69 Tools We Use To Make Our Game Satisfactory

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  • เผยแพร่เมื่อ 26 ก.ค. 2024
  • ⬇ Links and Info ⬇
    Website + FAQ ‣ satisfactorygame.com
    Community Wiki ‣ satisfactory.wiki.gg
    ⬇ Where to buy Satisfactory ⬇
    Steam ‣ store.steampowered.com/app/52...
    Epic ‣ www.epicgames.com/store/p/sat...
    Humble Store ‣ www.humblebundle.com/store/sa...
    ⬇ Merch Stores ⬇
    Heroic Replicas ‣ lizarddoggo.com/
    ⬇ Report bugs and make suggestions ⬇
    questions.satisfactorygame.com
    ⬇ Social Media ⬇
    Twitter ‣ / satisfactoryaf
    Facebook ‣ / satisfactorygame
    Instagram ‣ / coffee_stain_studios
    Discord ‣ / discord
    Reddit ‣ / satisfactorygame
    Twitch ‣ / coffeestainstudiosdevs
    ⬇ Community Managers ⬇
    Jace ‣ / jembawls
    Snutt ‣ / bustasnutt
    ⬇ Editor ⬇
    Masonzero Gaming ► / @masonzerogaming
    ⬇ Timestamps ⬇
    0:00 Game Developers use A LOT of tools to make games
    1:21 About our game - Satisfactory
    1:36 General Tools
    4:17 Programming
    6:58 3D Art
    10:27 2D Art
    11:14 UI/UX
    14:33 Animation
    15:17 VFX
    16:46 Tech Art
    20:05 Sound Design
    21:43 Producers
    23:29 Game Design
    26:36 World Design
    29:04 Localisation
    32:39 IT
    36:14 Community Management & Trailer
    39:17 CEO
    39:42 Thanks for watching!
    ⬇ All tools in this video ⬇
    1. Unreal Engine 4
    2. Google
    3. Perforce
    4. Unreal Game Sync
    5. Microsoft SharePoint
    6. Microsoft OneDrive
    7. Microsoft Outlook
    8. Microsoft Teams
    9. Microsoft Forms
    10. Microsoft Word
    11. Microsoft PowerPoint
    12. Microsoft Excel
    13. Monday.com
    14. WireGuard
    15. Visual Studio
    16. Rider
    17. Beyond Compare
    18. Notepad
    19. Notepad++
    20. Blender
    21. Adobe Substance 3D Designer
    22. Adobe Substance 3D Painter
    23. Adobe Photoshop
    24. Marmoset Toolbag 3
    25. Xnormal
    26. ZBrush
    27. Autodesk Maya
    28. PureRef
    29. ProCreate
    30. Adobe Illustrator
    31. Microsoft Visio
    32. Houdini
    33. OBS Studio
    34. Visual Studio Code
    35. Python
    36. Wwise
    37. REAPER
    38. Google Sheets
    39. Google Drive
    40. Google Docs
    41. Google Slides
    42. Slack
    43. Google Earth
    44. Crowdin
    45. Google Apps Script
    46. Discord
    47. Google Translate
    48. PowerShell
    49. Jenkins
    50. Google Cloud Platform (GCP)
    51. Incredibuild
    52. Twitter
    53. Facebook
    54. Reddit
    55. TH-cam
    56. Twitch
    57. Steam
    58. Epic Games
    59. Humble
    60. Adobe Premiere Pro
    61. Adobe After Effects
    62. MS Paint
    63. Adobe Audition
    64. Audacity
    65. Sonar
    66. Nvidia GeForce Experience - ShadowPlay
    67. StreamElements
    68. Restream
    69. Stream ASS-istant
    BONUS: animBot
    #Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction! In this videos we show off all the #GameDev tools we use to bring Satisfactory to life.
  • เกม

ความคิดเห็น • 1.3K

  • @qualiflyer
    @qualiflyer 2 ปีที่แล้ว +634

    Community: "What kind of hardware do you use?"
    Everyone at Coffee Stain Studios: "A Computer!"

    • @brodriguez11000
      @brodriguez11000 2 ปีที่แล้ว +15

      Paper prototyping.

    • @CoffeeStainStudios
      @CoffeeStainStudios  2 ปีที่แล้ว +253

      At one point I asked people to write in the script what tools they use, then I would begin my research from there. We had SO many people write "A Computer" in their sections xD COMEDIANS.

    • @nurmik
      @nurmik 2 ปีที่แล้ว +13

      they use supercomputer or quantum computer

    • @Me__Myself__and__I
      @Me__Myself__and__I 2 ปีที่แล้ว +16

      @@CoffeeStainStudios Computers are something of a commodity now. For most people doing software dev / technical work / art it mostly comes down to a good video card, a fast processor and as much RAM as you can convince management to buy (min 32GB IMHO). Beyond that it doesn't really matter so much. Apple is fine but more expensive and limits upgradability. Going Windows ends up saving more money and allows for upgrading components of systems, which can be useful since it may be necessary to upgrade video cards somewhat frequently since games are what all those new video card features are for. Game dev is a bit unique in that the beefier hardware only available in desktops is often desirable, but everyone loves laptops so they can take them home. Not sure how game companies balance that these days.

    • @ruslanbaimakhanov2491
      @ruslanbaimakhanov2491 2 ปีที่แล้ว +8

      @@CoffeeStainStudios what about BRAINS?

  • @Xdgvy
    @Xdgvy 2 ปีที่แล้ว +1314

    *This* is why Coffee Stain should be hailed as the God-Kings of early access games. Communication 11/10.

    • @Systox25
      @Systox25 2 ปีที่แล้ว +12

      Every stream be like: We can’t tell you what we are working on(half the time even they don’t know)
      But still 11/10

    • @Xdgvy
      @Xdgvy 2 ปีที่แล้ว +11

      Transparency man. It matters.

    • @Cosmicfury100
      @Cosmicfury100 2 ปีที่แล้ว +7

      Could you imagine if Rockstar gave this kind of communication?

    • @uninfamous
      @uninfamous 2 ปีที่แล้ว +1

      Spot on.

    • @Pendji
      @Pendji 2 ปีที่แล้ว

      And yet nothing about update 5 or the end state of the game

  • @serjtubin
    @serjtubin 2 ปีที่แล้ว +65

    As a software engineer (11 years) and a big Satisfactory fan, I gotta say I am really impressed by this video and your openness to discuss all this

    • @blo0m1985
      @blo0m1985 ปีที่แล้ว

      true, invaluable sharing. So many doubts just disappeared. I migrated from paper to OneNote, to pure coding, to Miro, then to SimpleMind and now to Excell, Visio and Blender (for world prototyping) (which they appear to use). If I started form excel, it would save ton of time and effort.

  • @bashfulbrit
    @bashfulbrit 2 ปีที่แล้ว +112

    Just want to say Jace, I am amazed at how much you know about all the aspects of every department and actually are well knowledged about the technical workings for each one too, amazing community manager, other companies need to learn from this ❤️
    P.S. 2am suggested crew checking in! (Actually 1:12 but close enough)

    • @chickenmadness1732
      @chickenmadness1732 ปีที่แล้ว +1

      That's kind of normal as a game dev. There's loads of overlap and you need to know everyone else's job so you don't give them a pile of garbage they can't use.
      E.g. concept artist designs car > 3D artist models car > car model given to animator to animate > model + animations given to programmer/dev to place inside game
      So the whole team ends up working on the same thing more or less. And each step needs to follow certain guidelines to be useable by the next person in the chain.

  • @MrSpronkets
    @MrSpronkets 2 ปีที่แล้ว +733

    This is awesome, I wish more studios shared this kind of information...

    • @brodriguez11000
      @brodriguez11000 2 ปีที่แล้ว +10

      YT's GDC channel is a good one for a look at the industry.

    • @larryd9577
      @larryd9577 2 ปีที่แล้ว

      It would certainly benefit those who are interested in working there. Probs to Coffee Stain!

  • @mingklytus
    @mingklytus 2 ปีที่แล้ว +235

    Yet another video proving that Coffee Stain has the best community relations team of any game developer out there. Thanks guys. You are the best. Period.

  • @JDarkona
    @JDarkona 2 ปีที่แล้ว +13

    They not only took inspiration from Factorio, they took inspiration from Wube as well and became an epic level game dev studio. Kudos, Coffe Stain!

  • @EUJokerBR
    @EUJokerBR 2 ปีที่แล้ว +5

    One of the best video of the channel. A informative and well paced 40 min long video without getting boring for a single second, that's a accomplishment. Well done Jace and the rest of Team.

  • @Has_Skill_Issues
    @Has_Skill_Issues 2 ปีที่แล้ว +366

    Technical Artists are gods of programming art, and should be treated as the Wizards they clearly are.

    • @brenthoadley
      @brenthoadley 2 ปีที่แล้ว +8

      The community managers at coffee stains are gods

    • @ender-gaming
      @ender-gaming 2 ปีที่แล้ว +14

      Really wish he went into more detail on them. It sounds like they're the programmer who makes sure the artist work doesn't make the game unplayable.

    • @Has_Skill_Issues
      @Has_Skill_Issues 2 ปีที่แล้ว +20

      @@ender-gaming Tech Art is the full blending of art and programming, but that does not even begin to explain the depth it goes. Tech Art is the code that defines procedural generation in lighting and many many many other things like occlusion and such but on a massive scale. Its literal BLACK MAGIC lol. People who are Technical Artists are an amazing blend of mathematicians who also paint like picasso on the side cause they can..

    • @skade245
      @skade245 2 ปีที่แล้ว +2

      @@Has_Skill_Issues Don't forget material shaders

    • @ender-gaming
      @ender-gaming 2 ปีที่แล้ว +2

      @@Has_Skill_Issues Okay I might have to do some more research on what Tech Art really does because it honestly sounds amazing. Also mathematicians who can paint outside of MS paint must be rare as unicorns.

  • @vlmavrodiev
    @vlmavrodiev 2 ปีที่แล้ว +130

    Don't know how much/long you prepared for this 40min video, but you sure sounded like you knew what you were talking about. At first I thought it would be way too long, but it was actually so interesting that I felt surprised and disappointed when it ended (so soon).
    I really enjoyed it,
    Thanks Jace, helps a lot.

  • @gawf99
    @gawf99 2 ปีที่แล้ว +1

    I'm 40 years old next month. I was probably 5 or 6 when I played my first game and it's been a passion of mine since. I've often thought of turning my love into a career but it's always scared me. Fear of the unknown I'd call it. From time to time I look up videos and read what I can on just what goes into making a game. Never have a found something that makes video game development so accessible! It may seem like a small thing to you but this video may be a life changer for me. Truly inspirational. Thank you for your transparency and communication with your community. PS Big fan of Satisfactory. Edging on 300 hours played. Keep it up!

  • @robertkreps3156
    @robertkreps3156 2 ปีที่แล้ว +6

    I'm insanely impressed at the quality of communication in this video. Not just from you to us, but from your colleagues to you, and how well you conveyed it all. As a fellow gamedev and artist I have to say, fantastic work.

  • @TJPedenTheBeard
    @TJPedenTheBeard 2 ปีที่แล้ว +201

    As a ("regular") Software Engineer I can say you did a pretty good job with the programming bits! Loved this video

    • @ApolloSevan
      @ApolloSevan 2 ปีที่แล้ว

      haha define regular? Web dev?

    • @TJPedenTheBeard
      @TJPedenTheBeard 2 ปีที่แล้ว +4

      @@ApolloSevan I meant not a game dev, but yes I do web dev lol

    • @Kenionatus
      @Kenionatus 2 ปีที่แล้ว +9

      Jace did work on the programming team before becoming a community manager.

    • @codex4046
      @codex4046 2 ปีที่แล้ว

      One thing I noticed when talking about VS code they showed VS.
      But I'm not surprised about them using Rider. It's an amazing IDE

    • @davawen9938
      @davawen9938 2 ปีที่แล้ว +2

      @@codex4046 I think he does say they use "Visual studio" and not VS code

  • @joeadams5933
    @joeadams5933 2 ปีที่แล้ว +118

    Videos like this are why I love Coffee Stain. They don't just make a game, they bring you along and make you excited to support their efforts. I'd love to see more of this kind of material, my students would as well. Good work guys. Love this content. Inspiring stuff for tech students, and even us tech educators.

    • @bartmeeus9033
      @bartmeeus9033 2 ปีที่แล้ว +4

      Yeah i agree, this inspires people to learn the tools for game development!

  • @libertyts
    @libertyts 2 ปีที่แล้ว +1

    You said (paraphrasing) "I'm probably not explaining this well" a bunch of times. No mate, you did a fantastic job at getting the basic and simple point across. I am one of those guys that loves receiving a heap of extra (often entirely unrequired) information, but I very much appreciated your summary and I could not have done it better myself. The video flew by. Which at ~41mins, that's an achievement in of itself. Great job mate and keep up the amazing work.

  • @samsellers8157
    @samsellers8157 2 ปีที่แล้ว +6

    I fell in love with satisfactory the first moment I played it, and ive been recently itching to attempt game dev as soon as I repair my laptop, so this is absolutely perfect! Thank you so very much!

  • @zozamex
    @zozamex 2 ปีที่แล้ว +23

    As someone who works in IT and is trying to get into game dev, I think this video is very interesting indeed.
    It's cool to see more and more studios switch to Blender over Maya.

  • @here2there880
    @here2there880 2 ปีที่แล้ว +29

    Reason i am here. 525 hours in game and its lunchtime and i need something to watch why i eat my sammich. Finally i have greatest respect to you guys for your love of your game, treament of fans/players, your constant communication and feedback. All dev should strive to be like you guys. Only other dev I respect as much is the Stardew valley creator. Both fanbases are the most wholesome i have come across.
    Thanks again. Once your game is officially released I will buy multiple copies for my fellow gamer friends i have know for years.

    • @CoffeeStainStudios
      @CoffeeStainStudios  2 ปีที่แล้ว +20

      Stardew Valley

    • @bartmeeus9033
      @bartmeeus9033 2 ปีที่แล้ว +3

      Well i was thinking the same to buy some copies of the game for people, just to support this company, because i like the game but i even think i start to like the people behind it even more!

  • @random9q
    @random9q 2 ปีที่แล้ว +8

    This was not only interesting... I went and took pages and pages of notes on it all. This is FANTASTIC information, first of all, and its also a great look at just how much work goes into developing a game like Satisfactory.

  • @wyattsmith1605
    @wyattsmith1605 2 ปีที่แล้ว +4

    As someone whose getting into game design, I have mad respect for you guys as you let us see behind the curtain as how you guys made the game. Keep up the great work

  • @LazyTeaStudios
    @LazyTeaStudios 2 ปีที่แล้ว +93

    Just what I needed while on my own GameDev journey!

    • @fluxx2875
      @fluxx2875 2 ปีที่แล้ว +6

      Good luck to you!
      Developing for 5 years now but never manged to finish a game and moved to backend and app dev. Game development is hard and takes a lot of time.
      Keep it up, you have my respect 😎👍

    • @LazyTeaStudios
      @LazyTeaStudios 2 ปีที่แล้ว +6

      @@fluxx2875 Thank you! Thats half the reaosn ive sarted documenting it to keep me focused on the goal! Its great we hve communities like this to encourage eachothers creativity!

    • @Crafterchen2
      @Crafterchen2 2 ปีที่แล้ว +1

      What kind of games are you making?

    • @fluxx2875
      @fluxx2875 2 ปีที่แล้ว +1

      @@LazyTeaStudios Just checked out one of your videos. Very cool! Keep it up! 👍👍

    • @LazyTeaStudios
      @LazyTeaStudios 2 ปีที่แล้ว +2

      @@Crafterchen2 currently most my time is on an accessible physical card game while raising awareness for colour blindness… should hopefully be launching the Kickstarter within a couple months! So excited!

  • @IAmNumber4000
    @IAmNumber4000 2 ปีที่แล้ว +50

    Awesome to hear you guys do most of your 3D art stuff in Blender. Incredibly powerful piece of open source software!

    • @rjc0234
      @rjc0234 2 ปีที่แล้ว +2

      Its been wonderful seeing how much it is getting adopted as it moves forward. I only started "using" it 2 years ago, but a friend showed it to me back at school before university.... and I graduated university 10 years ago!! It looked awful and clunky. But it seems that Blender has continued to grow and meed the needs of the users, when other software has been stale and refuses to move

  • @Jimmy-H
    @Jimmy-H 2 ปีที่แล้ว +4

    This was absolutely fantastic, and just further proves how dedicated Coffee Stain is to their community and the game they're making.

  • @AwestinD
    @AwestinD 2 ปีที่แล้ว +5

    This was really cool to see. Especially as I've only just recently taken up game programming and development in general I found this to be a great reference and resource that came at a great time! Knowing most of the facets that go into proper game development offered great insight. Thanks!

  • @lloydsadofsky8411
    @lloydsadofsky8411 2 ปีที่แล้ว +30

    Tell the tech artist that I noticed and was very impressed by everything about the fuel generator animations.

  • @StraveTube
    @StraveTube 2 ปีที่แล้ว +22

    This is absolutely fascinating, and something I had no idea that I wanted. Thank you so much for putting it together! The information was delivered really well, too - informative and yet digestible. It was like an intriguing little mini-documentary about game development. And I don't know who your Tech Artist is, but he sounds like an actual literal wizard.
    Also: Nice.

  • @DjangoLowe
    @DjangoLowe 2 ปีที่แล้ว +5

    I'm a game developer of 20 years and I really enjoyed this. As a programmer, its nice to see what the other displines are doing and what tools they use. I'm kind of new to UE so it also cool to see what you use for that as well.

  • @thegoodolddayz6183
    @thegoodolddayz6183 2 ปีที่แล้ว +4

    I love the transparency of this developer. Most developers dont do this, but coffee stain studios just do and I think the community appreciate it a lot!

  • @GeneralWarned
    @GeneralWarned 2 ปีที่แล้ว +19

    This is great! There are countless different tools out there that mysteriously seem to do the same things, so seeing how your team individually and collectively decide to approach their tasks is very interesting! As nothing more than a tech enthusiast it was fun getting the insight into not only what it takes to develop a game, but briefly in-depth how each program selected by the members of your team attribute to that end. That said, good job listing it all in a comprehensible way! Good video!

  • @FeI3reeze
    @FeI3reeze 2 ปีที่แล้ว +34

    Jace, I never comment, but this video was particularly bussin. Lots of great detail about shit I find interesting and you were clearly interested and knowledgeable about a lot of the roles you described.
    Helped a lot.

  • @tristannel847
    @tristannel847 ปีที่แล้ว +1

    That's an incredible amount of talent working together on a complex yet lovingly handled project. Keep doing what you're doing, still one of my favourite games to play, scratches my engineer OCD!

  • @bartmeeus9033
    @bartmeeus9033 2 ปีที่แล้ว +1

    I think this shows respect for the player base, never had any game dev studio being so open about their Early Access game, this is taking it to another LVL, also pretty inspiring for people who want to work in game development by showing them what they need to learn to work with for each task in the process of making the game. Thank you for being so open to your customers.
    Much respect for the hard work that went in this video! Thank you Jace!

  • @redswords4295
    @redswords4295 2 ปีที่แล้ว +8

    I am currently going through a boot camp for game design. This is helpful to know more about the tools that other expertise use. Thank you!

  • @Jorge_Pronto
    @Jorge_Pronto 2 ปีที่แล้ว

    Thanks Jase, helps alot.
    On a serious note, this was a great vid. Thanks for taking the time to make such a high quality, in-depth peek into the production of the game.

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning 2 ปีที่แล้ว +1

    2:25ish was hilarious... gotta love your sense of humor! XD

  • @jasonanderson8025
    @jasonanderson8025 2 ปีที่แล้ว +6

    Thanks Jace and the Satisfactory team for putting together this amazing gaming tools overview! Also helps to just surface the different roles and parts of the game development process.

  • @ItsCat
    @ItsCat 2 ปีที่แล้ว +9

    40 minutes of the best community managers and game dev content, why *wouldn’t* I watch it all? LOL

  • @mannyrivera6990
    @mannyrivera6990 2 ปีที่แล้ว +5

    What an amazing video and superb description of tools. Amazing work and dedication to your gaming fans , by taking the time out and explaining what many of us are clueless of the hard work behind the doors. Thank you brother !!!

  • @enkiduo
    @enkiduo 2 ปีที่แล้ว +1

    Just spent several years working on an unreal FPS, pretty much 100% overlap in tools usage, good to see.
    Great video, the way coffee stain interacts with the community is the gold standard imo.

  • @Buckminsterfullerene02
    @Buckminsterfullerene02 2 ปีที่แล้ว +13

    Jace's new hairstyle looks great!

  • @vsvitrix
    @vsvitrix 2 ปีที่แล้ว +12

    Thanks Jace, helps a lot. (love the hair btw)

  • @Kevindarkage
    @Kevindarkage 2 ปีที่แล้ว +1

    This was so fun! Seing all of this really show us how much work it takes for you to make us our beloved game. Keep on the good job!

  • @Reveur_Lucide
    @Reveur_Lucide 2 ปีที่แล้ว +3

    Love the fact that you guys use Blender. I'm learning the program (slowly...) now, and it gives me some added confidence in knowing that actual game studios use it for game dev. Definitely a heck of a program, and hearing that the studio not only uses Blender but traded Maya for Blender is all the better. Even if it was a more financial decision, still encouraging to hear that the program is gaining traction.

  • @Xyckno
    @Xyckno 2 ปีที่แล้ว +4

    As a Game Developer this was very insightful, coz I seen I lot of those tools before, but also seeing how people in other departments use them was very interesting as well as what they do with them.
    Great Video!

    • @0815Snickersboy
      @0815Snickersboy 2 ปีที่แล้ว

      probably because maya costs 2000$ per user per year.

  • @50shadesofskittles9
    @50shadesofskittles9 2 ปีที่แล้ว +5

    I've wanted to create a game for a very long time. Playing satisfactory I realized it was my most favourite game ever and also inspired me to want to make something similar. Fun times are ahead! :D

  • @cymonin5549
    @cymonin5549 2 ปีที่แล้ว

    Been on a game dev & devlog kick for the past week, really interesting to see the behind the scenes of a game's development, or what goes through the devs' minds.
    So I really appreciate this video!

  • @rodrrico
    @rodrrico 2 ปีที่แล้ว +2

    Not being remotely involved in game design, this was really fascinating. I don't think any other game developer has openly shared this much information.
    Being a producer, I was very familiar with their workflow, we also use the same programs for Film / TV project management.

  • @LazyTeaStudios
    @LazyTeaStudios 2 ปีที่แล้ว +6

    Love how at 2:10 you are like "IGNORE THE SPAGHETTI"

    • @CoffeeStainStudios
      @CoffeeStainStudios  2 ปีที่แล้ว +10

      let's not talk about that

    • @RC-1290
      @RC-1290 2 ปีที่แล้ว

      I consider this a feature of Blueprint. With C++ you can sometimes hide the fact that you didn't bother cleaning things up behind a bunch of macros or templates or whatever. In Blueprint, it's obvious XD

  • @nathanaelpage
    @nathanaelpage 2 ปีที่แล้ว +5

    Thanks Jace, helps a lot! Not gonna lie, I actually did buy the game a couple weeks ago after finding this TH-cam channel.

  • @nulledpixel
    @nulledpixel 2 ปีที่แล้ว

    Always cool when a game studio shares behind the scenes development, and what dev tools you all use. Please keep sharing this type of content. Great video.

  • @1337CodeMaster
    @1337CodeMaster 2 ปีที่แล้ว +1

    Dude, this was a really, really interesting video. Watched the whole damned thing. The theory and practice are oftentimes so far apart that it's refreshing to see how things are actually done in a real team. Kudos.

  • @razamondo
    @razamondo 2 ปีที่แล้ว +3

    A bunch of programs here that I didn't know about and are going to make things so much easier to be creative and get to end goals faster then what I am currently.
    Super helpful and useful, much love

  • @Weird_Quests
    @Weird_Quests 2 ปีที่แล้ว +3

    Just want to say thanks for the insight into your pipeline and workflow - I'm a narrative designer who's currently building my portfolio (after working on and off for ten years freelance with indie developers) and I'm getting to the stage where I want to apply for studio jobs in the narrative department - so a MASSIVE thank you for sharing this as it gets me prepared for what kind of tools I need to familiarize myself with.

    • @Weird_Quests
      @Weird_Quests 2 ปีที่แล้ว +1

      @Coffee Stain Studios - also, would you recommend me to learn other skills in addition to my narrative/creative writing focus? I'm always studying game design, but would it be beneficial to say, learn Unreal or Unity etc... as I know quite a lot of Narrative Designers use various plugins for creating dialogue systems etc...

  • @beaubatten2475
    @beaubatten2475 2 ปีที่แล้ว

    As someone who has worked, though not extensively, in game development this content is exactly the kind of thing the community needs, especially for anyone interested in starting their own project, awesome video!
    And just as a reminder for anyone starting a project solo or with a very small team, you can still do a lot with only a handful of the tools mentioned here, don't be discouraged, you'll probably be surprised by just how much you can get done with Blender, Unreal, Visual Studio, Photoshop and Google alone!

  • @tacoma87x
    @tacoma87x 2 ปีที่แล้ว

    Friggin love you guys. 100% rec this game to anyone on the fence. It's extremely polished and fun af.

  • @IllyasArt
    @IllyasArt 2 ปีที่แล้ว +6

    Thanks for this video! I always find it funny when people ask why I have so many programs on my taskbar and this vid explains it perfectly! (Solo dev)

  • @TraxtasyMedia
    @TraxtasyMedia 2 ปีที่แล้ว +6

    Coffee Stain is the most funny down to earth developer I've seen in a while

  • @Khyron9
    @Khyron9 2 ปีที่แล้ว

    Thanks! I wrote down all the softwares and now I will start my game studio. You are an amazing presenter!

  • @ClutchKing
    @ClutchKing 2 ปีที่แล้ว +1

    Thanks a lot I learnt a lot man its like EVERY person working in your company is important ,play vital role at everything!! that's crazy

  • @lupowo3966
    @lupowo3966 2 ปีที่แล้ว +3

    I always sort of wanted to jump into and work the Game Developmelt field. This video just makes me want to do it even more XD
    Thanks Juice, helps a lot!
    like actually

  • @cybersteel8
    @cybersteel8 2 ปีที่แล้ว +5

    Thanks Jace, helps a lot :D I can't believe I actually just sat through it from start to end. Yes it's 2am don't judge me

  • @kalic001
    @kalic001 2 ปีที่แล้ว

    Awesome video! Always love to hear what tools game studios use. It's even better when the studio openly shares this info with its players! Thanks!

  • @Jagtress
    @Jagtress 2 ปีที่แล้ว +1

    Actually this was really neat to see. I've always wondered what different departments use and now I have a bit of understanding. So thanks Jace, helps a lot! :D Seriously, you peeps are crushing it!

  • @VitorGuerreiroVideos
    @VitorGuerreiroVideos 2 ปีที่แล้ว +11

    wow! thanks for sharing this! As a 3d artist by day and solo gamedev by night I appreciate getting some insight into how
    super pros do their stuff! happy to see blender, reaper and rider represented xD! I'll be frantically searcing the tools i don't know of asap! hehe! also nice to see how many departments use python so interesting! And yeah techart=witchcraft for sure! Thanks for sharing! More teams should share these types of insight!

    • @Drakshin
      @Drakshin ปีที่แล้ว +1

      As a Tech artist for 5 years, and before that Software Engineer by day and procedural artist by night I'm happy to see people understanding our role more and more as time goes by. I remember a previous employer straight up telling me to my face that "Technical Artist" is not a thing hahaha :D

    • @VitorGuerreiroVideos
      @VitorGuerreiroVideos ปีที่แล้ว

      @@Drakshin Haha! damn! Well, to be fair, "in the old times", Level Designer included some scripting, "actual contemporary level design", 3D Art and Environment Art... I bet engineering/programming roles would be doing the equivalent of tech art as well. In any case, these days, Tech Artist is becoming a more and more interesting role imo.

  • @Rawmon94
    @Rawmon94 2 ปีที่แล้ว +3

    Really cool video, thanks for making it, very insightful :)

  • @Marcells44
    @Marcells44 2 ปีที่แล้ว

    Amazing Jace! I work with Unreal at work, mainly for educating young public about science. It is awesome to have an glimpse of your work, especially when set in on of my favourite games ever!
    Thanks a lot, it feels good to have this little internet relation with you guys. I'd very much like to grab a beer with all of you.

  • @DustinMyDudes
    @DustinMyDudes 2 ปีที่แล้ว

    Great video, Jace! This was a fun compilation of tools used in the industry. I enjoyed it and I appreciate Coffee Stain for being so open about what they use.

  • @teckmethos
    @teckmethos 2 ปีที่แล้ว +6

    69 ha….41 min video!? 😳
    “Boss, I’m gonna need a quick break to…umm…data research, yeah, that’s it.”

  • @NoOne-fe3gc
    @NoOne-fe3gc 2 ปีที่แล้ว +3

    Thanks Jace, that helped a lot. I like the new haircut, looks nice

  • @Ceej16
    @Ceej16 2 ปีที่แล้ว

    you see so many different game development videos on youtube none of them talks about all the software like this, thank you for this as it's very informative and helpful

  • @Remxb411
    @Remxb411 2 ปีที่แล้ว

    Amazing video! I really wish more studios would do things like this! It goes a long way to help bridge the gap between fans and the actual game makers! This video helped give insight on so much of the "video game magic" that the fans typically never have the opportunity to hear about, and also "matches a name to a face" in reference to all the different disciplines that are involved in the whole game making process!
    I can't express enough how appreciative of this video I am! Keep up the great work guys, the way Coffee Stain interacts with it's fans and community is inspirational and something more studios should really strive for!

  • @cromefire_
    @cromefire_ 2 ปีที่แล้ว +4

    Have you tried Blender's generative "engine"? I'm by no means a 3D artist, but the examples I've seen are look really good and it's fully integrated with Blender.

  • @Zeratoxx_
    @Zeratoxx_ 2 ปีที่แล้ว +18

    Eventually interesting to note: Visual Studio is a full-blown IDE, Visual Studio Code is - initially - an advanced text editor (with capabilities for extentions so that it behaves like an IDE but still).
    I love the JetBrains products, especially with some chosen plugins! :D

    • @egretfx
      @egretfx 2 ปีที่แล้ว +1

      I think I need to get Rider

  • @mBrajan
    @mBrajan 2 ปีที่แล้ว +1

    loved the whole thing, you're a natural! I use a lot of graphics tools mentioned and the brief explanations are spot on. I remember trying to explain UV mapping and failing: ''ever seen a roadkill? it's like that!''

  • @hailfire15
    @hailfire15 2 ปีที่แล้ว

    My buddy and I are about to start game dev and this was extremely helpful to get an idea of what tools are popular/useful already to put into our arsenal. Thank you.

  • @TheBaldr
    @TheBaldr 2 ปีที่แล้ว +3

    It's funny ~10 years ago I was at game developer conference, and a student ask if Blender was a good tool to learn, and they were basically laughed at, it was a OK to learn on, but no one in the industry used it. Either learn Max or Maya at that time.

    • @Snowaxe3D
      @Snowaxe3D 2 ปีที่แล้ว

      What are your thoughts on Blender now?
      Asking this because Blender is my main 3d software, and I want your answer to know whether I should commit to learning Maya too.Or is there any other software you would recommend?

    • @noxagonal
      @noxagonal 2 ปีที่แล้ว

      @@Snowaxe3D My 2 cents. I only ever used Blender on 3D modelling but I've been browsing around a bunch. I think the common consensus nowadays is that you should stick with Blender unless there's a need for something more specific or you just prefer the way the other tools feel to use.
      People seem to like ZBrush and Cinema4D a lot so they might be worth a look. 3DsMax added some new modelling features recently as well that are better than Blender's. People are also saying that there's little reason for 3DsMax or Maya nowadays with Blender doing most basic modelling tasks well enough. Maya is said to be much nicer on animation front than Blender however.

  • @christofflinde
    @christofflinde 2 ปีที่แล้ว +6

    This was actually really coool!
    Would UE5 influence/change some of the tools you use?

    • @phitc4242
      @phitc4242 2 ปีที่แล้ว

      my guess would be no, because UE5 is backwards compatible with UE4, but again, idk too well

    • @christofflinde
      @christofflinde 2 ปีที่แล้ว

      @@phitc4242 very true yeah, though I'm specifically referring to stuff like Nanite for e.g.

  • @erenozklnc9427
    @erenozklnc9427 ปีที่แล้ว

    Want this type of videos from all studios bro thats sick! Ty coffee stain for good game and good doc. :)

  • @PhanactFJ
    @PhanactFJ 2 ปีที่แล้ว

    Good evening Jace! I've been watching your videos ever since you uploaded as the community manager for satisfactory and I really appreciate this video. I recently crashed my motorcycle and I'm injured healing, and satisfactory is the only 3D universe passive game that I can play. I've followed the development of this game since the beginning and I'm currently an active developer and community manager for a minecraft-based game called Polycraft World so I really appreciate seeing everything I do from another person's perspective. It's like watching someone else do my job but completely differently but exactly the same. Thank you so much for this video and for everything you do with this game, I really love that your studio is succeeding greatly with this awesome game!!

  • @aphaits
    @aphaits 2 ปีที่แล้ว +11

    Nice

  • @fada1922421
    @fada1922421 2 ปีที่แล้ว +9

    Y’all thought April 1st was very funny but we legit demand a SF podcast now. You made your bed now lie in it!

    • @DavidUtau
      @DavidUtau 2 ปีที่แล้ว

      He is not in his bedroom tho?

  • @ryanburningham6952
    @ryanburningham6952 2 ปีที่แล้ว +2

    Thank you for the info, I am in IT and this is the first time i have heard of Incredibuild. That is a sweat piece of software. Loved hearing about what other departments use at your studio.

  • @zachlausman9524
    @zachlausman9524 2 ปีที่แล้ว

    This was really great to see! I love learn about tools people use to get their job done. Also as an admin/ops person it is great to see some love for the IT people. Keep up the awesome work everyone!

  • @2000YG
    @2000YG 2 ปีที่แล้ว +9

    17:17-17:22 That is not Visual Studio Code. Its Visual Studio. (Be not fooled by the similar name, they differ in many parts substantially)

    • @coulomb1
      @coulomb1 2 ปีที่แล้ว

      I caught that too. I was wondering, “That looks a little more like visual studio… hmmm?”

  • @goblinounours
    @goblinounours 2 ปีที่แล้ว +4

    "69 Tools We Use"
    Nice.

  • @spedi6721
    @spedi6721 2 ปีที่แล้ว

    Wow! Thanks for sharing! Awesome insight!
    I really really want that mug shown in the video. Coloring looked awesome

  • @jc021286
    @jc021286 2 ปีที่แล้ว

    Thanks,
    This was helpful in just discovering new tools to look into. Also, the youtube algorithm just randomly recommending you at 12:30 am was pretty good deal.

  • @georgeo309
    @georgeo309 2 ปีที่แล้ว +3

    if you have substance painter already, why use marmoset toolbar for baking? is there an advantage, or some of your team prefer one over the other?

    • @ravenstone3786
      @ravenstone3786 2 ปีที่แล้ว

      Marmoset better at baking IF you know how to do it properly, if you don’t then best bet is to stick with Painter since it’s much easier to use/learn.

  • @yoyosaur
    @yoyosaur 2 ปีที่แล้ว +6

    I'm a software engineer, and I'm curious if you guys have supported any open-source tools?

    • @PsychotherapistSam
      @PsychotherapistSam 2 ปีที่แล้ว +1

      Especially tools like Blender! I would love to know if they either donated money or code to any of the open-source projects they use! :)

    • @fluxx2875
      @fluxx2875 2 ปีที่แล้ว

      Yeah I would be interested too. It really annoys me when big companies use open source tools but don't support open source projects...

    • @yoyosaur
      @yoyosaur 2 ปีที่แล้ว +1

      @@fluxx2875 TBF I wouldn't call CoffeeStain a big company. These guys have like 5 games in development at once, and game dev is much more time demanding than regular dev.

    • @fluxx2875
      @fluxx2875 2 ปีที่แล้ว

      @@yoyosaur Sure, but I'm pretty sure they have enough money to support a few projects. Maybe just donate a few thousand dollars, would already help many open source projects. Doesn't have to be much, but if you're already using open source tools, you should also support them a bit. Most closed source tools would normally also cost you money 😉
      PS: But I think it's also enough if they just create a few open source projects or in general contribut to others. Creating issues already helps ;)

  • @RSpudieD
    @RSpudieD 2 ปีที่แล้ว

    This is so cool and I love that you're going into so much detail about what and how you do things! It's great! Also, it's cool how much you use Blender and other software like that considering how much the 3D, VFX, and other "worlds" are dominated by the big name software. Thanks for sharing a peek behind the scenes!

  • @HcgRandon
    @HcgRandon 2 ปีที่แล้ว

    Hey Jace! First and foremost bravo to all of you at coffee stain willing to share your workflow and processes with us. Transparency like this is so rare and it's just extremely refreshing, educational and just plain cool!
    Since you were worried about mistakes only "mistake" I noticed was confusing visual studio and visual studio code as the same thing at one point. Everything else was spot on!
    Again bravo please keep creating amazing educational, engaging, and transparent content like this!

  • @rlnt
    @rlnt 2 ปีที่แล้ว +4

    nice

  • @Godswisdom
    @Godswisdom 2 ปีที่แล้ว +3

    69 haha the funni number

  • @SilverAura
    @SilverAura 2 ปีที่แล้ว

    I absolutely love how you bring up and discuss IDE's and the increased popularity of Rider. I was a devout Visual Studio users for the longest time but recently switched to Rider for the exact reason you said. Engine integration, which in my case is Unity.
    And for anyone curious how two or more people can work on the same file and have all their contributions exist in a final version. The core idea behind compare/merge is unlike "Saving" where you're asked to override an entire file, compare/merge instead looks at only the parts you changed (compare) and as long as nobody else made changes that would affect your changes, overwrites only the parts you changed. If there are incompatible changes, you can actually go in and cherry pick what changes you actually want to keep and where.

  • @jaredbeiswenger3766
    @jaredbeiswenger3766 2 ปีที่แล้ว

    Appreciate all the work that went into this, particularly the video examples of the tools being used.

  • @lex_darlog_fun
    @lex_darlog_fun 2 ปีที่แล้ว

    16:48 for many years I was working as a TA myself, and this is the most honest and correct job description. 😂

  • @IMezeldaI
    @IMezeldaI ปีที่แล้ว

    Very interesting and insightful. Really enjoyed this video along with the previous "update" videos. Thanks for being so open and sharing with the community.

  • @Dennis-np2dn
    @Dennis-np2dn 2 ปีที่แล้ว

    As a game design student these kind of videos from studios are very interesting! Maybe one day I'll join you in the Swedish office, you guys are definitely one of my favorite studios I would love to have a job/internship at. Keep up the great content! :)

  • @rabidlemming3680
    @rabidlemming3680 2 ปีที่แล้ว

    I used to work as a software localisation engineer about 20 years ago, some of these tools are familiar to me. Great video, really interesting to see how many tools are still being used.