Houdini 19.5 - Intro to SOP Flip tools

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • A simple introduction to the new SOP level Flip tools.

ความคิดเห็น • 38

  • @ablae1234
    @ablae1234 ปีที่แล้ว

    I'm glad I'm not the only one suffering from nearby construction
    love the tut

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +1

      It's been going on for 6 months😕

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 11 หลายเดือนก่อน

    Thank you very much for this!

  • @BasicCGI
    @BasicCGI ปีที่แล้ว

    awesome intro!

  • @MathiasJ89
    @MathiasJ89 ปีที่แล้ว +1

    Nice intro. Thanks Rohan.
    Any chance you could look at UV'ing continuous emission liquids in this series? Having issues getting it to work right when surfacing.
    Please keep up the thumnails xD

  • @zoeychen8487
    @zoeychen8487 10 หลายเดือนก่อน

    Hiii! Thanks so much for this amazing video!! May I ask what is the link for next video?

  • @banno1992
    @banno1992 ปีที่แล้ว

    Quality video, thank you

  • @orientaxis
    @orientaxis ปีที่แล้ว +3

    The thumbnail though 🤪

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +3

      I'm learning the art of TH-cam thumbnails😁

    • @kamazooliy
      @kamazooliy ปีที่แล้ว

      @@rohandalvi I would have seen the video anyway, thumbnail made me see it sooner. It works.

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +1

      @@kamazooliy yess, it works😂

  • @saeidyaghani1015
    @saeidyaghani1015 ปีที่แล้ว

    Thank you!

  • @CentboyMidnight
    @CentboyMidnight ปีที่แล้ว +1

    Any chance to see unreal in ur workflow at some point in the future.

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +3

      I'm working on that right now :)

  • @阳张-s9s
    @阳张-s9s ปีที่แล้ว

    thank you

  • @daemonjofficial
    @daemonjofficial ปีที่แล้ว

    Can you do a tutorial on how to export a fluid sim with white water from Houdini to Blender?

  • @AndreyPanfilov
    @AndreyPanfilov ปีที่แล้ว

    seems like the simulation Spatial Scale options is missed :(

  • @studioiki6225
    @studioiki6225 ปีที่แล้ว

    Amazing. Are you using this new systen or keep using old dop?

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +2

      I’m still using the DOP system . It’s faster.

  • @ruben-dion
    @ruben-dion ปีที่แล้ว

    🙌🙌🙌

  • @mithunkrishna3567
    @mithunkrishna3567 ปีที่แล้ว

    Rohan looks like top chef in a five star hotel 💥...also my houdini 19.5 is python 3.9 and yours is 3.7 why..?

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +1

      Rohan looks nothing like that. It's a stock photo😂 and maybe sidefx might have upgraded the python version. I'll look for a newer build.

    • @mithunkrishna3567
      @mithunkrishna3567 ปีที่แล้ว

      @@rohandalvi 😂😂

  • @SuperNell69
    @SuperNell69 ปีที่แล้ว

    👍👍👍👍❤️

  • @adirajbiswas9609
    @adirajbiswas9609 ปีที่แล้ว

    Can you make a tutorial to make Black Adam lightning in Houdini??😅

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +1

      The Shazam effect?

    • @adirajbiswas9609
      @adirajbiswas9609 ปีที่แล้ว

      @@rohandalvi Yes plz 😁😅

    • @adirajbiswas9609
      @adirajbiswas9609 ปีที่แล้ว

      I would really like to see this slow motion lightning effect in th-cam.com/video/1khxE6m8xow/w-d-xo.html at 0:15s

  • @nathangordon3942
    @nathangordon3942 ปีที่แล้ว

    How did you change the size of the spheres?

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +1

      It’s representing pscale. It will automatically become smaller as you lower the particle separation. But if you want it lower still you can apply a float node and modify the pscale value after the sim but it could make changes to the fluid surface node , so be careful how you use it. If you just want to render the particles or tweak it for viewport then it’s fine,

    • @nathangordon3942
      @nathangordon3942 ปีที่แล้ว

      oh, my viewport just wasnt updating for some reason. Now it is.

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +2

      @@nathangordon3942 the Houdini viewport does that sometimes. If you have the lab tools installed, go the lab tools menu and there's a reset viewport button. It should help.

    • @nathangordon3942
      @nathangordon3942 ปีที่แล้ว

      @@rohandalvi Another question. Would I want to paste the particle sepration from the flip solver as relative reference into the flip container? I have been advised to do this when it comes to pyro (though I forget the reasoning).

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +1

      @@nathangordon3942 you don't need to. In Pyro you need to control 3 things with the same parameter, the smoke resolution, the voxel size in the volume rasterise and the particle separation. In the flip node, both the particle separation values are doing the same thing, so you can just control it from the flip container node.

  • @nathangordon3942
    @nathangordon3942 ปีที่แล้ว

    I hear crows in the background

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว

      No, it's the sound of a saw. There's some construction work going on next to my House.

  • @Bolaway
    @Bolaway ปีที่แล้ว +1

    Worst sop node ever!
    I'm scary on how would be a crowd sop...

    • @rohandalvi
      @rohandalvi  ปีที่แล้ว +1

      Yeah, the flip setup is easily their worst implementation at sop level. I still use the dop level stuff because it's simpler and faster.