has been monetizing it religiously without giving Blizzard a cut.
The complaint of games costing too much to make reminds me how a lot of Hollywood movies and Disney/Pixar films cost a minimum of 200 million yet they don't reflect that in their quality. People independently make much better films and games for a fraction of those ridiculous budgets. Some people are just bad at allocating funds and managing development time. Companies need to focus on smaller games that aren't another failed open-world or online service type of deal.
overhiring, huge marketing budgets, feature bloat, far too much focus on graphical realism, all this should be stripped back to make budgets managable. If the only way to make games profitable is to turn it into a money sink, thats a problem
@@ORLY911agreed, though as you stated "graphics" is where the real issue comes into effect for the most part. If a game is newer people expect to see that reflected on the hardware that is running said game. I mean Starfield got so much hate ( asides for being boring) because people were stating the graphics looked last gen even though it was requiring current gen hardware.
"Disney/Pixar films cost a minimum of 200 million yet they don't reflect that in their quality." Just reminded me of how the first time I watched a (now my absolute favorite) short film called Sintel and sobbed like a little bitch, but recent shit from Pixar just has me unmoved. You can have gorgeous animation but if you skimp out on even one of the most important core structures of a film (story-telling, acting, etc), it all falls to shit. Bringing it back around to video games though, from smaller productions you can get some really fun stuff; it doesn't even have to be indie. No Straight Roads was a pretty fun game with a rad soundtrack, stuff like that.
as Jim Sterling likes to say: "they don't want lots of money, they don't want more money. They want ALL the money and if they somehow got all the money, they would still want more."
Oh for sure. They could have a direct line to your bank account, the deed to your house, and the clothes off your back and EA still would want more from you.
I was an extreme Battlefield player...so much so I had the most insane password that even I forgot it, but I had "Remember Me" selected. One day I accidentally unselected it while logging in and saw last frame of what I had done. Im high af...but long story short, punkbuster password reset doesnt work, and through email...the rep told me in weird way i was SOL. Havnt supported them since.
thing is that when games like baldurs gate 3 comes and humbles the sht out of them, they just complain about standards and then promptly ignore it. in the case of indie games, they get a humble each month or so.
I remember being a little kid going through my uncle's games for the original Xbox. Every time I saw a Ubisoft or EA logo I used to think "oh wow, this must be a good game." I miss those days.
I did that with my dad's PS2 games, it's how I got into need for speed with Underground and Pro Street, and finding hidden gems like Ubisoft-published King Kong tie in game
Yeah... EA was already on my "gave 'em another chance and they blew it" list. As for generative AI in game development, I can't really completely be against it knowing from personal experience how tedious parts of it can be (mostly from asset creation POV, but I'm also quite familiar with texture work and quest writing). _IF_ it was used to create some of the more mundane stuff, such as rocks, shrubs, tin cans etc it could leave more of the valuable developer time for making the big eye catching things even better, or to create, say, those fetch quests based on input dialogue and other perimeters that a human would only need to tweak could leave more time for polishing main questline etc, or creating a base texture to edit and add onto and then have the AI create all the necessary normal yadayada maps to specification and only have to check the work would leave a lot more time for making sure all the textures are the absolute best they can be, not just good enough. No, I'm not naive, we all know that's not how it'll turn out. I guess I was just playing devil's advocate with myself. Well, maybe that actually could help indie devs get even more of a leg up against the triple A's.
It speaks volumes that in my Steam library, out of 370+ games, less than 50 are post-2016 releases, and out of those, about a third are indie titles like Ultrakill, Dusk, Gloomwood, etc.
Almost identical situation here. Not that I haven't bought modern games, it's just I almost never keep any of them. Most are mediocre and predictable that I can safely play for a hour, say "I know the rest of this is just rinse and repeat to stretch out the" content"" so I just uninstall, get a refund. Gives me the opportunity to give the game a chance, and get my damn money back for these dogass games haha
Now I kind of want to go through my Steam library and see how many games I have that are on the newer side. Gonna be honest, not expecting many. Shall report back!
As an artist, I'm not worried about losing my job. It's a very real possibility for people to be laid off due to AI, but in the long run.. I have enough faith that humanity will get bored of having the world at their fingertips, I mean look how fast we got bored with the internet. Humans need genuine connection and art to thrive, once AI stops looking innovative everyone will pretend the craze never happened.
Pretty much, AI right now is the 3d tv of the computing world, or more like CLOUD. Back in the day to make the CEO baby children happy companies would put CLOUD on everything to sell it. AI is no different, most companies don't even understand what the fuck it is anyway.
_"I mean look how fast we got bored with the internet"_ No, we didn't. Everyone is literally obsessed by it. Like, 70% of couples meet online, or so the stats say.
Funny thing about the Yakuza franchise is they did pioneer a revolutionary AI game bug finder. It plays the game and detects thousands of bugs to cut tons of dev time that would have been spent play testing. I think they won some tech award for it too.
Final Fantasy Rebirth also apparently used AI to handle lip synching in order to cut down on development time, AI is acceptable when it’s used as a tool by the devs not to replace them.
Been in the gaming industry for over 10 years. Most big game companies move more and more to squeeze out more with less investiment (software engineers and designers get paid 20 to 30% under scale consistently). Muta is bang on, we've been at an empass for several years now.
‘Live service’ is used by so many studios so that they have an excuse to release a game unfinished and deliver the rest of the content at a later date. They never realise this ruins the game as when the game becomes more of a finished product most people have already given up - basically halo infinite’s experience
On one hand Bf1 is very similar to WW2 games in many ways, on the other hand I don't remember there being WW2 games with gas mechanics, bayonets, zeppelins, horse riding mechanics, WW1 tanks, etc
@@TravisHi_YTAI could create most of the code at this point. that’s not much of an excuse. BF4 was the last battlefield I played hardcore. it was awesome. Destroyable environments are awesome. I still remember playing Crysis well over a decade ago on my first gaming computer, as a game that came with the MOBO purchase. I loved playing the game specifically to run around and destroy the environment.
I was playing it not long ago cuz my neighbor has it, and yeah it still holds up. However its really easy to just keep jabbing yourself with syringes to heal over and over in campaign lol
I love the introductory TH-cam ad telling me to snap my phone into my backbone, instructions were unclear and I now have a piece of technology lodged into my spine.
AAA gaming industry is like Hollywood. Instead of making 6 hit-or-miss titles for 50 mln USD each that 2 or 3 might make them 300 mln profit, they make one 300 mln movie that has to be a hit. Nowadays AAA games are so freaking expensive to make that they have to be hit, but turns out to be either a complete failure or so safe to the point of average that they have to resort to microtransaction and the whales, because there is not enough players to buy this game for 70-80 USD. I f*cking hate modern gaming.
Immortal of avernus had a budget of 125 millions +marketing, it was the first game of that studio. Imagine dumping that amount of money on an inexperienced team and hoping they will produce anything but a flop. It is a level of imcompetency unheard of.
I was a 2D artist/designer before starting my own gaming studio. By default, I valued good artists and the creative process. A decade later I found myself having dinner with two founders of another studio. The disdain they had towards their creative and dev team blew me away. They thought the "idea" was king. Everything that went into making that idea a reality was just easily replaceable fodder. It blew me away. They showed me through some of their current and upcoming projects and I can only describe it as Mutahar does in this video. Soulless. I have zero doubt they are now trying to replace their creative team with AI.
only true artist or gamer can make a quality games, just like you said, and yes we can see the examples of ff14 and ff16 where the producer himself is also an avid gamer who also loves the franchise(and his driving force to work on Squenix) dispite all the hurdles he need to do to get things right,and even he himself still somewhat powerless in the eyes of investor
It's a massive shame, but as an artist trying to get into this industry, it makes it extremely easy to spot the soulless studios. The only problem is trying to find a place that values artists
Honestly, AAA games as a whole are all starting to fall apart. Because companies discovered that short term profits are AMAZING, most of the games that come out on steam now are all Early Access or live service. We don't get feature complete games on launch anymore. Used to be a game would release a beta, or a demo, now it's "pay full game price for 10% of a game and hope we update it later!"
Big companies that make millions of dollars shouldn't abuse the early access model. I only buy early access indie games. Because those developers are actually trying to get the game out as quickly as possible. They're not just lazy
Companies used to pay people to be Beta Testers, now people are paying those same companies for the "privilege", also get to play the new game 2 DAYS (or less) before everyone else for just $$$. Also used to be 2 main models for games, 1. Buy a game normal price, no more expenses. 2. Give the game away for free, and have CHEAP microtransactions. With the microtransactions being so cheap, enough people pay enough that it makes the same as model 1. Now they want to have 3. Buy a game normal price, then have CHEAP microtransactions and also EXPENSIVE Macrotransactions. then take out some Expansion DLC for more $$$$ If game is successful, remake or make sequel to franchise every year.
I totally understand why it's called "Dunkey's first game", but I wish it wasn't. Billy Basso (the actual developer) deserves to have his name front and center.
Gonna be real doggie, I don't think the game would gain a fraction of the attention it has if they didn't call it Dunkeys game, gameplay looks identical to every other indie sidescroller made by unknown devs on the store.
There's good pixel art and there's bad pixel art. That game has GARBAGE Pixel art. That's why just because one guy making it doesn't make it good. He should have gotten an actual artist.
Large corporations don't mix with creative arts like making games or movies. As soon as Wallstreet takes over everything sucks. They stop thinking about what makes the best game and focus only on what makes the easiest profit. I want it to go back to small studios relying on creativity to make fun games instead of homogeneous formulaic cookie cutter franchises. If they have to save money... try cutting out all those boring cut sequences. They're unbearable. I thought we learned this lesson from the Sega CD fiasco.
it doesn't stop at games, consumer electronics too. actually everything made by publicly traded companies are shit. its almost like stock-holder capitalism doesn't work . we should go back to stake-holder capitalism. companies should serve the customers, and employees (which are indirect customers). just don't buy shit from companies that did IPO. IPO = death sentence for a company
@@monad_tcp The moment some suit from the marketing department or, God forbid, an executive is given the creative reigns to any sort of artistic project, it is doomed whether it is a game, movie, TV series, or beloved IP.
@@monad_tcpit's absolutely adorable to hear this, when this very same concern about stakeholders and this same discussion back in about 2014 is how we got into the current situation of companies like blizzard pandering and then pretending if you hate their garbage that you're a bigot. Every single person who dared say "that's stupid, you're empowering them to rip you off and pretend it's about helping minorities or the planet/etc" was blasted for daring to disagree.
I saw a clip from an interview that basically said the same thing. I think it was with a manager from Epic Games. He basically said that when all the big investors came in they brought more corporate people with them who hadn’t previously been involved with games at all. And that a lot of the genuine creative types don’t mesh well with the typical corporate environment so they get kicked out.
@@thelordofcringe "when this very same concern about stakeholders and this same discussion back in about 2014 is how we got into the current situation of companies like blizzard pandering and then pretending if you hate their garbage that you're a bigot. " No it was not because of that. That was the plan of government that the Republicans were preaching. But they did exactly the opposite. They lied, of course they did. (there's no real choice, both parties work for the same guys) And then we got even more share-holder capitalism, and worse, with 0% interest rate. That's when funds like Black Rock started gobbling everything. That's the total opposite of share-holder, they don't own shares. They at best own 5% of the entire market, but its all stocks, not shares. If they owned shares they wouldn't be pushing stupid asinine hot garbage and using woke as excuse. What you said is exactly what they want you to believe. Share-holder capitalism would be bad for them actually. This is just stupid propaganda from the democrats, stupid socialists that think government spending will fix things. (they are socialists in a way that they socialize the costs, see every time the bubble pops and the government has to save companies, and privatize the profits)
a perfect example of this at 4:00 is Halo 5. Game released without Coop slitscreen, without forge, without many maps in multiplayer and with a paid pack system... It took at least a year or longer to add all of these features EXCEPT for Coop Slitscreen which was never readded. This really hurt me when my buddy came over to play we couldnt play splitscreen in Halo 5 as we had in every single halo game to date.
Just stop playing the new halo games. 343i obviously don’t care about this franchise and never did. Halo 1-3 literally sold the Xbox and Xbox 360 to consumers by being great games and 343i/Microsoft don’t care about creating a FPS that dominates over the competition like how Halo used to be. They only care about how much money they can make by doing the bare minimum.
@@ValidEarYT i didnt buy Halo Infinite after the soul crushing defeat of Halo 5. It really sucks because Halo was my childhood and i hate seeing its downfall.
They also released Infinite without Coop, splitscreen, forge, just a few maps and a broken netcode. But at the very least they had a in game shop and battle passes... great...
I agree, but Battlefield 1 really deserves its praise. The operation mode was one of the best moments of FPS gaming. It was epic and plays different each match.
I'm not stealing I'm a server squatter. I'm not breaking laws, I'm a online undocumented asylum seeker. I'm not a pirate, I identify as legitimate player. When we do it, it's (D)different.
@@KWPZ21 im sure someone will come out with a racing game where you buy your virtual fuel at real life prices and they adjust daily and have ads that play while you fuel your car . some sarcasm inside this statement
Honestly I feel the same. Theres enough variety and longevity in indie games that might occupy me for DECADES. The last two AAA games I've bought in the past 5 years were Cyberpunk and Elden ring and I have to say I'm not disappointed. The last AAA game from Ubisoft that I bought is Far Cry 3 and from EA is Battlefield 4.
honestly with non-competes finally being cut out of the gaming industry expect studios to get way better. because now they no longer have people trapped in a shitty studio due to non-compete.
Great point. Things might actually improve. Then again, AI is advancing rapidly. Game companies are champing at the bit for AI game generation. Who knows.
Really!? It's crazy, literally everyone is selling it as "Donkey's game"- that's really doing the dev dirty to just put it that way (especially given apparently it's a one dev - or two job!) Lying by omission is a thing...
My rule of thumb for the last few years is to avoid any games that have battle passes/season passes and any other similar paid content packs as well as buyable in-game currency, to me it basically screams "We didn't bother to finish the game, but we'll sell you those parts of it for a fee you must pay every few months instead and force you to grind to get what you paid for, otherwise you get part of it or nothing at all". As a result, I haven't bought any CoD Games since MW 2019 (that one was awful) and found myself playing much more enjoyable games from smaller game developers, such as Satisfactory for a fraction of the price.
the only game with a battle pass system i like is deep rock galactic. those passes are 100% free, and as far as i know you can't buy your way through them. the only additional purchases are cosmetic packs. additionally, there's plenty of rewards to be had in the battle pass, and when that season runs out, the rewards that you never got just go into the world loot pool for other cosmetics. no fomo or anything like that. on the topic of cosmetic purchases, there's plenty of badass looking cosmetics you can earn that are equally as good looking or even better than the ones you can buy, so there's no "oh these cosmetics are paid and look so much better than earnable ones"
EA sports lowered the rates of weekend league rewards for FC 24 and said it was "unintended" after everyone was unlocking the high value players. Then, they proceeded to lower the rates of the rewards of the high value cards / players
I've added Sony to it after what they did to Helldivers. The outrage over blocking sale of the game in 177 countries wasn't enough... so they made it an even 180.
I have zero interest in anything that's "live service" has a battle pass, or ships a bunch of DLC. Also zero interest in Early Access games. I'm going to buy games a year later, on a stream sale, and if it has $60 in DLC crap.. I'm just going to block that game on steam and never look at it again. There is simply too many games in my backlog to invest in a $70 trainwreck, that comes with the privilege of buying another $200 crap that would have barely made the original product worth $40 if it had came included.
Yooo the Yakuza shoutout caught me off gaurd as I'm binging through that right now! Highly recommended if you love good story, where they somehow manage to not take themselves too seriously but gets super heavy at the same time. and great fighting mechanics is always nice!
Just go chronological. Yakuza 0, then Kiwami 1 and 2 (Kiwami basically means its a remake of 1 and 2), and then the rest of the titles in sequence. You could play Like a Dragon whenever you want, it will have some familiar faces and references ,but its mostly its own thing. Just be warned, Yakuza 0 is some seriously peak gaming, so it might not feel great to go from thay to the others. They are all good but 0 is phenomenal @@Quetzalpugle
@@Quetzalpugle yea what @sparkyspinz9897 said, go chronological you will feel better knowing the inside references they make later on, so go Yakuza 0 to Kiwami 1,2,3 etc. Im on 5 right now, so theres 6 left. Then onto the Like a Dragon series, which is kinda separate but will have references from the previous, try it out!
@@alicevioleta3184 i was always curious about Shenmue from the memes, but genuinely i think 1 and 2 was good to try, but from what i heard about the 3rd im scared to try now :\
I think AI could be used to create more dialog between npcs in games, but it should be clearly stated in the VA's contract that the studio will do that, and the studio will compensate the VA appropriately.
the only kind of ads i could see working is like Cyberpunk having product placement imbedded in the game world. Only if they fit the flavor of the world. But flat out interruption is unacceptable
When I hear that I think of real mcdonalds, apple and other brands having billboards in Spider-man, like imagine that times square with recognizable brands, the problem is alot of people mistake realism and escapism in video games as one or the other and cant be intertwined, I disagree. Ads are good when they are not shoved in your face and blatantly obnoxious
I think a few racing games (maybe GT) have actually done that and no one really minded it. Because it just replaced the fake ads on the roadside billboards with real ads.
Be careful of what you are willing to accept, for they will inch their way beyond that point, millimeter by millimeter, ever so slightly and go by unnoticed until it's too late and you get ads thrown at you from every angle. TH-cam did that too, and I dont think you can easily get an adblocker for programmed code in a game..
I mean EA have good game too. like it takes two, Jedi fallen order, and some more EA originals game, and even battlefield 5 is very polish battlefield if compare with previous battlefield
@@eyeofterra i spend my money on games but i do consider what the publisher has done before every purchase i buy games from several platforms i consider bad publishers even with best of the best games a no way will i support your behavior and this has led me to not play many games i really would like to but i cant support giving my dollars to them so i cant play them. i know this is my choice and i have standards and i draw lines in the sand
Last EA game I've played was Sims 4 and it was free. I haven't bought a single EA game for the past decade or so. Screw that company. I don't care if my decision doesn't matter in the grand scale of things but It feels good to be able to sleep at night knowing you are not supporting EA.
Same here. I haven't given EA another dime since Mass Effect 3. And I don't mean the remake of ME3, I mean the OG version. EA lost my business by being terrible more than a decade ago, and they've only gotten worse since then.
One of the few rules of creatives is to "never put all your eggs in one basket", so that if your super-mega project you've spent so much time and effort ends up not being the expected success (not necessarily on the monetary value), you can still make something out of the smaller things you've done as side projects. I can't believe big companies with so much money and resources are really not seeing what is coming for them. Unless some sort of miracle happens and developers completely ignored the demands of those executives, next Battlefield is gonna be another massive announced flop already from the rumors of next announcement.
misappropriating that quote for the stupid capitalistic endeavor of game development is the most american thing you could ever do in your life. good job NPC
I can't believe that most of the games we loved in the 2000s were made by these top tier publishers and over the coarse of 15 years and more we've watched them all fall to greed or closure or corrupted development Take two, Bethesda, Konami, EA, Activision, Xbox, Square enix, Ubisoft
We are not the customer, We are the recource that is being mined through subscription models. we are the product and games and internet are the tools. The share holder is the customer. The customer says:" Give us more money." And the customer is always right.
'if it takes a year at launch to get the game to a completed state that is a bad business model and no one is gonna stick around..' I've been playing halo for nigh on two decades now, it is the most important game franchise to me. That being said I haven't touched halo infinite in MONTHS and whenever I wanna go back and play halo I download MCC because halo infinite doesn't even work correctly, I don't personally give a damn about getting live service content as long as the game is in a state where competitive and casual play are functional. Yet neither are, casuals is the loneliest experience on the planet because NO ONE uses a microphone because on top of having game chat disabled by default the CGB doesn't offer game chat. So why would I ever go into a custom game on unfinished maps and unfinished modes talking to NOBODY. This is compounded by the fact that you can absolutely still find custom games in MCC and anyone with a mic in said match can talk to you, even outside of customs you have access to cross-team chat in matchmaking so even though lobbies dont stay together you have far higher likelihood of having a social experience on MCC. There is no reason to play infinite anymore, and the fact that it had so much potential will always have me seething at 343. I'll never play a halo title made by those fucking drool-dribbling helmet wearers again.
Whenever something bad happens in the industry, I always look forward to Muta’s video about it. But, damn. I don’t think we’ve seen this many stories in such a short amount of time. Lay-offs, online games like The Crew getting removed, Sony being annoying about PSN, Microsoft closing 4 major studios, EA and Ubisoft making slop and saying they’re doubling down on slopping it up.
Who cares, indies are making great games. The only thing that these lay-offs do is shake out the people that are too scared to go out on their own, and forcing them to do it.
We are in the midst of witnessing the fall of so called triple A studio's/Publisher's. Investor expectation's are so high, I doubt they can deliver a great game and meet those expectations alone with the sales. It is like Mcdonald's you think they are a fast food chain, but in reality they are a real-estate business selling to people that want to sell burgers. I would love to know what promises these companies give to the big investors.
After they refused to allow American Mcgee to develop Alice Asylum while also refusing to give up the IP for the games to allow another company to fund it, I was strictly off of EA. Selfish greedy disgusting bastards. The guy has kind of lost his mojo now because they refuse to give him the rights and opportunity.
This is why I've taken up learning how to make indie games myself. Because somebody has to keep gaming alive, and it might as well be someone who actually plays them. I have vowed to only release games that are fully completed, with no micro transactions, at a maximum of $20. I encourage anyone with interest in making games to learn as well! Making games in this Era can basically be done by someone with no prior knowledge thanks to github, stack overflow, TH-cam, and discord communities!
@@Sffker I said a maximum of $20, not that I think all my ideas are worth $20. Generally speaking, I'll charge $1 for ~1hr of estimated play time, to a maximum of $20. If I make a crappy little game that's pretty bare bones, It'll be either free or like 99c. I want people to get their money's worth unlike EA.
I’m surprised people are actually taking this long to come to this decision, like seriously, people just instinctively enjoy getting scammed or tortured
Battlefront 2 was my fave EA game, and they killed it since people revolted against the loot box fiasco. Then the scrapped 3 in it's alpha state. That was the final straw for me. The only game I purchased since then was Dead Space remake. Don't plan on purchasing anything from them ever again.
"there is nothing wrong with live service" No, there is. Unless we're talking about an mmo or similar type of game, live service is just code word for "milking the customer"
Live service is basically an umbrella term. A live service game could basically mean a game that has DLC. Or a game that gets software updates. It doesn't always mean call of duty esque game.
Same with real life, if you like being milked you like being milked. if a live service is good, people will play it. You can go back to your 1990s era of gaming now.
Look at the DLC list for Sims 4 and you'll see why I promised to never buy an EA game again. Don't even care that it's F2P now, not even downloading it. Happy to say the only one I have is Sims 3.
sims 2 had a lot of "dlc" also, the difference is, BUT they had an excuse, it was all going to be in one game but a fire destroyed most of the work, now with 3 and 4 they don't have an excuse except pure greed for it
I haven't played a Western AAA game since Doom 4 in 2016. From the way most of the fans of these games act online, it doesn't sound like I'm missing much.
@@matejtheog1048 I don't really like FPSes all that much. Too much camera movement and too little depth perception. I also just don't care for guns and military aesthetics in general.
Last EA game I've played was Apex Legends on mobile 2 years ago, I only played that for 1 day and then I deleted due to poor UI configurations, graphics quality, and performances.
As someone coming from video game journalism industry, one of the major league players, Gamurs co, isn't all that different. Their little escapade into the AI text generation didn't go unnoticed by the public, so they shitcanned the project quickly. But I can tell they'd fire us all at the drop of a hat if only they could. Their greed knows no bounds, and they started letting everyone go in favor of a cheaper labor force.They figure if they can't replace humans with robots, they'll just replace humans with cheaper humans.
@@SlamrancherIt's the suits that are to blame, I'm sure EA has developers that actually care and want nothing more than to see consumers happy. Greed ruins all.
I never cardsd for triple AAA gaming. The issue is they bought up a majority of the Double AA developers and there's like 3 left it seems. And indie games are all "souls like/metroidvania" trash.
EA has been horrible since the mid to late 90's... buying studios, then cancelling games shortly thereafter, micro transactions and yet people still buy from EA after all these years. Maybe, just maybe all the talk of boycotting, year after year, will come to fruition.
Mass Effect 3 was the last EA game I bought. It was in 2012. I promised myself to never buy anything from them and so far I'm not missing anything of value.
It's because you don't enjoy the type of game they make but others do so it's easy for you to not buy them lol but people like sports and other games and are casuals who have fun and real jobs and responsibilities
Just spent $15 on the Deep Rock Galactic Supporters Edition. My first and only micro-transaction that I will buy. Only because DRG is an absolutely goated game
Just from hearing the first five seconds of your video, I'm on board with you!!! I already promised that I would never buy another Yubo game again and I have expressed these feelings in most of my reviews for all of the countless Ubisoft games I have purchased since 2008(when I first got an Xbox 360) and then later on in 2010 onwards(when I first got a PS3) What they did for us the crew is concerned is unforgivable, that was my favorite racing game on last General liking it more than Forza horizon a lot of ways !!
@@agreedboarart3188 There were rumors of Dead Space 2's remake being in the works which was then further substantiated by Jeff Grubb who reported that the project was in its concept phase before EA pulled the plug due to what they deemed lackluster and unsubstantial sales. EA's spokesperson went on to confirm this. To reference a source from IGN, Kat Bailey: Jason Schreier confirmed EA's statement while adding that EA Motive did spend a few months "conceiving ideas for a new entry in the series," but that none were greenlit and "fizzled before they could get very far" in part because the Dead Space remake reportedly missed internal targets. The team then instead began exploring other ideas "while the bulk of the developers who worked on Dead Space moved on to different projects."
EA games are not even worth pirating bruh
100% true
I did with wildlands and it was pretty fun tbh. Not like the kind I would have paid for, but the kind where you laugh at the game, like with Bethesda games.
The new ones at least. Titanfall 2 is great
@@meiswizard8385on pc using northstar Client yea
for me its Ubisoft games that i dont even pirate, last time i did that was farcry 4 and imidietly uninstalled and deleted files after 20 min of gameplay
You know AAA gaming industry is messed up when instead of praising Baldur's Gate 3, they come up with stupid excuses like: "This game sets unrealistic standards for videogames."
FR that was the dumbest thing anyone couldve ever said about BG3. It's areal game made by real developers, it's not a concept that only exists in our imaginations lmao so I just dont see how it is "unrealistic" in any way shape or form.
exactly what you said^ other devs should get some sort of inspiration from what BG3 has done and whats its been able to achieve but nah, lazy devs just say its not possible lmao they dont even entertain the idea
It isn't even "Their baby" you know, they didn't Even put everything they had into it despite how well it came out.
Wish they would carry that same energy over to taxes, politicians, cost of living, interest rates, job responsibilities/requirements.....
Anyone who says something sets "unrealistic standards" it's just coping about their own insecurities and lack of effort/talent
It's not a gaming crash. It's a AAA crash. And I'm here for it.
Yes! We're in a golden age now where 5 man indie teams are producing better games than 3000 team corpo shells.
@@TravisHi_YTcrustaceans can't find a shell because of their irredeemable greed
While Nintendo still do questionable policies, I feel they will "win" this, by becoming last one standing
Personally I am for it as well, it’s time for new companies to take on the gaming industry.
Hafiren, I agree. I think Nintendo are still trying to improve too.
Its hard to get excited about new games anymore. Thank you for making this content alot of us feel the same way.
You can’t spell diarrhea without EA
I also watch Penguinz0
DiarrhEA
You can, but it'd be just diarrh which sounds like you had a stroke while shhhrrrr-
@@stevens1041genies!
Indeed
AAA Titles: 🏴☠️
Indie Titles: 💵
As it should be.
You’re assuming a lot on the first one a that it’s worth our time to pirate.
Good thing how Indie games are so great and inexpensive they are
@@rudysmith1552 true, that is, if you’re willing to go through the burden of even doing such thing in the first place.
Too bad Every indie game looks the same
@@capitalofTX click next a bunch of times, copy these files onto this folder.
installing minecraft mods is about as easy in comparison.
One problem is that we keep call them micro transactions when they aren't. They're macro transactions if 3 character skins cost as much as the game they're in they're not micro. Call them what they are.
these straight up cost more than old call of duty map packs, they aint micro. they a full priced dlc.
They’re called micro transactions because they’re intended to be done often and in small doses. Though, their price should be more relevant to the name.
@brightonic we know. $20 for a skin that doesn't go to the sequel isn't micro. Micro would be like less than a dollar or even better .25 or .50. The only time I've paid for an mtx was on fromsofts forgotten chromehounds mech game, .99 for weapons not originally in the game. That was like 2007 or 2008
I don't wanna change their names because microtransactions already has a bad rep, and I wanna keep it that way.
Plus, it continues to show how insane it is that we call $100+ transactions "micro."
Or we can just skip the nonsense and call them whale addons.
Indie games are so much more immersive, engaging and entertaining than AAA games as of recent. And I have had so much fun with them than I've had with AAA games for quite a while.
im not paying 30 dollars for a game with 10 hours of content
@@mikec5400 too bad lol. Regional pricing in my country brings most 30 dollar games to 5-15 bucks on sale.
@@mikec5400 That is such a weird, quantity over quality way to look at video games. I'd rather have a game that is focused in gameplay, presentation and atmosphere, than open world fetch fest nr. 289.
Fortnite’s success was one of the worst things to happen to gaming, Fortnite itself is a good game but its formula inspired a lot of developers and publishers to half ass and just pump out games like a sweat shop for a quick buck. There’s no care behind any of it and it’s sad because there’s people who genuinely put their heart and soul behind these games but are forced to make crappy games to please the higher ups hunger for money
Fortnite proved to the world that you can fuck over your original player base, throw what you promised in the trash to get away with copying the current (lazy) trend/craze and make lots of money off it.
Fortnite is nothing but a bad example to follow. Them making money doesn’t absolve them of being terrible. Just because they are successful doesn’t mean they weren’t pieces of shit to get there (and still are pos)
Micro transaction greed, games that never make it out of early access, and just straight up re-releasing the same game with different skins and guns,
***cough call of duty cough***
Man i still love Fortnite but gos fucking damn it the battle pass being used in PAID games is the dumbest and scummiest shit i've ever seen. It made sense in FN it's a free game.
@@Seventenitis Warzone 😭😭😭
It's 2x more fucked up when you realize ORIGINAL Fortnite, something a decent few of us STILL play, was a PvE resource gathering Left4Dead2 + Minecraft + Hero + Tower Defense game.
.....and even FORTNITE got fucked over by "Fortnite money printing addiction". Our mode has been damn near abandoned, getting A (A as in A SINGLE QoL) QoL update every 9-12 months.
And to make matters worse......our mode is hard to learn to play correctly because they didn't bother to refine the way you learn the game mechanics.
The ONLY way to learn correctly is actually the subreddit r/FORTnITE and Save the World TH-cam Creators.
SO WE CANT EVEN GET A LOT OF NEW CASUAL/NEW PLAYERS.
So due to the problem the higher ups created.....they stupidly assume that it's a weak game cause no one flocks to it to play it.
They don't stay cause a random bunch of 9 to 13 year olds arent gonna know to lurk a random website to learn how to have the most fun in your game.
EA Games used to be about "Challenge Everything," now it's all about "Charging Everything." And also, Mutahar, you philistine, Battlefield 1 was set in World War *One.* And yes, I actually did like it better than most Battlefield games. Campaign wise, at least.
I was thinking the same. In fact that’s the only battlefield game I’ve ever bought because ww1 is so overlooked in games and in general I suppose.
sad what happened to them. ea was one of the founding fathers of the video game industry once upon a time.
@@vinsanity40k EA has been a franchise serial killer from pretty much the mid 1990's onwards. I think there first victim was Ultima. They have been a shitty company way longer then they ever been a good one.
Exactly what I'm saying. The war stories in BF1 were so intense and emotional. Last GOAT of the franchise. MATTEO!
There are no better Battlefield games than the first two: Battlefield 1942(2003) and Battlefield 2(2005). Those were made by people who cared and created those games for themselves. Originally the devs created first drafts of Battlefield 1942 in their free after work time and played it on their lunch breaks, after work and weekends. Everything after BF1942 and BF2 is EA money grab.
Still cant forgive for what EA have done to Black Box and Maxis
I'm astonished that EA hasn't disabled Spore servers yet.
Rip black box :(
Or the Star Wars Battlefront franchise.
RIP Bullfrog. I will never forgive or forget.
@@1416-x5o I think they just plain forgot about it, knocking on wood of course
I remember CoD had the coop objective mode back in the original MW2. My friend and I played the crap out of that. Playing on the hardest difficulty made you really strategize to beat it, it was actually difficult. We used to play the heck out of Zombies too.
those games were truly the best in every regard. Menu/UI, Maps, Story, Multiplayer. Maps, Coop Modes, Soundtrack... now they try to recreatre the success but fail miserably
@@hellwire4582 I remember when people were actually excited about CoD SP and people would play the campaign first and then play MP. Were some good times
@@Whodisdeya i remember all the great title releases you couldnt keep up with to play. Now im only excited for stalker 2 and gta 6. nothing else interests me. back in 2008-2012 i had a game to look forward to every month. Since around 2018 after rdr2, every game that slightly interested me was a big flop on release and it keeps getting worse it seems
@@hellwire4582 ps games looks like the best their is
The gaming industry has been overtaken by greed, with big publishers like EA prioritizing profits over quality gameplay. This constant push for live service games and the use of generative AI is sucking the soul out of the gaming experience.
They've turned into the movie industry, which is ironic, since they beat Hollywood at their own game, now they're falling into the same trap Hollywood did... sequelitis, woke bull, and an agenda 99.99999% of the planet couldn't care less about.
"Greed is now a virtue." - cheat code from Red Dead Redemption 2
I was shocked by FC24, completely unfinished product!! It's been almost a year and the game is still unplayable in many aspects. I'm glad I stopped buying fifa games.
Absolutely agree, its depressing :/
To be fair companies like Blizzard have good reasons why all of their games post Warcraft 3 are live service, considering Korea pretty much stole Starcraft Brood War and has been monetizing it religiously without giving Blizzard a cut.
The complaint of games costing too much to make reminds me how a lot of Hollywood movies and Disney/Pixar films cost a minimum of 200 million yet they don't reflect that in their quality. People independently make much better films and games for a fraction of those ridiculous budgets. Some people are just bad at allocating funds and managing development time. Companies need to focus on smaller games that aren't another failed open-world or online service type of deal.
it was allways fake and fronts for money laundering
overhiring, huge marketing budgets, feature bloat, far too much focus on graphical realism, all this should be stripped back to make budgets managable. If the only way to make games profitable is to turn it into a money sink, thats a problem
@@ORLY911agreed, though as you stated "graphics" is where the real issue comes into effect for the most part. If a game is newer people expect to see that reflected on the hardware that is running said game. I mean Starfield got so much hate ( asides for being boring) because people were stating the graphics looked last gen even though it was requiring current gen hardware.
@@ORLY911 you forgot money laundering
"Disney/Pixar films cost a minimum of 200 million yet they don't reflect that in their quality."
Just reminded me of how the first time I watched a (now my absolute favorite) short film called Sintel and sobbed like a little bitch, but recent shit from Pixar just has me unmoved. You can have gorgeous animation but if you skimp out on even one of the most important core structures of a film (story-telling, acting, etc), it all falls to shit.
Bringing it back around to video games though, from smaller productions you can get some really fun stuff; it doesn't even have to be indie. No Straight Roads was a pretty fun game with a rad soundtrack, stuff like that.
as Jim Sterling likes to say: "they don't want lots of money, they don't want more money. They want ALL the money and if they somehow got all the money, they would still want more."
Just shows how this endless conquest for unimaginable power and wealth, will well, be endless. Greed has fucked these “men” hard.
And that, my friend, is why you support small dev teams and local business.
Isnt Jim Sterling a woman now?
Oh for sure. They could have a direct line to your bank account, the deed to your house, and the clothes off your back and EA still would want more from you.
@@Robbie-mw5uu yeah,I use the channel name as the reference for simplicity for anyone who might not know who it is
I was an extreme Battlefield player...so much so I had the most insane password that even I forgot it, but I had "Remember Me" selected. One day I accidentally unselected it while logging in and saw last frame of what I had done. Im high af...but long story short, punkbuster password reset doesnt work, and through email...the rep told me in weird way i was SOL. Havnt supported them since.
Triple A CEOs and execs definitely need a slap of humbling
And the shareholders and investors too
thing is that when games like baldurs gate 3 comes and humbles the sht out of them, they just complain about standards and then promptly ignore it. in the case of indie games, they get a humble each month or so.
naah, just a slap, actually several ones. and daily.
It’s what happens when MBAs get too much authority.
You keep slapping them.
With your wallet.
Wow...
So effective.
I remember being a little kid going through my uncle's games for the original Xbox. Every time I saw a Ubisoft or EA logo I used to think "oh wow, this must be a good game." I miss those days.
I did that with my dad's PS2 games, it's how I got into need for speed with Underground and Pro Street, and finding hidden gems like Ubisoft-published King Kong tie in game
Now it’s a red flag if anything haha
Black flag was the last ubisoft game with soul
EA Went from electronic arts to electronic ads.
You forgot the I in ads
The customer gets an Extra Asshole when they buy EA games.
Electronic aids
more like Electronic Aids
more like Early Accsess Games or Early Alpha.
Yeah... EA was already on my "gave 'em another chance and they blew it" list.
As for generative AI in game development, I can't really completely be against it knowing from personal experience how tedious parts of it can be (mostly from asset creation POV, but I'm also quite familiar with texture work and quest writing). _IF_ it was used to create some of the more mundane stuff, such as rocks, shrubs, tin cans etc it could leave more of the valuable developer time for making the big eye catching things even better, or to create, say, those fetch quests based on input dialogue and other perimeters that a human would only need to tweak could leave more time for polishing main questline etc, or creating a base texture to edit and add onto and then have the AI create all the necessary normal yadayada maps to specification and only have to check the work would leave a lot more time for making sure all the textures are the absolute best they can be, not just good enough.
No, I'm not naive, we all know that's not how it'll turn out. I guess I was just playing devil's advocate with myself.
Well, maybe that actually could help indie devs get even more of a leg up against the triple A's.
Not hard sense EA hasn't peeked my interest in like 10 years.
I wonder how ads would work in a multiplayer game like Battlefield? Would they just be a pop-up or more like radio ads?
"Not hard sense" sounds like a power gay Spiderman would have.
Same.
@@rovingmauler7410 I mean there's spiders that can give you ED.
Never have never will
Buying crack off my local dealer for $20 would be more trustworthy than triple A game devs
Lol don't get mad about developers, it's the company body that creates these conditions.
Two for $30? Get the yellow, it's fire!
@@DarkForce2024 Yellow 🅱rick
@@DarkForce2024hahahahaha
@@Tannerlegasse most devs in AAA also suck and agree with their companies bullshit, like the ones who complained about Baldurs Gate and Elden Ring
It speaks volumes that in my Steam library, out of 370+ games, less than 50 are post-2016 releases, and out of those, about a third are indie titles like Ultrakill, Dusk, Gloomwood, etc.
Almost identical situation here. Not that I haven't bought modern games, it's just I almost never keep any of them. Most are mediocre and predictable that I can safely play for a hour, say "I know the rest of this is just rinse and repeat to stretch out the" content"" so I just uninstall, get a refund. Gives me the opportunity to give the game a chance, and get my damn money back for these dogass games haha
DUSK MENTIONED ‼️‼️‼️🔥🔥🔥
Don't forget that 40% of all games were humble bundles, from when it was still good.
96 Games so far, and 84% of it here are all Indie titles. BTW, good tastes in games... Tipping my hat towards your way, stranger.
Now I kind of want to go through my Steam library and see how many games I have that are on the newer side. Gonna be honest, not expecting many.
Shall report back!
As an artist, I'm not worried about losing my job. It's a very real possibility for people to be laid off due to AI, but in the long run.. I have enough faith that humanity will get bored of having the world at their fingertips, I mean look how fast we got bored with the internet. Humans need genuine connection and art to thrive, once AI stops looking innovative everyone will pretend the craze never happened.
Pretty much, AI right now is the 3d tv of the computing world, or more like CLOUD. Back in the day to make the CEO baby children happy companies would put CLOUD on everything to sell it. AI is no different, most companies don't even understand what the fuck it is anyway.
Same.
Gigabased
_"I mean look how fast we got bored with the internet"_
No, we didn't. Everyone is literally obsessed by it. Like, 70% of couples meet online, or so the stats say.
Naive
Funny thing about the Yakuza franchise is they did pioneer a revolutionary AI game bug finder. It plays the game and detects thousands of bugs to cut tons of dev time that would have been spent play testing. I think they won some tech award for it too.
Final Fantasy Rebirth also apparently used AI to handle lip synching in order to cut down on development time, AI is acceptable when it’s used as a tool by the devs not to replace them.
@@morningshade2347 Apparently the artists fought hard against even this though. Passion is a strong motivator.
Too bad Sega is treating Yakuza like a cash cow now. Still can't believe they thought putting NG+ behind a paywall would be a smart idea.
"AI is stealing our jobs!" - play testers, probably
@@umbaupause I'm more for its there as an option if they want it, no need to force it on them if they would prefer to handle that kind of work.
Been in the gaming industry for over 10 years. Most big game companies move more and more to squeeze out more with less investiment (software engineers and designers get paid 20 to 30% under scale consistently). Muta is bang on, we've been at an empass for several years now.
Impasse
@@timothykirby4406 touché
EA stands for Excessively Abhorrent
It also stands for Extreme Abomination
@@ct2xperience749 And of course the classic, "Early Access"
Exceedingly Abysmal
@@Ver11111 that was fire though .
Exclusively Atrocious
‘Live service’ is used by so many studios so that they have an excuse to release a game unfinished and deliver the rest of the content at a later date. They never realise this ruins the game as when the game becomes more of a finished product most people have already given up - basically halo infinite’s experience
Calling BF1 A WW2 Game Is A Crime.
Fr 😭😭
WW2 was a battlefield 1 game*
@@SomeGuyStoleMyHandle WW1
On one hand Bf1 is very similar to WW2 games in many ways, on the other hand I don't remember there being WW2 games with gas mechanics, bayonets, zeppelins, horse riding mechanics, WW1 tanks, etc
It's like calling COD a American revolution game
Can't forget the person from EA who compared loot boxes to Kinder surprises.
bruuuuh i would rather have a 0.90€ kindsr surprise over a 3€ loot box
surprise mechanics moment
A Kinder egg at least comes with yummy chocolate.
EA ceo: so what we could do is charge a dollar per magazine...
like bruh what the actual frick.
And yet... You still buy them.
Over... And over... And over... And over...
Battlefield Bad Company was the best. Why did we ever get rid of destroyable buildings? Pure insanity
There's gold in them hills
They fired the programmers that could do it and hired cheaper ones that couldn't.
@@TravisHi_YTAI could create most of the code at this point. that’s not much of an excuse. BF4 was the last battlefield I played hardcore. it was awesome. Destroyable environments are awesome. I still remember playing Crysis well over a decade ago on my first gaming computer, as a game that came with the MOBO purchase. I loved playing the game specifically to run around and destroy the environment.
@@TravisHi_YTdiversity
I was playing it not long ago cuz my neighbor has it, and yeah it still holds up. However its really easy to just keep jabbing yourself with syringes to heal over and over in campaign lol
I love the introductory TH-cam ad telling me to snap my phone into my backbone, instructions were unclear and I now have a piece of technology lodged into my spine.
AAA gaming industry is like Hollywood. Instead of making 6 hit-or-miss titles for 50 mln USD each that 2 or 3 might make them 300 mln profit, they make one 300 mln movie that has to be a hit. Nowadays AAA games are so freaking expensive to make that they have to be hit, but turns out to be either a complete failure or so safe to the point of average that they have to resort to microtransaction and the whales, because there is not enough players to buy this game for 70-80 USD. I f*cking hate modern gaming.
I have a theory, it's all a money laundering scheme.
"You will buy Persona 3 for a fourth time and you will like it." - some executive
@@Robbie-mw5uunah reload was cool
@@Robbie-mw5uutbf p3p added a new campaign and reload was a true remake
Immortal of avernus had a budget of 125 millions +marketing, it was the first game of that studio. Imagine dumping that amount of money on an inexperienced team and hoping they will produce anything but a flop. It is a level of imcompetency unheard of.
I was a 2D artist/designer before starting my own gaming studio. By default, I valued good artists and the creative process. A decade later I found myself having dinner with two founders of another studio. The disdain they had towards their creative and dev team blew me away. They thought the "idea" was king. Everything that went into making that idea a reality was just easily replaceable fodder. It blew me away. They showed me through some of their current and upcoming projects and I can only describe it as Mutahar does in this video. Soulless. I have zero doubt they are now trying to replace their creative team with AI.
only true artist or gamer can make a quality games, just like you said, and yes we can see the examples of ff14 and ff16 where the producer himself is also an avid gamer who also loves the franchise(and his driving force to work on Squenix) dispite all the hurdles he need to do to get things right,and even he himself still somewhat powerless in the eyes of investor
It's a massive shame, but as an artist trying to get into this industry, it makes it extremely easy to spot the soulless studios. The only problem is trying to find a place that values artists
I wish i could use my stories to make a videogame
Honestly, AAA games as a whole are all starting to fall apart. Because companies discovered that short term profits are AMAZING, most of the games that come out on steam now are all Early Access or live service. We don't get feature complete games on launch anymore. Used to be a game would release a beta, or a demo, now it's "pay full game price for 10% of a game and hope we update it later!"
Big companies that make millions of dollars shouldn't abuse the early access model.
I only buy early access indie games. Because those developers are actually trying to get the game out as quickly as possible. They're not just lazy
Companies used to pay people to be Beta Testers, now people are paying those same companies for the "privilege", also get to play the new game 2 DAYS (or less) before everyone else for just $$$.
Also used to be 2 main models for games, 1. Buy a game normal price, no more expenses. 2. Give the game away for free, and have CHEAP microtransactions. With the microtransactions being so cheap, enough people pay enough that it makes the same as model 1.
Now they want to have 3. Buy a game normal price, then have CHEAP microtransactions and also EXPENSIVE Macrotransactions. then take out some Expansion DLC for more $$$$
If game is successful, remake or make sequel to franchise every year.
They fell apart like 5 years ago...
130$ games with battlepass, itemshop, ingame ads, broken on launch, fully AI generated. Welcome to the future of AAA gaming.
Piracy reigns supreme.
EA games are notorious for being hard to crack, but EA games are ass anyways so pirates ain't losing much
Save us empress ur our only hope
YOOOO HOOO AAAAALL HAAANDS
Piracy is not morally or ethically wrong if you are stealing from a company like EA
The only true game ownership in 2024.
I totally understand why it's called "Dunkey's first game", but I wish it wasn't. Billy Basso (the actual developer) deserves to have his name front and center.
Gonna be real doggie, I don't think the game would gain a fraction of the attention it has if they didn't call it Dunkeys game, gameplay looks identical to every other indie sidescroller made by unknown devs on the store.
@@902greg15 I disagree.
There's good pixel art and there's bad pixel art. That game has GARBAGE Pixel art. That's why just because one guy making it doesn't make it good. He should have gotten an actual artist.
@@902greg15TH-camr with bland opinions makes a bland game. No surprise, honestly.
@@a_plastic_bag what does this game do that is new and fresh then?
Triple A companies are really going out of their way to make me not want to play their video games *_at all_* .
They did that to me
and yet you still buy them
5:21
Muta when he realizes about the prices in War Thunder
‘But Muda’
‘BF1 is WW1, not WW2’
Large corporations don't mix with creative arts like making games or movies.
As soon as Wallstreet takes over everything sucks. They stop thinking about what makes the best game and focus only on what makes the easiest profit.
I want it to go back to small studios relying on creativity to make fun games instead of homogeneous formulaic cookie cutter franchises.
If they have to save money... try cutting out all those boring cut sequences. They're unbearable. I thought we learned this lesson from the Sega CD fiasco.
it doesn't stop at games, consumer electronics too. actually everything made by publicly traded companies are shit. its almost like stock-holder capitalism doesn't work .
we should go back to stake-holder capitalism. companies should serve the customers, and employees (which are indirect customers).
just don't buy shit from companies that did IPO. IPO = death sentence for a company
@@monad_tcp The moment some suit from the marketing department or, God forbid, an executive is given the creative reigns to any sort of artistic project, it is doomed whether it is a game, movie, TV series, or beloved IP.
@@monad_tcpit's absolutely adorable to hear this, when this very same concern about stakeholders and this same discussion back in about 2014 is how we got into the current situation of companies like blizzard pandering and then pretending if you hate their garbage that you're a bigot.
Every single person who dared say "that's stupid, you're empowering them to rip you off and pretend it's about helping minorities or the planet/etc" was blasted for daring to disagree.
I saw a clip from an interview that basically said the same thing. I think it was with a manager from Epic Games. He basically said that when all the big investors came in they brought more corporate people with them who hadn’t previously been involved with games at all. And that a lot of the genuine creative types don’t mesh well with the typical corporate environment so they get kicked out.
@@thelordofcringe "when this very same concern about stakeholders and this same discussion back in about 2014 is how we got into the current situation of companies like blizzard pandering and then pretending if you hate their garbage that you're a bigot. "
No it was not because of that. That was the plan of government that the Republicans were preaching.
But they did exactly the opposite. They lied, of course they did. (there's no real choice, both parties work for the same guys)
And then we got even more share-holder capitalism, and worse, with 0% interest rate.
That's when funds like Black Rock started gobbling everything. That's the total opposite of share-holder, they don't own shares.
They at best own 5% of the entire market, but its all stocks, not shares.
If they owned shares they wouldn't be pushing stupid asinine hot garbage and using woke as excuse.
What you said is exactly what they want you to believe. Share-holder capitalism would be bad for them actually.
This is just stupid propaganda from the democrats, stupid socialists that think government spending will fix things. (they are socialists in a way that they socialize the costs, see every time the bubble pops and the government has to save companies, and privatize the profits)
a perfect example of this at 4:00 is Halo 5. Game released without Coop slitscreen, without forge, without many maps in multiplayer and with a paid pack system... It took at least a year or longer to add all of these features EXCEPT for Coop Slitscreen which was never readded. This really hurt me when my buddy came over to play we couldnt play splitscreen in Halo 5 as we had in every single halo game to date.
"We had no idea fans considered him (master chief) to be a major character in the Halo universe." -343 studios
@Kenfuy *John Halo
Just stop playing the new halo games. 343i obviously don’t care about this franchise and never did. Halo 1-3 literally sold the Xbox and Xbox 360 to consumers by being great games and 343i/Microsoft don’t care about creating a FPS that dominates over the competition like how Halo used to be. They only care about how much money they can make by doing the bare minimum.
@@ValidEarYT i didnt buy Halo Infinite after the soul crushing defeat of Halo 5. It really sucks because Halo was my childhood and i hate seeing its downfall.
They also released Infinite without Coop, splitscreen, forge, just a few maps and a broken netcode. But at the very least they had a in game shop and battle passes... great...
I agree, but Battlefield 1 really deserves its praise. The operation mode was one of the best moments of FPS gaming. It was epic and plays different each match.
Don't buy games published by publicly traded companies.
Isn't that a good number of publishers though?
@@mainstreetsaint36Like pretty much everyone but Valve at this point and even then, they're on some like third-eye type shit these days
or hear me out, buy whatever the fuck you want lmao, publicly traded =/= bad, bad = bad
I've said this exact quote myself.
@@balakehb marketing called and wants your wallet this is the way a public company ethos operates
If buying isn't owning, then pirating isn't stealing.
amen.
We heard that the first 1600 times.
@@ggm-i8ymake it 1601
@@amasei9347 Make it 1602.
I'm not stealing I'm a server squatter.
I'm not breaking laws, I'm a online undocumented asylum seeker.
I'm not a pirate, I identify as legitimate player.
When we do it, it's (D)different.
"Every ad, its in the game"
the game is watching ADS
As a microtransaction.
@@KWPZ21 im sure someone will come out with a racing game where you buy your virtual fuel at real life prices and they adjust daily and have ads that play while you fuel your car . some sarcasm inside this statement
@@joejane9977 I'm sure they will add a quest to login everyday for a week for bonus fuel.
Honestly I feel the same. Theres enough variety and longevity in indie games that might occupy me for DECADES. The last two AAA games I've bought in the past 5 years were Cyberpunk and Elden ring and I have to say I'm not disappointed. The last AAA game from Ubisoft that I bought is Far Cry 3 and from EA is Battlefield 4.
honestly with non-competes finally being cut out of the gaming industry expect studios to get way better. because now they no longer have people trapped in a shitty studio due to non-compete.
Hot damn, had no idea that was in the works, I hope to god they actually go through with it, non-competes shouldn't exist in any capacity.
no they won't. EA and the like make so much money from microtransactions and lootboxes that they don't need to care about anything.
Great point. Things might actually improve.
Then again, AI is advancing rapidly. Game companies are champing at the bit for AI game generation. Who knows.
Just wanna mention that the creator of Animal Well is actually Billy Basso, Dunkey's _Big Mode_ is just the publisher
Don't care its dunkey's game.
Really!? It's crazy, literally everyone is selling it as "Donkey's game"- that's really doing the dev dirty to just put it that way (especially given apparently it's a one dev - or two job!)
Lying by omission is a thing...
@@ChristmasLore big game
@@chop25official silly goose
@@Irondragon1945 big game
My rule of thumb for the last few years is to avoid any games that have battle passes/season passes and any other similar paid content packs as well as buyable in-game currency, to me it basically screams "We didn't bother to finish the game, but we'll sell you those parts of it for a fee you must pay every few months instead and force you to grind to get what you paid for, otherwise you get part of it or nothing at all".
As a result, I haven't bought any CoD Games since MW 2019 (that one was awful) and found myself playing much more enjoyable games from smaller game developers, such as Satisfactory for a fraction of the price.
the only game with a battle pass system i like is deep rock galactic. those passes are 100% free, and as far as i know you can't buy your way through them. the only additional purchases are cosmetic packs. additionally, there's plenty of rewards to be had in the battle pass, and when that season runs out, the rewards that you never got just go into the world loot pool for other cosmetics. no fomo or anything like that.
on the topic of cosmetic purchases, there's plenty of badass looking cosmetics you can earn that are equally as good looking or even better than the ones you can buy, so there's no "oh these cosmetics are paid and look so much better than earnable ones"
Look bruh. Mw2019 was a solid game. Its the bundles and battle passes that ruined it.
I also love that a lot of people have had their EA library wiped since the migration from origin...
EA sports lowered the rates of weekend league rewards for FC 24 and said it was "unintended" after everyone was unlocking the high value players. Then, they proceeded to lower the rates of the rewards of the high value cards / players
Decided to watch this while pooping & ended up having diarrhEA :(
Bruh
EA, 2k, UBISOFT, Activision, WB… Need someone to organize a unification against these greedy companies
I've added Sony to it after what they did to Helldivers. The outrage over blocking sale of the game in 177 countries wasn't enough... so they made it an even 180.
@@dogishappy0 Those poor Helldivers fans in Antarctica...
@@CyanRooper do you read your comments before you post them?
@@kooferkoo4969 I must post the funny comments to get the TH-cam likes. I like seeing the like numbers go up.
No we don't. We just need to ignore them and buy from indies who actually care about what they're making.
I have zero interest in anything that's "live service" has a battle pass, or ships a bunch of DLC. Also zero interest in Early Access games.
I'm going to buy games a year later, on a stream sale, and if it has $60 in DLC crap.. I'm just going to block that game on steam and never look at it again.
There is simply too many games in my backlog to invest in a $70 trainwreck, that comes with the privilege of buying another $200 crap that would have barely made the original product worth $40 if it had came included.
Yooo the Yakuza shoutout caught me off gaurd as I'm binging through that right now!
Highly recommended if you love good story, where they somehow manage to not take themselves too seriously but gets super heavy at the same time. and great fighting mechanics is always nice!
if you like Yakuza, definitely try out Shenmue
What order should you play them in? I’ve been thinking of trying them out
Just go chronological. Yakuza 0, then Kiwami 1 and 2 (Kiwami basically means its a remake of 1 and 2), and then the rest of the titles in sequence. You could play Like a Dragon whenever you want, it will have some familiar faces and references ,but its mostly its own thing.
Just be warned, Yakuza 0 is some seriously peak gaming, so it might not feel great to go from thay to the others. They are all good but 0 is phenomenal @@Quetzalpugle
@@Quetzalpugle yea what @sparkyspinz9897 said, go chronological you will feel better knowing the inside references they make later on, so go Yakuza 0 to Kiwami 1,2,3 etc.
Im on 5 right now, so theres 6 left. Then onto the Like a Dragon series, which is kinda separate but will have references from the previous, try it out!
@@alicevioleta3184 i was always curious about Shenmue from the memes, but genuinely i think 1 and 2 was good to try, but from what i heard about the 3rd im scared to try now :\
I think AI could be used to create more dialog between npcs in games, but it should be clearly stated in the VA's contract that the studio will do that, and the studio will compensate the VA appropriately.
>studios
>compensating anyone
the only kind of ads i could see working is like Cyberpunk having product placement imbedded in the game world. Only if they fit the flavor of the world. But flat out interruption is unacceptable
When I hear that I think of real mcdonalds, apple and other brands having billboards in Spider-man, like imagine that times square with recognizable brands, the problem is alot of people mistake realism and escapism in video games as one or the other and cant be intertwined, I disagree. Ads are good when they are not shoved in your face and blatantly obnoxious
I think a few racing games (maybe GT) have actually done that and no one really minded it. Because it just replaced the fake ads on the roadside billboards with real ads.
NFSU2 had Burger King and didn’t have any issues as it was part of the world
Be careful of what you are willing to accept, for they will inch their way beyond that point, millimeter by millimeter, ever so slightly and go by unnoticed until it's too late and you get ads thrown at you from every angle. TH-cam did that too, and I dont think you can easily get an adblocker for programmed code in a game..
Damn dude you look great in short hair. On with the video!
As a regular Battlefield enjoyer, we used to laugh at Halo and CoD kiddies. Now everyone laughs at us.
Nah, no one is laughing these days. We are equally miserable
We all cry together now.
People were laughing back then at you guys as well
@@CarlzoneNgo get a real job if a video game is making you miserable lol
@@Ccubed92 relax, it was a joke
Parallel economy. Do not buy from people who do not value you as a customer.
I mean EA have good game too. like it takes two, Jedi fallen order, and some more EA originals game, and even battlefield 5 is very polish battlefield if compare with previous battlefield
@@ilhamrismawan5377 even if a good game dont support this shit no matter the game quality the publisher is a scam artist
JUST SAY NO WITH YOUR WALLET
@@joejane9977I mean a lot of good old games of theirs are pretty cheap. So why not enjoy them and boycott their new garbage.
@@eyeofterraold games also happen to be easy to find on the “open sea”
@@eyeofterra i spend my money on games but i do consider what the publisher has done before every purchase
i buy games from several platforms
i consider bad publishers even with best of the best games a no way will i support your behavior and this has led me to not play many games i really would like to but i cant support giving my dollars to them so i cant play them.
i know this is my choice and i have standards and i draw lines in the sand
Last EA game I've played was Sims 4 and it was free. I haven't bought a single EA game for the past decade or so. Screw that company. I don't care if my decision doesn't matter in the grand scale of things but It feels good to be able to sleep at night knowing you are not supporting EA.
If more people would think like this and live their lives in this sentiment, we would actually live in a better world.
I actually gotta give them credit for the Command and Conquer remaster. That was done beautifully.
look up the price of its dlc
Same here. I haven't given EA another dime since Mass Effect 3. And I don't mean the remake of ME3, I mean the OG version. EA lost my business by being terrible more than a decade ago, and they've only gotten worse since then.
Finally some people with culture
One of the few rules of creatives is to "never put all your eggs in one basket", so that if your super-mega project you've spent so much time and effort ends up not being the expected success (not necessarily on the monetary value), you can still make something out of the smaller things you've done as side projects.
I can't believe big companies with so much money and resources are really not seeing what is coming for them. Unless some sort of miracle happens and developers completely ignored the demands of those executives, next Battlefield is gonna be another massive announced flop already from the rumors of next announcement.
This is how creativity dies, with thunder’s applause.
Thunderous
ESG was the final nail in the coffin after, DLC and live services.
misappropriating that quote for the stupid capitalistic endeavor of game development is the most american thing you could ever do in your life. good job NPC
Stop caring what "AAA" studios are doing. Indies are smashing out of the park constantly.
I can't believe that most of the games we loved in the 2000s were made by these top tier publishers and over the coarse of 15 years and more we've watched them all fall to greed or closure or corrupted development
Take two, Bethesda, Konami, EA, Activision, Xbox, Square enix, Ubisoft
Xbox 360 era was the golden age of gaming in terms of product quality, and variety.
@@aubreyhuff46agreed and it was the last generation where gameplay was the primary goal
Don’t forget Nintendo
@@corvusdominus9835oh of coarse but that comment was implied for playstation and xbox
What has Square Enix done that is corrupt besides mobile games?
We are not the customer, We are the recource that is being mined through subscription models. we are the product and games and internet are the tools. The share holder is the customer. The customer says:" Give us more money." And the customer is always right.
And then they sell your data
Exactly.
'if it takes a year at launch to get the game to a completed state that is a bad business model and no one is gonna stick around..'
I've been playing halo for nigh on two decades now, it is the most important game franchise to me. That being said I haven't touched halo infinite in MONTHS and whenever I wanna go back and play halo I download MCC because halo infinite doesn't even work correctly, I don't personally give a damn about getting live service content as long as the game is in a state where competitive and casual play are functional. Yet neither are, casuals is the loneliest experience on the planet because NO ONE uses a microphone because on top of having game chat disabled by default the CGB doesn't offer game chat. So why would I ever go into a custom game on unfinished maps and unfinished modes talking to NOBODY. This is compounded by the fact that you can absolutely still find custom games in MCC and anyone with a mic in said match can talk to you, even outside of customs you have access to cross-team chat in matchmaking so even though lobbies dont stay together you have far higher likelihood of having a social experience on MCC. There is no reason to play infinite anymore, and the fact that it had so much potential will always have me seething at 343. I'll never play a halo title made by those fucking drool-dribbling helmet wearers again.
Same, been that way for years. Welcome to the club
Whenever something bad happens in the industry, I always look forward to Muta’s video about it.
But, damn. I don’t think we’ve seen this many stories in such a short amount of time. Lay-offs, online games like The Crew getting removed, Sony being annoying about PSN, Microsoft closing 4 major studios, EA and Ubisoft making slop and saying they’re doubling down on slopping it up.
Who cares, indies are making great games. The only thing that these lay-offs do is shake out the people that are too scared to go out on their own, and forcing them to do it.
We are in the midst of witnessing the fall of so called triple A studio's/Publisher's. Investor expectation's are so high, I doubt they can deliver a great game and meet those expectations alone with the sales. It is like Mcdonald's you think they are a fast food chain, but in reality they are a real-estate business selling to people that want to sell burgers. I would love to know what promises these companies give to the big investors.
AAA games died years ago.
After they refused to allow American Mcgee to develop Alice Asylum while also refusing to give up the IP for the games to allow another company to fund it, I was strictly off of EA. Selfish greedy disgusting bastards. The guy has kind of lost his mojo now because they refuse to give him the rights and opportunity.
Bro, I started boycotting EA back in 2009 (no joke) and I have never regretted it, not even once.
Respawn is the only good thing to come out in that time amazingly.
Give this man a cookie!
Ive been boycotting Disney since they shut down club penguin
@@Wilson-obrien These giant mega corps do not deserve our sympathy or respect, they have to earn it with every action they take.
@@TravisHi_YT WRONG respawn sold their soul to ea
This is why I've taken up learning how to make indie games myself. Because somebody has to keep gaming alive, and it might as well be someone who actually plays them. I have vowed to only release games that are fully completed, with no micro transactions, at a maximum of $20. I encourage anyone with interest in making games to learn as well! Making games in this Era can basically be done by someone with no prior knowledge thanks to github, stack overflow, TH-cam, and discord communities!
I wish you the best in your gamedev shenanigans :)
i can’t help but imagine your indie games released at 20$, they’re just…. Bad
@@Sffker I said a maximum of $20, not that I think all my ideas are worth $20. Generally speaking, I'll charge $1 for ~1hr of estimated play time, to a maximum of $20. If I make a crappy little game that's pretty bare bones, It'll be either free or like 99c. I want people to get their money's worth unlike EA.
5:32 "You know what I can do for $20 okay, buy crack not that I endorse it" Muta is hilarious 🤣
I’m surprised people are actually taking this long to come to this decision, like seriously, people just instinctively enjoy getting scammed or tortured
Totally agree, Indie is where the great games are. AAA games are nothing but mindless time sinks with each company trying to turn players into slaves.
Battlefront 2 was my fave EA game, and they killed it since people revolted against the loot box fiasco. Then the scrapped 3 in it's alpha state. That was the final straw for me. The only game I purchased since then was Dead Space remake. Don't plan on purchasing anything from them ever again.
"there is nothing wrong with live service"
No, there is.
Unless we're talking about an mmo or similar type of game, live service is just code word for "milking the customer"
mmo's are the ones doing the milking
Live service is basically an umbrella term. A live service game could basically mean a game that has DLC. Or a game that gets software updates. It doesn't always mean call of duty esque game.
@@ShadowWolf2508plays Granted, but they actually have a reason to have a mandated online connection, is the point i was getting at.
Same with real life, if you like being milked you like being milked.
if a live service is good, people will play it.
You can go back to your 1990s era of gaming now.
@@cptlonesong3211 cringe
Look at the DLC list for Sims 4 and you'll see why I promised to never buy an EA game again. Don't even care that it's F2P now, not even downloading it. Happy to say the only one I have is Sims 3.
sims 2 had a lot of "dlc" also, the difference is, BUT they had an excuse, it was all going to be in one game but a fire destroyed most of the work, now with 3 and 4 they don't have an excuse except pure greed for it
While AAA game companies are shooting themselves in the foot, indie game developers are thriving.
Exactly, the downfall of AAA is a great thing for gamers.
I haven't played a Western AAA game since Doom 4 in 2016. From the way most of the fans of these games act online, it doesn't sound like I'm missing much.
For sure try Doom Eternal then, its Doom 2016 on steroids.
I just wish I could support ID software without giving Bethesda money, lol.
@@matejtheog1048 I don't really like FPSes all that much. Too much camera movement and too little depth perception. I also just don't care for guns and military aesthetics in general.
I haven't bought an EA game in 8 years not planning on changing that anytime soon
Same.
Last EA game I've played was Apex Legends on mobile 2 years ago, I only played that for 1 day and then I deleted due to poor UI configurations, graphics quality, and performances.
As someone coming from video game journalism industry, one of the major league players, Gamurs co, isn't all that different. Their little escapade into the AI text generation didn't go unnoticed by the public, so they shitcanned the project quickly. But I can tell they'd fire us all at the drop of a hat if only they could. Their greed knows no bounds, and they started letting everyone go in favor of a cheaper labor force.They figure if they can't replace humans with robots, they'll just replace humans with cheaper humans.
Took you long enough to come to this point. I truly cannot remember the last EA game I played. Must have been more than 10 years ago.
The dead space remake was really good, but key word "Remake" 😂 nothing original at all.
@@SlamrancherIt's the suits that are to blame, I'm sure EA has developers that actually care and want nothing more than to see consumers happy. Greed ruins all.
5:32 I thought he was gonna say something like buy groceries/food, I didn't expect that xD
The AAA industry may be slowly collapsing, but the AA Era is mearely beginning...
“Mearely”? 😂
"Mearely"
I never cardsd for triple AAA gaming. The issue is they bought up a majority of the Double AA developers and there's like 3 left it seems. And indie games are all "souls like/metroidvania" trash.
Writing was on the wall a decade ago. I haven't touched a "AAA" title from companies like EA/Ubisoft/etc.
Notification gang, bless the mutaverse
EA has been horrible since the mid to late 90's... buying studios, then cancelling games shortly thereafter, micro transactions and yet people still buy from EA after all these years. Maybe, just maybe all the talk of boycotting, year after year, will come to fruition.
I think I just need to stop buying games in general. I have a backlog of games that will probably take me 40 years to complete.
Oh, Electronic Arts. How you have fallen. I remember the days of old NFS games, when Black Box was still active. That was the golden age.
Man, I love Black Box games. I could play UG1 and Most Wanted forever.
My first ever video game was UG2 that we borrowed from our neighboor. This was in 2005 or so. I still have that old PC, working and all.
Mass Effect 3 was the last EA game I bought. It was in 2012. I promised myself to never buy anything from them and so far I'm not missing anything of value.
It's because you don't enjoy the type of game they make but others do so it's easy for you to not buy them lol but people like sports and other games and are casuals who have fun and real jobs and responsibilities
Just spent $15 on the Deep Rock Galactic Supporters Edition. My first and only micro-transaction that I will buy. Only because DRG is an absolutely goated game
I recommend you to buy drg survivor, it has a great future
ROCK AND STONE!
@@c-h-a-d definitely thought about it. Having a blast rn in drg with my bros. Once we slow down, I probably will grab that game
ROCK AND STONE!
IF YOU DONT ROCK AND STONE, YOU AINT COMIN HOME
Just from hearing the first five seconds of your video, I'm on board with you!!!
I already promised that I would never buy another Yubo game again and I have expressed these feelings in most of my reviews for all of the countless Ubisoft games I have purchased since 2008(when I first got an Xbox 360) and then later on in 2010 onwards(when I first got a PS3)
What they did for us the crew is concerned is unforgivable, that was my favorite racing game on last General liking it more than Forza horizon a lot of ways !!
Bad Company 1, Bad Company 2, and Bf 3 and 4 were gold. Excellent products and FPS.
EA Games: Games not included 😂😂
RIP Dead Space 2
What happened to Dead Space 2
@@agreedboarart3188 There were rumors of Dead Space 2's remake being in the works which was then further substantiated by Jeff Grubb who reported that the project was in its concept phase before EA pulled the plug due to what they deemed lackluster and unsubstantial sales. EA's spokesperson went on to confirm this.
To reference a source from IGN, Kat Bailey:
Jason Schreier confirmed EA's statement while adding that EA Motive did spend a few months "conceiving ideas for a new entry in the series," but that none were greenlit and "fizzled before they could get very far" in part because the Dead Space remake reportedly missed internal targets. The team then instead began exploring other ideas "while the bulk of the developers who worked on Dead Space moved on to different projects."
@@agreedboarart3188 I’m dreading the remake
@@anthonytilleman3576they cancelled the remake
Welcome to the club. We've been here since 2014.