I can't believe it's been almost a year since CS2 first came out! I've been holding off on buying it for a while, and it's disappointing there's so much work still needed to fix it.
When I looked at the calendar and realized it was October next month I was surprised too. They've certainly made progress - its a better game than it was *one* year ago. But the delays just keep coming, and these one's feel a little more disappointing to me somehow.
The fact that there wasn't a custom asset editor built during development of the game proves that whomever manages this product do not understand what they are doing. Especially with the success of CS1.
I agree completely. Getting the simulation side of things working was always going to rough, but if the game had been released with an asset editor and and props, the detailing side of the fan base would have at least been content, and it would have bought them time to get the simulation side working.
Yeah, I get the logic behind leaving the Steam workshop and going for PDX Mods. But if you're doing that, then you kind of need PDX Mods to be ready on Day 1.
@@SoDakJason This, even then, I feel usually in game mod stores/managers are almost always more restrictive then something like Steam Workshop, or Nexus Mods even if they can work on both Console and PC. How restrictive the consoles are, usually hamper the PC version. Not all the time, but sometimes. Not many games on console with mods/add-ons though...
Pretty much, and it coming out alongside the release of CS1 shows how much longevity it can give a game; not only in content, but in fixes and tools that the devs either haven't thought about or had time to implement.
It shows that they have no clue why the first game was successful, due to all the mods that exist. But this doesn't show on the earnings so it didn't got any priority. And when you look up the steam charts, players for SC1 dropped when 2 came out and didn't really recover because many were hyping up for the next game. Once 2 dropped and failed, both numbers stayed below SC2 release. So they killed two game with one release. SC1 fell from around 30k to around 15k now and SC2 sits at 12k and only had 3 months over 20k.
Iam a software developer, not a game developer, but project structure ist not much different. This gives me the following impression: 1. developer team must be very small 2. the game is probaly rotten to the core, the groundwork on architecture and tech stack seems to be deeply flawed 3. there is no budget left There must be incredible technical debt. I recently played the game after 8 months again and nothing really changed. All the major issues still exist. My guess: this game cant be fixed anymore really. They will maybe bring out a few DLC´s in the future and will internally decide to make Cities Skylines 3 or some major overhaul of Cities 2. You cannot build upon a rotten foundation.
Was thinking that same. THIS is probably why the released it so early, and with so many bugs... They simply ran out of cash flow and needed an injection. This troubles me as a fan of CS1, becasue we have all seen this trend play out on kickstarter (if not in real life) more times than I can count. Rather than admit the foundation is deeply flawed and a ground up rewrite is needed, they will throw good money after bad till the project or company is so far gone, there is no coming back.
The region packs were completed several months ago, but CO have said they won't be available until the asset importer/editor is released, probably because that will be how the player downloads/enables them.
@@matthewparker9276 That doesn't make a lot of sense (on CO's part). They could just release what they have as a free pack to tide things over until the (hopeful) eventual release of the asset creator.
That's exactly the problem. Apart from a few small improvements throughout the year, the developers have made NOTHING other than empty promises. promises, promises and more promises. but NOTHING delivered. But wait... they delivered something, they gave the beach properties that were actually included in the Ultimate Edition to all players as a free update. That's quite a cheeky thing. However, I just see that the ultimate edition has 3 more packs added in addition to the two packs urban promenades and modern architecture. Does that mean that since I had already pre-ordered the ultimate edition, I will get these 3 packs and the radio stations with it? I mean, after all, I own the ultimate edition. I'll ask again in the steam forum to be sure, at least it would be logical.
@@CCJ1998the bottomless pit of assets is why I'm not yet bored with CS1. I'm gonna wait for CS2 to have at least half of CS1's asset pool before jumping ship.
This game is still the most disappointing game purchase of my life :/ The failure of the game isn't even the worst part, it's the fact it destroyed the creation of most the TH-cam content for Cities Skylines 1
I really made a mistake here. I knew the game was not finished when I purchased it on release day, I thought they'd fix it in 3 months post-release but I was wrong. I should've not purchased it at all and waited 3 years to get it on a massive discount and maybe MAYBE it'd actually be worth it by then. I'm just happy that they're not further delaying it by focusing on console port.
I'm so glad that it was on Windows Game Pass from day one and I got to play it free (subscription cost aside). That was a stroke of luck because I almost bought it on Steam with real money.
Then stop buying game on release or pre-order. Problem will correct itself in 2 to 3 years, when they all go bankrupt or learn just in time to release finnished games.
Crazy how CS followed a similar path to SimCity. An amazing, beloved game that completely sht the bed on the bigger and better sequel. To the point where it may have killed the franchise.
To be completely fair, this is what the community has demanded by the response to the last DLC they tried to release. Why would they release another DLC now if they will get the same backlash? We the CS2 players have told them not to release DLCs until the game is fixed so I don't see how we can be mad at them for doing what we asked them to do. Same thing goes for the console edition - we told them very clearly that releasing a product when it isn't ready isn't going to fly and now they aren't releasing a product until it's ready and we are acting shocked by this somehow.
It’s clear that they aren’t delivering much in a year. Which means they are either being poorly managed and/or they moved developers off of the game to focus on the next game…
@@aaronhedgesmusiccoding is not a linear process. You can spend 10 hours working on a tiny feature and code another feature in an afternoon. It is as much luck as it is skill, just because things take a long time does not mean that they are redirecting staff.
@@Mankorra_Gomorrah I’ve done coding for several decades. This is a given. But the speed that they are delivering patches and dlc is significantly slower then they ever did with the previous game. This means that either the foundation of the new game was written quite poorly and/or they aren’t putting the same amount of resources on the game. Delivering dlc and such really shouldn’t taken them so long. Rather I have the impression that since the game has been a financial flop they have probably downsized the team working on it. Rather than working to “fix” the game as promised. It’s a simple business decision. But a short sighted one since they are potentially killing off one of their best IPs
@@aaronhedgesmusic this very video that you are trolling on literally has the information that they’ve produced like 3 entire DLCs but that they are holding off on releasing them until the base game is in a better state. The comment that you are trolling on is about how we, as a community and fan base, bitched and moaned and cried when they were releasing DLCs consistently earlier in the games lifespan and instead told them to fix the game first. Now that they are fixing the game first instead of releasing new DLC people like you are bitching and moaning and crying that the DLCs are taking too long. You are literally the person that OP is talking about and it is shocking how unaware of it you seem to be.
The other thing is they haven’t even finished the DLC. CO confirmed (as many people had suspected) that while the creators had done their part to create assets, CO still has a fair bit to do to get them into the game (something that I suspect a fully functional asset editor will make far easier to do). It makes sense for them to focus resources there instead
Something that I find Paradox has really done a good job with sweeping under the rug is the indefinite delay of the console release, which was pushed from the actual release to the end of Q1, then to the end of Q3, and now no actual release date.
As someone on console who *actually* still wants to play this game even after all of the crap that's happened, it really irks me that not only is it not on console a year after "releasing", but that there are still likely some people who still have this game on preorder even after it's been unplayable for over a year now. I'm really disappointed in Colossal and all them and I'm starting to wonder if this game'll ever come out for console users like me.
They need to update CS1 for us console players since thr console version of the game is postponed indefinitely for now, there’s not a lot of city builders out there for us console players “especially good ones” and just playing bare bones cities skylines with the DLC is frustrating, atleast give us console players something to hold us down like content creator packs while they figure out CS2 console edition
I still remember the hype when there was this TH-cam series by CO themselves about the new features this game would bring. Even a developers diary. I pre-ordered the game because everything looked so good. Then came the news about how they canceled the console release and I canceled my pre-order because something felt off and there were many people already doubting this game's worth. Wow, really close call. I'll never pre-order anything again... thanks for the lesson, Colossal Failure.
@@Hannodb1961 yeah it would be a shame the game is pretty enjoyable as it is especially now with the latest patches and new content and with mods getting more interesting it has a lot of potential to surpass the first game
This has happened already with another paradox game Imperator: Rome so it's not entirely off the table to think that it could happen as shitty as it sounds
Unlikely, whilst it is Paradox's game, CO is doing this work out of their own pocket (they get a healthy chunk of the sales revenue in return), so as long as they are happy to keep working on it, it isn't costing Paradox anything.
One of the most disappointing rollouts of a game. Sad to see the publisher couldn't wait to release it around now, instead of 2023. It's been all damage control for 2024.
The real problem this game has is that when it's finally fixed (in a year or two's time), I don't think many will care. Full credit to the developers for attempting to fix it, but they have a huge job to get people interested in it again.
Oh people will care simply because there are none that can equal cities skylines 2. The city building itch will always be there contrary to what companies think its an unpopular genre.
@@ngkhaijie City building games are amongst my favourite genres. The genre has been poorly served for a long time. I hope Cities Skylines 2 can be what it should have been from the start. I'm not going to purchase it until it's been sorted out, however.
Every time a Paradox dev says indefinite delay, that means cancelled. Every single game paradox cancelled was never said to be cancelled, just "indefinite delay". No one should hold their breathe on a console release, or anything that isnt promised in the ultimate edition season pass. Its very likely that patches will come to an end next year, DLC will release to meet legal obligations from the ultimate edition, and the game will be dropped because people have moved on and wont buy more DLC so paradox isnt interested.
The NDAs will be enforceable long after whatever rug will be pulled over the next year or so. I'm sure you'll hear lots about "toxic negativity" when people start asking hard questions they're not legally allowed to answer.
When the game launched I said after playing it that the game needed at least 2 more years of development. Turns out I was a little off on that, it needs more like 3 or 4 more years.
This game was a bit of a scam. I initially thought it was the publisher's fault for rushing the game, but now a year after release the devs still haven't gotten the game working as it should have on release, so they are also to blame.
my guess would be something related to malicious code injection - that it wasn't built to factor that kind of thing into consideration, and it is proving to be a real nightmare to get it to reject malicious use cases
There's so many available tiles in the map yet the game cannot support population over 50k -- so what's the point of a large map? I already went back playing CS1 where things make sense.
@@kml9166 My pc can still run it fine lol. But yeah some major optimization and better allocation of resources/culling of necessary things that are simulated is needed
@@lauri9061 The game starts to slow down after 50k population and it gets worse as more people comes in -- it doesn't matter how good your PC is. After 50k, the game started to make bad calculations; RICO is broken, traffic is broken, services are broken, etc. For instance, it start demanding for more Elementary School even though there aren't that many children; demanding more Indus at the same time buildings are complaining of not enough workers; citizen travels to work that is 2 months away when there are work minutes away; most of my citizens are wealthy but still complaining about high rent; etc.
100% regret buying this on release. I was expecting it to be fixed within 3 or so months, but no. It's been nearly a year, and little has changed. Shame.
Still playing my CS1 and glad I haven’t purchased CS2. It was put out way too early before it was ready. $$$$ is whats important to Colossal creators. How frustrating/disappointing.☹️
The excitement for GTA 6 is going off the boil because it's taking too long. That and the leaks/trailers show GTA V mated with RDR2, but with new graphics. I'm certainly not losing sleep with anticipation because it's already quite obvious what the game will be like.
The only one responsible for the disaster of CS2 is CO. They are incompetent, clueless and are managed miserable. They represent the state of art of the gaming industry at the moment very well. CS2 will never have the same success as CS1.
Game should have not been released, but greed got the better of them. Performance is still crap where population grows and the game starts to slowly goes to shitt.
I suspect that PDX have cut the funding budget for the game on account of poor player retention, a "toxic" customer/supplier relationship, and fundamentally bad choices of game architecture and optimisation which are not straightforward or inexpensive to fix both on PC and on console. What is being marketed now is an "inference" that things will be improved and new features added so as to head off litigation (for UE purchasers) and to try to keep as many people dangling for as long as possible. The one thing which cuts across my theory is the intention of the recent (I assume) paid for trips for a number of content creators and modders to Finland. What they did there has not been communicated (probably because of an NDA). I had hoped that it was to improve customer relationships and to give insights as to what is soon to be released. The recent communication would seem to cut across this theory. Perhaps, then, it was to try and drum up community engagement to keep the game on life support while CO/PDX work to kill off any chances of litigation?
@@magicaces13 found a solution to the crashes which requires you to go into bios and disable your cpus E cores... I have a really beefy setup with a 4090 and a 13900k it's running ass for what the graphics are... Edit: I believe this is due to some incompatibilities with some cpus not just Intel's which is due to this game being shit, if you want me to help you out with disabling E cores just let me know!
Is it so hard to want a city sim game that is not a city painter? Do we have to rely on cities skylines 2 for that. I am worried that they will start cutting back the city sim features in favor of city painting as that seems like what the majority want. I don't understand why city building games is not as popular as other creative games like minecraft which spawn dozens of clones while city building only has cities skylines.
It's not that it is unpopular. It's that it is unpopular in comparison to what the development price would be to actually make a real life sim. Nobody is capable of it without a AAA budget and then some and something like 5-7 years. It's much easier to make a painter or make something smaller scale in the medieval era. So that's what comapnies do.
I wish Steam would do refunds for broken games. This games left such a bad taste in my mouth that I put it on hidden on Steam so I don't see it there all the time. CS1 made me a big fan of this studio and CS2 broke that down in an instance. What a broken game.
I’ve been waiting so long to play this game because I’m a console player. I am glad they are at least waiting until. The console edition is finished instead of releasing it unfinished like they released the pc version. And we’ve waited this long, so why not wait a few more months to get a better game
They need to update CS1 for us console players since thr console version of the game is postponed indefinitely for now, there’s not a lot of city builders out there for us console players “especially good ones” and just playing bare bones cities skylines with the DLC is frustrating, atleast give us console players something to hold us down like content creator packs while they figure out CS2 console edition
@@VloneKid25 yeah, the console edition isn’t delayed indefinitely, but they say they are continuing to work on it with a set aside team for the console edition development. I’m just confused why they don’t have like actually a lot of people working on it and not like 5 people. It would get done much faster, and the console edition really should be their top priority right now since it’s a whole game and not just a dlc or a patch. I am not happy with paradox and colossal order right now. They have made a bunch of bad decisions in the past few months that has really been disappointed cities skylines fans.
It sounds like you didn't go to the big meeting in Finland so you didn't get to drink the Kool-Aid! So many came back, excited by the optimism and good will expressed by CO, but missed the fact there was nothing real to show them. Thanks for the honest feedback.
Still rocking CS1 every day. When I launched CS2 for the first time I was disappointed. Everything looks so cartoony, yet more realistic. Yes, the buildings itself are better than previous game BUT everything else is just.. bizzare. So clean, so cartoonish, so toyish looking. And everything has millions of polygons which just tanks your fps so much. Why every greenhouse in the backyard has interior?? WTF? Just why lmao. CS1.. With good couple of themes mix, TAA, daylight classic and good LUT, some vegetation assets and newest DLC buildings look miles better than this, prove me wrong.
I would love for an option for traffic to be more intense and spread throughout the city. Also wider builings instead of 6x6. Some buildings irl are 12x6 or 18x6
I just bought it today. So sharing first hand experience of the initial impressions (2 hours). Just for context I have a 5800X3D & 7800 XT & currently own a 1080p 144 Hz Monitor. I started by turning everything to medium just to make sure my rig can handle it. No mods yet. 1. The game looked good as compared to CS1 & felt smooth when building roads and while the initial housing, commercial & industries grew. 2. I liked the road building mechanism, easy to get used to if you have played CS1. Just a different UI. 3. I had to dial down on the UV & OC settings of my GPU as the game crashed the 1st time I launched it. But that was expected as my UV & OC were on the higher side where sometimes other games crash as well. Post dialing it down so far no crashes. 4. The graphics felt cleaner than CS1 and more visually appealing. As I said, this is just an initial impression. Need to clock a lot more hours to be able to give a comprehensive review.
Good to hear there has been some progress. I haven't tried it since launch when it would barely run and I thought it might actually cause my 3090 explode and catch fire.
@@larrote6467 I think that assessment is unfair. I waited for a year to see where this game goes unlike many who pre-ordered. A year is not a small duration. I now feel that the game is at a level where I can play it especially performance wise. Sitting out another year is not going to make much difference now as I don't think performance wise the game will improve leaps and bounds from here. And as far as the greed of game companies go, they have now already officially declared their road map till Q2 2025. So it's not like that is going to be affected with people buying it now.
A year ago I bought the ultimate edition and I have no issues waiting for the DLCs while they keep improving the base game. A lot has already been improved. I have an AMD 5800X with a RX6950XL GPU and last year I was unable to even fluidly scroll over an empty map. Now I only get some stutters when my cities are reaching about 500,000 people. However CS2 does not suffer from the memory issues seen with CS1.
The video playing in the background make me realize just how utterly dead and empty cities feel in CS:2. It's not a simulated city, it's a model set. That is hugely frustrating given that, even if they fix _everything_ and release all the assets in the world, there will still be something missing due to the fundamental design of the game.
Please! please! For the love of god fix the base game. Maybe look at creating some realistic traffic movement and traffic complexity. 90 degree lane changes, still? Some cars look as if they’re going succumb to a rapid disassembly from shaking so much. 😢 Still waiting on more fixes before I try to play the base game again. Such a disappointment not sure which upset me more the fact that they attempted to make props before fixing the base game or forced release to appease the shareholders. 😮
They were more serious about being the next sim city than I realized. I feel like the mods for SC were so helpful with the first game that if they just allowed the steam workshop everything might be fine. I miss customizing my buildings in the first game as well
I swear to god PDX is gonna kill CS and CO too now, what a fucking streak they are on lately with the games they publish. I was already angry after how they managed Lamplighters Leage and the Harebrained Schemes studios and with the pushing and rushing of CS2 feels like CO is also on the line now
Seriously, why is it such a disappointment in production? I'm a game developer and the only thing I can think of that would cause this scale of problems is a total lack of funding and care by the top brass of the publishing arm of the company. It's almost guaranteed not to be the passionate developers seemingly struggling to do their best in developing the game, though I can't substantiate my assumptions either way. Are mods even possible and decent at this point? Can we rely on the community to build up the game from here on out instead?
Console player here and Im happy to wait until December next year if it means a polished day one release that’ll get me hooked. Last thing I want is a rushed experience and robbery of my money.
I loved CS1, found it late (just before airports or industries, can't remember which). Was excited to get CS2 and got a refund pretty quick... Sure, looked nice, but EVERYTHING I loved about CS1 was gone. What they gave in the base was so lacking, I just didn't feel (with the memories of what I had access too) it was fun or a step forward. Had they made the new start off with all those things we had in the old, and improvements on top, sure. But this feeling of 10 steps back for relatively minor graphical enhancements.... Didn't feel like even 1 step forward. Now to see this was basically rushed out to launch, presumably to fund further progress (payrole) on finishing the game, I'm doubtfull CS2 will ever have all that CS1 had. As for those points of friction.... I could be wrong, but I see the possibilities of the FTC getting involved and that will be the final nails in them.
Im still pissed they haven't implemented bike lanes on roads yet. I mean, seriously? It's extreme bs that they are waiting for a DLC to release fucking bikes
It's a real shame... I have tons of ideas, ways to make this game way better then they made, it could make their decisions makers step down their jobs and be fired from any company... Workers Resources Soviet Republic is a real and unshakable example of the failure of Cities Skylines 2 (made from dumbness and greediness) WRSR a early access game who made way more for City Builder game genre than CS ever could scratch... And it's released, people ofc can't realize it was the best city builder game of this last generation... Cities Skylines 2 is ugly looking, beautiful is only when you zoom out and close a eye...but if you zoom in you will be traumatized by it .. Imagine if GTA 6 the most anticipated game of all time releases and it's a horrible flop? This is what happened to CS2, was the most anticipated city builder game, some clueless people from reward events thought it was worth of best city buulder simulation ever 💀 didn't play... bleh I'm not trying to sound like a hater, but it just makes no sense to me how much people still have faith on Cities Skylines 2 lmao all they want is to blind people's mind and make us forget what they did, give a little expansion, a DLC that looks good in the surface, new little stuff, and get people distracted, then you notice it's been 8 years and they announce Cities Skylines 3 saying that know they learned with their mistakes and everything will be different blah blah blah this people will fool you all because you can easily get baited to buy a beach DLC where you can't really make beach. Assets that look so bad and has zero life, and ofc 4 palm trees... 😂 Imagine what comes next, Bike Lanes DLC, you get 4 times of bikes and few colored bike lanes, and this is it... In few years they will do a awful DLC that is just to get money, because it's a feature should be in the game inprinted in the base game since they started and for you to get it you has to use money 💀 I still feel sad, Cities Skylines 1 ended really disappointing, they probably don't have plans for the 10 years anniversary, so they will do the most clueless decisions, useless assets... Sometimes things like that need to happen, ignorant people, greedy people aren't on your side, they need the money, they are not making a game for the people, but for the agents... Games have been failing a lot, it's 2024, greedy is rotting everything. If you want Cities Skylines 2 to be better stay vigilant, watch out their schemes to bait you in the future... It's been a year, no map editr to everyone, no beach, the game only has grass maps, snow is a retrocession, a joke, the game looks more like cartoon that it was before, roads transition to dirt, mining ground all gray, farms don't seem to be farm, wayer effects are a joke, sea water and river water has the same animations, cars tilting like it's a 2010 game, buildings look dead, everything is dead, no life, schools, parks, even industrial places has nothing, if 2024 has no match for city builder game then we can all gove up, it's 2024, they can't animate works to appear in their jobs, so you can feel like everything is live, imagine if everything feels like they're real people working, having fun, even animals in the wild reacting to human activities, the nature reacting to the player doing crazy stuff...the ciry builder I have imagined 20 years ago seems to be to far away to reality, 2024, if they can waste Billions in failed games, like Concord wth is that game, all the others failed games EA does, billions to garbage.... But when a small and humble company does a game for players and listens to people then you will find games like Satisfactory.
I haven't insulted names, faces, I just can't stand to the ignorance of greedy companies looking down on customers while they're reaching easy money... Cities Skylines 2 suffered a huge blow because they're ignorant decision makers, and they lack experience, they can't really make a city builder game, because in the beginning they haven't plan for it, they were slowly adapting to it, until they thought it was their goal, but people on their company may have ruined it all, the works of the developers are very different from us customers, and modders have way more knowledge to the game they want, they can make a bigger fraction of what the devs fail to do, this is why Cities Skylines 1 succeed in the hands of modders, while devs were ruining it and modders rebuilding and making it more playable and enjoyable... Map makers that actually love the game make wayyyyy better maps, modders, know what they need to do, but they have a minuscule amount of resources to make it happen, no help at all, if the game tools were to be give by the modders Cities Skylines could archive something way abnormal... Everyone should agree the works and decisions the Company do is very mixed to what we all should expect... it's like politicians they do dumb things and we have to tank it all, so what we have to do to avoid their misjudgment? Exactly.
KSP2.. If they pull a KSP2 im going to start a petition to make it unlawfull for developer studios to sell a game with the promises of it being developed then ditching it. Then take that petition to the EU.
@@lextacy2008 Good thing America has little authority over the European Union. Apple has already been forced to comply with the EU laws alongside a myriad of other american based companies
This and KSP 2 were two games I was particularly worried about. I held out on buying both and I'm glad I did, though it does deeply sadden me to see the state both games are in. I truly was looking forward to both.
I’ve never bought anything pdx backs, promotes, sells, or supports sense the cfo said in 2016 that EA did nothing wrong with loot boxes. I have no regrets.
As someone who purchased the ultimate edition I'm glad they are focused on getting the asset editor I feel they have worked hard getting the game in a good state and custom assets is what we need.
What about the announced region packs with 3,500 houses and assets/props from different countries? We haven't heard anything about them. They were supposed to come out in the summer...
I like the adjustments in economy 2.0 but it also makes building a small town near impossible. They could’ve just cut subsidies back 50% and I think most people would have been happy. Now I have to follow a very specific series of events, then the game becomes a city painter because my income goes so high
I'm not a software engineer, nor am I experienced in file size, but I think Colossal Order has some serious issues. I have a basic 15.6" HP laptop, with two upgraded RAM cards of 8GB to 16GB in total. I still have yet to upgrade my SSD to a higher amount. When you're on a monthly budget, there's only so much you can do, and it upgrading takes a lot of money that I don't have. Now, I know Cities Skylines 1 eats up memory, though I would've expected that developers would have found a solution to that issue. Of course, they didn't. Now, with Cities Skylines 2, just download and install requires 50 plus GB, plus any amount of GB needed to use any DLCs with the game. That doesn't count how much RAM usage it clogs up. It's taxing on any PC like mine, virtually making the game unplayable, unless you have a gaming PC that's been upgraded to handle large amounts of memory and a hell of a lot of RAM, additionally. I've been asking this for months: Why has Colossal Order created such a large game that most people will never be able to play?
darned if you do darned if you don't. I'm glad they are open about the issues they are facing. People complain about lack of communication and then people complain that the communication is the same as the last time they communicated it. It has come a long way since launch-I wouldn't call it a "No Man's Sky" turnaround but it's getting there eventually.
Honesty indefinite delays are better than constant delays. I still hope it turns out like like no man sky, and im sure it will. But will that be in 6 months or 6 years
No Man's Sky was in a better place a year after launch than CS2 is. Plus Hello games has a humble and open minded CEO who can handle criticism for creating a poor product, unlike Colossal Order's Mariina who is arrogant, headstrong and incredibly thin-skinned (not good attributes for her role, tbh) which meant Hello games were willing to do whatever they had to in order to fix their game. I do not get the same vibe from CO, at all, and that is why I think CS2 won't have a No Man's Sky-like redemption arc.
@@SuperMickyChow don't agree with you at all. no man's sky was still garbage one year after release and nowhere near what they promised, and Sean Murray went radio silent after release but I guess he is more charismatic (hence why he managed to lie so much about the state of the game)
@@skarvhylsa The difference is Sean went radio silent for 3 months fixing the problems. After a year, the game was fixed and starting to get additional content. All of these years later, and Sean has fulfilled every promise, as well as delivering a much more expansive game than originally promised. All for free. Colossal Order is going to fulfill their legal obligations with the Ultimate editions and then cut their losses. Sean cares, CO doesn't. He didn't need to say anything, because the quality of the game spoke better volumes than he ever could
anyone that's a big fan of CS1 like myself that has not bought cs2 yet will likely not buy the game for many years until hardware advances and the games price is drastically lower. Im mostly disappointed that the game needs so many mods that were basically a must have in CS1. there is just so much other stuff to spend my time on besides a clunky, broken "simulator". everyone that bought this game SHOULD be doing everything they can for a refund. IDC if you had fun or not, it's the fact that this game is not what they said it was and it will never be. take your money back!
mind you, im only a fan of cs1 because of the massive amount of mods i have installed. without those mods this "CS2" would never have existed and neither would any of these youtubers that actually make a living off this franchise.
@BeachLookingGuy Paradox don't sell games - they sell frameworks for DLC and mods that other people turn into great games for free, whilst Paradox makes all the money! It's a genius-level ponzi scheme kept going by simp customers and youtubers like Biffa
I can imagine this would be annoying for long-time players, but having only just installed and atarted playing it, its going to be a while before I get bored and want new content. Loving it so far, even though there's still issues and it's far from perfect.
Almost a year and after playing and building a city of 500,000 population, there is literally nothing else to do. We need custom buildings, we need to be able to create at least what we could with the old game. I can't even build the city I had in CS1 in CS2.
to me it sounds good.. because then finishing the Asset Editor is the Main thing that is keeping me from coming back. because i wanna finish making my map before playing it.. but i dont accept the current state of it not willing to struggle throught it unlike others. (mainly because there are also similar games that are in better condition then CS2 map makker atm.)
I don’t know they messed it up this much. I pretty much just expected CS1 with quality of life updates, to match the QoL that mods brought to the game. That’s all I wanted.
I can't believe it's been almost a year since CS2 first came out! I've been holding off on buying it for a while, and it's disappointing there's so much work still needed to fix it.
When I looked at the calendar and realized it was October next month I was surprised too. They've certainly made progress - its a better game than it was *one* year ago. But the delays just keep coming, and these one's feel a little more disappointing to me somehow.
Same
this should of been released in early access
Holding off too.
Never thought I'd have to wait 1+year to get workshop, optimization, bugs fixed.
Now unsure if it even happens at some point. Sad.
I would say you have missed out a 1 year of fun.
The fact that there wasn't a custom asset editor built during development of the game proves that whomever manages this product do not understand what they are doing. Especially with the success of CS1.
I agree completely. Getting the simulation side of things working was always going to rough, but if the game had been released with an asset editor and and props, the detailing side of the fan base would have at least been content, and it would have bought them time to get the simulation side working.
Yeah, I get the logic behind leaving the Steam workshop and going for PDX Mods. But if you're doing that, then you kind of need PDX Mods to be ready on Day 1.
@@SoDakJason This, even then, I feel usually in game mod stores/managers are almost always more restrictive then something like Steam Workshop, or Nexus Mods even if they can work on both Console and PC. How restrictive the consoles are, usually hamper the PC version. Not all the time, but sometimes. Not many games on console with mods/add-ons though...
Pretty much, and it coming out alongside the release of CS1 shows how much longevity it can give a game; not only in content, but in fixes and tools that the devs either haven't thought about or had time to implement.
It shows that they have no clue why the first game was successful, due to all the mods that exist. But this doesn't show on the earnings so it didn't got any priority. And when you look up the steam charts, players for SC1 dropped when 2 came out and didn't really recover because many were hyping up for the next game. Once 2 dropped and failed, both numbers stayed below SC2 release. So they killed two game with one release. SC1 fell from around 30k to around 15k now and SC2 sits at 12k and only had 3 months over 20k.
Iam a software developer, not a game developer, but project structure ist not much different. This gives me the following impression:
1. developer team must be very small
2. the game is probaly rotten to the core, the groundwork on architecture and tech stack seems to be deeply flawed
3. there is no budget left
There must be incredible technical debt. I recently played the game after 8 months again and nothing really changed. All the major issues still exist. My guess: this game cant be fixed anymore really. They will maybe bring out a few DLC´s in the future and will internally decide to make Cities Skylines 3 or some major overhaul of Cities 2. You cannot build upon a rotten foundation.
Was thinking that same.
THIS is probably why the released it so early, and with so many bugs... They simply ran out of cash flow and needed an injection.
This troubles me as a fan of CS1, becasue we have all seen this trend play out on kickstarter (if not in real life) more times than I can count.
Rather than admit the foundation is deeply flawed and a ground up rewrite is needed, they will throw good money after bad till the project or company is so far gone, there is no coming back.
I was hoping this wouldnt be the case but I really didn't expect it to go another way. Just sad with all the hype though, its honestly hard to watch.
Additional Possibility: Management is terrible. Either business or product/dev management have driven this game into the ground.
@@gatowololo5629 Yep. And the lead architect.
I've also come to the conclusion that this game is now dead.
"We don't have any news beyond what we shared last time."
I wish I could tell my boss that when I didn't do any fucking work 🤦😄
You CAN do that. The question is: How often? ;D
This also makes me extremely curious about the promised ”region packs”, they haven’t said anything more about it in like a year
The region packs were completed several months ago, but CO have said they won't be available until the asset importer/editor is released, probably because that will be how the player downloads/enables them.
@@matthewparker9276 That doesn't make a lot of sense (on CO's part). They could just release what they have as a free pack to tide things over until the (hopeful) eventual release of the asset creator.
@tracyjackson7419 that's because they don't know what they're doing.
That's exactly the problem. Apart from a few small improvements throughout the year, the developers have made NOTHING other than empty promises. promises, promises and more promises. but NOTHING delivered. But wait... they delivered something, they gave the beach properties that were actually included in the Ultimate Edition to all players as a free update. That's quite a cheeky thing. However, I just see that the ultimate edition has 3 more packs added in addition to the two packs urban promenades and modern architecture. Does that mean that since I had already pre-ordered the ultimate edition, I will get these 3 packs and the radio stations with it? I mean, after all, I own the ultimate edition. I'll ask again in the steam forum to be sure, at least it would be logical.
Game runs badly already, god knows what hundreds of extra assets will do
Ok, I'll indefinitely delay my purchase of the game. Time to put an other 1k hour into CS1.
Same here I check out the updates to cs2 after an hour I'm bored back to CS1 I can still waste 5 hours in that game and not get bored.
@@CCJ1998the bottomless pit of assets is why I'm not yet bored with CS1. I'm gonna wait for CS2 to have at least half of CS1's asset pool before jumping ship.
you might have time to put in another 2k hours lol.
There are rumors that CO did sabotage to CS1. I hope it's not true.
Cs1 has been unplayable for a while. (Unless you only csre about making dioramas, in which case, you're part of the reason cs2 sucks.
This game is still the most disappointing game purchase of my life :/
The failure of the game isn't even the worst part, it's the fact it destroyed the creation of most the TH-cam content for Cities Skylines 1
For real. Does every youtube content creator get paid to only play CSII or something?
I played it on Game Pass and felt no need to play it over CS1.
I really made a mistake here. I knew the game was not finished when I purchased it on release day, I thought they'd fix it in 3 months post-release but I was wrong.
I should've not purchased it at all and waited 3 years to get it on a massive discount and maybe MAYBE it'd actually be worth it by then.
I'm just happy that they're not further delaying it by focusing on console port.
I made the mistake, expecting a day one path. But it seems even a year one path is unlikely.
Funny thing there isn’t a single sorry in the statement when they are delaying paid dlcs. Delaying is just the norm now lol.
If people would stop buying incomplete games, companies would stop release them like this or go bankrupt.
Valuable lesson to learn. Only we the customers can stop this trend by refusing to buy unfinished games.
@@fidel4023 oh so it’s now the victims fault for not realizing the scam
I guess I'll pick this up four years from now with all its DLC for $15 in a Humble Bundle.
That's what I do; I wait for a good bundle.
I'm so glad that it was on Windows Game Pass from day one and I got to play it free (subscription cost aside).
That was a stroke of luck because I almost bought it on Steam with real money.
Welcome to modern gaming where you buy the game on release and it's finally playable 2-3 years later.
And publishers wonder why pre-orders are not coming in anymore…
Buy the game 2-3 years later, and you get a complete game, and at a hefty discount as well. Win-win.
sadly I dont think this one is making it far enough to get that kind of support.
This situation with City skylines 2 is giving me pause to pre order Planet Coaster 2. I’m not sure what I will do.
Then stop buying game on release or pre-order. Problem will correct itself in 2 to 3 years, when they all go bankrupt or learn just in time to release finnished games.
Crazy how CS followed a similar path to SimCity. An amazing, beloved game that completely sht the bed on the bigger and better sequel. To the point where it may have killed the franchise.
To be completely fair, this is what the community has demanded by the response to the last DLC they tried to release. Why would they release another DLC now if they will get the same backlash? We the CS2 players have told them not to release DLCs until the game is fixed so I don't see how we can be mad at them for doing what we asked them to do. Same thing goes for the console edition - we told them very clearly that releasing a product when it isn't ready isn't going to fly and now they aren't releasing a product until it's ready and we are acting shocked by this somehow.
It’s clear that they aren’t delivering much in a year. Which means they are either being poorly managed and/or they moved developers off of the game to focus on the next game…
@@aaronhedgesmusiccoding is not a linear process. You can spend 10 hours working on a tiny feature and code another feature in an afternoon. It is as much luck as it is skill, just because things take a long time does not mean that they are redirecting staff.
@@Mankorra_Gomorrah I’ve done coding for several decades. This is a given. But the speed that they are delivering patches and dlc is significantly slower then they ever did with the previous game. This means that either the foundation of the new game was written quite poorly and/or they aren’t putting the same amount of resources on the game. Delivering dlc and such really shouldn’t taken them so long. Rather I have the impression that since the game has been a financial flop they have probably downsized the team working on it. Rather than working to “fix” the game as promised. It’s a simple business decision. But a short sighted one since they are potentially killing off one of their best IPs
@@aaronhedgesmusic this very video that you are trolling on literally has the information that they’ve produced like 3 entire DLCs but that they are holding off on releasing them until the base game is in a better state. The comment that you are trolling on is about how we, as a community and fan base, bitched and moaned and cried when they were releasing DLCs consistently earlier in the games lifespan and instead told them to fix the game first. Now that they are fixing the game first instead of releasing new DLC people like you are bitching and moaning and crying that the DLCs are taking too long.
You are literally the person that OP is talking about and it is shocking how unaware of it you seem to be.
The other thing is they haven’t even finished the DLC. CO confirmed (as many people had suspected) that while the creators had done their part to create assets, CO still has a fair bit to do to get them into the game (something that I suspect a fully functional asset editor will make far easier to do). It makes sense for them to focus resources there instead
Something that I find Paradox has really done a good job with sweeping under the rug is the indefinite delay of the console release, which was pushed from the actual release to the end of Q1, then to the end of Q3, and now no actual release date.
Console will realistically be released in 2026
Time to be real here. This game as poorly optimized as it is on PC absolutely under no circumstances can run on the Xbox Series S.
Expect GTA VI to be released b4 CS2 comes out on console
Prison Architect 2 is also delayed indefinitely.
As someone on console who *actually* still wants to play this game even after all of the crap that's happened, it really irks me that not only is it not on console a year after "releasing", but that there are still likely some people who still have this game on preorder even after it's been unplayable for over a year now.
I'm really disappointed in Colossal and all them and I'm starting to wonder if this game'll ever come out for console users like me.
They need to update CS1 for us console players since thr console version of the game is postponed indefinitely for now, there’s not a lot of city builders out there for us console players “especially good ones” and just playing bare bones cities skylines with the DLC is frustrating, atleast give us console players something to hold us down like content creator packs while they figure out CS2 console edition
So Colossal Disorder cannot fix thier own game in a timely manner.. color me shocked 😑
I thinknthe issue is paradox rushed this game out before it was ready
I still remember the hype when there was this TH-cam series by CO themselves about the new features this game would bring. Even a developers diary. I pre-ordered the game because everything looked so good. Then came the news about how they canceled the console release and I canceled my pre-order because something felt off and there were many people already doubting this game's worth. Wow, really close call. I'll never pre-order anything again... thanks for the lesson, Colossal Failure.
Welp, who'll be the next good good city builder I guess. The door is open, anyone. Except for you, Electronic Arts.
there is a game called "highrise city" that merges citybuilding with logistics and industry production.
Workers & Resources: Soviet Republic went out of early access recently.
Junxions. The dev said after the game is finished as a road simulator he will immediately start working on making it work city builder
I can't believe they're still charging for the game like it was a newly released triple AAA product.
AAA AAA AAA??? 😂
Ubisoft is quivering in their boots
They can charge whatever they want. I aint buying it till it gets good.
Ominous feeling that Paradox gonna halt development on it completely.
I have the feeling they already did. They produce the same amount on content than KSP2 did before shutting down
That would be a real shame. I actually enjoy playing the game as it is.
@@Hannodb1961 yeah it would be a shame the game is pretty enjoyable as it is especially now with the latest patches and new content and with mods getting more interesting it has a lot of potential to surpass the first game
This has happened already with another paradox game Imperator: Rome so it's not entirely off the table to think that it could happen as shitty as it sounds
Unlikely, whilst it is Paradox's game, CO is doing this work out of their own pocket (they get a healthy chunk of the sales revenue in return), so as long as they are happy to keep working on it, it isn't costing Paradox anything.
One of the most disappointing rollouts of a game. Sad to see the publisher couldn't wait to release it around now, instead of 2023. It's been all damage control for 2024.
The real problem this game has is that when it's finally fixed (in a year or two's time), I don't think many will care. Full credit to the developers for attempting to fix it, but they have a huge job to get people interested in it again.
Oh people will care simply because there are none that can equal cities skylines 2. The city building itch will always be there contrary to what companies think its an unpopular genre.
As a day 1 buyer, I'll care. I've got nothing but time. Factorio Space Age will tide me over until they finally polish this bad boy up.
@@ngkhaijie City building games are amongst my favourite genres. The genre has been poorly served for a long time. I hope Cities Skylines 2 can be what it should have been from the start. I'm not going to purchase it until it's been sorted out, however.
When it's finally fixed it will have plenty of mods and custom assets that will draw people back in.
Unless another company releases something better, people will still care, 1 2 5 10 years from now
Lost hope in this game, at this point it's simply entertaining to tune into the news to see how bad it's gotten 😂
How have they been so blind to release it as 1.0 ? All this backlash would have been better understood if the game had been released as early access.
Well then they can’t scam the users for it can they?
Laughcrying as I remember Kerbal Space Program 2.
Sure am glad I didn’t spend $5000 on hardware for this clusterfuck
Jesus Christ... I haven't followd CS2 news for a while and it's still a dumpster fire?
Can't believe I paid $120 CAD for this.
Every time a Paradox dev says indefinite delay, that means cancelled. Every single game paradox cancelled was never said to be cancelled, just "indefinite delay". No one should hold their breathe on a console release, or anything that isnt promised in the ultimate edition season pass. Its very likely that patches will come to an end next year, DLC will release to meet legal obligations from the ultimate edition, and the game will be dropped because people have moved on and wont buy more DLC so paradox isnt interested.
CO is the developer of CS2. They are probably pissed to of the performance of CO.
Which sucks cause CO is actually good at producing stuff and have shown a lot of care for this game
Co is not a good developer as long as Mariina Hallikainen is in charge of everything
Prison Architect 2. That's another one.
Cities Skylines 1 is still playable, and the community is still making assets. There's no reason to play the sequal.
Don't give them ideas or they will pull the plug somehow lol
Why wouldn't CS1 be playable?
@darksoulsss2618 yeah ots not an online game so it will be fine
Good thing they flew in all the content creators to tell them it’s still delayed, and no progress has been made been made.
More importantly they all got locked into a NDA so they can't talk about it on their TH-cam channels.
They is no videos from any of them about this😂 and colossal orders didn’t even post it on their website or any social media platforms 😂
Not a single apology when delaying paid dlcs and promised updates
Wine and dine the content creators so they will say good things about CO
The NDAs will be enforceable long after whatever rug will be pulled over the next year or so. I'm sure you'll hear lots about "toxic negativity" when people start asking hard questions they're not legally allowed to answer.
When the game launched I said after playing it that the game needed at least 2 more years of development. Turns out I was a little off on that, it needs more like 3 or 4 more years.
As a Vic3 player, I thought we had it rough, but man Skylines is having an even worse time, which is saying something.
This game was a bit of a scam. I initially thought it was the publisher's fault for rushing the game, but now a year after release the devs still haven't gotten the game working as it should have on release, so they are also to blame.
I want my money back.
No take backs, it's the shareholders now *laughs in frustration*
Totally agree. I also with I could get a refund of the time I spent trying to play it last winter
"The asset editor has presented more problems then expected" Fuckin how!? Like I really want to know how that's even possible.
my guess would be something related to malicious code injection - that it wasn't built to factor that kind of thing into consideration, and it is proving to be a real nightmare to get it to reject malicious use cases
There's so many available tiles in the map yet the game cannot support population over 50k -- so what's the point of a large map? I already went back playing CS1 where things make sense.
What do you mean cannot support a population over 50k?
Because the game simulates every poo of cims that is not necessary for city builder game 😅
@@kml9166 My pc can still run it fine lol. But yeah some major optimization and better allocation of resources/culling of necessary things that are simulated is needed
@@lauri9061 The game starts to slow down after 50k population and it gets worse as more people comes in -- it doesn't matter how good your PC is. After 50k, the game started to make bad calculations; RICO is broken, traffic is broken, services are broken, etc. For instance, it start demanding for more Elementary School even though there aren't that many children; demanding more Indus at the same time buildings are complaining of not enough workers; citizen travels to work that is 2 months away when there are work minutes away; most of my citizens are wealthy but still complaining about high rent; etc.
Crazy thing is this is already more communication than what KSP 2 did.
I have in my faith that they're going to do something big for C:S2 on its anniversary day, i hope that they will added Asset Editor on that time.
How in the world did everything go so wrong.. They had soo much good will.
100% regret buying this on release. I was expecting it to be fixed within 3 or so months, but no. It's been nearly a year, and little has changed. Shame.
Can we just bury this game and move on? Hopefully the modders go back to a non-updating CS1 and do crazy stuff there again.
Still playing my CS1 and glad I haven’t purchased CS2. It was put out way too early before it was ready. $$$$ is whats important to Colossal creators. How frustrating/disappointing.☹️
Delighted I watched this to get my update on the console version, can finally put in the wishlist next to GTA 6 and Hen’s Teeth
The excitement for GTA 6 is going off the boil because it's taking too long. That and the leaks/trailers show GTA V mated with RDR2, but with new graphics. I'm certainly not losing sleep with anticipation because it's already quite obvious what the game will be like.
The only one responsible for the disaster of CS2 is CO. They are incompetent, clueless and are managed miserable. They represent the state of art of the gaming industry at the moment very well. CS2 will never have the same success as CS1.
They need to put focus on hiring more people. It's been clear since the beginning that their staff is bare bones.
Game should have not been released, but greed got the better of them. Performance is still crap where population grows and the game starts to slowly goes to shitt.
I suspect that PDX have cut the funding budget for the game on account of poor player retention, a "toxic" customer/supplier relationship, and fundamentally bad choices of game architecture and optimisation which are not straightforward or inexpensive to fix both on PC and on console. What is being marketed now is an "inference" that things will be improved and new features added so as to head off litigation (for UE purchasers) and to try to keep as many people dangling for as long as possible.
The one thing which cuts across my theory is the intention of the recent (I assume) paid for trips for a number of content creators and modders to Finland. What they did there has not been communicated (probably because of an NDA). I had hoped that it was to improve customer relationships and to give insights as to what is soon to be released. The recent communication would seem to cut across this theory. Perhaps, then, it was to try and drum up community engagement to keep the game on life support while CO/PDX work to kill off any chances of litigation?
I can't believe I bought this crap. Terrible game, terrible release and a developer who won't right this. Such a shame.
The developers are literally on holidays every other month, game is dogshit so glad I have cities 1
Even worse right now every new map I try the game crashes within 20mins of starting it. No mods at all. Fresh install. Waste of time... And money
@@magicaces13 found a solution to the crashes which requires you to go into bios and disable your cpus E cores... I have a really beefy setup with a 4090 and a 13900k it's running ass for what the graphics are...
Edit: I believe this is due to some incompatibilities with some cpus not just Intel's which is due to this game being shit, if you want me to help you out with disabling E cores just let me know!
Is it so hard to want a city sim game that is not a city painter? Do we have to rely on cities skylines 2 for that. I am worried that they will start cutting back the city sim features in favor of city painting as that seems like what the majority want. I don't understand why city building games is not as popular as other creative games like minecraft which spawn dozens of clones while city building only has cities skylines.
It's not that it is unpopular. It's that it is unpopular in comparison to what the development price would be to actually make a real life sim. Nobody is capable of it without a AAA budget and then some and something like 5-7 years. It's much easier to make a painter or make something smaller scale in the medieval era. So that's what comapnies do.
Sounds like you need to try Workers and Resources: Soviet Republic.
I wish Steam would do refunds for broken games. This games left such a bad taste in my mouth that I put it on hidden on Steam so I don't see it there all the time. CS1 made me a big fan of this studio and CS2 broke that down in an instance. What a broken game.
They really need to hire more people. This is really getting ridiculous.
of course the creator packs are done, colossal order wasn't working on them. Can't show that the creators working for them are more competent
I’ve been waiting so long to play this game because I’m a console player. I am glad they are at least waiting until. The console edition is finished instead of releasing it unfinished like they released the pc version. And we’ve waited this long, so why not wait a few more months to get a better game
They need to update CS1 for us console players since thr console version of the game is postponed indefinitely for now, there’s not a lot of city builders out there for us console players “especially good ones” and just playing bare bones cities skylines with the DLC is frustrating, atleast give us console players something to hold us down like content creator packs while they figure out CS2 console edition
@@VloneKid25 yeah, the console edition isn’t delayed indefinitely, but they say they are continuing to work on it with a set aside team for the console edition development. I’m just confused why they don’t have like actually a lot of people working on it and not like 5 people. It would get done much faster, and the console edition really should be their top priority right now since it’s a whole game and not just a dlc or a patch. I am not happy with paradox and colossal order right now. They have made a bunch of bad decisions in the past few months that has really been disappointed cities skylines fans.
It’s still inferior to simcity 2013 which was made a decade ago 😮😂
Performance still sucks so bad, they need to fix it.
It sounds like you didn't go to the big meeting in Finland so you didn't get to drink the Kool-Aid! So many came back, excited by the optimism and good will expressed by CO, but missed the fact there was nothing real to show them. Thanks for the honest feedback.
Still rocking CS1 every day. When I launched CS2 for the first time I was disappointed. Everything looks so cartoony, yet more realistic. Yes, the buildings itself are better than previous game BUT everything else is just.. bizzare. So clean, so cartoonish, so toyish looking. And everything has millions of polygons which just tanks your fps so much. Why every greenhouse in the backyard has interior?? WTF? Just why lmao. CS1.. With good couple of themes mix, TAA, daylight classic and good LUT, some vegetation assets and newest DLC buildings look miles better than this, prove me wrong.
Good. Paradox and CO should really sit down and stop farting out half baked insults to their player base
the future is shovelling out the required DLC for ultimate edition then Paradox cutting their partnership with Colossal Order.
That's looking like the best-case scenario at this point, sadly.
Colossal Order? More like Colossal Odor at this point.
I would love for an option for traffic to be more intense and spread throughout the city. Also wider builings instead of 6x6. Some buildings irl are 12x6 or 18x6
I just bought it today. So sharing first hand experience of the initial impressions (2 hours). Just for context I have a 5800X3D & 7800 XT & currently own a 1080p 144 Hz Monitor. I started by turning everything to medium just to make sure my rig can handle it. No mods yet.
1. The game looked good as compared to CS1 & felt smooth when building roads and while the initial housing, commercial & industries grew.
2. I liked the road building mechanism, easy to get used to if you have played CS1. Just a different UI.
3. I had to dial down on the UV & OC settings of my GPU as the game crashed the 1st time I launched it. But that was expected as my UV & OC were on the higher side where sometimes other games crash as well. Post dialing it down so far no crashes.
4. The graphics felt cleaner than CS1 and more visually appealing.
As I said, this is just an initial impression. Need to clock a lot more hours to be able to give a comprehensive review.
Good to hear there has been some progress. I haven't tried it since launch when it would barely run and I thought it might actually cause my 3090 explode and catch fire.
Thanks for being part of the problem
@@larrote6467 I think that assessment is unfair. I waited for a year to see where this game goes unlike many who pre-ordered. A year is not a small duration. I now feel that the game is at a level where I can play it especially performance wise. Sitting out another year is not going to make much difference now as I don't think performance wise the game will improve leaps and bounds from here. And as far as the greed of game companies go, they have now already officially declared their road map till Q2 2025. So it's not like that is going to be affected with people buying it now.
"felt smooth". How many inhabitants does your city have?
A year ago I bought the ultimate edition and I have no issues waiting for the DLCs while they keep improving the base game. A lot has already been improved. I have an AMD 5800X with a RX6950XL GPU and last year I was unable to even fluidly scroll over an empty map. Now I only get some stutters when my cities are reaching about 500,000 people. However CS2 does not suffer from the memory issues seen with CS1.
To bad this game instead of beeing a game , its just a city painter in pre-pre-pre-alpha.
The video playing in the background make me realize just how utterly dead and empty cities feel in CS:2. It's not a simulated city, it's a model set. That is hugely frustrating given that, even if they fix _everything_ and release all the assets in the world, there will still be something missing due to the fundamental design of the game.
Please! please! For the love of god fix the base game. Maybe look at creating some realistic traffic movement and traffic complexity. 90 degree lane changes, still? Some cars look as if they’re going succumb to a rapid disassembly from shaking so much. 😢 Still waiting on more fixes before I try to play the base game again. Such a disappointment not sure which upset me more the fact that they attempted to make props before fixing the base game or forced release to appease the shareholders. 😮
They can't. They are incapable. This game is pretty clearly a sunk cost now.
They were more serious about being the next sim city than I realized. I feel like the mods for SC were so helpful with the first game that if they just allowed the steam workshop everything might be fine. I miss customizing my buildings in the first game as well
I swear to god PDX is gonna kill CS and CO too now, what a fucking streak they are on lately with the games they publish. I was already angry after how they managed Lamplighters Leage and the Harebrained Schemes studios and with the pushing and rushing of CS2 feels like CO is also on the line now
Seriously, why is it such a disappointment in production? I'm a game developer and the only thing I can think of that would cause this scale of problems is a total lack of funding and care by the top brass of the publishing arm of the company. It's almost guaranteed not to be the passionate developers seemingly struggling to do their best in developing the game, though I can't substantiate my assumptions either way.
Are mods even possible and decent at this point? Can we rely on the community to build up the game from here on out instead?
unsurprising disappointment
Console player here and Im happy to wait until December next year if it means a polished day one release that’ll get me hooked.
Last thing I want is a rushed experience and robbery of my money.
It's been a year, with very important but mediocre updates. The pc version is now developed by skeleton crew. GG.
I loved CS1, found it late (just before airports or industries, can't remember which).
Was excited to get CS2 and got a refund pretty quick... Sure, looked nice, but EVERYTHING I loved about CS1 was gone. What they gave in the base was so lacking, I just didn't feel (with the memories of what I had access too) it was fun or a step forward.
Had they made the new start off with all those things we had in the old, and improvements on top, sure. But this feeling of 10 steps back for relatively minor graphical enhancements.... Didn't feel like even 1 step forward.
Now to see this was basically rushed out to launch, presumably to fund further progress (payrole) on finishing the game, I'm doubtfull CS2 will ever have all that CS1 had.
As for those points of friction.... I could be wrong, but I see the possibilities of the FTC getting involved and that will be the final nails in them.
This company has gone down in flames
Im still pissed they haven't implemented bike lanes on roads yet. I mean, seriously? It's extreme bs that they are waiting for a DLC to release fucking bikes
It's a real shame...
I have tons of ideas, ways to make this game way better then they made, it could make their decisions makers step down their jobs and be fired from any company...
Workers Resources Soviet Republic is a real and unshakable example of the failure of Cities Skylines 2 (made from dumbness and greediness)
WRSR a early access game who made way more for City Builder game genre than CS ever could scratch... And it's released, people ofc can't realize it was the best city builder game of this last generation...
Cities Skylines 2 is ugly looking, beautiful is only when you zoom out and close a eye...but if you zoom in you will be traumatized by it ..
Imagine if GTA 6 the most anticipated game of all time releases and it's a horrible flop?
This is what happened to CS2, was the most anticipated city builder game, some clueless people from reward events thought it was worth of best city buulder simulation ever 💀 didn't play... bleh
I'm not trying to sound like a hater, but it just makes no sense to me how much people still have faith on Cities Skylines 2 lmao all they want is to blind people's mind and make us forget what they did, give a little expansion, a DLC that looks good in the surface, new little stuff, and get people distracted, then you notice it's been 8 years and they announce Cities Skylines 3 saying that know they learned with their mistakes and everything will be different blah blah blah this people will fool you all because you can easily get baited to buy a beach DLC where you can't really make beach. Assets that look so bad and has zero life, and ofc 4 palm trees... 😂
Imagine what comes next, Bike Lanes DLC, you get 4 times of bikes and few colored bike lanes, and this is it... In few years they will do a awful DLC that is just to get money, because it's a feature should be in the game inprinted in the base game since they started and for you to get it you has to use money 💀
I still feel sad, Cities Skylines 1 ended really disappointing, they probably don't have plans for the 10 years anniversary, so they will do the most clueless decisions, useless assets...
Sometimes things like that need to happen, ignorant people, greedy people aren't on your side, they need the money, they are not making a game for the people, but for the agents...
Games have been failing a lot, it's 2024, greedy is rotting everything.
If you want Cities Skylines 2 to be better stay vigilant, watch out their schemes to bait you in the future...
It's been a year, no map editr to everyone, no beach, the game only has grass maps, snow is a retrocession, a joke, the game looks more like cartoon that it was before, roads transition to dirt, mining ground all gray, farms don't seem to be farm, wayer effects are a joke, sea water and river water has the same animations, cars tilting like it's a 2010 game, buildings look dead, everything is dead, no life, schools, parks, even industrial places has nothing, if 2024 has no match for city builder game then we can all gove up, it's 2024, they can't animate works to appear in their jobs, so you can feel like everything is live, imagine if everything feels like they're real people working, having fun, even animals in the wild reacting to human activities, the nature reacting to the player doing crazy stuff...the ciry builder I have imagined 20 years ago seems to be to far away to reality, 2024, if they can waste Billions in failed games, like Concord wth is that game, all the others failed games EA does, billions to garbage.... But when a small and humble company does a game for players and listens to people then you will find games like Satisfactory.
I haven't insulted names, faces, I just can't stand to the ignorance of greedy companies looking down on customers while they're reaching easy money... Cities Skylines 2 suffered a huge blow because they're ignorant decision makers, and they lack experience, they can't really make a city builder game, because in the beginning they haven't plan for it, they were slowly adapting to it, until they thought it was their goal, but people on their company may have ruined it all, the works of the developers are very different from us customers, and modders have way more knowledge to the game they want, they can make a bigger fraction of what the devs fail to do, this is why Cities Skylines 1 succeed in the hands of modders, while devs were ruining it and modders rebuilding and making it more playable and enjoyable...
Map makers that actually love the game make wayyyyy better maps, modders, know what they need to do, but they have a minuscule amount of resources to make it happen, no help at all, if the game tools were to be give by the modders Cities Skylines could archive something way abnormal... Everyone should agree the works and decisions the Company do is very mixed to what we all should expect... it's like politicians they do dumb things and we have to tank it all, so what we have to do to avoid their misjudgment? Exactly.
KSP2.. If they pull a KSP2 im going to start a petition to make it unlawfull for developer studios to sell a game with the promises of it being developed then ditching it. Then take that petition to the EU.
It does smell like KSP2 doesn't it.
That will never pass in America
This is nothing like KSP2, the devs are actually fixing things and have been transparent with timelines. KSP2 was never like that.
@@lextacy2008 Good thing America has little authority over the European Union. Apple has already been forced to comply with the EU laws alongside a myriad of other american based companies
This and KSP 2 were two games I was particularly worried about. I held out on buying both and I'm glad I did, though it does deeply sadden me to see the state both games are in. I truly was looking forward to both.
I held out on KSP 2 but I bought this early on release.... what a mistake... wish I didn't...
I’ve never bought anything pdx backs, promotes, sells, or supports sense the cfo said in 2016 that EA did nothing wrong with loot boxes. I have no regrets.
Can’t believe we’re still waiting for the console version, I go back to CS1 remastered on my PS5 every few months out of anticipation lol
My prediction is that they are working on EU5 rn and once that releases they will get back to semi regular updates
EU5 is Paradox Development Studio. Colossal Order isn't working on that at all.
As someone who purchased the ultimate edition I'm glad they are focused on getting the asset editor I feel they have worked hard getting the game in a good state and custom assets is what we need.
So many issues I might fire up cs1 and deal with the old road tool
What about the announced region packs with 3,500 houses and assets/props from different countries? We haven't heard anything about them. They were supposed to come out in the summer...
I feel like they have 10 people or less working on this to the time frame all this has happened. Big bummer as cities skylines 1 was a great release
I like the adjustments in economy 2.0 but it also makes building a small town near impossible. They could’ve just cut subsidies back 50% and I think most people would have been happy. Now I have to follow a very specific series of events, then the game becomes a city painter because my income goes so high
Really says a lot about the modern gaming experience when a game that's been out for a year can still be delayed.
A year in and CO are still struggling to make any headway on fixing critical problems.
How could things have gone so badly wrong?
I'm not a software engineer, nor am I experienced in file size, but I think Colossal Order has some serious issues. I have a basic 15.6" HP laptop, with two upgraded RAM cards of 8GB to 16GB in total. I still have yet to upgrade my SSD to a higher amount. When you're on a monthly budget, there's only so much you can do, and it upgrading takes a lot of money that I don't have. Now, I know Cities Skylines 1 eats up memory, though I would've expected that developers would have found a solution to that issue. Of course, they didn't. Now, with Cities Skylines 2, just download and install requires 50 plus GB, plus any amount of GB needed to use any DLCs with the game. That doesn't count how much RAM usage it clogs up. It's taxing on any PC like mine, virtually making the game unplayable, unless you have a gaming PC that's been upgraded to handle large amounts of memory and a hell of a lot of RAM, additionally. I've been asking this for months: Why has Colossal Order created such a large game that most people will never be able to play?
I told myself this game might be worth my money in 2026; Looks like that might have been optimistic. Sad times.
darned if you do darned if you don't. I'm glad they are open about the issues they are facing. People complain about lack of communication and then people complain that the communication is the same as the last time they communicated it. It has come a long way since launch-I wouldn't call it a "No Man's Sky" turnaround but it's getting there eventually.
Honesty indefinite delays are better than constant delays. I still hope it turns out like like no man sky, and im sure it will. But will that be in 6 months or 6 years
No Man's Sky was in a better place a year after launch than CS2 is.
Plus Hello games has a humble and open minded CEO who can handle criticism for creating a poor product, unlike Colossal Order's Mariina who is arrogant, headstrong and incredibly thin-skinned (not good attributes for her role, tbh) which meant Hello games were willing to do whatever they had to in order to fix their game. I do not get the same vibe from CO, at all, and that is why I think CS2 won't have a No Man's Sky-like redemption arc.
@@SuperMickyChow don't agree with you at all. no man's sky was still garbage one year after release and nowhere near what they promised, and Sean Murray went radio silent after release but I guess he is more charismatic (hence why he managed to lie so much about the state of the game)
@@skarvhylsa
@@skarvhylsa The difference is Sean went radio silent for 3 months fixing the problems. After a year, the game was fixed and starting to get additional content. All of these years later, and Sean has fulfilled every promise, as well as delivering a much more expansive game than originally promised. All for free. Colossal Order is going to fulfill their legal obligations with the Ultimate editions and then cut their losses. Sean cares, CO doesn't. He didn't need to say anything, because the quality of the game spoke better volumes than he ever could
This game is going to suffer the same fate as KSP2. But since CO lied and never explicitly said it's in early access they can just say its "complete".
anyone that's a big fan of CS1 like myself that has not bought cs2 yet will likely not buy the game for many years until hardware advances and the games price is drastically lower. Im mostly disappointed that the game needs so many mods that were basically a must have in CS1. there is just so much other stuff to spend my time on besides a clunky, broken "simulator". everyone that bought this game SHOULD be doing everything they can for a refund. IDC if you had fun or not, it's the fact that this game is not what they said it was and it will never be. take your money back!
mind you, im only a fan of cs1 because of the massive amount of mods i have installed. without those mods this "CS2" would never have existed and neither would any of these youtubers that actually make a living off this franchise.
@BeachLookingGuy Paradox don't sell games - they sell frameworks for DLC and mods that other people turn into great games for free, whilst Paradox makes all the money!
It's a genius-level ponzi scheme kept going by simp customers and youtubers like Biffa
So basically the game released two years too early if next year we are going to get the orking game we all paid for in advance. What a disaster😢
I can imagine this would be annoying for long-time players, but having only just installed and atarted playing it, its going to be a while before I get bored and want new content. Loving it so far, even though there's still issues and it's far from perfect.
It can be sooo good and im just waiting for the lovely updates to come and reel me back into the game. It sucks that they get delayed every time
Almost a year and after playing and building a city of 500,000 population, there is literally nothing else to do. We need custom buildings, we need to be able to create at least what we could with the old game. I can't even build the city I had in CS1 in CS2.
to me it sounds good.. because then finishing the Asset Editor is the Main thing that is keeping me from coming back.
because i wanna finish making my map before playing it.. but i dont accept the current state of it not willing to struggle throught it unlike others. (mainly because there are also similar games that are in better condition then CS2 map makker atm.)
I don’t know they messed it up this much. I pretty much just expected CS1 with quality of life updates, to match the QoL that mods brought to the game. That’s all I wanted.
I might buy this game if it comes to a big sale
is the gameplay fairly old or are flying vehicles still a common issue? (i think actually the shadow is the problem, but it looks like flying)
No flying vehicles think god.. but were animation issues from what I recall early on
@@sohodon from early on... so they have not solved it?