Real A320 pilot here. can confirm that the only feedback we get is q feel, or simulated hydraulic feel in the stick only. Rudders do have a mechanical linkage but with hydraulics on, it just feels very spongy. The sidestick is very akin to a 'normal' sprung to centre stick that has some hydraulic dampening. The only feedback we get is just seat of the pants feel when it comes to spoiler deployment, pitch, yaw, roll and of course thrust. Taxying over centre lights vary in the jolt that you feel in your backside from a sharpish jolt in a 319 to more of a very short and light oscillating bob in a 321. Very important to have the skills of understanding your attitude from only visual queues for upset attitude recovery due to the lack of feedback.
@@TheSomeoone yeah see I was going for simplicity and explaining the feel and sensation of using the various bits and pieces in the flight deck. I'm not that anal to start explaining how everything works in detail...
FFB in flight sim isn't about some bumping and rumbling, it's about feeling the trim forces and even stalls when controls get mushy. It allows for more precise control, and helicopter flying is easier, too. Works well with the Microsoft FFB 2, but it needs decent software support.
I would say the same. I had tried flight sims with an every day spring loaded stick. My problem is I cant feel what my aircraft is doing. In other words, I often "react" to late to something happening as I relay on the visual cue from what game Im playing. Unlike for driving with a wheel that has a forceback, then I can react quicker when I just feel that the wheel is turning on it's own even through visually it doesnt look like Im about to lose control of the car
@@Danspy501st On day 2 with this new base. Prior to this I used a 22 inch gooseneck extension with 4 hydraulic adjustable dampers on it. There was no spring and the stick stayed where you put it. I have 3 buttkickers on my rig and that tells me everything I need to know about what the aircraft is doing. Just like in a helicopter I can feel the VRS before I see any other ques. I think the people that are going nuts over this base have been a slave to a spring stick for too long. Unless I have my settings wrong I will definitely be returning this thing.
I've been using the same Microsoft Force Feedback II stick for over 20 years now. That stick has taken me from my first years in flight sim experience to now being a professional commercial pilot. It was extremely well made and still works great today. I fly primarily helicopters which don't really have a centering spring, and will just flop over if you let them, so for this reason it's been one of the best options around until now as force feedback sticks are finally making their way back into the market.
The F16 has a fly-by-wire force sensing stick so it won't have any feedback. Try the A10 or one of the prop plains. Great info man been looking for an FFB system for flight sims for a very long time.
I've had this for 2 days now. I just tried the F16 preset on this base tonight. It changes it to like the real thing where it's basically just pressure that maneuvers the plane. That's pretty much the only cool thing about this base I can see so far.
@@baaamakingbaaaa I have had mine for a few weeks now. It is great with DCS. The helicopter's trim is so much better than a regular joystick. But MSFS 2024 is junk so far for the FFB.
@@TheLeverMonkey I can definitely see going from a spring to center stick where this base would be an awesome change. I've been on all hydraulic feedback for a while now and this wasn't that much of an upgrade as I usually fly helicopters in DCS. I tried that search and rescue server that just came back online and the Huey wasn't any more fun to fly. I do admit the sensors on the Moza are top notch though.
Dude, you really need to spend some more time with it before you pass judgement. Just like FFB wheels for sim racing, they are generally NOT just plug and play. You need to spend some time adjusting the settings to get a real feel for what it can do. It's also important to understand how the FFB output of each particular sim works. Some may output purely what you would feel according to the telemetry. Some may add or exaggerate certain effects to make up for the fact that we can't feel G's. Some may adjust the output to "level" the force across multiple modules. So you'd feel the same levels of force in a P-51 as you would in an F-14, even though IRL one may be much more difficult than the other (I don't know, I haven't flown either). Others may not level so that you can feel that difference. Also, being fly-by-wire, the F-16 was not the best choice for testing in DCS. The only force you will feel is the resistance of the stop, just like the actual jet. Try a warbird or something else with mechanical flight controls. I'd be really interested in hearing your thoughts after you've spent some time with it. And lastly, I saw on WinWing's FB page that they also have a FFB base coming soon. Over the last few years, both sim racing and flight sims have seen a lot of new equipment come to the market. The competition has driven prices down, while driving quality and innovation up. It's a really good time to be a sim addict! 😁
I've changed essentially every setting imaginable since I've owned it! I've tried it using direct input, telemetry data, and then a mix of both (which are options you can choose in its software). Also, Moza has presets for specific planes in specific sims, for instance when I flew the A320 I was using the A320 preset specifically made for MSFS, and for the F-16 I was using the F-16 preset made specifically for DCS. Additionally, when speaking about the F-16 in DCS I wasn't looking for feel of the air over the control surfaces, but rather the feel of the whole plane vibrating/buffeting felt through the stick since it's attached directly to the plane itself!
This stick will shine on sims like Il-2 Cliffs of Dover or Great Battles. Those are older games that took lots of care to implement force feedback. Especially CoD
And those are about the only aircraft that would have a force on the stick depending on the speed. Anything else is hydraulics and fly-by-wire. No forces would be felt.
I pretty much own a desktop PC just for IL-2. I'm so glad that there are multiple companies finally developing FFB. Looking forward to the one from Virpil.
Awesome video man! Just one thing to point out. When you think of force feed back you have to think of the median in to what you are trying to feel. In racing games you are feeling the forces applied to the car and more importantly the tires. Having feed back from the body of the car and tires of the car you can push the car to the limit. In flight sims the forces you would feel elevator, rudder and ailerons etc; Those controls are forces affected by air pressure. if you wanted to feel more forces you would need to just apply more force vector on those controls aka go faster lol
I feel like you may have missed the whole point of these...They arent about haptic feed back so much..they allow you to feel what your control seurfaces are doing, they allow you to trim the aircraft out like you would in real life, and to simulate the cyclic in a helo like no center sprung joystick ever could. Also, several of the aircraft you chose to demonstrate are fly by wire, meaning there is not supposed to be really any feedback from your control surfaces to the stick.
Extra bonus points for making it compatible with the thrustmaster stick. Kudos to whoever insisted in that, that’s dedication to the flight sim community. Having a Thrustmaster Warthog myself, I’m definitely interested in the base.
Just upgraded my CPU, and I was very excited to play again, expecting gains compared to my previous one. That part didn’t disappoint-going from the 5900X to the 7950X3D. However, after I installed the MOZA cockpit and launched the simulator, the base went berserk with vibrations and noises. When I got into the plane, I finally realised that, in the last month or so, I hadn’t really experienced true force feedback. Suddenly, I could feel everything-the trimming was finally noticeable, and I was getting that amazing feedback. After flying without any specific purpose for about 10 minutes, I returned to the main menu, and once again, the base was vibrating and making noises like crazy. I started to worry, so I turned off the simulator and launched it again, but the problem persisted. I reset Windows 11, but now I can no longer get any telemetry service running. I tried re-launching it directly from the MOZA cockpit folder under the MFS folder, but something that worked in the past no longer works. I have no feedback at all now. I’ve tried reinstalling everything, resetting the base, and launching it when Microsoft Flight Simulator 2024 was already running (as I saw suggested somewhere), but none of these solutions worked. I was really hoping to spend my days off enjoying the simulator, but unfortunately, nothing is working. I’ve spent hours trying to fix it. Does anyone have a solution? I’ve submitted a support ticket, but I don’t expect an answer until after New Year. Those 10 minutes I experienced were the best I’ve ever had in a flight simulator. Please help me get back to that. Thank you, and by the way, great video!
I do wish force feedback was more present in Linux gaming and gaming in general. Even if the aircraft doesn't have fitted feedback through it's linkages; having the FFB communicate things like light buffet, heavy buffet, and the lightness of controls in the stall, different levels of making contact on landing, weather, trim, and damage through a stick instead of through a seat is a great middle solution between spinning vibration motors and a full force feedback seat. There's a lot of motion you feel in your body that you don't get through the stick that's important in flight, even if we have to learn to disregard it during IFR
@@florianschwarzmeier621 actually even boeing aircraft you only feel springs. All hydraulically operated. You are only moving some levers on the actuators, nothing else.
In DCS, you should try the F-14 or the Mirage F1, if FFB is implemented to them. They are old school planes, with direct link. I once tried the real Mirage F1CT simulator, great experience, with real FFB 😊
Ok ppl need to realise something about these FFB bases. It's 90% about the software, the hardware is only capable of doing what the software tells it to. Poor software implementation will completely ruin a FFB base. Something like the Rhino from VPforce proves this point so clearly, it is the goat atm for ffb software & hardware combination. VPforce TelemFFB has had time to grow & has a very involved community pushing along it's development. I think MOZA might of gone in to this with fully appreciating how much the software matters. I still have hopes they will get the software to a better place. Winwing on the other hand has teased their new up coming FFB base ~20nm & ~USD$430 plus WW has a history with professional flight sims so I have more faith in their software being at a better standard at launch.
Moza has spent years refining their FFB software for driving sims, so they are all too aware of the impact that it has. I'd trust Moza to get it right, and improve it over time. It's the sims that need to come to the party.
What you need to feel is the trim or the upward / downward pressure when you change your flaps or accelerate. That's the key feeling you need when piloting (at least in mechanical controls) I'd really prefer a yoke though to practice Cessna flying.
@@joecuster6926 I flew a 172 once, and I love the Diamond. So much fun to fly. Super easy and stable, you can really throw it around too. Thing just wants to fly.
What you wanted him to list out every plane? He gave you the knowledge you need to just look up planes that don’t fly by wire and Wikipedia will do the rest😂
@@davidcantrelleiii6025 It's freedom of speech here, he can say whatever he wants but when you replying to comment that asks: "What planes use a force joystick besides F-16?" - people would expect the answer. P.S. Is there any list of planes that don't have "fly by wire" but use flight sticks?
@@johndavidson4127 it doesn't make sense to give list of planes because there are so many that give feedback. It's better to give out what actually makes a plane give you feedback via stick or what doesn't so that the person who got the answer won't have to ask for every plane and just read if it has the requirements. It's more universal
i've flown in gyrocopters that have the b9 style grip. and the mechanical load on those stick can go from negligible to feeling like trying to move a brick over a very stick surface. the Wagtail Trojan gyrocopter has so move force on the stick you can barely move it. those grips are normally plastic
Have you tried a flaps 3 landing in the A320 family? You may like landing them more enjoyable. Just make sure to press flaps 3 landing on the overhead panel
Russian pilots hated fly by wire when it first came out for their aircraft. This was because there was lack of feedback and insisted that there was something wrong, it didn’t feel right and “feedback” akin to trim forces was programmed/installed.
be nice to know a list of compatible sticks rather than just...ones that work on thrustmaster base. Like, finding a stick that I want only to find out it doesn't connect to that type of base sort of thing
compare the stick using the F-14 in both MSFS and DCS, the module is made by the same company and are as close to a direct comparison as you are going to get.
I've just pre-ordered the flight sim 2024 aviators edition but found out it's coming out on november 19th... But anyways I'm early and atleast I can be one of the first people on earth playing it on the launch date.
i got my base a couple days ago. i ordered the base and stick as soon as they were available for pre order. i freaking love moza but the shipping situation for my base and stick are a little weird. i just want to get my stick so i can use the base
So as a pilot I don’t really get why people expect ground roll in the stick. The only rumble I’ve felt was during run up or in a helicopter. The ffb comes in with the difference between low and high speed, stalls, and turbulence. Other than that that’s about it. Now don’t get me wrong I really really want one but people are wanting the wrong thing.
I 100% agree. I never really feel much on the ground, unless it is windy. Flew the other day in 25kt winds and when we were stopped, the wind pushed the elevators all the way back, the stick just slammed backwards. Kinda crazy.
Says 12nm on their website. The old Microsoft Sidewinder 2 was only like 2-3nm. With the Warthog after 2-3 years you need to tear it apart and add synthetic lube to the gimble. Jabbers has a great video on it.
True, but they are talking peak output. They also calculated their force on the diagonal (i.e. using both motors together) unlike everyone else does with a single axis.
Feel on the ground? what would you expect to feel in a FLIGHT control yoke during taxing ? expecting a realistic explanation., obviously.. exception would be the propeller vibration
Realistically you wouldn't feel much, you will feel the whole aircraft vibrate on a rough runway, More so on light aircraft but as the plane gets heavier, Jets, Fighters and Airliners you would feel less and less in real life, but in most cases not through the actual stick more the whole airframe. But if you don't own a Motion Rig for flight simming then adding some rumble and movement to the stick is like the equivalent emersion factor to those without motion rigs. You wouldn't feel flaps move or gear move through your flight stick, maybe feel the landing gear clunk into place on raising or lowering it but not the actual movement and only again through the airframe not the stick. Ultimately it's all about getting out of it what you want to. The purists will only want to feel the turbulence from air brakes and gear and high AOA and only in non FBW aircraft but most will add as much rumbles and bumps as they can as it adds to their flight "SIMMING" experience, while most of those extra options are not realistic it's all down to your preferences as to what "you" want to feel and what makes you happy.
Real A320 pilot here. can confirm that the only feedback we get is q feel, or simulated hydraulic feel in the stick only. Rudders do have a mechanical linkage but with hydraulics on, it just feels very spongy. The sidestick is very akin to a 'normal' sprung to centre stick that has some hydraulic dampening. The only feedback we get is just seat of the pants feel when it comes to spoiler deployment, pitch, yaw, roll and of course thrust. Taxying over centre lights vary in the jolt that you feel in your backside from a sharpish jolt in a 319 to more of a very short and light oscillating bob in a 321. Very important to have the skills of understanding your attitude from only visual queues for upset attitude recovery due to the lack of feedback.
Mate you need hydraulics to move the rudder the rudder pedals links do not go to the rudder itself. That’s why it always feel spongy
@@TheSomeoone yeah see I was going for simplicity and explaining the feel and sensation of using the various bits and pieces in the flight deck. I'm not that anal to start explaining how everything works in detail...
@@SirPlankton lmao
@@SirPlanktonexplain me how rudder with hydraulics off feel then …
@TheSomeoone heavy and spongy if you must know.
the airbus is fly by wire, you will not feel any force on the "side stick"
Lol ikr
I was in a real A320 sim and the stick literally feels like a normal non-ffb flight sim stick
@@shalveenkumar2142 I’d think for fighter jets or any other combat sims it’d be amazing, which I feel is what most would use this for
@@chaosbuilder1531 Yes, its just heavily dampened. Pretty simple setup actually when you look under the stick.
I'm pretty sure that it still has force feedback to give the pilot a sense of what's going on, but idk
FFB in flight sim isn't about some bumping and rumbling, it's about feeling the trim forces and even stalls when controls get mushy. It allows for more precise control, and helicopter flying is easier, too. Works well with the Microsoft FFB 2, but it needs decent software support.
MS ffb stick works great in DCS.
I would say the same. I had tried flight sims with an every day spring loaded stick. My problem is I cant feel what my aircraft is doing. In other words, I often "react" to late to something happening as I relay on the visual cue from what game Im playing.
Unlike for driving with a wheel that has a forceback, then I can react quicker when I just feel that the wheel is turning on it's own even through visually it doesnt look like Im about to lose control of the car
@@Danspy501st On day 2 with this new base. Prior to this I used a 22 inch gooseneck extension with 4 hydraulic adjustable dampers on it. There was no spring and the stick stayed where you put it. I have 3 buttkickers on my rig and that tells me everything I need to know about what the aircraft is doing. Just like in a helicopter I can feel the VRS before I see any other ques. I think the people that are going nuts over this base have been a slave to a spring stick for too long. Unless I have my settings wrong I will definitely be returning this thing.
It’s funny to see his desk moving with the stick 😂
I've been using the same Microsoft Force Feedback II stick for over 20 years now. That stick has taken me from my first years in flight sim experience to now being a professional commercial pilot. It was extremely well made and still works great today. I fly primarily helicopters which don't really have a centering spring, and will just flop over if you let them, so for this reason it's been one of the best options around until now as force feedback sticks are finally making their way back into the market.
Well, I guess heli simmers would be one audience, where the force trim is the more interesting aspect as any sort of rumble for 'immersion'
No
The F16 has a fly-by-wire force sensing stick so it won't have any feedback. Try the A10 or one of the prop plains. Great info man been looking for an FFB system for flight sims for a very long time.
I've had this for 2 days now. I just tried the F16 preset on this base tonight. It changes it to like the real thing where it's basically just pressure that maneuvers the plane. That's pretty much the only cool thing about this base I can see so far.
@@baaamakingbaaaa I have had mine for a few weeks now. It is great with DCS. The helicopter's trim is so much better than a regular joystick. But MSFS 2024 is junk so far for the FFB.
@@TheLeverMonkey I can definitely see going from a spring to center stick where this base would be an awesome change. I've been on all hydraulic feedback for a while now and this wasn't that much of an upgrade as I usually fly helicopters in DCS. I tried that search and rescue server that just came back online and the Huey wasn't any more fun to fly. I do admit the sensors on the Moza are top notch though.
in fact in the REAL F-16 jet the stick hardly moves at all! it uses forces sensors and only moves about 1/16" inch in any direction .
@@baaamakingbaaaa Try it in cold war era jet, preferably phantom or F1, these two will have best FFB.
Dude, you really need to spend some more time with it before you pass judgement. Just like FFB wheels for sim racing, they are generally NOT just plug and play. You need to spend some time adjusting the settings to get a real feel for what it can do.
It's also important to understand how the FFB output of each particular sim works. Some may output purely what you would feel according to the telemetry. Some may add or exaggerate certain effects to make up for the fact that we can't feel G's. Some may adjust the output to "level" the force across multiple modules. So you'd feel the same levels of force in a P-51 as you would in an F-14, even though IRL one may be much more difficult than the other (I don't know, I haven't flown either). Others may not level so that you can feel that difference.
Also, being fly-by-wire, the F-16 was not the best choice for testing in DCS. The only force you will feel is the resistance of the stop, just like the actual jet. Try a warbird or something else with mechanical flight controls. I'd be really interested in hearing your thoughts after you've spent some time with it.
And lastly, I saw on WinWing's FB page that they also have a FFB base coming soon. Over the last few years, both sim racing and flight sims have seen a lot of new equipment come to the market. The competition has driven prices down, while driving quality and innovation up. It's a really good time to be a sim addict! 😁
totally agree!!!!!
I've changed essentially every setting imaginable since I've owned it! I've tried it using direct input, telemetry data, and then a mix of both (which are options you can choose in its software). Also, Moza has presets for specific planes in specific sims, for instance when I flew the A320 I was using the A320 preset specifically made for MSFS, and for the F-16 I was using the F-16 preset made specifically for DCS. Additionally, when speaking about the F-16 in DCS I wasn't looking for feel of the air over the control surfaces, but rather the feel of the whole plane vibrating/buffeting felt through the stick since it's attached directly to the plane itself!
Your talk was so f*king long
Fair enough. In the video it sounded like you had just taken it out of the box.
@@subratakmondal124 Nobody forced you to read it.
Aaron do you like plen
Aaron like plen
Yes he likes plens
He loves plen
I think he lik plen
Naaahhhh he dosen't
"he ejected for no reason" as you barely pull the nose up 10 feet above the ground
I had force feedback like 25 years ago. They need to make a comeback
This stick will shine on sims like Il-2 Cliffs of Dover or Great Battles. Those are older games that took lots of care to implement force feedback. Especially CoD
And those are about the only aircraft that would have a force on the stick depending on the speed. Anything else is hydraulics and fly-by-wire. No forces would be felt.
I pretty much own a desktop PC just for IL-2. I'm so glad that there are multiple companies finally developing FFB. Looking forward to the one from Virpil.
I found a force feedback flightstick in IL-2 Sturmvik very good for feeling the stall limit in your plane while sharp turning.
I like how the stick became erect when powered on and the first thing he said was "wish y'all could feel this" 💀
Awesome video man! Just one thing to point out. When you think of force feed back you have to think of the median in to what you are trying to feel. In racing games you are feeling the forces applied to the car and more importantly the tires. Having feed back from the body of the car and tires of the car you can push the car to the limit.
In flight sims the forces you would feel elevator, rudder and ailerons etc; Those controls are forces affected by air pressure. if you wanted to feel more forces you would need to just apply more force vector on those controls aka go faster lol
5:28 me randomly before a presentation
I feel like you may have missed the whole point of these...They arent about haptic feed back so much..they allow you to feel what your control seurfaces are doing, they allow you to trim the aircraft out like you would in real life, and to simulate the cyclic in a helo like no center sprung joystick ever could. Also, several of the aircraft you chose to demonstrate are fly by wire, meaning there is not supposed to be really any feedback from your control surfaces to the stick.
Extra bonus points for making it compatible with the thrustmaster stick. Kudos to whoever insisted in that, that’s dedication to the flight sim community. Having a Thrustmaster Warthog myself, I’m definitely interested in the base.
Yo thanks for uploading, I have been waiting for this video to come out
I remember the old force feedback joystick from the 90s. It was awesome gaming with it.
Just upgraded my CPU, and I was very excited to play again, expecting gains compared to my previous one. That part didn’t disappoint-going from the 5900X to the 7950X3D. However, after I installed the MOZA cockpit and launched the simulator, the base went berserk with vibrations and noises.
When I got into the plane, I finally realised that, in the last month or so, I hadn’t really experienced true force feedback. Suddenly, I could feel everything-the trimming was finally noticeable, and I was getting that amazing feedback. After flying without any specific purpose for about 10 minutes, I returned to the main menu, and once again, the base was vibrating and making noises like crazy.
I started to worry, so I turned off the simulator and launched it again, but the problem persisted. I reset Windows 11, but now I can no longer get any telemetry service running. I tried re-launching it directly from the MOZA cockpit folder under the MFS folder, but something that worked in the past no longer works.
I have no feedback at all now. I’ve tried reinstalling everything, resetting the base, and launching it when Microsoft Flight Simulator 2024 was already running (as I saw suggested somewhere), but none of these solutions worked.
I was really hoping to spend my days off enjoying the simulator, but unfortunately, nothing is working. I’ve spent hours trying to fix it.
Does anyone have a solution? I’ve submitted a support ticket, but I don’t expect an answer until after New Year. Those 10 minutes I experienced were the best I’ve ever had in a flight simulator. Please help me get back to that.
Thank you, and by the way, great video!
I do wish force feedback was more present in Linux gaming and gaming in general.
Even if the aircraft doesn't have fitted feedback through it's linkages; having the FFB communicate things like light buffet, heavy buffet, and the lightness of controls in the stall, different levels of making contact on landing, weather, trim, and damage through a stick instead of through a seat is a great middle solution between spinning vibration motors and a full force feedback seat.
There's a lot of motion you feel in your body that you don't get through the stick that's important in flight, even if we have to learn to disregard it during IFR
FFB for Airbus aircraft makes no sense😂 The Sidestick in the real think is also just springloaded.
@@florianschwarzmeier621 actually even boeing aircraft you only feel springs. All hydraulically operated. You are only moving some levers on the actuators, nothing else.
@@bartomiejwozniak9096 maybe smaller aircraft. Big aircraft would be impossible to move al cables until the surface.
Testing FFB stick using FBW plane with force sensor stick? lol
LMAO even
Where is the love and care of Heli pilots? We need to see a heli setup.
"is nine a lot? is nine a little?"
my brain : is 9 11?
When a fix winger says oh ye have little faith….nice video 😂
9:23 BRO ALMOST RECREATED UNITED 585 😭
we got Aaron Rheins ASMR before we got gta6
In DCS, you should try the F-14 or the Mirage F1, if FFB is implemented to them. They are old school planes, with direct link. I once tried the real Mirage F1CT simulator, great experience, with real FFB 😊
Ok ppl need to realise something about these FFB bases. It's 90% about the software, the hardware is only capable of doing what the software tells it to. Poor software implementation will completely ruin a FFB base. Something like the Rhino from VPforce proves this point so clearly, it is the goat atm for ffb software & hardware combination. VPforce TelemFFB has had time to grow & has a very involved community pushing along it's development. I think MOZA might of gone in to this with fully appreciating how much the software matters. I still have hopes they will get the software to a better place. Winwing on the other hand has teased their new up coming FFB base ~20nm & ~USD$430 plus WW has a history with professional flight sims so I have more faith in their software being at a better standard at launch.
Moza has spent years refining their FFB software for driving sims, so they are all too aware of the impact that it has. I'd trust Moza to get it right, and improve it over time. It's the sims that need to come to the party.
wasn't subbed until I saw mans got OG cod mw2
the stick was FREAKY when it got turned on
Lmaoooo
the fact that the whole desk is moving
My desk would just break down lol
Nobody remembers microsoft sidewinder force feed back :( that joystick was awesome with even an optical sensor for grip detection
I do remember it, as I have one and still use it everyday… Definitely a piece of hardware ahead of its time.
What you need to feel is the trim or the upward / downward pressure when you change your flaps or accelerate. That's the key feeling you need when piloting (at least in mechanical controls)
I'd really prefer a yoke though to practice Cessna flying.
I want a stick as my school uses DA40s in real life and my stick is just kinda lame.
@@troyandrade615 DA40’s good trainers. I trained in a 172, but did fly in the DA for about 3 hours. It was nice
@@joecuster6926 I flew a 172 once, and I love the Diamond. So much fun to fly. Super easy and stable, you can really throw it around too. Thing just wants to fly.
What planes use a force joystick besides F-16?
Edit: I started war!🫥
Every non fly by wire plane will give you feedback. Ex:the stick will feel harder the faster you go on the mig29 or the f4 or evene a 747 400 or 737
@@Flare7639 I am sorry but that is not what he is asking.
What you wanted him to list out every plane? He gave you the knowledge you need to just look up planes that don’t fly by wire and Wikipedia will do the rest😂
@@davidcantrelleiii6025 It's freedom of speech here, he can say whatever he wants but when you replying to comment that asks: "What planes use a force joystick besides F-16?" - people would expect the answer.
P.S. Is there any list of planes that don't have "fly by wire" but use flight sticks?
@@johndavidson4127 it doesn't make sense to give list of planes because there are so many that give feedback. It's better to give out what actually makes a plane give you feedback via stick or what doesn't so that the person who got the answer won't have to ask for every plane and just read if it has the requirements. It's more universal
THAT THING is HUGE!!!! I don't think I could use that on my desk lol
Great vid man!
i've flown in gyrocopters that have the b9 style grip. and the mechanical load on those stick can go from negligible to feeling like trying to move a brick over a very stick surface. the Wagtail Trojan gyrocopter has so move force on the stick you can barely move it. those grips are normally plastic
Have you tried a flaps 3 landing in the A320 family? You may like landing them more enjoyable. Just make sure to press flaps 3 landing on the overhead panel
when he turns the power on i keep telling myself im not dirty minded...
Most planes don’t have any feedback on the stick as someone who flies in general aviation
Just got Flight sim 2020 and FSX today on sale!! Can't wait to play them.
ONE MANUFACTURER has been making ffb sticks for decades...
3:35 hotas asmr
WDYM ASMR IS THREATENED...............
Aaron i see the tudor on yaa, got a submariner noticed it instantly 😂
Russian pilots hated fly by wire when it first came out for their aircraft. This was because there was lack of feedback and insisted that there was something wrong, it didn’t feel right and “feedback” akin to trim forces was programmed/installed.
be nice to know a list of compatible sticks rather than just...ones that work on thrustmaster base. Like, finding a stick that I want only to find out it doesn't connect to that type of base sort of thing
look at my man's biceps 😭
It’s soooo expensive tho I would of bought it ,thanks to you now I know THANK YOU 🙏
5:58 his desk is moving
@@Shadow426-rb5ku ye lol
Holyyy shit man your biceps look freaking crazy💪🥴😭
should hve tried stalling to see what the stick shaker feels like
Love my VP Force. Makes a hug difference!
compare the stick using the F-14 in both MSFS and DCS, the module is made by the same company and are as close to a direct comparison as you are going to get.
I've just pre-ordered the flight sim 2024 aviators edition but found out it's coming out on november 19th... But anyways I'm early and atleast I can be one of the first people on earth playing it on the launch date.
Microsoft sidewinder force feedback stick got that with fs2000 it was amazing sadly stopped working a few years back.
Aaron, you should use this for the Red Bull Air Race missions for msfs 2024
I just wish it had more buttons. Otherwise, this looks really interesting
How do you have those numbers(altitude, engines, etc) on the bottom of the screen?
It’s in the assistance settings!
@@AaronRheins. Thank you very much! I was looking for it for ages
I am looking forward to buy one so please tell me if i should get one
Id recommend you get the warhog it's better and higher quality
The warthog one is about 500 US dollars in case you wonder
@@Aviationdreams1 Do you mean the thrustmaster warthog?
wait for the Winwing base to be released so you can use the rest of WW's stuff with 1 software
@@PiNKMuDSimGaming yes the pack
What airport did u fly the cirrus at
why would you get a jolt landing? the flight surfaces are still off the ground lol
Hey Aaron, is the airport where you landed the SR22 Egelsbach Airport, Frankfurt?
Fly Helos, that should be the best exaple for FFB joysticks.
this dude spent half the video straight up YAPPIN
I’m glad you don’t actually need to buy the moza stick if you already have a thrustmaster stick which is nice
W blue angels pfp
i got my base a couple days ago. i ordered the base and stick as soon as they were available for pre order. i freaking love moza but the shipping situation for my base and stick are a little weird. i just want to get my stick so i can use the base
I feel like FFB flor fly by wire planes sounds uhh
silly
Really cool product regardless
Why didn't you fly a propeller aircraft, like IL-2, or just any of the WW2 planes?
Feel on the ground? This is not a seat simulator. I think if you want the complete feeling of the aircraft, you need DOF reality coupled with this
So as a pilot I don’t really get why people expect ground roll in the stick. The only rumble I’ve felt was during run up or in a helicopter. The ffb comes in with the difference between low and high speed, stalls, and turbulence. Other than that that’s about it. Now don’t get me wrong I really really want one but people are wanting the wrong thing.
I 100% agree. I never really feel much on the ground, unless it is windy. Flew the other day in 25kt winds and when we were stopped, the wind pushed the elevators all the way back, the stick just slammed backwards. Kinda crazy.
Don’t know if you do suggested reviews but could you maybe review the velocity one flight stick Ty
looks like a 1t1 of the WW orion2
Says 12nm on their website. The old Microsoft Sidewinder 2 was only like 2-3nm. With the Warthog after 2-3 years you need to tear it apart and add synthetic lube to the gimble. Jabbers has a great video on it.
True, but they are talking peak output. They also calculated their force on the diagonal (i.e. using both motors together) unlike everyone else does with a single axis.
Bro gave us some asmr
about time they brought force feedback back to flight sims! DCS is made for it
you should try this stick on DCS with mustang or spitfire
I had a Microsoft force feedback joystick 30 years ago.
5:30 me when i see a gothic girl with glasses :3
@@robloxgamingmx1714 same with me but it's a baddie in milsim gear 🤯
The stick being lighter (solo weight) is better. You don’t have to fight the Dead weight to input. The FFB the weight of a feather is what you want.
dude that is nuts i cant get flight sim to work.
What do you usually use? Just so we know what you compare it to?
The price for some force feedback 💀
I felt it in the 1990s when microsoft and logitech was doing it!
Try maybe older planes like a Mig 29 or a Mig 19 i think the force feedback would be more reliable
Do you think the Moza flight stick would work with the Thrustmaster AVA base?
5:30
Me after waking up
5:40 that's what she said!
Can you review aerofly fs global sometimes?
can you please try gliders with that stick? I want to buy it but first I want to know if its any good for gliders.
Feel on the ground?
what would you expect to feel in a FLIGHT control yoke during taxing ? expecting a realistic explanation., obviously.. exception would be the propeller vibration
Vibration, bumps, etc
Realistically you wouldn't feel much, you will feel the whole aircraft vibrate on a rough runway, More so on light aircraft but as the plane gets heavier, Jets, Fighters and Airliners you would feel less and less in real life, but in most cases not through the actual stick more the whole airframe. But if you don't own a Motion Rig for flight simming then adding some rumble and movement to the stick is like the equivalent emersion factor to those without motion rigs. You wouldn't feel flaps move or gear move through your flight stick, maybe feel the landing gear clunk into place on raising or lowering it but not the actual movement and only again through the airframe not the stick.
Ultimately it's all about getting out of it what you want to. The purists will only want to feel the turbulence from air brakes and gear and high AOA and only in non FBW aircraft but most will add as much rumbles and bumps as they can as it adds to their flight "SIMMING" experience, while most of those extra options are not realistic it's all down to your preferences as to what "you" want to feel and what makes you happy.
Bro, looks so fancy
Could you try out the MiG-25? It just came out.
What keyboard do you have there?
Ur the greatest brotha
sista!
In real life the airbus sidestick would give you zero feedback, just the artificial feel from the dampers that is the same the entite flight
Can you try the winwing orion 2 mac and compare it to the thrustmaster warthog and other military flight sticks.
Still happily using my MS FFB 2 stick